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rectorado-476_Taldor-1.4.1 icon

476 Taldor

A lush and humid exoplanet where territorial creatures lurk

Date uploaded 2 weeks ago
Version 1.4.1
Download link rectorado-476_Taldor-1.4.1.zip
Downloads 1019
Dependency string rectorado-476_Taldor-1.4.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10
JacobG5-JLL-1.9.4 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.4

README

476-Taldor

"Greed drives us crazy, makes us gamble with things bigger than what we bargain for, pushing to the stars and beyond. And when playing god isn't enough it makes us wonder... where's the limit?"

476-Taldor is a lush and humid exoplanet with vast lakes were territorial creatures lurk, a vanilla flavoured planet that used to be the base of operations for Taldor Industries, now just a few cities remain where the long lost relatives of former workers still live. Even with the facilities no longer working, the rogue security robots and local fauna may kill your quota short. Taldor is a 0 cost moon that aims to be a mid-tier moon.


Moon details POPULATION: Minimal, in major cities.

CONDITIONS: Abandoned industrial complex, weathered by time.

FAUNA: Very humid ecosystem that encourages territorial behaviour from some aggressive lifeforms.

HISTORY: This exoplanet was colonized and later used as the base of opperations for Taldor Industries, now just a few cities remain with the long lost relatives of former workers. What was done in this facility is unknown for the moment.

Images

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This is officially my first moon so please if you want to contact me with some feedback, bugs or suggestions my discord is isma_kenji. You can also find this mod's thread in the Lethal Company Modding Discord server.

This moon is part of "The Taldor Saga", a set of various moons unraveling the story of this unsettling enterprise.

Disclamer

This moon has a gimmick that may break some functionalities in custom interiors. Since I am not able to test every single one of them, if you notice gamebreaking behaviour in a certain interior please let me know (It shouldn't be common). You can disable this gimmick in the configuration.

For now the interior that has it's main gameplay feature broken is LC_Office. (You may want to blacklist this interior for this moon if playing with the gimmick activated)

Credits:

Kenji: ME! I've been here the whole time.
Beaniebe: helped a LOT, gave me tons of tips and resources. They also smell fantastic.
GenericGMD: helped bugtesting and giving feedback. He also helped me adding the config and fixing those same bugs all of that without sleeping.
s1ckboy, sniper1.1: they helped me optimize and get shit done!
Robi, xuxiaolan: they helped me with navmesh related stuffs!
BBAPepsiMan: For the moon icon!!!
Jacob: Creating JLL
IamBatby: Creating LLL

CHANGELOG

Changelog

1.4.1

  • Reduced the glossy effect in some surfaces.
  • Deleted "Office" tag from the moon.
  • Updated README.

1.4.0

  • Added config.
  • Added JLL dependency.
  • Re-added the tilted interiors as a config option (on by default).
  • Adjusted the main building's tilt to be closer to how much the interior is tilted.
  • Decreased the spawnrate of OldBirds.
  • Adjusted min-max scrap price.
  • Fixed some collissions.
  • Optimized filesize.

1.3.4

  • Changed collisions from the signs.

1.3.3

  • Fixed NavMesh around the ship to prevent enemies from spawning/moving through the concrete floor.
  • Fixed the outside random tree spawns, now they use the same trees as the ones on already placed on the map.
  • Updated the spawn probability range.
  • Updated README.

1.3.2

  • Added contenttags

1.3.1

  • Fixed one of the ways up not working as intended.

1.3.0

  • Overhauled some parts of the terrain in case you fell to the water, now some parts have an easy way back to the island.

1.2.9

  • Fixed some lighting issues on the concrete flooring.
  • Fixed the fallen tree LODs AGAIN.
  • Adjusted all of the trees (hopefully, no more trees should be floating).

1.2.8

  • Fixed minor spelling mistake in the changelog
  • Fixed one fallen tree not properly loading LODs.

1.2.7

  • Added preview video for the moon.
  • Deleted some textures from the bundle that should've been blank references.
  • Fixed the Main Entrance door and Fire Exit doors not being properly aligned with their respective floors/walls.
  • Optimized the outdoor lights.
  • Adjusted some LODs from trees so they don't "pop" so noticeably.
  • Fixed some of the fences having holes where you couldn't go through (Now you can!).
  • Made the ladder from one of the fire exits climbable with two handed objects.

1.2.6

  • Re-adjusted the power levels and scrap spawn.
  • Added some weeds around the islands.
  • Updated the navmesh on some grounds where the monsters couldn't reach.
  • Updated a couple of prefabs so when spawning they'll be facing up.

1.2.5

  • Adjusted power levels to better match a B+ moon.
  • Added an easier way to access the main island in case of an "accident".

1.2.1

  • forgot the changelog whoopsie

1.2.0

  • Reverted the tilted interiors for compatibility issues (I'll test it more thoroughly, it may or may not come back)
  • Reduced the movement of the water to better match its killtrigger
  • Fixed the water having a collider that made the character float.
  • The fire exits are now on the ground again, and not floating.
  • Fixed some objects being unintentionally clipping the ground in some parts of the map.
  • Changed the terrain tag to better match the terrain.
  • Changed the heightmap from the fire exit structures for them to not wrap and look weird.
  • Updated the tiling in a couple of ramps so the texture doesn't look stretched.
  • Fixed the position of some lights.

1.1.0

  • Fixed even more typos and formatting (jeez)
  • Deactivated the "flooded" weather (made the map a bit unplayable)
  • Tilted the interior a bit, so it fits with the main building outside (thanks Beanie and Wesley for the info)
  • Fixed some collissions with certain objects.
  • Changed some textures for some objects.
  • Tuned a bit the power level.

1.0.4

  • yea….

1.0.3

  • Formatting issues………..

1.0.2

  • Added credits :)

1.0.1

  • MINOR SPELLING MISTAKES!

1.0.0

  • First Release