
CHANGELOG
0.1.1
Features:
- Adjusted the platforming section of the crashed train's rotation by 90 degrees (from -- to -|). Playtesters did not like having to travel all the way around the building in order to reach the trains, so it has been made easier for players to reach.
- Added more red lights underground to point to the fire exit. Apparently a lot of players missed the fire exit while traveling underground. A broken red light has been added to the ground which conveniently points the direction to the fire exit.
- Kickable ladders are currently not working. Replaced them with regular ladders until I can figure out the issue.
- Hopefully fixed the quicksand in-between the cliffs not working.
- Fixed collision with potted tree trapping the player.
- Added Nutcrackers as an outdoor enemy (referencing the sniper sightlines of this TF2 map). The rarity is set to 30.
- Nerfed Factory Size Multiplier from 5.3 to 2.4. I originally wanted the interior to be large so fire exits could be spread out, have it balanced for a large player session, and to match the size of the exterior city. Unfortunately, the actual result is that items were waaaay too spread out and interior monsters were barely encountered by anyone. While I could increase the mosnter/item spawning amount, that could lead to way too many monsters or items appearing in small areas while the rest of the interior remains empty. So because of all this, I'm keeping the multiplier at 2.4.
- Nerfed the amount of Old Birds that appear outside from 50 down to 20. During the play session, all the bots were crowding around the ship which made it impossible to get to even with the alternative path.
- Nerfed Enemy Power Count from 20 to 18.
- Nerfed Outside Enemy Power Count from 24 to 21.
- Adjusted scrap spawn rate to Min Scrap 24, and Max Scrap 34.
- Added AudioKnight-StarlancerAIFix-3.8.0 and JacobG5-JLL-1.9.1 mods to support new updated changes.
0.1.0
Features:
- Made Goldenrod City moon available as an alpha build.