Decompiled source of runalot v1.1.0
BepInEx/plugins/runalot/bokachanhorn.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using runalot.patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("bokachanhorn")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("bokachanhorn")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0a22fbfd-08d4-4734-b9d4-27bdb0d80644")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace runalot { [BepInPlugin("Poseidon.runalot", "runalot", "1.1.0")] public class TutorialModBase : BaseUnityPlugin { private const string modGUID = "Poseidon.runalot"; private const string modName = "runalot"; private const string modVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("Poseidon.runalot"); private static TutorialModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Poseidon.runalot"); mls.LogInfo((object)"The mod has awaken :)"); harmony.PatchAll(typeof(TutorialModBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace runalot.patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void InfiniteSprintPatch(ref float ___sprintMeter) { ___sprintMeter = 1f; } } }
bokachanhorn.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using runalot.patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("bokachanhorn")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("bokachanhorn")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0a22fbfd-08d4-4734-b9d4-27bdb0d80644")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace runalot { [BepInPlugin("Poseidon.runalot", "runalot", "1.1.0")] public class TutorialModBase : BaseUnityPlugin { private const string modGUID = "Poseidon.runalot"; private const string modName = "runalot"; private const string modVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("Poseidon.runalot"); private static TutorialModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Poseidon.runalot"); mls.LogInfo((object)"The mod has awaken :)"); harmony.PatchAll(typeof(TutorialModBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace runalot.patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void InfiniteSprintPatch(ref float ___sprintMeter) { ___sprintMeter = 1f; } } }