MoreBrutalLethalCompanyPlus
[V64] Balanced modpack that makes game slightly harder and funnier!
CHANGELOG
MoreBrutalLethalCompanyPlus v4.0.1 Release Notes
FIXES:
- Fixed custom poster not loading up.
- Fixed when navigation malfunctioning happens then you are getting to the other system.
- Fixed spider webs.
- Fixed item rotations.
- Fixed an issue where some items would be visible off-screen after spawning.
- Fixed softlock by SignalTranslatorUpgrade mod.
- Fixed Night Vision not working in the dark.
- Fixed an issue with lobby codes that caused the 4th player to be unable to join.
- Fixed 6th player having their camera stuck when looking at siren head.
- And more.
NOTABLE CHANGES:
- Halloween!
- Changed modpacks logo.
- Balanced interior chances on the moons.
- Oxygen Changes:
- Added new moons to green oxygen list.
- Snowy moons will drain more oxygen when player is running.
- Theres a small chance that bracken with insta kill player instead of taking player.
- Signal Transmiter Changes:
- Disabled Signal Transmiter enemy warning chance because they can be very annoying.
- Reduced Blast Doors opening and closing chance when looked at it.
- Enabled teleporting a player that is being torched by Old Birds.
- Reduced Belt Bag capacity 15 > 5.
- Increased climbing speed while sprinting slightly.
- Increased ladder entrance animation slightly.
- Allowed using ladders while carrying a two-handed object.
- Big Mouth enemy now is spawning on more moons.
- Balanced scrap price and spawn slightly.
- Added revive limit, 1 revive per player.
- Increased Shotgun price 650 > 850 credits.
- Increased jackpot alert display delay to prevent overlapping.
- Added tags to some of the moons that didn't had it.
- Reverted exterior door change.
- Increased Coil-Head teleporting timer when not encountering a player 60 > 80 seconds.
- Increased Coil-Head chance to chase the player after passive teleporting.
- Death Penalty Changes:
- Decreased quota increasing percent per dead player that is not retrived 5% > 3%.
- Reduced fine percentage for each dead player 5% > 4%
- Reduced fine percentage reduction for retrieving the players body 40% > 30%.
- Increased scanning light range and intensity slightly.
- DarkMist Changes:
- Limited max doors closed times by DarkMist enemy ∞ > 10
- Increased minimum distance from entrance to DarkMist to start targeting the player 25 > 50.
- Increased timer in seconds after getting targeted by DarkMist.
- If player exited and left terminal on page 'moons', after entering terminal it will load home page.
- Extend Deadline Changes:
- Increased Extend Deadline price 555 > 800 credits.
- 50 credits additional cost will be added to the Extend Deadline per every quota completed.
- 5 credits additional cost will be added to the Extend Deadline command per every day extended.
- Reduced apparatus value 250 > 180.
- Slightly reduced full darkness intensity.
- Gambling Changes:
- Increased Gambling Machine uses 100 > 500.
- Added 1 more Gambling Machine.
- Increased Wheelbarrow's and Shopping Cart's grab prompt size to reduce the amount of situations where it can get stuck.
- Replaced Dropship with Starship:
- It's much bigger.
- It has custom VFXs and SFXs.
- It's louder.
- It has custom animations.
- Has increased render distance when outside.
- Jetpack will explode if player is flying too fast, while you are also extremely high above the terrain.
- Enemy Scanner Changes:
- Increased Enemy Scanner price 200 > 350 credits.
- Reduced Scanner cooldown timer 50 > 35 seconds.
- Increased count of the nearest enemies 4 > 5.
- Increased battery capacity 135 > 160.
- Reserved Slot Changes:
- Decreased Bracken walkie-talkie jamming distance 70 > 65.
- Decreased Office elevator music volume 100 > 75.
- Increased Walkie-Talkie reserved slot price 350 > 500 credits.
- Increased Utility reserved slot price 250 > 300 credits.
- Increased Spray Paint reserved slot price 90 > 130 credits.
- Increased Scrap Insurance price 500 > 650 credits.
WESLEYS INTERIORS:
- Grand Armory:
- Overhauled generation to fix non-spawning issues, now features different paths with acid sections and varied loot rooms.
- Replaced acid tiles with modular ones, added stairs and jump variations to acid pool transitions.
- Added second elevator, lava pools in Canyon/Wasteland tags, and ball pits to the Fun tag.
- Platforms above lava are now safe from burning.
- Synced loot room switches and introduced alarm system in loot rooms when power is down.
- More fire exits in deeper areas, additional loot spot in cold storage server room.
- Fixed missing parkour platform, added new ambient sounds, and apparatus spot in cold storage.
- Toy Store:
- Optimized gameplay, made shotgun doors more dangerous.
- Introduced unused nutcracker crawling vent sound as ambience and removed wall turret.
HARVEST MOONS CHANGES:
- Fray:
- Visual adjustments.
- Cambrian:
- Fixed main entrance scan node being behind them main entrance.
- Temper:
- Various improvements.
ALTMOONS CHANGES:
- Dirge:
- Fixed the eclipsed sun and hopefully the path back to ship is more obvious.
- Fixed fire exit rotation.
- Small interior spawn tweaks.
- Phaedra:
- Sun is larger.
- Fixed fire exit rotation.
- Pelagia:
- Large outside rework.
- Day/night spawns have been lowered.
- Scrap spawns are changed.
- Culling and LODs have been properly added to the swamp trees.
ADDED MODS:
- VertexLibrary
- True Darkness
- StarshipDeliveryMod
- Wesleys Skins
- HalloweenTheme
REMOVED MODS:
- BodyRemover
- Synthesis Dropship Replacer
- ScannableCodes
- SignalTranslatorUpgrade
- Full Darkness
- CorrectDeathPenalty
UPDATED MODS:
- darmuhsTerminallStuff 3.6.0 > 3.6.2
- CullFactory 1.3.15 > 1.4.2
- LethalFixes 1.2.3 > 1.2.4
- LethalPerformance 0.4.0 > 0.4.2
- MattyFixes Experimental 1.1.24 > 1.1.28
- StoreRotationConfig 2.4.1 > 1.5.0
- jLL 1.6.0 > 1.6.5
- Zombies 0.3.8 > 0.3.10
- Better Shotgun Tooltip 1.1.1 > 1.2.0
- WesleysInteriors 1.4.6 > 1.5.9
- Harloth 0.5.3 > 0.5.4
- 13Kast 1.0.6 > 1.0.7
- Lategame Upgrades 3.10.3 > 3.10.4
- TeleportDecline 1.0.2 > 1.1.0
- StarlancerAIFix 3.8.3 > 3.8.4
- LoadstoneNightly 0.1.14 > 0.1.15
- Shopping Cart 1.0.1 > 1.0.2
- Wheelbarrow 1.0.2 > 1.0.3
- Custom Item Behaviour Library 1.2.4 > 1.2.5
- LobbyImprovements 1.0.3 > 1.0.4
- WesleysInteriors 1.5.9 > 1.5.10
- HarvestMoons 1.4.10 > 1.4.11
- Azure 0.6.1 > 0.6.2
- SirenHead 2.0.1 > 2.0.3
- altMoons 0.3.1 > 0.3.3
- LethalResonance 4.7.4 > 4.7.5
- Interactive Terminal Api
- LobbyControl Experimental 4.4.1 > 4.5.0
- ArtificeBlizzard 1.0.2 > 1.0.3*
- TooManySuits 2.0.0 > 2.0.1
- WesleysInteriorsAddon 1.0.1 > 1.1.0
- Xen Interiors 0.3.3 > 0.4.0
- Mirage 1.10.0 > 1.11.0
- EnemySkinKit 1.2.5 > 1.3.1
- No Console Spam 1.5.0 > 1.6.0
- Cruiser Additions 1.2.2 > 1.3.0
- ButteryFixes 1.10.2 > 1.10.3
MoreBrutalLethalCompanyPlus v4.0.0 Release Notes
FIXES:
- Fixed some de-syncs.
- Fixed the cabin doors using the wrong sounds on Rend and Adamance.
- Fixed Teeth scrap not being collected when magnetizing the Cruiser.
- Old Birds and Forest Keepers no longer interfere with items (soccer balls & whoopee cushions) when they are inside the ship.
- Fixed throwables (stun grenades, easter eggs, etc.) falling through catwalks and other metal gratings when thrown.
- Fixed some enemy line-of-sight issues on Dine.
- Spike traps no longer spawn inside of the elevator.
- Fixed the jetpack's broken proximity warning (the beeping) logic.
- Hopefully fixed the bug where the jetpack "drops inputs" when clicking.
- Fixed Old Birds erroring if the enemy they are targeting gets destroyed by an earth leviathan.
- Fixed error occuring when disconnecting from a lobby when you were previously a host in the game session.
- Fixed furniture moving sound during lobby creation.
- Fixed issue with clients purchasing the deadline extensions.
- Fixed mimics not playing hit sounds when the death animation occurs.
- Fixed old birds erroring if the enemy they are targeting gets destroyed by an earth leviathan.
- Fixed Signal Transmiter.
- Fixed issue of causing errors when typing nothing but spaces in the terminal.
- Fixed extension ladder clipping through the map.
- Fixed issues when players were still heavy even without carrying anything.
NOTABLE CHANGES:
- Improved optimisations.
- Added a new "Systems" command to the terminal. Typing Systems will display all 14 systems, each containing a set of moons.
- Expansive systems indicate higher difficulty levels.
- Moons within the same system have similar difficulty, with slight variations in scrap and monster spawn rates.
- Added a lot of new moons.
- Changed crosshair slightly.
- Eyeless Dogs have 10 HP now instead of 12.
- Lowered Hoarding Bug picking player up chance to minimum.
- Hold time was reduced 7 > 3 seconds.
- Removed suit pages keybind changers.
- Player can click on the arrow to change page.
- New ambience sounds and more.
- Added an overlay that indicates the reason the body cam is not visible.
- Disabled all other tornado types and enabled only smoke tornado type.
- When scanning in the dark it will get little brighter for better visibility.
- Changed scan color to a subtle dark white.
- Added an overlay to the bodycam.
- Removed random emote keybind.
- Remade posters.
- Remade game menu logo.
- Imitate players voices can only: Oni, Masked and Flowerman.
- Balanced gambling chances on Company moon.
- Player can only use gambling machine 100 times.
- Tweaked LGU upgrades price and more.
- Increased bonus credits.
- Made jester scream loader and horryfier.
- Added new suits.
- Corrected the penalty shown when dead bodies are recovered.
- Dead enemies bodies will despawn after a time.
- Improved shotgun safety tooltip.
- In spectator screen players can see cause of the death.
- Improved spray paint.
- Player can purchase scrap insurance which saves their currently stored scrap in the ship from disappearing when all players get wiped in the moon landing after the purchase.
- Terminal command 'scrap insurance'.
- Balanced meteor shower chances.
- Players can see a red message show up on screen with the jackpot buy rate.
- Tweaked buy rate chances.
- Added storage lights.
- Added light switch glowing in the dark.
- Added charge station glowing in the dark.
- Popped Jester with built up enough speed, will now slam open doors instead of just normally opening them.
- Moved magnet switch.
- Added buyable reserved spray paint slot.
- The company monster will now kill everyone in its path, not just one employee.
- Added bunch of new scrap.
- Bracken will snatch player instead of killing player instantly.
- Added back new interior Office.
- Changed Dines layout.
- Replaced the dropship theme.
- and mooooooree.
● Added new enemy PjonkGoose.
Spoiler:
PjonkGoose SPOILER
- PjonkGoose sits on his expensive golden egg, if you take it, you are ded...
● Added new enemy BigMouth.
Spoiler:
BigMouth SPOILER
- It's just a teeth in the distance, but if you come closer, it will get much bigger...
SEICHI MOON CHANGES:
- Performance & Optimizations:
- New occlusion culling for better performance.
- Added LODs to most objects, optimized materials (Hachiman, bamboo, masks), and tweaked textures.
- Adjustments:
- Moved BoundWalls, AI nodes, and interact triggers.
- Changed audio intervals and chance percentages.
- Terrain and texture updates for Seichi, Snowichi, and Scorchi maps.
- Adjusted ambience and fog effects on Foggy weather.
- Fixes & Features:
- Fixed animations (Oni, OniMask), material bugs, and offsets.
- Readded custom sound effects and fixed various audio issues.
- Shisha will now run faster when hit.
- Players can sit at the Crypt fire exit.
HARVEST MOONS CHANGES:
- Rebalanced moon spawn curves.
- Fixed missing textures on Sierra.
- Significant changes to Sierra's layout and visuals.
- Added more foliage to Fray.
WESLEY INTERIORS CHANGES:
- General:
- Fixed custom apparatuses becoming regular apparatuses after reloading the lobby.
- Toy Store:
- Fixed enemy pathing issues on entry tiles in specific areas.
- Shotgun traps now fling bodies and can damage enemies.
- Chest traps:
- Increased damage and blast radius.
- Now use a burnt body type and can hurt enemies.
- Apparatus pull event now deals 100 damage (up from 99).
- "Welcome home" trap wire made harder to detect.
- Adjusted damage ranges:
- Shotgun traps: 5-8 damage.
- Welcome home traps: 2-4 damage.
- Fixed inverse softlock zones.
- Grand Armory:
- Ceiling crushers now cause head explosions.
- Elevator can crush players.
- Hooks deal 25 damage.
- Lurkers:
- Inflict recurring damage (10 dmg/0.2s).
- Can now harm enemies.
- Fixed persistent recharge station particles.
- Prevented instant deaths from teleporting onto acid pools.
- Teleportation exploits around acid pools fixed for enemies.
- Acid falls no longer have body types.
- Off-mesh links added to unreachable areas.
- Acid pools now have variations based on level tags.
- Updated water color.
- Introduced baked beans as an acid variant.
XEN INTERIOR CHANGES:
- Hopefully fixed a bug with monsters getting stuck.
- Fixed a bug with floating landmines.
STARLANCER MOONS CHANGES:
- General:
- Updated moons to version 64, incorporating new vanilla content for Auralis, Triskelion, and StarlancerZero.
- Breakable trees mechanic discovered but will require a future update due to the need to manually replace terrain-painted trees.
- StarlancerZero:
- Removed errant navmesh under rocks to prevent enemies from phasing through.
- Adjusted reverb effects in the special area for a smoother audio experience.
- Relocated doors for a fresh layout.
ADDED MODS:
- Synthesis Dropship Replacer
- LevelMusicLib
- JesterScreamRevamped
- Fashion Company
- CorrectDeathPenalty
- BodyRemover
- NiceChat
- Better Shotgun_Tooltip
- ItemTertiaryUse Conflict_Solver
- SpectateDeathCause
- BetterSprayPaint
- ExtensionLadderFix
- SmartItemSaving
- Scrap Insurance
- MeteorShowerChance
- BuyRateSettings
- CozyImprovements
- JesterDoorSlam
- Moved Magnet_Switch
- ExtraEnemyVariety
- ReservedSprayPaintSlot
- LethalSettings
- NAudioLame
- MirageCore
- HungryCompany
- Lethal Weight_Fix
- SCP500
- UsualScrap
- PjonkGoose
- SnatchinBracken
- BetterScanVision
- BetterScanVision
- LCCutscene
- GraphicsAPI
- Diversity
- Zombies
- BigMouth
- LC Office
- LethalLevelLoaderAOORE Fix
- Chocolate Moons
- Aerona
- Teyn
- Jabiua
- Tomb
- EGypt Moon
- Crystallum
- Azure
- Nyx
- Orion
- Aquatis
- 97 Bomenoren
- SchalttafelMod
- Tauralis
- Vacuity Moon
- StandaloneBlindPup
- altMoons
- ZeimaltMod
- Atlas Abyss
- Cosmocos
- Oldred
- Polarus
- DistinctMoonVariety
- TonightWeDine
- LethalConstellations
REMOVED MODS:
- XuMiscTools [ Deprecated ]
- StarshipDeliveryMod
- SaveOurLoot
- GorgonzolaEnemyVariety
- MoonUnlockUnhide
- BarchLib
- Selenes Choice
- SoberShip
- KickWithoutBan
- HideChat
- Haunted
- NuclearLibrary
- Symbiosis
- True Darkness
- ScaledFallDamage
- JetpacksCarryBigItems
- SignalTranslatorAligner
- ut99 Interiors
- ShipColors
- LethalStats
- FreeBirdTotemRemixJester
- ShockwaveDroneEnemy
- Remnants
- Junic [ M ]
- Synthesis [ M ]
- Gorgonzola [ M ]
UPDATED MODS:
- TooManyEmotes 2.2.6 > 2.2.7
- TooManyEmotesScrap 1.0.7 > 1.0.8
- LethalNetworkAPI 3.3.0 > 3.3.1
- MoreCounterplay 1.3.1 > 1.4.0
- LethalFixes 1.2.1 > 1.2.3
- StarlancerEnemyEscape 2.5.3 > 2.5.5
- ReservedItemSlotCore 2.0.36 > 2.0.37
- StarlancerAIFix 3.8.2 > 3.8.3
- Matty Fixes Experimental 1.1.21 > 1.1.24
- CountryRoadCreature 1.0.6 > 1.0.7
- TerrasRebalance 1.1.0 > 1.2.0
- WesleysInteriors 1.3.11 > 1.4.6
- Generic Moons 5.3.0 > 5.3.1
- Seichi 0.8.7 > 0.9.0
- CullFactory 1.3.12 > 1.3.15
- Lategame Upgrades 3.10.l > 3.10.3
- JetpackFixes 1.4.5 > 1.5.0
- ButteryFixes 1.10.1 > 1.10.2
- FurnitureLock 1.3.1 > 1.3.2
- Seichi 0.9.0 > 0.9.2
- StarlancerEnemyEscape 2.5.5 > 2.5.7
- WeatherRegistry 0.1.23 > 0.1.25
- HarvestMoons 1.4.8 > 1.4.9
- LethalResonance 4.7.1 > 4.7.4
- Interactive Terminal API 1.1.3 > 1.1.4
- Football 1.1.8 > 1.1.10
- EnemySkinRegistry 1.4.4 > 1.4.6
- Extend Deadline 1.0.1 > 1.0.2
- TooManySuits 1.1.2 > 2.0.0
- OpenBodyCams 2.3.1 > 2.4.3
- EnemySoundFixes 1.5.9 > 1.5.10
- VileVendingMachine 1.1.1 > 1.1.2
- HarvestMoons 1.4.9 > 1.4.10
- YesFox 1.0.7 > 1.0.9
- LethalConfigh 1.4.2 > 1.4.3
- NestFix 1.0.2 > 1.1.0
- OpenLib 0.1.8 > 0.2.2
- DarmuhsTerminallStuff 3.5.10 > 3.6.0
- FacilityMeltdown 2.6.19 > 2.6.20
- Mirage 1.8.2 > 1.10.0
- Oxygen 1.6.1 > 1.6.3
- ShipColors 0.2.1 > 0.2.3
- StarlancerMoons 2.3.3 > 2.4.0
- Xen Interiors 0.3.2 > 0.3.3
- BlahajPlush 1.0.3 > 1.1.0
MoreBrutalLethalCompanyPlus v3.7.1 Release Notes
FIXES:
- TooManySuits:
- Fixed a bug where equipping a suit wouldn't get networked if other players hadn't visited all pages prior to equipping.
- Fixed a bug where the text above the rack would appear at the landing location before the ship finished landing.
- Fixed a bug where the text above the rack would stay at the landing location after taking off.
- Fixed a bug which spammed the console with NullReferenceException's.
- Wheelbarrow & Shopping Cart:
- Possibly fixed issue with global audio.
- Cruiser:
- Fixed wheel skidding sound effect and visuals playing while the Cruiser is airborne or magneted.
- Fixed Cruiser accelerating while attached to the magnet if not in park.
- Fixed an issue since v60 where Old Birds could not damage the Cruiser.
- Fixed an issue where the Cruiser would be facing the wrong way when not loading a saved position.
- Hopefully fixed Multi-Hit issues with crowbar scrap.
- Fixed Forest Keepers sight timers being unclamped.
- Fixed some interior bugs when landing on March after visiting any previous moon.
- Hopefully fixed fancy lamps spawning underneath tables.
- Fixed a certain prop in the manor blocking item grabs.
- Players who die in the ship get auto-collected.
- Fixed some factory rooms having unpaintable floors.
- Fixed water droplet rendering in the caves when standing underneath them.
- Fixed stormy weather not targeting items as of v64.
- Soccer ball:
- Fixed soccer ball being impossible to scan.
- Fixed soccer ball making you invisible to nutcrackers.
- Fixed Old Birds being immune to the Earth Leviathan.
- Spray paint cans ordered during the same round can now have different colors.
- Fixed maneater opening doors while held by the player.
- Fixed some surface lights turning off on Dine or Artifice when power goes out.
- Fixed players endlessly tracking blood if they are critically injured right before end-of-round recovers their HP.
- Enemy sound fixes:
- Fixed maneater not playing hit sounds when the death animation occurs.
- Fixed snare fleas screeching after death if they are killed right as they drop from the ceiling.
- Fixed "Hey" voice when the ship is struck by lightning.
- Culling:
- Fixed items being invisible for some clients after another client teleported in/out of the interior and dropped them.
- Fixed the apparatus and other forcibly-spawned items in interiors being invisible.
- Fixed items being invisible when dropped from a belt bag inside the interior.
- Fixed Teleporter & Inverse Teleporter spawning outside the ship when buying.
- Fixed the jetpack exploding in mid-air if you are wearing a belt bag.
NOTABLE CHANGES:
- Fully compatible with V64.
- Optimized better monitors.
- Added skins to Maneater.
- Added new V62 scrap icons in hotbar.
- Added random emote keybind > [ Y ].
- Improved ship monitor displays.
- When teleporting dead bodies they will be automatically collected.
- There is a chance that storm weather will be on Gordion moon.
- It will not strike at The Company.
- There is a small chance that some of the equipment will be loss after dying.
- Players who voted to leave on spectator screen will have badge I Voted.
- Re-enabled vain shrouds and kidnapper fox spawning.
- Increased free moon count & extra moon count.
- Reduced Hoarding Bug holding player chances.
- Balanced enemy escape config.
- Disabled modded meteor shower.
- Vanilla meteor shower still works.
- Replaced the main entrance doors with the fancy variant. [ only vanilla moons ]
- Randomly generated boulders *[ on the surface] * will be snow white on blizzard moons.
- March will experience near-constant drizzling rain. [ quicksands will not generate ]
ADDED MODS:
- LobbyImprovements
- LobbyControl Experimental
- DimmingFlashlights
- BagConfig
- WhoVoted
- Chameleon
- YesFox
- SoberShip
- KickWithoutBan
- Shovel Input Buffer
- SaveOurLoot
REMOVED MODS:
- Immersive Visor [ Deprecated ]
- AsyncLoggers Experimental [ Deprecated ]
- RecentlyPlayedWith [ Deprecated ]
- LobbyInviteOnly [ Deprecated ]
- LobbyControl
- FadingFlashlights
HARVEST MOONS CHANGES:
- Fixed a reverb trigger on Sierra.
- Removed fray's out of bounds terrain.
- Disabled Sierra's interior dust particles. [ volumetrics are still present ]
- Adjusted Sierra's inside fog.
130 GORGONZOLA MOON CHANGES:
- Added custom vfx to being underwater in the cheese pools.
- Added functional cheese pools to the outer rim of the map as a new out of bounds solution.
- Added player and vehicle damage triggers to cheese pools on Gorgonzola.
- Adjusted the cheese pools to kill you over time instead of instantly (still very fast and probably inescapable).
- Removed invisible walls thanks to new out of bounds solution.
SDM INTERIOR CHANGES:
- There is now 5 varaints for bedrooms, kitchens, 1F libraries, and servant's quarters.
- Added another 2F library variant.
- Shrunk all 1F libary rooms.
- Vanilla preset now spawns treasure rooms.
- Added new treasure room spawn (servant's quarters).
- Fixed treasure room event for bedroom.
- Fixed painting's interaction with MattyFixes.
- Fixed critical damage bug introduced by v62.
- Increased lights spawn for all presets by a lot.
- Lights now have a chance of flickering and dying.
GENERIC MOONS CHANGES:
- Fixed creatures from walking straight through the ship.
- Hydro:
- Changed secondary fire exit to be higher so it doesn't get flooded.
- Submersion:
- Improved the main entrance pit.
- Fixed floating door.
- Devastation:
- Boosted price to 1850 credits.
- Increased scrap amount.
GRAND ARMORY INTERIOR CHANGES:
- Items will stay on the Elevator.
UPDATED MODS:
- AsyncLogger 1.3.6 > 2.1.2
- TooManyEmotes 2.2.5 > 2.2.6
- GeneralImprovements 1.3.8 > 1.4.4
- LethalNetworkAPI 3.2.1 > 3.3.0
- OpenBodyCams 2.3.0 > 2.3.1
- Malfunctions 1.9.0 > 1.9.1
- CullFactory 1.3.4 > 1.3.12
- Locker 1.2.5 > 1.2.6
- HotbarPlus 1.7.5 > 1.8.0
- Lategame Upgrades 3.10.0 > 3.10.1
- LethalFixes 1.2.0 > 1.2.1
- EnemySoundFixes 1.5.8 > 1.5.9
- LethalPipeRemoval 1.7.5 > 1.7.6
- StarlancerEnemyEscape 2.4.2 > 2.5.3
- StarlancerAIFix 3.8.0 > 3.8.2
- EnemySkinKit 1.2.2 > 1.2.5
- EnemySkinRegistry 1.4.2 > 1.4.4
- EnhancedIcons 1.0.3 > 1.0.4
- WeatherRegistry 0.1.22 > 0.1.23
- JetpackFixes 1.4.3 > 1.4.5
- ButteryFixes 1.8.1 > 1.10.1
- ReservedItemSlotCore 2.0.34 > 2.0.36
- VoidLeak 1.11.2 > 1.12.1
- ColorfulEnemyVariety 1.3.1 > 1.4.1
- ScannableTools 1.1.2 > 1.1.3
- Coroner 2.1.0 > 2.2.0
- No Console Spam 1.4.0 > 1.5.0
- LethalPerformance 0.3.5 > 0.4.0
- CruiserImproved 1.4.0 > 1.4.1
- BetterVehicleControls 1.1.2 > 1.1.3
- ScannableCodes 1.0.5 > 1.0.6
- GoodItemScan 1.8.3 > 1.9.0
- Matty Fixes Experimental 1.1.17 > 1.1.21
- LethalElements 1.1.7 > 1.1.8
- Shopping Cart 1.0.0 > 1.0.1
- Wheelbarrow 1.0.1 > 1.0.2
- Custom Item Behaviour Library 1.2.3 > 1.2.4
- MoreCounterplay 1.2.3 > 1.3.1
- TooManyEmotes 1.1.0 > 1.1.2
- Biodiversity 0.1.2 > 0.1.3
- jLL 1.4.0 > 1.5.2
- YippeeTwo 1.0.0 > 1.1.1
- ScarletDevilMansion 1.3.26 > 1.3.27
- WesleysInteriors 1.3.7 > 1.3.8
- HarvestMoons 1.4.6 > 1.4.8
- Selenes Choice 2.0.1 > 2.2.0
- DungeonGenerationPlus 1.1.1 > 1.1.2
- VoxxMoons 1.1.0 > 1.1.1
- ut99 Interiors 1.2.7 > 1.2.10
- 130 Gorgonzola 0.5.1 > 0.5.2
- Mirage 1.8.1 > 1.8.2
- ImmersiveScrap 1.3.0 > 1.3.0
- WesleysInteriors 1.3.8 > 1.3.11
- Generic Moons 5.2.0 > 5.3.0
MoreBrutalLethalCompanyPlus v3.7.0 Release Notes
FIXES:
- Fixed Blast Doors being scannable while power is out. [ GoodItemScan ]
- Attempted fix for a somewhat rare NullReferenceException [ VentSpawnFix ]
- Fixed cached terminal pages issues. [ darmuhsTerminallStuff ]
- Cruiser fixes:
- Items placed into the back of a magnetized Cruiser now get auto-collected.
- Fixed items inside a magnetized Cruiser sometimes being lost in orbit.
- Cruiser no longer carries over when fired or after completing a challenge moon attempt.
- Fixed magnet rotation.
- Items placed into the back of a magnetized Cruiser now get auto-collected.
- Fixed Earth Leviathan killing players that are inside the ship.
- Fixed dead enemies kicking the soccer ball.
- Fixed some items showing unusually high or low random value on the terminal's "scan" command.
- Fixed audio echo persisting permanently if you quit to main menu while inside a mineshaft.
- Enemies won't kick the soccer ball out of the ship as it's leaving.
- Fixed Ghost Hand Malfunction. [ MalfunctioningDoors ]
- Fixed light culling issues in the vanilla mineshaft's entry tile. [ CullFactory ]
- Fixed a rare bug where spawning enemies could fail. [ FacilityMeltdown ]
- Hopefully fixed an incompatibility with Lethal Performance. [ LethalElements ]
- Fixed flipped walkie sounds. [ LETHALRESONANCE ]
- Fixed Invisible Shy Guy spawns. [ Scotophobia ]
- Fixed Shy Guy AI.
- Potential fix for unexpected errors when saving emote menu, and third person emote preferences.Potential fix for unexpected errors when saving emote menu, and third person emote preferences. [ TooManyEmotes ]
- Fixed the masked enemy being unable to enter/exit the facility on all interiors except the mineshaft. [ LethalFixes ]
- The interior disappearing in the mineshaft's entry tile when standing near the "normal" entrance position. [ CullFactory ]
- Fixed issue with emote credits not always saving for non-host clients when PersistentEmotes and PersistentEmoteCredits is enabled. [ TooManyEmotes ]
- Fixed the danger level monitors being constantly inaccurate. [ GeneralImprovements ]
- Fixed a big vanilla performance problem related to audio reverb triggers continually searching for a gameobject, resulting in a 5-10x performance boost in certain cases. [ GeneralImprovements ]
NOTABLE CHANGES:
- Updated modpack's icon.
- Removed some deprecated mods and replaced them.
- Updated modpack's description.
- Improved performance.
- Improved players animation consistency when scrolling through the hotbar.
- Increased modded moon Kast price 750 > 1000.
- Added tons of Cruiser sounds.
- Changed scan color.
- Added fade out effect.
- Increased visibility in the dark.
- Stop Signs scrap weight changed > 21 lbs.
- Jetpack item price changed - $700.
- If player is soft-locked, player can instantly quit to the main menu with Ctrl + Alt + Shift + Q.
- Edited README slightly.
- Enabled bunkbeds.
- Players can revive dead body by placing dead body on bunkbed.
- Cost > 30% of quota.
- LethalPipeRemoval is not anymore moving any furniture, only removing. FurnitureLock handles it.
- Replaced cupboard.
- Replaced bunkbed.
- Replaced light switch.
- Increased starting quota > 220.
- Increased base increase > 210. (The flat rate at which the quota increases upon success)
- Meteor & Tornados are enabled.
- Balanced ImmersiveScrap spawn chance.
- Custom suits from MoreSuits mod will compress to reduce usage of VRAM.
- Inverse teleporter will keep all items durning teleport.
- Reduced all monster plushies spawn chance.
- The game is now a little crisper and the FPS is barely touched.
- All modded enemies now can spawn on moons that wasn't specified for them with small chance.
- Replaced moan horn sound to noot.
- Improved Yippee bug sounds.
- Volume of alive players will be lowered while you are dead.
- Cruiser additions:
- When going into orbit, only scrap from cruiser will be move to ship.
- Engine & radio will be muted in orbit.
- Added light to storage area.
- Added multiple colorful animated jars of pickles scraps items.
- Added blahaj plush.
● Added new ambient creature Shisha.
Shisha SPOILER
- Shisha can spawn only on Seichi, Fray, Auralis, Celest, Junic, Gratar, Acidir, Synthesis.
- Theres a rare chance for it to drop a scrap item called Unko.
● Added new enemy Aloe.
Aloe SPOILER
- The Aloe is a neutral entity with AI similar to the Bracken's.
- They spawn inside and target players based on their HP, so the lower it is the more interested she'll be in them. Once a player is caught by an Aloe, they'll be taken away and held captive in her favorite spot, where she'll nurse them back to health.
- After or before being fully healed, you may free yourself by mashing space bar; Be careful though, as they won't let you escape that easily.
- The way you counter them is the same as the Bracken's.
- Spawn on all moons.
● Added new moon: Seichi.
- Routing Cost: 500.
- Risk Level: S.
● Added new moon: Gorgonzola.
- Routing Cost: 0.
- Risk Level: B+.
● Added new moon: Synthesis.
- Routing Cost: 300.
- Risk Level: A+.
● Added new moon: Pinnacle.
- Routing Cost: 600.
- Risk Level: S.
● Added new moon: Siabudabu.
- Routing Cost: 1300.
- Risk Level: S++.
● Added new interior: USC Vortex.
- Can be on USC Vortex.
● Added new interior: Dreary Pipeworks.
- Can be on Experimentation, Assurance, Vow, Adamance, Artifice, Gratar, Sierra, Cambrian, Gorgonzola.
● Added new interior: Gothic Monastery.
- Can be on Rend, Dine, Titan, Acidir, Asteroid-13, Junic, Fray, Temper.
● Added new interior: Guardia Fortress.
- Can be on Pinnacle, Assurance, Offense, Titan, Embrion, Asteroid-13, Gratar, Sierra.
● Added new interior: Xen.
- Can be on USC Vortex, Devastation, Kast, Triskelion, Sierra, Derelict, Hydro, Arcadia, Asteroid-13.
WESLEYS INTERIORS CHANGES:
- Grand Armory
- Changed generation, should be easier to move around and find loot spots.
USC VORTEX MOON CHANGES:
- Updated to v62
- Introduced new features: Plasma Sword sfx, new vanilla scraps, special surprise on Eclipsed weather, new lighting effects, GPU instancing, and decorative elements.
- Updated spawns: Inside enemies can now spawn outside, Eyeless dog (rare), new vanilla enemy (inside and outside).
- Made various adjustments: Elevator speed and smoothness, loading bay access, level description, spawn weights, and fog range.
- Fixed several issues: Elevator bugs, fire triggers, dropship spawning, ladder, alarm sfx, and AI node.
- Optimized file size and temporarily adjusted Plasma Sword damage.
- Fixed an issue where there were no sounds for entering the facility.
ADDED MODS:
- NoJumpDelay
- LCUltrawide Community
- QuickQuitToMenu
- FurnitureLock
- CoronerMimics
- BunkbedRevive
- ReverbTriggerFix
- JLL
- ut99 Interiors
- AsyncLoggers Experimental
- Cruiser Additions
- SkinnedRendererPatch
- ColorfulJarOfPickles
- XuMiscTools
- Seichi
- Siabudabu
- Pinnacle
- GorgonzolaEnemyVariety
- USC Vortex Interiors
- 130 Gorgonzola
- BlahajPlush
- Xen Interior
- Synthesis Moon
- NootHorn
- YippeeTwo
- LetTheDeadRest
- ShipColors
- SaveItemRotations
- ScanRecolor
- BetterLightning
- Biodiversity
REMOVED MODS:
- LCUltrawide
- JumpDelayPatch
- InsanityDisplay [ Not needed ]
- Piggys Variety Mod [ Temporarily ]
- ShyGuyPatcherPatcher [ Deprecated ]
- HornMoan [ Replaced ]
- PestilenceMoon
- LethalApertureMoon
- LethalApertureDunGen
- Rosies Moons
- Sector-0 Interior
- CozyOffice
- YippeeMod
- AsyncLoggers
- LogNeuter
- SCP1507
UPDATED MODS:
- ReservedItemSlotCore 2.0.33 > 2.0.35
- TooManyEmotesScrap 1.0.6 > 1.0.7
- TestAccountCore 1.6.0 > 1.8.2
- MeleeFixes 1.3.0 > 1.3.1
- UnityDebuggerAssistant 1.3.2 > 1.4.2
- LETHALRESONANCE 4.5.4 > 4.7.1
- LethalElements 1.1.6 > 1.1.7
- FacilityMeltdown 2.6.18 > 2.6.19
- MoreBlood 1.0.2 > 1.0.3
- TooManyEmotes 2.2.2 > 2.2.5
- ReservedWalkieSlot 2.0.5 > 2.0.6
- Hold Scan Button 1.1.1 > 1.1.2
- CullFactory 1.3.0 > 1.3.4
- ReservedUtilitySlot 1.0.5 > 1.0.6
- MalfunctioningDoors 1.11.0 > 1.2.0
- USC Vortex 1.1.5 > 1.2.1
- WesleysInteriors 1.3.4 > 1.3.7
- 13Kast 1.0.5 > 1.0.6
- ButteryFixes 1.7.2 > 1.8.1
- BuyableShotgunPlus 1.2.0 > 1.2.1
- darmuhsTerminallStuff 3.5.4 > 3.5.6
- Lethal Doors Fixed 1.1.10 > 1.1.0
- VentSpawnFix 1.2.0 > 1.2.1
- GoodItemScan 1.8.2 > 1.9.0
- HexiBetterShotgunFixed 0.3.8 > 1.0.0
- HotbarPlus 1.7.4 > 1.7.5
- ScarletDevilMansion 1.3.25 > 1.3.26
- DungeonGenerationPlus 1.0.6 > 1.1.1
- LethalFixes 1.1.9 > 1.2.0
- Selenes Choice 1.6.7 > 2.0.1
- WeatherRegistry 0.1.21 > 0.1.22
- NestFix 1.0.1 > 1.0.2
- TerrasRebalance 1.0.1 > 1.1.0
- LethalNetworkAPI 3.2.0 > 3.2.1
- Matty Fixes Experimental 1.1.16 > 1.1.17
- HarmonyXTranspilerFix 1.0.0 > 1.1.0
- ImmersiveScrap 1.2.0 > 1.3.0
- CodeRebirth 0.4.2 > 0.5.2
- Lategame Upgrades 3.9.15 > 3.10.0
- Coroner 2.0.0 > 2.1.0
- GeneralImprovements 1.3.6 > 1.3.8
- Scotophobia 1.1.3 > 1.1.5
- BetterEXP 2.3.1 > 2.4.0
- OpenBodyCams 2.2.4 > 2.3.0
- LethalPerformance 0.3.4 > 0.3.5
- VoxxMoons 1.0.1 > 1.1.0
MoreBrutalLethalCompanyPlus v3.6.2 Release Notes
FIXES:
- Fixed manifest.
- Improved compatibility of the teleporter distortion with other mods and fixed problems with dead bodies de-syncing. [ LethalElements ]
- Fixed issue with the mouse not locking to the game window while performing an emote. [ TooManyEmotes ]
- Fixed a bug where the drumroll overlaps the immediate "parade" sound when a Barber spawns. [ BarberFixes ]
- Fixed Ship Floor using the Ship Wall material. [ ShipWindows ]
- Fixed ship shutter switch sound. [ ShipWindows ]
- Fixed disabling distance culling after loading a level with it enabled would cause the far plane to reset to the configured interior far plane distance. [ CullFactory ]
- Disabled BepInEx console (again) from showing up to fix steam overlays. [ Can be enabled in BepInEx config. ]
- Brought back the patch for lag caused when the Bracken has no player target and is therefore pathing to the furthest position from the interior entrance. This would often occur when the player jumps. [ PathfindingLagFix ]
NOTABLE CHANGES:
- Removed suitsTerminal because I think it's better to have a rack so all people at once could change suits.
- Rack is back.
- Starship delivery position on some of the modded moons was changed.
- Health regeneration changes:
- Enabled health regeneration outside but it's very slow.
- Increased regeneration speed inside the ship.
- cat poster.
- Tweaked Old Bird sounds.
- Reworked Puffer sounds.
- Light flicker is not overwhelming anymore.
- Enemies Scanner Changes:
- Increased Enemies Scanner cost 185 > 200.
- Added some enemies in scan blacklist.
- Barbers will spawn in groups of 2.
- Tweaked enemies skin colors. [ Made them more realistic ]
- Added scrap from V60 to all vanilla moons and moons that have mineshaft interior.
- All vanilla scrap will be seen little bit more than modded.
- Disabled custom apparatus sound.
- Reduced Supercharger chance.
- Added a key slot.
- Added back TheGiantSpecimens.
- Removed 3 modded moons:
- Boreal.
- Destitute.
- Verdance.
- Tweaks and rebalance:
- Shovel is 8 lbs.
- Butlers have 4 HP on Multiplayer.
- Mask Hornets travel at their Multiplayer speed on Singleplayer.
- Mask Hornets and Circuit Bees cannot open doors.
- Jesters use their Singleplayer begin cranking timer for Multiplayer.
- 25-42 seconds, same as pre-v50.
- Popped Jesters now slam open any doors they come across when accelerated.
- This is purely a cosmetic change, their door opening speed is unaffected.
- Nutcrackers fire slightly faster when at 2-3 HP.
- At 2-3 HP, their first shot takes 1.3 seconds to fire and their second shot takes 1 second to fire.
- The timers for determining metal objects getting struck by lightning during Stormy weather have been adjusted to make lightning strikes more spaced out.
SDM INTERIOR CHANGES:
- Updated knight to coilhead's new v62 behaviour.
- Knight enters a brief cooldown after hitting a player.
- Fixed LOS not stopping the knight for 5+ lobbies.
COUNTRY ROAD CREATURE ENEMY CHANGES:
- Increase head scrap item value.
- Increase hit box of the monster.
- Update monster behaviors values.
- Player fear is now when creature is running to him.
- Fixed an issue where lights stay red after playing with lights (head scrap item).
- Add a new scrap item (Creature Hand).
- Fixed a desync issue with hand scrap.
ADDED MODS:
- TheGiantSpecimens
- TerrasRebalance
- VentSpawnFix
- TooManySuits
REMOVED MODS:
- suitsTerminal
- KidnapperFoxSettings
- NameplateTweaks
- FontPatcher
- BrailleFont
- Celestial Expansion
UPDATED MODS:
- StarlancerAIFix 3.6.0 > 3.8.0
- BarberFixes 1.0.0 > 1.1.0
- TooManyEmotes 2.2.0 > 2.2.2
- ColorfulEnemyVariety 1.2.0 > 1.3.1
- UnityDebuggerAssistant 1.0.3 > 1.3.1
- LethalElements 1.1.5 > 1.1.6
- CountryRoadCreature 1.0.4 > 1.0.6
- PathfindingLagFix 1.3.1 > 1.4.0
- ShipWindows 1.9.0 > 1.10.2
- CullFactory 1.2.3 > 1.3.0
- FacilityMeltdown 2.6.16 > 2.6.18
- LETHALRESONANCE 4.5.2 > 4.5.3
- ScarletDevilMansion 1.3.24 > 1.3.25
MoreBrutalLethalCompanyPlus v3.6.1 Release Notes
FIXES:
- Fixed Scrap parenting de-sync.
- Disabled BepInEx console from showing up to fix steam overlays. [ Can be enabled in BepInEx config. ]
- Fixed items being invisible in the entry tile of the new interior.
- Fixed scanning scrap thingy.
- Fixed Maneater still making noises after being killed
- Fixed cats not applying the grabbed animation when grabbed.
- Fixed fancy doors persisting between days regardless of interior type.
- Fixed maneater AI breaking when they get crushed by a spike trap as a baby.
- Cruiser sound fixes:
- Fixed the "engine stalling" sound still playing when releasing and twisting the key again.
- Fixed the engine rev sound effect playing multiple times when twisting the key too quickly.
- Fixed the engine rev sound effect continuing after the engine starts up.
- Cruiser tire audio no longer plays when the car is airborne.
- Fixed Cruiser tires still making certain noises (skidding, rolling over gravel) while attached to the magnet.
- Fixed collision sounds restarting instead of stacking.
- Cruiser alarm no longer plays while attached to the magnet (since the ship can't take damage).
- Fixed volume fade of flaming giant effects.
- Fixed several enemies not playing hit sounds when their death animation occurs:
- Brackens.
- Hoarding bugs.
- Eyeless dogs.
- Fixed baboon hawks still playing their attack sound when walking over a corpse.
- Fixed a NullReferenceException when the jetpack explodes mid-flight.\
- Fixed softlock when landing on March.
- Fixed the snare flea sometimes still playing sounds after death.
- Fixed bug where some remnant items and bodies don't spawn due to compatibility issue on modded maps.
- Fixed MoreCompany volume fixes.
- Fixed AntiSlimeCamp mod.
- Fixed Compatibility issues with some mods.
- Fixed Cruiser engine alerting dogs twice in a single tic.
- Cruiser gets muted a little earlier when heading into orbit (when the outdoor ambience ends, not after the results screen)
- Fixed pressing join by LAN crashing the server.
- Disabled ItemGrabFix because it breaks more than fixes.
- Fixed the fatal error introduced in Lethal Company v62 that caused the mod to not function correctly.
- Fix player scan searching over all GameObjects instead of just Lockers possibly causing performance issues in large levels.
NOTABLE CHANGES:
- Compatibility for V62.
- A lot of performance improvement.
- Reduced modpack size.
- Improved XP display animation.
- Improved buyable intern.
- Reduced anvil weight to 500lbs.
- Modified how cosmetics are displayed on masked entities.
- Fixed being able to throw other things while holding a brick.
- Fixed some "weapons" being weapons when they should just be normal scrap.
- Disabled new decoration in terminal to fix de-sync.
- Improved terminal.
- Added new weather: Solar Flare.
- Weather will drain players battery.
- Weather will distort players voice.
- Reduced survival bonus to 10 credits. [ If playing multiplayer then bonus will split ]
- Water now cools you down in Heatwave weather.
- Replaced monitor ' Player Health ' with ' Door Power '.
- The sandworm can now attack in interiors other than the vanilla Factory.
- Added auditory distortion when you have a heatstroke.
- Removed modded interior CompanyMines because in newest LC update we have vanilla mines added.
- Interns ignore bee nest and dead bodies.
- True Darkness mod is now compatible with Lategame Upgrades Night Vision.
- Dogs now hear the Cruiser radio when it is turned on.
- Reduced chance for Hoarding Bug and Blob to escape the facility.
- Reduced Hoarding Bugs maximum enemy count from 8 - 5.
- Disabled tornados and meteors until they are fixed.
- Added a new grabbable emote prop: Jar of dirt for the new emote.
- Added a new multi-instrumental emotes.
- Added 15 new emotes: Carameldansen, Jar of Dirt, Feel Good, Groove Destroyer, Gwen-Step, Hellfire Dance, I'm Out, Invisible Stairs, Looking Good, Mine, No Tears, Outlaw, Shimmy Wiggle, Glitchin', and Entranced.
- There is a small chance that egg will do SUPER EXPLOSION. [ boom ]
- Flashlight will start fading when battery will be less than a half.
- Players can now sometimes overcharge their equipment, but at a cost.
- Player is able to cut turret wires to deactivate them.
- Added more blood.
- Removed the ability to toggle a flashlight while spectating.
- Removed the ability to toggle night vision while spectating.
- Added the ability to toggle first person view with a key [ P ]
- Added the ability to zoom camera using the scroll wheel while in spectating.
- Added buyabled reserved slot for utilities.
- Chat will fully fade when not in use.
- Vanilla new interior [ Mineshaft ] will be on Experimentation, Assurance, Vow, Adamance, Rend, Dine, Offense, Titan, Artifice, Embrion, Gloom, Asteroid-13, Junic, Infernis
- Maneater will be on these moons too.
- Maximum sale items - 3.
- Sale chance reduced 33 > 22.
- Added new enemy CountryRoadCreature.
CountryRoadCreature SPOILER
- Country Road Creature have 4 phases:
- First, he walks around and search for player, if he sees a player, he will stop and look at him for a couple of seconds while playing with lights around. Then, he will run towards the player. He will come back to search phase if he cannot see the player anymore
- If he collides a player at any time, he will grab him and kill him.
- This creature also have an angry gauge. More angry he is, faster he is.
- His angry gauge increases when he sees a player. He also gets max angry gauge when he kills a player.
- Angry gauge never decrease.
- You can hit the creature to stun it for a few moment, but this will make his angry gauge to max. If you hit him while he is killing a player, it frees the player..
- Spawn chance 20%.
SDM INTERIOR CHANGES:
- Expanded mayor entrance tile, removed basement.
- Updated dungeon generation to prefer branch tiles that make multiple connections to encourage looping paths.
- Decreased the main path length by a bit.
- Added new treasure room spawn (bedroom).
- Added new room variant for bedroom and kitchen.
- Fixed treasure rooms not being properly locked during multiplayer.
- Fixed doll snowglobe animation.
- Updated knight to match the coilhead's new behaviour.
WESLEYS INTERIORS CHANGES:
- Grand Armory
- Fixed the elevator de-sync.
- Elevator is now smoother.
- Elevator now has navmesh (enemies can walk on it).
- Elevator is now faster.
- Added 2 new ascending tiles.
- Added an uncommon caged tile.
- Added some alt tiles for a special alt path.
- Oh deer.
- Added more doors to tiles.
- Fixed enemies walking through blocked off doors.
- Added a cold storage room.
- Fixed fake door backgrounds.
- He lurks.
- Bunch of generation changes.
- Made the toxic waste less vibrant to match the rest of the interior better.
- Tagged/retagged a lot of props for proper footstep sounds.
- Bunch of optimisations.
- Added decorative hooks.
- Added not-so decorative hooks.
- Added more variation to 'normal' walking tiles.
- Some optimisations.
- Fixed spike traps not spawning.
- The entry stinger now randomly plays when you first enter due to custom interior stingers being broken.
- Added breaker box spawn spots in cold storage.
- Toy Store
- More variation in backrooms/store tile pathing, the backrooms should connect to regular store tiles more.
- Added a bit more texture variety.
- Backrooms hallways now have special blockers.
- Made the shotgun trap string slightly thinner.
- Removed the eyeballs from the nutcrackers.
- Made the nutcrackers a bit cleaner.
- I hope you have a good reaction speed.
- Made shotgun blasts have a bit more impact visually.
- Added a new tile.
- Some optimisations.
- The entry stinger now randomly plays when you first enter due to custom interior stingers being broken.
- Also fixed the spike traps not spawning.
- Added more variation to the entry tile.
- Slightly adjusted the new entry room
STARLANCER MOONS CHANGES:
- Tweaked the navmesh on StarlancerZero to stop enemies from spawning in places that are detached from the rest of the navmesh.
- Fixed the issue where some enemies were unable to spawn on any of Auralis, Triskelion & StarlancerZero.
SIERRA MOON CHANGES:
- Fixed sun clipping.
- Lots of visual adjustments to Sierra.
- A few gameplay adjustments to Sierra.
- Added a night skybox to Sierra.
FRAY MOON CHANGES:
- Added out of bounds terrain to Fray.
- Improved eclipse skybox for Fray.
- Fray's walk is shorter.
- Adjustments to Fray's layout.
TEMPER MOON CHANGES:
- Fixed quicksand being invisible on Temper.
- Adjustments to Temper's layout.
ADDED MODS:
- AutoHookGenPatcher
- BetterSpectate
- MoreBlood
- Supercharger
- CountryRoadCreature
- FadingFlashlights
- Maneater Damage Patch
- MoreCounterplay
- Lethal Resonance Meltdown
- PizzaTowerEscapeMusic
- SuperEgg
- ReservedUtilitySlot
- HideChat
- StoreRotationConfig
- YippeeDweller
- UnityDebuggerAssistant
REMOVED MODS:
- EnhancedSpectator [ bye bye ]
- CompanyMines [ sorry ]
- SoberShip [ not needed anymore ]
- PowerSounds [ buggy ]
- LethalLoudnessMeter [ why ]
- TheGiantSpecimens [ Broken after V62 ]
- MagnetLock [ why ]
- LobbyOffensiveNames [ I don't think it's needed ]
- FullNameDisplay [ why is it in the modpack ]
- LethalInternship [ Players couldn't join friends ]
- Synthesis Moon
- DimmingFlashlights
- ghostCodes [ Broken after V62 ]
UPDATED MODS:
- Lategame Upgrades 3.9.10 > 3.9.15
- LethalNetworkAPI 3.1.0 > 3.2.0
- PathfindingLagFix 1.2.1 > 1.3.1
- ShockwaveDroneEnemy 0.6.2 > 0.6.3
- DarmuhsTerminallStuff 3.5.1 > 3.5.4
- SolidLib 1.2.1 > 1.2.2
- BetterEXP 2.2.0 > 2.3.1
- OpenBodyCams 2.2.2 > 2.2.3
- Whiteboard 1.1.2 > 1.1.4
- Synthesis Moon 1.0.7 > 1.1.0
- WesleysInteriors 1.2.17 > 1.3.4
- StarlancerMoons 2.3.1 > 2.3.3
- LobbyControl 2.4.3 > 2.4.4
- Piggys Variety Mod 1.3.11 > 1.3.14
- CompanyMines 1.0.6 > 1.0.7
- TestAccountCore 1.3.0 > 1.4.0
- LethalElements 1.0.0 > 1.1.5
- TeleportDecline 0.1.0 > 1.0.2
- LethalInternship 0.14.6 > 0.15.1
- ColorfulEnemyVariety 1.1.2 > 1.2.0
- Remnants 1.3.5 > 1.3.6
- Locker 1.2.2 > 1.2.3
- darmuhsTerminallStuff 3.5.3 > 3.5.4
- CullFactory 1.1.5 > 1.2.3
- LethalPerformance 0.3.2 > 0.3.4
- StarlancerAIFix 3.6.0 > 3.8.0
- ButteryFixes 1.6.0 > 1.7.1
- MoreCompany 1.9.4 > 1.10.1
- Custom Item Behaviour Library 1.1.0 > 1.2.3
- LobbyOffensiveNames 1.0.6
- AntiSlimeCamp 1.0.0 > 2.0.0
- ColorfulEnemyVariety 1.1.2 > 1.2.0
- Locker 1.2.2 > 1.2.5
- LethalFixes 1.1.8 > 1.1.9
- LobbyControl 2.4.3 > 2.4.4
- JetpackFixes 1.4.2 > 1.4.3
- True Darkness 1.2.0 > 1.3.0
- EnemySoundFixes 1.5.2 > 1.5.8
- CompanyMines 1.0.6 > 1.0.7
- LethalLevelLoader 1.3.8 > 1.3.10
- FairGiants 1.1.1 > 1.1.2
- Malfunctions 1.8.7 > 1.9.0
- OpenBodyCams 2.2.3 > 2.2.4
- EnemySkinRegistry 1.4.1 > 1.4.2
- BepInEx MonoMod Debug Patcher 1.0.2 > 1.1.0
- HarvestMoons 1.4.4 > 1.4.6
- SCPFoundationDungeon 4.3.3 > 4.3.4
- RevisitStingers 1.1.0 > 1.2.1
- EnemySkinKit 1.1.7 > 1.2.2
- ImmersiveScrap 1.1.2 > 1.2.0
- No Console Spam 1.3.0 > 1.4.0
- ScarletDevilMansion 1.3.23 > 1.3.24
- DungeonGenerationPlus 1.0.4 > 1.0.6
- GoodItemScan 1.8.0 > 1.8.2
- NeedyCats 1.2.1 > 1.2.2
- WeedKillerFixes 1.0.0 > 1.1.0
- Forest Giant Motionsense 1.0.2 > 1.0.3
- TooManyEmotes 2.1.26 > 2.2.0
- TooManyEmotesScrap 1.0.5 > 1.0.6
- BetaWeatherTweaksBeta 0.21.3 > 0.22.0
- TestAccountCore 1.5.0 > 1.6.0
- ShipWindows 1.8.0 > 1.9.0
MoreBrutalLethalCompanyPlus v3.6.0 Release Notes
FIXES:
- Fixed visibility issues when viewing a dead player's perspective through a body cam.
- Fixed an issue with Moons node not displaying LLL's override info.
- Fixed an issue with moon numbers not being aligned correctly.
- Fixed an issue where moon numbers were not the same length.
- Fixed LobbyCompatibility.
- Fixed items slowly clipping into the floor on lobby reload.
- Cozy lights and disco ball no longer interrupt firing sequence.
- Fixed the LCBetterSaves mod to work properly with the LethalModDataLib mod.
- Disabled several unused out-of-bounds objects on vanilla levels [ possible performance boost ].
- Fixed blast doors scannable after taking apparatus.
- Fixed re-hosting causing the scanner to break.
- Fixed visibility check coroutine never executing after death.
- Prevented an error from being printed if a Bracken stopped targeting a player that it was evading.
- Lockpicker properly fall of the door, when enemy opening door during jamming.
- Fixed flora not spawning on some custom moons.
- Fixed issue with dropship syncing (as part of the refund feature) where clients would get an extra item from their order.
- Fixed issue with refund command that would let a client get more credits than the cost of the items they originally purchased.
- Possibly fixed issue with AlwaysOnDynamic.
- Fixed minor visual bug with alwaysonatstart showing the incorrect credits amount until the terminal was used.
- Fix items dropping through the Cruiser when standing in the back.
- Fix some parts of the Cruiser like the driver seat and exhaust smoke remaining after destruction.
- Fix items being unscannable when placed in the Cruiser.
- Fixed Cruiser bouncing off unkillable enemies that it'd usually push in vanilla, like bees.
- Fixed the Vain Shrouds spawning on the ship.
- Fixed nickname display ingame to include any characters and not just letters.
- Fixed Chamical bottle's ScanNode.
GAMEPLAY CHANGES:
- Improved optimization.
- Added sell counter voice line.
- Reduced meteor spawn chance.
- Ability to open the Cruiser's doors while holding a 2-handed item.
- Ability to remove the key from the ignition while not seated.
- Added a scan node to the Cruiser to help locate it from far away. Can be configured to show turbos and health.
- Cruiser exhaust is tinted blue when it has stored turbo charges.
- A lot of new sounds added to the game.
- Menu sounds.
- Steps.
- Terminal.
- Bla bla bla
- bla blaa bla bla
- To destroy a door player needs to hit 8 - 16 times.
- Improved everything.
- Players will have 90 starting credits.
- Increased days to fulfill quota to 4.
- Temporarily disabled Tesla gate.
- Starting quota value was increased to 150.
- On the moons will spawn crates which you can break or open with the key.
- LQ handles scrap min and max values, enemy spawn amount range & scrap itself and moon information.
- CC handles enemy interior, daytime, nighttime max power count, enemy list & min and max traps.
- LLL handles interiors, moon price.
- Flat rate quota upon success increase was increased 120 > 150.
- After reaching 15000 quota base increase and curve sharpness will be ignored and quota will be increasing by 1000.
- After 120 seconds the Jester will put it's head back in it's box.
- Prevented Coil-Heads from opening doors, instead after some seconds Coil-Head will teleport.
- 50 Bonus credits will be splited to your crew if survival condition is met.
- Replaced Nutcrackers theme song with one made by NTNT2508.
- All non-scrap items will not targeted by lightning.
- New interior. [ More info in README ]
- 2 new moons. [ More info in README ]
- Regeneration in the ship will be longer.
- Players speed will not increase after seeing enemy or dead body.
- Dark in facilities now is more darker.
- Vanilla scrap will spawn little more than modded.
- Improved XP display animation.
- Removed Roaming locusts.
- Added Whiteboard to the store.
- You can write on it.
- Costs 150 credits.
- doing some tactics to beat bracken... damn.
- Removed suits rack from the ship.
- Instead you can choose suits in the terminal by typing 'suits'.
- In the terminal you can buy interns for 800 credits.
- They will be delivered to you like regular items with the dropship.
- They almost always follow you.
- They are fragile.
- Can carry only one object at a time.
- They do not return to the ship.
- Improved terminal.
- Added more information.
- Added decorations.
- Dynamically raise and lower the rarity of possible Interiors based on how many times it's already been seen.
- Added new moon: Spectralis.
- Routing Cost: 290.
- Risk Level: A+.
- Added new terminal command which increases the days before the deadline of current quota for some Company Credits.
- 'extend deadline help' - will display the relevant information about extending deadline of current quota.
- 'extend deadline' - will display an interactive terminal application where you pick how many days to extend on current quota and how much it will cost.
- Extend Deadline price is 555 credits.
- 15 Credits additional cost added to the Extend Deadline command per every quota completed.
- Disabled Dust Coulds weather.
- Added new weather: Heatwave.
- Heat Exhaustion: Extended exposure decreases your stamina and slows its regeneration.
- Visual Distortion: Experience realistic heat haze effects that blur your vision.
- Added Shopping Cart as a scrap on the moons.
- Players can carry a scrap items on it to spare your inventory slots.
- Scrap value 45 > 85.
- Maximum amount of scrap that can be on the Shopping Cart - 6.
- Added Wheelbarrow to the shop.
- You can carry items on it to spare your inventory slots.
- Costs 430 credits.
- Maximum amount of items allowed 5.
- Added Peeper item to the shop.
- Can be used to stop Coil-Head entities from moving when placed on the ground.
- Costs 500 credits.
- Added new enemy Poltergeist.
Poltergeist SPOILER
- Poltergeist will steal scrap from the ground and will run away from player with it.
- Spawn chance 35.
- Added new enemy SCP 1507.
SCP 1507 SPOILER
- SCP 1507 Alpha - The flamingo with the glasses is the alpha flamingo. He will walk around the facility and when looked at will stop moving. - When moving, he will spawn flamingo instances SCP 1507 which will be unmoving.
- Those instances are passive and won't attack the player just yet.
- When the alpha is angry after a player, all the flamingo + the alpha will start chasing that player.
- Once the alpha is dead, they will become on rampage and always attack the nearest player.
- What makes them angry?
- Hitting a SCP 1507 instances ( + 5 anger)
- Hitting the Alpha ( +20 anger )
- Looking at them to much ( +2 anger )
- Using the AirHorn next to them ( +1 anger )
- Having a shotgun while looking at them ( +9 anger
- Having a knife while looking at them ( +5 anger )
- Having a shovel while looking at them ( +5 anger )
- What calms them?
- Dancing next to them ( -1 anger )
- Using the ClownHorn next to them ( -1 anger )
- At 10 anger points, the herd will be angry at you.
USC VORTEX MOON CHANGES:
- Fixed a recurring bug with custom scrap only appearing for host.
- Fixed dropship items dropping higher than they are supposed to.
- Fixed space being visible from the elevator shaft.
- Reduced chance of Forest Giants and Tulip Snakes.
- Reduced file size significantly.
- Potentially fixed an issue with ladder triggers being visible in the green room
- Slightly cleaned up the Navmesh, more improvements coming soon.
- Updated some lore on terminal to be in-line with xXenocage's universe and avoid copyright infringement.
ARCADIA MOON CHANGES:
- Fixed NavMesh issues.
- Changed fog on the level, now it will be thick only during Dust Clouds weather.
- Reduced number of baboons.
- Increased volume of sand footstep sounds.
SYNTHESIS MOON CHANGES:
- Destructable trees.
- Cruiser, delivry on a new place.
- New entrance building interior.
- Apparatus system for elevator.
- Apparatus spawns in some random positions.
- Entrance building now has big door with levers.
- Delivery ship is now a bit different.
- Some AI node position changes.
- Bigger Story Log collider.
- Clay Surgeon added to this moon spawn list.
- Masked Player Enemies now can open big door inside entrance building.
- Some item spawns chances are changed.
SDM INTERIOR CHANGES:
- Maid's knife now deals critical damage, then kills
- Falling into the pit/void will deal critical damage, then teleport you to the farthest AI node. Kills the second time.
- Added jukebox with Touhou beats to Servant's Quarter rooms.
- Killing the maid will spawn a revenant ghost after you.
- Added new treasure rooms (only spawns in kitchen and 1f library tiles).
- Added ink/blood stains throughout the mansion floor.
- Fixed doll snowglobe animations.
- Portraits stare at you when you aren't looking.
ADDED MODS:
- AdditionalNetworking
- DungeonGenerationPlus [ API ]
- DoorBreach
- VoxxMoons
- PowerSounds
- Whiteboard
- LethalInternship
- EpicNutcracker
- LCBetterSavesFix
- DynamicInteriorVariety
- True Darkness
- ProtectConductiveItems
- SurvivalBonus
- Haunted
- Spectralis
- FullNameDisplay
- Extend Deadline
- LethalElements
- Shopping Cart
- JesterTimeout
- Wheelbarrow
- Peeper
- Custom Item Behaviour Library
- SoberShip
- SCP1507
- True Team Company
- ChocoQuota
- CompanyMines
- JetpackWarning
- suitsTerminal
- Spectralis [ M ]
- Aperture [ M ]
REMOVED MODS:
- AdditionalNetworking Experimental [ Deprecated ]
- Arcadia [ Replaced with VoxxMoons ] [ M ]
- Derelict [ Replaced with VoxxMoons ] [ M ]
- FrostySuits
- TooManySuits
- LootableMusicTapes
- Batteries
- Terbium [ no no no ]
- UnlockOnStart [ Broken ]
UPDATED MODS:
- Synthesis Moon 1.0.5 > 1.0.7
- OpenBodyCams 2.2.1 > 2.2.2
- TerminalFormatter 0.2.19 > 0.2.23
- ScarletDevilMansion 1.3.21 > 1.3.23
- EnemySkinRegistry 1.3.8 > 1.4.1
- ShipWindows 1.5.3 > 1.8.0
- USC Vortex 1.1.2 > 1.1.5
- TestAccountCore 1.2.1 > 1.3.0
- Piggys Variety Mod 1.3.6 > 1.3.11
- WeatherRegistry 0.1.20 > 0.1.21
- ButteryFixes 1.5.7 > 1.6.0
- MrovLib 0.2.2 > 0.2.4
- GoodItemScan 1.4.6 > 1.8.0
- OpenLib 0.1.6 > 0.1.8
- TooManyEmotes 2.1.25 > 2.1.26
- LethalNetworkAPI 3.1.0 > 3.1.1
- PathfindingLagFix 1.2.1 > 1.2.2
- DoomEternalSuperShotgunSounds ALT 1.0.0 > 1.0.1
- Lategame Upgrades 3.9.4 > 3.9.10
- 31Arcadia 1.3.0 > 1.3.1
- ReservedItemSlotCore 2.0.32 > 2.0.33
- ScannableTools 1.1.0 > 1.1.2
- TwoRadarMaps 1.4.1 > 1.4.2
- VoidLeak 1.11.1 > 1.11.2
- LethalPerformance 0.1.2 > 0.3.2
- ColorfulEnemyVariety 1.1.1 > 1.1.2
- TestAccountFixes 1.3.4 > 1.3.5
- EnhancedLockpicker 1.1.4 > 1.1.6
- CodeRebirth 0.3.0 > 0.4.2
- darmuhsTerminalStuff 3.3.7 > 3.5.1
- MalfunctioningDoors 1.9.0 > 1.11.0
- BetterEXP 2.2.0 > 2.2.1
- Remnants 1.3.4 > 1.3.5
MoreBrutalLethalCompanyPlus v3.5.1 Release Notes
FIXES:
- Fixed players rotation not being immediately synced when clients join a lobby.
- Fixed the ship light and monitor power status not being synced when a client joins.
- Hopefully fixed the danger level monitor showing LETHAL after taking off from a moon.
- Fixed scanner breaking.
- Fixed SCP 914 and SCP interior apparatus room elevator ignoring items.
- Fixed the new PlayerHealth and PlayerHealthExact monitors not syncing player names until later.
- Moved all the interiors from LQ to LLL.
GAMEPLAY CHANGES:
- Reduced tornado strength.
- Added Yeet SFX for tornado.
- Increased sell counter item limit to 100.
- Added player health monitor in the ship.
- Improved terminal Braille logo.
- Decreased enemy spawning.
- Increased loot amount.
HARVEST MOONS CHANGES:
- Added heat haze effect to Sierra.
- Adjusted second temper bridge strength.
- Updated Fray's story log area.
- Fixed render distance being low on Sierra and Cambrian via dynamic culling script from sf Desat.
- Removed viewextension requirement.
- Fixed water shader on Cambrian being messed up.
- Adjusted hazard spawns on Cambrian.
- Made Cambrian's walk shorter.
- Added more rebar to Cambrian.
DERELICT MOON CHANGES:
- Reduced mod size.
- Fixed a possible desync with fallen debris positions.
- Initial support for WeatherTweaks progressing weather and Toxic Fog.
- Local sun is now a binary star.
- Fixed incorrect normals on some of the meshes.
- Normalized volume of several SFX files.
ARCADIA MOON CHANGES:
- Reduced mod size.
- Destructable trees.
- Sand footstep sounds.
- New main facility entrance.
- Added a small chance of Old Birds spawning randomly.
UPDATED MODS:
- EnemySkinKit 1.1.6 > 1.1.7
- GeneralImprovements 1.3.4 > 1.3.6
- LethalNetworkAPI 3.0.3 > 3.1.0
- GoodItemScan 1.4.1 > 1.4.6
- SCPFoundationDungeon 4.3.2 > 4.3.3
- OpenLib 0.1.5 > 0.1.6
- HarvestMoons 1.4.2 > 1.4.4*
- CustomStoryLogs 1.4.4 > 1.4.5
- 184Derelict 1.0.1 > 1.1.0
- LethalLevelLoader 1.3.6 > 1.3.8
- 31Arcadia 1.2.2 > 1.3.0
- CodeRebirth 0.2.6 > 0.3.0
- SolidLib 1.2.0 > 1.2.1
- Piggys_Variety_Mod 1.3.5 > 1.3.6
- VoidLeak 1.10.0 > 1.11.1
- Mimics 2.6.3 > 2.6.4
- ColorfulEnemyVariety 1.0.2 > 1.1.1
MoreBrutalLethalCompanyPlus v3.5.0 Release Notes
FIXES:
- Potentially fixed bug where you could throw anything whilst having a brick in inventory.
- Fixed animation for some scrap. [Ex. snowball]
- Fixed Mirage not being able to parse .wav files correctly.
- Scan nodes should now be correctly hidden when emoting in third person. Previously they would appear, but in the wrong position, and it looked like a mess.
- Swapping between third and first person while already performing an emote will now correctly hide/show any cosmetics from MoreCompany.
- Fixed the issue with combined weather effects not applying correctly.
- Fixed an issue with the game crashing on lobby reloads.
- Host & Client fix steering wheel position not synchronizing between players.
- Client fix weedkiller being able to shrink the Cruiser's bounding box.
- Fixed the magnet almost always attaching the Cruiser fully nose-down.
- Fixed issue preventing the lean feature from working on newly purchased Cruisers as client.
- Fixed geiger counter having no battery.
- Fixed performance issues when loading a lot of items.
- Fixed some of the cosmetics having collision.
- Fixed scan node for Memory Dump and Particle Waste Barrels.
- Fixed "[Near activity detected!]" not working with "masked" for clients.
- Additional fixes for end-of-round screen:
- Fixed apparatus not actually being tracked in previous patch.
- Butlers now add their knife's value to the scrap total even if they aren't killed.
- Fixed letter grade calculation.
- Teleported bodies now get automatically collected.
- Randomly spawning boulders now match the aesthetic of snow planets better.
- Player bodies are now coated in blood when they die to butlers or spike traps.
- Kidnapper Fox won't kill players inside the ship unless it has been damaged/stunned.
- Fixed items still being activated after being dropped by hoarding bug.
- Fixed Artifice fire exit facing the wrong way.
- Fixed crashing upon being fired whenever a default suit was equipped.
- ScanOnShip will now display items inside the Cruiser.
- Host&Client Fix radio desync between players.
- Host Fix items left floating where the Cruiser was when reloading a save. All items will now be moved into the ship instead of just some.
- Fixed destroyed Cruiser still showing health meters when sprayed with weed killer.
- Fixed items still being activated after being dropped by hoarding bug.
- Fixed Ship Shutters lever texture.
- Sync'd some issues with particles when near a tornado.
- Fixed tornado math pulling you when you're further away.
- Fixed Tesla Gate and Tesla Gate light.
- Fixed Locker.
PERFORMANCE:
- Removed the usage of System.Reflection methods from everything after transpilers run during startup. This may result in a slight performance boost in some areas.
- Cleared configs.
- Improved performance when scanning.
GAMEPLAY CHANGES:
- Removed explosions from brick scrap.
- Added new Door Breach sound.
- Added new dungeon specific ambience music.
- Quality pass on ambience sounds.
- Disabled Watcher & Walker until Diversity mod will be fixed.
- Added new discord rich presence moon icons.
- Player will be able to see apparatus value on scanner instead of "???".
- CutieFly (Butterfly) was removed.
- Added Epic Axe Scrap on all moons.
- Increased maximum players in lobby 8 > 12.
- Reduced Snow globe spawn chance.
- Reduced hotbar scroll delay.
- Shotgun has a new sound.
- To auto fill oxygen in the ship, doors need to be closed.
- Changed colors in menu
- New terminal ASCII art.
- New terminal colors.
- Fray, Eve-M and Verdance have been added to the Green planets list. On these planets will not be consumed oxygen.
- Increased scrap amount on free moons.
- A ghost hand might push you away from a door and deal damage by doing so. You can just open them and walk through, but be careful when they are closed
- Butler bees, Eyeless dogs and Coil-Head can also mimic players voices.
- Reduced Lockers enemy volume.
- Improved tornado looks.
- Reduced speed of tornado.
- Autopilot vote is quicker.
- Windy tornado can now throw the player.
- Blood tornado either heals or damages you now randomly.
- Water tornado now drowns player.
- Made tornados much faster and properly move around.
- Balanced and made tornados weaker overall.
- Tornado weather now decreases total outside power level by 3 and inside by 3.
- Meteor shower weather now decreases total outside power level by 3 and inside by 3.
- Electric tornado gives a bigger speed boost.
- Fire tornado would get weaker when you're on 20 or lower hp.
- On some of the weather moons there will be not only scrap value multiplied but even scrap amount multiplied.
- You can see 5 free moons, 5 paid moons and 1 extra moon.
- New moons will appear on the list only on new quota.
- Players can scan the terminal code for turrets, landmines and big doors.
- Reverted Artifice to a snowy map.
- Added a lot of new moons and removed some other moons. [ More info in README ]
- Added back some interiors.
- Reworked interiors on moons. [ More info in README ]
- Nutcracker can kill other enemies.
- Replaced Dropship with Spacex's Starship.
- Removed background sounds when players are talking. [ If that doesn't work correctly for you, you can edit config DissonanceVoiceSettings ]
- Vehicle Controls:
- Gear will automatically switch between drive & reverse when pressing the forward/backwards buttons.
- Gear will automatically switch to drive/reverse from parked.
- Gear will automatically switch to parked when the key is taken from the ignition.
- Terminal Upgrades:
- Player will keep upgrades after quota failure.
- Removed Advanced Portable Teleporter.
- Removed Aluminium Coils upgrade.
- Increased Back Muscles upgrade cost 455 > 500.
- Reduced Beekeeper upgrade cost 500 > 450.
- Removed Better Scanner upgrade.
- Removed Charging Booster upgrade.
- Added Clay Glasses upgrade which costs 200.
- Removed Climbing Gloves upgrade.
- Removed Diving Kit upgrade.
- Decreased Drop Pod Thruster upgrade cost 330 > 250.
- Increased Efficient Engines upgrade cost 500 > 1000.
- Added Fast Encryption upgrade which costs 150.
- Added Fluffy Seats upgrade which costs 150.
- Removed Ignition Coil upgrade.
- Removed Lethal Deals upgrade.
- Decreased Lighting Rod cost 650 > 350.
- Added Peeper item which costs 150.
- Removed Portable Teleporter.
- Reduced Scavanger Instincts cost 900 > 800.
- Removed Scrap Insurance command.
- Removed Shutter Batteries.
- Decreased Sigurd Access upgrade cost 700 > 600.
- Added Stimpack upgrade which costs 600.
- Added Supercharged Pistons upgrade which costs 250.
- Added Turbo Tank upgrade which costs 200.
- Added Vehicle Plating upgrade which costs 150.
- Added Weed Genetic Manipulation upgrade which costs 50.
- Added new enemy Siren Head.
Siren Head SPOILER
- AI of the Siren Head is random. It can be as a tree or it can just walk normally.
- Siren Head spawn on forest moons.
- Wewuwewuwewu.
- Added new enemy Blind Pup.
Blind Pup SPOILER
- Randomly wanders the facility.
- Can be outside and inside.
- A pup.
- Added new enemy Shockwave Drone.
Shockwave Drone SPOILER
- Randomly wanders the facility.
- Scrap drops from drone when killed.
- The drone cannot see players it will randomly roam and send out a attack randomly every 15 to 60 seconds that damages players in an area around the drone.
WESLEYS INTERIORS CHANGES:
- Spike traps & Landmines are back.
ADDED MODS:
- LogNeuter
- StarshipDeliveryMod
- Matty Fixes Experimental
- QuickerVote
- GoodItemScan
- ScannableCodes
- DoomEternalSuperShotgunSounds ALT
- BetterVehicleControls
- DissonanceVoiceSettings
- SirenHead
- ShockwaveDroneEnemy
- Selenes Choice
- OpenLib
- SolidLib
- HexiBetterShotgunFixed
- LethalStats
- NuclearLib
- BetterRealisticSuits
- InsanityDisplay
- BrailleFont
- FontPatcher
ADDED MODDED MOONS/INTERIORS:
- SCPFoundationDungeon [ I ]
- StarlancerWarehouse [ I ]
- CozyOffice [ I ]
- Rosies Moons [ M ]
- Generic Moons [ M ]
- HarvestMoons [ M ]
- Celestial Expansion [ M ]
- USC Vortex [ I ]
- Synthesis Moon [ M ]
- Harloth [ M ]
- 13Kast [ M ]
- 31Arcadia [ M ]
- 184Derelict [ M ]
- ArtificeBlizzard [ M ]
REMOVED MODDED MOONS/INTERIORS:
- unreal interiors
- Gordion Sector-0 [ Replaced with moons pack Rosies Moons ]
- Affliction-59 [ Replaced with moons pack Rosies Moons ]
- Oldred
- Sanguine
- Desolation
- Echelon
- Summit-290 [ Replaced with moons pack Rosies Moons ]
- Gloom
- Ganimedes
- Tranquillity
- LC Office [ I ]
- Xen Interior [ I ]
- Atlas Abyss
- Aquatis
REMOVED MODS:
- NavMeshInCompany [ not needed anymore. ]
- ProblematicPilotry [ due to bugs on modded moons. ]
- CozyImprovements [ eats fps. ]
- AbandonedCompanyAssets [ due to no support for v56. ]
- VanillaContentExpansion [ due to some bugged scrap. ]
- MajorityVote [ Replaced with QuickerVote ]
- NiceChat [ Replaced with DarmuhsTerminallStuff ]
- TerminalConflictFix [ Replaced with DarmuhsTerminallStuff ]
- Matty Fixes [ Replaced with Matty Fixes Experimental ]
- Diversity [ Broken, needs to be updated ]
- LethalSnap [ Broken ]
- OuijaBoard [ Buggy man ]
- CudisRealisticSuits
- suitsTerminal
- InsanityDisplay Indev [ Buggy ]
- AmbientPackMusic
- NoHud
- DisplayHiddenRoutesAfterTraveling
- BuffedPresents
- GraphicsAPI
- LCCutscene
- QuickSandColor
UPDATED MODS:
- WeatherRegistry 0.1.17 > 0.1.20
- JetpackFixes 1.4.1 > 1.4.2
- TooManyEmotes 2.1.22 > 2.1.25
- EnemySkinRegistry 1.3.7 > 1.3.8
- BetaWeatherTweaksBeta 0.20.8 > 0.21.3
- CruiserImproved 1.1.1 > 1.2.2
- EnemySkinKit 1.1.5 > 1.1.6
- TestAccountCore 1.1.0 > 1.2.1
- LETHALRESONANCE 4.4.0 > 4.5.2
- FacilityMeltdown 2.6.13 > 2.6.16
- GeneralImprovements 1.3.0 > 1.3.4
- TestAccountFixes 1.3.2 > 1.3.4
- FrostySuits 1.1.14 > 2.0.0
- VoidLeak 1.8.0 > 1.10.0
- ButteryFixes 1.5.4 > 1.5.7
- LethalNetworkAPI 2.2.0 > 3.0.1
- LethalPerformance 0.0.11 > 0.1.2
- MalfunctioningDoors 1.6.0 > 1.9.0
- Piggys_Variety_Mod 1.2.1 > 1.3.5
- MrovLib 0.2.1 > 0.2.2
- ImmersiveScrap 1.1.1 > 1.1.2
- WesleysInteriors 1.2.16 > 1.2.17
- LethalNetworkAPI 3.0.1 > 3.0.2
- NuclearLib 1.0.4 > 1.0.6
- LethalToolbox 1.0.2 > 1.0.4
- darmuhsTerminalStuff 3.2.5 > 3.3.6
- LethalLevelLoader 1.2.4 > 1.3.6
- LoadstoneNightly 0.1.13 > 0.1.14
- MagnetLock 1.1.0 > 1.1.1
- suitsTerminal 1.3.0 > 1.4.1
- ReservedItemSlotCore 2.0.31 > 2.0.32
- SuitSaver 1.2.0 > 1.2.1
- BetterEXP 2.1.0 > 2.2.0
- ShipWindows 1.5.2 > 1.5.3
- CodeRebirth 0.2.2 > 0.2.5
- EnumUtils 1.0.3 > 1.0.5
- LethalFixes 1.1.7 > 1.1.8
MoreBrutalLethalCompanyPlus v3.4.1 Release Notes
FIXES:
- Fixed manifest.
- Fixed error when landing.
GAMEPLAY CHANGES:
- Added mimic enemy support to Tranquillity interior.
- Disabled custom terminal colors. [need to work on it]
ADDED MODS:
- BarberFixes
REMOVED MODDED MOONS:
- Secret Labs
REMOVED MODS:
- BetterMonitor
- Selenes Choice
UPDATED MODS:
- unreal Interiors 1.2.1 > 1.3.0
- Mimics 2.6.2 > 2.6.3
- EnemySkinRegistry 1.3.4 > 1.3.6
MoreBrutalLethalCompanyPlus v3.4.0 Release Notes
FIXES:
- Fixed AudioReverbTrigger on moon Sanguine, Echelon & Argent.
- Removed a bunch of fixes that are fixed in v56.
- Fixed the hotbar breaking when grabbing an object from the shelves of the Company Cruiser whilst having an item in the currently selected slot.
- Fixed indoor enemies being unable to spawn in groups.
- Fixed the terminal scan command not using the scrapValueMultiplier for the approximate calculation.
- Added slight workaround to fix player pitches in 4 player lobbies.
- Fixed default player volume being quieter than usual.
- Fixed certain cases where hit effects (shovel bounce, knife blood spray) would play even if your swing actually misses.
- Fixed the Company Cruiser's animation to play properly.
- Fixed the Doppler effect distorting the audio of your local jetpack.
- Some fixes for Kidnapper Fox.
- Removed config folder from CustomLogoForMBLCP
- Fixed jester being stunnable by just hitting him over and over.
- Fixed Old Birds' AI breaking when getting hit by the Cruiser.
- If you purchase the Cruiser and rehost it will be reloaded into the dropship.
- Fixed hum from breaker box when power is turned off by scripted events.
- Fixed dying giants crushing players inside the ship when they fall over.
- Fixed eyeless dogs getting stuck attacking permanently after hearing too many sounds in one spot.
- Fixed an issue with Store node not separating upgrades into groups correctly.
- Fixed being unable to ride truck during tornado.
- Fixed a lot of bugs by using proper null checks. No more disappearing light switch.
- Fixed items auto-collecting for clients at the start of each round.
- Fixed flashlights turning each other off if you have multiple in your inventory.
- Fixed laser pointers shining through walls when pocketed.
- Fixed a bug that may occur if playing an emote from a prop object and you swap item slots.
- Fully fixed the bug with MoreCompany were players without cosmetics would sometimes appear to wear the host's cosmetics.
- Fixed keys still adding to the value counter on the HUD when they aren't marked as scrap.
- Fixed the welcome mat price being inconsistent between $40 and $50.
- End-of-round scrap display now shows the correct numbers.
- The "Ship" scan node now moves with the ship (while landing, or taking off).
- Fixed flashlight beams not showing up when other players were using them.
- Fixed extension ladders not always beeping before they close.
- Weed killer is now inspectable.
- Tried to fix some bugs with fog on Experimentation when using the jetpack.
- Tulip snakes now play hit sound when killed.
- Fixed kidnapper fox drooling after being killed.
- Fixed old bird blowtorch particles not working after the first kill.
- Fixed the current vehicle passenger being set to null on the local client.
- Fixed the vehicle steering wheel visually desyncing from the actual steering angle.
- Fixed getting stuck in the vehicle drivers seat when getting in at the same time as someone else.
- WeedKiller Fixes:
- Fixed spray collision so it can detect vain shrouds that grow inside walls, terrain, under the ship, etc.
- Fixed the broken cooldown for adding HP/turbo to the Cruiser, which caused most of your sprays to be wasted. You should consistently get results each spray now.
- Fixed a Cruiser softlock where weed killer improperly detected certain colliders on the truck as weeds, shrinking them and causing it to get stuck inside the ship when you turn on the magnet.
- Fixed ShoulderSkeleton Cosmetic.
- Miscellaneous fixes to each moon:
- Dine: The pit outside of fire exit kills you instead of getting you stuck at the bottom forever.
- Experimentation, Offense, Adamance, Embrion, Titan: Fixed factory ambience not emitting from the main building.
- Player corpse fixes:
- Now wear accessories (for bee & bunny suit, badges, stickers).
- Fixed helmet using an old texture.
- Fixed legs wearing the wrong suit when you get snipped.
- All forms of explosive deaths now cause your corpse to appear burnt.
- Destroying the cruiser no longer "melts" your corpse, just burns your suit.
GAMEPLAY CHANGES:
- Reduced RAM usage.
- Improved optimization.
- Modpack is loading faster.
- Updated scrap list.
- Disabled pre game lever pull as a client.
- Added Shotgun and Shotgun shells to the shop.
- Shotgun price - 650.
- Shotgun shell price - 20.
- Enabled terminal commands 'Door', 'Lights', 'Previous'.
- Ship landing is much smoother and quicker.
- Reduced percentage of fine for each dead player 10 > 5.
- Improved revisit stinger support for modded interiors.
- Increased range for tornado effects.
- Reduced EladsHUD size.
- Disabled magnet in orbit.
- Added a slight optimization to tag caching.
- Optimizated StarlancerMusic file size and load time for each song.
- Minimised stutter when starting the meltdown sequence.
- Health regenerates longer in the ship
- Improved Cruiser:
- Ability to lean to look back around the side of the truck and through the small window by turning the camera around.
- Increased seat height for better visibility over the Cruiser's hood.
- Slight invulnerability for the Cruiser after taking damage to reduce the damage taken by rolling or multi-impacts at low speed.
- Short invulnerability for the Cruiser when critically damaged (engine on fire) allowing players to react and escape before the Cruiser explodes.
- Prevent knockback from Old Bird missiles knocking players out of the seat.
- Ability to push destroyed Cruisers.
- Prevent the Cruiser from sliding sideways down slopes (ie, when dropped off the magnet on Artifice).
- Prevent the Cruiser damage sound being detected by dogs if the engine is off, preventing them from repeatedly attacking Cruisers due to the sound they cause.
- Prevent anyone in the lobby other than the driver pressing the eject button on Cruisers. Disabled in the config by default.
- Entities pathfind around stationary Cruisers with no one seated, instead of walking straight through and causing damage.
- Blocked some more log messages from the game.
- Added planets mapping to new moons.
- Reduced crosshair size.
- Causes of death:
- Added new causes of death.
- Added a cause of death specifically for dying of falling in pits in the facility.
- Split up causes of death for coworkers murdering with different weapons into different types (for example, Stop Signs vs Knives).
- Added View Distance setting to the pause menu.
- And more changes that I forgot(
MOON/INTERIOR CHANGES:
- Changed Risk Level for some moons.
- Changed modded moons cost.
- Removed 7 moons. [Junic, Gratar, Siabudabu, Secret Labs, EchoReach, EGypt, Argent]
- Removed 5 interiors. [Bunker, Dantors Mental Hospital, LiminalPools, SCPFoundation, CozyOffice]
- Added 5 new moons. [Tranquillity, Desolation, Summit, Oldred, Pestilence]
- Added 4 interiors. [Black Mesa, Rrajigar Mines, Chizra Temple, Skaarj Outpost]
ENEMY CHANGES:
- Adjusted enemy spawn chance curves.
- Indoor enemy changes:
- Football:
- Power level increased 2 > 3.
- Locker:
- Power level increased 1 > 2.
- SCP-966:
- HP decreased 14 > 12.
- Shrimp:
- Power level increased 1 > 2.
- Enemy can be killed.
- 17 Enemy HP.
- Football:
- Outdoor enemy changes:
- Redwood Giant:
- Power level increased 2 > 3.
- Driftwood Giant:
- Power level increased 2 > 3.
- Enemy HP increased 10 > 100.
- Kidnapper Fox:
- Player wouldn't drop all items when Kidnapper Fox grabs player.
- Kidnapper Fox won't insta-kill player when player are taken to their nest.
- Redwood Giant:
COSMETIC CHANGES:
- Removed Spooky Dookies Glowsuits.
- Removed SpiderManSuitV2.
- Removed RustHazmatSuit.
- Removed Some Suits.
- Removed AmongUsSuits.
- Removed MedicSuit.
- Removed TrophySuit.
- Added MemoryLeak Tank.
- Added Battery Pack.
- Added Tool Kit.
- Added Pickaxe.
- Added Headlamp.
- Added CoroutineGarbage Tank.
- Added Hardhat.
- Added Keychain.
- Fixed Food Can model being see through when viewed from the bottom.
- Improved Bottle model slightly.
- Improved Bottle position slightly.
- Improved Camera position slightly.
- Improved Belt model slightly.
- Renamed Food Can to Can of Food.
GRAND ARMORY INTERIOR CHANGES:
- Added some extra props.
- Added some extra variation to square catwalk tiles.
- The apparatus pull event is slightly more dangerous.
- Enemies can no longer walk through certain walls.
TOY STORE INTERIOR CHANGES:
- The floors should no longer clip through each other.
- Added some new tiles for some variety.
- Updated some old tiles for some variety.
- Added a small tile to the storage section which should add a lot more connectivity and variety in paths.
- Red carpets are no longer shiny.
- Improved performance a bit.
- Slightly increased the default dungeon size to account for the new small tile.
- Solved some navmesh issues in toy store.
- There can now only be 2 to 8 shotgun traps.
- Currently Shrimp is not working properly.
- The explosion effect has improved.
- The apparatus will now wake up old birds.
- Added extra doors inside the store part of the interior.
- Added the disconnect sound to the apparatus.
- Enemies can no longer walk through certain walls.
- Loot in chests should no longer be able to spawn underneath the chests.
OFFICE INTERIOR BUGFIXES:
- Fixed a problem where the screen would shake very quickly when the lift was moving.
- Fixed issue where other players would sometimes become invisible when entering a lift.
- Fixed issue where other players would briefly disappear and then return when entering a lift.
- Fixed where dropping an item into a lift would cause it to get stuck in the middle of the lift.
ADDED MODS:
- ColorfulEnemyVariety
- CompanyCruiserFix
- BarberFixes
- InsanityDisplay In Dev
- No Console Spam
- BuyableShotgunPlus
- CruiserImproved
- MagnetLock
- WeedKillerFixes
- SpikeTrapFixes
- KidnapperFoxSettings
- HarmonyXTranspilerFix
- LethalPerformance
- MoonUnlockUnhide
- DetourContext Dispose Fix
ADDED MODDED MOONS/INTERIORS:
- Oldred [ M ]
- Xen Interior [ I ]
- Tranquillity [ M ]
- Unreal Interiors [ I ]
- Summit [ M ]
- Desolation [ M ]
- PestilenceMoon [ M ]
REMOVED MODDED MOONS/INTERIORS:
- Junic [ M ]
- Gratar [ M ]
- MoreInteriors [ I ] [ Deprecated ]
- Siabudabu [ M ]
- Secret Labs [ M ]
- Dantors Mental Hospital [ I ]
- EchoReach [ M ]
- LiminalPools [ I ]
- EGypt [ M ]
- SCPFoundationDungeon [ I ]
- CozyOffice [ I ]
- Argent [ M ]
REMOVED MODDED ENEMIES:
- RollingGiant
- Mantle
REMOVED MODS:
- BetterSprayPaint
- DoorBreach
- ColorfulEnemyVarietyWIP [ Deprecated ]
- BetterMonitor
- JustLandAlready
- InsanityDisplay
- ShipLootPlus
- SmartItemSaving
- MaskTheDead
- UnlockableDefaults
- LethalStats
- SnatchinBracken
- Selenes Choice
- LogNeuter
UPDATED MODS:
- TooManyEmotes 1.5.2 > 2.1.22
- Gordion_Sect0 2.2.1 > 2.2.2
- EnemySkinKit 1.0.7 > 1.1.5
- GeneralImprovements 1.2.8 > 1.3.0
- LethalLib 0.16.0 > 0.16.1
- MissileTurrets 1.3.4 > 1.3.5
- SCPFoundationDungeon 4.3.0 > 4.3.2
- Groan_Tube_Scrap 1.0.1 > 1.0.2
- Malfunctions 1.8.5 > 1.8.7
- RevisitStingers 1.0.2 > 1.1.0
- LooseJesterSpring 1.0.3 > 1.0.4
- Echelon 0.4.2 > 0.4.3
- Oxygen 1.5.6 > 1.6.1
- LobbyControl 2.4.2 > 2.4.3
- CullFactory 1.1.3 > 1.1.5
- Ganimedes 2.3.1 > 2.4.0
- Interactive_Terminal_API 1.1.2 > 1.1.3
- EnemySoundFixes 1.4.0 > 1.5.2
- WesleysInteriors 1.1.19 > 1.2.16
- LC_Office 1.1.29 > 1.2.0
- Sanguine 0.4.2 > 0.4.3
- Peepers 1.0.2 > 1.0.3
- ButteryFixes 1.4.1 > 1.5.4
- Piggys Variety Mod 1.1.30 > 1.2.0
- ProblematicPilotry 1.0.4 > 1.2.3
- Mirage 1.7.3 > 1.8.1
- Siabudabu 3.1.1 > 4.0.1
- JetpackFixes 1.1.0 > 1.4.1
- CodeRebirth 0.1.6 > 0.2.2
- Celestial_Tint 1.5.1 > 1.5.2
- VileVendingMachine 1.0.12 > 1.1.1
- VoidLeak 1.7.0 > 1.8.0
- BetterLadders 1.4.2 > 1.4.3
- StaticNetcodeLib 1.1.0 > 1.1.1
- Lategame_Upgrades 3.8.1 > 3.9.4
- LoadstoneNightly 0.1.8 > 0.1.13
- BetaWeatherTweaksBeta 0.20.6 > 0.20.8
- Argent 0.4.2 > 0.4.3
- SimpleCompany 0.5.1 > 1.0.0
- 59_Affliction 2.1.1 > 2.1.2
- ToilHead 1.7.0 > 1.7.2
- MrovLib 0.0.10 > 0.2.1
- StarlancerMoons 2.2.1 > 2.3.1
- TheGiantSpecimens 2.1.5 > 2.1.7
- HotbarPlus 1.6.8 > 1.7.4
- Scopophobia 1.1.2 > 1.1.3
- ViewExtension 1.2.2 > 1.3.0
- ScarletDevilMansion 1.3.17 > 1.3.21
- Football 1.1.7 > 1.1.8
- E_Gypt_Moon 2.0.16 > 2.0.18
- MoreCompany 1.9.1 > 1.9.4
- MeleeFixes 1.2.0 > 1.3.0
- LethalFixes 1.1.4 > 1.1.7
- EnemySkinRegistry 1.2.0 > 1.3.4
- PintoBoy 2.0.2 > 2.0.3
- darmuhsTerminalStuff 3.1.0 > 3.2.5
- WeatherRegistry 0.1.10 > 0.1.17
- Remnants 1.3.2 > 1.3.4
- ShipWindows 1.3.7 > 1.5.2
- TerminalFormatter 0.2.13 > 0.2.19
- TwoRadarMaps 1.4.0 > 1.4.1
- Locker 1.2.0 > 1.2.2
- ghostCodes 2.0.5 > 2.0.6
- Sector0_Interior 2.0.2 > 2.0.3
- ReservedItemSlotCore 2.0.30 > 2.0.31
- StarlancerMusic 1.3.1 > 1.3.2
- SCP966 1.1.4 > 1.1.5
- Mimics 2.6.0 > 2.6.2
- FacilityMeltdown 2.6.11 > 2.6.13
- MalfunctioningDoors 1.4.1 > 1.5.0
- loaforcsSoundAPI 1.1.6 > 1.1.7
MoreBrutalLethalCompanyPlus v3.3.1 Release Notes
FIXES:
- Fixed manifest.
- Fixed crashing. sowwy(
REMOVED MODS:
- StoreRotationConfig
UPDATED MODS:
- EladsHUD 1.3.0
- CustomStoryLogs 1.4.4
MoreBrutalLethalCompanyPlus v3.3.0 Release Notes
FIXES:
- Fixed issue with PintoBoy screens overlapping.
- PintoBoy camera can only see PintoBoy assets now. This should fix the bugs with seeing ship UI in the PintoBoy's screen.
- Fixed ship door texture.
- Fixed button to join a LAN lobby not being aligned properly.
- Fixes for dogs:
- Fixed overlapping breathing sounds coming from the same dog.
- Fixed breathing sound stopping sometimes after killing players.
- Added hit sound.
- Fixes for tulip snakes:
- Fixed "scurrying" sounds continuing after latching to a player's head.
- Fixed randomized pitch for scurry sounds.
- Fixed some edge cases where dead tulip snakes would still make noise.
- Added hit sound.
- Fixed thumpers playing thunder sounds from their voice when de-aggroing.
- Enemies no longer play hit sounds if another enemy hits them after they are dead.
- Fixed knife damage not registering for thumpers or spiders.
- Fixed knife damage being blocked by dead bodies.
- Optimized shovel hit fix for better performance.
- Data chips now disappear for all players once they have been picked up.
- Fixed a logic error with the tinnitus effect from a shotgun being fired nearby.
- Fixed some enemy variables not resetting when you quit mid-day and rehost:
- Fixes hoarder bugs aggroing automatically without stealing items from them.
- Fixes baboon hawks trying to reach an inaccessible nesting point.
- Mimic fixes:
- Mimics stop moving on the map screen after they die.
- Mimics imitate player appearance much closer.
- Badges now update to match the player they converted (Intern, Employee, Leader, etc.).
- Costume attachments (like from bee and bunny suits) now appear properly.
- Tragedy masks will no longer turn into Comedy when it attaches to your face.
- Tragedy mimics now actually wear Tragedy (previously, they would wear Comedy, but make Tragedy's crying noises).
- Fixed whoopie cushion displaying a red box on the scrap collection screen.
- Fixed snare fleas and tulip snakes opening doors while attached to a player's head.
- Fixed issue with Back Muscles leading to additional 100lb being added to the player due to negative weight countermeasures.
- Fixed an issue with ChangeMidDay allocating absurd amounts of memory every TimeOfDay update.
- Fixed HUDS most of the aliasing.
GAMEPLAY CHANGES:
- Decreased memory usage.
- Wallet and money were removed.
- Improved Weather performance.
- Improved meteor spawning location.
- Added a border around the healthbar.
- Game will not close immediately so it could write all logs.
- Improved load times by stopping configs saving too many times.
- Quicksand color on some moons has been changed.
- Reduced stuttering during level loading.
- Added a command to cancel an undelivered order and get your credits back 'Refund'.
- Player cannot no more click the centipede to remove it from other players head.
- Player cannot no more fracture/break Leg or Arm.
- Player cannot no more bleed.
- Removed Night Vision feature when spectating, you can still use Flashlight feature.
- Added to the list DATA CORRUPTED and Gloom moon that reduce giants vision.
- Inverse Teleporter cooldown was reduced to 60 seconds.
- Ladders, jetpack, keys, radar booster, shovel, signs, TZP inhalant, knives and zap guns will not attract lightning.
- Reduced chance of shower to stop ghost girl chasing.
- Added new scrap 'Yippee'
- Replaced Warehouse interior with Sector-0 interior. [ More info in README. ]
- Returned back Gordion Sector-0 moon. [ More info in README. ]
- Returned back CozyOffice interior. [ More info in README. ]
- Players cannot no more push each other.
- Players will always drop items on death.
- Disabled opening ship doors in space.
- Added new weather Cloudy.
- Added new weather Tornado.
- Added new weather Impossible.
- Weather chances have been balanced.
- Added an alternative way to choose suits through terminal by typing 'suits'.
- There is a chance now that regular door can start malfunctioning:
- Regular door has a small chance to eat your key if you try to unlock it.
- Regular door has a very small chance to explode.
- Added some new scrap from BONELAB & BONEWORKS.
- Separated the radar map within the terminal from the radar map displayed on the screen at the front of the ship so that they can monitor the perspectives of different players/radar boosters.
- The spring that's holding the Jester shut is a little loose, if you hit it hard enough, it might pop.
- Maximum distance the dropship can land away from its normal position was reduced.
- Extra seconds added to the dropship's stay timer.
- Increasedd Mantle enemy spawn chance.
- Balanced modded enemy spawn chance.
- Reduced modded giant spawn chance.
- Changed Sector-0 and Ganimedes cost.
- Added puffers poison substance warning.
- In shop if you type 'reserved' you can purchase reserved slot for walkie-talkie for 350 credits.
- darmuhsTerminalStuff:
- Better syncing of the terminal between players.
- Improved Always On Display handling:
- Added better handling for Always On Dynamic, may see slight performance increase.
- Improved Terminal Clock feature, will now display on terminal when screen is on:
- Improved handling of terminal clock feature, may see slight performance increase.
SIABUDABU MOON CHANGES:
- Added fences around the whole map.
- Added grass.
- Retextured the bushes texture to be snowy.
- Added Silos.
- Resized the Wood Pallets to be vanilla size.
- Fixed Siabudabu Info not showing up.
EGYPT MOON CHANGES:
- Optimization.
- Texture improvements.
- Post processing.
ADDED MODS:
- TestAccountCore
- ImmovablePlayers
- Gordion Sector-0
- Sector-0 Interior
- CozyOffice
- ReservedWalkieSlot
- ReservedItemSlotCore
- YippeeScrap
- LooseJesterSpring
- suitsTerminal
- StaticNetcodeLib
- MalfunctioningDoors
- TwoRadarMaps
- VoidLeak
- BepInEx MonoMod Debug Patcher
- Terbium
- QuickSandColor
- LoadstoneNightly
- AdditionalNetworking Experimental
REMOVED MODS:
- TerminalDisplaySync [ replaced with darmuhsTerminallStuff ]
- TerminalApi
- SaveStealer
- LethalApi Terminal
- StarlancerWarehouse
- AdditionalNetworking
- MeteoMultiplier
UPDATED MODS:
- BepInEx Faster Load AssetBundles Patcher 0.6.4
- AsyncLogger 1.6.3
- ToilHead 1.7.0
- CodeRebirth 0.1.6
- WeatherRegistry 0.1.7
- Argent 0.4.2 [ M ]
- LoaforcsSoundAPI 1.1.6
- EladsHUD 1.3.0
- EchoReach 0.9.9
- AutoCompanyBuilding 1.2.1
- SCP-966 1.1.4
- AutomaticSignals 1.3.2
- Mirage 1.7.3
- EnemySoundFixes 1.4.0
- StarlancerWarehouse 1.6.5 [ I ]
- WeatherRegistry 0.1.10
- TestAccountFixes 1.3.2
- StarlancerEnemyEscape 2.4.2
- Piggys Variety Mod 1.1.29
- PoisonPuffer 1.3.0
- MrovLib 0.0.10
- ButteryFixes 1.4.1
- MeleeFixes 1.2.0
- Siabudabu 3.1.1 [ M ]
- Lategame Upgrades 3.8.1
- PintoBoy 2.0.2
- DarmuhsTerminallStuff 3.1.0
- Piggys Variety Mod 1.1.30
- ShipWindows 1.3.7
- OpenBodyCams 2.2.1
- ScarletDevilMansion 1.3.17 [ I ]
- Affliction-59 2.1.1 [ M ]
- Mantle 1.0.2
- EGypt 1.1.30 [ M ]
- BetaWeatherTweaksBeta 0.20.6