You are viewing a potentially older version of this package.
View all versions.
Date uploaded | a week ago |
Version | 1.0.5 |
Download link | s1ckboy-Arelion-1.0.5.zip |
Downloads | 1076 |
Dependency string | s1ckboy-Arelion-1.0.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.13AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4README
91 - Arelion
v69 support
Info
This planet is called Arelion, a.k.a Mars. Team Diversity abandoned their research stations located at Hellas Planitita for unknown reasons.
Cost of route:
320 credits
Difficulty:
S+
More info
- 6 custom scraps
- 4 different varitation of the buildings
- More features and unique things are going to be implemented later on..
Screenshots
- Diversity research stations' locations
Credits to
- Batby for
LethalLevelLoader
- AudioKnight for
StarlancerAIFix
and basic tutorial - TestAccount666 for the base idea and helping me fixing small issues
- Jacob for
JLL
and a lot of help with setting things up - Wesley for way too many things
- More soon.
CHANGELOG
v1.0.5
- Added
ScanNode
toDBox
s - Added
ScanNode
toAudiolog
(I wanted to add the other lorestuff audios too but they are not done yet) - Fixed an audiobug for
Roman pilum
(MythicMoons had this fix already) - Added
ContentTag
s and adjusted some item's (being conductive and whatnot) (MythicMoons had this fix already) Roman flag
is a weapon now (MythicMoons had this fix already)- Massive filesize decreased
- Increased the spawnrate of
MouthDog
14 -> 24 - New
cubemap
(skybox) - Changed the values of
Min-Max Scrap
20-25 -> 24-29 - Changed
Risk Level
A+ -> S+ - Posters are more readable now
- Updated dependencies
v1.0.4
- Added
MoreAINodes
toBuildVar4
(oops I didnt have lol) - Added even more AI nodes outside around the Volcano
- Fixed some small issues with some additional
Reverbs
on all Building Variations - Removed
Dice
(Cup of Dice
is still and item that is actually big enough to see lol) - Added
Pilum
v1.0.3
- Hotfixing an oopsie
v1.0.2
- Elevator synced (hopefully)
- Added
MoreNodes
to the base layout so RadMechs wouldnt be freaking out - Removed uninteractable
Blackboxes
from spawning (voicelines are not done, they'll be back and they'll give you lore about the moon)
v1.0.1
- Fixed moon... turns out I forgor to add a script to the project