SCP Intro
[65] customized SFXs for better SCP experience
Date uploaded | 9 months ago |
Version | 1.3.0 |
Download link | s1ckboy-SCP_Intro-1.3.0.zip |
Downloads | 12784 |
Dependency string | s1ckboy-SCP_Intro-1.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100loaforc-loaforcsSoundAPI
A soundtool made to give Soundpack creators ultimate control.
Preferred version: 1.1.7README
SCP Intro
SCP Intro is an evergrowing Audiopack and it currently contains [65] SFXs.
These audiofiles are from different websites, mainly [REDACTED] then customized in a creepy and unique way to give off [REDACTED] vibe.
Although the way of expansion of SCP Intro still unknown and needs further research, it is classified as SAFE.
RoadMap
SCP Intro now has visual representation of most SFXs on Trello
To see the RoadMap for these mods more clearly and to checkout the sounds without downloading the mods first, click the Trello URL below, or on the top right corner of the screen.
The SCP Meltdown Mod's link is also available here.
Soundeffects
- Intro Speech
- Deadline Warning
- Deadline Alarm + Fired Voiceline [these two run at the same time]
- MaskAttackPlayer
- NewProfitQuota
- WalkieTalkieOn and WalkieTalkieOff
- VoiceCry
- Creak1-11 (these are randomly accuring soundeffects inside the facility)
- EnterTerminal + ExitTerminal
- Scan
- CounterAdd + CounterAddFinish
- GlobalNotificationSFX
- VoiceHey
- VentOpen1
- MaskLauigh1-3
- GrabKey + DropKey
- TipsHUD1-2
- WarningHUD1-3
- TerminalLoadImage
- TerminalTypoError
- StartGameLever
- TurretFire + TurretFireDistance
- Menu1 [1min 12s - loops]
- Random1 (randomly accuring audio inside the facility)
- AllPlayersDead
- ReachedQuotaSFX
- VentCrawl1
- TerminalAlarm
- DaysLeftSFX
- PurchaseSFX
- Droning1-2
- GhostlySynth1-2
- QuietDrum1
- StartOfDay
- MidDay
- LateDay
- Night
- EclipseAmbience
- CompanyBuildingMusic1
- Stinger_EnterManor
- ShipAmianceLightSqueak
How to use
You need to have the CustomSounds and LCSoundTool mods for it to work Move all audio files to the CustomSounds folder inside the plugins directory
OR
Just download R2MODMAN / use Thunderstore app and it will be much more convinient.
Possible Issue
- None, if you have an issue find me on the Lethal Company Modding Discord server
Credits to
- MTF [REDACTED] for testing and brainstorming
CHANGELOG
v1.5.12
- Fixed
json
typo which crashed the mod
v1.5.11
- Changed voicelines to SCPvoices
- Fixed
ReachedQuotaSFX2
v1.5.10
- Hotfixed voicelines not working
v1.5.9
- Seperated the voicelines on request
v1.5.8
- Hotfixed description lmao
v1.5.7
- Added variety to
StartOfDay
andNight
- Touched up
Scan
sounds a bit - Touched up
VentOpen1
- Added variety to
VentOpen1
- Added variety to
StartGameLever
- Touched up
ReachedQuotaSFX
- Added variety to
ReachedQuotaSFX
- Added variety to
NewProfitQuota
- Added variety to
DaysLeftSFX
- Added variety to
EnterTerminal
- Added variety to
ExitTerminal
- Added variety to
PurchaseSFX
- Added variety to
TerminalTypoError
- Added variety to
TerminalAlarm
- Added variety to
GrabKey
- Added variety to
DropKey
- Formatted
Changelog
a bit - Updated
Readme
v1.5.6
- Fixed an oopsie
v1.5.5
- Removed SCP Theme dependency on request
- Added 2 more
ShipAmbianceLightSqueak
for more variety - Updated dependency
v1.5.4
- Revamped
Scan
SFXs - Added 3
MaskCry
SFXs
v1.5.3
- Fixed
StartOfDay
ambient music (in v50 there are ambientmuisc1-2-3 that i didnt account for previously) - Fixed pathing issues again ._.
- Increased volume on
MetalDoorShut1-2
- Revamped
MetalDoorShut3-4
v1.5.2
- Hotfix for
musicSFXs
(changed the pathing to musicSFXs but haven't changed the folder name from day_music to musicSFXs.. oopsie)
v1.5.1
- Added 4 main door SFX with their own config, haven't tested them cuz i was in a hurry, BUT they should work. If not, i'll patch them out today.
- Changed an error in the README.md that was there for the longest time and I forgot about it
v1.5.0
- Reorganization time
- Added 3 more scan sounds for variety :3
- Removed Soundeffects list from the README.md, you can find all SFXs with patchlabels and everything on the trello page ^^
v1.4.5
- Updated dependencies (silly me)
v1.4.4
- Moved the Mask SFXs to "enemySFXs"
- Info in README.md for upcoming updates
- Added back the Stinger_EnterManor SFX (Accidentally left out when switching API)
v1.4.2
- Actually fixed them. Some MIGHT still not load (possible pathing issue, will look into them). For now they should be working finally.
v1.4.1
Fixed issue with sounds not loading
v1.4.0
- Removed LCSoundTool and CustomSounds dependency
- Added loaforcsSoundAPI dependency
- Changed the icon for the mod
- Removed Menu1 SFX
- Added a SCP Theme dependency
v1.3.0
- Added Droning1 SFX
- Added Droning2 SFX
- Added GhostlySynth SFX
- Added GhostlySynth2 SFX
- Added QuietDrum1 SFX
- Added StartOfDay SFX
- Added MidDay SFX
- Added LateDay SFX
- Added Night SFX
- Added Stinger_EnterManor SFX
- Added EclipseAmbience SFX
- Added CompanyBuildingMusic1 SFX
- Added ShipAmianceLightSqueak SFX
v1.2.9
- Revamped Scan
- Changed StartGameLever
- Added DaysLeftSFX
- Added PurchaseSFX
- Updated dependencies
v1.2.8
- Added TerminalAlarm SFX
- Added VentCrawl1 SFX
- Updated README.md
v1.2.7
- Fixed README.md (Apologies, I badly fixed one of the sentences when editing the description to make it more SCP like, now it is really fixed.)
- Added ReachedQuotaSFX (As a token of apology, I'm adding this SFX, hopefully it is not buggy, cuz I didn't test it :p)
v1.2.6
- Changed Creak2 SFX to Random1 SFX
- Added a new Creak2 SFX
- Added AllPlayersDead SFX
- Added Trello URL to show the ROADMAP more clearly
- Modified README.md ([REDACTED])
- Tweeked README.md (OCD in me just can't let it be half-[REDACTED])
v1.2.5
- Added Menu1 SFX
- Added TurretFire and TurretFiredDistance SFXs
- Scaled up volume on Creak7 SFX (the new version)
- Revamped Creak8 SFX
- Fixed some inaccuracies in README.md
v1.2.0
- Added StarGameLever SFX
- Added TerminalTypoError and TerminalLoadImage SFXs
- Added WarningHUD1-3 SFXs
- Added TipsHUD1-2
- Added GrabKey and DropKey SFXs
- Added MaskLaugh1-3 SFXs
- Changed Creak7 to VentOpen1 SFX (this might not work, im not too sure about it, will look into it)
- Revamped Creak10 SFX
- Added a new Creak7 SFX
- Changed Creak2 SFX completely
- Added VoiceHey SFX
- Added PhoneScream SFX
v1.1.2
- Fixed 0DaysLeftAlarm SFX (oopsie, sry guys i messed this one up last night)
v1.1.1
- Changed the name of MaskPuke to MaskAttackPlayer (will probably make a MaskPuke SFX later too)
- Scaled up volume on Creak7 and Creak9
- Scaled down volume on 0DaysLeftAlert
- Revamped GlobalNotificationSFX
- Updated RoadMap
v1.1.0
- Updated dependencies, which fixed the bug with the CreakSFXs
- Added CounterAdd and CounterAddFinish SFXs
- Added GlobalNotificationSFX
- Added EnterTerminal and ExitTerminal SFXs
- Added Scan SFX
- Revamped IntroCompanySpeech SFX
- Added RoadMap to the README.md
v1.0.9
- Added Creak1-10 SFX
v1.0.8
- Added Creak11 SFX
- Updated the dependencies
v1.0.7
- Added WalkieTalkieOn and WalkieTalkieOff SFXs
- Added VoiceCry SFX
v1.0.6
- Added MaskPuke and NewProfitQuota SFX
v1.0.5
- Updated README.md
v1.0.4
- Added FiredVoiceline and DeadlineAlarm SFX
v1.0.3
- Added a 0DaysLeftAlert SFX
v1.0.2
- Fixed the audio bug
v1.0.1
- Fixed README.md