Decompiled source of Skibidi Toilet v1.0.2

Skibidi.AI.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Animations.Rigging;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Skibidi.AI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Skibidi.AI")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("597be394-0d5f-4dbb-ad1d-4d432b1b4802")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Skibidi.AI
{
	public class SkibidiAI : JesterAI
	{
		private int prevState = 0;

		public TwoBoneIKConstraint headIK;

		public AudioClip tauntClip;

		private float flushTime;

		public override void Start()
		{
			((JesterAI)this).Start();
			Debug.Log((object)"Spawning le skibidi. beware.");
		}

		public virtual void EvtFlush()
		{
			Debug.Log((object)"Flushing!");
			((EnemyAI)this).SwitchToBehaviourState(0);
		}

		public override void Update()
		{
			if (((EnemyAI)this).isEnemyDead)
			{
				return;
			}
			switch (((EnemyAI)this).currentBehaviourStateIndex)
			{
			case 0:
				if (prevState != 0)
				{
					((EnemyAI)this).creatureAnimator.SetBool("flushed", true);
					((EnemyAI)this).creatureVoice.Stop(true);
					((EnemyAI)this).creatureVoice.PlayOneShot(((EnemyAI)this).enemyType.stunSFX);
					flushTime = Time.time;
				}
				((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight = Mathf.Lerp(((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight, 0f, Time.deltaTime * 5f);
				break;
			case 1:
				if (prevState != 1)
				{
					((EnemyAI)this).creatureAnimator.SetBool("flushed", false);
					base.farAudio.PlayOneShot(tauntClip);
				}
				((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight = Mathf.Lerp(((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight, 1f, Time.deltaTime * 5f);
				break;
			case 2:
				if (prevState != 2)
				{
					((EnemyAI)this).creatureAnimator.SetBool("flushed", false);
				}
				((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight = Mathf.Lerp(((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight, 1f, Time.deltaTime * 5f);
				break;
			}
			prevState = ((EnemyAI)this).currentBehaviourStateIndex;
			if (((EnemyAI)this).currentBehaviourStateIndex != 0 || !(Time.time - flushTime < 15f))
			{
				((JesterAI)this).Update();
				((EnemyAI)this).agent.speed = Mathf.Clamp(((EnemyAI)this).agent.speed, 0f, 7.5f);
				if (base.popUpTimer > 10f)
				{
					base.popUpTimer = 10f;
				}
			}
		}
	}
	public class SkibidiSFX : MonoBehaviour
	{
		public SkibidiAI enemy;

		public AudioClip brrClip;

		public AudioClip skibidiClip;

		public float skibidiRamp = 0f;

		public virtual void PlayBrrSFX()
		{
			if (skibidiRamp > 1f)
			{
				skibidiRamp = 1f;
			}
			((JesterAI)enemy).farAudio.pitch = 1f + skibidiRamp;
			((JesterAI)enemy).farAudio.PlayOneShot(brrClip);
			skibidiRamp += 0.02f;
		}

		public virtual void PlaySkibidiSFX()
		{
			((JesterAI)enemy).farAudio.pitch = 1f;
			skibidiRamp = 0f;
			((EnemyAI)enemy).creatureVoice.PlayOneShot(skibidiClip);
		}
	}
}

Skibidi.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Skibidi.AI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("Skibidi")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Skibidi Toilet core")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Skibidi")]
[assembly: AssemblyTitle("Skibidi")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Skibidi
{
	public static class Assets
	{
		public static string mainAssetBundleName = "skibidibundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
	[BepInPlugin("rileyzzz.Skibidi", "Skibidi Toilet", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			Assets.PopulateAssets();
			EnemyType val = Assets.MainAssetBundle.LoadAsset<EnemyType>("SkibidiDef");
			TerminalNode val2 = Assets.MainAssetBundle.LoadAsset<TerminalNode>("SkibidiFile");
			TerminalKeyword val3 = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("Skibidi");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Type typeFromHandle = typeof(SkibidiAI);
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"Skibidi AI {typeFromHandle}");
			Enemies.RegisterEnemy(val, 22, (LevelTypes)(-1), (SpawnType)0, val2, val3);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Skibidi is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Skibidi";

		public const string PLUGIN_NAME = "Skibidi";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}