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s1ckboy-Olympus-1.0.6 icon

Olympus

[v69] The legendary mountain of the Greek Gods

By s1ckboy
Date uploaded a week ago
Version 1.0.6
Download link s1ckboy-Olympus-1.0.6.zip
Downloads 2190
Dependency string s1ckboy-Olympus-1.0.6

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4
IAmBatby-LethalLevelLoader-1.4.6 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v65 Compatible)

Preferred version: 1.4.6
JacobG5-JLL-1.9.0 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.0

README

74 - Olympus

[ BETA ]

v69 support

Olympus, where you can be closest to the greek Gods.

  • Cost of route: 0 credits
  • Difficulty: B
More info
  • 7 custom scraps
  • Easter egg place is behind the mountains of the fireexit
  • More soon.

Screenshots

Credits to

  • Batby for LethalLevelLoader
  • AudioKnight for StarlancerAIFix and basic tutorial
  • Wesley for so many things..
  • Jacob for JLL and a lot of help with setting things up
  • More soon.

CHANGELOG

v1.0.6

  • Hot-reload compatibility
  • Updated dependancies

v1.0.5

  • Upped the quality for some terrain textures
  • Custom fog for foggy weather
  • Removed free additional loot at the eastegg place (may return in some way in the future)
  • Added ReverbTriggers for Main Hall (also fixes weathereffects going thru)

v1.0.4

  • Added ContentTags and adjusted some items (being conductive and whatnot)
  • Massive filesize decreased
  • Changed Volume
    • new cubemap (skybox)
    • different fog and tint
  • Changed Local Volumetric Fog
  • Removed navmesh from a bunch of surfaces
  • Added OffMeshLinks for Main Hall (enemies can come out now, they wont get stuck)
  • Changed colors for bridges and Atlas
  • Added more lights in the Main Hall
  • Added doorsound to Main Hall doors
  • Updated dependencies

v1.0.3

  • Fixed Main doors

v1.0.2

  • Added MoreNodes so Radmechs wouldn't freak out
  • Atlas was added
  • Changed Sky and Fog Global Volume's Fog's tint
  • Changed bronzeSword's positions

v1.0.1

  • Pandora's box fixed
  • Adjusted some OutsideAINodes
  • Fixed videoreel's colours