Decompiled source of increasedspeed v1.0.0
BepInEx/plugins/increasedspeed/fastsprint.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using fastsprint.patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("fastsprint")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("fastsprint")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7ecbb037-f964-4144-bcf1-24526248d5c5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace sprintmod { [BepInPlugin("poseidon.fastsprint", "Fast Sprint", "1.0.0")] public class FastSprintBase : BaseUnityPlugin { private const string modGUID = "poseidon.fastsprint"; private const string modName = "Fast Sprint"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("poseidon.fastsprint"); private static FastSprintBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("poseidon.fastsprint"); mls.LogInfo((object)"HAIIIII :D"); harmony.PatchAll(typeof(FastSprintBase)); harmony.PatchAll(typeof(sprintpatch)); } } } namespace fastsprint.patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class sprintpatch { private const double V = 1.5; [HarmonyPatch("Update")] [HarmonyPostfix] private static void SprintPatch(ref float ___sprintMultiplier) { ___sprintMultiplier = 1.5f; } } }
fastsprint.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using fastsprint.patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("fastsprint")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("fastsprint")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7ecbb037-f964-4144-bcf1-24526248d5c5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace sprintmod { [BepInPlugin("poseidon.fastsprint", "Fast Sprint", "1.0.0")] public class FastSprintBase : BaseUnityPlugin { private const string modGUID = "poseidon.fastsprint"; private const string modName = "Fast Sprint"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("poseidon.fastsprint"); private static FastSprintBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("poseidon.fastsprint"); mls.LogInfo((object)"HAIIIII :D"); harmony.PatchAll(typeof(FastSprintBase)); harmony.PatchAll(typeof(sprintpatch)); } } } namespace fastsprint.patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class sprintpatch { private const double V = 1.5; [HarmonyPatch("Update")] [HarmonyPostfix] private static void SprintPatch(ref float ___sprintMultiplier) { ___sprintMultiplier = 1.5f; } } }