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Date uploaded | 9 months ago |
Version | 1.1.2 |
Download link | s1ckboy-SCP_Intro-1.1.2.zip |
Downloads | 6847 |
Dependency string | s1ckboy-SCP_Intro-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100loaforc-loaforcsSoundAPI
A soundtool made to give Soundpack creators ultimate control.
Preferred version: 1.1.7README
SCP Intro (and other SFXs tbh)
This mod includes 26 soundeffects.
RoadMap
-
Possible Minor Patch:
- Possible revamps of existing custom SFXs
- Volume changes on too quiet or too loud SFXs
-
Next Major Patch (SOON):
- Adding 20+ CUSTOM SFX [Sounds on ship, for e.g Terminal, ShipCreaks; and GarageDoorSlide and Slam; VentCrawl1, VentOpen1, HUD SFXs; more Walkitalkie SFXs; VoiceHey]
Soundeffects
- Intro Speech (A speech for all D-class personel with a warning)
- Deadline Warning (0 Days left -> Go and sell your stuff)
- Deadline Alarm + Fired Voiceline [these two run at the same time] (You didn't reach quota, time to be terminated)
- MaskPuke
- NewProfitQuota
- WalkieTalkieOn and WalkieTalkieOff
- VoiceCry
- Creak1-11 (these are randomly accuring soundeffects inside the facility)
- EnterTerminal + ExitTerminal
- Scan
- CounterAdd + CounterAddFinish
- GlobalNotificationSFX
How to use
- You need to have the CustomSounds and LCSoundTool mods for it to work
- Move all audio files to the CustomSounds folder inside the plugins directory
OR
- Just download R2MODMAN / use Thunderstore app and it will be much more convinient.
Possible Issue
- None, if you have an issue find me on the Lethal Company Modding Discord server
Info
- The sounds I use are downloaded from different websites and then I edit them. (Cut them, put on effect on them, etc.)
- You can find for example the introspeech simply by googling SCP SFXs but that's just the original clipped from one of the SCP games
- I then edited them to give it a little bit of uniqueness, and I hope you guys like it.
CHANGELOG
v1.5.12
- Fixed
json
typo which crashed the mod
v1.5.11
- Changed voicelines to SCPvoices
- Fixed
ReachedQuotaSFX2
v1.5.10
- Hotfixed voicelines not working
v1.5.9
- Seperated the voicelines on request
v1.5.8
- Hotfixed description lmao
v1.5.7
- Added variety to
StartOfDay
andNight
- Touched up
Scan
sounds a bit - Touched up
VentOpen1
- Added variety to
VentOpen1
- Added variety to
StartGameLever
- Touched up
ReachedQuotaSFX
- Added variety to
ReachedQuotaSFX
- Added variety to
NewProfitQuota
- Added variety to
DaysLeftSFX
- Added variety to
EnterTerminal
- Added variety to
ExitTerminal
- Added variety to
PurchaseSFX
- Added variety to
TerminalTypoError
- Added variety to
TerminalAlarm
- Added variety to
GrabKey
- Added variety to
DropKey
- Formatted
Changelog
a bit - Updated
Readme
v1.5.6
- Fixed an oopsie
v1.5.5
- Removed SCP Theme dependency on request
- Added 2 more
ShipAmbianceLightSqueak
for more variety - Updated dependency
v1.5.4
- Revamped
Scan
SFXs - Added 3
MaskCry
SFXs
v1.5.3
- Fixed
StartOfDay
ambient music (in v50 there are ambientmuisc1-2-3 that i didnt account for previously) - Fixed pathing issues again ._.
- Increased volume on
MetalDoorShut1-2
- Revamped
MetalDoorShut3-4
v1.5.2
- Hotfix for
musicSFXs
(changed the pathing to musicSFXs but haven't changed the folder name from day_music to musicSFXs.. oopsie)
v1.5.1
- Added 4 main door SFX with their own config, haven't tested them cuz i was in a hurry, BUT they should work. If not, i'll patch them out today.
- Changed an error in the README.md that was there for the longest time and I forgot about it
v1.5.0
- Reorganization time
- Added 3 more scan sounds for variety :3
- Removed Soundeffects list from the README.md, you can find all SFXs with patchlabels and everything on the trello page ^^
v1.4.5
- Updated dependencies (silly me)
v1.4.4
- Moved the Mask SFXs to "enemySFXs"
- Info in README.md for upcoming updates
- Added back the Stinger_EnterManor SFX (Accidentally left out when switching API)
v1.4.2
- Actually fixed them. Some MIGHT still not load (possible pathing issue, will look into them). For now they should be working finally.
v1.4.1
Fixed issue with sounds not loading
v1.4.0
- Removed LCSoundTool and CustomSounds dependency
- Added loaforcsSoundAPI dependency
- Changed the icon for the mod
- Removed Menu1 SFX
- Added a SCP Theme dependency
v1.3.0
- Added Droning1 SFX
- Added Droning2 SFX
- Added GhostlySynth SFX
- Added GhostlySynth2 SFX
- Added QuietDrum1 SFX
- Added StartOfDay SFX
- Added MidDay SFX
- Added LateDay SFX
- Added Night SFX
- Added Stinger_EnterManor SFX
- Added EclipseAmbience SFX
- Added CompanyBuildingMusic1 SFX
- Added ShipAmianceLightSqueak SFX
v1.2.9
- Revamped Scan
- Changed StartGameLever
- Added DaysLeftSFX
- Added PurchaseSFX
- Updated dependencies
v1.2.8
- Added TerminalAlarm SFX
- Added VentCrawl1 SFX
- Updated README.md
v1.2.7
- Fixed README.md (Apologies, I badly fixed one of the sentences when editing the description to make it more SCP like, now it is really fixed.)
- Added ReachedQuotaSFX (As a token of apology, I'm adding this SFX, hopefully it is not buggy, cuz I didn't test it :p)
v1.2.6
- Changed Creak2 SFX to Random1 SFX
- Added a new Creak2 SFX
- Added AllPlayersDead SFX
- Added Trello URL to show the ROADMAP more clearly
- Modified README.md ([REDACTED])
- Tweeked README.md (OCD in me just can't let it be half-[REDACTED])
v1.2.5
- Added Menu1 SFX
- Added TurretFire and TurretFiredDistance SFXs
- Scaled up volume on Creak7 SFX (the new version)
- Revamped Creak8 SFX
- Fixed some inaccuracies in README.md
v1.2.0
- Added StarGameLever SFX
- Added TerminalTypoError and TerminalLoadImage SFXs
- Added WarningHUD1-3 SFXs
- Added TipsHUD1-2
- Added GrabKey and DropKey SFXs
- Added MaskLaugh1-3 SFXs
- Changed Creak7 to VentOpen1 SFX (this might not work, im not too sure about it, will look into it)
- Revamped Creak10 SFX
- Added a new Creak7 SFX
- Changed Creak2 SFX completely
- Added VoiceHey SFX
- Added PhoneScream SFX
v1.1.2
- Fixed 0DaysLeftAlarm SFX (oopsie, sry guys i messed this one up last night)
v1.1.1
- Changed the name of MaskPuke to MaskAttackPlayer (will probably make a MaskPuke SFX later too)
- Scaled up volume on Creak7 and Creak9
- Scaled down volume on 0DaysLeftAlert
- Revamped GlobalNotificationSFX
- Updated RoadMap
v1.1.0
- Updated dependencies, which fixed the bug with the CreakSFXs
- Added CounterAdd and CounterAddFinish SFXs
- Added GlobalNotificationSFX
- Added EnterTerminal and ExitTerminal SFXs
- Added Scan SFX
- Revamped IntroCompanySpeech SFX
- Added RoadMap to the README.md
v1.0.9
- Added Creak1-10 SFX
v1.0.8
- Added Creak11 SFX
- Updated the dependencies
v1.0.7
- Added WalkieTalkieOn and WalkieTalkieOff SFXs
- Added VoiceCry SFX
v1.0.6
- Added MaskPuke and NewProfitQuota SFX
v1.0.5
- Updated README.md
v1.0.4
- Added FiredVoiceline and DeadlineAlarm SFX
v1.0.3
- Added a 0DaysLeftAlert SFX
v1.0.2
- Fixed the audio bug
v1.0.1
- Fixed README.md