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Arelion

[v69] Mars? Diversity? Ares, the God of War? peepoCoffeeShake

By s1ckboy
Date uploaded a week ago
Version 1.0.5
Download link s1ckboy-Arelion-1.0.5.zip
Downloads 1076
Dependency string s1ckboy-Arelion-1.0.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.3.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.13
AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4
JacobG5-JLL-1.8.0 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.8.0

README

91 - Arelion

v69 support

Info

This planet is called Arelion, a.k.a Mars. Team Diversity abandoned their research stations located at Hellas Planitita for unknown reasons.

  • Cost of route: 320 credits
  • Difficulty: S+
More info
  • 6 custom scraps
  • 4 different varitation of the buildings
  • More features and unique things are going to be implemented later on..

Screenshots

  • Diversity research stations' locations

Credits to

  • Batby for LethalLevelLoader
  • AudioKnight for StarlancerAIFix and basic tutorial
  • TestAccount666 for the base idea and helping me fixing small issues
  • Jacob for JLL and a lot of help with setting things up
  • Wesley for way too many things
  • More soon.

CHANGELOG

v1.0.5

  • Added ScanNode to DBoxs
  • Added ScanNode to Audiolog (I wanted to add the other lorestuff audios too but they are not done yet)
  • Fixed an audiobug for Roman pilum (MythicMoons had this fix already)
  • Added ContentTags and adjusted some item's (being conductive and whatnot) (MythicMoons had this fix already)
  • Roman flag is a weapon now (MythicMoons had this fix already)
  • Massive filesize decreased
  • Increased the spawnrate of MouthDog 14 -> 24
  • New cubemap (skybox)
  • Changed the values of Min-Max Scrap 20-25 -> 24-29
  • Changed Risk Level A+ -> S+
  • Posters are more readable now
  • Updated dependencies

v1.0.4

  • Added MoreAINodes to BuildVar4 (oops I didnt have lol)
  • Added even more AI nodes outside around the Volcano
  • Fixed some small issues with some additional Reverbs on all Building Variations
  • Removed Dice (Cup of Dice is still and item that is actually big enough to see lol)
  • Added Pilum

v1.0.3

  • Hotfixing an oopsie

v1.0.2

  • Elevator synced (hopefully)
  • Added MoreNodes to the base layout so RadMechs wouldnt be freaking out
  • Removed uninteractable Blackboxes from spawning (voicelines are not done, they'll be back and they'll give you lore about the moon)

v1.0.1

  • Fixed moon... turns out I forgor to add a script to the project