using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AccurateApparatus.Patches;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AccurateApparatus")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AccurateApparatus")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9663e39f-ec79-4446-bdf9-11a003a50b32")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AccurateApparatus
{
[BepInPlugin("rogan.AccurateApparatus", "Accurate Apparatus", "2.0.0")]
public class AccurateApparatusBase : BaseUnityPlugin
{
private const string modGUID = "rogan.AccurateApparatus";
private const string modName = "Accurate Apparatus";
private const string modVersion = "2.0.0";
private readonly Harmony harmony = new Harmony("rogan.AccurateApparatus");
private static AccurateApparatusBase Instance;
internal static ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("rogan.AccurateApparatus");
mls.LogInfo((object)"AccurateApparatus Started!");
harmony.PatchAll(typeof(AccurateApparatusBase));
harmony.PatchAll(typeof(PlayerControllerPatch));
}
}
}
namespace AccurateApparatus.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerPatch
{
public static float CoroutineTime;
public static PlayerControllerB NetworkController;
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void HoldDamagePatch(ref PlayerControllerB __instance)
{
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)__instance.currentlyHeldObjectServer != (Object)null) || (!(((Object)__instance.currentlyHeldObjectServer).name.ToString() == "LungApparatus(Clone)") && !(((Object)__instance.currentlyHeldObjectServer).name.ToString() == "LungApparatusTurnedOff(Clone)")))
{
return;
}
CoroutineTime += Time.deltaTime;
if (CoroutineTime > 1f)
{
if (__instance.health < 10)
{
__instance.bleedingHeavily = true;
}
if (__instance.health > 0 && __instance.health < 20)
{
PlayerControllerB obj = __instance;
obj.health -= 2;
}
else if (__instance.health > 0)
{
PlayerControllerB obj2 = __instance;
obj2.health--;
}
else
{
__instance.DamagePlayer(int.MaxValue, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
}
HUDManager.Instance.UpdateHealthUI(__instance.health, false);
HUDManager.Instance.UIAudio.Stop();
HUDManager.Instance.HUDAnimator.ResetTrigger("SmallHit");
HUDManager.Instance.HUDAnimator.ResetTrigger("CriticalHit");
CoroutineTime = 0f;
}
}
}
}