Decompiled source of GamblersFallacy v1.0.4

ReindogFan1372.GamblersFallacy.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCasino.Custom;
using Microsoft.CodeAnalysis;
using ReindogFan1372.GamblersFallacy.NetcodePatcher;
using StaticNetcodeLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("mrgrm7.LethalCasino")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("Xilophor.StaticNetcodeLib")]
[assembly: AssemblyCompany("ReindogFan1372.GamblersFallacy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GamblersFallacy")]
[assembly: AssemblyTitle("ReindogFan1372.GamblersFallacy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace GamblersFallacy
{
	[BepInPlugin("ReindogFan1372.GamblersFallacy", "GamblersFallacy", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class GamblersFallacy : BaseUnityPlugin
	{
		internal static AssetBundle MyCustomAssets;

		public static GamblersFallacy Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		internal static MyModConfig GamblersFallacyModConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			GamblersFallacyModConfig = new MyModConfig(((BaseUnityPlugin)this).Config);
			NetcodePatcher();
			Patch();
			Logger.LogInfo((object)"ReindogFan1372.GamblersFallacy v1.0.0 has loaded!");
			string path = "gamblersfallacy";
			MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)MyCustomAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
			}
			else
			{
				ConfigEntry<int> val = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Explosion Minimum Value", 1000, "Minimum value for scrap to be above when going bust for explosion to trigger");
			}
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("ReindogFan1372.GamblersFallacy");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}

		private static void NetcodePatcher()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	internal class MyModConfig
	{
		public readonly ConfigEntry<int> explosionMin;

		public MyModConfig(ConfigFile cfg)
		{
			cfg.SaveOnConfigSet = false;
			explosionMin = cfg.Bind<int>("General", "Explosion Minimum Value", 1000, "Minimum value for scrap to be above when going bust for explosion to trigger");
			ClearOrphanedEntries(cfg);
			cfg.Save();
			cfg.SaveOnConfigSet = true;
		}

		private static void ClearOrphanedEntries(ConfigFile cfg)
		{
			PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
			dictionary.Clear();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ReindogFan1372.GamblersFallacy";

		public const string PLUGIN_NAME = "GamblersFallacy";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace GamblersFallacy.Patches
{
	public class ExplosionCaller
	{
		public static IEnumerator DelayedExplosion(PlayerControllerB oopsiePlayer)
		{
			yield return (object)new WaitForSeconds(0.7f);
			Landmine.SpawnExplosion(((Component)oopsiePlayer).transform.position + Vector3.up, true, 2.5f, 2.7f, 50, 0f, (GameObject)null, false);
			oopsiePlayer.causeOfDeath = (CauseOfDeath)18;
		}
	}
	[StaticNetcode]
	public static class RpcCaller
	{
		[ClientRpc]
		public static void PlayerGoneBustClientRpc(NetworkBehaviourReference playerWhoWentBust)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			PlayerControllerB val = (PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerWhoWentBust);
			if ((Object)(object)((Component)val).GetComponentInChildren<AudioSource>() == (Object)null)
			{
				((Component)val).gameObject.AddComponent<AudioSource>();
			}
			AudioSource componentInChildren = ((Component)val).GetComponentInChildren<AudioSource>();
			componentInChildren.PlayOneShot(GamblersFallacy.MyCustomAssets.LoadAsset<AudioClip>("assets/lethalcompany/mods/gamblersfallacy/buzzer.wav"));
			((MonoBehaviour)val).StartCoroutine(ExplosionCaller.DelayedExplosion(val));
		}

		[ServerRpc]
		public static void PlayerGoneBustServerRpc(NetworkBehaviourReference playerWhoWentBust)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			PlayerGoneBustClientRpc(playerWhoWentBust);
		}
	}
	[HarmonyPatch(typeof(Roulette))]
	public class GamblersFallacyRoulettePatch
	{
		private static Dictionary<GrabbableObject, int> lastScrapValues = new Dictionary<GrabbableObject, int>();

		private static Dictionary<GrabbableObject, PlayerControllerB> gambledScrapOwners = new Dictionary<GrabbableObject, PlayerControllerB>();

		[HarmonyPatch("UpdateScrapValueClientRpc")]
		[HarmonyPostfix]
		private static void RoulettePostfix(Roulette __instance, NetworkBehaviourReference item)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)__instance).IsServer && !((NetworkBehaviour)__instance).IsHost)
			{
				return;
			}
			GrabbableObject val = (GrabbableObject)NetworkBehaviourReference.op_Implicit(item);
			if (!((Object)(object)val == (Object)null) && gambledScrapOwners.ContainsKey(val) && lastScrapValues.ContainsKey(val))
			{
				if (val.scrapValue == 0 && lastScrapValues[val] >= GamblersFallacy.GamblersFallacyModConfig.explosionMin.Value)
				{
					RpcCaller.PlayerGoneBustServerRpc(NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)gambledScrapOwners[val]));
				}
				if (lastScrapValues.ContainsKey(val))
				{
					lastScrapValues.Remove(val);
				}
				if (gambledScrapOwners.ContainsKey(val))
				{
					gambledScrapOwners.Remove(val);
				}
			}
		}

		[HarmonyPatch("PlaceBetServerRpc")]
		[HarmonyPostfix]
		private static void PostixPlaceBetServerRpc(Roulette __instance, NetworkBehaviourReference playerRef, NetworkBehaviourReference scrapRef)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Expected O, but got Unknown
			GrabbableObject val = (GrabbableObject)NetworkBehaviourReference.op_Implicit(scrapRef);
			if (!lastScrapValues.ContainsKey(val))
			{
				lastScrapValues.Add(val, val.scrapValue);
			}
			else
			{
				lastScrapValues[val] = val.scrapValue;
			}
			if (!gambledScrapOwners.ContainsKey(val))
			{
				gambledScrapOwners.Add(val, (PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerRef));
			}
			else
			{
				gambledScrapOwners[val] = (PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerRef);
			}
		}
	}
	[HarmonyPatch(typeof(Blackjack))]
	public class GamblersFallacyBlackjackPatch
	{
		private static Dictionary<GrabbableObject, int> lastScrapValues = new Dictionary<GrabbableObject, int>();

		private static Dictionary<GrabbableObject, PlayerControllerB> gambledScrapOwners = new Dictionary<GrabbableObject, PlayerControllerB>();

		[HarmonyPatch("UpdateScrapValueClientRpc")]
		[HarmonyPostfix]
		private static void BlackjackPostfix(Blackjack __instance, NetworkBehaviourReference item)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)__instance).IsServer && !((NetworkBehaviour)__instance).IsHost)
			{
				return;
			}
			GrabbableObject val = (GrabbableObject)NetworkBehaviourReference.op_Implicit(item);
			if (!((Object)(object)val == (Object)null) && gambledScrapOwners.ContainsKey(val) && lastScrapValues.ContainsKey(val))
			{
				if (val.scrapValue == 0 && lastScrapValues[val] >= GamblersFallacy.GamblersFallacyModConfig.explosionMin.Value)
				{
					RpcCaller.PlayerGoneBustServerRpc(NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)gambledScrapOwners[val]));
				}
				if (lastScrapValues.ContainsKey(val))
				{
					lastScrapValues.Remove(val);
				}
				if (gambledScrapOwners.ContainsKey(val))
				{
					gambledScrapOwners.Remove(val);
				}
			}
		}

		[HarmonyPatch("JoinGameSuccessfulClientRpc")]
		[HarmonyPostfix]
		private static void PostfixJoinGameSuccessfulClientRpc(Blackjack __instance, NetworkBehaviourReference playerRef)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			if (((NetworkBehaviour)__instance).IsHost || ((NetworkBehaviour)__instance).IsServer)
			{
				GrabbableObject val = ((PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerRef)).ItemSlots[((PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerRef)).currentItemSlot];
				if (!lastScrapValues.ContainsKey(val))
				{
					lastScrapValues.Add(val, val.scrapValue);
				}
				else
				{
					lastScrapValues[val] = val.scrapValue;
				}
				if (!gambledScrapOwners.ContainsKey(val))
				{
					gambledScrapOwners.Add(val, (PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerRef));
				}
				else
				{
					gambledScrapOwners[val] = (PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerRef);
				}
			}
		}
	}
	[HarmonyPatch(typeof(SlotMachine))]
	public class GamblersFallacySlotsPatch
	{
		private static Dictionary<GrabbableObject, int> lastScrapValues = new Dictionary<GrabbableObject, int>();

		private static Dictionary<GrabbableObject, PlayerControllerB> gambledScrapOwners = new Dictionary<GrabbableObject, PlayerControllerB>();

		[HarmonyPatch("UpdateScrapValueClientRpc")]
		[HarmonyPostfix]
		private static void BlackjackPostfix(SlotMachine __instance, NetworkBehaviourReference item)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)__instance).IsServer && !((NetworkBehaviour)__instance).IsHost)
			{
				return;
			}
			GrabbableObject val = (GrabbableObject)NetworkBehaviourReference.op_Implicit(item);
			if (!((Object)(object)val == (Object)null) && gambledScrapOwners.ContainsKey(val) && lastScrapValues.ContainsKey(val))
			{
				if (val.scrapValue == 0 && lastScrapValues[val] >= GamblersFallacy.GamblersFallacyModConfig.explosionMin.Value)
				{
					RpcCaller.PlayerGoneBustServerRpc(NetworkBehaviourReference.op_Implicit((NetworkBehaviour)(object)gambledScrapOwners[val]));
				}
				if (lastScrapValues.ContainsKey(val))
				{
					lastScrapValues.Remove(val);
				}
				if (gambledScrapOwners.ContainsKey(val))
				{
					gambledScrapOwners.Remove(val);
				}
			}
		}

		[HarmonyPatch("StartGambleServerRpc")]
		[HarmonyPostfix]
		private static void PostfixJoinGameSuccessfulServerRpc(SlotMachine __instance, NetworkBehaviourReference playerRef, NetworkBehaviourReference scrapRef)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Expected O, but got Unknown
			GrabbableObject val = (GrabbableObject)NetworkBehaviourReference.op_Implicit(scrapRef);
			if (!lastScrapValues.ContainsKey(val))
			{
				lastScrapValues.Add(val, val.scrapValue);
			}
			else
			{
				lastScrapValues[val] = val.scrapValue;
			}
			if (!gambledScrapOwners.ContainsKey(val))
			{
				gambledScrapOwners.Add(val, (PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerRef));
			}
			else
			{
				gambledScrapOwners[val] = (PlayerControllerB)NetworkBehaviourReference.op_Implicit(playerRef);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace ReindogFan1372.GamblersFallacy.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}