Decompiled source of DontGetHit v1.0.0

Bepinex/plugins/DontGetHit/DontGetHit.dll

Decompiled 4 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DontGetHit.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DontGetHit")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DontGetHit")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6f985679-efe4-41dd-9e68-15681a1b7cb9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DontGetHit
{
	[BepInPlugin("reptile.DontGetHit", "reptile Don't Get Hit", "1.0.0.0")]
	public class OneHealthMod : BaseUnityPlugin
	{
		private const string modGUID = "reptile.DontGetHit";

		private const string modName = "reptile Don't Get Hit";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("reptile.DontGetHit");

		private static OneHealthMod Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("reptile.DontGetHit");
			mls.LogInfo((object)"Health slashed! >:3");
			harmony.PatchAll(typeof(OneHealthMod));
			harmony.PatchAll(typeof(EnemyDamagePatch));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
}
namespace DontGetHit.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class EnemyDamagePatch
	{
		[HarmonyPatch("DamagePlayer")]
		[HarmonyPrefix]
		private static bool Instadeath(ref PlayerControllerB __instance, ref int damageNumber, ref bool hasDamageSFX, ref bool callRPC, ref CauseOfDeath causeOfDeath, ref int deathAnimation, ref bool fallDamage, ref Vector3 force)
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)__instance).IsOwner || __instance.isPlayerDead || !__instance.AllowPlayerDeath())
			{
				return false;
			}
			__instance.health = Mathf.Clamp(__instance.health - damageNumber, 0, 100);
			HUDManager.Instance.UpdateHealthUI(__instance.health, true);
			if (__instance.health <= 0)
			{
				bool flag = deathAnimation != -1;
				__instance.KillPlayer(force, flag, causeOfDeath, deathAnimation, default(Vector3));
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void HealthValuePatch(ref int ___health)
		{
			___health = 1;
		}
	}
}