CHANGELOG

1.2.0

  • Optimized the volumetric clouds
  • Fixed sudden low FPS after 3PM
  • Changed the skies to a gradient-base one (yes, again)
  • Changed fog values
  • Reduced a bit the size
  • Tweaked the sun's color to not resemble an error texture
  • Fixed the interiors being lit up when a gradient sky was in place
  • Rebalanced the interior loot weight/dungeon size/power numbers (it was a bit too profitable)
  • For that: Increased the difficulty rating from C- to C

1.1.5

  • Re-Reverted the skies to physically based die to a conflict with the lighting
  • Remade the storm sky color with the new system

1.1.4

  • Reverted the skies to a gradient-base one
  • Tweaked the stormy sky colors

1.1.3

  • Fixed the sky turning into a flash bang when it turned nightime.

1.1.2

  • Fixed the dropship position (the fish didn't order that)

1.1.1

  • Remade the lighting and post-processing so the interior is not bright anymore.
  • Added the fish

1.1.0 (v73 Update)

  • Rebuilt in Unity 2022.3.62f2 (v73+)

Keep in mind that this version will NOT work on V72 or earlier.

1.0.6

  • Added LOD crossfade

1.0.5

  • Toned the difficulty inside the interior to match the higher visibility
  • Optimized scrap model

1.0.4

  • Added a custom scrap
  • Toned down the brightness of dark areas in order to keep them darker even with the filter

1.0.3

  • Updated README
  • New Icon!

1.0.2

  • Fixed rainy quicksand being invisible

1.0.1

  • Added a smooth transition between day and light in the stormy and eclipsed weather to be in sync with the clear day
  • Updated README

1.0.0

  • First Release