Decompiled source of UwUTurret v1.0.0

BepInEx/plugins/UwUTurret/TurretSound.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5C4ED515-88E6-4D6D-9C16-5AB3E4D2266C")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("TurretSound")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TurretSound")]
[assembly: AssemblyTitle("TurretSound")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TurretSound
{
	[HarmonyPatch(typeof(Turret))]
	public class PatchClass
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void turretSoundPatch(ref AudioClip ___turretActivate, ref AudioClip ___turretDeactivate, ref AudioClip ___detectPlayerSFX, ref AudioClip ___firingSFX, ref AudioClip ___bulletsHitWallSFX, ref AudioClip ___firingFarSFX)
		{
			AudioClip activateSound = Plugin.activateSound;
			AudioClip deactivateSound = Plugin.deactivateSound;
			AudioClip detectPlayerSound = Plugin.detectPlayerSound;
			AudioClip firingSound = Plugin.firingSound;
			AudioClip bulletHitWallSound = Plugin.bulletHitWallSound;
			AudioClip firingFarSound = Plugin.firingFarSound;
			___turretActivate = activateSound;
			___turretDeactivate = deactivateSound;
			___detectPlayerSFX = detectPlayerSound;
			___firingSFX = firingSound;
			___bulletsHitWallSFX = bulletHitWallSound;
			___firingFarSFX = firingFarSound;
		}
	}
	[BepInPlugin("com.sau6son.UwUTurretSound", "UwUTurret", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private Harmony _harmony;

		private static Plugin Instance;

		internal static AudioClip activateSound;

		internal static AudioClip deactivateSound;

		internal static AudioClip detectPlayerSound;

		internal static AudioClip firingSound;

		internal static AudioClip bulletHitWallSound;

		internal static AudioClip firingFarSound;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			if ((Object)Instance == (Object)null)
			{
				Instance = this;
			}
			_harmony = new Harmony("com.sau6son.UwUTurretSound");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"sau6son.UwUTurretSound is loading.");
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			string text = "TurretSound.dll";
			string text2 = location.TrimEnd(text.ToCharArray());
			string text3 = text2 + "turretSound-bundle";
			AssetBundle val = AssetBundle.LoadFromFile(text3);
			if ((Object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load asset bundle!");
				return;
			}
			activateSound = val.LoadAsset<AudioClip>("assets/activate.mp3");
			deactivateSound = val.LoadAsset<AudioClip>("assets/deactivate.mp3");
			detectPlayerSound = val.LoadAsset<AudioClip>("assets/detectPlayer.mp3");
			firingSound = val.LoadAsset<AudioClip>("assets/firing.mp3");
			bulletHitWallSound = val.LoadAsset<AudioClip>("assets/bulletsHitWall.mp3");
			firingFarSound = val.LoadAsset<AudioClip>("assets/firingFar.mp3");
			if ((Object)(object)activateSound == (Object)null || (Object)(object)deactivateSound == (Object)null || (Object)(object)detectPlayerSound == (Object)null || (Object)(object)firingSound == (Object)null || (Object)(object)bulletHitWallSound == (Object)null || (Object)(object)firingFarSound == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load one of the audio assets!");
				return;
			}
			_harmony.PatchAll(typeof(PatchClass));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"UwUTurretSound plugin loaded !");
		}
	}
}