Decompiled source of WeatherMultiplier v1.0.0

WeatherMultiplier.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using TMPro;
using UnityEngine;
using WeatherMultiplier.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("WeatherMultipliers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WeatherMultipliers")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f7d37cdb-70e3-4bf8-8657-7c7b72ab6546")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace WeatherMultiplier
{
	[BepInPlugin("rogan.WeatherMultiplier", "Weather Multiplier", "1.0.0")]
	public class WeatherMultiplierBase : BaseUnityPlugin
	{
		private const string modGUID = "rogan.WeatherMultiplier";

		private const string modName = "Weather Multiplier";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("rogan.WeatherMultiplier");

		private static WeatherMultiplierBase Instance;

		internal static ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("rogan.WeatherMultiplier");
			mls.LogInfo((object)"WeatherMultiplier Started!");
			harmony.PatchAll(typeof(WeatherMultiplierBase));
			harmony.PatchAll(typeof(WeatherNamePatch));
			harmony.PatchAll(typeof(WeatherPricePatch));
			harmony.PatchAll(typeof(WeatherScreenPatch));
		}
	}
}
namespace WeatherMultiplier.Patches
{
	[HarmonyPatch(typeof(Terminal), "TextPostProcess")]
	public class WeatherNamePatch
	{
		private static bool Prefix(Terminal __instance, ref string modifiedDisplayText, ref TerminalNode node)
		{
			int num = modifiedDisplayText.Split(new string[1] { "[planetTime]" }, StringSplitOptions.None).Length - 1;
			if (num > 0)
			{
				Regex regex = new Regex(Regex.Escape("[planetTime]"));
				for (int i = 0; i < num && __instance.moonsCatalogueList.Length > i; i++)
				{
					modifiedDisplayText = regex.Replace(modifiedDisplayText, "", 1);
				}
			}
			if (node.displayPlanetInfo != -1)
			{
				modifiedDisplayText = modifiedDisplayText.Replace("[currentPlanetTime]", "[wx_unavailable]");
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(RoundManager), "SpawnScrapInLevel")]
	internal class WeatherPricePatch
	{
		public const float rainy = 1.25f;

		public const float stormy = 1.5f;

		public const float flooded = 1.5f;

		public const float eclipsed = 2.5f;

		private static void Prefix(RoundManager __instance)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			LevelWeatherType currentWeather = __instance.currentLevel.currentWeather;
			if (((object)(LevelWeatherType)(ref currentWeather)).ToString() == "Rainy")
			{
				__instance.scrapValueMultiplier *= 1.25f;
			}
			else if (((object)(LevelWeatherType)(ref currentWeather)).ToString() == "Stormy")
			{
				__instance.scrapValueMultiplier *= 1.5f;
			}
			else if (((object)(LevelWeatherType)(ref currentWeather)).ToString() == "Flooded")
			{
				__instance.scrapValueMultiplier *= 1.5f;
			}
			else if (((object)(LevelWeatherType)(ref currentWeather)).ToString() == "Eclipsed")
			{
				__instance.scrapValueMultiplier *= 2.5f;
			}
		}

		private static void Postfix(RoundManager __instance)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			LevelWeatherType currentWeather = __instance.currentLevel.currentWeather;
			if (((object)(LevelWeatherType)(ref currentWeather)).ToString() == "Rainy")
			{
				__instance.scrapValueMultiplier /= 1.25f;
			}
			else if (((object)(LevelWeatherType)(ref currentWeather)).ToString() == "Stormy")
			{
				__instance.scrapValueMultiplier /= 1.5f;
			}
			else if (((object)(LevelWeatherType)(ref currentWeather)).ToString() == "Flooded")
			{
				__instance.scrapValueMultiplier /= 1.5f;
			}
			else if (((object)(LevelWeatherType)(ref currentWeather)).ToString() == "Eclipsed")
			{
				__instance.scrapValueMultiplier /= 2.5f;
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "SetMapScreenInfoToCurrentLevel")]
	public class WeatherScreenPatch
	{
		private static bool Prefix(StartOfRound __instance)
		{
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			WeatherMultiplierBase.mls.LogInfo((object)"Changing weather!");
			((Behaviour)__instance.screenLevelVideoReel).enabled = false;
			((Component)__instance.screenLevelVideoReel).gameObject.SetActive(false);
			__instance.screenLevelVideoReel.clip = __instance.currentLevel.videoReel;
			TimeOfDay val = Object.FindObjectOfType<TimeOfDay>();
			if (val.totalTime == 0f)
			{
				val.totalTime = (float)val.numberOfHours * val.lengthOfHours;
			}
			string text = "";
			string levelDescription = __instance.currentLevel.LevelDescription;
			((TMP_Text)__instance.screenLevelDescription).SetText("Orbiting: " + __instance.currentLevel.PlanetName + "\n" + levelDescription + "\n" + text, true);
			__instance.mapScreen.overrideCameraForOtherUse = true;
			((Component)__instance.mapScreen.cam).transform.position = new Vector3(0f, 100f, 0f);
			((Behaviour)__instance.screenLevelDescription).enabled = true;
			if ((Object)(object)__instance.currentLevel.videoReel != (Object)null)
			{
				((Behaviour)__instance.screenLevelVideoReel).enabled = true;
				((Component)__instance.screenLevelVideoReel).gameObject.SetActive(true);
				__instance.screenLevelVideoReel.Play();
			}
			return false;
		}
	}
}