Decompiled source of rosegangsuits v1.0.6
BepInEx/plugins/2B.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("2B")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("2B")] [assembly: AssemblyTitle("2B")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MR2B : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "2b"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("2B", "2BProj", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "2b", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("2B", typeof(MR2B)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MR2B)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MR2B)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MR2B)); } Harmony val = new Harmony("2B"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Glory To Mankind!"); } } public static class Assets { public static string mainAssetBundleName = "2B"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/BogosBinted5thBuild.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("BogosBinted5thBuild")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BogosBinted5thBuild")] [assembly: AssemblyTitle("BogosBinted5thBuild")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRGENJI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Genji"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRREGIGIGAS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Regigigas"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MR9S : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "9s"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSIGMA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sigma"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRIROH_FIRENATION_BASE_D_PREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Iroh_FireNation_Base_D_Prefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRZORO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Zoro"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRREIGEN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Reigen"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRZENITH : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Zenith"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MREDWARD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Edward"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRALPHONSE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Alphonse"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDOOMFIST : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Doomfist"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLUFFY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Luffy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRIROH_FIRENATION_BASE_D_PREFAB_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Iroh_FireNation_Base_D_Prefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("HonuaCJS.BogosBinted", "BogosBintedModelReplacements", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Toes", typeof(MRSIGMA)); ModelReplacementAPI.RegisterSuitModelReplacement("9s", typeof(MR9S)); ModelReplacementAPI.RegisterSuitModelReplacement("Zenith", typeof(MRZENITH)); ModelReplacementAPI.RegisterSuitModelReplacement("Genji", typeof(MRGENJI)); ModelReplacementAPI.RegisterSuitModelReplacement("Regigigas", typeof(MRREGIGIGAS)); ModelReplacementAPI.RegisterSuitModelReplacement("Iroh", typeof(MRIROH_FIRENATION_BASE_D_PREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Zoro", typeof(MRZORO)); ModelReplacementAPI.RegisterSuitModelReplacement("Reigen", typeof(MRREIGEN)); ModelReplacementAPI.RegisterSuitModelReplacement("Alphonse", typeof(MRALPHONSE)); ModelReplacementAPI.RegisterSuitModelReplacement("Andeysey", typeof(MRDOOMFIST)); ModelReplacementAPI.RegisterSuitModelReplacement("Edward", typeof(MREDWARD)); ModelReplacementAPI.RegisterSuitModelReplacement("Luffy", typeof(MRLUFFY)); Harmony val = new Harmony("HonuaCJS.BogosBinted"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin HonuaCJS.BogosBinted is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "BogosBintedAssetBundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Coding Broly.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Coding Broly")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Coding Broly")] [assembly: AssemblyTitle("Coding Broly")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Dont_Say_It_Again { public class MRBROLY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Broly"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnEmoteStart(int emoteId) { if (emoteId == 1) { AudioClip randomAudio = Assets.audioClip1.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f); } if (emoteId == 2) { AudioClip randomAudio2 = Assets.audioClip2.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f); } } } [BepInPlugin("com.Gergi.Broly", "Broly_Model_Suit", "0.1.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Broly", typeof(MRBROLY)); Harmony val = new Harmony("com.Gergi.Broly"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Gergi.Broly is loaded!"); } } public static class Assets { public class RandomAudioClip { private List<AudioClip> audioClipList = new List<AudioClip>(); public AudioClip GetRandomAudio(int seed) { Random random = new Random(); int num = random.Next(audioClipList.Count); Console.WriteLine($"Get audio N {audioClipList.Count} > {num}"); return audioClipList[num]; } public void AddAudio(string name) { AudioClip audioClipFromName = GetAudioClipFromName(name); if ((Object)(object)audioClipFromName != (Object)null) { audioClipList.Add(audioClipFromName); } else { Console.WriteLine("clip " + name + " null"); } } } public static string mainAssetBundleName = "NotCoolSquidward"; public static AssetBundle MainAssetBundle = null; public static RandomAudioClip audioClip1 = new RandomAudioClip(); public static RandomAudioClip audioClip2 = new RandomAudioClip(); private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } audioClip2.AddAudio("ThatsHot"); audioClip2.AddAudio("NotCoolSquidward"); audioClip2.AddAudio("Kekarot"); audioClip2.AddAudio("BrolyWife"); audioClip2.AddAudio("Kakarot"); audioClip1.AddAudio("gobroly"); } public static AudioClip GetAudioClipFromName(string name) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown Object val = MainAssetBundle.LoadAsset(name); return (AudioClip)((val is AudioClip) ? val : null); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Furina.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Furina")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Furina")] [assembly: AssemblyTitle("Furina")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace FurinaReplacement { public class MRFURINA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Furina"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.furinamodel.furina", "Furina", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Furina", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRFURINA)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRFURINA)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement("Furina", typeof(MRFURINA)); } Harmony val = new Harmony("com.furinamodel.furina"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.furinamodel.furina is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "FurinaBundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/JigglePhysicsPlugin.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.LowLevel; using UnityEngine.PlayerLoop; using UnityEngine.Serialization; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("JigglePhysicsPlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("JigglePhysicsPlugin")] [assembly: AssemblyTitle("JigglePhysicsPlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace JigglePhysicsPlugin { public static class CachedSphereCollider { private class DestroyListener : MonoBehaviour { private void OnDestroy() { _hasSphere = false; } } private static bool _hasSphere; private static SphereCollider _sphereCollider; public static void StartPass() { if (TryGet(out var collider)) { ((Collider)collider).enabled = true; } } public static void FinishedPass() { if (TryGet(out var collider)) { ((Collider)collider).enabled = false; } } public static bool TryGet(out SphereCollider collider) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown if (_hasSphere) { collider = _sphereCollider; return true; } try { GameObject val = new GameObject("JiggleBoneSphereCollider", new Type[2] { typeof(SphereCollider), typeof(DestroyListener) }) { hideFlags = (HideFlags)61 }; if (Application.isPlaying) { Object.DontDestroyOnLoad((Object)(object)val); } _sphereCollider = val.GetComponent<SphereCollider>(); collider = _sphereCollider; ((Collider)collider).enabled = false; _hasSphere = true; return true; } catch { if ((Object)(object)_sphereCollider != (Object)null) { if (Application.isPlaying) { Object.Destroy((Object)(object)((Component)_sphereCollider).gameObject); } else { Object.DestroyImmediate((Object)(object)((Component)_sphereCollider).gameObject); } } _hasSphere = false; collider = null; throw; } } } public class JiggleBone { private readonly bool hasTransform; private readonly PositionSignal targetAnimatedBoneSignal; private Vector3 currentFixedAnimatedBonePosition; public readonly JiggleBone parent; private JiggleBone child; private Quaternion boneRotationChangeCheck; private Vector3 bonePositionChangeCheck; private Quaternion lastValidPoseBoneRotation; private float projectionAmount; private Vector3 lastValidPoseBoneLocalPosition; private float normalizedIndex; public readonly Transform transform; private readonly PositionSignal particleSignal; private Vector3 workingPosition; private Vector3? preTeleportPosition; private Vector3 extrapolatedPosition; private float GetLengthToParent() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) if (parent == null) { return 0.1f; } return Vector3.Distance(currentFixedAnimatedBonePosition, parent.currentFixedAnimatedBonePosition); } public JiggleBone(Transform transform, JiggleBone parent, float projectionAmount = 1f) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) this.transform = transform; this.parent = parent; this.projectionAmount = projectionAmount; Vector3 startPosition; if ((Object)(object)transform != (Object)null) { lastValidPoseBoneRotation = transform.localRotation; lastValidPoseBoneLocalPosition = transform.localPosition; startPosition = transform.position; } else { startPosition = GetProjectedPosition(); } targetAnimatedBoneSignal = new PositionSignal(startPosition, Time.timeAsDouble); particleSignal = new PositionSignal(startPosition, Time.timeAsDouble); hasTransform = (Object)(object)transform != (Object)null; if (parent != null) { this.parent.child = this; } } public void CalculateNormalizedIndex() { int num = 0; JiggleBone jiggleBone = this; while (jiggleBone.parent != null) { jiggleBone = jiggleBone.parent; num++; } int num2 = 0; jiggleBone = this; while (jiggleBone.child != null) { jiggleBone = jiggleBone.child; num2++; } int num3 = num + num2; float num4 = (float)num / (float)num3; normalizedIndex = num4; } public void VerletPass(JiggleSettingsData jiggleSettings, Vector3 wind, double time) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) currentFixedAnimatedBonePosition = targetAnimatedBoneSignal.SamplePosition(time); if (parent == null) { workingPosition = currentFixedAnimatedBonePosition; particleSignal.SetPosition(workingPosition, time); } else { Vector3 localSpaceVelocity = particleSignal.GetCurrent() - particleSignal.GetPrevious() - (parent.particleSignal.GetCurrent() - parent.particleSignal.GetPrevious()); workingPosition = NextPhysicsPosition(particleSignal.GetCurrent(), particleSignal.GetPrevious(), localSpaceVelocity, Time.fixedDeltaTime, jiggleSettings.gravityMultiplier, jiggleSettings.friction, jiggleSettings.airDrag); workingPosition += wind * (Time.fixedDeltaTime * jiggleSettings.airDrag); } } public void CollisionPreparePass(JiggleSettingsData jiggleSettings) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) workingPosition = ConstrainLengthBackwards(workingPosition, jiggleSettings.lengthElasticity * jiggleSettings.lengthElasticity * 0.5f); } public void ConstraintPass(JiggleSettingsData jiggleSettings) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) if (parent != null) { workingPosition = ConstrainAngle(workingPosition, jiggleSettings.angleElasticity * jiggleSettings.angleElasticity, jiggleSettings.elasticitySoften); workingPosition = ConstrainLength(workingPosition, jiggleSettings.lengthElasticity * jiggleSettings.lengthElasticity); } } public void CollisionPass(JiggleSettingsBase jiggleSettings, List<Collider> colliders) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) if (colliders.Count == 0 || !CachedSphereCollider.TryGet(out var collider)) { return; } Vector3 val = default(Vector3); float num = default(float); foreach (Collider collider2 in colliders) { collider.radius = jiggleSettings.GetRadius(normalizedIndex); if (!(collider.radius <= 0f) && Physics.ComputePenetration((Collider)(object)collider, workingPosition, Quaternion.identity, collider2, ((Component)collider2).transform.position, ((Component)collider2).transform.rotation, ref val, ref num)) { workingPosition += val * num; } } } public void SignalWritePosition(double time) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) particleSignal.SetPosition(workingPosition, time); } private Vector3 GetProjectedPosition() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) Vector3 position = parent.transform.position; return parent.transform.TransformPoint(parent.GetParentTransform().InverseTransformPoint(position) * projectionAmount); } private Vector3 GetTransformPosition() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) if (!hasTransform) { return GetProjectedPosition(); } return transform.position; } private Transform GetParentTransform() { if (parent != null) { return parent.transform; } return transform.parent; } private void CacheAnimationPosition() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) if (!hasTransform) { targetAnimatedBoneSignal.SetPosition(GetProjectedPosition(), Time.timeAsDouble); return; } targetAnimatedBoneSignal.SetPosition(transform.position, Time.timeAsDouble); lastValidPoseBoneRotation = transform.localRotation; lastValidPoseBoneLocalPosition = transform.localPosition; } private Vector3 ConstrainLengthBackwards(Vector3 newPosition, float elasticity) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) if (child == null) { return newPosition; } Vector3 val = newPosition - child.workingPosition; Vector3 normalized = ((Vector3)(ref val)).normalized; return Vector3.Lerp(newPosition, child.workingPosition + normalized * child.GetLengthToParent(), elasticity); } private Vector3 ConstrainLength(Vector3 newPosition, float elasticity) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) Vector3 val = newPosition - parent.workingPosition; Vector3 normalized = ((Vector3)(ref val)).normalized; return Vector3.Lerp(newPosition, parent.workingPosition + normalized * GetLengthToParent(), elasticity); } public void MatchAnimationInstantly() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) double timeAsDouble = Time.timeAsDouble; Vector3 transformPosition = GetTransformPosition(); targetAnimatedBoneSignal.FlattenSignal(timeAsDouble, transformPosition); particleSignal.FlattenSignal(timeAsDouble, transformPosition); } public void PrepareTeleport() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) preTeleportPosition = GetTransformPosition(); } public void FinishTeleport() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) if (!preTeleportPosition.HasValue) { MatchAnimationInstantly(); return; } Vector3 transformPosition = GetTransformPosition(); Vector3 val = transformPosition - preTeleportPosition.Value; targetAnimatedBoneSignal.FlattenSignal(Time.timeAsDouble, transformPosition); particleSignal.OffsetSignal(val); workingPosition += val; } private Vector3 ConstrainAngleBackward(Vector3 newPosition, float elasticity, float elasticitySoften) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) if (child == null || child.child == null) { return newPosition; } Vector3 val = child.child.currentFixedAnimatedBonePosition - child.currentFixedAnimatedBonePosition; Vector3 val2 = child.child.workingPosition - child.workingPosition; Quaternion val3 = Quaternion.FromToRotation(val, val2); Vector3 val4 = newPosition - child.workingPosition; Vector3 val5 = val3 * val4; Debug.DrawLine(newPosition, child.workingPosition + val5, Color.cyan); float num = Vector3.Distance(newPosition, child.workingPosition + val5); num /= child.GetLengthToParent(); num = Mathf.Clamp01(num); num = Mathf.Pow(num, elasticitySoften * 2f); return Vector3.Lerp(newPosition, child.workingPosition + val5, elasticity * num); } private Vector3 ConstrainAngle(Vector3 newPosition, float elasticity, float elasticitySoften) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) if (!hasTransform && projectionAmount == 0f) { return newPosition; } Vector3 val; Vector3 val2; if (parent.parent == null) { val = parent.currentFixedAnimatedBonePosition + (parent.currentFixedAnimatedBonePosition - currentFixedAnimatedBonePosition); val2 = val; } else { val2 = parent.parent.workingPosition; val = parent.parent.currentFixedAnimatedBonePosition; } Vector3 val3 = parent.currentFixedAnimatedBonePosition - val; Vector3 val4 = parent.workingPosition - val2; Quaternion val5 = Quaternion.FromToRotation(val3, val4); Vector3 val6 = currentFixedAnimatedBonePosition - val; Vector3 val7 = val5 * val6; float num = Vector3.Distance(newPosition, val2 + val7); num /= GetLengthToParent(); num = Mathf.Clamp01(num); num = Mathf.Pow(num, elasticitySoften * 2f); return Vector3.Lerp(newPosition, val2 + val7, elasticity * num); } public static Vector3 NextPhysicsPosition(Vector3 newPosition, Vector3 previousPosition, Vector3 localSpaceVelocity, float deltaTime, float gravityMultiplier, float friction, float airFriction) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) float num = deltaTime * deltaTime; Vector3 val = newPosition - previousPosition - localSpaceVelocity; return newPosition + val * (1f - airFriction) + localSpaceVelocity * (1f - friction) + Physics.gravity * (gravityMultiplier * num); } public void DebugDraw(Color simulateColor, Color targetColor, bool interpolated) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) if (parent != null) { if (interpolated) { Debug.DrawLine(extrapolatedPosition, parent.extrapolatedPosition, simulateColor, 0f, false); } else { Debug.DrawLine(workingPosition, parent.workingPosition, simulateColor, 0f, false); } Debug.DrawLine(currentFixedAnimatedBonePosition, parent.currentFixedAnimatedBonePosition, targetColor, 0f, false); } } public Vector3 DeriveFinalSolvePosition(Vector3 offset) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) extrapolatedPosition = offset + particleSignal.SamplePosition(Time.timeAsDouble); return extrapolatedPosition; } public Vector3 GetCachedSolvePosition() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return extrapolatedPosition; } public void PrepareBone() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (hasTransform) { if (boneRotationChangeCheck == transform.localRotation) { transform.localRotation = lastValidPoseBoneRotation; } if (bonePositionChangeCheck == transform.localPosition) { transform.localPosition = lastValidPoseBoneLocalPosition; } } CacheAnimationPosition(); } public void OnDrawGizmos(JiggleSettingsBase jiggleSettings) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)transform != (Object)null && child != null && (Object)(object)child.transform != (Object)null) { Gizmos.DrawLine(transform.position, child.transform.position); } if ((Object)(object)transform != (Object)null && child != null && (Object)(object)child.transform == (Object)null) { Gizmos.DrawLine(transform.position, child.GetProjectedPosition()); } if ((Object)(object)transform != (Object)null && (Object)(object)jiggleSettings != (Object)null) { Gizmos.DrawWireSphere(transform.position, jiggleSettings.GetRadius(normalizedIndex)); } if ((Object)(object)transform == (Object)null && (Object)(object)jiggleSettings != (Object)null) { Gizmos.DrawWireSphere(GetProjectedPosition(), jiggleSettings.GetRadius(normalizedIndex)); } } public void PoseBone(float blend) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) if (child != null) { Vector3 val = Vector3.Lerp(targetAnimatedBoneSignal.SamplePosition(Time.timeAsDouble), extrapolatedPosition, blend); Vector3 val2 = Vector3.Lerp(child.targetAnimatedBoneSignal.SamplePosition(Time.timeAsDouble), child.extrapolatedPosition, blend); if (parent != null) { transform.position = val; } Vector3 transformPosition = child.GetTransformPosition(); Vector3 val3 = transformPosition - transform.position; Vector3 val4 = val2 - val; Quaternion val5 = Quaternion.FromToRotation(val3, val4); transform.rotation = val5 * transform.rotation; } if (hasTransform) { boneRotationChangeCheck = transform.localRotation; bonePositionChangeCheck = transform.localPosition; } } } [DefaultExecutionOrder(200)] public class JiggleRigBuilder : MonoBehaviour { [SerializeField] [Tooltip("The root bone from which an individual JiggleRig will be constructed. The JiggleRig encompasses all children of the specified root.")] [FormerlySerializedAs("target")] private Transform rootTransform; [Tooltip("The settings that the rig should update with, create them using the Create->JigglePhysics->Settings menu option.")] public JiggleSettingsBase jiggleSettings; [SerializeField] [Tooltip("The list of transforms to ignore during the jiggle. Each bone listed will also ignore all the children of the specified bone.")] private List<Transform> ignoredTransforms; public List<Collider> colliders; [Tooltip("An air force that is applied to the entire rig, this is useful to plug in some wind volumes from external sources.")] public Vector3 wind; [Tooltip("Level of detail manager. This system will control how the jiggle rig saves performance cost.")] public JiggleRigLOD levelOfDetail; [Tooltip("Draws some simple lines to show what the simulation is doing. Generally this should be disabled.")] [SerializeField] private bool debugDraw; private JiggleSettingsData data; private bool initialized; [HideInInspector] protected List<JiggleBone> simulatedPoints; private double accumulation; private bool dirtyFromEnable = false; private bool wasLODActive = true; public static float maxCatchupTime => Time.fixedDeltaTime * 4f; private bool NeedsCollisions => colliders.Count != 0; public Transform GetRootTransform() { return rootTransform; } public void PrepareBone(Vector3 position, JiggleRigLOD jiggleRigLOD) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) if (!initialized) { throw new UnityException("JiggleRig was never initialized. Please call JiggleRig.Initialize() if you're going to manually timestep."); } foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.PrepareBone(); } data = jiggleSettings.GetData(); data = (((Object)(object)jiggleRigLOD != (Object)null) ? jiggleRigLOD.AdjustJiggleSettingsData(position, data) : data); } public void MatchAnimationInstantly() { foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.MatchAnimationInstantly(); } } public void UpdateJiggle(Vector3 wind, double time) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.VerletPass(data, wind, time); } if (NeedsCollisions) { for (int num = simulatedPoints.Count - 1; num >= 0; num--) { simulatedPoints[num].CollisionPreparePass(data); } } foreach (JiggleBone simulatedPoint2 in simulatedPoints) { simulatedPoint2.ConstraintPass(data); } if (NeedsCollisions) { foreach (JiggleBone simulatedPoint3 in simulatedPoints) { simulatedPoint3.CollisionPass(jiggleSettings, colliders); } } foreach (JiggleBone simulatedPoint4 in simulatedPoints) { simulatedPoint4.SignalWritePosition(time); } } public void DeriveFinalSolve() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) Vector3 val = simulatedPoints[0].DeriveFinalSolvePosition(Vector3.zero); Vector3 offset = simulatedPoints[0].transform.position - val; foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.DeriveFinalSolvePosition(offset); } } public void Pose(bool debugDraw) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) DeriveFinalSolve(); foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.PoseBone(data.blend); if (debugDraw) { simulatedPoint.DebugDraw(Color.red, Color.blue, interpolated: true); } } } public void PrepareTeleport() { foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.PrepareTeleport(); } } public void FinishTeleport() { foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.FinishTeleport(); } } protected virtual void CreateSimulatedPoints(ICollection<JiggleBone> outputPoints, ICollection<Transform> ignoredTransforms, Transform currentTransform, JiggleBone parentJiggleBone) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) JiggleBone jiggleBone = new JiggleBone(currentTransform, parentJiggleBone); outputPoints.Add(jiggleBone); if (currentTransform.childCount == 0) { if (jiggleBone.parent == null) { if ((Object)(object)jiggleBone.transform.parent == (Object)null) { throw new UnityException("Can't have a singular jiggle bone with no parents. That doesn't even make sense!"); } outputPoints.Add(new JiggleBone(null, jiggleBone)); } else { outputPoints.Add(new JiggleBone(null, jiggleBone)); } return; } for (int i = 0; i < currentTransform.childCount; i++) { if (!ignoredTransforms.Contains(currentTransform.GetChild(i))) { CreateSimulatedPoints(outputPoints, ignoredTransforms, currentTransform.GetChild(i), jiggleBone); } } } private void Awake() { Initialize(); } private void OnEnable() { JiggleRigHandler.AddBuilder(this); dirtyFromEnable = true; } private void OnDisable() { JiggleRigHandler.RemoveBuilder(this); PrepareTeleport(); } public void Initialize() { accumulation = 0.0; simulatedPoints = new List<JiggleBone>(); if ((Object)(object)rootTransform == (Object)null) { return; } CreateSimulatedPoints(simulatedPoints, ignoredTransforms, rootTransform, null); foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.CalculateNormalizedIndex(); } initialized = true; } public virtual void Advance(float deltaTime) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)levelOfDetail != (Object)null && !levelOfDetail.CheckActive(((Component)this).transform.position)) { if (wasLODActive) { PrepareTeleport(); } wasLODActive = false; return; } if (!wasLODActive) { FinishTeleport(); } PrepareBone(((Component)this).transform.position, levelOfDetail); if (dirtyFromEnable) { FinishTeleport(); dirtyFromEnable = false; } accumulation = Math.Min(accumulation + (double)deltaTime, maxCatchupTime); while (accumulation > (double)Time.fixedDeltaTime) { accumulation -= Time.fixedDeltaTime; double time = Time.timeAsDouble - accumulation; UpdateJiggle(wind, time); } Pose(debugDraw); wasLODActive = true; } private void OnDrawGizmos() { if (!initialized || simulatedPoints == null) { Initialize(); } foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.OnDrawGizmos(jiggleSettings); } } private void OnValidate() { if ((Object)(object)rootTransform == (Object)null) { rootTransform = ((Component)this).transform; } if (!Application.isPlaying) { Initialize(); } } } public static class JiggleRigHandler { [CompilerGenerated] private static class <>O { public static UpdateFunction <0>__UpdateJiggleRigs; } private static bool initialized = false; private static HashSet<JiggleRigBuilder> builders = new HashSet<JiggleRigBuilder>(); private static void Initialize() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown if (!initialized) { PlayerLoopSystem currentPlayerLoop = PlayerLoop.GetCurrentPlayerLoop(); PlayerLoopSystem self = currentPlayerLoop; PlayerLoopSystem systemToInject = default(PlayerLoopSystem); object obj = <>O.<0>__UpdateJiggleRigs; if (obj == null) { UpdateFunction val = UpdateJiggleRigs; <>O.<0>__UpdateJiggleRigs = val; obj = (object)val; } systemToInject.updateDelegate = (UpdateFunction)obj; systemToInject.type = typeof(JiggleRigHandler); currentPlayerLoop = self.InjectAt<PostLateUpdate>(systemToInject); PlayerLoop.SetPlayerLoop(currentPlayerLoop); initialized = true; } } private static void UpdateJiggleRigs() { CachedSphereCollider.StartPass(); foreach (JiggleRigBuilder builder in builders) { builder.Advance(Time.deltaTime); } CachedSphereCollider.FinishedPass(); } public static void AddBuilder(JiggleRigBuilder builder) { builders.Add(builder); Initialize(); } public static void RemoveBuilder(JiggleRigBuilder builder) { builders.Remove(builder); } private static PlayerLoopSystem InjectAt<T>(this PlayerLoopSystem self, PlayerLoopSystem systemToInject) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown int num = FindIndexOfSubsystem<T>(self.subSystemList); if (num == -1) { throw new UnityException($"Failed to find PlayerLoopSystem with type{typeof(T)}"); } List<PlayerLoopSystem> list = new List<PlayerLoopSystem>(self.subSystemList[num].subSystemList); foreach (PlayerLoopSystem item2 in list) { if (item2.type != typeof(JiggleRigBuilder)) { continue; } Debug.LogWarning((object)$"Tried to inject a PlayerLoopSystem ({systemToInject.type}) more than once! Ignoring the second injection."); return self; } PlayerLoopSystem item = default(PlayerLoopSystem); object obj = <>O.<0>__UpdateJiggleRigs; if (obj == null) { UpdateFunction val = UpdateJiggleRigs; <>O.<0>__UpdateJiggleRigs = val; obj = (object)val; } item.updateDelegate = (UpdateFunction)obj; item.type = typeof(JiggleRigHandler); list.Insert(0, item); self.subSystemList[num].subSystemList = list.ToArray(); return self; } private static int FindIndexOfSubsystem<T>(PlayerLoopSystem[] list, int index = -1) { if (list == null) { return -1; } for (int i = 0; i < list.Length; i++) { if (list[i].type == typeof(T)) { return i; } } return -1; } } public abstract class JiggleRigLOD : ScriptableObject { public abstract bool CheckActive(Vector3 position); public abstract JiggleSettingsData AdjustJiggleSettingsData(Vector3 position, JiggleSettingsData data); } [CreateAssetMenu(fileName = "JiggleRigSimpleLOD", menuName = "JigglePhysics/JiggleRigSimpleLOD", order = 1)] public class JiggleRigSimpleLOD : JiggleRigLOD { [Tooltip("Distance to disable the jiggle rig")] [SerializeField] private float distance; [Tooltip("Level of detail manager. This system will control how the jiggle rig saves performance cost.")] [SerializeField] private float blend; [NonSerialized] private Camera currentCamera; [NonSerialized] private Transform cameraTransform; private bool TryGetCamera(out Camera camera) { if ((Object)(object)currentCamera == (Object)null || !((Component)currentCamera).CompareTag("MainCamera")) { currentCamera = Camera.main; } camera = currentCamera; return (Object)(object)currentCamera != (Object)null; } public override bool CheckActive(Vector3 position) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) if (!TryGetCamera(out var camera)) { return false; } return Vector3.Distance(((Component)camera).transform.position, position) < distance; } public override JiggleSettingsData AdjustJiggleSettingsData(Vector3 position, JiggleSettingsData data) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) if (!TryGetCamera(out var camera)) { return data; } float num = (Vector3.Distance(((Component)camera).transform.position, position) - distance + blend) / blend; num = Mathf.Clamp01(1f - num); data.blend = num; return data; } } public struct JiggleSettingsData { public float gravityMultiplier; public float friction; public float angleElasticity; public float blend; public float airDrag; public float lengthElasticity; public float elasticitySoften; public float radiusMultiplier; public static JiggleSettingsData Lerp(JiggleSettingsData a, JiggleSettingsData b, float t) { JiggleSettingsData result = default(JiggleSettingsData); result.gravityMultiplier = Mathf.Lerp(a.gravityMultiplier, b.gravityMultiplier, t); result.friction = Mathf.Lerp(a.friction, b.friction, t); result.angleElasticity = Mathf.Lerp(a.angleElasticity, b.angleElasticity, t); result.blend = Mathf.Lerp(a.blend, b.blend, t); result.airDrag = Mathf.Lerp(a.airDrag, b.airDrag, t); result.lengthElasticity = Mathf.Lerp(a.lengthElasticity, b.lengthElasticity, t); result.elasticitySoften = Mathf.Lerp(a.elasticitySoften, b.elasticitySoften, t); result.radiusMultiplier = Mathf.Lerp(a.radiusMultiplier, b.radiusMultiplier, t); return result; } } [CreateAssetMenu(fileName = "JiggleSettings", menuName = "JigglePhysics/Settings", order = 1)] public class JiggleSettings : JiggleSettingsBase { [SerializeField] [Range(0f, 2f)] [Tooltip("How much gravity to apply to the simulation, it is a multiplier of the Physics.gravity setting.")] private float gravityMultiplier = 1f; [SerializeField] [Range(0f, 1f)] [Tooltip("How much mechanical friction to apply, this is specifically how quickly oscillations come to rest.")] private float friction = 0.4f; [SerializeField] [Range(0f, 1f)] [Tooltip("How much angular force is applied to bring it to the target shape.")] private float angleElasticity = 0.4f; [SerializeField] [Range(0f, 1f)] [Tooltip("How much of the simulation should be expressed. A value of 0 would make the jiggle have zero effect. A value of 1 gives the full movement as intended. 0.5 would ")] private float blend = 1f; [FormerlySerializedAs("airFriction")] [HideInInspector] [SerializeField] [Range(0f, 1f)] [Tooltip("How much jiggled objects should get dragged behind by moving through the air. Or how \"thick\" the air is.")] private float airDrag = 0.1f; [HideInInspector] [SerializeField] [Range(0f, 1f)] [Tooltip("How rigidly the rig holds its length. Low values cause lots of squash and stretch!")] private float lengthElasticity = 0.8f; [HideInInspector] [SerializeField] [Range(0f, 1f)] [Tooltip("How much to allow free bone motion before engaging elasticity.")] private float elasticitySoften = 0f; [HideInInspector] [SerializeField] [Tooltip("How much radius points have, only used for collisions. Set to 0 to disable collisions")] private float radiusMultiplier = 0f; [HideInInspector] [SerializeField] [Tooltip("How the radius is expressed as a curve along the bone chain from root to child.")] private AnimationCurve radiusCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[2] { new Keyframe(0f, 1f), new Keyframe(1f, 0f) }); public override JiggleSettingsData GetData() { JiggleSettingsData result = default(JiggleSettingsData); result.gravityMultiplier = gravityMultiplier; result.friction = friction; result.airDrag = airDrag; result.blend = blend; result.angleElasticity = angleElasticity; result.elasticitySoften = elasticitySoften; result.lengthElasticity = lengthElasticity; result.radiusMultiplier = radiusMultiplier; return result; } public void SetData(JiggleSettingsData data) { gravityMultiplier = data.gravityMultiplier; friction = data.friction; angleElasticity = data.angleElasticity; blend = data.blend; airDrag = data.airDrag; lengthElasticity = data.lengthElasticity; elasticitySoften = data.elasticitySoften; radiusMultiplier = data.radiusMultiplier; } public override float GetRadius(float normalizedIndex) { return radiusMultiplier * radiusCurve.Evaluate(normalizedIndex); } public void SetRadiusCurve(AnimationCurve curve) { radiusCurve = curve; } } public class JiggleSettingsBase : ScriptableObject { public virtual JiggleSettingsData GetData() { return default(JiggleSettingsData); } public virtual float GetRadius(float normalizedIndex) { return 0f; } } [CreateAssetMenu(fileName = "JiggleSettingsBlend", menuName = "JigglePhysics/Blend Settings", order = 1)] public class JiggleSettingsBlend : JiggleSettingsBase { [Tooltip("The list of jiggle settings to blend between.")] public List<JiggleSettings> blendSettings; [Range(0f, 1f)] [Tooltip("A value from 0 to 1 that linearly blends between all of the blendSettings.")] public float normalizedBlend; public override JiggleSettingsData GetData() { int num = blendSettings.Count - 1; float num2 = Mathf.Clamp01(normalizedBlend); int num3 = Mathf.Clamp(Mathf.FloorToInt(num2 * (float)num), 0, num); int index = Mathf.Clamp(Mathf.FloorToInt(num2 * (float)num) + 1, 0, num); return JiggleSettingsData.Lerp(blendSettings[num3].GetData(), blendSettings[index].GetData(), Mathf.Clamp01(num2 * (float)num - (float)num3)); } public override float GetRadius(float normalizedIndex) { float num = Mathf.Clamp01(normalizedBlend); int num2 = Mathf.FloorToInt(num * (float)blendSettings.Count); int num3 = Mathf.FloorToInt(num * (float)blendSettings.Count) + 1; return Mathf.Lerp(blendSettings[Mathf.Clamp(num2, 0, blendSettings.Count - 1)].GetRadius(normalizedIndex), blendSettings[Mathf.Clamp(num3, 0, blendSettings.Count - 1)].GetRadius(normalizedIndex), Mathf.Clamp01(num * (float)blendSettings.Count - (float)num2)); } } [BepInPlugin("1.Waga.JigglePhysicsPlugin", "JigglePhysicsPlugin", "1.1.2")] public class Plugin : BaseUnityPlugin { private Harmony _harmony; private static Plugin instance; private void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown instance = this; _harmony = new Harmony("JigglePhysicsPlugin"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"JigglePhysicsPlugin loaded!"); } public static void Log(string message) { ((BaseUnityPlugin)instance).Logger.LogInfo((object)message); } } public class PositionSignal { private struct Frame { public Vector3 position; public double time; } private Frame previousFrame; private Frame currentFrame; public PositionSignal(Vector3 startPosition, double time) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) currentFrame = (previousFrame = new Frame { position = startPosition, time = time }); } public void SetPosition(Vector3 position, double time) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) previousFrame = currentFrame; currentFrame = new Frame { position = position, time = time }; } public void OffsetSignal(Vector3 offset) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) previousFrame = new Frame { position = previousFrame.position + offset, time = previousFrame.time }; currentFrame = new Frame { position = currentFrame.position + offset, time = previousFrame.time }; } public void FlattenSignal(double time, Vector3 position) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) previousFrame = new Frame { position = position, time = time - (double)(JiggleRigBuilder.maxCatchupTime * 2f) }; currentFrame = new Frame { position = position, time = time - (double)JiggleRigBuilder.maxCatchupTime }; } public Vector3 GetCurrent() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return currentFrame.position; } public Vector3 GetPrevious() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return previousFrame.position; } public Vector3 SamplePosition(double time) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) double num = currentFrame.time - previousFrame.time; if (num == 0.0) { return previousFrame.position; } double num2 = (time - previousFrame.time) / num; return Vector3.Lerp(previousFrame.position, currentFrame.position, (float)num2); } } public static class PluginInfo { public const string PLUGIN_GUID = "JigglePhysicsPlugin"; public const string PLUGIN_NAME = "JigglePhysicsPlugin"; public const string PLUGIN_VERSION = "1.0.0"; } }
BepInEx/plugins/JingliuModelReplacement.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("JingliuModelReplacement")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("JingliuModelReplacement")] [assembly: AssemblyTitle("JingliuModelReplacement")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace JingliuModelReplacement { public class BodyReplacementMiku : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Jingliu"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = false; } protected override void OnEmoteStart(int emoteId) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f); if (emoteId == 1) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f); } if (emoteId == 2) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f); } } protected override void OnEmoteEnd() { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f); } } [BepInPlugin("meow.JingliuModelReplacement", "Jingliu Model", "1.4.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; } public static ConfigEntry<bool> enableMikuAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; } public static ConfigEntry<float> UpdateRate { get; private set; } public static ConfigEntry<float> distanceDisablePhysics { get; private set; } public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; } private static void InitConfig() { enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits"); enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku."); suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Jingliu", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number"); disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range"); distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled."); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableMikuForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku)); } if (enableMikuAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku)); } string[] array = suitNamesToEnableMiku.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku)); } Harmony val = new Harmony("meow.JingliuModelReplacement"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.JingliuModelReplacement is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "jingliuprefab"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/JokerProject.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("JokerProject")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("JokerProject")] [assembly: AssemblyTitle("JokerProject")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class ModelReplacementJoker : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "JokerPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("JokerProject", "JokerModel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("PhantomThief", typeof(ModelReplacementJoker)); Harmony val = new Harmony("JokerProject"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin JokerProject is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Jokerbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/KafkaModelReplacement.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("KafkaModelReplacement")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("KafkaModelReplacement")] [assembly: AssemblyTitle("KafkaModelReplacement")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace KafkaModelReplacement { public class BodyReplacementMiku : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kafka"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = false; } protected override void OnEmoteStart(int emoteId) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f); if (emoteId == 1) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f); } if (emoteId == 2) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f); } } protected override void OnEmoteEnd() { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f); } } [BepInPlugin("meow.KafkaModelReplacement", "Kafka Model", "1.4.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; } public static ConfigEntry<bool> enableMikuAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; } public static ConfigEntry<float> UpdateRate { get; private set; } public static ConfigEntry<float> distanceDisablePhysics { get; private set; } public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; } private static void InitConfig() { enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits"); enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku."); suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Kafka", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number"); disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range"); distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled."); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableMikuForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku)); } if (enableMikuAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku)); } string[] array = suitNamesToEnableMiku.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku)); } Harmony val = new Harmony("meow.KafkaModelReplacement"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.KafkaModelReplacement is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "kafkaprefab"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Kiryu.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Kiryu")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Kiryu")] [assembly: AssemblyTitle("Kiryu")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Kiryu { public class MRKIRYU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kiryu"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("Kiryu", "Josh-pack Kiryu", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Kiryu", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKIRYU)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKIRYU)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement("Kiryu", typeof(MRKIRYU)); } Harmony val = new Harmony("Kiryu"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Kiryu is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Kiryubundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Knuckles LC Mod.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Knuckles LC Mod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Knuckles LC Mod")] [assembly: AssemblyTitle("Knuckles LC Mod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Knuckles { public class MRPUMPKINHILL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Pumpkinhill"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("Knuckles.lowpoly.lcmodel", "Knuckles_Playermodel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Knuckles", typeof(MRPUMPKINHILL)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPUMPKINHILL)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPUMPKINHILL)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRPUMPKINHILL)); } Harmony val = new Harmony("Knuckles.lowpoly.lcmodel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Knuckles.lowpoly.lcmodel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Knuckles"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Link LC.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Link LC")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Link LC")] [assembly: AssemblyTitle("Link LC")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Linkkkyy { public class MRLINK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "link"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("TOTKLINK", "TOTK_Link_Playermodel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Link", typeof(MRLINK)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRLINK)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRLINK)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRLINK)); } Harmony val = new Harmony("TOTKLINK"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin TOTKLINK is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Linkyboi"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/LinkootProject.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("LinkootProject")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LinkootProject")] [assembly: AssemblyTitle("LinkootProject")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class ModelReplacementLinkoot : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "LinkootPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("LinkootProject", "LinkootModel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Link Oot", typeof(ModelReplacementLinkoot)); Harmony val = new Harmony("LinkootProject"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LinkootProject is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Linkoot"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/LuigiProject.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("LuigiProject")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LuigiProject")] [assembly: AssemblyTitle("LuigiProject")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class ModelReplacementLuigi : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "LuigiPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("LuigiProject", "LuigiModel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Luigi's Mansion", typeof(ModelReplacementLuigi)); Harmony val = new Harmony("LuigiProject"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LuigiProject is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "LuigiBundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/MegamanXCommmandMission.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("MegamanXCommmandMission")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MegamanXCommmandMission")] [assembly: AssemblyTitle("MegamanXCommmandMission")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MegamanXCommandMission : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "CH001_001_U_S"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("JosephChristpervyTHEshadowMegamanXCommandMission", "MegamanXCommandMission", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> defaultMegamanXCommandMission { get; private set; } private static void InitConfig() { defaultMegamanXCommandMission = config.Bind<bool>("Suits to Replace Settings", "Enable X as default", false, "Enable to replace every suit with X."); } private void Awake() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("MegamanXCommandMission", typeof(MegamanXCommandMission)); if (defaultMegamanXCommandMission.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MegamanXCommandMission)); } Harmony val = new Harmony("JosephChristpervyTHEshadowMegamanXCommandMission"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin JosephChristpervyTHEshadowMegamanXCommandMission is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Xbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/ModelReplacementAPI.dll
Decompiled a month ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LCThirdPerson; using Microsoft.CodeAnalysis; using ModelReplacement; using ModelReplacement.AvatarBodyUpdater; using ModelReplacement.Modules; using MoreCompany.Cosmetics; using Steamworks.Data; using TooManyEmotes; using TooManyEmotes.Patches; using UnityEngine; using UnityEngine.LowLevel; using UnityEngine.PlayerLoop; using UnityEngine.Pool; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; using UnityEngine.Serialization; using _3rdPerson.Helper; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ModelReplacementAPI")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI")] [assembly: AssemblyProduct("meow.ModelReplacementAPI")] [assembly: AssemblyCopyright("Copyright © meow 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6390E70C-AB5E-42ED-BA29-F173942DC3A9")] [assembly: AssemblyFileVersion("2.3.8")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.3.8.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [HarmonyPatch(typeof(GrabbableObject))] public class LocateHeldObjectsOnModelReplacementPatch { [HarmonyPatch("LateUpdate")] [HarmonyPostfix] public static void LateUpdatePatch(ref GrabbableObject __instance) { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance.parentObject == (Object)null) && !((Object)(object)__instance.playerHeldBy == (Object)null)) { BodyReplacementBase component = ((Component)__instance.playerHeldBy).gameObject.GetComponent<BodyReplacementBase>(); if (Object.op_Implicit((Object)(object)component) && component.viewState.GetViewState() == ViewState.ThirdPerson) { Transform itemHolder = component.avatar.ItemHolder; itemHolder.localPosition = component.avatar.ItemHolderPositionOffset; Transform playerItemHolder = component.avatar.GetPlayerItemHolder(); ((Component)__instance).transform.rotation = playerItemHolder.rotation; ((Component)__instance).transform.Rotate(__instance.itemProperties.rotationOffset); ((Component)__instance).transform.position = itemHolder.position; Vector3 positionOffset = __instance.itemProperties.positionOffset; positionOffset = playerItemHolder.rotation * positionOffset; Transform transform = ((Component)__instance).transform; transform.position += positionOffset; } } } } [HarmonyPatch(typeof(StartOfRound))] public class RepairBrokenBodyReplacementsPatch { [HarmonyPatch("ReviveDeadPlayers")] [HarmonyPostfix] public static void ReviveDeadPlayersPatch(ref StartOfRound __instance) { PlayerControllerB[] allPlayerScripts = __instance.allPlayerScripts; foreach (PlayerControllerB val in allPlayerScripts) { if (val.isPlayerDead) { ModelReplacementAPI.ResetPlayerModelReplacement(val); } } } } namespace JigglePhysics { public static class CachedSphereCollider { private class DestroyListener : MonoBehaviour { private void OnDestroy() { _hasSphere = false; } } private static bool _hasSphere; private static SphereCollider _sphereCollider; public static void StartPass() { if (TryGet(out var collider)) { ((Collider)collider).enabled = true; } } public static void FinishedPass() { if (TryGet(out var collider)) { ((Collider)collider).enabled = false; } } public static bool TryGet(out SphereCollider collider) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown if (_hasSphere) { collider = _sphereCollider; return true; } try { GameObject val = new GameObject("JiggleBoneSphereCollider", new Type[2] { typeof(SphereCollider), typeof(DestroyListener) }) { hideFlags = (HideFlags)61 }; if (Application.isPlaying) { Object.DontDestroyOnLoad((Object)(object)val); } _sphereCollider = val.GetComponent<SphereCollider>(); collider = _sphereCollider; ((Collider)collider).enabled = false; _hasSphere = true; return true; } catch { if ((Object)(object)_sphereCollider != (Object)null) { if (Application.isPlaying) { Object.Destroy((Object)(object)((Component)_sphereCollider).gameObject); } else { Object.DestroyImmediate((Object)(object)((Component)_sphereCollider).gameObject); } } _hasSphere = false; collider = null; throw; } } } public class JiggleBone { private readonly bool hasTransform; private readonly PositionSignal targetAnimatedBoneSignal; private Vector3 currentFixedAnimatedBonePosition; public readonly JiggleBone parent; private JiggleBone child; private Quaternion boneRotationChangeCheck; private Vector3 bonePositionChangeCheck; private Quaternion lastValidPoseBoneRotation; private float projectionAmount; private Vector3 lastValidPoseBoneLocalPosition; private float normalizedIndex; public readonly Transform transform; private readonly PositionSignal particleSignal; private Vector3 workingPosition; private Vector3? preTeleportPosition; private Vector3 extrapolatedPosition; private float GetLengthToParent() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) if (parent == null) { return 0.1f; } return Vector3.Distance(currentFixedAnimatedBonePosition, parent.currentFixedAnimatedBonePosition); } public JiggleBone(Transform transform, JiggleBone parent, float projectionAmount = 1f) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) this.transform = transform; this.parent = parent; this.projectionAmount = projectionAmount; Vector3 startPosition; if ((Object)(object)transform != (Object)null) { lastValidPoseBoneRotation = transform.localRotation; lastValidPoseBoneLocalPosition = transform.localPosition; startPosition = transform.position; } else { startPosition = GetProjectedPosition(); } targetAnimatedBoneSignal = new PositionSignal(startPosition, Time.timeAsDouble); particleSignal = new PositionSignal(startPosition, Time.timeAsDouble); hasTransform = (Object)(object)transform != (Object)null; if (parent != null) { this.parent.child = this; } } public void CalculateNormalizedIndex() { int num = 0; JiggleBone jiggleBone = this; while (jiggleBone.parent != null) { jiggleBone = jiggleBone.parent; num++; } int num2 = 0; jiggleBone = this; while (jiggleBone.child != null) { jiggleBone = jiggleBone.child; num2++; } int num3 = num + num2; float num4 = (float)num / (float)num3; normalizedIndex = num4; } public void VerletPass(JiggleSettingsData jiggleSettings, Vector3 wind, double time) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) currentFixedAnimatedBonePosition = targetAnimatedBoneSignal.SamplePosition(time); if (parent == null) { workingPosition = currentFixedAnimatedBonePosition; particleSignal.SetPosition(workingPosition, time); } else { Vector3 localSpaceVelocity = particleSignal.GetCurrent() - particleSignal.GetPrevious() - (parent.particleSignal.GetCurrent() - parent.particleSignal.GetPrevious()); workingPosition = NextPhysicsPosition(particleSignal.GetCurrent(), particleSignal.GetPrevious(), localSpaceVelocity, Time.fixedDeltaTime, jiggleSettings.gravityMultiplier, jiggleSettings.friction, jiggleSettings.airDrag); workingPosition += wind * (Time.fixedDeltaTime * jiggleSettings.airDrag); } } public void CollisionPreparePass(JiggleSettingsData jiggleSettings) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) workingPosition = ConstrainLengthBackwards(workingPosition, jiggleSettings.lengthElasticity * jiggleSettings.lengthElasticity * 0.5f); } public void ConstraintPass(JiggleSettingsData jiggleSettings) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) if (parent != null) { workingPosition = ConstrainAngle(workingPosition, jiggleSettings.angleElasticity * jiggleSettings.angleElasticity, jiggleSettings.elasticitySoften); workingPosition = ConstrainLength(workingPosition, jiggleSettings.lengthElasticity * jiggleSettings.lengthElasticity); } } public void CollisionPass(JiggleSettingsBase jiggleSettings, List<Collider> colliders) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) if (colliders.Count == 0 || !CachedSphereCollider.TryGet(out var collider)) { return; } Vector3 val = default(Vector3); float num = default(float); foreach (Collider collider2 in colliders) { collider.radius = jiggleSettings.GetRadius(normalizedIndex); if (!(collider.radius <= 0f) && Physics.ComputePenetration((Collider)(object)collider, workingPosition, Quaternion.identity, collider2, ((Component)collider2).transform.position, ((Component)collider2).transform.rotation, ref val, ref num)) { workingPosition += val * num; } } } public void SignalWritePosition(double time) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) particleSignal.SetPosition(workingPosition, time); } private Vector3 GetProjectedPosition() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) Vector3 position = parent.transform.position; return parent.transform.TransformPoint(parent.GetParentTransform().InverseTransformPoint(position) * projectionAmount); } private Vector3 GetTransformPosition() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) if (!hasTransform) { return GetProjectedPosition(); } return transform.position; } private Transform GetParentTransform() { if (parent != null) { return parent.transform; } return transform.parent; } private void CacheAnimationPosition() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) if (!hasTransform) { targetAnimatedBoneSignal.SetPosition(GetProjectedPosition(), Time.timeAsDouble); return; } targetAnimatedBoneSignal.SetPosition(transform.position, Time.timeAsDouble); lastValidPoseBoneRotation = transform.localRotation; lastValidPoseBoneLocalPosition = transform.localPosition; } private Vector3 ConstrainLengthBackwards(Vector3 newPosition, float elasticity) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) if (child == null) { return newPosition; } Vector3 val = newPosition - child.workingPosition; Vector3 normalized = ((Vector3)(ref val)).normalized; return Vector3.Lerp(newPosition, child.workingPosition + normalized * child.GetLengthToParent(), elasticity); } private Vector3 ConstrainLength(Vector3 newPosition, float elasticity) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) Vector3 val = newPosition - parent.workingPosition; Vector3 normalized = ((Vector3)(ref val)).normalized; return Vector3.Lerp(newPosition, parent.workingPosition + normalized * GetLengthToParent(), elasticity); } public void MatchAnimationInstantly() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) double timeAsDouble = Time.timeAsDouble; Vector3 transformPosition = GetTransformPosition(); targetAnimatedBoneSignal.FlattenSignal(timeAsDouble, transformPosition); particleSignal.FlattenSignal(timeAsDouble, transformPosition); } public void PrepareTeleport() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) preTeleportPosition = GetTransformPosition(); } public void FinishTeleport() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) if (!preTeleportPosition.HasValue) { MatchAnimationInstantly(); return; } Vector3 transformPosition = GetTransformPosition(); Vector3 val = transformPosition - preTeleportPosition.Value; targetAnimatedBoneSignal.FlattenSignal(Time.timeAsDouble, transformPosition); particleSignal.OffsetSignal(val); workingPosition += val; } private Vector3 ConstrainAngleBackward(Vector3 newPosition, float elasticity, float elasticitySoften) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) if (child == null || child.child == null) { return newPosition; } Vector3 val = child.child.currentFixedAnimatedBonePosition - child.currentFixedAnimatedBonePosition; Vector3 val2 = child.child.workingPosition - child.workingPosition; Quaternion val3 = Quaternion.FromToRotation(val, val2); Vector3 val4 = newPosition - child.workingPosition; Vector3 val5 = val3 * val4; Debug.DrawLine(newPosition, child.workingPosition + val5, Color.cyan); float num = Vector3.Distance(newPosition, child.workingPosition + val5); num /= child.GetLengthToParent(); num = Mathf.Clamp01(num); num = Mathf.Pow(num, elasticitySoften * 2f); return Vector3.Lerp(newPosition, child.workingPosition + val5, elasticity * num); } private Vector3 ConstrainAngle(Vector3 newPosition, float elasticity, float elasticitySoften) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) if (!hasTransform && projectionAmount == 0f) { return newPosition; } Vector3 val; Vector3 val2; if (parent.parent == null) { val = parent.currentFixedAnimatedBonePosition + (parent.currentFixedAnimatedBonePosition - currentFixedAnimatedBonePosition); val2 = val; } else { val2 = parent.parent.workingPosition; val = parent.parent.currentFixedAnimatedBonePosition; } Vector3 val3 = parent.currentFixedAnimatedBonePosition - val; Vector3 val4 = parent.workingPosition - val2; Quaternion val5 = Quaternion.FromToRotation(val3, val4); Vector3 val6 = currentFixedAnimatedBonePosition - val; Vector3 val7 = val5 * val6; float num = Vector3.Distance(newPosition, val2 + val7); num /= GetLengthToParent(); num = Mathf.Clamp01(num); num = Mathf.Pow(num, elasticitySoften * 2f); return Vector3.Lerp(newPosition, val2 + val7, elasticity * num); } public static Vector3 NextPhysicsPosition(Vector3 newPosition, Vector3 previousPosition, Vector3 localSpaceVelocity, float deltaTime, float gravityMultiplier, float friction, float airFriction) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) float num = deltaTime * deltaTime; Vector3 val = newPosition - previousPosition - localSpaceVelocity; return newPosition + val * (1f - airFriction) + localSpaceVelocity * (1f - friction) + Physics.gravity * (gravityMultiplier * num); } public void DebugDraw(Color simulateColor, Color targetColor, bool interpolated) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) if (parent != null) { if (interpolated) { Debug.DrawLine(extrapolatedPosition, parent.extrapolatedPosition, simulateColor, 0f, false); } else { Debug.DrawLine(workingPosition, parent.workingPosition, simulateColor, 0f, false); } Debug.DrawLine(currentFixedAnimatedBonePosition, parent.currentFixedAnimatedBonePosition, targetColor, 0f, false); } } public Vector3 DeriveFinalSolvePosition(Vector3 offset) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) extrapolatedPosition = offset + particleSignal.SamplePosition(Time.timeAsDouble); return extrapolatedPosition; } public Vector3 GetCachedSolvePosition() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return extrapolatedPosition; } public void PrepareBone() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (hasTransform) { if (boneRotationChangeCheck == transform.localRotation) { transform.localRotation = lastValidPoseBoneRotation; } if (bonePositionChangeCheck == transform.localPosition) { transform.localPosition = lastValidPoseBoneLocalPosition; } } CacheAnimationPosition(); } public void OnDrawGizmos(JiggleSettingsBase jiggleSettings) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)transform != (Object)null && child != null && (Object)(object)child.transform != (Object)null) { Gizmos.DrawLine(transform.position, child.transform.position); } if ((Object)(object)transform != (Object)null && child != null && (Object)(object)child.transform == (Object)null) { Gizmos.DrawLine(transform.position, child.GetProjectedPosition()); } if ((Object)(object)transform != (Object)null && (Object)(object)jiggleSettings != (Object)null) { Gizmos.DrawWireSphere(transform.position, jiggleSettings.GetRadius(normalizedIndex)); } if ((Object)(object)transform == (Object)null && (Object)(object)jiggleSettings != (Object)null) { Gizmos.DrawWireSphere(GetProjectedPosition(), jiggleSettings.GetRadius(normalizedIndex)); } } public void PoseBone(float blend) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) if (child != null) { Vector3 val = Vector3.Lerp(targetAnimatedBoneSignal.SamplePosition(Time.timeAsDouble), extrapolatedPosition, blend); Vector3 val2 = Vector3.Lerp(child.targetAnimatedBoneSignal.SamplePosition(Time.timeAsDouble), child.extrapolatedPosition, blend); if (parent != null) { transform.position = val; } Vector3 transformPosition = child.GetTransformPosition(); Vector3 val3 = transformPosition - transform.position; Vector3 val4 = val2 - val; Quaternion val5 = Quaternion.FromToRotation(val3, val4); transform.rotation = val5 * transform.rotation; } if (hasTransform) { boneRotationChangeCheck = transform.localRotation; bonePositionChangeCheck = transform.localPosition; } } } [DefaultExecutionOrder(200)] public class JiggleRigBuilder : MonoBehaviour { [SerializeField] [Tooltip("The root bone from which an individual JiggleRig will be constructed. The JiggleRig encompasses all children of the specified root.")] [FormerlySerializedAs("target")] private Transform rootTransform; [Tooltip("The settings that the rig should update with, create them using the Create->JigglePhysics->Settings menu option.")] public JiggleSettingsBase jiggleSettings; [SerializeField] [Tooltip("The list of transforms to ignore during the jiggle. Each bone listed will also ignore all the children of the specified bone.")] private List<Transform> ignoredTransforms; public List<Collider> colliders; [Tooltip("An air force that is applied to the entire rig, this is useful to plug in some wind volumes from external sources.")] public Vector3 wind; [Tooltip("Level of detail manager. This system will control how the jiggle rig saves performance cost.")] public JiggleRigLOD levelOfDetail; [Tooltip("Draws some simple lines to show what the simulation is doing. Generally this should be disabled.")] [SerializeField] private bool debugDraw; private JiggleSettingsData data; private bool initialized; [HideInInspector] protected List<JiggleBone> simulatedPoints; private double accumulation; private bool dirtyFromEnable = false; private bool wasLODActive = true; public static float maxCatchupTime => Time.fixedDeltaTime * 4f; private bool NeedsCollisions => colliders.Count != 0; public Transform GetRootTransform() { return rootTransform; } public void PrepareBone(Vector3 position, JiggleRigLOD jiggleRigLOD) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) if (!initialized) { throw new UnityException("JiggleRig was never initialized. Please call JiggleRig.Initialize() if you're going to manually timestep."); } foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.PrepareBone(); } data = jiggleSettings.GetData(); data = (((Object)(object)jiggleRigLOD != (Object)null) ? jiggleRigLOD.AdjustJiggleSettingsData(position, data) : data); } public void MatchAnimationInstantly() { foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.MatchAnimationInstantly(); } } public void UpdateJiggle(Vector3 wind, double time) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.VerletPass(data, wind, time); } if (NeedsCollisions) { for (int num = simulatedPoints.Count - 1; num >= 0; num--) { simulatedPoints[num].CollisionPreparePass(data); } } foreach (JiggleBone simulatedPoint2 in simulatedPoints) { simulatedPoint2.ConstraintPass(data); } if (NeedsCollisions) { foreach (JiggleBone simulatedPoint3 in simulatedPoints) { simulatedPoint3.CollisionPass(jiggleSettings, colliders); } } foreach (JiggleBone simulatedPoint4 in simulatedPoints) { simulatedPoint4.SignalWritePosition(time); } } public void DeriveFinalSolve() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) Vector3 val = simulatedPoints[0].DeriveFinalSolvePosition(Vector3.zero); Vector3 offset = simulatedPoints[0].transform.position - val; foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.DeriveFinalSolvePosition(offset); } } public void Pose(bool debugDraw) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) DeriveFinalSolve(); foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.PoseBone(data.blend); if (debugDraw) { simulatedPoint.DebugDraw(Color.red, Color.blue, interpolated: true); } } } public void PrepareTeleport() { foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.PrepareTeleport(); } } public void FinishTeleport() { foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.FinishTeleport(); } } protected virtual void CreateSimulatedPoints(ICollection<JiggleBone> outputPoints, ICollection<Transform> ignoredTransforms, Transform currentTransform, JiggleBone parentJiggleBone) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) JiggleBone jiggleBone = new JiggleBone(currentTransform, parentJiggleBone); outputPoints.Add(jiggleBone); if (currentTransform.childCount == 0) { if (jiggleBone.parent == null) { if ((Object)(object)jiggleBone.transform.parent == (Object)null) { throw new UnityException("Can't have a singular jiggle bone with no parents. That doesn't even make sense!"); } outputPoints.Add(new JiggleBone(null, jiggleBone)); } else { outputPoints.Add(new JiggleBone(null, jiggleBone)); } return; } for (int i = 0; i < currentTransform.childCount; i++) { if (!ignoredTransforms.Contains(currentTransform.GetChild(i))) { CreateSimulatedPoints(outputPoints, ignoredTransforms, currentTransform.GetChild(i), jiggleBone); } } } private void Awake() { Initialize(); } private void OnEnable() { JiggleRigHandler.AddBuilder(this); dirtyFromEnable = true; } private void OnDisable() { JiggleRigHandler.RemoveBuilder(this); PrepareTeleport(); } public void Initialize() { accumulation = 0.0; simulatedPoints = new List<JiggleBone>(); if ((Object)(object)rootTransform == (Object)null) { return; } CreateSimulatedPoints(simulatedPoints, ignoredTransforms, rootTransform, null); foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.CalculateNormalizedIndex(); } initialized = true; } public virtual void Advance(float deltaTime) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)levelOfDetail != (Object)null && !levelOfDetail.CheckActive(((Component)this).transform.position)) { if (wasLODActive) { PrepareTeleport(); } wasLODActive = false; return; } if (!wasLODActive) { FinishTeleport(); } PrepareBone(((Component)this).transform.position, levelOfDetail); if (dirtyFromEnable) { FinishTeleport(); dirtyFromEnable = false; } accumulation = Math.Min(accumulation + (double)deltaTime, maxCatchupTime); while (accumulation > (double)Time.fixedDeltaTime) { accumulation -= Time.fixedDeltaTime; double time = Time.timeAsDouble - accumulation; UpdateJiggle(wind, time); } Pose(debugDraw); wasLODActive = true; } private void OnDrawGizmos() { if (!initialized || simulatedPoints == null) { Initialize(); } foreach (JiggleBone simulatedPoint in simulatedPoints) { simulatedPoint.OnDrawGizmos(jiggleSettings); } } private void OnValidate() { if ((Object)(object)rootTransform == (Object)null) { rootTransform = ((Component)this).transform; } if (!Application.isPlaying) { Initialize(); } } } public static class JiggleRigHandler { [CompilerGenerated] private static class <>O { public static UpdateFunction <0>__UpdateJiggleRigs; } private static bool initialized = false; private static HashSet<JiggleRigBuilder> builders = new HashSet<JiggleRigBuilder>(); private static void Initialize() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown if (!initialized) { PlayerLoopSystem currentPlayerLoop = PlayerLoop.GetCurrentPlayerLoop(); PlayerLoopSystem self = currentPlayerLoop; PlayerLoopSystem systemToInject = default(PlayerLoopSystem); object obj = <>O.<0>__UpdateJiggleRigs; if (obj == null) { UpdateFunction val = UpdateJiggleRigs; <>O.<0>__UpdateJiggleRigs = val; obj = (object)val; } systemToInject.updateDelegate = (UpdateFunction)obj; systemToInject.type = typeof(JiggleRigHandler); currentPlayerLoop = self.InjectAt<PostLateUpdate>(systemToInject); PlayerLoop.SetPlayerLoop(currentPlayerLoop); initialized = true; } } private static void UpdateJiggleRigs() { CachedSphereCollider.StartPass(); foreach (JiggleRigBuilder builder in builders) { builder.Advance(Time.deltaTime); } CachedSphereCollider.FinishedPass(); } public static void AddBuilder(JiggleRigBuilder builder) { builders.Add(builder); Initialize(); } public static void RemoveBuilder(JiggleRigBuilder builder) { builders.Remove(builder); } private static PlayerLoopSystem InjectAt<T>(this PlayerLoopSystem self, PlayerLoopSystem systemToInject) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown int num = FindIndexOfSubsystem<T>(self.subSystemList); if (num == -1) { throw new UnityException($"Failed to find PlayerLoopSystem with type{typeof(T)}"); } List<PlayerLoopSystem> list = new List<PlayerLoopSystem>(self.subSystemList[num].subSystemList); foreach (PlayerLoopSystem item2 in list) { if (item2.type != typeof(JiggleRigBuilder)) { continue; } Debug.LogWarning((object)$"Tried to inject a PlayerLoopSystem ({systemToInject.type}) more than once! Ignoring the second injection."); return self; } PlayerLoopSystem item = default(PlayerLoopSystem); object obj = <>O.<0>__UpdateJiggleRigs; if (obj == null) { UpdateFunction val = UpdateJiggleRigs; <>O.<0>__UpdateJiggleRigs = val; obj = (object)val; } item.updateDelegate = (UpdateFunction)obj; item.type = typeof(JiggleRigHandler); list.Insert(0, item); self.subSystemList[num].subSystemList = list.ToArray(); return self; } private static int FindIndexOfSubsystem<T>(PlayerLoopSystem[] list, int index = -1) { if (list == null) { return -1; } for (int i = 0; i < list.Length; i++) { if (list[i].type == typeof(T)) { return i; } } return -1; } } public abstract class JiggleRigLOD : ScriptableObject { public abstract bool CheckActive(Vector3 position); public abstract JiggleSettingsData AdjustJiggleSettingsData(Vector3 position, JiggleSettingsData data); } [CreateAssetMenu(fileName = "JiggleRigSimpleLOD", menuName = "JigglePhysics/JiggleRigSimpleLOD", order = 1)] public class JiggleRigSimpleLOD : JiggleRigLOD { [Tooltip("Distance to disable the jiggle rig")] [SerializeField] private float distance; [Tooltip("Level of detail manager. This system will control how the jiggle rig saves performance cost.")] [SerializeField] private float blend; [NonSerialized] private Camera currentCamera; [NonSerialized] private Transform cameraTransform; private bool TryGetCamera(out Camera camera) { if ((Object)(object)currentCamera == (Object)null || !((Component)currentCamera).CompareTag("MainCamera")) { currentCamera = Camera.main; } camera = currentCamera; return (Object)(object)currentCamera != (Object)null; } public override bool CheckActive(Vector3 position) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) if (!TryGetCamera(out var camera)) { return false; } return Vector3.Distance(((Component)camera).transform.position, position) < distance; } public override JiggleSettingsData AdjustJiggleSettingsData(Vector3 position, JiggleSettingsData data) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) if (!TryGetCamera(out var camera)) { return data; } float num = (Vector3.Distance(((Component)camera).transform.position, position) - distance + blend) / blend; num = Mathf.Clamp01(1f - num); data.blend = num; return data; } } public struct JiggleSettingsData { public float gravityMultiplier; public float friction; public float angleElasticity; public float blend; public float airDrag; public float lengthElasticity; public float elasticitySoften; public float radiusMultiplier; public static JiggleSettingsData Lerp(JiggleSettingsData a, JiggleSettingsData b, float t) { JiggleSettingsData result = default(JiggleSettingsData); result.gravityMultiplier = Mathf.Lerp(a.gravityMultiplier, b.gravityMultiplier, t); result.friction = Mathf.Lerp(a.friction, b.friction, t); result.angleElasticity = Mathf.Lerp(a.angleElasticity, b.angleElasticity, t); result.blend = Mathf.Lerp(a.blend, b.blend, t); result.airDrag = Mathf.Lerp(a.airDrag, b.airDrag, t); result.lengthElasticity = Mathf.Lerp(a.lengthElasticity, b.lengthElasticity, t); result.elasticitySoften = Mathf.Lerp(a.elasticitySoften, b.elasticitySoften, t); result.radiusMultiplier = Mathf.Lerp(a.radiusMultiplier, b.radiusMultiplier, t); return result; } } [CreateAssetMenu(fileName = "JiggleSettings", menuName = "JigglePhysics/Settings", order = 1)] public class JiggleSettings : JiggleSettingsBase { [SerializeField] [Range(0f, 2f)] [Tooltip("How much gravity to apply to the simulation, it is a multiplier of the Physics.gravity setting.")] private float gravityMultiplier = 1f; [SerializeField] [Range(0f, 1f)] [Tooltip("How much mechanical friction to apply, this is specifically how quickly oscillations come to rest.")] private float friction = 0.4f; [SerializeField] [Range(0f, 1f)] [Tooltip("How much angular force is applied to bring it to the target shape.")] private float angleElasticity = 0.4f; [SerializeField] [Range(0f, 1f)] [Tooltip("How much of the simulation should be expressed. A value of 0 would make the jiggle have zero effect. A value of 1 gives the full movement as intended. 0.5 would ")] private float blend = 1f; [FormerlySerializedAs("airFriction")] [HideInInspector] [SerializeField] [Range(0f, 1f)] [Tooltip("How much jiggled objects should get dragged behind by moving through the air. Or how \"thick\" the air is.")] private float airDrag = 0.1f; [HideInInspector] [SerializeField] [Range(0f, 1f)] [Tooltip("How rigidly the rig holds its length. Low values cause lots of squash and stretch!")] private float lengthElasticity = 0.8f; [HideInInspector] [SerializeField] [Range(0f, 1f)] [Tooltip("How much to allow free bone motion before engaging elasticity.")] private float elasticitySoften = 0f; [HideInInspector] [SerializeField] [Tooltip("How much radius points have, only used for collisions. Set to 0 to disable collisions")] private float radiusMultiplier = 0f; [HideInInspector] [SerializeField] [Tooltip("How the radius is expressed as a curve along the bone chain from root to child.")] private AnimationCurve radiusCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[2] { new Keyframe(0f, 1f), new Keyframe(1f, 0f) }); public override JiggleSettingsData GetData() { JiggleSettingsData result = default(JiggleSettingsData); result.gravityMultiplier = gravityMultiplier; result.friction = friction; result.airDrag = airDrag; result.blend = blend; result.angleElasticity = angleElasticity; result.elasticitySoften = elasticitySoften; result.lengthElasticity = lengthElasticity; result.radiusMultiplier = radiusMultiplier; return result; } public void SetData(JiggleSettingsData data) { gravityMultiplier = data.gravityMultiplier; friction = data.friction; angleElasticity = data.angleElasticity; blend = data.blend; airDrag = data.airDrag; lengthElasticity = data.lengthElasticity; elasticitySoften = data.elasticitySoften; radiusMultiplier = data.radiusMultiplier; } public override float GetRadius(float normalizedIndex) { return radiusMultiplier * radiusCurve.Evaluate(normalizedIndex); } public void SetRadiusCurve(AnimationCurve curve) { radiusCurve = curve; } } public class JiggleSettingsBase : ScriptableObject { public virtual JiggleSettingsData GetData() { return default(JiggleSettingsData); } public virtual float GetRadius(float normalizedIndex) { return 0f; } } [CreateAssetMenu(fileName = "JiggleSettingsBlend", menuName = "JigglePhysics/Blend Settings", order = 1)] public class JiggleSettingsBlend : JiggleSettingsBase { [Tooltip("The list of jiggle settings to blend between.")] public List<JiggleSettings> blendSettings; [Range(0f, 1f)] [Tooltip("A value from 0 to 1 that linearly blends between all of the blendSettings.")] public float normalizedBlend; public override JiggleSettingsData GetData() { int num = blendSettings.Count - 1; float num2 = Mathf.Clamp01(normalizedBlend); int num3 = Mathf.Clamp(Mathf.FloorToInt(num2 * (float)num), 0, num); int index = Mathf.Clamp(Mathf.FloorToInt(num2 * (float)num) + 1, 0, num); return JiggleSettingsData.Lerp(blendSettings[num3].GetData(), blendSettings[index].GetData(), Mathf.Clamp01(num2 * (float)num - (float)num3)); } public override float GetRadius(float normalizedIndex) { float num = Mathf.Clamp01(normalizedBlend); int num2 = Mathf.FloorToInt(num * (float)blendSettings.Count); int num3 = Mathf.FloorToInt(num * (float)blendSettings.Count) + 1; return Mathf.Lerp(blendSettings[Mathf.Clamp(num2, 0, blendSettings.Count - 1)].GetRadius(normalizedIndex), blendSettings[Mathf.Clamp(num3, 0, blendSettings.Count - 1)].GetRadius(normalizedIndex), Mathf.Clamp01(num * (float)blendSettings.Count - (float)num2)); } } public class PositionSignal { private struct Frame { public Vector3 position; public double time; } private Frame previousFrame; private Frame currentFrame; public PositionSignal(Vector3 startPosition, double time) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) currentFrame = (previousFrame = new Frame { position = startPosition, time = time }); } public void SetPosition(Vector3 position, double time) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) previousFrame = currentFrame; currentFrame = new Frame { position = position, time = time }; } public void OffsetSignal(Vector3 offset) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) previousFrame = new Frame { position = previousFrame.position + offset, time = previousFrame.time }; currentFrame = new Frame { position = currentFrame.position + offset, time = previousFrame.time }; } public void FlattenSignal(double time, Vector3 position) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) previousFrame = new Frame { position = position, time = time - (double)(JiggleRigBuilder.maxCatchupTime * 2f) }; currentFrame = new Frame { position = position, time = time - (double)JiggleRigBuilder.maxCatchupTime }; } public Vector3 GetCurrent() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return currentFrame.position; } public Vector3 GetPrevious() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return previousFrame.position; } public Vector3 SamplePosition(double time) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) double num = currentFrame.time - previousFrame.time; if (num == 0.0) { return previousFrame.position; } double num2 = (time - previousFrame.time) / num; return Vector3.Lerp(previousFrame.position, currentFrame.position, (float)num2); } } } namespace ModelReplacement { public static class PluginInfo { public const string GUID = "meow.ModelReplacementAPI"; public const string NAME = "ModelReplacementAPI"; public const string VERSION = "2.3.8"; public const string WEBSITE = "https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI"; } [BepInPlugin("meow.ModelReplacementAPI", "ModelReplacementAPI", "2.3.8")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ModelReplacementAPI : BaseUnityPlugin { [HarmonyPatch(typeof(PlayerControllerB))] public class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] public static void ManageRegistryBodyReplacements(ref PlayerControllerB __instance) { try { ManageBodyReplacements(__instance); } catch (Exception arg) { Instance.Logger.LogError((object)$"Exception in ManageRegistryBodyReplacements: {arg}"); } } private static void ManageBodyReplacements(PlayerControllerB player) { BodyReplacementBase component = ((Component)player.thisPlayerBody).gameObject.GetComponent<BodyReplacementBase>(); if ((Object)(object)component != (Object)null && RegisteredModelReplacementExceptions.Contains(((object)component).GetType())) { return; } if (RegisteredModelReplacementOverride != null) { SetPlayerModelReplacement(player, RegisteredModelReplacementOverride); return; } int num = player.currentSuitID; List<UnlockableItem> unlockables = StartOfRound.Instance.unlockablesList.unlockables; if (num > unlockables.Count) { throw new Exception($"Suit ID {num} is out of range of the suit list, which has {unlockables.Count} elements."); } if (num >= unlockables.Count) { num = 0; } string key = unlockables[num].unlockableName.ToLower().Replace(" ", ""); if (RegisteredModelReplacements.ContainsKey(key)) { SetPlayerModelReplacement(player, RegisteredModelReplacements[key]); } else if (RegisteredModelReplacementDefault != null) { SetPlayerModelReplacement(player, RegisteredModelReplacementDefault); } else { RemovePlayerModelReplacement(player); } } } public static bool moreCompanyPresent; public static bool thirdPersonPresent; public static bool LCthirdPersonPresent; public static bool mirrorDecorPresent; public static bool tooManyEmotesPresent; public static bool recordingCameraPresent; public static ModelReplacementAPI Instance = null; public ManualLogSource Logger = new ManualLogSource("ModelReplacementAPI"); private static List<Type> RegisteredModelReplacementExceptions = new List<Type>(); private static Dictionary<string, Type> RegisteredModelReplacements = new Dictionary<string, Type>(); private static Type RegisteredModelReplacementOverride = null; private static Type RegisteredModelReplacementDefault = null; private static HashSet<ulong> blackListedSteamIDs = new HashSet<ulong>(); private static int steamLobbyID { get { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) int result; if (!GameNetworkManager.Instance.currentLobby.HasValue) { result = -1; } else { Lobby value = GameNetworkManager.Instance.currentLobby.Value; result = (int)((Lobby)(ref value)).Id.Value; } return result; } } public static bool IsLan => steamLobbyID == -1; private void Awake() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown Instance = this; moreCompanyPresent = IsPluginPresent("me.swipez.melonloader.morecompany"); thirdPersonPresent = IsPluginPresent("verity.3rdperson"); LCthirdPersonPresent = IsPluginPresent("LCThirdPerson"); mirrorDecorPresent = IsPluginPresent("quackandcheese.mirrordecor"); tooManyEmotesPresent = IsPluginPresent("FlipMods.TooManyEmotes"); recordingCameraPresent = IsPluginPresent("com.graze.gorillatag.placeablecamera"); Harmony val = new Harmony("meow.ModelReplacementAPI"); val.PatchAll(); Logger.LogInfo((object)"Plugin meow.ModelReplacementAPI is loaded!"); } private static bool IsPluginPresent(string pluginName) { return Chainloader.PluginInfos.ContainsKey(pluginName); } public static void RegisterModelReplacementDefault(Type type) { RegisterModelReplacement(type, ref RegisteredModelReplacementDefault, "default"); } public static void RegisterModelReplacementOverride(Type type) { RegisterModelReplacement(type, ref RegisteredModelReplacementOverride, "override"); } public static void RegisterModelReplacementException(Type type) { RegisterModelReplacement(type, RegisteredModelReplacementExceptions, "exception"); } public static void RegisterSuitModelReplacement(string suitNameToReplace, Type type) { suitNameToReplace = suitNameToReplace.ToLower().Replace(" ", ""); if (!type.IsSubclassOf(typeof(BodyReplacementBase))) { Instance.Logger.LogError((object)$"Cannot register body replacement type {type}, must inherit from BodyReplacementBase"); return; } if (RegisteredModelReplacements.ContainsKey(suitNameToReplace)) { Instance.Logger.LogError((object)$"Cannot register body replacement type {type}, suit name to replace {suitNameToReplace} is already registered."); return; } Instance.Logger.LogDebug((object)$"Registering body replacement type {type} to suit name {suitNameToReplace}."); RegisteredModelReplacements.Add(suitNameToReplace, type); } private static void RegisterModelReplacement(Type type, ref Type registeredType, string logType) { if (!type.IsSubclassOf(typeof(BodyReplacementBase))) { Instance.Logger.LogError((object)$"Cannot register body replacement {logType} type {type}, must inherit from BodyReplacementBase"); return; } if (registeredType != null) { Instance.Logger.LogError((object)$"Cannot register body replacement {logType}, already registered to {registeredType}."); return; } Instance.Logger.LogDebug((object)$"Registering body replacement {logType} type {type}."); registeredType = type; } private static void RegisterModelReplacement(Type type, List<Type> registeredList, string logType) { if (!type.IsSubclassOf(typeof(BodyReplacementBase))) { Instance.Logger.LogError((object)$"Cannot register body replacement {logType} type {type}, must inherit from BodyReplacementBase"); return; } Instance.Logger.LogInfo((object)$"Registering body replacement {logType} type {type}."); if (!registeredList.Contains(type)) { registeredList.Add(type); } } public static void RegisterPlayerBlackList(ulong steamID, bool blackListed) { if (blackListed) { blackListedSteamIDs.Add(steamID); } else if (blackListedSteamIDs.Contains(steamID)) { blackListedSteamIDs.Remove(steamID); } } public static void RegisterPlayerBlackList(PlayerControllerB player, bool blackListed) { RegisterPlayerBlackList(player.playerSteamId, blackListed); RemovePlayerModelReplacement(player); } public static void ResetPlayerModelReplacement(PlayerControllerB player) { BodyReplacementBase component = ((Component)player).gameObject.GetComponent<BodyReplacementBase>(); if (!((Object)(object)component == (Object)null)) { Instance.Logger.LogInfo((object)("Reinstantiating model replacement for " + player.playerUsername)); Type type = ((object)component).GetType(); component.IsActive = false; Object.Destroy((Object)(object)component); ((Component)player).gameObject.AddComponent(type); } } public static void SetPlayerModelReplacement(PlayerControllerB player, Type type) { if (!type.IsSubclassOf(typeof(BodyReplacementBase))) { Instance.Logger.LogError((object)("Cannot set body replacement of type " + type.Name + ", must inherit from BodyReplacementBase")); } else { if ((!IsLan && player.playerSteamId == 0) || blackListedSteamIDs.Contains(player.playerSteamId)) { return; } BodyReplacementBase bodyReplacementBase = default(BodyReplacementBase); bool flag = ((Component)player).gameObject.TryGetComponent<BodyReplacementBase>(ref bodyReplacementBase); int currentSuitID = player.currentSuitID; string unlockableName = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName; if (flag) { if (((object)bodyReplacementBase).GetType() == type && bodyReplacementBase.suitName == unlockableName) { return; } Instance.Logger.LogInfo((object)$"Model Replacement Change detected {((object)bodyReplacementBase).GetType()} => {type}, changing model."); bodyReplacementBase.IsActive = false; Object.Destroy((Object)(object)bodyReplacementBase); } Instance.Logger.LogInfo((object)$"Suit Change detected {bodyReplacementBase?.suitName} => {unlockableName}, Replacing {type}."); BodyReplacementBase bodyReplacementBase2 = ((Component)player).gameObject.AddComponent(type) as BodyReplacementBase; bodyReplacementBase2.suitName = unlockableName; } } public static bool GetPlayerModelReplacement(PlayerControllerB player, out BodyReplacementBase modelReplacement) { try { modelReplacement = ((Component)player).gameObject.GetComponent<BodyReplacementBase>(); return (Object)(object)modelReplacement == (Object)null; } catch (Exception arg) { Instance.Logger.LogError((object)$"Error in GetPlayerModelReplacement, returning false {arg}"); modelReplacement = null; return false; } } public static bool GetPlayerModelReplacement(PlayerControllerB player) { try { return (Object)(object)((Component)player).gameObject.GetComponent<BodyReplacementBase>() == (Object)null; } catch (Exception arg) { Instance.Logger.LogError((object)$"Error in GetPlayerModelReplacement, returning false {arg}"); return false; } } public static void RemovePlayerModelReplacement(PlayerControllerB player) { BodyReplacementBase component = ((Component)player).gameObject.GetComponent<BodyReplacementBase>(); if (Object.op_Implicit((Object)(object)component)) { component.IsActive = false; Object.Destroy((Object)(object)component); } } } public abstract class BodyReplacementBase : MonoBehaviour { public class RaycastTarget : MonoBehaviour { public PlayerControllerB controller = null; public BodyReplacementBase bodyReplacement = null; public GameObject modelObj = null; private void Update() { if ((Object)(object)bodyReplacement == (Object)null && !((Object)(object)modelObj != (Object)null)) { } } } public ViewStateManager viewState = null; public MoreCompanyCosmeticManager cosmeticManager = null; public MaterialHelper materialHelper = null; public GameObject replacementModel; public GameObject replacementViewModel; public BoxCollider nameTagCollider = null; protected GameObject deadBody = null; protected GameObject replacementDeadBody = null; private int danceNumber = 0; private int previousDanceNumber = 0; public AvatarUpdater cosmeticAvatar = null; public bool IsActive = true; public bool UseNoPostProcessing = false; public bool DontConvertUnsupportedShaders = false; public bool DebugRenderPlayer = false; public bool DebugRenderModel = false; private bool emoteOngoing = false; public AvatarUpdater avatar { get; private set; } public PlayerControllerB controller { get; private set; } public AvatarUpdater ragdollAvatar { get; private set; } public string suitName { get; set; } = ""; protected abstract GameObject LoadAssetsAndReturnModel(); protected virtual GameObject LoadAssetsAndReturnViewModel() { return null; } protected virtual AvatarUpdater GetAvatarUpdater() { return new AvatarUpdater(); } protected virtual void AddModelScripts() { } protected internal virtual void OnHitEnemy(bool dead) { Console.WriteLine("PLAYER HIT ENEMY " + controller.playerUsername); } protected internal virtual void OnHitAlly(PlayerControllerB ally, bool dead) { Console.WriteLine("PLAYER HIT ALLY " + controller.playerUsername); } protected internal virtual void OnDamageTaken(bool dead) { Console.WriteLine("PLAYER TAKE DAMAGE " + controller.playerUsername); } protected internal virtual void OnDamageTakenByAlly(PlayerControllerB ally, bool dead) { Console.WriteLine("PLAYER TAKE DAMAGE BY ALLY " + controller.playerUsername); } protected internal virtual void OnDeath() { Console.WriteLine("PLAYER DEATH " + controller.playerUsername + " "); } protected internal virtual void OnEmoteStart(int emoteId) { Console.WriteLine($"PLAYER EMOTE START {controller.playerUsername} ID {emoteId}"); } protected internal virtual void OnEmoteEnd() { Console.WriteLine("PLAYER EMOTE END " + controller.playerUsername); } protected virtual void Awake() { //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_0452: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_0426: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Expected O, but got Unknown //IL_0523: Unknown result type (might be due to invalid IL or missing references) //IL_052a: Expected O, but got Unknown controller = ((Component)this).GetComponent<PlayerControllerB>(); viewState = ((Component)this).GetComponent<ViewStateManager>(); ModelReplacementAPI.Instance.Logger.LogInfo((object)("Awake " + controller.playerUsername)); replacementModel = LoadAssetsAndReturnModel(); if ((Object)(object)replacementModel == (Object)null) { ModelReplacementAPI.Instance.Logger.LogFatal((object)"LoadAssetsAndReturnModel() returned null. Verify that your assetbundle works and your asset name is correct. "); } replacementViewModel = (viewState.localPlayer ? LoadAssetsAndReturnViewModel() : null); if ((Object)(object)replacementViewModel != (Object)null) { ModelReplacementAPI.Instance.Logger.LogFatal((object)("Loading custom viewmodel on " + Object.GetName((Object)(object)this))); } Material sharedMaterial = ((Renderer)((Component)controller.thisPlayerModel).GetComponent<SkinnedMeshRenderer>()).sharedMaterial; sharedMaterial = new Material(sharedMaterial); materialHelper = new MaterialHelper(this); Renderer[] componentsInChildren = replacementModel.GetComponentsInChildren<Renderer>(); SkinnedMeshRenderer[] componentsInChildren2 = replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>(); Dictionary<Material, Material> dictionary = new Dictionary<Material, Material>(); List<Material> list = CollectionPool<List<Material>, Material>.Get(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.GetSharedMaterials(list); for (int j = 0; j < list.Count; j++) { Material val2 = list[j]; if (!dictionary.TryGetValue(val2, out var value)) { value = (dictionary[val2] = materialHelper.GetReplacementMaterial(sharedMaterial, val2)); } list[j] = value; } val.SetMaterials(list); } CollectionPool<List<Material>, Material>.Release(list); SkinnedMeshRenderer[] array2 = componentsInChildren2; foreach (SkinnedMeshRenderer val3 in array2) { val3.updateWhenOffscreen = true; } if ((Object)(object)replacementViewModel != (Object)null) { Renderer[] componentsInChildren3 = replacementViewModel.GetComponentsInChildren<Renderer>(); SkinnedMeshRenderer[] componentsInChildren4 = replacementViewModel.GetComponentsInChildren<SkinnedMeshRenderer>(); Dictionary<Material, Material> dictionary2 = new Dictionary<Material, Material>(); List<Material> list2 = CollectionPool<List<Material>, Material>.Get(); Renderer[] array3 = componentsInChildren3; foreach (Renderer val4 in array3) { val4.GetSharedMaterials(list2); for (int m = 0; m < list2.Count; m++) { Material val5 = list2[m]; if (!dictionary2.TryGetValue(val5, out var value2)) { value2 = (dictionary2[val5] = materialHelper.GetReplacementMaterial(sharedMaterial, val5)); } list2[m] = value2; } val4.SetMaterials(list2); } CollectionPool<List<Material>, Material>.Release(list2); SkinnedMeshRenderer[] array4 = componentsInChildren4; foreach (SkinnedMeshRenderer val6 in array4) { val6.updateWhenOffscreen = true; } } Animator componentInChildren = replacementModel.GetComponentInChildren<Animator>(); OffsetBuilder component = ((Component)componentInChildren).gameObject.GetComponent<OffsetBuilder>(); UseNoPostProcessing = component.UseNoPostProcessing; try { AddModelScripts(); } catch (Exception ex) { ModelReplacementAPI.Instance.Logger.LogError((object)("Could not set all model scripts.\n Error: " + ex.Message)); } replacementModel = Object.Instantiate<GameObject>(replacementModel); GameObject obj = replacementModel; ((Object)obj).name = ((Object)obj).name + "(" + controller.playerUsername + ")"; replacementModel.transform.localPosition = new Vector3(0f, 0f, 0f); replacementModel.SetActive(true); if ((Object)(object)replacementViewModel != (Object)null) { replacementViewModel = Object.Instantiate<GameObject>(replacementViewModel); GameObject obj2 = replacementViewModel; ((Object)obj2).name = ((Object)obj2).name + "(" + controller.playerUsername + ")"; replacementViewModel.transform.localPosition = new Vector3(0f, 0f, 0f); replacementViewModel.SetActive(true); } float num = 1.465f; Bounds bounds = GetBounds(); float num2 = num / ((Bounds)(ref bounds)).extents.y; Transform transform = replacementModel.transform; transform.localScale *= num2; avatar = GetAvatarUpdater(); cosmeticAvatar = avatar; ragdollAvatar = new AvatarUpdater(); avatar.AssignModelReplacement(((Component)controller).gameObject, replacementModel); if ((Object)(object)replacementViewModel != (Object)null) { avatar.AssignViewModelReplacement(((Component)controller).gameObject, replacementViewModel); } if (ModelReplacementAPI.moreCompanyPresent) { cosmeticManager = new MoreCompanyCosmeticManager(this); } SetAvatarRenderers(enabled: true); viewState.ReportBodyReplacementAddition(this); GameObject val7 = new GameObject("MRAPINameCollider"); val7.layer = 23; val7.transform.SetParent(replacementModel.transform); nameTagCollider = val7.AddComponent<BoxCollider>(); ((Collider)nameTagCollider).isTrigger = true; RaycastTarget raycastTarget = val7.AddComponent<RaycastTarget>(); raycastTarget.controller = controller; raycastTarget.bodyReplacement = this; raycastTarget.modelObj = replacementModel; ModelReplacementAPI.Instance.Logger.LogInfo((object)("AwakeEnd " + controller.playerUsername)); } protected virtual void Start() { } protected virtual void LateUpdate() { //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) GameObject val = null; try { val = ((Component)controller.deadBody).gameObject; } catch { } if (Object.op_Implicit((Object)(object)val) && (Object)(object)replacementDeadBody == (Object)null) { cosmeticAvatar = ragdollAvatar; CreateAndParentRagdoll(controller.deadBody); OnDeath(); } if (Object.op_Implicit((Object)(object)replacementDeadBody) && (Object)(object)val == (Object)null) { cosmeticAvatar = avatar; Object.Destroy((Object)(object)replacementDeadBody); replacementDeadBody = null; } if (Object.op_Implicit((Object)(object)val) && !val.activeInHierarchy) { replacementDeadBody.SetActive(false); } avatar.Update(); ragdollAvatar.Update(); if (ModelReplacementAPI.moreCompanyPresent) { cosmeticManager.Update(useAvatarTransforms: true); } Bounds bounds = GetBounds(); nameTagCollider.center = ((Bounds)(ref bounds)).center; nameTagCollider.size = ((Bounds)(ref bounds)).size; previousDanceNumber = danceNumber; AnimatorStateInfo currentAnimatorStateInfo = controller.playerBodyAnimator.GetCurrentAnimatorStateInfo(1); int fullPathHash = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).fullPathHash; if (controller.performingEmote) { switch (fullPathHash) { case -462656950: danceNumber = 1; break; case 2103786480: danceNumber = 2; break; default: danceNumber = 3; break; } } else { danceNumber = 0; } if (ModelReplacementAPI.tooManyEmotesPresent) { danceNumber = SafeGetEmoteID(danceNumber); } if (danceNumber != previousDanceNumber) { if (previousDanceNumber == 0) { ((MonoBehaviour)this).StartCoroutine(WaitForDanceNumberChange()); } else if (danceNumber == 0) { OnEmoteEnd(); } else if (!emoteOngoing) { OnEmoteStart(danceNumber); } } } protected virtual void OnDestroy() { ModelReplacementAPI.Instance.Logger.LogInfo((object)("Destroy body component for " + controller.playerUsername)); Object.Destroy((Object)(object)replacementModel); Object.Destroy((Object)(object)replacementViewModel); Object.Destroy((Object)(object)replacementDeadBody); if (ModelReplacementAPI.moreCompanyPresent) { cosmeticManager.Update(useAvatarTransforms: false); } } private void CreateAndParentRagdoll(DeadBodyInfo bodyinfo) { deadBody = ((Component)bodyinfo).gameObject; SkinnedMeshRenderer componentInChildren = deadBody.GetComponentInChildren<SkinnedMeshRenderer>(); replacementDeadBody = Object.Instantiate<GameObject>(replacementModel); GameObject obj = replacementDeadBody; ((Object)obj).name = ((Object)obj).name + "(Ragdoll)"; ragdollAvatar.AssignModelReplacement(deadBody, replacementDeadBody); Renderer[] componentsInChildren = replacementDeadBody.GetComponentsInChildren<Renderer>(); foreach (Renderer val in componentsInChildren) { val.enabled = true; val.shadowCastingMode = (ShadowCastingMode)1; ((Component)val).gameObject.layer = viewState.VisibleLayer; } ((Renderer)componentInChildren).enabled = false; GameObject[] bodyBloodDecals = bodyinfo.bodyBloodDecals; foreach (GameObject val2 in bodyBloodDecals) { Transform parent = val2.transform.parent; Transform avatarTransformFromBoneName = ragdollAvatar.GetAvatarTransformFromBoneName(((Object)parent).name); if (Object.op_Implicit((Object)(object)avatarTransformFromBoneName)) { Object.Instantiate<GameObject>(val2, avatarTransformFromBoneName); } } } public void SetAvatarRenderers(bool enabled) { Renderer[] componentsInChildren = replacementModel.GetComponentsInChildren<Renderer>(); foreach (Renderer val in componentsInChildren) { val.enabled = enabled; } if ((Object)(object)replacementViewModel != (Object)null) { Renderer[] componentsInChildren2 = replacementViewModel.GetComponentsInChildren<Renderer>(); foreach (Renderer val2 in componentsInChildren2) { val2.enabled = enabled; } } } private Bounds GetBounds() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) Bounds result = default(Bounds); IEnumerable<Bounds> source = from r in replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>() select ((Renderer)r).bounds; Bounds val = source.OrderByDescending((Bounds x) => ((Bounds)(ref x)).max.x).First(); float x2 = ((Bounds)(ref val)).max.x; val = source.OrderByDescending((Bounds x) => ((Bounds)(ref x)).max.y).First(); float y = ((Bounds)(ref val)).max.y; val = source.OrderByDescending((Bounds x) => ((Bounds)(ref x)).max.z).First(); float z = ((Bounds)(ref val)).max.z; val = source.OrderBy((Bounds x) => ((Bounds)(ref x)).min.x).First(); float x3 = ((Bounds)(ref val)).min.x; val = source.OrderBy((Bounds x) => ((Bounds)(ref x)).min.y).First(); float y2 = ((Bounds)(ref val)).min.y; val = source.OrderBy((Bounds x) => ((Bounds)(ref x)).min.z).First(); float z2 = ((Bounds)(ref val)).min.z; ((Bounds)(ref result)).SetMinMax(new Vector3(x3, y2, z2), new Vector3(x2, y, z)); return result; } private IEnumerator WaitForDanceNumberChange() { if (emoteOngoing) { yield break; } emoteOngoing = true; for (int frame = 0; frame < 20; frame++) { if (danceNumber == 0) { emoteOngoing = false; yield break; } yield return (object)new WaitForEndOfFrame(); } if (danceNumber != 0) { emoteOngoing = false; OnEmoteStart(danceNumber); } } private int SafeGetEmoteID(int currentID) { return DangerousGetEmoteID(currentID); } private int DangerousGetEmoteID(int currentID) { UnlockableEmote currentlyPlayingEmote = PlayerPatcher.GetCurrentlyPlayingEmote(controller); if (currentlyPlayingEmote == null) { return currentID; } if (currentlyPlayingEmote.emoteId == 1) { return -1; } if (currentlyPlayingEmote.emoteId == 2) { return -2; } if (currentlyPlayingEmote.emoteId == 3) { return -3; } return currentlyPlayingEmote.emoteId; } } public enum ViewState { None, ThirdPerson, FirstPerson, Debug } public class ViewStateManager : MonoBehaviour { private static int CullingMaskThirdPerson = 700127231; public static int CullingMaskFirstPerson = 1765349375; private static int CullingNoPostExcluded = 2013134847; public static int modelLayer = 23; public static int armsLayer = 30; public static int visibleLayer = 0; public static int NoPostModelLayer = 17; public static int NoPostVisibleLayer = 27; private static int invisibleLayer = 31; private bool bodyReplacementExists = false; private BodyReplacementBase bodyReplacement; private PlayerControllerB controller; private GameObject replacementModel; private GameObject replacementViewModel; private MeshRenderer nameTagObj = null; private MeshRenderer nameTagObj2 = null; private bool UseNoPostProcessing => bodyReplacementExists && bodyReplacement.UseNoPostProcessing; private bool DebugRenderPlayer => bodyReplacementExists && bodyReplacement.DebugRenderPlayer; private bool DebugRenderModel => bodyReplacementExists && bodyReplacement.DebugRenderModel; public bool localPlayer => (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)controller; public int ModelLayer => UseNoPostProcessing ? NoPostModelLayer : modelLayer; public int ArmsLayer => armsLayer; public int VisibleLayer => UseNoPostProcessing ? NoPostVisibleLayer : visibleLayer; public int InvisibleLayer => invisibleLayer; public void Awake() { controller = ((Component)this).GetComponent<PlayerControllerB>(); MeshRenderer[] componentsInChildren = ((Component)controller).gameObject.GetComponentsInChildren<MeshRenderer>(); nameTagObj = componentsInChildren.Where((MeshRenderer x) => ((Object)((Component)x).gameObject).name == "LevelSticker").First(); nameTagObj2 = componentsInChildren.Where((MeshRenderer x) => ((Object)((Component)x).gameObject).name == "BetaBadge").First(); } public void Start() { RendererPatches(); } public void Update() { if (bodyReplacementExists && (Object)(object)bodyReplacement == (Object)null) { ReportBodyReplacementRemoval(); } if (bodyReplacementExists) { UpdateModelReplacement(); } else { UpdatePlayer(); } } public void ReportBodyReplacementAddition(BodyReplacementBase replacement) { bodyReplacement = replacement; replacementModel = replacement.replacementModel; replacementViewModel = replacement.replacementViewModel; bodyReplacementExists = true; PatchViewState(); } public void ReportBodyReplacementRemoval() { bodyReplacement = null; replacementModel = null; replacementViewModel = null; bodyReplacementExists = false; } public static void PatchViewState() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) CustomPass val = GameObject.Find("Systems/Rendering/CustomPass").GetComponent<CustomPassVolume>().customPasses.First(); ((DrawRenderersCustomPass)((val is DrawRenderersCustomPass) ? val : null)).layerMask = LayerMask.op_Implicit(CullingNoPostExcluded); Camera[] array = Object.FindObjectsOfType<Camera>(); int num = 1 << modelLayer; int num2 = 1 << visibleLayer; int num3 = 1 << NoPostModelLayer; int num4 = 1 << NoPostVisibleLayer; int num5 = 8; Camera[] array2 = array; foreach (Camera val2 in array2) { int cullingMask = val2.cullingMask; if ((cullingMask & num) != 0 && (cullingMask & num3) == 0) { val2.cullingMask += num3; } if ((cullingMask & num2) != 0 && (cullingMask & num4) == 0) { val2.cullingMask += num4; } } Camera component = GameObject.Find("Environment/HangarShip/Cameras/FrontDoorSecurityCam/SecurityCamera").GetComponent<Camera>(); if ((component.cullingMask & (1 << modelLayer)) == 0) { component.cullingMask += 1 << modelLayer; } Camera component2 = GameObject.Find("Environment/HangarShip/Cameras/ShipCamera").GetComponent<Camera>(); if ((component2.cullingMask & (1 << modelLayer)) == 0) { component2.cullingMask += 1 << modelLayer; } Console.WriteLine(GameObject.Find("Environment/HangarShip/Cameras/ShipCamera").GetComponent<Camera>().cullingMask); } public void UpdatePlayer() { ViewState viewState = GetViewState(); SetPlayerRenderers(enabled: true); controller.gameplayCamera.cullingMask = CullingMaskFirstPerson; switch (viewState) { case ViewState.None: SetArmLayers(InvisibleLayer); SetPlayerLayers(invisibleLayer); break; case ViewState.FirstPerson: SetArmLayers(ArmsLayer); SetPlayerLayers(modelLayer); break; case ViewState.ThirdPerson: SetArmLayers(InvisibleLayer); SetPlayerLayers(visibleLayer); if (ModelReplacementAPI.LCthirdPersonPresent) { controller.gameplayCamera.cullingMask = CullingMaskThirdPerson; } break; } } public void UpdateModelReplacement() { ViewState viewState = GetViewState(); SetPlayerRenderers(enabled: false); SetPlayerLayers(modelLayer); controller.gameplayCamera.cullingMask = CullingMaskFirstPerson; switch (viewState) { case ViewState.None: SetArmLayers(InvisibleLayer); SetAvatarLayers(InvisibleLayer, (ShadowCastingMode)0); break; case ViewState.FirstPerson: SetArmLayers(ArmsLayer); SetAvatarLayers(ModelLayer, (ShadowCastingMode)1); break; case ViewState.ThirdPerson: SetArmLayers(InvisibleLayer); SetAvatarLayers(VisibleLayer, (ShadowCastingMode)1); if (ModelReplacementAPI.LCthirdPersonPresent) { controller.gameplayCamera.cullingMask = CullingMaskThirdPerson; } break; case ViewState.Debug: if (DebugRenderModel) { SetAvatarLayers(VisibleLayer, (ShadowCastingMode)1); } else { SetAvatarLayers(InvisibleLayer, (ShadowCastingMode)0); } if (DebugRenderPlayer) {
BepInEx/plugins/MoreSuits.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MoreSuits")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")] [assembly: AssemblyFileVersion("1.4.1.0")] [assembly: AssemblyInformationalVersion("1.4.1")] [assembly: AssemblyProduct("MoreSuits")] [assembly: AssemblyTitle("MoreSuits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.4.1.0")] [module: UnverifiableCode] namespace MoreSuits; [BepInPlugin("x753.More_Suits", "More Suits", "1.4.1")] public class MoreSuitsMod : BaseUnityPlugin { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPrefix] private static void StartPatch(ref StartOfRound __instance) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_067c: Unknown result type (might be due to invalid IL or missing references) //IL_0681: Unknown result type (might be due to invalid IL or missing references) //IL_0687: Unknown result type (might be due to invalid IL or missing references) //IL_068c: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Expected O, but got Unknown //IL_0310: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Expected O, but got Unknown //IL_0598: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Expected O, but got Unknown try { if (SuitsAdded) { return; } int count = __instance.unlockablesList.unlockables.Count; UnlockableItem val = new UnlockableItem(); int num = 0; for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++) { UnlockableItem val2 = __instance.unlockablesList.unlockables[i]; if (!((Object)(object)val2.suitMaterial != (Object)null) || !val2.alreadyUnlocked) { continue; } val = val2; List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList(); List<string> list2 = new List<string>(); List<string> list3 = new List<string>(); List<string> list4 = DisabledSuits.ToLower().Replace(".png", "").Split(',') .ToList(); List<string> list5 = new List<string>(); if (!LoadAllSuits) { foreach (string item2 in list) { if (File.Exists(Path.Combine(item2, "!less-suits.txt"))) { string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" }; list5.AddRange(collection); break; } } } foreach (string item3 in list) { if (item3 != "") { string[] files = Directory.GetFiles(item3, "*.png"); string[] files2 = Directory.GetFiles(item3, "*.matbundle"); list2.AddRange(files); list3.AddRange(files2); } } list3.Sort(); list2.Sort(); try { foreach (string item4 in list3) { Object[] array = AssetBundle.LoadFromFile(item4).LoadAllAssets(); foreach (Object val3 in array) { if (val3 is Material) { Material item = (Material)val3; customMaterials.Add(item); } } } } catch (Exception ex) { Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex)); } foreach (string item5 in list2) { if (list4.Contains(Path.GetFileNameWithoutExtension(item5).ToLower())) { continue; } string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (list5.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()) && item5.Contains(directoryName)) { continue; } UnlockableItem val4; Material val5; if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default") { val4 = val; val5 = val4.suitMaterial; } else { val4 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val)); val5 = Object.Instantiate<Material>(val4.suitMaterial); } byte[] array2 = File.ReadAllBytes(item5); Texture2D val6 = new Texture2D(2, 2); ImageConversion.LoadImage(val6, array2); val5.mainTexture = (Texture)(object)val6; val4.unlockableName = Path.GetFileNameWithoutExtension(item5); try { string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val4.unlockableName + ".json"); if (File.Exists(path)) { string[] array3 = File.ReadAllLines(path); for (int j = 0; j < array3.Length; j++) { string[] array4 = array3[j].Trim().Split(':'); if (array4.Length != 2) { continue; } string text = array4[0].Trim('"', ' ', ','); string text2 = array4[1].Trim('"', ' ', ','); if (text2.Contains(".png")) { byte[] array5 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text2)); Texture2D val7 = new Texture2D(2, 2); ImageConversion.LoadImage(val7, array5); val5.SetTexture(text, (Texture)(object)val7); continue; } if (text == "PRICE" && int.TryParse(text2, out var result)) { try { val4 = AddToRotatingShop(val4, result, __instance.unlockablesList.unlockables.Count); } catch (Exception ex2) { Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2)); } continue; } switch (text2) { case "KEYWORD": val5.EnableKeyword(text); continue; case "DISABLEKEYWORD": val5.DisableKeyword(text); continue; case "SHADERPASS": val5.SetShaderPassEnabled(text, true); continue; case "DISABLESHADERPASS": val5.SetShaderPassEnabled(text, false); continue; } float result2; Vector4 vector; if (text == "SHADER") { Shader shader = Shader.Find(text2); val5.shader = shader; } else if (text == "MATERIAL") { foreach (Material customMaterial in customMaterials) { if (((Object)customMaterial).name == text2) { val5 = Object.Instantiate<Material>(customMaterial); val5.mainTexture = (Texture)(object)val6; break; } } } else if (float.TryParse(text2, out result2)) { val5.SetFloat(text, result2); } else if (TryParseVector4(text2, out vector)) { val5.SetVector(text, vector); } } } } catch (Exception ex3) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3)); } val4.suitMaterial = val5; if (val4.unlockableName.ToLower() != "default") { if (num == MaxSuits) { Debug.Log((object)"Attempted to add a suit, but you've already reached the max number of suits! Modify the config if you want more."); continue; } __instance.unlockablesList.unlockables.Add(val4); num++; } } SuitsAdded = true; break; } UnlockableItem val8 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val)); val8.alreadyUnlocked = false; val8.hasBeenMoved = false; val8.placedPosition = Vector3.zero; val8.placedRotation = Vector3.zero; val8.unlockableType = 753; while (__instance.unlockablesList.unlockables.Count < count + MaxSuits) { __instance.unlockablesList.unlockables.Add(val8); } } catch (Exception ex4) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4)); } } [HarmonyPatch("PositionSuitsOnRack")] [HarmonyPrefix] private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance) { //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList(); source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList(); int num = 0; foreach (UnlockableSuit item in source) { AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>(); component.overrideOffset = true; float num2 = 0.18f; if (MakeSuitsFitOnRack && source.Count > 13) { num2 /= (float)Math.Min(source.Count, 20) / 12f; } component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num; component.rotationOffset = new Vector3(0f, 90f, 0f); num++; } return false; } } private const string modGUID = "x753.More_Suits"; private const string modName = "More Suits"; private const string modVersion = "1.4.1"; private readonly Harmony harmony = new Harmony("x753.More_Suits"); private static MoreSuitsMod Instance; public static bool SuitsAdded = false; public static string DisabledSuits; public static bool LoadAllSuits; public static bool MakeSuitsFitOnRack; public static int MaxSuits; public static List<Material> customMaterials = new List<Material>(); private static TerminalNode cancelPurchase; private static TerminalKeyword buyKeyword; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value; LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", false, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value; MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value; MaxSuits = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Suits", 100, "The maximum number of suits to load. If you have more, some will be ignored.").Value; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin More Suits is loaded!"); } private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Expected O, but got Unknown //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Expected O, but got Unknown Terminal val = Object.FindObjectOfType<Terminal>(); for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++) { if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy") { buyKeyword = val.terminalNodes.allKeywords[i]; break; } } newSuit.alreadyUnlocked = false; newSuit.hasBeenMoved = false; newSuit.placedPosition = Vector3.zero; newSuit.placedRotation = Vector3.zero; newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1"; newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit"; newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n"; newSuit.shopSelectionNode.clearPreviousText = true; newSuit.shopSelectionNode.shipUnlockableID = unlockableID; newSuit.shopSelectionNode.itemCost = price; newSuit.shopSelectionNode.overrideOptions = true; CompatibleNoun val2 = new CompatibleNoun(); val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val2.noun.word = "confirm"; val2.noun.isVerb = true; val2.result = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm"; val2.result.creatureName = ""; val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n"; val2.result.clearPreviousText = true; val2.result.shipUnlockableID = unlockableID; val2.result.buyUnlockable = true; val2.result.itemCost = price; val2.result.terminalEvent = ""; CompatibleNoun val3 = new CompatibleNoun(); val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val3.noun.word = "deny"; val3.noun.isVerb = true; if ((Object)(object)cancelPurchase == (Object)null) { cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>(); } val3.result = cancelPurchase; ((Object)val3.result).name = "MoreSuitsCancelPurchase"; val3.result.displayText = "Cancelled order.\n"; newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 }; TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>(); ((Object)val4).name = newSuit.unlockableName + "Suit"; val4.word = newSuit.unlockableName.ToLower() + " suit"; val4.defaultVerb = buyKeyword; CompatibleNoun val5 = new CompatibleNoun(); val5.noun = val4; val5.result = newSuit.shopSelectionNode; List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList(); list.Add(val5); buyKeyword.compatibleNouns = list.ToArray(); List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList(); list2.Add(val4); list2.Add(val2.noun); list2.Add(val3.noun); val.terminalNodes.allKeywords = list2.ToArray(); return newSuit; } public static bool TryParseVector4(string input, out Vector4 vector) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) vector = Vector4.zero; string[] array = input.Split(','); if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4)) { vector = new Vector4(result, result2, result3, result4); return true; } return false; } }
BepInEx/plugins/NaviaModelReplacement.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("NaviaModelReplacement")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NaviaModelReplacement")] [assembly: AssemblyTitle("NaviaModelReplacement")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace NaviaModelReplacement { public class BodyReplacementMiku : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Navia"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = false; } protected override void OnEmoteStart(int emoteId) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f); if (emoteId == 1) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f); } if (emoteId == 2) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f); } } protected override void OnEmoteEnd() { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f); } } [BepInPlugin("meow.NaviaModelReplacement", "Navia Model", "1.4.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; } public static ConfigEntry<bool> enableMikuAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; } public static ConfigEntry<float> UpdateRate { get; private set; } public static ConfigEntry<float> distanceDisablePhysics { get; private set; } public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; } private static void InitConfig() { enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits"); enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku."); suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Pink suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number"); disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range"); distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled."); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableMikuForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku)); } if (enableMikuAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku)); } string[] array = suitNamesToEnableMiku.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku)); } Harmony val = new Harmony("meow.NaviaModelReplacement"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.NaviaModelReplacement is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "naviaprefab"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } }
BepInEx/plugins/PatrickStarMod.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("PatrickStarMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PatrickStarMod")] [assembly: AssemblyTitle("PatrickStarMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRPATRICFBX2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PatricFBX2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("RedsunPatrickStarModel", "PatrickStarModel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "PatrickStar", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPATRICFBX2)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPATRICFBX2)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRPATRICFBX2)); } Harmony val = new Harmony("RedsunPatrickStarModel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin RedsunPatrickStarModel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "RedsunPatrickStarModel"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/persona4ModelProj.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("persona4ModelProj")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("persona4ModelProj")] [assembly: AssemblyTitle("persona4ModelProj")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRNAOTCHECK4 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "naotCheck4"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.shiromurasunday.naotoModelReplacementMod", "Naoto Shirogane Model Replacement", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Naoto Shirogane", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Naoto Shirogane", typeof(MRNAOTCHECK4)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNAOTCHECK4)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNAOTCHECK4)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRNAOTCHECK4)); } Harmony val = new Harmony("com.shiromurasunday.naotoModelReplacementMod"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.shiromurasunday.naotoModelReplacementMod is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "persona4ProjectModelBundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Power.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Power")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Power")] [assembly: AssemblyTitle("Power")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Power { public static class PluginInfo { public const string PLUGIN_GUID = "Power"; public const string PLUGIN_NAME = "Power"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace PowerModelReplacement { public class MRPOWER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Power"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.julian0555.powerModelReplacement", "PowerModelReplacement", "0.1.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<bool> disableModelReplacement { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit."); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); disableModelReplacement = config.Bind<bool>("Suits to Replace Settings", "Disable Model Replacement", false, "Only add the retextured Power suit to the game."); } private void Awake() { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (!disableModelReplacement.Value) { if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPOWER)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPOWER)); } ModelReplacementAPI.RegisterSuitModelReplacement("Power", typeof(MRPOWER)); } Harmony val = new Harmony("com.julian0555.powerModelReplacement"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.julian0555.powerModelReplacement is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "powerbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } }
BepInEx/plugins/Shadow LC mod.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Shadow LC mod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Shadow LC mod")] [assembly: AssemblyTitle("Shadow LC mod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Shadowmodel { public class MREDGYHEDGIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "EdgyHedgie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("Lowpoly.shadow.playermodel", "Shadow_Playermodel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Shadow", typeof(MREDGYHEDGIE)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MREDGYHEDGIE)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MREDGYHEDGIE)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MREDGYHEDGIE)); } Harmony val = new Harmony("Lowpoly.shadow.playermodel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Lowpoly.shadow.playermodel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Shadow"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Skirk.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Skirk")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Skirk")] [assembly: AssemblyTitle("Skirk")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRSKIRKV4 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SkirkV4"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { } } [BepInPlugin("genshin.skirk.playermodel", "Skirk Playermodel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSKIRKV4)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSKIRKV4)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRSKIRKV4)); } Harmony val = new Harmony("genshin.skirk.playermodel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin genshin.skirk.playermodel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "skirkplaymodel"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Sonic test.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Sonic test")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Sonic test")] [assembly: AssemblyTitle("Sonic test")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Sonic { public class MRTHEBLENDONE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "the blend one"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("Lowpoly.sonic.playermodel", "Sonic Playermodel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Sonic", typeof(MRTHEBLENDONE)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTHEBLENDONE)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTHEBLENDONE)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRTHEBLENDONE)); } Harmony val = new Harmony("Lowpoly.sonic.playermodel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Lowpoly.sonic.playermodel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Sonic"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/SoraMod.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("SoraMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SoraMod")] [assembly: AssemblyTitle("SoraMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRSORA2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sora2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("RedsunSoraModel", "SoraModel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Sora", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSORA2)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSORA2)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRSORA2)); } Harmony val = new Harmony("RedsunSoraModel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin RedsunSoraModel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "RedsunSoraModel"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/SpongeBob.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("SpongeBob")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SpongeBob")] [assembly: AssemblyTitle("SpongeBob")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRBOBUNITY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BobUnity"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("RedsunSpongeBobModel", "SpongeBobModel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "SpongeBob", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRBOBUNITY)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRBOBUNITY)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRBOBUNITY)); } Harmony val = new Harmony("RedsunSpongeBobModel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin RedsunSpongeBobModel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "RedsunSpongeBobModel"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/tails update.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("tails update")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("tails update")] [assembly: AssemblyTitle("tails update")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Tails { public class MRPUPPY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "puppy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("Tails.lowpoly.model", "Tails playermodel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Tails", typeof(MRPUPPY)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPUPPY)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPUPPY)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRPUPPY)); } Harmony val = new Harmony("Tails.lowpoly.model"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Tails.lowpoly.model is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Tails"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/ToothlessMod.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("ToothlessMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ToothlessMod")] [assembly: AssemblyTitle("ToothlessMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ToothlessModelReplacement { public class MRTOOTHLESS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Toothless"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("Toothless.004/Root/Hips/Spine_01/Spine_01.001/Spine_02/Spine_03/Spine_04/Spine_05/Spine_06/Spine_07/Spine_08/Spine_09/Head_01/Jaw_02")).gameObject; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); } } public class JawSync : MonoBehaviour { public PlayerControllerB player; public float initialJawOpening = 0.03840819f; public float maxJawOpening = 0.1f; public float sensibility = 1f; protected VoicePlayerState voice; private void Start() { } private void Update() { //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null) { return; } if (voice == null) { init(); } if (voice != null) { float y = initialJawOpening; if (voice.IsSpeaking) { y = initialJawOpening - Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening); } Vector3 localPosition = ((Component)this).gameObject.transform.localPosition; localPosition.y = y; ((Component)this).gameObject.transform.localPosition = localPosition; } } public void init() { StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } } [BepInPlugin("com.greezor.ToothlessModel", "ToothlessModel", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Toothless", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTOOTHLESS)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTOOTHLESS)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRTOOTHLESS)); } Harmony val = new Harmony("com.greezor.ToothlessModel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.greezor.ToothlessModel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "grztoothlessbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/WaluigiProj.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("WaluigiProj")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("WaluigiProj")] [assembly: AssemblyTitle("WaluigiProj")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace WaluigiWarioWAH { public class MRWALUIGIWAH : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "WaluigiWAH"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRWARIOWAH : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "WarioWAH"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("WaluigiWarioWAH_CrimzunMOD", "WaluigiWarioWAH", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Waluigi", typeof(MRWALUIGIWAH)); ModelReplacementAPI.RegisterSuitModelReplacement("Wario", typeof(MRWARIOWAH)); Harmony val = new Harmony("WaluigiWarioWAH_CrimzunMOD"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin WaluigiWarioWAH_CrimzunMOD is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "WAHbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Zelda LC.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Zelda LC")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Zelda LC")] [assembly: AssemblyTitle("Zelda LC")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace lightdragon { public class MRZELDACHAMPION : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Zelda Champion"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("TOTKZELDA", "TOTK_Zelda_Playermodel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Zelda", typeof(MRZELDACHAMPION)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRZELDACHAMPION)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRZELDACHAMPION)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRZELDACHAMPION)); } Harmony val = new Harmony("TOTKZELDA"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin TOTKZELDA is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Zeldaa"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/SamusModels.dll
Decompiled a month agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using SamusModel; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("SamusModels")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SamusModels")] [assembly: AssemblyTitle("SamusModels")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } [HarmonyPatch] public class OpeningDoorsSequencePatch { [HarmonyPatch(typeof(StartOfRound), "openingDoorsSequence")] [HarmonyPrefix] public static bool Prefix() { ((MonoBehaviour)StartOfRound.Instance).StartCoroutine(enumerator()); return true; } public static IEnumerator enumerator() { yield return (object)new WaitForSeconds(10f); HUDManager.Instance.UIAudio.PlayOneShot(Assets.MainAssetBundle.LoadAsset<AudioClip>("start"), 0.7f); } } namespace SamusModel { public class MRSAMUSMETROIDSUIT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Samus Metroid Suit"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSAMUSPOWERSUITNEW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "samus power suit new"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDARKSUIT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "dark suit"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDARKSAMUSFLIPPED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "dark samus flipped"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRZEROSUITSAMUSFIXED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "zero suit samus fixed"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMETROIDGRAVITY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Metroid Gravity"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLIGHTSUITLIGHTBONE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "light suit light bone"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRVARIASUITMETALLIC : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "varia suit metallic"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.Dummydude.SamusModel", "SamusModel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSAMUSMETROIDSUIT)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSAMUSMETROIDSUIT)); } ModelReplacementAPI.RegisterSuitModelReplacement("Samus (Metroid Suit)", typeof(MRSAMUSMETROIDSUIT)); ModelReplacementAPI.RegisterSuitModelReplacement("Dark Samus", typeof(MRDARKSAMUSFLIPPED)); ModelReplacementAPI.RegisterSuitModelReplacement("Dark Suit", typeof(MRDARKSUIT)); ModelReplacementAPI.RegisterSuitModelReplacement("Samus (Power Suit)", typeof(MRSAMUSPOWERSUITNEW)); ModelReplacementAPI.RegisterSuitModelReplacement("Zero Suit Samus", typeof(MRZEROSUITSAMUSFIXED)); ModelReplacementAPI.RegisterSuitModelReplacement("Samus (Varia Suit)", typeof(MRVARIASUITMETALLIC)); ModelReplacementAPI.RegisterSuitModelReplacement("Light Suit", typeof(MRLIGHTSUITLIGHTBONE)); ModelReplacementAPI.RegisterSuitModelReplacement("Samus (Gravity Suit)", typeof(MRMETROIDGRAVITY)); Harmony val = new Harmony("com.Dummydude.SamusModel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Dummydude.SamusModel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "SamusModel"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/cjmodelo.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("cjmodelo")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("cjmodelo")] [assembly: AssemblyTitle("cjmodelo")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRCJCERTO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "cjcerto"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("mcj", "cj player model", "0.1.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "mcj", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRCJCERTO)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRCJCERTO)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRCJCERTO)); } Harmony val = new Harmony("mcj"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin mcj is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "carljbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/jackFrost Final.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("jackFrost Final")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("jackFrost Final")] [assembly: AssemblyTitle("jackFrost Final")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRJACKFROST : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "JackFrost"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.Glitchin.JackFrost", "JackFrost", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Jack", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("JackFrost", typeof(MRJACKFROST)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRJACKFROST)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRJACKFROST)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRJACKFROST)); } Harmony val = new Harmony("com.Glitchin.JackFrost"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Glitchin.JackFrost is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "JackFrostReplacement"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Koolaid.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Koolaid")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Koolaid")] [assembly: AssemblyTitle("Koolaid")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class KoolAid : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kool-Aid-man"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.OOgert.KoolAid", "KoolAidMan", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Kool-Aid-man", typeof(KoolAid)); Harmony val = new Harmony("com.OOgert.KoolAid"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.OOgert.KoolAid is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "koolaidbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/CellModel.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("CellModel")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CellModel")] [assembly: AssemblyTitle("CellModel")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace CellModel { public class MRCELL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Cell"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("Shen.CellModel", "Cell Model", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Cell", typeof(MRCELL)); Harmony val = new Harmony("Shen.CellModel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Shen.CellModel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "CellModel"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/EgaddProject.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("EgaddProject")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EgaddProject")] [assembly: AssemblyTitle("EgaddProject")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MREGADD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Egadd"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("EgaddProject", "Egadd_Model", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Egadd", typeof(MREGADD)); Harmony val = new Harmony("EgaddProject"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin EgaddProject is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "egaddbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Igor.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Igor")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Igor")] [assembly: AssemblyTitle("Igor")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRIGOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Igor"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.teaisnt.igor", "IgorPlayerModel", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Igor", typeof(MRIGOR)); Harmony val = new Harmony("com.teaisnt.igor"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.teaisnt.igor is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "igorbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/firefly.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("firefly")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("firefly")] [assembly: AssemblyTitle("firefly")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace zadytortofu { public class MRFirefly : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Firefly"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("tofu_firefly", "HSR_Firefly", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Firefly", typeof(MRFirefly)); Harmony val = new Harmony("tofu_firefly"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin tofu_firefly is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "hsr_firefly"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/AR.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("AR")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AR")] [assembly: AssemblyTitle("AR")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace AR { [BepInPlugin("ModelReplacementCameraVisualsArchons", "MEEPArchons", "1.0.0")] public class CameraVisuals : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("CameraVisualsArchons"); private static CameraVisuals Instance; public static ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(typeof(CameraVisuals)); mls.LogInfo((object)"CAMERA HEIGHTS LOADED"); } [HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")] [HarmonyPostfix] public static void DetectCamera(PlayerControllerB player) { //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)player).gameObject; Transform val = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer"); if ((Object)(object)val != (Object)null) { GameObject gameObject2 = ((Component)val).gameObject; if (Object.op_Implicit((Object)(object)gameObject.GetComponent<VENTI>())) { gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.058f, -0.063f); gameObject.transform.localScale = new Vector3(0.925f, 0.925f, 0.925f); } if (Object.op_Implicit((Object)(object)gameObject.GetComponent<RAIDEN>())) { gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.048f, -0.063f); gameObject.transform.localScale = new Vector3(1f, 1f, 1f); } if (Object.op_Implicit((Object)(object)gameObject.GetComponent<ZHONGLI>())) { gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.048f, -0.063f); gameObject.transform.localScale = new Vector3(1.05f, 1.05f, 1.05f); } if (Object.op_Implicit((Object)(object)gameObject.GetComponent<FURINA>())) { gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.068f, -0.063f); gameObject.transform.localScale = new Vector3(0.885f, 0.885f, 0.885f); } if (Object.op_Implicit((Object)(object)gameObject.GetComponent<NAHIDA>())) { gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.075f, -0.093f); gameObject.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f); } } else { mls.LogInfo((object)"Child GameObject not found."); } } [HarmonyPatch(typeof(ModelReplacementAPI), "RemovePlayerModelReplacement")] [HarmonyPostfix] public static void ResetCamera(PlayerControllerB player) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)player).gameObject; gameObject.transform.localScale = new Vector3(1f, 1f, 1f); gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.048f, -0.063f); } } } namespace ModelReplacement { public class NAHIDA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nahida"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class RAIDEN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Raiden Shogun"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class FURINA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Furina"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class VENTI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Venti"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class ZHONGLI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Zhongli"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("ArchonSuits.Konk", "ArchonSuits", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Nahida", typeof(NAHIDA)); ModelReplacementAPI.RegisterSuitModelReplacement("Raiden Shogun", typeof(RAIDEN)); ModelReplacementAPI.RegisterSuitModelReplacement("Furina", typeof(FURINA)); ModelReplacementAPI.RegisterSuitModelReplacement("Venti", typeof(VENTI)); ModelReplacementAPI.RegisterSuitModelReplacement("Zhongli", typeof(ZHONGLI)); Harmony val = new Harmony("ArchonSuits.Konk"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ArchonSuits.Konk is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "ArchonSuits"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/FH.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("FH")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FH")] [assembly: AssemblyTitle("FH")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace AR { [BepInPlugin("ModelReplacementCameraVisualsFatuiHarbingers", "MEEPFatuiHarbingers", "1.0.0")] public class CameraVisuals : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("CameraVisualsFatuiHarbingers"); private static CameraVisuals Instance; public static ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(typeof(CameraVisuals)); mls.LogInfo((object)"CAMERA HEIGHTS LOADED"); } [HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")] [HarmonyPostfix] public static void DetectCamera(PlayerControllerB player) { //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)player).gameObject; Transform val = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer"); if ((Object)(object)val != (Object)null) { GameObject gameObject2 = ((Component)val).gameObject; if (Object.op_Implicit((Object)(object)gameObject.GetComponent<SCARAMOUCHE>())) { gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.058f, -0.063f); gameObject.transform.localScale = new Vector3(0.925f, 0.925f, 0.925f); } if (Object.op_Implicit((Object)(object)gameObject.GetComponent<ARLECCHINO>())) { gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.048f, -0.063f); gameObject.transform.localScale = new Vector3(1f, 1f, 1f); } if (Object.op_Implicit((Object)(object)gameObject.GetComponent<LASIGNORA>())) { gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.048f, -0.063f); gameObject.transform.localScale = new Vector3(1.025f, 1.025f, 1.025f); } if (Object.op_Implicit((Object)(object)gameObject.GetComponent<TARTAGLIA>())) { gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.048f, -0.063f); gameObject.transform.localScale = new Vector3(1.05f, 1.05f, 1.05f); } if (Object.op_Implicit((Object)(object)gameObject.GetComponent<ILDOTTORE>())) { gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.048f, -0.063f); gameObject.transform.localScale = new Vector3(1.05f, 1.05f, 1.05f); } } else { mls.LogInfo((object)"Child GameObject not found."); } } [HarmonyPatch(typeof(ModelReplacementAPI), "RemovePlayerModelReplacement")] [HarmonyPostfix] public static void ResetCamera(PlayerControllerB player) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)player).gameObject; gameObject.transform.localScale = new Vector3(1f, 1f, 1f); gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.048f, -0.063f); } } } namespace ModelReplacement { public class TARTAGLIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tartaglia"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class LASIGNORA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "La Signora"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class ARLECCHINO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Arlecchino"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SCARAMOUCHE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Scaramouche"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class ILDOTTORE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Il Dottore"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("FHSkins.Konk", "FatuiHarbingerSuits", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Il Dottore-The Doctor", typeof(ILDOTTORE)); ModelReplacementAPI.RegisterSuitModelReplacement("Arlecchino-The Knave", typeof(ARLECCHINO)); ModelReplacementAPI.RegisterSuitModelReplacement("Scaramouche-The Balladeer", typeof(SCARAMOUCHE)); ModelReplacementAPI.RegisterSuitModelReplacement("La Signora-The Fair Lady", typeof(LASIGNORA)); ModelReplacementAPI.RegisterSuitModelReplacement("Tartaglia-Childe", typeof(TARTAGLIA)); Harmony val = new Harmony("FHSkins.Konk"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FHSkins.Konk is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "FatuiHarbingerSkins"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/clorinde.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("New folder (2)")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("New folder (2)")] [assembly: AssemblyTitle("New folder (2)")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRCLORINDEV1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ClorindeV1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("Clorinde", "ClorindeProj", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Clorinde", typeof(MRCLORINDEV1)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRCLORINDEV1)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRCLORINDEV1)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRCLORINDEV1)); } Harmony val = new Harmony("Clorinde"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Clorinde is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "clorinde"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/father.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("father")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("father")] [assembly: AssemblyTitle("father")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRARLECCHINO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "arlecchino"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("Arlecchino", "ArleProj", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Arlecchino", typeof(MRARLECCHINO)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRARLECCHINO)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRARLECCHINO)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRARLECCHINO)); } Harmony val = new Harmony("Arlecchino"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Arlecchino is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "arle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/MordecaiPM.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("BuiltProject")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BuiltProject")] [assembly: AssemblyTitle("BuiltProject")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRMORDECAI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "mordecai"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.monkeycorp.mordecaiplayermodel", "mordecaiplayermodel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("mordecai", typeof(MRMORDECAI)); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRMORDECAI)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRMORDECAI)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRMORDECAI)); } Harmony val = new Harmony("com.monkeycorp.mordecaiplayermodel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.monkeycorp.mordecaiplayermodel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "templatebundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Frieren Player Model.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Frieren Player Model")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Frieren Player Model")] [assembly: AssemblyTitle("Frieren Player Model")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRFRIEREN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Frieren"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.TeamRacoon.FrierenModel", "Frieren Player Skin", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("FrierenSkin", typeof(MRFRIEREN)); Harmony val = new Harmony("com.TeamRacoon.FrierenModel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.TeamRacoon.FrierenModel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "FrierenBundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/MMZero.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("MMZero")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MMZero")] [assembly: AssemblyTitle("MMZero")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRZEROMMZ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Zero MMZ"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.torab.zero-mmz", "Zero-MMZ", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRZEROMMZ)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRZEROMMZ)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement("Zero_MMZ", typeof(MRZEROMMZ)); } Harmony val = new Harmony("com.torab.zero-mmz"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.torab.zero-mmz is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "MegaManZero"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Holo.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Holo")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Holo")] [assembly: AssemblyTitle("Holo")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRHOLOPANTSVERMMDSIZE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Holo PantsVer (MMD Size)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin(".com.Ghost.HolotheWiseWolf", "Holo", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Holo", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRHOLOPANTSVERMMDSIZE)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRHOLOPANTSVERMMDSIZE)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRHOLOPANTSVERMMDSIZE)); } Harmony val = new Harmony(".com.Ghost.HolotheWiseWolf"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.Ghost.HolotheWiseWolf is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "HolotheWiseWolf"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/ShantaeGenie.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("ShantaeGenie")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ShantaeGenie")] [assembly: AssemblyTitle("ShantaeGenie")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRSHANTAE_FBX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Shantae_fbx"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.torab.shantae", "Shantae", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSHANTAE_FBX)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSHANTAE_FBX)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement("Shantae", typeof(MRSHANTAE_FBX)); } Harmony val = new Harmony("com.torab.shantae"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.torab.shantae is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "GenieGirl"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Doug Dimmadome.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Doug Dimmadome")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Doug Dimmadome")] [assembly: AssemblyTitle("Doug Dimmadome")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRDOUGDIMMADOME2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Doug Dimmadome 2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDOUGDIMMADOME : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Doug Dimmadome"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDOUGDIMMADOME_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Doug Dimmadome"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin(".com.Ghost.DougDimmadomeowneroftheDimmsdaleDimmadome", "Doug_Dimmadome", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Doug Dimmadome", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRDOUGDIMMADOME2)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRDOUGDIMMADOME2)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRDOUGDIMMADOME2)); } Harmony val = new Harmony(".com.Ghost.DougDimmadomeowneroftheDimmsdaleDimmadome"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.Ghost.DougDimmadomeowneroftheDimmsdaleDimmadome is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "DougDimmadomeGhost"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Aigis.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Aigis")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Aigis")] [assembly: AssemblyTitle("Aigis")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRAIGIS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Aigis"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.teaisnt.aigis", "AigisPlayerModel", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Aigis PS2", typeof(MRAIGIS)); Harmony val = new Harmony("com.teaisnt.aigis"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.teaisnt.aigis is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "aigisbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }