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FirstPersonDeath
Stay in first person after death!
Date uploaded | a day ago |
Version | 1.2.1 |
Download link | rogan-FirstPersonDeath-1.2.1.zip |
Downloads | 870 |
Dependency string | rogan-FirstPersonDeath-1.2.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Information
On death, the mod re-enables the first person camera instead of using the spectator camera.
In situations when the body is not recoverable, the spectator camera will be used as the player prefab is despawned.
Configuration
SwapKey:
- Used to switch between perspectives, default bind is E
Compatibility
Supported Game Versions:
- v64+: Supported
- v60-v62: Untested
- v50-v56: Untested
- v45-v49: Untested
Support
You can get support in any the following places:
- GitHub
- Discord
CHANGELOG
1.2.1
- Improved coilhead behavior
- Fixed "I have to go, my planet needs me."
1.2.0
- Fixed first person camera when killed by bracken or coilhead
1.1.9
- Fixed first person camera when killed by masked
1.1.8
- Fixed incorrect audiolistener position
- Fixed swapkey in lobbies with more than 2 people
1.1.7
- Fixed incorrect application of underwater filters (thanks FrostyCirno!)
1.1.6
- Major performance improvements
- Fixed null reference when body is despawned
1.1.5
- Fixed major performance issue caused by 1.1.4
1.1.4
- Bound SwapKey now shows on HUD after death
1.1.3
- Added ability to switch between player camera and spectator camera, default bind is E
- Updated icon and readme
1.0.3
- Slight code refactor
1.0.2
- Fixed black screen issue if a body is left on the ship
1.0.1
- Fixed icon
1.0.0
- Initial Release