Decompiled source of AccurateApparatus v3.0.1

AccurateApparatus.dll

Decompiled a week ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AccurateApparatus.Patches;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AccurateApparatus")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AccurateApparatus")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9663e39f-ec79-4446-bdf9-11a003a50b32")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AccurateApparatus
{
	[BepInPlugin("rogan.AccurateApparatus", "Accurate Apparatus", "3.0.1")]
	public class AccurateApparatusBase : BaseUnityPlugin
	{
		private const string modGUID = "rogan.AccurateApparatus";

		private const string modName = "Accurate Apparatus";

		private const string modVersion = "3.0.1";

		private readonly Harmony harmony = new Harmony("rogan.AccurateApparatus");

		private static AccurateApparatusBase Instance;

		internal static ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("rogan.AccurateApparatus");
			mls.LogInfo((object)"AccurateApparatus Started!");
			harmony.PatchAll(typeof(AccurateApparatusBase));
			harmony.PatchAll(typeof(PlayerControllerPatch));
		}
	}
}
namespace AccurateApparatus.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerPatch
	{
		public static PlayerControllerB NetworkController;

		public static int ClientId;

		public static string PlayerUsername;

		public static int Health = 0;

		public static float Timer = 0f;

		public static int[] PlayerHealth = new int[4];

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		public static void HoldDamagePatch(ref PlayerControllerB __instance)
		{
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) || !((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null))
			{
				return;
			}
			NetworkController = GameNetworkManager.Instance.localPlayerController;
			PlayerUsername = NetworkController.playerUsername;
			ClientId = (int)NetworkController.playerClientId;
			if (NetworkController.isPlayerDead)
			{
				return;
			}
			if (!StartOfRound.Instance.inShipPhase)
			{
				if (!(__instance.playerUsername == PlayerUsername) || !((Object)(object)__instance.currentlyHeldObjectServer != (Object)null) || (!(((Object)__instance.currentlyHeldObjectServer).name.ToString() == "LungApparatus(Clone)") && !(((Object)__instance.currentlyHeldObjectServer).name.ToString() == "LungApparatusTurnedOff(Clone)")))
				{
					return;
				}
				Timer += Time.fixedDeltaTime / 2.05f;
				if (!(Timer > 1.7f))
				{
					return;
				}
				Health = __instance.health;
				if (Health == 0)
				{
					__instance.DamagePlayer(int.MaxValue, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					return;
				}
				if (Health < 100)
				{
					__instance.bleedingHeavily = true;
				}
				if (Health > 0 && Health <= 20)
				{
					PlayerControllerB obj = __instance;
					obj.health -= 3;
				}
				else
				{
					PlayerControllerB obj2 = __instance;
					obj2.health--;
				}
				Timer = 0f;
				HUDManager.Instance.UIAudio.Stop();
				HUDManager.Instance.HUDAnimator.ResetTrigger("SmallHit");
				HUDManager.Instance.HUDAnimator.ResetTrigger("CriticalHit");
				HUDManager.Instance.UpdateHealthUI(__instance.health, false);
			}
			else
			{
				__instance.bleedingHeavily = false;
			}
		}
	}
}