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s1ckboy-SCP_Intro-1.1.2 icon

SCP Intro

Soundeffects for better SCP experience

By s1ckboy
Date uploaded 9 months ago
Version 1.1.2
Download link s1ckboy-SCP_Intro-1.1.2.zip
Downloads 6847
Dependency string s1ckboy-SCP_Intro-1.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
loaforc-loaforcsSoundAPI-1.1.7 icon
loaforc-loaforcsSoundAPI

A soundtool made to give Soundpack creators ultimate control.

Preferred version: 1.1.7

README

SCP Intro (and other SFXs tbh)

This mod includes 26 soundeffects.

RoadMap

  • Possible Minor Patch:

    • Possible revamps of existing custom SFXs
    • Volume changes on too quiet or too loud SFXs
  • Next Major Patch (SOON):

    • Adding 20+ CUSTOM SFX [Sounds on ship, for e.g Terminal, ShipCreaks; and GarageDoorSlide and Slam; VentCrawl1, VentOpen1, HUD SFXs; more Walkitalkie SFXs; VoiceHey]

Soundeffects

  • Intro Speech (A speech for all D-class personel with a warning)
  • Deadline Warning (0 Days left -> Go and sell your stuff)
  • Deadline Alarm + Fired Voiceline [these two run at the same time] (You didn't reach quota, time to be terminated)
  • MaskPuke
  • NewProfitQuota
  • WalkieTalkieOn and WalkieTalkieOff
  • VoiceCry
  • Creak1-11 (these are randomly accuring soundeffects inside the facility)
  • EnterTerminal + ExitTerminal
  • Scan
  • CounterAdd + CounterAddFinish
  • GlobalNotificationSFX

How to use

  • You need to have the CustomSounds and LCSoundTool mods for it to work
  • Move all audio files to the CustomSounds folder inside the plugins directory

OR

  • Just download R2MODMAN / use Thunderstore app and it will be much more convinient.

Possible Issue

Info
  • The sounds I use are downloaded from different websites and then I edit them. (Cut them, put on effect on them, etc.)
  • You can find for example the introspeech simply by googling SCP SFXs but that's just the original clipped from one of the SCP games
  • I then edited them to give it a little bit of uniqueness, and I hope you guys like it.

CHANGELOG

v1.5.12

  • Fixed json typo which crashed the mod

v1.5.11

  • Changed voicelines to SCPvoices
  • Fixed ReachedQuotaSFX2

v1.5.10

  • Hotfixed voicelines not working

v1.5.9

  • Seperated the voicelines on request

v1.5.8

  • Hotfixed description lmao

v1.5.7

  • Added variety to StartOfDay and Night
  • Touched up Scan sounds a bit
  • Touched up VentOpen1
  • Added variety to VentOpen1
  • Added variety to StartGameLever
  • Touched up ReachedQuotaSFX
  • Added variety to ReachedQuotaSFX
  • Added variety to NewProfitQuota
  • Added variety to DaysLeftSFX
  • Added variety to EnterTerminal
  • Added variety to ExitTerminal
  • Added variety to PurchaseSFX
  • Added variety to TerminalTypoError
  • Added variety to TerminalAlarm
  • Added variety to GrabKey
  • Added variety to DropKey
  • Formatted Changelog a bit
  • Updated Readme

v1.5.6

  • Fixed an oopsie

v1.5.5

  • Removed SCP Theme dependency on request
  • Added 2 more ShipAmbianceLightSqueak for more variety
  • Updated dependency

v1.5.4

  • Revamped Scan SFXs
  • Added 3 MaskCry SFXs

v1.5.3

  • Fixed StartOfDay ambient music (in v50 there are ambientmuisc1-2-3 that i didnt account for previously)
  • Fixed pathing issues again ._.
  • Increased volume on MetalDoorShut1-2
  • Revamped MetalDoorShut3-4

v1.5.2

  • Hotfix for musicSFXs (changed the pathing to musicSFXs but haven't changed the folder name from day_music to musicSFXs.. oopsie)

v1.5.1

  • Added 4 main door SFX with their own config, haven't tested them cuz i was in a hurry, BUT they should work. If not, i'll patch them out today.
  • Changed an error in the README.md that was there for the longest time and I forgot about it

v1.5.0

  • Reorganization time
  • Added 3 more scan sounds for variety :3
  • Removed Soundeffects list from the README.md, you can find all SFXs with patchlabels and everything on the trello page ^^

v1.4.5

  • Updated dependencies (silly me)

v1.4.4

  • Moved the Mask SFXs to "enemySFXs"
  • Info in README.md for upcoming updates
  • Added back the Stinger_EnterManor SFX (Accidentally left out when switching API)

v1.4.2

  • Actually fixed them. Some MIGHT still not load (possible pathing issue, will look into them). For now they should be working finally.

v1.4.1

  • Fixed issue with sounds not loading

v1.4.0

  • Removed LCSoundTool and CustomSounds dependency
  • Added loaforcsSoundAPI dependency
  • Changed the icon for the mod
  • Removed Menu1 SFX
  • Added a SCP Theme dependency

v1.3.0

  • Added Droning1 SFX
  • Added Droning2 SFX
  • Added GhostlySynth SFX
  • Added GhostlySynth2 SFX
  • Added QuietDrum1 SFX
  • Added StartOfDay SFX
  • Added MidDay SFX
  • Added LateDay SFX
  • Added Night SFX
  • Added Stinger_EnterManor SFX
  • Added EclipseAmbience SFX
  • Added CompanyBuildingMusic1 SFX
  • Added ShipAmianceLightSqueak SFX

v1.2.9

  • Revamped Scan
  • Changed StartGameLever
  • Added DaysLeftSFX
  • Added PurchaseSFX
  • Updated dependencies

v1.2.8

  • Added TerminalAlarm SFX
  • Added VentCrawl1 SFX
  • Updated README.md

v1.2.7

  • Fixed README.md (Apologies, I badly fixed one of the sentences when editing the description to make it more SCP like, now it is really fixed.)
  • Added ReachedQuotaSFX (As a token of apology, I'm adding this SFX, hopefully it is not buggy, cuz I didn't test it :p)

v1.2.6

  • Changed Creak2 SFX to Random1 SFX
  • Added a new Creak2 SFX
  • Added AllPlayersDead SFX
  • Added Trello URL to show the ROADMAP more clearly
  • Modified README.md ([REDACTED])
  • Tweeked README.md (OCD in me just can't let it be half-[REDACTED])

v1.2.5

  • Added Menu1 SFX
  • Added TurretFire and TurretFiredDistance SFXs
  • Scaled up volume on Creak7 SFX (the new version)
  • Revamped Creak8 SFX
  • Fixed some inaccuracies in README.md

v1.2.0

  • Added StarGameLever SFX
  • Added TerminalTypoError and TerminalLoadImage SFXs
  • Added WarningHUD1-3 SFXs
  • Added TipsHUD1-2
  • Added GrabKey and DropKey SFXs
  • Added MaskLaugh1-3 SFXs
  • Changed Creak7 to VentOpen1 SFX (this might not work, im not too sure about it, will look into it)
  • Revamped Creak10 SFX
  • Added a new Creak7 SFX
  • Changed Creak2 SFX completely
  • Added VoiceHey SFX
  • Added PhoneScream SFX

v1.1.2

  • Fixed 0DaysLeftAlarm SFX (oopsie, sry guys i messed this one up last night)

v1.1.1

  • Changed the name of MaskPuke to MaskAttackPlayer (will probably make a MaskPuke SFX later too)
  • Scaled up volume on Creak7 and Creak9
  • Scaled down volume on 0DaysLeftAlert
  • Revamped GlobalNotificationSFX
  • Updated RoadMap

v1.1.0

  • Updated dependencies, which fixed the bug with the CreakSFXs
  • Added CounterAdd and CounterAddFinish SFXs
  • Added GlobalNotificationSFX
  • Added EnterTerminal and ExitTerminal SFXs
  • Added Scan SFX
  • Revamped IntroCompanySpeech SFX
  • Added RoadMap to the README.md

v1.0.9

  • Added Creak1-10 SFX

v1.0.8

  • Added Creak11 SFX
  • Updated the dependencies

v1.0.7

  • Added WalkieTalkieOn and WalkieTalkieOff SFXs
  • Added VoiceCry SFX

v1.0.6

  • Added MaskPuke and NewProfitQuota SFX

v1.0.5

v1.0.4

  • Added FiredVoiceline and DeadlineAlarm SFX

v1.0.3

  • Added a 0DaysLeftAlert SFX

v1.0.2

  • Fixed the audio bug

v1.0.1