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Decompiled source of UwUTurret v1.0.0
BepInEx/plugins/UwUTurret/TurretSound.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyDescription("")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("5C4ED515-88E6-4D6D-9C16-5AB3E4D2266C")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = "")] [assembly: AssemblyCompany("TurretSound")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TurretSound")] [assembly: AssemblyTitle("TurretSound")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TurretSound { [HarmonyPatch(typeof(Turret))] public class PatchClass { [HarmonyPatch("Start")] [HarmonyPostfix] public static void turretSoundPatch(ref AudioClip ___turretActivate, ref AudioClip ___turretDeactivate, ref AudioClip ___detectPlayerSFX, ref AudioClip ___firingSFX, ref AudioClip ___bulletsHitWallSFX, ref AudioClip ___firingFarSFX) { AudioClip activateSound = Plugin.activateSound; AudioClip deactivateSound = Plugin.deactivateSound; AudioClip detectPlayerSound = Plugin.detectPlayerSound; AudioClip firingSound = Plugin.firingSound; AudioClip bulletHitWallSound = Plugin.bulletHitWallSound; AudioClip firingFarSound = Plugin.firingFarSound; ___turretActivate = activateSound; ___turretDeactivate = deactivateSound; ___detectPlayerSFX = detectPlayerSound; ___firingSFX = firingSound; ___bulletsHitWallSFX = bulletHitWallSound; ___firingFarSFX = firingFarSound; } } [BepInPlugin("com.sau6son.UwUTurretSound", "UwUTurret", "1.0.0")] public class Plugin : BaseUnityPlugin { private Harmony _harmony; private static Plugin Instance; internal static AudioClip activateSound; internal static AudioClip deactivateSound; internal static AudioClip detectPlayerSound; internal static AudioClip firingSound; internal static AudioClip bulletHitWallSound; internal static AudioClip firingFarSound; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown if ((Object)Instance == (Object)null) { Instance = this; } _harmony = new Harmony("com.sau6son.UwUTurretSound"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"sau6son.UwUTurretSound is loading."); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "TurretSound.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "turretSound-bundle"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load asset bundle!"); return; } activateSound = val.LoadAsset<AudioClip>("assets/activate.mp3"); deactivateSound = val.LoadAsset<AudioClip>("assets/deactivate.mp3"); detectPlayerSound = val.LoadAsset<AudioClip>("assets/detectPlayer.mp3"); firingSound = val.LoadAsset<AudioClip>("assets/firing.mp3"); bulletHitWallSound = val.LoadAsset<AudioClip>("assets/bulletsHitWall.mp3"); firingFarSound = val.LoadAsset<AudioClip>("assets/firingFar.mp3"); if ((Object)(object)activateSound == (Object)null || (Object)(object)deactivateSound == (Object)null || (Object)(object)detectPlayerSound == (Object)null || (Object)(object)firingSound == (Object)null || (Object)(object)bulletHitWallSound == (Object)null || (Object)(object)firingFarSound == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load one of the audio assets!"); return; } _harmony.PatchAll(typeof(PatchClass)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"UwUTurretSound plugin loaded !"); } } }