CHANGELOG

17 Frostfall v1.0.4, "???"

  • Removed NavMesh where entities shouldn't walk.
  • Reduced size from 35 MB to 19 MB.
  • Reduced Max Daytime Enemy Power from 20 > 4.
  • Reduced Max Outside Enemy Power from 15 > 10.
  • Increased Mouth Dog spawn chance.
  • Reduced Forest Giant spawn chance.
  • Forgot to disable mesh renderer for invisible wall :D
  • Overhauled lighting.
  • Fixed 'Bridge' story log.
  • Fixed floating rope (hate them)
  • Some terrain changes.

17 Frostfall v1.0.2, "Hot-Reload"

  • Moon is now Hot-Reloadable.

17 Frostfall v1.0.1, "Fixes, Improvements"

  • Fixed AudioSource log spam during Blackout weather.
  • Increased maximum indoor enemy power.
  • Removed pipes from the nearest mountain to the ship.
  • Made it so players can't jump over the fence on the left by the ship.
  • Fixed some grass in the sky.
  • Moved guidance poles closer to the lake leading to the main entrance.
  • Added a small terrain path from the fence hole to the entrance.
  • Removed the invisible wall above the fence.
  • Raised the water level.
  • Moved the Warehouse fence slightly closer to the Guidance Poles.
  • Improved placement of Guidance Poles going to Fire Exit 1 and 2.
  • Increased Main Entrance Ambience sound range.
  • Optimization:
    • Reduced asset bundle size from 58MB to 35MB.
    • Improved FPS slightly.
  • Changed logo. (Thanks BBAPepsiMan!)
  • Fixed Pole Cords LOD have strange fade.
  • Fixed some Rocks having too big Collider.
  • Some terrain changes.

17 Frostfall v1.0.0, "Release"