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MoreBrutalLethalCompanyPlus

[V69] Balanced modpack that makes game slightly harder and still enjoyable and still keeping it in vanilla style!

CHANGELOG

MoreBrutalLethalCompanyPlus v5.1.0, "Fixes, Balance, Improvements"

๐Ÿ”ง FIXES

  • Fixed various lobby reload issues.
  • Fixed fog being inconsistent from vanilla moons.
  • Fixed fog cutting out abruptly at lower points in the map on Titan.
  • Fixed Blizzard ambience on Dine not covering the whole map.
  • Fixed trees on Dine magically growing leaves at certain distances (incorrect tree lods).
  • Fixed light placements on Dine's main entrance.
  • Fixed Titan not having blizzard audio.
  • Fixed a bug that caused distance pathfinding to get incorrect results when the jobs take a long time. This fixes a bug that could cause bracken to path in strange ways on Titan.
  • Fixed the terminal map rendering unnecessarily when TerminalStuff enables the terminal UI while not interacting with it.
  • Fixed flashlight bulb material always using the "dark" version even when it was turned on.
  • Fixed Masked enemies being tagged incorrectly.
    • Prevents error spam when walking in water.
  • Hopefully fixed the Elite Flashlight off model sometimes reverting to blue.
  • Earth Leviathans no longer trigger collision with each other (fixed potential lag?).
  • Fixed potential error spam from baboon hawks.
  • Fixed badges not appearing on corpses that aren't wearing the bee/bunny suits.
  • Fixed vents continuing to make noise after a monster spawns out of them.
  • Fixed nutcrackers using normal vent sounds (or vice versa - normal enemies using nutcracker vent sounds)
  • Fixed a bug with increasing foot trackers on repeated lobby reload. [ Snowfall ]
  • Fixed overly bright visuals in some cases. [ Snowfall ]
  • Fixed progressive weathers not working correctly.
  • Fixed NRE if the moon has a null spawn denial point.
  • Fixed item icons failing to render sometimes on slow GPUs.
  • Fixed furniture moving sounds when loading a save or respawning after being ejected.
  • Fixed bug when picking up the OxyBoost will increase the player's weight from 0 lbs to 21 lbs.
  • Fixed shrub LOD textures.
  • Fixed Offense compatibility issue with MapImprovements.
  • Fixed an issue where turret lights would be disabled during Blackout.
  • Fixed a bug where player couldn't leave the lobby.
  • Fixed quota rollover.
  • Fixed ship landing error.
  • Fixed weather effects re-enabling themselves in an infinite loop.
  • Fixed an issue with progressing weather effects not correctly enabling.
  • Fixed the slime spreading behavior.
  • Synced sound state for noise making animated objects. [ ToyRobot & Dentures ]
  • Fixed moon price being incorrect for some systems.
  • Fixed custom penalty settings being default instead of my custom balanced settings.
  • Fixed ladder being disappeared on vanilla moon.
  • Fixed buyable shotgun's Vector3 rotation.
  • Fixed a NRE when quitting a lobby as host when clients are still connected.
  • Added syncing to the rocket.
  • Fixed clients targets in the terminal being invalid initially after joining a game.

โœจ NOTABLE CHANGES

  • The purchased shotgun and ammo have a different name and texture than the vanilla one.
  • The purchased shotgun can fire twice as fast as the nutcracker's shotgun.
  • The purchased shotgun cannot misfire.
  • The purchased shotgun has a more understandable safety tooltip.
  • Added some new skins to the enemies.
  • Added ability to die early If you can't get out from under the water for a long time.
  • Replaced the axe model.
  • Added a bloody variant of the axe.
  • Major buffs to the grenade.
  • Removed Clipboard and Sticky note.
  • Balanced the weight for several scrap items.
  • Added even more tips.
  • Barbers will play the drumroll audio before they jump.
  • Reduced the intensity of the "sleepiness" filter when in proximity with a Barber.
  • Disabled Distance Culling.
  • Added 'view monitor' keyword that will open Map.
  • Returned funny cat videos to the terminal. lol
  • After leaving the ship, terminal screen will turn off after some time.
  • Reduced Football enemy spawn chance.
  • Balanced ghostCodes.
  • Increased spectator spooky sounds interval.
  • Added bullet tracers to the shotgun.
  • 25% chance that player will revive as a masked enemy, on player death.
  • Allowed any player to launch the ship, bypassing the host-only restriction.
  • Restored the elevator's jingles from v65-v68.
  • Removed the delay between picking up scrap or other items.
  • Added dynamic HDRI skyboxes to moons based on theme.
  • Slightly tweaked interior weights.
  • Added alternate steering wheel item skin.
  • Changed ships terminal colors.
  • Added enemy shuffler.
    • Enemies that could have but did spawn on a given day will be more likely to spawn the next day.
    • Selection chance boost increases every day the specific enemy was in the spawn pool but was not spawned.
  • Increased shotgun slip from the hands chance.
  • Added/replaced some monitors on the ship.
  • Added Weed Killer to the Spray Paint reserved utility slot.
  • Ship catwalk has consistent collision outside its railing, so players can always jump and stand on the edge of the catwalk.
  • Added a space to the DustClouds weather whenever it's displayed, making it Dust Clouds.
  • Ships windows changes:
    • Added a window on the ships roof.
    • Windows on the ship are more BeAutIFuL.
    • Changed space skybox to HDRI.
  • Added another Cupboard to the upgrades store page which costs 100 credits.
  • Slightly reduced darkness intensity.
  • Apparatus chances:
    • Deals damage to the player while held.
    • When dropped, the apparatus has a 5% chance of exploding and killing the player. Players are safe on the ship though.
    • If the player is at full health, they can hold the apparatus for up to 3 minutes before dying.
  • Increased a chance that dead bodies become mimics.
  • Increased Masked spawn chance.
  • Added a Twitch support to the NightOfTheLivingMimic mod for twitch streamers.
    • Chat integration, subscribe to events like Messages, Cheers, Subs, and Raids. [ check NightOfTheLivingMimic config. ]
  • Enabled/disabled some custom sounds.

โš–๏ธ MOON BALANCE OVERHAUL:

  • Each moon now has its own difficulty level, scrap range, enemy power (indoor, outdoor, night), and other attributes.
    • e.g., Orion: scrap and enemy power range
      • Experimentation: 6 to 8 scrap.
        • Enemy power: 12.
      • Vow: 5 to 9 scrap.
        • Enemy power: 14.
      • Adamance: 5 to 7 scrap.
        • Enemy power: 13.
      • Integrity: 6 to 9 scrap.
        • Enemy power: 15.
      • Brutality: 5 to 9 scrap.
        • Enemy power: 14.
  • Moons within the same system now vary in scrap amounts and enemy power.
  • Higher-tier systems now feature significantly increased challenges and rewards.
    • e.g., System Orion has dungeon size 1.1 on all moons and this value increases by 0.1 every next system.
  • Higher-tier systems now include scrap value multipliers [ e.g., 1.1x, 1.2x and 1.3x ] to balance progression.
    • e.g., 5 last systems have gradually increased scrap value multiplier.
  • Balanced price of the each moon inside the system.
  • 2 last systems have decreased spawn speed to 0.9.
  • At the starting system, hazards amount was reduced and will increase on each new system slowly.

โ›… WEATHER CHANGES:

  • New Weather: Blizzard: The ultimate test of endurance-survive the unforgiving fury of a full-blown blizzard.
    • Blizzard intensifies the challenges of snow accumulation, trails, freezing, and frozen water.
    • Howling winds constantly change direction, pushing players off course and chilling them to the bone.
    • Exposure to the wind slowly drains your health with frostbite damage-find cover to recover!
    • Periodically, the blizzard unleashes a devastating wave of cold, inflicting instant frostbite and sweeping away anyone caught in its path.
  • New Weather: Heatwave: Brace yourself for scorching temperatures that will push your endurance to the limit.
    • Extended exposure decreases your stamina and slows its regeneration.
    • Experience realistic heat haze effects that blur your vision.
    • The strength of the heatwave changes over time depending on sunlight intensity.
  • New Weather: Solar Flare: Beware the unpredictable and disruptive effects of solar radiation.
    • Distorts walkie-talkie communication quality, making team coordination challenging.
    • Causes visual noise and inaccuracies on your radar map screen.
    • Reduces the precision of ship teleporters, potentially leading to dangerous misplacements.
    • Accelerates the discharge rate of electronic devices.
    • Randomly switches letters in messages transmitted with the signal translator, increasing the risk of miscommunication.
    • Steel doors in facilities become unresponsive to manual controls, randomly opening and closing throughout the day.
  • Completely changed the way depth buffer is captured on snowfall weather which led to better compatibility with other mods and reduction of visual snow leaking artifacts [ snow appearing in places where it shouldn't ].
  • Fixed a snowfall bug on some moons like Titan where snow was colliding with non existing objects.
  • Significantly improved performance of all VFX effects.
  • Snowfall can now freeze water again.

๐Ÿพ REVAMPED ENEMIES:

  • Bracken:
    • Will flicker and turn off all lights around at a default radius of 30 meters of him.
    • There's is 2 ways to anger the Bracken which are by turning back on lights with the breaker box or by taking the Apparatus.
    • Has a chance to turn off the breaker box.
    • When players are in the 30 meters radius of the Bracken, all their flashlights will dim. Radar boosters will turn off aswell.
  • Crawler:
    • On hit, crawlers will be slown then ramp back up to it's original speed.
  • Spider:
    • On hit, spiders will be slown then ramp back up to it's original speed.
  • Dress Girl:
    • Will haunt walkie talkies every 45 to 180 seconds
    • Has the ability to isolate players and give them hallucinations.
    • Will talk to the player during hauntings.
  • Puffer:
    • Are now more aggressive and territorial.
  • Baboon hawks:
    • Can get scared of loud sounds [ screaming ] and will run away.
  • Butler:
    • When bumping into the Butler, it will go into the Berserk mode.
    • Will attack faster.
  • Jester:
    • Reduced the average time before a Jester winds.

๐Ÿ›๏ธ STORE ITEMS TWEAKS:

  • Increased Shotgun Shell price from 20 > 45.
  • Reduced Shovel price from 30 > 25.
  • Increased Pro Flashlight price from 25 > 30.
  • Increased Stun Grenade price from 30 > 35.
  • Increased Zap Gun price from 400 > 500.
  • Increased Radar-booster price from 60 > 80.
  • Reduced Spray Paint price from 50 > 35.
  • Increased Belt bags capacity to 10.
  • In Belt bag players can only put inside tools, not scrap.
  • Increased TZP inhalant capacity from 22s > 34s.

๐ŸŒ• VANILLA MOONS IMPROVEMENTS:

  • Optimized navmeshes across all Vanilla moons.
  • Increased fog volume in Vow to extend down into the valley.
  • Collision on the pipe on Offense are easier to traverse over the support beams.
  • Terrain near the main entrance on Offense are a little less annoying to traverse when going back.
  • Filled some areas where you could get under the Titan's megastructure with snow
  • Updated Artifice terrain to match the original in-dev appearance.
    • Decreased default fog distance.'
  • Adamance:
    • Added an unique mineshaft environmental details to differentiate it from other forest moons.
      • Appearance is random.
    • Added an easier pathing to and from the Fire Exit, also adjusted it slightly.
      • Appearance is random.
  • Expanded Vow's Facility building, adding in a new area with Fire Exit through the alleyway.
    • Appearance is random.

๐Ÿ›’ BUY RATE BALANCE:

  • Increased buy rate Jackpot chance from 0.001 [ 1% ] > 0.005 [ 5% ]
  • Increased chance for the last day rate to be randomized within the 'Last Day Min/Max' range from 0.3 > 0.5
  • Reduced the minimum rate to occur on the last day of the deadline from 1 > 0.9.
  • Reduced the minimum rate the Company will buy your scrap for from 0.2 > 0.1. [ 10% ]

๐Ÿฉธ CASTELLUM CARNIS INTERIOR CHANGES:

  • Fixed the minimap hiders for the void room.
  • Tweaked one of the sounds in the void room.
  • Added +1 light spawn as preparation for an upcoming room.
  • Adjusted some lighting and animation speed in the two handed room to better match their respective weather.
  • Moved the scrap spawn in the horn rooms a smidge closer to its entrance.
  • Added content tags 'Bloody, Flesh, Living, Organic'.
  • Reduced the spiral hallway's weight for the start of the dungeon (0.75 โ†’ 0.55).
  • Adjusted the bone archetype's branch lengths (2:4 โ†’ 2:3).
  • Added minimap arrows for the spiral hallways to designate its vertical nature from similar tiles.
  • Added minimap hiders for the spiral hallway.
  • Darkened the bone texture for better scrap visibility on the ship minimap.
    • Does not affect rooms that use the bone texture for detailing.
  • Updated the flesh to bone tile with more detailing to better match its concept.
  • Slightly increased the chance of the nasal cavity room to extend.
  • Added minimap hiders for the "nasal cavity" room.
  • Fixed the mouth vents color on the minimap.
  • Fixed the lung forest room requiring you to jump to exit if you have too much weight.
  • Added a scrap spawn to the pit version of the flesh crossroads room and the entrance room.
  • Adjusted the various light fade distances to further improve optimization.

๐Ÿ’ฐ QUOTA TWEAKS:

  • Reduced Starting credits from 120 > 100.
  • Increased Starting quota from 300 > 380.
  • Adjusted rollover.

๐ŸŒŒ ADDITIONS

๐Ÿ  New Interiors:

  • SubSystems
  • Storage Complex

๐ŸŒ™ Added Moons:

  • Added new moon: Wither.

    • Which system: Harmonia.
    • Risk Level: C+.
  • Added new moon: CaltPrime.

    • Which system: Aquarius.
    • Risk Level: A++.

๐Ÿ‘พ Added Enemies:

  • Walker
    • An entity acting opposite to the Ghost Girl. The Walker is not a physical entity and lives to make their victims crazy.
  • Kidnapper Fox

๐Ÿ› ๏ธ Overall Added Mods:

  • YesFox
  • WeedKillerFixes
  • CustomPosters
  • LLLHotreloadPatch
  • loaforcsSoundAPI LethalCompany
  • Quasara
  • Tauralis
  • Scallg
  • Valunarion
  • Atomics Cosmetics
  • AdditionalNetworking Experimental
  • darmuhsTerminalVideos
  • Storage Complex
  • Atlas
  • NoGrabDelay
  • CaltPrime
  • YippeeTwo
  • LightsOut
  • SnowyWeeds
  • High Quota Fix
  • Wither
  • DiversityNoFloppy
  • Diversity
  • LCCutscene
  • GraphicsAPI
  • HexiShothunTweaks
  • HalloweenElevator
  • SubSystems Interior
  • ScaredBaboon
  • ScienceBird Tweaks
  • TwitchChatAPI
  • Radiation Leak
  • MoreCupboards
  • ShipWindowsBeta

๐Ÿ—‘๏ธ REMOVALS

๐Ÿšช Removed Interiors:

  • CabIn
  • Dantors Mental Hospital

๐ŸŒ‘ Removed Moons:

  • PoweredMoons:
    • Farungdalion.

๐Ÿšซ Overall Removed Mods:

  • CabIn
  • MaskedFixes
  • LethalPosters
  • PoweredMoons
  • AbsasCosmetics
  • Moon Day Speed Multiplier Patcher
  • SmallfryEnemy
  • AdditionalNetworking
  • YippeeMod
  • FairGiants
  • ScannableTools
  • BetterLadders
  • ButlerSettings
  • Dantors Mental Hospital
  • TestAccountFixes
  • LethalPhones
  • StoreRotationConfig

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • MaskFixes: 1.1.1 โ†’ 1.1.2
  • darmuhsTerminallStuff: 3.8.4 โ†’ 3.8.5
  • EliteFlashlight: 1.0.1 โ†’ 1.0.2
  • ButteRyBalance: 0.0.1 โ†’ 0.2.0
  • ButterFixes: 1.11.0 โ†’ 1.12.0
  • ReservedItemSlotCore: 2.0.42 โ†’ 2.0.43
  • LethalConfig: 1.4.5 โ†’ 1.4.6
  • Mirage: 1.18.0 โ†’ 1.18.2
  • LethalPhones: 1.2.3 โ†’ 1.3.8
  • Lategame Upgrades: 3.11.4 โ†’ 3.12.1
  • LethalElementsBeta: 1.2.71 โ†’ 1.2.80
  • Lategame Company Cruiser Upgrades: 1.1.3 โ†’ 1.1.4
  • HotbarPlus: 1.8.1 โ†’ 1.8.2
  • WeatherRegistry: 0.3.16 โ†’ 0.4.3
  • WeatherTweaks: 1.0.3 โ†’ 1.1.0
  • LethalFixes: 1.2.5 โ†’ 1.2.6
  • MrovWeathers: 0.0.3 โ†’ 0.0.4
  • ExtraEnemyVariety: 1.9.0 โ†’ 1.10.0
  • RuntimeIcons: 0.3.0 โ†’ 0.3.1
  • LCUltrawide Community: 1.1.3 โ†’ 1.2.2
  • FurnitureLock: 1.3.6 โ†’ 1.3.7
  • Oxygen: 1.6.3 โ†’ 1.6.4
  • FacilityMeltdown: 2.6.20 โ†’ 2.7.1
  • GeneralImprovements: 1.4.4 โ†’ 1.4.8
  • BuyableShoutgunPlus: 1.2.1 โ†’ 1.3.2
  • MeleeFixes: 1.3.1 โ†’ 1.3.2
  • TwoRadarMaps: 1.4.2 โ†’ 1.4.3
  • PathfindingLagFix: 2.1.0 โ†’ 2.1.1
  • Beanies Moons: 1.0.4 โ†’ 1.0.7
  • TerraMesh: 1.1.3 โ†’ 1.1.6
  • DungeonGenerationPlus: 1.3.4 โ†’ 1.4.1
  • Castellum Carnis: 1.0.4 โ†’ 1.0.5
  • EchoReach: 1.0.3 โ†’ 1.0.4
  • RebalancedMoonBeta: 1.5.10 โ†’ 1.6.10
  • 13Kast: 1.0.9 โ†’ 1.1.0
  • Castellum Carnis: 1.0.3 โ†’ 1.0.4
  • EnemySoundFixes: 1.6.5 โ†’ 1.6.5
  • LethalLevelLoader: 1.4.8 โ†’ 1.4.11
  • MapImprovements: 0.9.4 โ†’ 0.9.5
  • Sanguine: 0.9.9 โ†’ 1.0.0
  • Cruiser Additions: 1.4.4 โ†’ 1.4.5
  • WiseWeapons: 1.2.6 โ†’ 1.3.1
  • ZortMenuTheme: 1.0.0 โ†’ 1.0.1
  • LobbyImprovements: 1.0.8 โ†’ 1.0.9
  • TestAccountCore: 1.14.0 โ†’ 1.14.2
  • WiseWilderness: 1.1.2 โ†’ 1.1.4
  • FurnitureLock: 1.3.8 โ†’ 1.3.9
  • LethalResonance: 4.7.5 โ†’ 4.7.8
  • loaforcsSoundApi: 1.1.7 โ†’ 2.0.4
  • PremiumScraps: 2.3.0 โ†’ 2.3.1
  • OpenLib: 0.2.14 โ†’ 0.3.2
  • LethalConstellations: 0.3.0 โ†’ 0.3.2
  • MaskFixes: 1.1.2 โ†’ 1.2.1
  • BetterEXP: 2.6.0 โ†’ 2.6.2
  • Chameleon: 2.1.1 โ†’ 2.1.2
  • Orbits: 1.0.5 โ†’ 1.0.6
  • UpturnedVariety: 1.3.1 โ†’ 1.3.2
  • TestAccountVariety: 1.38.0 โ†’ 1.39.0
  • LethalCompany InputUtils: 0.7.7 โ†’ 0.7.10
  • TwoRadarMaps: 1.4.3 โ†’ 1.5.0

MoreBrutalLethalCompanyPlus v5.0.1, "Fixes"

๐Ÿ”ง FIXES

  • Forgot to update some mods in manifest.
  • Forgot to remove CoilHeadMod from manifest.
  • Forgot to change LC FastStartup from Lan > Online mode.
  • sowwy D:

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • FacilityMeltdown: 2.7.1 โ†’ 2.6.20
  • PathfindingLagFix: 1.6.0 โ†’ 2.1.0
  • Aquatis: 1.6.0 โ†’ 2.1.0

MoreBrutalLethalCompanyPlus v5.0.0

"Optimization, Balance, Fixes, Features"

๐Ÿ”ง FIXES

  • Terminal & Scanning:
    • Fixed terminal scan command including dead bodies in scrap counts.
    • Fixed scanning collected story logs and exploded landmines.
    • Fixed shotgun UI showing on everyoneโ€™s screen.
    • Fixed turning on the ammo indicator breaking the shotgun safety.
    • Fixed upper-case commands not being recognized.
    • Fixed shop item price de-sync.
  • Enemies & AI:
    • Fixed maneater clicking its mandibles when freshly spawning.
    • Fixed giants not stomping when ignited.
    • Fixed collision bugs with cruisers and players.
    • Fixed a strange bug where players regenerated to 100% health after taking non-lethal damage.
    • Fixed NeedyCats conflicting with TerminalFormatter.
    • Fixed a Vanilla bug where Masked go invisible when mimicking a player who dies.
  • Weather & Environment:
    • Fixed uncertain weather generation on Gordion.
    • Fixed floodlight brightness not reverting after Blackout weather.
    • Fixed dropship lights turning off during Blackout weather.
    • Fixed stormy weather re-targeting items already inside the ship.
  • Performance & Sounds:
    • Fixed store node lagging the game.
    • Fixed music not playing more than once per session.
    • Fixed cullfactory sometimes not unhiding cruiser items.
    • Fixed items emitting light and effects while in inventory but not held.
    • Fixed critical audio from Jetpack Warning not playing.
    • Fixed mineshaft doors muffling their own audio as if they were behind a wall.
  • Cruiser & Ship:
    • Fixed cruiser seat bugs:
      • Players can now use the scanner while seated.
      • Players are no longer immune to death pits while seated.
    • Fixed cruiser magnet lever being off initially if the ship lever was on when spawned.
    • Fixed terminal model not being visible on the shipโ€™s internal security camera.
    • Fixed soft-locks after pulling the lever.
  • Other:
    • Fixed Night Vision not working as expected due to mistake between initial and incremental values.
    • Fixed DoorBreach networking.
    • Corpse fixes:
      • Meteors no longer spawn Tragedy-masked bodies.
      • Fixed bee/bunny suit parts being visible on webbed bodies.
    • And more...

โœจ NOTABLE CHANGES

  • General Improvements:
    • Major optimization improvements.
    • Hot-Reload feature:
      • A new feature that dynamically loads and unloads custom moon AssetBundles as needed.
      • This significantly reduces RAM usage.
    • Enabled Distance Culling.
      • Objects that are 400 units far from the player will be culled.
        • Small performance boost.
    • Increased games resolution from 540p > 720p.
      • Shouldn't really decrease games performance.
    • Increased the default chance for stingers to play.
    • Phones:
      • New ship upgrade called Personal Phones:
        • After buying it, everyone will get a phone.
        • Player can take out his phone by clicking keybind [ Y ]
        • Player needs to hold keybind [ Z ] and click on the number on the phone and drag the number to the stopper to dial.
        • Phones ringtone can be customized in starting menu.
        • Phones will not take up an inventory slot, and do not require battery.
        • Phones are 'immersive' to use and may not be reliable under pressure.
        • Phone calls will transmit all noises around the player you are talking to.
        • Switch your phone to vibrate if you don't want monsters to hear how you are talking or switch it to the silent to ignore all your friends calls.
        • Player can receive calls from local fauna.
          • Hoarding Bugs have a small chance using their phones and calling a player
          • Maskeds have a chance that they will use their phones and call a player and copy the voice of the player they're mimicking.
      • New ship item called Phonebook Clipboard:
        • When loading a new save, Phonebook Clipboard will be next to the lever.
        • Phonebook Clipboard has all player contacts.
        • If player somehow lost it or sold it, it can be bought in the shop.
      • New ship upgrade called Switchboard:
        • Call your friends from the safety of the ship using The Company's patented new "Non-Rotary" dialing method!
        • Wear a headset to communicate hands-free.
        • Tired of the friend you are talking to? Transfer it to someone else.
        • Switchboard has it's own contact list.
    • Added 9 rare funny scrap, one of them are weapon. 4 rare vanilla weapon scrap and 31 basic vanilla themed scrap.
    • Added improved flashlight version called Elite Flashlight.
      • It's wider and has greater light distance and has a longer battery life than the Pro's flashlight.
    • Increased maximum number of simultaneously audible sounds from 256 > 512.
    • Added new menu music.
    • Reduced the noise/"graininess" visible in fog, and improves the definition of light shapes.
    • Removed Christmas scrap, suits and hazard, also reduced snowfall weather chance.
    • Bunkbed will be now stored at the start.
    • Added some alternate scrap skins:
      • Gift box [ purple & blue ]
      • Candy [ red w/ yellow marbling ]
      • Perfume bottle [ red, blue, black; +5 bottle shapes ]
      • Pill bottle [ red-orange ]
      • Mug [ blue steel ]
      • Control pad [ green ]
      • Plastic fish [ yellow & red ]
    • Players can now see how much ammo they hold in the shotgun.
    • If player will speak loudly enough while spectating, the person you are watching will hear a spooky ghost noise.
    • After pulling ship lever to land on the moon, tip HUD message will show up with random tips.
    • Balanced scrap spawn weights on each moon.
      • Some dungeons will have special scrap with increased or rare weight.
    • Balanced enemy spawn weights on each moon.
    • Ship doors can no longer kill enemies.
    • The game will now begin waiting for the dungeon to spawn sooner.
      • This should hopefully help reduce potential de-syncs.
    • Changed Wheelbarrow and Shopping Cart restrictions from ItemCount to TotalWeight:
      • 100 weight a Wheelbarrow & Shopping Cart can carry in items before it is considered full.
    • Replaced the Action Ambience audio with the variant from v67, the Halloween patch.
    • Increased range and intensity scan vision in the dark.
    • Optimized pathfinding.
    • Improved under-snow detection and blocked bees from spawning during snowy weather.
    • Interiors will have custom scrap assigned by them theme with a higher spawn chance.
    • Supercharger:
      • Increased supercharge chance from 10% > 25%.
      • Increased chance of explosion to 50%.
    • Disabled Mimic fire exit several possible imperfections.
    • Increased timer of how often does it try to become a zombie.
    • Ghost can't anymore call a drop ship.
    • Reduced the scale scrap value max value from 1.5 > 1.3.
      • Scrap value when playing with less than 4 people in the lobby maximum was reduced.
    • Reduced lag spikes:
      • When a new Barber spawns.
      • When Barbers accelerates hourly.
    • Re-implementation of WindowVariants:
      • Added several new varieties of windows for modded moons.
      • Windows no longer turn solid black when powered off.
    • Fall damage will now scale with carried weight.
  • Cosmetics & Visuals:
    • Added 4 cosmetics to maneaters:
      • Silly Outfit, Fancy Outfit, Evil Horns, Pacifier.
    • Added charred skin for giants burning to death.
    • Replaced vanilla dropship with Starship.
    • Added a map to the cruiser's control center.
    • When breaking a door it will just open instead of destroying.
    • Forest moons now have gray boulders instead of sandstone.
    • Added some funny suits.
  • Terminal & UI:
    • Modified the descriptions of vanilla moons and added a video preview to them.
    • Moons page was replaced with interactive catalogue menu.
    • Store page was replaced with interactive catalogue menu.
    • Enabled Minimap command.
    • Added bestiary and storage nodes.
    • Added decorations to the store page.
    • Spectator voting tip notification has been hidden.
    • Reworked performance report and fines animations.
    • Disabled restart command.
    • Terminal screen will be disabled if player is not in the ship.
    • Scan command will won't show the exact total value.
  • Weather:
    • Slightly reduced Snowfall weather happening chance.
    • Weather scrap multipliers were reworked.
    • Weathers no longer multiply scrap values, only amounts.
    • Increased scrap amount multipliers for Blackout, Cloudy, Eclipsed, Flooded, Foggy, Rainy, Stormy, and combined weathers.
    • Added new combined weather types:
      • Stormy + Rainy + Flooded + Eclipsed.
      • Stormy + Rainy + Flooded.
      • Stormy + Rainy + Eclipsed.
      • Stormy + Flooded.
  • Enemies & AI:
    • Circuit bees now defend their hive from anything too close and can set giants on fire.
    • Hygrodere damages creatures on contact (except Maneater) and consumes enemy corpses.
    • Removed enemy Kidnapper Fox:
      • Causing performance issues.
    • Earth Leviathan now targets creatures near it and can eat players inside the ship.

๐Ÿ› ๏ธ Systems Overhaul:

  • Reworked all systems and their moons, introducing a refined structure:
    • Orion: (Starting System):
      • Includes 5 beginner-friendly moons with Wasteland, Rocky, and Valley biomes.
    • Andromeda
      • Includes 6 moons with Canyon, Ocean and Valley biomes.
      • Price > 200.
    • Harmonia
      • Includes 6 moons with a with of Tundra, Rocky and Canyon biomes.
      • Price > 500.
    • Pegasus
      • Includes 7 moons with on Company, Ocean and Canyon biomes.
      • Price > 1000.
      • Each moon price > 50.
    • Scorpius
      • Includes 7 moons with Volcanic, Rocky and Argon biomes.
      • Price > 1800.
      • Each moon price > 100.
    • Gemini
      • Includes 7 moons with Ocean, Canyon and Tundra biomes.
      • Price > 3000.
      • Each moon price > 150.
    • Taurus
      • Includes 8 moons with on Wasteland, Argon and Valley biomes.
      • Price > 4500.
      • Each moon price > 200.
    • Aquarius
      • Includes 7 moons with Volcanic, Ocean and Company biomes.
      • Price > 6000.
      • Each moon price > 300.
    • Cygnus
      • Includes 9 moons with Argon, Canyon, Rocky and Tundra biomes.
      • Price > 8000.
      • Each moon price > 400.
    • CORRUPTION DETECTED
      • Includes 8 moons with all types of biomes.
      • Price > 9999.
      • Each moon price > 500.

๐Ÿ“ˆ Quota Overhaul:

  • Enabled partial rollover to reward players for exceeding quotas while preventing too fast progression.
  • Reduced deadline from 5 days > 4 days.
  • Reduced starting quota from 400 > 300.
  • Increased base increase from 200 > 250.
  • Increased curve sharpness from 2 > 4.

๐Ÿ“œ Contracts:

  • Added Contracts interactive terminal page:
    • Defusal Contract:
      • Look around the facility for a ticking bomb. Defuse it before the timer runs out or anyone near it might meet a gruesome fate.
      • A serial is shown on it. You will need this for the command lookup <serial> in the terminal which it will show the right sequence of wires you need to cut to defuse it.
    • Exterminator Contract:
      • A nest of hoarding bugs has been detected on this facility. Clear them out and destroy the nest.
        • A loot object will spawn after destroying it.
    • Extraction Contract:
      • A fellow employee has been reported missing in the facility. You will need to find him and escort them back to the ship for safety (and disciplinary action by The Company).

๐Ÿ’€ Enemy Improvements:

  • Circuit bees defend their hive from anything (excluding Manticoil and Eyeless Dogs) that gets too close. They're now deadly to every living being.
    • Small chance to set giants on fire.
  • Hygrodere cannot open doors.
  • Earth Leviathan targets creatures that come near it. Ignores small creatures.
    • Earth Leviathan eat players inside ship leaving the moon.
  • Forest Giant:
    • Stays on fire for a while after death.
    • Has a chance to extinguish itself.

๐Ÿ›ก๏ธ FairAI:

  • Can be targeted by turrets:
    • Masked.
    • Butler.
    • Singed Maneater.
  • Can be blown up on the mines:
    • Masked.
    • Hoarding bug.
    • Flowerman.
    • Butler.
    • Singed Maneater.

๐ŸŒŒ New Outside Objects:

  • Crystals:
    • Embrion
    • Crystallum
    • Olympus
    • Seichi
  • Ribcage:
    • Experimentation
    • March
    • Auralis
    • Flicker
    • Fremist
    • Frostfall
    • Collateral
    • Vertigo
    • EGypt
    • Ichor
    • Sector-0
    • Aquatis
    • Arcadia
    • Atlas Abyss
  • Snowman:
    • Snowy moons.

โš– Overall Rebalance:

  • The knife will deal damage faster.
  • Barbers will spawn in pairs, up to 8 total:
    • In mineshafts, they are limited to 1 total.
  • Butler:
    • Butlers have an increased chance to spawn in manor interiors.
    • When triggering a Butler to attack by bumping into it (rare chance), it will no longer "berserk", unless the offending player is alone.
    • Butlers will deal damage slower, as long as they haven't been attacked before. In singleplayer, this setting will also increase their HP from 2 to 3.
    • Randomized knife price:
      • On average, it will be significantly more valuable than $35, the vanilla price.
  • Coil-heads will begin "recharging" when they are stunned by stun grenades, radar boosters, or homemade flashbangs.
  • Jester:
    • Player can walk through Jesters once they begin winding up.
    • Slightly increased the average time before a Jester winds, in multiplayer.
  • Maneater:
    • Prevented the Maneater's ability to transform before it has been encountered by a player.
    • Eating scrap will permanently reduces the speed at which a Maneater transforms from crying.
    • Adult Maneaters will have far worse turning speed when turning.

๐ŸŒ• Rebalanced Moons:

  • Added new HDRI sky volumes to snowy moons.
  • Adamance's layout has been edited to be more Cruiser friendly.
  • Added custom interior lighting to Embrion and Titan.
  • Added slightly purple tinted fog to Embrion, and colder interior lighting on Titan.
  • Slightly increased starting moons enemy spawning speed.
  • Slightly increased min and max scrap values in starting systems.
  • Experimentation:
    • Filled the hole in the back of the alleyway with a fire exit.
  • Embrion:
    • Added large boulders for more "stealth" gameplay.
    • Added new sunset HDRI sky volume to Embrion.
  • March:
    • Added a rickety bridge. Stats are inbetween Adamance and Vow.
    • Has a water tower hinting at the back fire exit's location.
    • Left fire exit was moved to the right of the ship to create a more evenly distanced triangle of fire exits around the moon. It's also a slightly shorter walk.
  • Artifice:
    • Allowed access to the 4th warehouse.
    • Adjusted the dropship position.
    • Added in more nodes for AI pathfinding.
  • Assurance:
    • Modified the Main Entrance buidling, allowing access to the pipe to the Fire Exit through a bit of parkour.
  • Gordion:
    • Added more shipments, with some of them being open.
    • Limited the area with walls.
      • There is a chance 50% that it will choose vanilla Gordion or Improved.
  • Dine:
    • Replaced Rainy with Foggy.
    • Has two fire exits, one requiring an extension ladder or a jetpack.
    • Terrain was slightly edited to allow for an alternate route from the right fire exit.
    • Has guide light poles that go towards main, and the fence in the middle of the map was moved back so the moon is more cruiser friendly.

๐Ÿšช Entrance Control System:

  • Entrance Control System:
    • Players must enter through the main entrance and exit through fire exits when active.
    • Activation chance - 15%.
  • Dynamic Mode:
    • Activates on certain days when Entrance Controls are active.
    • Players can enter using any door but must exit through the opposite type of door used for entry.
    • Activation chance - 60%.
  • Corruption Mode:
    • Reverses default behavior. Players enter through fire exits and exit through the main entrance.
    • Activation chance - 5%.
  • Last player alive is always able to leave using any door.
  • Entrance controls are disabled for the first 10 days of new saves, allowing time to gather keys.
  • Entrance controls will turn off automatically if:
    • The moon is flooded.
    • The Apparatus has been taken.
    • The facility's power is turned off.

๐Ÿ›’ Shop Changes:

  • Reduced Shovel price from 40 > 30 credits.
  • Reduced Zap Gun price from 400 > 300 credits.
  • Reduced Extension Ladder price from 115 > 100 credits.
  • Reduced Cruiser price from 400 > 370 credits.
  • Added Firework Rocket item.
    • Price - 25 credits.
  • Added Explosive [ M67 Grenade ] item.
    • Price - 180 credits.
  • Added Switchboard upgrade.
    • Price - 450 credits.
  • Added Personal Phones item.
    • Price - 200 credits.
  • Added Elite Flashlight item.
    • Price - 90 credits.
  • Removed Handlamp from the store.

โšก Zap Gun Changes:

  • Zap Gun can set Forest Giants on fire.
  • Zap Gun will evaporate Hydrogare.

๐Ÿ”ซ Shotgun Changes:

  • If the shotgun slips out of your hands, it will not fire.
  • Reduced drop chance from 10% > 7%.

๐Ÿฉธ Castellum Carnis Interior Changes:

  • Added a unique ground light prop to the "void" room.
  • Added veins to the fire exit metal walls.
  • Fixed the normal map on some of the veins.
  • Fixed the main entrance and fire exit walls not having collision.
  • The "two handed" room skylight now changes with the time of day and weather.

๐Ÿฎ Siabudabu Moon Changes:

  • Reduced the verticies of the terrain to be more performance friendly.
  • Fixed the NavMesh issues and removed NavMesh in the non-playable areas.

๐ŸŒ€ Vacuity Moon Changes:

  • There will be only Desert season instead of Winter or Desert choosed randomly.

๐ŸŒŸ Starlancer Moons Changes:

  • Performance improvements on Auralis and StarlancerZero, small performance improvement on Triskelion.

๐Ÿ•ณ๏ธ Atlas Abyss Moon Changes:

  • Fixed Navmesh.
  • Removed AI jumping across pillars.
  • Fixed spawns being stuck under pallets.
  • Fixed unintended hiding spot.
  • Added more spots for enemies to climb on the ship.
  • Added moss spawns.

๐Ÿ‘‘ Olympus Moon Changes:

  • Increased the quality for some terrain textures.
  • Removed free additional loot at the easter egg place.
  • Added ReverbTriggers to Main Hall.

๐Ÿš๏ธ Storehouse Interior Changes:

  • Added Pedro (whatever that means.)
  • Reduced silly poster spawn chance.
  • Removed long shutter hallway tile.
  • Added chance for elevator shaft room to be a dead end.
  • Fixed incorrect stair and upper level audio for server room.
  • Finally fixed the elevator falling.

๐Ÿ—ป Seichi Moon Changes:

  • Removed Christmas stuff.
  • Temporarily removed Shisha.

๐ŸŒŒ ADDITIONS

๐Ÿ  New Interiors:

  • Slaughterhouse
  • Cabin
  • [CORRUPTION DETECTED]
  • Mental Hospital
  • Rubber Rooms
  • Atlantean Citadel Aquatic
  • Art Gallery

๐ŸŒ™ Added Moons:

  • Added new moon: Landslide.

    • Which system: Gemini.
    • Risk Level: B+.
  • Added new moon: Brutality.

    • Which system: Eridanus.
    • Risk Level: C+.
  • Added new moon: Frostfall.

    • Which system: Cygnus.
    • Risk Level: D.
  • Added new moon: Sanguine.

    • Which system: Andromeda.
    • Risk Level: C++.
  • Added new moon: EchoReach.

    • Which system: Lyra.
    • Risk Level: C.
  • Added new moon: Retinue.

    • Which system: Cepheus.
    • Risk Level: B.
  • Added new moon: Aquar.

    • Which system: Eridanus.
    • Risk Level: C+.
  • Added new moon: Scallg.

    • Which system: Orion.
    • Risk Level: A.
  • Added new moon: Quasara.

    • Which system: Centaurus.
    • Risk Level: A+.
  • Added new moon: Valunarion.

    • Which system: Draco.
    • Risk Level: S.
  • Added new moon: Ferangdalion.

    • Which system: Centaurus.
    • Risk Level: A+.
  • Added new moon: Aethon.

    • Which system: Orion.
    • Risk Level: D.
  • Added new moon: Prominance.

    • Which system: CORRUPTION DETECTED.
    • Risk Level: [ CORRUPTION DETECTED ].
  • Added new moon: Thallasic.

    • Which system: Aquarius.
    • Risk Level: A++.
  • Added new moon: Reign.

    • Which system: Harmonia.
    • Risk Level: C+.
  • Added new moon: Symbiosis.

    • Which system: Pegasus.
    • Risk Level: C++.
  • Added new moon: Veld.

    • Which system: CORRUPTION DETECTED.
    • Risk Level: [ CORRUPTION DETECTED ].
  • Added new moon: Desperation.

    • Which system: Cygnus.
    • Risk Level: S.

๐Ÿช“ Added Weapons:

  • Axe:
    • A classic metal axe with a wooden frame, can be found in the facility with with the value of 20 or more.
  • Metal Pipe:
    • Solid, heavy and rare, can be found in the facility with with the value of 100 or more.
  • Crowbar:
    • Slim, generic but iconic, can be found in the facility with the value of 60 or more.
  • M67 Grenade:
    • Tiny, deadly, and expensive, a buyable item with the price of 180.

๐Ÿช™ Added Scrap:

  • Smoke Detector
  • LethalBeacon
  • Premium Scrap:
    • Chocobo
    • The King
    • Crystal
    • Puppy Shark
    • Rupee
    • Ea nasir
    • Spoon
    • Stick
    • Square Steel
  • WiseWilderness:
    • Butler's Broom
    • Defective Headlight
    • Decapitated Head
    • Bloody Coil
    • Wooden Shako
  • fiufkis Scrap:
    • Book
    • Bottle
    • Cardboard Box
    • Car Tire
    • Chair
    • Despair
    • Picture
    • Pillow
    • Dr.Lethal
    • Magnet
    • Vent Cover
    • Meteorite
    • Cake
    • Candle
    • Moon Dew
    • Keyboard
    • Skull
    • Pumpkin
    • Cartridge
    • Desk Lamp
    • Ship Speaker
    • Stool
  • SlaughterhouseScraps:
    • Barbed wire.
    • Flamingo floatie.
    • Meat scale.
    • Pig painting.
    • Ritual mask.

๐Ÿ‘พ Added Enemies:

  • TheThing
    • Creature that lurks in the darkness.
  • Smallfry
    • Spawns outside the facility.

๐Ÿ› ๏ธ Overall Added Mods:

  • TerraMesh
  • Smoke Detector
  • Do We Need To Go Deeper
  • RebalancedMoonBeta
  • Piggys Reanimation
  • BabyManeater
  • SpookyCompany
  • fiufkis Scrap
  • WiseWilderness
  • WiseWeapons
  • Slaughterhouse
  • SlaughterhouseScraps
  • SmallFryEnemy
  • CruiserMap
  • Sanguine
  • EchoReach
  • FairAI
  • AutoMessage
  • HideNotifications
  • MapImprovements
  • TheThing
  • 17 Frostfall
  • WeatherTweaks
  • FunnySuit
  • Moon Day Speed Multiplier Patcher
  • PoweredMoons
  • Aquar
  • Natural Selection
  • NaturalSelectionLib
  • ItemWeights
  • HalloweenAction
  • StarshipDeliveryMod
  • Beanies Moons
  • Item Lights And Effects Fix
  • Orbits
  • Matty Fixes
  • PathfindingLib
  • ScaledFallDamage
  • UpturnedVariety
  • ZortMenuTheme
  • PremiumScraps
  • EliteFlashlight
  • LethalPhones
  • LethalBeacon
  • MaskedFixes
    • MaskedInvisFix
  • MaskFixes
  • ButteRyBalance

๐Ÿ—‘๏ธ REMOVALS

๐Ÿšช Removed Interiors:

  • Gray Apartments
  • USC Vortex
  • Tomb
  • Xen Interior

๐ŸŒ‘ Removed Moons:

  • altMoons:
    • Phaedra
    • Dirge
    • Pelagia
  • Infernis
  • Gratar
  • Asteroid-13
  • Oldred
  • Polarus
  • Cosmocos
  • Bomenoren
  • Celest

๐Ÿšซ Overall Removed Mods:

  • LessPopups
  • USC Vortex
  • USC Vortex Interiors
  • BetaWeatherTweaksBeta
  • Horrifying Bracken
  • JesterScreamRevamped
  • CustomSounds
  • LCSoundTool
  • PintoBoy
  • CoilHeadMod
  • TurretSettings
  • SnowyHolidayDropship
  • altMoons
  • Tomb
  • Tauralis [ in PoweredMoons pack ]
  • Gray Apartments Interior
  • Xen Interior
  • SnowPlaygrounds
  • SCP-966
  • SCP-500
  • ChristmasSuits
  • YesFox
  • KidnapperFoxSettings
  • SnowyWeeds
  • PriceTweaker
  • Motion Tracker V3
  • CreditCalculator
  • TerminalApi
  • UsualScrap
  • ScanRecolor
  • Wheelbarrow
  • Infernis
  • Gratar
  • Asteroid-13
  • Polarus
  • Oldred
  • Cosmocos
  • ChristmasSuits
  • 97 Bomenoren
  • ScarletDevilMansion
  • TonightWeDine
  • Celest
  • SaveItemRotations
  • Matty Fixes Experimental
  • BunkbedRevive
  • WeedKillerFixes
  • CruiserTerminal
  • CookieKnife

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • Castellum Carnis: 1.0.3 โ†’ 1.0.4
  • WinterLodge: 1.0.6 โ†’ 1.0.7
  • Generic Interiors: 1.6.0 โ†’ 1.6.3
  • Tomb: 0.2.9 โ†’ 0.3.0
  • Seichi: 0.9.11 โ†’ 0.9.14
  • Generic Moons: 6.2.0 โ†’ 7.0.1
  • MrovWeathers: 0.0.1 โ†’ 0.0.3
  • LethalElementsBeta: 1.2.60 โ†’ 1.2.71
  • TestAccountVariety: 1.37.0 โ†’ 1.38.0
  • LoadstoneUnstableBeta: 0.1.19 โ†’ 0.1.22
  • Useful Zap Gun: 0.3.2 โ†’ 0.4.2
  • SlipperyShotgun: 1.2.0 โ†’ 1.3.0
  • FacelessStalker: 1.1.9 โ†’ 1.2.0
  • Better Shotgun Tooltip: 1.4.0 โ†’ 1.5.0
  • EnemySoundFixes: 1.6.0 โ†’ 1.6.4
  • UsualScrap: 1.7.6 โ†’ 1.7.7
  • ScanRecolor: 1.1.2 โ†’ 1.1.5
  • GoodItemScan: 1.12.0 โ†’ 1.13.0
  • TestAccountCore: 1.13.1 โ†’ 1.14.0
  • ButteryFixes: 1.10.13 โ†’ 1.11.0
  • WeatherRegistry: 0.3.13 โ†’ 0.3.16
  • LethalFixes: 1.2.4 โ†’ 1.2.5
  • CullFactory: 1.6.2 โ†’ 1.7.0
  • Atlas Abyss: 1.2.3 โ†’ 1.2.6
  • NightOfTheLivingMimic: 1.0.3 โ†’ 1.0.16
  • DoorBreach: 1.2.1 โ†’ 1.4.0
  • MrovLib: 0.2.13 โ†’ 0.2.21
  • TerminalFormatter: 0.2.23 โ†’ 0.2.28
  • MalfunctioningDoors: 1.12.0 โ†’ 1.13.1
  • StoreRotationConfig: 2.5.0 โ†’ 2.5.1
  • Better Shotgun Tooltip: 1.5.0 โ†’ 1.5.2
  • FinallyCorrectKeys: 1.3.0 โ†’ 1.5.0
  • Tauralis: 1.0.6 โ†’ 1.0.7
  • Chameleon: 1.4.2 โ†’ 2.1.1
  • JetpackFixes: 1.5.0 โ†’ 1.5.2
  • DistinctMoonVariety: 1.5.0 โ†’ 1.6.1
  • CruiserTerminal: 1.1.1 โ†’ 1.1.2
  • NeedyCats: 1.2.2 โ†’ 1.2.3
  • DoorBreach: 1.3.0 โ†’ 1.3.1
  • SpiderPositionFix: 1.2.0 โ†’ 1.2.1
  • LethalLevelLoader: 1.3.13 โ†’ 1.4.8
  • DungeonGenerationPlus: 1.3.3 โ†’ 1.3.4
  • ScarletDevilMansion: 2.1.0 โ†’ 2.2.2
  • StarlancerMoons: 2.4.0 โ†’ 3.1.0
  • SnowyWeeds: 1.3.3 โ†’ 1.3.4
  • Mirage: 1.15.5 โ†’ 1.17.0
  • YesFox: 1.0.9 โ†’ 1.1.0
  • HexiBetterShotgunFixed: 1.0.0 โ†’ 1.0.1
  • OpenLib: 0.2.12 โ†’ 0.2.14
  • AdditionalNetworking: 2.1.2 โ†’ 2.1.3
  • ReservedItemSlotCore: 2.0.39 โ†’ 2.0.42
  • TransmitPunctuation: 1.0.2 โ†’ 1.0.3
  • HotbarPlus: 1.8.0 โ†’ 1.8.1
  • Lategame Company Cruiser Upgrades: 1.1.2 โ†’ 1.1.3
  • LobbyImprovements: 1.0.7 โ†’ 1.0.8
  • Cruiser Additions: 1.4.2 โ†’ 1.4.3
  • Lategame Upgrades: 3.11.0 โ†’ 3.11.4
  • JLL: 1.8.0 โ†’ 1.9.0
  • Celest: 1.1.4 โ†’ 1.1.5
  • WesleyInteriors: 1.6.2 โ†’ 2.0.11
  • Aquatis: 2.2.3 โ†’ 2.2.4
  • Olympus: 1.0.5 โ†’ 1.0.6
  • FixPluginTypesSerialization: 1.1.1 โ†’ 1.1.2
  • LethalConfig: 1.4.3 โ†’ 1.4.5
  • LethalPerformance: 0.5.0 โ†’ 0.5.1
  • LethalPipeRemoval: 1.7.6 โ†’ 1.8.0
  • BarberFixes: 1.2.2 โ†’ 1.3.0
  • fiufkis Moons: 1.1.2 โ†’ 1.1.3
  • CustomStoryLogs: 1.4.5 โ†’ 1.4.6
  • PathfindingLagFix: 1.4.0 โ†’ 2.1.0
  • Spectralis: 0.9.8 โ†’ 0.9.9
  • DarmuhsTerminallStuff: 3.7.7 โ†’ 3.8.4
  • Mirage: 1.17.0 โ†’ 1.18.0
  • EGypt: 2.0.21 โ†’ 2.0.22
  • BetterEXP: 2.5.2 โ†’ 2.6.0
  • ReservedWalkieSlot: 2.0.6 โ†’ 2.0.7
  • ReservedUtilitySlot: 1.0.6 โ†’ 1.0.7
  • ReservedSprayPaintSlot: 1.1.2 โ†’ 1.1.3
  • RevisitStingers: 1.2.1 โ†’ 1.2.2
  • Cruiser Additions: 1.4.3 โ†’ 1.4.4
  • Lethal Doors Fixed: 1.4.3 โ†’ 1.4.4

MoreBrutalLethalCompanyPlus v4.4.0, "Small Fixes, Big Impact"

๐Ÿ”ง FIXES

  • Fixed a compatibility issue with FacilityMeltdown where the scrap multiplier was applied twice.
  • Fixed a bug with the pricing of hives.
  • Fixed some soft-locks on certain custom moons/interiors.
  • Fixed Clay Surgeons trick snipping players.
  • Fixed an error that could occur when a mob explodes using Zap Gun.
  • Fixed an issue where Artifice's global volume behaved inversely compared to Titan's.
  • Fixed spider never reaching the floor position.
  • Fixed spider not climbing the wall.
  • Fixed particle lights emitted from items being invisible in the interior.
  • Fixed ship fog.
  • Fixes to doors:
    • The same random clip now plays on both sides of the entrance door.
    • Entrance door sounds now play over walkie-talkies when players enter/exit the building. (like mimics)
    • Mimics now play entrance door sounds on both sides when entering/exiting the building. (like players)
    • Fixed factory doors, locker doors, and breaker box having backwards open/closed sounds.
    • Fixed cabin doors on Rend and Adamance still using the steel door sounds.

โœจ NOTABLE CHANGES

  • Disabled Spooky mode in Toy Store interior.
  • Old Birds won't spawn inside Grand Armory interior. anymore.
  • The light behind entrance doors now adjusts dynamically based on your landing location, weather, and time of day.
  • Optimized Bunker Spider behavior and performance for smoother gameplay.
  • Balanced gambling machines.
  • Reduced spawn frequency for the Christmas hazard.
  • Performance improvements have been done on the Siabudabu moon.
  • Removed VileVendingMachine enemy.
  • Corrected the most of the UI elements to display the keybind the user has set for an action.
  • Clock can be visible only in spectator mode.
  • Player can't no more handle 2 two-handed items.
  • Customized some death notes.
  • Reduced maximum seconds for the worm to emerge from 3 > 2 seconds.
  • Updated Snowy/Foggy Planets list for Forest Giants.
  • Increased regular Teleporter cooldown from 10 > 30 seconds.
  • Taking shower won't help with stopping Ghost Girl to chase player.
  • Terminal can be moved.
  • Balanced ship malfunctions.
  • Reduced Meteor Shower happening chance.
  • Masked enemies can't get back to life after dying.
  • Removed Cough sound when getting poisoned by a Puffer.

๐Ÿ“ˆ Buy Rate Changes:

  • Disabled jackpot buy rate alert.
  • Reduced jackpot maximum rate from 3 > 2. (2 = 200%)
  • Reduced last day maximum rate from 1.2 > 1.1.
  • Reduced Guaranteed Company maximum buy rate from 1.2 > 1.1.

๐Ÿš— Cruiser Changes:

  • Gear will not be automatically switched to drive/reverse from parked.
  • Gear will not be automatically switched to parked when the key is taken from the ignition.
  • Adjusted ignition chances.

๐Ÿชœ Ladder Changes:

  • Increased sprinting climb speed multiplier from 1.3 > 1.5.
  • One-Handed items are not hidden no more when climbing a ladder.

๐Ÿ›’ Shop Changes:

  • Removed Ammo Tin shop item.
  • Reduced Shotgun shell price from 25 > 20 credits.
  • Reduced Extend Deadline price from 800 > 500 credits.
  • Reduced Belt Bag price from 160 > 125 credits.

๐Ÿ–ฅ๏ธ Terminal Upgrades Changes:

  • Increased chance of upgrades going on sale.
  • After quota failure upgrades won't be keeped.
  • Removed upgrades:
    • Silver Bullets.
    • Fusion Matter.
    • Effective Bandaids.
    • Better Scanner.
  • Increased Scrap Keeper price from 1500 > 2000 credits.
  • Reduced Scavanger Instincts price from 1600 > 1000 credits.
  • Increased Night Vision upgrade price from 550 > 800 credits.
  • Reduced Midas Touch upgrade price from 2200 > 1800 credits.
  • Balanced Bigger Lungs upgrade.

๐ŸŽ’ Belt Bag Changes:

  • Reduced capacity from 15 > 6.
  • One-Handed scrap can be placed inside.
  • Belt Bag will be hidden when pocketed.

๐Ÿ“ก Signal Translator Improvements:

  • The Signal Translator turret deactivation may fail, resulting in you being filled with lead.
  • Increased chance of Signal Translator teleporting player when being eaten by a Giant.
  • Increased chance of Signal Translator teleporting player when being torched by an Old Bird.
  • Increased chance of Signal Translator opening a blast door for player.

๐Ÿ•ท๏ธ Bunker Spider Changes:

  • Reduced minimum webs that Bunker Spider can place from 20 > 18.
  • Increased minimum distance between webs from 0.5 > 0.7.
  • Increased web placement interval variation from 0.5 > 0.8.

๐ŸŒจ๏ธ Weather Updates:

  • Snowfall now has a lower chance of occurring on moons.
  • Improved performance and behavior during Snowfall weather.
  • Snowfall weather type is now exclusive to snowy moons.
  • Solar Flare, Blizzard, and Windy weather have been removed.

๐Ÿ  Storehouse Interior Changes:

  • Added hallway junction tile.
  • Added thin storage room.
  • Added Elevator storage room.
  • Added Server room.
  • Added Break room.
  • Added Taller stairs.
  • Added Elevator shaft.
  • Added Steam leaks.
  • Added more posters.
  • Added custom stinger.
  • Added randomized lighting.
  • Added props that make sound to add a bit more variety to the soundscape.
  • Elevator will fall before apparatus has been pulled.
  • Stairs and storage rooms are less common.
  • Easter egg door chance lowered by half.
  • Patched a small hole in the slanty downward tile place with the door sometimes.
  • Fixed a scrap spawn sometimes placing scrap in an unobtainable area.

๐ŸŒŒ ADDITIONS

๐Ÿ› ๏ธ Added Mods:

  • ImprovedClock
  • FinallyCorrectKeys
  • MrovWeathers

๐Ÿ—‘๏ธ REMOVALS

๐Ÿ› ๏ธ Removed Mods:

  • CodeRebirth
  • VileVendingMachine
  • Ammo Tin
  • LCBetterClock
  • HandsNotFull
  • CustomWormTiming

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • WeatherRegistry: 0.3.12 โ†’ 0.3.13
  • ButterFixes: 1.10.10 โ†’ 1.10.13
  • Chameleon: 1.3.0 โ†’ 1.4.2
  • ClaySurgeonOverhaul: 1.3.4 โ†’ 1.3.5
  • BetaWeatherTweaksBeta: 0.24.6 โ†’ 0.25.0
  • Useful Zap Gun: 0.3.1 โ†’ 0.3.2
  • LethalElementsBeta: 1.2.50 โ†’ 1.2.60
  • ArtificeBlizzard: 1.0.4 โ†’ 1.0.5
  • Generic Interiors: 1.1.1 โ†’ 1.6.0
  • SpiderPositionFix: 1.1.2 โ†’ 1.2.0
  • CullFactory: 1.5.0 โ†’ 1.6.2
  • CentralConfig: 0.16.0 โ†’ 0.16.1
  • TestAccountCore: 1.12.0 โ†’ 0.13.1
  • TestAccountVariety: 1.36.2 โ†’ 1.37.0
  • DoorBreach: 1.1.0 โ†’ 1.2.1
  • LethalNetworkAPI: 3.3.1 โ†’ 3.3.2
  • EnemySoundFixes: 1.5.10 โ†’ 1.6.0

MoreBrutalLethalCompanyPlus v4.3.0, "Merry Christmas!"

๐Ÿ”ง FIXES

  • Fixed an issue where WeatherTweaks would override WeatherRegistry's configured scrap multipliers.

โœจ NOTABLE CHANGES

  • Days on moons were slightly increased.
  • Balanced dynamically adjusting dungeon size:
    • Increased Scale Dungeon Size Percent Change from 2.5 > 8.
  • Increased Gift spawn chance.
  • Added new Christmas suits.

๐ŸŽ„ New Christmas Hazard:

  • Introduced a new hazard that spawns inside the facility on all moons.
  • The hazard resembles scrap, adding an element of surprise for players.

โ„๏ธ Weather Changes:

  • New weather: Blizzard:
    • A relentless storm that tests your survival skills to the limit.
    • Features:
      • Increased challenges such as snow accumulation, frozen trails, and icy terrain.
      • Howling winds constantly change direction, making navigation treacherous and pushing players off course.
      • Prolonged exposure drains health from frostbite damage - seek shelter to recover.
      • Periodic waves of extreme cold deal instant frostbite and can sweep players away if caught.
  • New weather: Snowfall:
    • A quiet but persistent snowfall of snow that reshapes the environment.
    • Features:
      • Snow accumulates over time, changing thee terrain and reducing movement speed based on depth.
      • Players leave tracks in the snow, allowing for faster movement along established paths. Strategic digging can increase mobility.
      • Shovels can be used to clear snow from critical areas or to escape traps.
      • Staying too long in deep snow increases the risk of freezing solid - find warmth or shelter to survive.
      • Open water freezes, creating new traversal opportunities and hazards.
  • The weather Heatwave has been removed.
  • Blackout's display color has been updated to improve visibility.
  • Blizzard and Snowfall weather has a higher chance of occurring on moons.
  • The chances of Stormy and Rainy Weather have been drastically reduced.

โš–๏ธ Enemy Balance:

  • Locker:
    • Reduced the chance of the Locker reactivating after a chase from 50% > 35%.
    • The Locker no longer automatically lunges at players in its line of sight and within reach.
    • Increased Lockers spawn power.
    • Reduced Lockers maximum spawn on moons.
    • Adjusted Lockers volume.
  • Peepers:
    • Reduced Peepers weight from 7 > 6 lb.
    • Increased minimum Peeper group size from 2 > 3 Peepers.
    • Increased maximum Peeper group size from 4 > 5 Peepers.
  • BigMouth:
    • Reduced players detection distance from 4.65 > 4.3.
    • Increased chase duration from 2 > 4 seconds.
    • Increased attack damage from 5 > 10.
  • Shy Guys:
    • Reduced trigger time from 66.4 > 30 seconds. (how long the Shy Guy must remain in the Triggered state to become fully enraged)
  • Ogopogo:
    • Increased the range that Ogopogo will lose player from 70 > 75.
  • Slenderman:
    • Slenderman will shut off the facility lights after being seen the first time.
  • Siren-Head:
    • After spawning will act like a tree.
    • Adjusted on what moons he can spawn:
      • Vow, March, Fray, Celest, Gratar, Spectralis, Pelagia, Bomenoren, Eden.
  • Nutcracker:
    • Nutcrackers at 2-3 HP will shoot slightly faster.
    • Increased chance for Nutcracker to spawn on moons.
  • Eyeless Dog:
    • Reduced Eyeless dogs HP from 12 > 10.

๐Ÿ”ง New Scrap:

  • Added New Scrap Items:
    • ??? Radio
    • YIPPEE
    • ??? YIPPEE
    • Tree Cookie
    • Toy Car
    • Shiba Plush
    • Monitor
    • Gingerbread Man.

๐ŸŒŒ ADDITIONS

๐Ÿ› ๏ธ Added Mods:

  • LethalElementsBeta
  • TestAccountVariety
  • ChristmasSuits

๐Ÿ—‘๏ธ REMOVALS

๐Ÿ› ๏ธ Removed Mods:

  • YippeeScrap
  • LethalElements

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • TerrasScrap: 1.0.1 โ†’ 1.0.2
  • MrovLib: 0.2.12 โ†’ 0.2.13
  • WeatherRegistry: 0.3.11 โ†’ 0.3.12
  • BetaWeatherTweaksBeta: 0.24.5 โ†’ 0.24.6

MoreBrutalLethalCompanyPlus v4.2.4, "Fixes, Balance"

๐Ÿ”ง FIXES

  • Fixed LobbyImprovements menu color.
  • Fixed systems having wrong moons.
  • Fixed problem with enemies getting stuck inside on Tolian moons.
  • Fixed game freezing for host. (at least didn't had that issue when did some solo tests. Needs further testing)

โœจ NOTABLE CHANGES

  • Removed strange items from the store.
  • Clay Surgeon Changes:
    • Added a sleepiness screen filter when in proximity with a Clay Surgeon.
    • Remastered the proximity ambience audio.
    • Performance improvements.
  • Systems page is now interactable.
  • Removed Backrooms, it was causing some issues.
  • Removed Rats, sometimes they wouldn't do any damage to the player.
  • Removed the DarkMist enemy that was causing some NRE's (NullReferenceException).
    • [ thanks Itekso ]
  • Slightly balanced dead bodies turning into masked enemies.
  • Added Holiday themed skins to various entities.
  • Zap Gun can cause damage to a player.
  • Balanced weather scrap multipliers.
  • Adjusted the enemy spawn rate to match the new enemy powers.

๐ŸŒช๏ธ Tornado Changes:

  • Tornados can't appear on these moons:
    • Experimentation, Adamance, Triskelion, StarlancerZero, Corrosion, Submersion, Hydro, USC Vortex, Kast, Infernis, Asteroid-13, Seichi, Detritus, Cosmocos, Atlas Abyss, Nyx, Crystallum, Ichor, Sector-0.
      • Reason: they don't go well with these moons.

๐ŸŒŒ ADDITIONS

๐Ÿ› ๏ธ Added Mods:

  • LoadstoneUnstableBeta

๐Ÿ—‘๏ธ REMOVALS

๐Ÿ› ๏ธ Removed Mods:

  • LoadstoneNightly
  • RealBackroomsPatch
  • Backrooms
  • Rats
  • DiscountSync
  • DarkMist
  • ShovelInputBuffer

๐Ÿ‘พ Removed Enemies:

  • StandaloneBlindPup

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • LethalConstellations: 0.2.8 โ†’ 0.3.8
  • SnowyHolidayDropship: 1.1.2 โ†’ 1.1.3
  • NightOfTheLivingMimic: 1.0.0 โ†’ 1.0.3
  • Useful Zap Gun: 0.2.1 โ†’ 0.3.1
  • ClaySurgeonOverhaul: 1.3.3 โ†’ 1.3.4
  • OpenLib: 0.2.11 โ†’ 0.2.12
  • Emblem: 1.6.2 โ†’ 1.6.4
  • CodeRebirth: 0.9.6 โ†’ 0.9.7
  • WeatherRegistry: 0.3.9 โ†’ 0.3.11
  • SlipperyShotgun: 1.1.0 โ†’ 1.2.0
  • SnowPlaygrounds: 1.0.5 โ†’ 1.0.6
  • MrovLib: 0.2.11 โ†’ 0.2.12
  • Flicker: 1.1.2 โ†’ 1.1.3
  • altMoons: 0.3.4 โ†’ 0.3.5
  • Spectralis: 0.9.7 โ†’ 0.9.8
  • 13Kast: 1.0.8 โ†’ 1.0.9
  • BetaWeatherTweaksBeta: 0.24.4 โ†’ 0.24.5
  • ExtraEnemyVariety: 1.8.1 โ†’ 1.9.0

MoreBrutalLethalCompanyPlus v4.2.3, "Manifest"

๐Ÿ”ง FIXES

  • Fixed manifest file.

MoreBrutalLethalCompanyPlus v4.2.2, "Fixes"

๐Ÿ”ง FIXES

  • Fixed a bug where more than one player enter the same snowman at the same time.
  • Fixed a bug that failed to destroy snowballs when a player entered a snowman.
  • Fixed a bug that made the player unkillable when someone forced them out of the snowman with a snowball.
  • Fixed a bug that caused some enemies that were disabled in Config to still mimic voices.
  • Fixed an issue where routing to Eridanus (or any other system) would incorrectly direct the player to a different system.
  • Fixed vanilla bug where the star and decorative lights are visible in the sky before the dropship appears.

โœจ NOTABLE CHANGES

  • Replaced ImmersiveScrap with TerrasScrap.
  • Snow pile & Snowman will spawn only on snowy moons:
    • Titan, Dine, Rend, Icebound, Auralis, Temper, Pinnacle, Polarus, Dirge, Tauralis, Feign, Summit, Tunere, WinterLodge, Siabudabu.
  • Balanced weather chance and scrap multiplier.

๐Ÿ”๏ธ WinterLodge Moon Changes:

  • Added Festive lights for Christmas ๐ŸŽ„.
  • Fixed the remaining audio reverb NullReferenceException.

๐ŸŒ˜ Flicker Moon Changes:

  • Film grain intensity begins slightly softer, but strengthens at night falls.

๐ŸŒŒ ADDITIONS

๐Ÿ› ๏ธ Added Mods:

  • TerrasScrap

๐Ÿ—‘๏ธ REMOVALS

๐Ÿ› ๏ธ Removed Mods:

  • ImmersiveScrap

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • Flicker moon: 1.1.1 โ†’ 1.1.2
  • WinterLodge: 1.0.5 โ†’ 1.0.6
  • DungeonGenerationPlus: 1.3.2 โ†’ 1.3.3
  • BetaWeatherTweaksBeta: 0.24.2 โ†’ 0.24.4
  • SnowPlaygrounds: 1.0.3 โ†’ 1.0.5
  • Mirage: 1.15.4 โ†’ 1.15.4
  • ClaySurgeonOverhaul: 1.3.2 โ†’ 1.3.3
  • WeatherRegistry: 0.3.7 โ†’ 0.3.9
  • CodeRebirth: 0.9.2 โ†’ 0.9.6
  • MrovLib: 0.2.10 โ†’ 0.2.11
  • SnowyHolidayDropship: 1.1.1 โ†’ 1.1.2
  • Useful Zap Gun: 0.2.0 โ†’ 0.2.1

MoreBrutalLethalCompanyPlus v4.2.1, "Optimization, Balance & Fixes"

๐Ÿ”ง FIXES

  • Fixed Cruisers terminal 'Quit' command.
  • Fixed NRE (Null Reference Exception) on re-host.
  • Fixed interior shuffler picking the same random number for every interior on day passing.
  • Hopefully fixed dungeon de-sync.
  • Fixed hotbar being soft-locked by disabling quick drop, increasing swap interval to default.
  • Fixed adding Scan Nodes to items that already have a Scan Node.
  • Hopefully fixed soft-lock in orbit for host.
  • Fixed dead bodies not being automatically collected as scrap when being teleported to the ship.
  • Fixed the issue, when discounts are removed on server relaunch.

โœจ NOTABLE CHANGES

  • V69 compatibility.
  • Changed logo for Christmas (again...)
  • Improved optimization.
  • Balanced Mineshaft interior:
    • Reduced generation size a half.
    • Loot is more distributed across the interior rather than it being super cave-focused.
  • Reduced enemy spawning speed even more on starting moons.
  • Reduced chance of shotgun falling from the hands.
    • Added Slip sound effect.
  • Disabled modded Meteor Shower.
    • Increased chance of vanilla Meteor Shower happening.
  • Balanced Map Hazards Min and Max values.
  • Removed Centipede from Storehouse interior and replaced with other enemy because of Centipede bugging.
  • Reduced chance of Supercharge happening.
  • Reduced chance of Crawler (Thumper) spawning on starting moons.
  • Improved Noise Suppression.
  • Speaker no more plays intro voice.
  • Enabled the left/right arrow keys to quickly cycle through radar cameras while using the terminal.
  • Balanced enemy Butler.
  • Turret balance:
    • Reduced damage per hit: 50 > 25.
    • Reduced warmup: 1.5 > 1 seconds.
    • Reduced rotation range: 45 > 40.
  • Bringed back Vain Shrouds and the outside enemy Kidnapper Fox:
    • Player will drop all items when the Kidnapper Fox grabs player with their tongue.
    • Kidnapper Fox will not insta-kill player when they are taken to their nest.
    • Reduced amount of damage the Kidnapper Fox will deal to players per bite.
    • Vain Shrouds are snowy on snowy moons.
  • Player can hold 2 two-handed items at a time.
  • Made Zap Gun useful:
    • Red Locust Bees, Butler Bees and Docile Locust Bees can be killed within 3 seconds using Zap Gun.
  • Moons with active weather will contain scrap with higher value.

๐ŸŒฉ๏ธ Enhanced Weather System:

  • Advanced Weather Selection:
    • Implemented a more advanced system for choosing weather conditions.
    • On a new save, weather conditions now closely mimic the default vanilla behavior, even when modded moons are present.
  • Dynamic Weather Enhancements:
    • Combined Weathers: Multiple weather conditions can now occur simultaneously, adding depth to gameplay.
    • Progressing Weathers: Weather conditions can now shift dynamically throughout the day, creating a more immersive experience.
  • New Weather Condition: Blackout
    • All lights on the planet and in the dungeon are disabled, plunging players into total darkness.

๐ŸŽ„ New Christmas Features:

  • Replaced Starship dropship with Holiday dropship from V45.
  • Snow piles:
    • Snow piles now spawn outdoors, offering a festive hazard.
    • Players can collect 3 snowballs per stack from these piles.
  • Snowballs:
    • A new throwable item with unique interactions:
      • Ground Marks: Dropping or throwing snowballs can leave marks on the ground, serving as hints or markers for other players.
      • Player Interaction: Hitting another player pushes them back and temporarily obstructs their camera view.
      • Enemy Slowdown: Snowballs hitting enemies slow them down.
      • Snowman Explosion: If a snowball hits a Snowman, the Snowman explodes.
  • Snowman:
    • Snowmen spawn outdoors as a new hazard.
    • Building Snowmen:
      • Crouch and drop a snowball to create a small snowman.
      • Feed it additional snowballs to grow it into a fully formed snowman.
    • Player Hiding Mechanic:
      • Fully grown snowmen can be used as a hiding spot.
      • Use the secondary interaction key to exit, causing the snowman to explode.
      • Enemy Interaction:
        • If being chased, enemies will continue advancing toward the snowman.
        • If an enemy collides with the snowman while a player is hiding, the snowman explodes, slowing the enemy for a few seconds to allow a player to escape.
        • Invisibility: If the player hasnโ€™t been spotted and hides in a snowman, they remain invisible to enemies.

โœจ Systems Balance:

  • Refined system difficulty ranking for more balanced progression.
  • Moons have been reassigned to the systems they fit into.
  • Players can use command 'info <system>' to get information about any system.
  • Renamed System Orionis > Orion.

๐Ÿฐ Dynamically Adjusted Dungeon Size:

  • Added a new feature that dynamically adjusts dungeon size based on the number of players in the lobby.
    • Default lobby size: 4
    • Example:
      • 1 Player: Dungeon size decreased to approximately 75.1% of the default.
      • 3 Players: Dungeon size decreased to approximately 90.9% of the default.
      • 5 Players: Dungeon size increased to approximately 110% of the default.
      • 7 Players: Dungeon size increased to approximately 133.1% of the default.
      • 12 Players: Dungeon size increased to approximately 214.3% of the default (capped at the Maximum Size Multiplier of 1.4).
      • (The same formula used to calculate the scrap value adjustment is used again here)
    • Thresholds and limits ensure balanced gameplay:
      • Min Size Multiplier: 0.65.
      • Max Size Multiplier: 1.5.

๐Ÿ’ฐ Adjusted Penalty and Reward Systems:

  • Penalty for Fallen Players:
    • Reduced the penalty for each fallen player to 15% (previously 20%).
    • Increased the penalty reduction for retrieving fallen players to 50% (previously 40%).
  • Penalty for Fallen Players (on Gordion):
    • Introduced a small penalty of 5% for each fallen player on Gordion (previously 0%).
    • Increased penalty reduction for retrieving fallen players on Gordion to 75% (previously 0%).
  • Proportional Fine System:
    • Enabled Proportional Fine to ensure penalties scale fairly with the ratio of fallen players to total players.
  • Rank Rewards:
    • Adjusted rank rewards for better progression.
  • Boost Credit Threshold:
    • Lowered the Boost Credit Threshold to 100 (previously 120) to improve accessibility for players with lower credit balances.

๐Ÿซง Oxygen changes:

  • Player will consume oxygen a lot faster in water.
  • Running will consume oxygen faster.
    • Running on snowy moons will consume oxygen even faster.
  • When player has no oxygen, player will be getting more damage 10 > 15.
  • Updated Green Planets list: Fray, Vow, March, Adamance, Celest, Gratar, Aquatis, Bomenoren, Volition, Seichi, Submersion, Humidity, Spectralis.
  • Moons in the Scorpius system will consume more oxygen.
  • Snowy moons will consume slightly more oxygen outside.
  • Oxygen consumption inside the factory will be slightly lower than outside.
  • Oxygen consumption is much higher when the player is in fear.
  • Oxygen on Eclipsed moons will be limited.

๐ŸŒ™ Seichi changes:

  • Optimization.
  • Mostly unnoticable skybox changes.
  • Fixed issues with Katana.
  • Added Christmas tree and lights.

๐ŸŒŒ ADDITIONS

๐ŸŒ™ New Moons:

  • Added new moon: Eden.

    • Which system: Draco.
    • Risk Level: S.
  • Added new moon: 26 Feign.

    • Which system: Draco.
    • Risk Level: S.
  • Added new moon: 93 Ichor.

    • Which system: Gemini.
    • Risk Level: B+.
  • Added new moon: Gordion Sector-0.

    • Which system: Scorpius.
    • Risk Level: CORRUPTION DETECTED.
  • Added new moon: 290 Summit.

    • Which system: Andromeda.
    • Risk Level: C++.
  • Added new moon: 607 Tunere.

    • Which system: Scorpius.
    • Risk Level: CORRUPTION DETECTED.
  • Added new moon: WinterLodge.

    • Which system: Draco.
    • Risk Level: S.
  • Added new moon: Flicker.

    • Which system: Centaurus.
    • Risk Level: A+.
  • Added new moons pack: fiufkis Moons

    • Fremist:
      • Which system: Orion.
      • Risk Level: A.
    • Siabudabu:
      • Already in the pack.

๐Ÿ  New Interiors:

  • Added new interior: Sector-0.

  • Added new interior: Gray Apartments.

  • Added new interior: Castellum Carnis.

๐Ÿ› ๏ธ Added Mods:

  • Mirage
  • MirageCore
  • RebalancedMineshaft
  • CookieKnife
  • NightOfTheLivingMimic
  • Useful Zap Gun
  • HandsNotFull
  • KidnapperFoxSettings
  • SnowyWeeds
  • YesFox
  • BetaWeatherTweaksBeta
  • TurretSettings
  • DiscountSync
  • ButlerSettings
  • SnowPlaygrounds
  • SnowyHolidayDropship

๐Ÿ—‘๏ธ REMOVALS

๐Ÿ› ๏ธ Removed Mods:

  • MirageCoreExperimental
  • MirageExperimental
  • Zombies
  • CustomDeathPenalty (replaced with CC)
  • FastKnife (Replaced with CookieKnife)
  • CozyImprovements
  • FeedFish
  • TeleportDecline
  • MaskRemover
  • TakeThatMaskOff
  • LetTheDeadRest
  • EnumUtils
  • BetterLightning
  • QuickerVote
  • StopBeesOpeningDoors
  • No Console Spam
  • StarshipDeliveryMod

๐Ÿ  Removed Interiors:

  • Removed interior: LC Office.

๐ŸŒ™ Removed Moons:

  • Orion
  • Gloom
  • ZeimaltMod
  • Teyn
  • Aerona
  • Harloth
  • Azure
  • SchalttafelMod
  • Acidir
  • Siabudabu (replaced with fiufkis Moons)

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • SlipperyShotgun: 1.0.8 โ†’ 1.1.0
  • CentralConfig: 0.15.6 โ†’ 0.16.0
  • UsualScrap: 1.7.4 โ†’ 1.7.6
  • jLL: 1.7.7 โ†’ 1.8.0
  • OpenLib: 0.2.10 โ†’ 0.2.11
  • TestAccountCore: 1.10.0 โ†’ 1.11.0
  • WeatherRegistry: 0.3.5 โ†’ 0.3.7
  • ShipWindows: 1.10.2 โ†’ 1.11.0
  • CodeRebirth: 0.8.11 โ†’ 0.9.2
  • darmuhsTerminalStuff: 3.7.2 โ†’ 3.7.7
  • Siabudabu: 6.0.0 โ†’ 6.0.1
  • RuntimeIcons: 0.2.0 โ†’ 0.3.0
  • LethalLib: 0.16.1 โ†’ 0.16.2
  • CozyOffice: 1.3.5 โ†’ 1.3.6
  • XuMiscTools: 1.3.0 โ†’ 1.3.1
  • LethalConstellations: 0.2.7 โ†’ 0.2.8
  • ExtraEnemyVariety: 1.8.0 โ†’ 1.8.1
  • LoadstoneNightly: 0.1.17 โ†’ 0.1.18
  • TooManyEmotes: 2.2.13 โ†’ 2.2.14
  • Seichi: 0.9.10 โ†’ 0.9.11
  • Olympus: 1.0.3 โ†’ 1.0.4
  • Malfunctions: 1.10.0 โ†’ 1.10.1
  • Locker: 1.6.0 โ†’ 1.6.1
  • ReservedItemSlotCore: 2.0.38 โ†’ 2.0.39
  • ghostCodes: 2.5.1 โ†’ 2.5.2
  • LobbyImprovements: 1.0.6 โ†’ 1.0.7
  • ScannableTools: 1.1.3 โ†’ 1.1.4
  • DungeonGenerationPlus: 1.3.0 โ†’ 1.3.2

MoreBrutalLethalCompanyPlus v4.2.0 Release Notes

FIXES:

  • SpiderPositionFix:
    • Revamped how spider moves to wall position. Spider agent now path finds below the wall position before mesh container and agent separates.
    • Changed formula of how much agent speed is reduced.
    • Spider now tilts when moving on slopes.
    • Tweaked thresholds.
  • Fixed non-masked voice playback delays.
  • Fixed a issue that caused some players to not be able to use Mirage.
  • Fixed a bug, where recordings are created even if the push-to-talk button isn't pressed.
  • Fixed a bug that caused some Mirage recordings to be choppy.
  • Fixed items going under the ship after rejoining.
  • Fixed mineshaft echo persisting forever if you die in the caves.
  • Fixed buggy keyboard interactions with the belt bag UI.
  • Fixed audio issues with sandworm.
  • Fixed the sun disappearing after you get fired.
  • Weather effects are now correctly synced between clients.
  • Weather effects are now correctly re-enabled when leaving dungeon.
  • Hopefully fixed the player animator breaking after an charging explosion.
  • Fixed a bug where game could completely lockup when you crouch in LOS of a Forest Giant.
  • Hopefully fixed Sandworm being in the Facility.
  • Fixed an error that occurred when returning to orbit without a previously purchased cruiser.
  • Fixed a bug that locked both terminals after the first use of the terminal each day.
  • Fixed compatibility bugs with Malfunctions.

NOTABLE CHANGES:

  • Balance:
    • Tweaked Min and Max scrap amount on some moons.
    • Enemies on starting moons will spawn slower.
    • Enemies will spawn hourly instead of every other hour.
    • Enemies will instantly emerge from their vent when spawned.
    • After enemy spawn lists are updated by various means, any time there are 2 or more of the same enemy, only the entry for the enemy with the highest rarity will be kept.
    • Balanced scrap.
    • Balanced enemies on moons.
  • Removed a lot of mods that were broken or were making small changes.
    • Maybe improved optimization.
  • Updated all logos.
  • Updated slightly posters.
  • Removed crates from spawning outdoors.
  • Increased starting credits to 120.
  • If all crew will stay alive after a day, crew will get 10 bonus credits.
  • Reduced visibility in dark.
  • Balanced interiors weight for moons.
  • Reduced spider health 6 > 5.
  • Artifice moon changes:
    • Artifice will be always snowy.
    • Daytime enemies will not spawn. (Manticoils, circuit bees, tulip snakes)
  • Players cannot place scrap in Belt Bag, only tools.
  • Lobby will be automatically reopen after reaching orbit.
  • Added Backrooms:
    • There is 1% chance that player will be teleported to Backrooms with lethal damage.
    • There is 2% chance that player will be teleported to Backrooms with non-lethal damage.
    • There is 3% chance that player will be teleported to Backrooms if they will be annoying.
    • Player will drop everything after teleporting.
    • There are 2 smilers.
  • Removed Bear traps.
  • Tweaked weather weight.
  • Decreased tornados moving speed.
  • Decreased tornados pull strength.
  • Added a Handlamp to the store.
    • Price - 50 credits.
  • Facility doors cannot open players anymore.
  • Cruiser terminal health system:
    • Cruiser terminal can be damaged
    • If it's destroyed, consequences will be bad...
  • Added new skins to enemies.
  • Reduced monster spawn amount during meltdown sequence.
  • Removed all interior fog for better visibility.
  • Toilet Paper is no more covering the whole screen when carried.
  • When Meteor drops, it can sometimes spawn sapphire, ruby and emerald which costs big money.
  • Oxygen will consume faster if player falls in to the water.
  • Replaced Noot airhorn sound with Moan.
  • Redwood giant when spawning can sometimes break trees.
  • Removed scrap deposit notification:
    • The HUD element notifying players when scrap is deposited into the ship has been removed.
  • Completely replaced the Barber's model with a new design.
  • There is a small chance that player will drop gun after shooting.
  • Replaced Enemies Scanner tool with Motion Tracker V3:
    • Costs - 300 credits.
    • Detects enemies in 40 radius.
    • Tracks movement near the player.
    • Battery - 4 minutes.
  • Added new terminal command 'calc help':
    • 'calc [ wanted money ]' to calculate the money.
    • 'calc quota' to subtract the already earned money from your quota.
    • Standard calculating, for example 'calc 100+100'.
  • Added Rats:
    • Rat Nest: A sewer grate can spawn on any map as a map hazard which will spawn rats every 8 - 20 seconds.
    • Rat Types: Each rat will either defend the nest or scout the dungeon. If a player gets too close to the nest, they will damage the player.
    • Enemy Vents: If a scout rat can't get to a desired location, it will try to crawl through the vents to get to that location.
    • Lost Rats: If a rat cannot get to the nest, even by vents, it will roam at random. These rats will never attack the player or enemies. They are only aggressive when part of a colony.
    • Colony Threat System: Each time a rat sees a player or enemy, they will add 1 to a threat counter. When that reaches a threshold they will start swarming the threat.
    • Swarming: When enough rats are swarming a target, they will begin attacking the target, dealing 2 damage each bite.
    • Rat Food: If a rat finds a player corpse it will attempt to drag the corpse back to the nest. They will rip food off of enemies depending on the enemies HP.
    • Rat Control: You can stop rats from spawning at a nest by finding the terminal code located on the nest. Inputing this code into the terminal will open/close the grate.
  • Removed interiors:
    • Removed modded interior Warehouse.
    • Removed modded interior SCPFoundation.
  • Removed DynamicInteriorVariety and replace with CC feature Dungeon Shuffler. (Info about that lower)
  • Removed enemies:
    • The Walker.
    • The Watcher.
  • Replaced VoiceHud mod push-to-talk icon with LethalFixes feature.
  • No more music playing when ship leave alert appears.
  • Maneater no more says Yippee.
  • Removed Colorful Jar Of Pickles scrap.
  • Hoarding Bug no more stomps with funny sound, only Yippee.
  • Enemies cannot no more escape or enter the facility.
  • Removed Gokus on some Generic Moons.
  • Some changes for Cruiser:
    • Everyone can use eject driver button, instead of only driver.
    • Reduced seat boost slightly.
    • Some fixes.
  • Removed moon Jabiua due to it bugs and being deprecated and moved Siabudabu from Cygnus to Cepheus.
  • Terminal Upgrades changes:
    • Disabled upgrade Stimpack.
    • Sleght Of Hand price increased from 150 > 250 credits.
      • Increased price of each additional upgrade.
    • Silver Bullets price increased from 500 > 1000 credits.
    • Shutter Batteries price increased from 200 > 300 credits.
    • Scrap Keeper price increased from 1000 > 1500 credits.
    • Scavenger Instincts price increased from 1200 > 1600 credits.
      • Initial amount of scrap that can spawn in a given level when first purchased increased from 4 > 5.
    • Night Vision price increased from 380 > 550 credits.
    • Efficient Engines upgrade now works for systems.
    • Removed Oxygen Canisters upgrade.
    • Removed Long Barrel upgrade.
    • Removed Hollow Point upgrade.
    • Added new upgrade Midas Touch which increases the value of the scrap found in the moons.
      • Price - 2200 credits.
    • Lighting Rod price increased from 350 > 800 credits.
  • Increased the amount of charge an item can get after supercharge.
  • Item price changes:
    • Belt Bag - 45 > 160 credits.
    • Boombox - 60 > 80 credits.
    • Cat Food - 5 > 8 credits.
    • Extension Ladder - 60 > 115 credits.
    • Jetpack - 700 > 600 credits.
    • Lockpicker - 20 > 40 credits.
    • Pro-flashlight - 25 > 30 credits.
    • Radar-booster - 60 > 90 credits.
    • Shell - 20 > 25 credits.
    • Shotgun - 850 > 900 credits.
    • Shovel - 30 > 40 credits.
    • Stun grenade - 30 > 35 credits.
    • Walkie-talkie - 12 > 13 credits.
  • New item - Battery:
    • Can spawn on all moons with small chance.
    • Can be bought in store for 10 credits.
    • Maximum that can be spawned on moon - 2.
    • Charge item with keybind - [ C ]

NEW FEATURES:

  • Added Scrap Shuffler:
    • Introduced a new mechanic that increases the likelihood of scrap spawning based on previous days it was not selected, enhancing the variety of scrap encountered during gameplay.
  • Added Dungeon Shuffler:
    • Implemented a Dungeon Shuffler system that boosts the chances of dungeons being selected if they were not chosen on previous days, diversifying dungeon encounters.
  • Adjusted Scrap Value for Player Count:
    • Modified the scrap value system to scale based on the number of players in the game, ensuring a balanced experience that rewards players with appropriate scrap amounts relative to their party size.
      • If in the crew there are playing less than 3 players, scrap value will be higher.
      • If in the crew there are playing more than 3 players, scrap value will be slightly smaller.

โ— Added new interior: Storehouse.


WESLEYS INTERIORS CHANGES:

  • Explosive chests are easier to distinguish on spooky store.
  • Lowered the damage of explosive chests slightly.
  • Delightful hats have been added to nutcracker statues.
  • Wooden doors will no longer push you away.

SIABUDABU MOON CHANGES:

  • Added new ambience, for a more dynamic gameplay.
  • Improved terrain visual.

ADDED MODS:

  • CentralConfig
  • True Darkness client
  • YippeeMod
  • CozyOffice
  • Backrooms
  • RealBackroomsPatch
  • ToiletPaperNormalizer
  • HornMoan
  • LethalRichPresenceExperimental
  • LessPopups
  • Rats
  • ClaySurgeonOverhaul
  • SlipperyShotgun
  • TerminalApi
  • CreditCalculator
  • Motion Tracker V3
  • PriceTweaker
  • Batteries
  • MirageExperimental
  • MirageCoreExperimental [ Mirage dependency ]
  • LethalSettings [ Mirage dependency ]
  • OpusDotNet [ Mirage dependency ]
  • Concentus [ Mirage dependency ]

REMOVED MODS:

  • BlahajPlush
  • ColorfulJarOfPickles
  • StarlancerWarehouse
  • ExtensionLadderFix
  • UnityDebuggerAssistant
  • DoomEternalSuperShotgunSounds ALT
  • YippeeDweller
  • YippeeTwo
  • DynamicInteriorVariety
  • GhostGirlFearReset
  • LobbyCompatibility
  • PizzaTowerEscapeMusic
  • LETHAL RESONANCE MELTDOWN
  • True Darkness
  • StarlancerEnemyEscape
  • EnhancedTZP
  • VoiceHUD [using LethalFixes feature instead]
  • Diversity
  • SkinnedRendererPatch
  • Forest Giant Motionsense
  • GraphicsAPI
  • TheGiantSpecimens
  • SCPFoundationDungeon
  • NAudioLame
  • Mirage
  • MirageCore
  • LCCutscene
  • LethalLevelLoaderAOORE Fix
  • ExperimentalEnemyInteractions
  • EpicNutcracker
  • LethalQuantities
  • NootHorn
  • LethalRichPresence
  • BarberMaterialTweaks
  • Enemies Scanner
  • LightsOut
  • Jabiua

UPDATED MODS:

  • CullFactory 1.4.3 > 1.5.0
  • Generic Moons 6.1.1 > 6.2.0
  • WesleysInteriors 1.5.16 > 1.6.2
  • Moved Magnet Switch 1.2.0 > 1.4.0
  • GoodItemScan 1.10.0 > 1.12.0
  • FurnitureLock 1.3.3 > 1.3.6
  • RuntimeIcons 0.1.6 > 0.2.0
  • Mirage 1.11.1 > 1.12.3
  • Cruiser Additions 1.4.0 > 1.4.1
  • LostEnemyFix 1.0.0 > 1.1.0
  • BarberFixes 1.2.0 > 1.2.2
  • LobbyControl 2.4.9 > 2.4.10
  • WeatherRegistry 0.2.7 > 0.3.5
  • BarberMaterialTweaks 1.1.0 > 1.1.1
  • SpiderPositionFix 1.1.0 > 1.1.2
  • Chameleon 1.2.1 > 1.2.4
  • ZeimaltMod 1.1.0 > 1.1.1
  • altMoons 0.3.3 > 0.3.4
  • Biodiversity 0.1.3 > 0.1.4
  • UsualScrap 1.6.9 > 1.7.4
  • TestAccountCore 1.9.1 > 1.10.0
  • RemoveInteriorFog 1.0.1 > 1.0.2
  • CodeRebirth 0.7.18 > 0.8.11
  • SchalttafelMod 1.2.1 > 1.2.2
  • LCUltrawide Community 1.1.2 > 1.1.3
  • LoadstoneNightly 0.1.16 > 0.1.17
  • FashionableCompany 0.3.0 > 0.4.0
  • ButteryFixes 1.10.8 > 1.10.9
  • Tauralis 1.0.4 > 1.0.6
  • Seichi 0.9.8 > 0.9.10
  • LethalConstellations 0.2.5 > 0.2.6
  • ExtraEnemyVariety 1.7.0 > 1.8.0
  • OpenLib 0.2.8 > 0.2.10
  • MrovLib *0.2.8 > 0.2.10
  • StandaloneBlindPup 1.1.0 > 2.0.0
  • LethalLevelLoader 1.3.10 > 1.3.13
  • LethalPerformance 0.4.2 > 0.5.0
  • TooManyEmotes 2.2.11 > 2.2.13
  • darmuhsTerminallStuff 3.6.8 > 3.7.3
  • CruiserTerminal 1.0.4 > 1.1.1
  • ColorfulEnemyVariety 1.4.1 > 2.0.1
  • Lategame Upgrades 3.10.11 > 3.11.0
  • LethalConstellations 0.2.6 > 0.2.7
  • Supercharger 1.1.0 > 1.2.0
  • Vacuity 1.0.4 > 1.0.5
  • ButterFixes 1.10.9 > 1.10.10
  • Cruiser Additions 1.4.1 > 1.4.2
  • Siabudabu 5.1.0 > 6.0.0
  • TonightWeDine 1.0.1 > 1.0.2
  • Matty Fixes Experimental 1.1.32 > 1.1.33
  • Chameleon 1.2.4 > 1.3.0

MoreBrutalLethalCompanyPlus v4.1.0 Release Notes

FIXES:

  • Fixed some visual issues with the "sun" during the blizzard.
  • Malfunctions:
    • Fixed Power Malfunction not triggering on Experimentation.
    • Fixed disabled Spark VFXs still triggering light.
  • Fixed wooden crates having health similar to metal crates.
  • Fixed scan nodes with wooden and metal crates.
  • Fixed issues metal crates.
  • Fixed some redwood sounds playing only on host.
  • Fixed raindrops on helmet during Flooded weather.
  • Fixed grouped enemies sometimes adding to power count without actually spawning.
  • Fixed clients not being able to place items on a Jester if it spawned inside while they were outside.
  • The external security camera is now a bit busier when in orbit:
    • Now you can see the planet and moon the ship is parked at, like earlier versions of the game.
    • Fixed the particle effect when the ship is moving through space, so it now works every time you reroute (not just the first time).
  • Fixed bug with getting fired.
  • Fixed loud horn position when buying.
  • Fixed players being unable to join on rehost.
  • Fixed Barbers being unable to open doors.
  • Fixed issues with wooden crates.
  • Fixed LAN-related issues.
  • Fixed Emblem error.
  • Fixed helmet condensation not working on Gordion.
  • Fixed an error in the Dungen Optimizations which would cause errors with certain interiors.
  • Fixed item rotations on drop for VoidLeak scrap.
  • Fixed glowing eyes on Tragedy mimics.
  • Fixed an error that would occur when landing on a moon with no sun.
  • Fixed the spider getting stuck and desync between agent and mesh container.
  • Fixed Barber's weird errors with UVs as well as restoring his broken normal map that was cut from v60.
  • Fixed EnemyAI that fails to locate NavMesh by killing them.

NOTABLE CHANGES:

  • Compatibility for V68.
  • Removed pumpkins from logo.
  • Small poster changes.
  • Bodycam:
    • Sky effects are changed based on the camera perspective. When a body cam target is looking down a long hallway in the interior, the end of the hallway will now be dark.
    • Bodycams be unaffected by the game's gamma setting and the tonemapping pass. This should help with visibility in dark areas, as well as prevent the screen from getting excessively bright when gamma is above normal.
    • Fixed a vanilla bug that prevents players converted by a masked enemy from being targeted by the map.
    • The sun always visible on the body cam, regardless of the render distance.
    • Adjusted head cam attachment points to be more consistent.
    • Switched to a more accurate method of tracking the environmental visuals that should be visible on body cams.
  • Locker enemy:
    • Reworked blood effects.
    • Adjusted hitboxes and speed.
    • Imporved player path finding.
    • Added destruction of turrets during chases.
    • Added destruction of landmines during chases.
    • Fixed not being able to traverse slopes and stairs.
  • BetterEXP:
    • Added a new note - "Team Backbone" - given to the player(s) with the most found scrap that made it to ship.
      • The scrap does not have to be returned by the player who found it, any player will count for it.
    • Your player's badge that appears to teammates will now be based on your BetterEXP rank instead of vanilla rank.
    • Some adjustments have been made to the Death Penalty reduction and contribution & scrap found bonuses.
    • Vanilla EXP will now show up on the pause menu, underneath your BetterEXP rank.
  • PjonkGoose can now use fire exits and elevators to chase the player outside.
  • Added new mechanics to the Walker.
  • Changed the Watcher spawn logic.
  • Tweaked darkness intensity for better visibility.
  • Balanced enemies escaping facility.
  • Balanced weather weight.
  • Shopping Cart is more rarer.
  • Added Bear Traps:
    • Can only spawn outside.
  • Balanced metal & wooden crate spawning outside.
  • Slightly updated metal crate textures.
  • If crates are pulled up with fists, the player gets damaged a little bit.
  • Balanced enemies and scrap spawning for some moons.
  • Meteor Shower now can be as weather.
    • They are rare.
  • Disabled Halloween fog.
  • Added new themed cosmetics.
  • Added cruiser upgrades:
    • Brake Fluid.
    • Ignition Coil.
    • Improved Steering.
    • Rapid Motors.
    • Supercharged Pistons.
    • Turbo Tank.
    • Vehicle Plating.
  • Removed Shrimp enemy due to his some bugs.
  • Lobby:
    • Added an option to specify a server password.
    • Added a warning when trying to host a lobby where the name contains a word that is blacklisted in vanilla.
    • Replaced the public, friends-only & invite-only buttons with a dropdown.
  • Leviathan can target other creatures.
  • Red bees will defend nest from mobs and kill everything in rampage.
  • Added a Ammo Tin item that can be bought in the terminal shop:
    • Price - 500.
    • If no shells are found in hotbar, shotgun will use a % of the charge to reload.
    • Can be recharged at the ship.
    • Total Shotgun Reloads from Full Ammo Tin 8.
  • Added terminal in the cruisers back.
  • Dust pan is now conductive.
  • There's a ghost in the terminal and it's sending random broadcast codes to mess with the facility:
    • Instanity Mode Bonuses:
      • If player dies then there will be added percentage to insanity.
      • If Ghost Girl has been spawned then there will be added percentage to insanity.
    • Counter Play:
      • To stop Ghost Girl from chasing, player try can use shower (there's a small chance).
      • Player can try to delay ghostCodes by rebooting terminal (65% chance).
    • Cruiser Interaction:
      • Ghost have a chance to change cruiser radio station.
      • Ghost have a chance to eject player from the driver seat.
      • Ghost have a chance to flicker cruiser lights.
      • Ghost have a chance to break the cruiser windshield.
      • Ghost have a chance to push cruiser.
      • Ghost have a chance to open/close cruiser doors.
    • Door Interaction:
      • Ghost have a chance to unlock single facility door.
      • Ghost have a chance to lock single facility door.
      • Ghost have a chance to haunt all facility doors (rapidly open/close).
    • Ghost Girl:
      • Ghost Girl have a chance to breathe on walkie-talkie.
      • Ghost Girl have a chance to garble walkiie-talkie.
      • Ghost Girl have a chance to affect haunted players batteries.
    • Messages:
      • Ghost can send some unique messages to the signal translator and ships monitor.
    • Main Interaction:
      • Ghost can:
        • Start turret berserk.
        • Bit blast doors.
        • Blow a mine.
        • Flicker a player's light.
        • Flip breakers.
        • Interact with noisy scrap items.
        • Interact with any noisy scrap that is held by a player.
        • Affect all batteries.
        • Affect random player batteries.
        • Disable Toil-Head turret.
        • Start Toil-Head turret berserk.
    • Ship Interactions:
      • Ghost can:
        • Teleport a player.
        • Inverse teleport a player.
        • Flicker lights on the ship.
        • Open/close ship doors.
        • Shock a player that is interaction with terminal.
        • Change lever's weight.
        • Call a drop ship with a random item from the store for free.
    • If you have epilepsy, disable Rapid Lights in config ghostCodes.Setup - Effects/Sound!

โ— Added new moon: Integrity.

  • Which system: Cepheus.
  • Risk Level: ?.

โ— Added new moon: Humidity.

  • Which system: Taurus.
  • Risk Level: ?.

โ— Added new moon: Olympus.

  • Which system: Eridanus.
  • Risk Level: ?.

โ— Added new moon: Detritus.

  • Which system: Eridanus.
  • Risk Level: ?.

โ— Added new moon: ???.

  • Which system: ErI##*#3.
  • Risk Level: ?.
  • Name can be found on one of the Generic Moons.

โ— Added new interior: Storehouse.


โ— Added new enemy: Faceless Stalker (Slenderman).

Spoiler:

Faceless Stalker SPOILER bruh
  • Mysterious pages have appeared inside the facility... They depict what seems like a tall, faceless humanoid entity.
  • The employer has stated that these pages are of high value, but warns employees to "regularly check behind their backs" while collecting them.
  • Why? No one knows, but it seems there's more to these pages than meets the eye.

Anyways, what could possibly go wrong?


GENERIC MOONS CHANGES:

  • Allowed creatures to walk onto the ship's catwalk/into the ship (except for Hydro).

  • Fixed the shine on some waters.

  • Collateral:

    • Fixed Maneater door.
  • Icebound:

    • Snowflakes no longer spawn at all if its rainy or stormy.
  • Hydro:

    • Visual touchups.
  • Corrosion:

    • Acid now counts as water.
    • Acid now blows up the car.
    • Acid no longer instantly kills you upon being fully submerged.
    • Acid damage is properly reoccurring.
  • Vertigo:

    • The pit now blows up the car.
    • Fixed brutally and mercilessly executing the player upon attempting to play the game.

WESLEYS INTERIORS CHANGES:

  • Fixed some errors.
  • Entrances are now networked properly.
  • Fixed some visual jank in Grand Armory.

DISTINCT MOONS VARIETY CHANGES:

  • Rebaked Occlusion Culling.

  • Improving terrains shading and lighting significantly to be more in line with Vanilla.

  • 16 Attenuation:

    • Terrain was remade.
    • Removed Flooded as a possible random weather.
  • 77 Volition:

    • Terrain improvements.
    • Fixed Ground Fog not covering the entire map.
    • Added Foggy as a possible random weather.
    • Removed Halloween decorations.
    • Main Entrance Building Area & Houses Area have been expanded.
    • Added new routes for the side buildings at Main Entrance.
    • Leveled some pits that would get the cruiser stuck guaranteed to incentivize more cruiser travel.

SEICHI MOON CHANGES:

  • Lantern:
    • Light stays on when dropped.
    • Light stays "on" when pocketed.
    • Custom turn on and off SFXs.
  • Added Kanabo and Uchiwa sound.
  • Removed Katana's mesh collider (Bodies won't fling out of existence).
  • Fixed Volcanic and SnowyAmbience not playing.

SDM INTERIOR CHANGES:

  • Two new outside rooms with an open sunroof.
  • Added visual effects to the dungeon if the moon has certain weather effects.
  • Dungeon "sunlight" will decrease over time.
  • The v62 enemies should destroy Scarlet doors now.
  • Undefined enemies (future or modded) should open Scarlet doors by default now.
  • Updated the red anger effect to be less red.
  • Made the mayor pillars float higher in the air.

ADDED MODS:

  • XuMiscTools
  • Matty Fixes
  • AutoScroll
  • Generic Interiors
  • ShyGuySettings
  • FastKnife
  • FashionableCompany
  • Olympus
  • SpiderPositionFix
  • LobbyControl
  • BarberMaterialTweaks
  • ExperimentalEnemyInteractions
  • CruiserTerminal
  • Lategame Company Cruiser Upgrades
  • Ammo Tin
  • FacelessStalker
  • ghostCodes
  • Moon Scrap Limits Patch
  • RemoveInteriorFog
  • LandFromOrbit
  • RuntimeIcons
  • LostEnemyFix

REMOVED MODS:

  • LobbyControl Experimental
  • HalloweenTheme
  • BetterSpectate
  • SmartItemSaving
  • YesFox
  • BetaWeatherTweaksBeta
  • AutoKnifeAttack
  • EnhancedIcons

UPDATED MODS:

  • darmuhsTerminallStuff 3.6.2 > 3.6.8
  • MrovLib 0.2.4 > 0.2.8
  • Football 1.1.10 > 1.1.11
  • CodeRebirth 0.5.2 > 0.7.18
  • EnemySkinKit 1.3.1 > 1.3.4
  • WeatherRegistry 0.1.25 > 0.2.7
  • ReservedItemSlotCore 2.0.37 > 2.0.38
  • OpenLib 0.2.2 > 0.2.8
  • GoodItemScan 1.9.0 > 1.10.0
  • jLL 1.6.5 > 1.7.3
  • UsualScrap 1.6.8 > 1.6.9
  • LethalSettings 1.4.0 > 1.4.1
  • Better Shoothgun Tooltip 1.2.0 > 1.3.0
  • VertexLibrary 1.0.0 > 1.1.0
  • DistinctMoonVariety 1.2.0 > 1.5.0
  • Tauralis 1.0.2 > 1.0.4
  • Azure 0.6.2 > 0.6.4
  • 13Kast 1.0.7 > 1.0.8
  • FurnitureLock 1.3.2 > 1.3.3
  • ExtraEnemyVariety 1.6.0 > 1.7.0
  • Better Shootgun Tooltip 1.3.0 > 1.4.0
  • More Suits 1.4.3 > 1.4.5
  • TooManyEmotes 2.2.7 > 2.2.11
  • OpenBodyCams 2.4.3 > 3.0.3
  • CullFactory 1.4.2 > 1.4.3
  • Lategame Upgrades 3.10.4 > 3.10.11
  • BetterEXP 2.4.0 > 2.5.2
  • ButteryFixes 1.10.3 > 1.10.8
  • AdditionalNetworking 2.1.1 > 2.1.2
  • CIBL 1.2.5 > 1.2.6
  • VentSpawnFix 1.2.1 > 1.2.2
  • jLL 1.7.3 > 1.7.7
  • NiceChat 1.2.6 > 1.2.7
  • MoreCompany 1.10.1 > 1.11.0
  • WesleysInteriors 1.5.10 > 1.5.16
  • Generic Moons 5.3.1 > 6.1.1
  • Harloth 0.5.4 > 0.5.6
  • ArtificeBlizzard 1.0.3 > 1.0.4
  • Seichi 0.9.2 > 0.9.8
  • LethalConstellations 0.2.4 > 0.2.5
  • AdditionalNetworking 2.1.2 > 2.1.3
  • ButterFixes 1.10.3 > 1.10.7
  • BepInEx-FLABP 0.6.4 > 0.6.5
  • Locker 1.2.6 > 1.6.0
  • Mirage 1.11.0 > 1.11.1
  • Malfunctions 1.9.1 > 1.10.0
  • Groan Tube Scrap 1.0.2 > 1.0.4
  • TestAccountCore 1.8.2 > 1.9.1
  • Zombies 0.3.10 > 0.3.12
  • PjonkGoose 1.4.1 > 1.5.0
  • ImmersiveScrap 1.3.1 > 1.4.0
  • MoreCounterplay 1.4.0 > 1.4.1
  • Cruiser Additions 1.3.0 > 1.4.0
  • Diversity 2.1.2 > 3.0.2
  • Emblem 1.5.3. > 1.6.2
  • LobbyImprovements 1.0.4 > 1.0.6
  • Spectralis 0.9.6 > 0.9.7
  • LC Office 1.2.4 > 1.2.5
  • LobbyCompatibility 1.2.0 > 1.3.0
  • BarberFixes 1.1.0 > 1.2.0
  • ScarletDevilMansion 1.3.27 > 2.0.0
  • DungeonGenerationPlus 1.1.2 > 1.2.0
  • EGypt Moon 2.0.20 > 2.0.21
  • VoidLeak 1.12.1 > 1.13.1
  • LoadstoneNightly 0.1.15 > 0.1.16
  • SpikeTrapFixes 1.1.1 > 1.1.2
  • Chameleon 1.1.3 > 1.2.1