Fixed apparatus disappearing after re-routing / re-opening a savefile
1.5.9
Manuland & Kiln
Fixed Networked objects not being visible by the clients (No more ghost manuls in the manor)
1.5.8
Shameful README update
1.5.7
All moons
Added diffusion profiles to missing moons
Thrive
Reduced filesize
Manuland
Manul rotation engaged
1.5.6
Taldor
Lowered the water trigger to better match the water.
Removed the pink glow on the water
Hollowed
Now the desaturation is only active outside
Lowered the exposure so the lights inside the ship won't feel as blinding
1.5.5
All Moons
(HOPEFULLY) Fixed custom items and spawnable objects having weird behaviour on LCVR. (If it is still broken, i'll tackle this issue at a later date since it is not a priority of mine right now)
Tweaked the moons with new foliage for them to be less floaty and more grounded.
Added new ship navmeshes that vanilla ship have.
Taldor
Reduced the tilt even more again.
Thrive
Fixed a lighting issue when transitioning from day to night.
Row
The fan will not push you out of a vehicle anymore BUT the wind may push the vehicle. Drive carefully!
Tweaked some pipes placements.
It should be easier to climb certain rocks.
Moved one of the fire exits closer to the ship.
Dejection
Tiny graphical overhaul.
Nostalgia
Fixed the sky doing a flash-bang when switchig to the nighttime sky
1.5.4
Taldor
Reduced the interior tilt, since it made some stairs inaccesible.
1.5.3
Thrive
(Hopefully) Fixed worms throwing log errors when they touched some decoration.
Added the LogTranslator.
Tweaked some parts of the terrain where you could get easily stuck.
Rebalanced monster spawn curves
Updated difficulty level from S to S+
Fixed some parts of the navmesh generating inside buildings.
Restored the Sun (I forgot it was not there!)
Fixed some out of bounds trees to not allow Feiopars to jump to them.
Manuland
Fixed the global volume not having proper diffusion profiles.
1.5.2
All moons
Added OpenXR Compatibility (LCVR)
Updated READMEs for parity between them
1.5.1
Fixed Readme's images
Thrive
Tweaked balancing
1.5.0 - One with Nature
New Moon added: 154-Thrive
All moons
Fixed Fire Exits making you look to the left when exiting them
Updated a number of plants with a vanilla-like shader for parity (No new plants were added)
Tweaked the Sun on most of the moons for it to not cull
1.4.15
Fixed "2 Luas" appearing on the terminal
1.4.14
All moons
Fixed AudioReverb errors due to missing references
Kiln
Fixed pipes event not working.
Fixed interior embers not spawning.
Taldor
Reduced one of the ambience radius that could be heard in the interior.
Manuland
Fixed interior manuls not spawning.
1.4.13 (v80 Update)
All moons
All moons have been re-built on V80, thus making them not compatible with earlier versions.
Changed entrance doors to have them animated, like in vanilla.
Added some of the new types of navmesh (like water) so there's better interaction with newer content.
Rebalanced moons, including some of the new enemies on moons where they'd fit.
Added different fog colors for "Foggy" weather in moons that support it, like in vanilla.
Optimized sounds and ambiance files for a couple of moons (made the file smaller, fixed loops...).
Added new ambiance sounds to several moons.
Added some misc stuff to some moons.
Ascension
Changed the main entrance to be closer, making the way a bit shorter.
Tweaked the elevator animation to start a bit faster going up and going down.
Added a new fire exit.
Tweaked the balance around these changes.
Taldor
Made the interior slightly more tilted so it is more noticeable.
Lua
Tweaked some NavMeshes so OldBirds would not get where they shouldn't.
Rearranged landing zone to be a bit more cruiser friendly.
Added a couple of containers around the surface to help avoid OldBirds when coming back from fire exits.
1.4.12
Updated dependencies (April fool's over)
1.4.11
Added AAACompany as a dependency, since its value brings the feel of a 69.99$ game to this moonpack
(This is not a v80 update)
Fixed readme
1.4.9
Kiln
Tweaked the lava material and emissive
Tweaked moon's prefab material to be way less "shiny"
Tweaked some pipes so they wont go through the cruiser when attached to the ship
Lua
Reduced the distance where certain fog walls render
Row
Tweaked the ground fog, so the foggy weather wouldn't cut at certain parts of the moon
Allure
Optimized and added new LODs
Tweaked some lights
Fixed navmesh around the Lighthouse and bridge
Dejection
Changed the skybox and overall daytime lighting because of it
Tweaked outside power balance
Manuland
Added Valley and Mansion content tags
Optimized some lights and volumetrics
Tweaked enemy curves
1.4.8
All moons
Fixed Log Translators not logging properly
1.4.7
General/Misc
Added a new discord server link for my mods + general stuff.
Added Log Translators to all moons (Wesley's Moons compatibility)
All moons
Scrap and interior rebalance on most "difficult" moons, they should now be a bit more rewarding for their difficulty, because of this some difficult moons have been also rebalanced in difficulty.
Fixed custom scrap from certain moons to not have the correct weights.
Taldor
Fixed navmesh around the ship
Allure
Added some details
Moved the positions and intensities of certain lights to avoid some confusion on the pathing
Updated volumetrics for overcast weathers (eg Stormy or Rainy)
Fixed the appy room's door to not be synced between clients when opened from the inside
Ascension & Dejection
Updated route prices to balance the risk-reward and be on par with other moons
Dejection's fog has been tweaked a bit.
Ascension's skybox has been updated.
Taldor Saga Moons
Updated icons to be on par with other moons
1.4.6
Allure
Actually fixed the appy disappearing after reload
1.4.5
Allure
Fixed the custom appy disappearing after reload
1.4.4
Manuland
Fixed the ticked windows disappearing after last update
1.4.3 (patch of shame)
Deleted a placeholder moon that was mistakenly bundled with the files
1.4.2
Allure
Tweaked dungeon size and inside/outside power
Fixed the grey door trigger not properly teleporting the player