using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("JiggleUtils")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JiggleUtils")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2fa57184-98d1-4a87-9713-5203ecb15179")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace JiggleUtils;
[BepInPlugin("1.rooni.JiggleUtils", "JiggleUtils", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "1.rooni.JiggleUtils";
private const string modName = "JiggleUtils";
private const string modVersion = "0.1.0";
private readonly Harmony harmony = new Harmony("1.rooni.JiggleUtils");
internal static ManualLogSource logger;
private void Awake()
{
logger = Logger.CreateLogSource("BetterTerminal");
logger.LogInfo((object)"Loaded JiggleUtils!");
}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone")]
public class DynamicBone : MonoBehaviour
{
public enum UpdateMode
{
Normal,
AnimatePhysics,
UnscaledTime,
Default
}
public enum FreezeAxis
{
None,
X,
Y,
Z
}
private class Particle
{
public Transform m_Transform;
public int m_ParentIndex;
public int m_ChildCount;
public float m_Damping;
public float m_Elasticity;
public float m_Stiffness;
public float m_Inert;
public float m_Friction;
public float m_Radius;
public float m_BoneLength;
public bool m_isCollide;
public bool m_TransformNotNull;
public Vector3 m_Position;
public Vector3 m_PrevPosition;
public Vector3 m_EndOffset;
public Vector3 m_InitLocalPosition;
public Quaternion m_InitLocalRotation;
public Vector3 m_TransformPosition;
public Vector3 m_TransformLocalPosition;
public Matrix4x4 m_TransformLocalToWorldMatrix;
}
private class ParticleTree
{
public Transform m_Root;
public Vector3 m_LocalGravity;
public Matrix4x4 m_RootWorldToLocalMatrix;
public float m_BoneTotalLength;
public List<Particle> m_Particles = new List<Particle>();
public Vector3 m_RestGravity;
}
public Transform m_Root = null;
public List<Transform> m_Roots = null;
public float m_UpdateRate = 60f;
public UpdateMode m_UpdateMode = UpdateMode.Default;
[Range(0f, 1f)]
public float m_Damping = 0.1f;
public AnimationCurve m_DampingDistrib = null;
[Range(0f, 1f)]
public float m_Elasticity = 0.1f;
public AnimationCurve m_ElasticityDistrib = null;
[Range(0f, 1f)]
public float m_Stiffness = 0.1f;
public AnimationCurve m_StiffnessDistrib = null;
[Range(0f, 1f)]
public float m_Inert = 0f;
public AnimationCurve m_InertDistrib = null;
public float m_Friction = 0f;
public AnimationCurve m_FrictionDistrib = null;
public float m_Radius = 0f;
public AnimationCurve m_RadiusDistrib = null;
public float m_EndLength = 0f;
public Vector3 m_EndOffset = Vector3.zero;
public Vector3 m_Gravity = Vector3.zero;
public Vector3 m_Force = Vector3.zero;
[Range(0f, 1f)]
public float m_BlendWeight = 1f;
public List<DynamicBoneColliderBase> m_Colliders = null;
public List<Transform> m_Exclusions = null;
public FreezeAxis m_FreezeAxis = FreezeAxis.None;
public bool m_DistantDisable = false;
public Transform m_ReferenceObject = null;
public float m_DistanceToObject = 20f;
[HideInInspector]
public bool m_Multithread = true;
private Vector3 m_ObjectMove;
private Vector3 m_ObjectPrevPosition;
private float m_ObjectScale;
private float m_Time = 0f;
private float m_Weight = 1f;
private bool m_DistantDisabled = false;
private int m_PreUpdateCount = 0;
private List<ParticleTree> m_ParticleTrees = new List<ParticleTree>();
private float m_DeltaTime;
private List<DynamicBoneColliderBase> m_EffectiveColliders;
private static int s_UpdateCount;
private static int s_PrepareFrame;
private void Start()
{
SetupParticles();
}
private void FixedUpdate()
{
if (m_UpdateMode == UpdateMode.AnimatePhysics)
{
PreUpdate();
}
}
private void Update()
{
if (m_UpdateMode != UpdateMode.AnimatePhysics)
{
PreUpdate();
}
s_UpdateCount++;
}
private void LateUpdate()
{
if (m_PreUpdateCount != 0)
{
if (s_UpdateCount > 0)
{
s_UpdateCount = 0;
s_PrepareFrame++;
}
SetWeight(m_BlendWeight);
CheckDistance();
if (IsNeedUpdate())
{
Prepare();
UpdateParticles();
ApplyParticlesToTransforms();
}
m_PreUpdateCount = 0;
}
}
private void Prepare()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
m_DeltaTime = Time.deltaTime;
m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
m_ObjectMove = ((Component)this).transform.position - m_ObjectPrevPosition;
m_ObjectPrevPosition = ((Component)this).transform.position;
for (int i = 0; i < m_ParticleTrees.Count; i++)
{
ParticleTree particleTree = m_ParticleTrees[i];
particleTree.m_RestGravity = particleTree.m_Root.TransformDirection(particleTree.m_LocalGravity);
for (int j = 0; j < particleTree.m_Particles.Count; j++)
{
Particle particle = particleTree.m_Particles[j];
if (particle.m_TransformNotNull)
{
particle.m_TransformPosition = particle.m_Transform.position;
particle.m_TransformLocalPosition = particle.m_Transform.localPosition;
particle.m_TransformLocalToWorldMatrix = particle.m_Transform.localToWorldMatrix;
}
}
}
if (m_EffectiveColliders != null)
{
m_EffectiveColliders.Clear();
}
if (m_Colliders == null)
{
return;
}
for (int k = 0; k < m_Colliders.Count; k++)
{
DynamicBoneColliderBase dynamicBoneColliderBase = m_Colliders[k];
if ((Object)(object)dynamicBoneColliderBase != (Object)null && ((Behaviour)dynamicBoneColliderBase).enabled)
{
if (m_EffectiveColliders == null)
{
m_EffectiveColliders = new List<DynamicBoneColliderBase>();
}
m_EffectiveColliders.Add(dynamicBoneColliderBase);
if (dynamicBoneColliderBase.PrepareFrame != s_PrepareFrame)
{
dynamicBoneColliderBase.Prepare();
dynamicBoneColliderBase.PrepareFrame = s_PrepareFrame;
}
}
}
}
private bool IsNeedUpdate()
{
return m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled);
}
private void PreUpdate()
{
if (IsNeedUpdate())
{
InitTransforms();
}
m_PreUpdateCount++;
}
private void CheckDistance()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
if (!m_DistantDisable)
{
return;
}
Transform val = m_ReferenceObject;
if ((Object)(object)val == (Object)null && (Object)(object)Camera.main != (Object)null)
{
val = ((Component)Camera.main).transform;
}
if (!((Object)(object)val != (Object)null))
{
return;
}
Vector3 val2 = val.position - ((Component)this).transform.position;
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
bool flag = sqrMagnitude > m_DistanceToObject * m_DistanceToObject;
if (flag != m_DistantDisabled)
{
if (!flag)
{
ResetParticlesPosition();
}
m_DistantDisabled = flag;
}
}
private void OnEnable()
{
ResetParticlesPosition();
}
private void OnDisable()
{
InitTransforms();
}
private void OnValidate()
{
m_UpdateRate = Mathf.Max(m_UpdateRate, 0f);
m_Damping = Mathf.Clamp01(m_Damping);
m_Elasticity = Mathf.Clamp01(m_Elasticity);
m_Stiffness = Mathf.Clamp01(m_Stiffness);
m_Inert = Mathf.Clamp01(m_Inert);
m_Friction = Mathf.Clamp01(m_Friction);
m_Radius = Mathf.Max(m_Radius, 0f);
if (Application.isEditor && Application.isPlaying)
{
if (IsRootChanged())
{
InitTransforms();
SetupParticles();
}
else
{
UpdateParameters();
}
}
}
private bool IsRootChanged()
{
List<Transform> list = new List<Transform>();
if ((Object)(object)m_Root != (Object)null)
{
list.Add(m_Root);
}
if (m_Roots != null)
{
foreach (Transform root in m_Roots)
{
if ((Object)(object)root != (Object)null && !list.Contains(root))
{
list.Add(root);
}
}
}
if (list.Count != m_ParticleTrees.Count)
{
return true;
}
for (int i = 0; i < list.Count; i++)
{
if ((Object)(object)list[i] != (Object)(object)m_ParticleTrees[i].m_Root)
{
return true;
}
}
return false;
}
private void OnDidApplyAnimationProperties()
{
UpdateParameters();
}
private void OnDrawGizmosSelected()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
if (((Behaviour)this).enabled)
{
if (Application.isEditor && !Application.isPlaying && ((Component)this).transform.hasChanged)
{
SetupParticles();
}
Gizmos.color = Color.white;
for (int i = 0; i < m_ParticleTrees.Count; i++)
{
DrawGizmos(m_ParticleTrees[i]);
}
}
}
private void DrawGizmos(ParticleTree pt)
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < pt.m_Particles.Count; i++)
{
Particle particle = pt.m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
Particle particle2 = pt.m_Particles[particle.m_ParentIndex];
Gizmos.DrawLine(particle.m_Position, particle2.m_Position);
}
if (particle.m_Radius > 0f)
{
Gizmos.DrawWireSphere(particle.m_Position, particle.m_Radius * m_ObjectScale);
}
}
}
public void SetWeight(float w)
{
if (m_Weight != w)
{
if (w == 0f)
{
InitTransforms();
}
else if (m_Weight == 0f)
{
ResetParticlesPosition();
}
m_Weight = (m_BlendWeight = w);
}
}
public float GetWeight()
{
return m_Weight;
}
private void UpdateParticles()
{
if (m_ParticleTrees.Count <= 0)
{
return;
}
int num = 1;
float timeVar = 1f;
float deltaTime = m_DeltaTime;
if (m_UpdateMode == UpdateMode.Default)
{
if (m_UpdateRate > 0f)
{
timeVar = deltaTime * m_UpdateRate;
}
}
else if (m_UpdateRate > 0f)
{
float num2 = 1f / m_UpdateRate;
m_Time += deltaTime;
num = 0;
while (m_Time >= num2)
{
m_Time -= num2;
if (++num >= 3)
{
m_Time = 0f;
break;
}
}
}
if (num > 0)
{
for (int i = 0; i < num; i++)
{
UpdateParticles1(timeVar, i);
UpdateParticles2(timeVar);
}
}
else
{
SkipUpdateParticles();
}
}
public void SetupParticles()
{
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
m_ParticleTrees.Clear();
if ((Object)(object)m_Root != (Object)null)
{
AppendParticleTree(m_Root);
}
if (m_Roots != null)
{
for (int i = 0; i < m_Roots.Count; i++)
{
Transform root = m_Roots[i];
if (!((Object)(object)root == (Object)null) && !m_ParticleTrees.Exists((ParticleTree x) => (Object)(object)x.m_Root == (Object)(object)root))
{
AppendParticleTree(root);
}
}
}
m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
m_ObjectPrevPosition = ((Component)this).transform.position;
m_ObjectMove = Vector3.zero;
for (int j = 0; j < m_ParticleTrees.Count; j++)
{
ParticleTree particleTree = m_ParticleTrees[j];
AppendParticles(particleTree, particleTree.m_Root, -1, 0f);
}
UpdateParameters();
}
private void AppendParticleTree(Transform root)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)root == (Object)null))
{
ParticleTree particleTree = new ParticleTree();
particleTree.m_Root = root;
particleTree.m_RootWorldToLocalMatrix = root.worldToLocalMatrix;
m_ParticleTrees.Add(particleTree);
}
}
private void AppendParticles(ParticleTree pt, Transform b, int parentIndex, float boneLength)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_0258: Unknown result type (might be due to invalid IL or missing references)
Particle particle = new Particle();
particle.m_Transform = b;
particle.m_TransformNotNull = (Object)(object)b != (Object)null;
particle.m_ParentIndex = parentIndex;
Vector3 val;
if ((Object)(object)b != (Object)null)
{
val = (particle.m_Position = (particle.m_PrevPosition = b.position));
particle.m_InitLocalPosition = b.localPosition;
particle.m_InitLocalRotation = b.localRotation;
}
else
{
Transform transform = pt.m_Particles[parentIndex].m_Transform;
if (m_EndLength > 0f)
{
Transform parent = transform.parent;
if ((Object)(object)parent != (Object)null)
{
particle.m_EndOffset = transform.InverseTransformPoint(transform.position * 2f - parent.position) * m_EndLength;
}
else
{
particle.m_EndOffset = new Vector3(m_EndLength, 0f, 0f);
}
}
else
{
particle.m_EndOffset = transform.InverseTransformPoint(((Component)this).transform.TransformDirection(m_EndOffset) + transform.position);
}
val = (particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset)));
particle.m_InitLocalPosition = Vector3.zero;
particle.m_InitLocalRotation = Quaternion.identity;
}
if (parentIndex >= 0)
{
float num = boneLength;
val = pt.m_Particles[parentIndex].m_Transform.position - particle.m_Position;
boneLength = num + ((Vector3)(ref val)).magnitude;
particle.m_BoneLength = boneLength;
pt.m_BoneTotalLength = Mathf.Max(pt.m_BoneTotalLength, boneLength);
pt.m_Particles[parentIndex].m_ChildCount++;
}
int count = pt.m_Particles.Count;
pt.m_Particles.Add(particle);
if (!((Object)(object)b != (Object)null))
{
return;
}
for (int i = 0; i < b.childCount; i++)
{
Transform child = b.GetChild(i);
bool flag = false;
if (m_Exclusions != null)
{
flag = m_Exclusions.Contains(child);
}
if (!flag)
{
AppendParticles(pt, child, count, boneLength);
}
else if (m_EndLength > 0f || m_EndOffset != Vector3.zero)
{
AppendParticles(pt, null, count, boneLength);
}
}
if (b.childCount == 0 && (m_EndLength > 0f || m_EndOffset != Vector3.zero))
{
AppendParticles(pt, null, count, boneLength);
}
}
public void UpdateParameters()
{
SetWeight(m_BlendWeight);
for (int i = 0; i < m_ParticleTrees.Count; i++)
{
UpdateParameters(m_ParticleTrees[i]);
}
}
private void UpdateParameters(ParticleTree pt)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Matrix4x4)(ref pt.m_RootWorldToLocalMatrix)).MultiplyVector(m_Gravity);
pt.m_LocalGravity = ((Vector3)(ref val)).normalized * ((Vector3)(ref m_Gravity)).magnitude;
for (int i = 0; i < pt.m_Particles.Count; i++)
{
Particle particle = pt.m_Particles[i];
particle.m_Damping = m_Damping;
particle.m_Elasticity = m_Elasticity;
particle.m_Stiffness = m_Stiffness;
particle.m_Inert = m_Inert;
particle.m_Friction = m_Friction;
particle.m_Radius = m_Radius;
if (pt.m_BoneTotalLength > 0f)
{
float num = particle.m_BoneLength / pt.m_BoneTotalLength;
if (m_DampingDistrib != null && m_DampingDistrib.keys.Length != 0)
{
particle.m_Damping *= m_DampingDistrib.Evaluate(num);
}
if (m_ElasticityDistrib != null && m_ElasticityDistrib.keys.Length != 0)
{
particle.m_Elasticity *= m_ElasticityDistrib.Evaluate(num);
}
if (m_StiffnessDistrib != null && m_StiffnessDistrib.keys.Length != 0)
{
particle.m_Stiffness *= m_StiffnessDistrib.Evaluate(num);
}
if (m_InertDistrib != null && m_InertDistrib.keys.Length != 0)
{
particle.m_Inert *= m_InertDistrib.Evaluate(num);
}
if (m_FrictionDistrib != null && m_FrictionDistrib.keys.Length != 0)
{
particle.m_Friction *= m_FrictionDistrib.Evaluate(num);
}
if (m_RadiusDistrib != null && m_RadiusDistrib.keys.Length != 0)
{
particle.m_Radius *= m_RadiusDistrib.Evaluate(num);
}
}
particle.m_Damping = Mathf.Clamp01(particle.m_Damping);
particle.m_Elasticity = Mathf.Clamp01(particle.m_Elasticity);
particle.m_Stiffness = Mathf.Clamp01(particle.m_Stiffness);
particle.m_Inert = Mathf.Clamp01(particle.m_Inert);
particle.m_Friction = Mathf.Clamp01(particle.m_Friction);
particle.m_Radius = Mathf.Max(particle.m_Radius, 0f);
}
}
private void InitTransforms()
{
for (int i = 0; i < m_ParticleTrees.Count; i++)
{
InitTransforms(m_ParticleTrees[i]);
}
}
private void InitTransforms(ParticleTree pt)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < pt.m_Particles.Count; i++)
{
Particle particle = pt.m_Particles[i];
if (particle.m_TransformNotNull)
{
particle.m_Transform.localPosition = particle.m_InitLocalPosition;
particle.m_Transform.localRotation = particle.m_InitLocalRotation;
}
}
}
private void ResetParticlesPosition()
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < m_ParticleTrees.Count; i++)
{
ResetParticlesPosition(m_ParticleTrees[i]);
}
m_ObjectPrevPosition = ((Component)this).transform.position;
}
private void ResetParticlesPosition(ParticleTree pt)
{
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < pt.m_Particles.Count; i++)
{
Particle particle = pt.m_Particles[i];
if (particle.m_TransformNotNull)
{
particle.m_Position = (particle.m_PrevPosition = particle.m_Transform.position);
}
else
{
Transform transform = pt.m_Particles[particle.m_ParentIndex].m_Transform;
particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset));
}
particle.m_isCollide = false;
}
}
private void UpdateParticles1(float timeVar, int loopIndex)
{
for (int i = 0; i < m_ParticleTrees.Count; i++)
{
UpdateParticles1(m_ParticleTrees[i], timeVar, loopIndex);
}
}
private void UpdateParticles1(ParticleTree pt, float timeVar, int loopIndex)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
Vector3 gravity = m_Gravity;
Vector3 normalized = ((Vector3)(ref m_Gravity)).normalized;
Vector3 val = normalized * Mathf.Max(Vector3.Dot(pt.m_RestGravity, normalized), 0f);
gravity -= val;
gravity = (gravity + m_Force) * (m_ObjectScale * timeVar);
Vector3 val2 = ((loopIndex == 0) ? m_ObjectMove : Vector3.zero);
for (int i = 0; i < pt.m_Particles.Count; i++)
{
Particle particle = pt.m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
Vector3 val3 = particle.m_Position - particle.m_PrevPosition;
Vector3 val4 = val2 * particle.m_Inert;
particle.m_PrevPosition = particle.m_Position + val4;
float num = particle.m_Damping;
if (particle.m_isCollide)
{
num += particle.m_Friction;
if (num > 1f)
{
num = 1f;
}
particle.m_isCollide = false;
}
particle.m_Position += val3 * (1f - num) + gravity + val4;
}
else
{
particle.m_PrevPosition = particle.m_Position;
particle.m_Position = particle.m_TransformPosition;
}
}
}
private void UpdateParticles2(float timeVar)
{
for (int i = 0; i < m_ParticleTrees.Count; i++)
{
UpdateParticles2(m_ParticleTrees[i], timeVar);
}
}
private void UpdateParticles2(ParticleTree pt, float timeVar)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
//IL_022b: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
//IL_023d: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_025c: Unknown result type (might be due to invalid IL or missing references)
//IL_0266: Unknown result type (might be due to invalid IL or missing references)
//IL_026b: Unknown result type (might be due to invalid IL or missing references)
//IL_0270: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
for (int i = 1; i < pt.m_Particles.Count; i++)
{
Particle particle = pt.m_Particles[i];
Particle particle2 = pt.m_Particles[particle.m_ParentIndex];
Vector3 val2;
float magnitude;
if (particle.m_TransformNotNull)
{
val2 = particle2.m_TransformPosition - particle.m_TransformPosition;
magnitude = ((Vector3)(ref val2)).magnitude;
}
else
{
val2 = ((Matrix4x4)(ref particle2.m_TransformLocalToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
magnitude = ((Vector3)(ref val2)).magnitude;
}
float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
if (num > 0f || particle.m_Elasticity > 0f)
{
Matrix4x4 transformLocalToWorldMatrix = particle2.m_TransformLocalToWorldMatrix;
((Matrix4x4)(ref transformLocalToWorldMatrix)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
Vector3 val3 = ((!particle.m_TransformNotNull) ? ((Matrix4x4)(ref transformLocalToWorldMatrix)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref transformLocalToWorldMatrix)).MultiplyPoint3x4(particle.m_TransformLocalPosition));
Vector3 val4 = val3 - particle.m_Position;
particle.m_Position += val4 * (particle.m_Elasticity * timeVar);
if (num > 0f)
{
val4 = val3 - particle.m_Position;
float magnitude2 = ((Vector3)(ref val4)).magnitude;
float num2 = magnitude * (1f - num) * 2f;
if (magnitude2 > num2)
{
particle.m_Position += val4 * ((magnitude2 - num2) / magnitude2);
}
}
}
if (m_EffectiveColliders != null)
{
float particleRadius = particle.m_Radius * m_ObjectScale;
for (int j = 0; j < m_EffectiveColliders.Count; j++)
{
DynamicBoneColliderBase dynamicBoneColliderBase = m_EffectiveColliders[j];
particle.m_isCollide |= dynamicBoneColliderBase.Collide(ref particle.m_Position, particleRadius);
}
}
if (m_FreezeAxis != 0)
{
Vector4 column = ((Matrix4x4)(ref particle2.m_TransformLocalToWorldMatrix)).GetColumn((int)(m_FreezeAxis - 1));
Vector3 val5 = Vector4.op_Implicit(((Vector4)(ref column)).normalized);
((Plane)(ref val)).SetNormalAndPosition(val5, particle2.m_Position);
particle.m_Position -= ((Plane)(ref val)).normal * ((Plane)(ref val)).GetDistanceToPoint(particle.m_Position);
}
Vector3 val6 = particle2.m_Position - particle.m_Position;
float magnitude3 = ((Vector3)(ref val6)).magnitude;
if (magnitude3 > 0f)
{
particle.m_Position += val6 * ((magnitude3 - magnitude) / magnitude3);
}
}
}
private void SkipUpdateParticles()
{
for (int i = 0; i < m_ParticleTrees.Count; i++)
{
SkipUpdateParticles(m_ParticleTrees[i]);
}
}
private void SkipUpdateParticles(ParticleTree pt)
{
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < pt.m_Particles.Count; i++)
{
Particle particle = pt.m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
particle.m_PrevPosition += m_ObjectMove;
particle.m_Position += m_ObjectMove;
Particle particle2 = pt.m_Particles[particle.m_ParentIndex];
Vector3 val;
float magnitude;
if (particle.m_TransformNotNull)
{
val = particle2.m_TransformPosition - particle.m_TransformPosition;
magnitude = ((Vector3)(ref val)).magnitude;
}
else
{
val = ((Matrix4x4)(ref particle2.m_TransformLocalToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
magnitude = ((Vector3)(ref val)).magnitude;
}
float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
if (num > 0f)
{
Matrix4x4 transformLocalToWorldMatrix = particle2.m_TransformLocalToWorldMatrix;
((Matrix4x4)(ref transformLocalToWorldMatrix)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
Vector3 val2 = ((!particle.m_TransformNotNull) ? ((Matrix4x4)(ref transformLocalToWorldMatrix)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref transformLocalToWorldMatrix)).MultiplyPoint3x4(particle.m_TransformLocalPosition));
Vector3 val3 = val2 - particle.m_Position;
float magnitude2 = ((Vector3)(ref val3)).magnitude;
float num2 = magnitude * (1f - num) * 2f;
if (magnitude2 > num2)
{
particle.m_Position += val3 * ((magnitude2 - num2) / magnitude2);
}
}
Vector3 val4 = particle2.m_Position - particle.m_Position;
float magnitude3 = ((Vector3)(ref val4)).magnitude;
if (magnitude3 > 0f)
{
particle.m_Position += val4 * ((magnitude3 - magnitude) / magnitude3);
}
}
else
{
particle.m_PrevPosition = particle.m_Position;
particle.m_Position = particle.m_TransformPosition;
}
}
}
private static Vector3 MirrorVector(Vector3 v, Vector3 axis)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
return v - axis * (Vector3.Dot(v, axis) * 2f);
}
private void ApplyParticlesToTransforms()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
bool flag = false;
bool flag2 = false;
bool flag3 = false;
Vector3 lossyScale = ((Component)this).transform.lossyScale;
if (lossyScale.x < 0f || lossyScale.y < 0f || lossyScale.z < 0f)
{
Transform val = ((Component)this).transform;
do
{
Vector3 localScale = val.localScale;
flag = localScale.x < 0f;
if (flag)
{
right = val.right;
}
flag2 = localScale.y < 0f;
if (flag2)
{
up = val.up;
}
flag3 = localScale.z < 0f;
if (flag3)
{
forward = val.forward;
}
if (flag || flag2 || flag3)
{
break;
}
val = val.parent;
}
while ((Object)(object)val != (Object)null);
}
for (int i = 0; i < m_ParticleTrees.Count; i++)
{
ApplyParticlesToTransforms(m_ParticleTrees[i], right, up, forward, flag, flag2, flag3);
}
}
private void ApplyParticlesToTransforms(ParticleTree pt, Vector3 ax, Vector3 ay, Vector3 az, bool nx, bool ny, bool nz)
{
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
for (int i = 1; i < pt.m_Particles.Count; i++)
{
Particle particle = pt.m_Particles[i];
Particle particle2 = pt.m_Particles[particle.m_ParentIndex];
if (particle2.m_ChildCount <= 1)
{
Vector3 val = ((!particle.m_TransformNotNull) ? particle.m_EndOffset : particle.m_Transform.localPosition);
Vector3 val2 = particle2.m_Transform.TransformDirection(val);
Vector3 val3 = particle.m_Position - particle2.m_Position;
if (nx)
{
val3 = MirrorVector(val3, ax);
}
if (ny)
{
val3 = MirrorVector(val3, ay);
}
if (nz)
{
val3 = MirrorVector(val3, az);
}
Quaternion val4 = Quaternion.FromToRotation(val2, val3);
particle2.m_Transform.rotation = val4 * particle2.m_Transform.rotation;
}
if (particle.m_TransformNotNull)
{
particle.m_Transform.position = particle.m_Position;
}
}
}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")]
public class DynamicBoneCollider : DynamicBoneColliderBase
{
public float m_Radius = 0.5f;
public float m_Height = 0f;
public float m_Radius2 = 0f;
private float m_ScaledRadius;
private float m_ScaledRadius2;
private Vector3 m_C0;
private Vector3 m_C1;
private float m_C01Distance;
private int m_CollideType;
private void OnValidate()
{
m_Radius = Mathf.Max(m_Radius, 0f);
m_Height = Mathf.Max(m_Height, 0f);
m_Radius2 = Mathf.Max(m_Radius2, 0f);
}
public override void Prepare()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_0258: Unknown result type (might be due to invalid IL or missing references)
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_02de: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
//IL_02ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0305: Unknown result type (might be due to invalid IL or missing references)
//IL_030a: Unknown result type (might be due to invalid IL or missing references)
//IL_030f: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
float num = Mathf.Abs(((Component)this).transform.lossyScale.x);
float num2 = m_Height * 0.5f;
Vector3 val;
if (m_Radius2 <= 0f || Mathf.Abs(m_Radius - m_Radius2) < 0.01f)
{
m_ScaledRadius = m_Radius * num;
float num3 = num2 - m_Radius;
if (num3 <= 0f)
{
m_C0 = ((Component)this).transform.TransformPoint(m_Center);
if (m_Bound == Bound.Outside)
{
m_CollideType = 0;
}
else
{
m_CollideType = 1;
}
return;
}
Vector3 center = m_Center;
Vector3 center2 = m_Center;
switch (m_Direction)
{
case Direction.X:
center.x += num3;
center2.x -= num3;
break;
case Direction.Y:
center.y += num3;
center2.y -= num3;
break;
case Direction.Z:
center.z += num3;
center2.z -= num3;
break;
}
m_C0 = ((Component)this).transform.TransformPoint(center);
m_C1 = ((Component)this).transform.TransformPoint(center2);
val = m_C1 - m_C0;
m_C01Distance = ((Vector3)(ref val)).magnitude;
if (m_Bound == Bound.Outside)
{
m_CollideType = 2;
}
else
{
m_CollideType = 3;
}
return;
}
float num4 = Mathf.Max(m_Radius, m_Radius2);
if (num2 - num4 <= 0f)
{
m_ScaledRadius = num4 * num;
m_C0 = ((Component)this).transform.TransformPoint(m_Center);
if (m_Bound == Bound.Outside)
{
m_CollideType = 0;
}
else
{
m_CollideType = 1;
}
return;
}
m_ScaledRadius = m_Radius * num;
m_ScaledRadius2 = m_Radius2 * num;
float num5 = num2 - m_Radius;
float num6 = num2 - m_Radius2;
Vector3 center3 = m_Center;
Vector3 center4 = m_Center;
switch (m_Direction)
{
case Direction.X:
center3.x += num5;
center4.x -= num6;
break;
case Direction.Y:
center3.y += num5;
center4.y -= num6;
break;
case Direction.Z:
center3.z += num5;
center4.z -= num6;
break;
}
m_C0 = ((Component)this).transform.TransformPoint(center3);
m_C1 = ((Component)this).transform.TransformPoint(center4);
val = m_C1 - m_C0;
m_C01Distance = ((Vector3)(ref val)).magnitude;
if (m_Bound == Bound.Outside)
{
m_CollideType = 4;
}
else
{
m_CollideType = 5;
}
}
public override bool Collide(ref Vector3 particlePosition, float particleRadius)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
return m_CollideType switch
{
0 => OutsideSphere(ref particlePosition, particleRadius, m_C0, m_ScaledRadius),
1 => InsideSphere(ref particlePosition, particleRadius, m_C0, m_ScaledRadius),
2 => OutsideCapsule(ref particlePosition, particleRadius, m_C0, m_C1, m_ScaledRadius, m_C01Distance),
3 => InsideCapsule(ref particlePosition, particleRadius, m_C0, m_C1, m_ScaledRadius, m_C01Distance),
4 => OutsideCapsule2(ref particlePosition, particleRadius, m_C0, m_C1, m_ScaledRadius, m_ScaledRadius2, m_C01Distance),
5 => InsideCapsule2(ref particlePosition, particleRadius, m_C0, m_C1, m_ScaledRadius, m_ScaledRadius2, m_C01Distance),
_ => false,
};
}
private static bool OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
float num = sphereRadius + particleRadius;
float num2 = num * num;
Vector3 val = particlePosition - sphereCenter;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
if (sqrMagnitude > 0f && sqrMagnitude < num2)
{
float num3 = Mathf.Sqrt(sqrMagnitude);
particlePosition = sphereCenter + val * (num / num3);
return true;
}
return false;
}
private static bool InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
float num = sphereRadius - particleRadius;
float num2 = num * num;
Vector3 val = particlePosition - sphereCenter;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
if (sqrMagnitude > num2)
{
float num3 = Mathf.Sqrt(sqrMagnitude);
particlePosition = sphereCenter + val * (num / num3);
return true;
}
return false;
}
private static bool OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius, float dirlen)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
float num = capsuleRadius + particleRadius;
float num2 = num * num;
Vector3 val = capsuleP1 - capsuleP0;
Vector3 val2 = particlePosition - capsuleP0;
float num3 = Vector3.Dot(val2, val);
if (num3 <= 0f)
{
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude > 0f && sqrMagnitude < num2)
{
float num4 = Mathf.Sqrt(sqrMagnitude);
particlePosition = capsuleP0 + val2 * (num / num4);
return true;
}
}
else
{
float num5 = dirlen * dirlen;
if (num3 >= num5)
{
val2 = particlePosition - capsuleP1;
float sqrMagnitude2 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude2 > 0f && sqrMagnitude2 < num2)
{
float num6 = Mathf.Sqrt(sqrMagnitude2);
particlePosition = capsuleP1 + val2 * (num / num6);
return true;
}
}
else
{
Vector3 val3 = val2 - val * (num3 / num5);
float sqrMagnitude3 = ((Vector3)(ref val3)).sqrMagnitude;
if (sqrMagnitude3 > 0f && sqrMagnitude3 < num2)
{
float num7 = Mathf.Sqrt(sqrMagnitude3);
particlePosition += val3 * ((num - num7) / num7);
return true;
}
}
}
return false;
}
private static bool InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius, float dirlen)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
float num = capsuleRadius - particleRadius;
float num2 = num * num;
Vector3 val = capsuleP1 - capsuleP0;
Vector3 val2 = particlePosition - capsuleP0;
float num3 = Vector3.Dot(val2, val);
if (num3 <= 0f)
{
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude > num2)
{
float num4 = Mathf.Sqrt(sqrMagnitude);
particlePosition = capsuleP0 + val2 * (num / num4);
return true;
}
}
else
{
float num5 = dirlen * dirlen;
if (num3 >= num5)
{
val2 = particlePosition - capsuleP1;
float sqrMagnitude2 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude2 > num2)
{
float num6 = Mathf.Sqrt(sqrMagnitude2);
particlePosition = capsuleP1 + val2 * (num / num6);
return true;
}
}
else
{
Vector3 val3 = val2 - val * (num3 / num5);
float sqrMagnitude3 = ((Vector3)(ref val3)).sqrMagnitude;
if (sqrMagnitude3 > num2)
{
float num7 = Mathf.Sqrt(sqrMagnitude3);
particlePosition += val3 * ((num - num7) / num7);
return true;
}
}
}
return false;
}
private static bool OutsideCapsule2(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius0, float capsuleRadius1, float dirlen)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = capsuleP1 - capsuleP0;
Vector3 val2 = particlePosition - capsuleP0;
float num = Vector3.Dot(val2, val);
if (num <= 0f)
{
float num2 = capsuleRadius0 + particleRadius;
float num3 = num2 * num2;
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude > 0f && sqrMagnitude < num3)
{
float num4 = Mathf.Sqrt(sqrMagnitude);
particlePosition = capsuleP0 + val2 * (num2 / num4);
return true;
}
}
else
{
float num5 = dirlen * dirlen;
if (num >= num5)
{
float num6 = capsuleRadius1 + particleRadius;
float num7 = num6 * num6;
val2 = particlePosition - capsuleP1;
float sqrMagnitude2 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude2 > 0f && sqrMagnitude2 < num7)
{
float num8 = Mathf.Sqrt(sqrMagnitude2);
particlePosition = capsuleP1 + val2 * (num6 / num8);
return true;
}
}
else
{
Vector3 val3 = val2 - val * (num / num5);
float sqrMagnitude3 = ((Vector3)(ref val3)).sqrMagnitude;
float num9 = Vector3.Dot(val2, val / dirlen);
float num10 = Mathf.Lerp(capsuleRadius0, capsuleRadius1, num9 / dirlen) + particleRadius;
float num11 = num10 * num10;
if (sqrMagnitude3 > 0f && sqrMagnitude3 < num11)
{
float num12 = Mathf.Sqrt(sqrMagnitude3);
particlePosition += val3 * ((num10 - num12) / num12);
return true;
}
}
}
return false;
}
private static bool InsideCapsule2(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius0, float capsuleRadius1, float dirlen)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = capsuleP1 - capsuleP0;
Vector3 val2 = particlePosition - capsuleP0;
float num = Vector3.Dot(val2, val);
if (num <= 0f)
{
float num2 = capsuleRadius0 - particleRadius;
float num3 = num2 * num2;
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude > num3)
{
float num4 = Mathf.Sqrt(sqrMagnitude);
particlePosition = capsuleP0 + val2 * (num2 / num4);
return true;
}
}
else
{
float num5 = dirlen * dirlen;
if (num >= num5)
{
float num6 = capsuleRadius1 - particleRadius;
float num7 = num6 * num6;
val2 = particlePosition - capsuleP1;
float sqrMagnitude2 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude2 > num7)
{
float num8 = Mathf.Sqrt(sqrMagnitude2);
particlePosition = capsuleP1 + val2 * (num6 / num8);
return true;
}
}
else
{
Vector3 val3 = val2 - val * (num / num5);
float sqrMagnitude3 = ((Vector3)(ref val3)).sqrMagnitude;
float num9 = Vector3.Dot(val2, val / dirlen);
float num10 = Mathf.Lerp(capsuleRadius0, capsuleRadius1, num9 / dirlen) - particleRadius;
float num11 = num10 * num10;
if (sqrMagnitude3 > num11)
{
float num12 = Mathf.Sqrt(sqrMagnitude3);
particlePosition += val3 * ((num10 - num12) / num12);
return true;
}
}
}
return false;
}
private void OnDrawGizmosSelected()
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
if (((Behaviour)this).enabled)
{
Prepare();
if (m_Bound == Bound.Outside)
{
Gizmos.color = Color.yellow;
}
else
{
Gizmos.color = Color.magenta;
}
switch (m_CollideType)
{
case 0:
case 1:
Gizmos.DrawWireSphere(m_C0, m_ScaledRadius);
break;
case 2:
case 3:
DrawCapsule(m_C0, m_C1, m_ScaledRadius, m_ScaledRadius);
break;
case 4:
case 5:
DrawCapsule(m_C0, m_C1, m_ScaledRadius, m_ScaledRadius2);
break;
}
}
}
private static void DrawCapsule(Vector3 c0, Vector3 c1, float radius0, float radius1)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
Gizmos.DrawLine(c0, c1);
Gizmos.DrawWireSphere(c0, radius0);
Gizmos.DrawWireSphere(c1, radius1);
}
}
public class DynamicBoneColliderBase : MonoBehaviour
{
public enum Direction
{
X,
Y,
Z
}
public enum Bound
{
Outside,
Inside
}
public Direction m_Direction = Direction.Y;
public Vector3 m_Center = Vector3.zero;
public Bound m_Bound = Bound.Outside;
public int PrepareFrame { get; set; }
public virtual void Start()
{
}
public virtual void Prepare()
{
}
public virtual bool Collide(ref Vector3 particlePosition, float particleRadius)
{
return false;
}
}