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Date uploaded | 3 days ago |
Version | 1.0.4 |
Download link | s1ckboy-Olympus-1.0.4.zip |
Downloads | 1087 |
Dependency string | s1ckboy-Olympus-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.13AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4README
74 - Olympus
[ BETA ]
v69 support
Olympus, where you can be closest to the greek Gods.
Cost of route:
0 credits
Difficulty:
B
More info
- 7 custom scraps
- Easter egg place is behind the mountains of the fireexit
- More soon.
Screenshots
Credits to
- Batby for
LethalLevelLoader
- AudioKnight for
StarlancerAIFix
and basic tutorial - Wesley for so many things..
- Jacob for
JLL
and a lot of help with setting things up - More soon.
CHANGELOG
v1.0.4
- Added
ContentTag
s and adjusted some items (being conductive and whatnot) - Massive filesize decreased
- Changed
Volume
- new
cubemap
(skybox) - different fog and tint
- new
- Changed
Local Volumetric Fog
- Removed navmesh from a bunch of surfaces
- Added
OffMeshLinks
forMain Hall
(enemies can come out now, they wont get stuck) - Changed colors for bridges and Atlas
- Added more lights in the
Main Hall
- Added doorsound to
Main Hall
doors - Updated dependencies
v1.0.3
- Fixed
Main
doors
v1.0.2
- Added
MoreNodes
so Radmechs wouldn't freak out - Atlas was added
- Changed
Sky and Fog Global Volume
's Fog's tint - Changed
bronzeSword
's positions
v1.0.1
Pandora's box
fixed- Adjusted some
OutsideAINodes
- Fixed videoreel's colours