All notable changes to MoreBrutalLethalCompanyPlus will be documented here.
The format is based on Keep a Changelog.
- GAME version is the base Lethal Company game version
- MAJOR version is a significant modpack change [ new mods, new features, breaking changes ]
- MINOR version is a small modpack change [ hotfixes, patches, config tweaks ]
[v81.1.1] - 2026-06-19
Issues that are getting tracked for the next update.
[ x ] Fixed Β· [ ~ ] Maybe fixed Β· [ ] Not fixed
[ ] Refund option in store adds up every new lobby
[ ] Host sees Apparatus value, client doesn't
[ x ] Charters having only 1 moon visible
Report bugs on Discord
- Moons day going too fast
- Double-Barreled Shotgun not working correctly
[v81.1.0] - 2026-06-18
Issues that are getting tracked for the next update.
[ x ] Fixed Β· [ ~ ] Maybe fixed Β· [ ] Not fixed
[ ] Refund option in store adds up every new lobby
[ ] Host sees Apparatus value, client doesn't
[ ~ ] Charters having only 1 moon visible
Report bugs on Discord
- Several issues with Cruiser
- Several issues with Baboon Hawk nests
- Several issues with behavior of Bunker Spider
- Jester spawning
- Main entrance being swapped with a Fire exit
[ TECHNICAL ]
[ GAMEPLAY & MECHANICS ]
- Increased most of enemies spawn chances
- Old Bird and Spore lizard are killable
- Slightly increased Meteor Shower chance
- Reduced Single Item Day chance
- Eclisped, Gusty, Flooded, Blackout and Blackfog weathers occurre on more moons
- Crew will be ejected at zero days when no ship scrap value
- Oxygen consumption is slower in water
- Rebalanced terminal upgrades
- Reduced chance of Circuit Bees spawn
- Reduced Bracken health from 5 -> 2 HP
- Moons time multiplier was slightly reduced, slowing down the moons time.
[ QUOTA ]
- Increased max buy rate from 0.85 -> 0.95
[ MOONS & CHARTERS ]
- AST-17 deadline is back to fixed 3 days
- SRB-1806 max deadline increased from 5 -> 6 days
- ZYN-300 max deadline increased from 4 -> 5 days
- Unlocked moons will expire in 3 days instead of 2 days
- 2 paid moons at once can be seen in moons catalog
- Landings required to permanently discover paid moons reduced from 2 landings -> 1 landing
- Hidden moons will be permanently discovered after rounting to it
[ VISUAL & AUDIO ]
- Redesigned ships, terminal and HUD visuals
- Updated loading tips
- HUD will hide when using terminal
- Increased terminal resolution
- Updated posters
[ MOONS & CHARTERS ]
[ VISUAL & AUDIO ]
- Visibility through other side through the main entrance doors.
- Several new cosmetics
[ ENEMIES ]
- Backwater Gunkfish
- Cadaver Growths
[ SCRAP ]
- Bronze trophy
- Baseball glove
[ MOONS ]
- Cetus
- Harmony
- Salvation
- Subjugation
[ INTERIORS ]
- Bunker [ NEW ]
- Liminal facility [ RE-ADDED ]
- Drains
- Storehouse
- Lever for the main entrance was replaced
[ MODS ]
- Mirage
- LCStatsTracker
- Sma11s Moons
- DeathAnimations
- EverythingCanDieAlternative
- Biodiversity
- ShipColors
- NestFix
[ INTERIORS ]
- Scoopy Castle
- Raven Manor Interior
[ MODS ]
- ReverbTriggerFix
- Mirage v81
- Malfunctions
- RevisitStingers
- ModlistHashChecker
- DynamicJesterCrank
- DawnLib: 0.9.21 -> 0.9.24
- Beanie Lib: 1.0.8 -> 1.0.9
- MrovLib: 0.4.3 -> 0.4.6
- LunarConfig: 0.3.14 -> 0.4.1
- LethalNetworkAPI: 3.3.3 -> 3.4.2
- MonoDetour: 0.7.13 -> 0.7.14
- MonoDetour BepInEx 5: 0.7.13 -> 0.7.14
- Thighs Cosmetics: 1.1.9 -> 1.2.6
- Scandals Tweaks: 1.1.8 -> 1.2.0
- CullFactory: 2.0.9 -> 2.0.11
- TooManySuits: 2.0.3 -> 2.0.4
- TooManyEmotes: 2.3.16 -> 2.3.17
- Vandal Electronics Scanvan: 1.5.2 -> 1.6.6
- CruiserImproved: 1.5.5 -> 1.6.1
- Fairer Fire Exits: 2.0.0 -> 2.0.1
- NicheTweaks: 0.4.1 -> 0.4.5
- WeightedBeltBag: 1.1.2 -> 1.1.3
- TerrasScrap: 81.2.2 -> 81.3.5
- RuntimeIcons BetterRotations: 1.2.1 -> 1.2.8
- Lategame Upgrades: 3.13.1 -> 3.14.0
- FairAI: 1.5.7 -> 1.5.9
- FlashlightToolLoader: 1.0.3 -> 1.0.4
- ButteRyBalance: 0.6.1 -> 0.6.4
- ButteryFixes: 1.17.10 -> 1.17.14
- StarlancerAIFix: 3.13.1 -> 3.13.2
- LethalError: 1.0.4 -> 1.0.6
- SpiderPositionFix: 1.6.3 -> 1.6.4
- JetpackFixes: 1.6.2 -> 1.6.3
- EnemySoundFixes: 1.9.10 -> 1.9.12
- Storage Complex: 1.2.2 -> 1.2.3
- Deepcore Mines: 1.0.6 -> 1.0.7
- Liminal House: 1.1.4 -> 1.1.5
- 47Chronos: 2.3.5 -> 2.3.6
- 28Terra: 1.3.1 -> 1.3.2
- 02PhobosDeimos: 1.1.1 -> 1.1.2
- 615Noctis: 1.0.7 -> 1.1.0
- 3Bilge: 2.4.2 -> 2.4.3
- 412Fracture: 1.0.4 -> 1.0.5
- 69 Kanie: 3.2.9 -> 3.2.10
[v81.0.2] - 2026-05-20
Issues that are getting tracked for the next update.
[ x ] Fixed Β· [ ~ ] Maybe fixed Β· [ ] Not fixed
[ ] Refund option in store adds up every new lobby
[ ] Host sees Apparatus value, client doesn't
Report bugs on Discord
- Systems showing only 1 moon
[ GAMEPLAY & MECHANICS ]
- Bracken can blow up on landmines
- Feiopar is rarer
- Bracken has a bigger chance to spawn on Abandoned Factory
[ QUOTA ]
- Starting system AST-17 has a random deadline between 3 to 5 days
- Starting credits increased from 70 to 80 credits
- Starting quota reduced from 475 to 400 credits
- Quota base reduced from 165 to 155
- Curve sharpness increased from 8.2 to 9
- Quota player scaling threshold increased from 2 to 3, scaling starts at 4 players
- Quota player scaling multiplier per player reduced from 18% to 12%
- Death penalties only trigger when half or more of the crew dies
- Credit loss cap on full wipe reduced from 35% to 20%
- Quota increase cap on full wipe reduced from 20% to 10%
- Body recovery softens penalties instead of cancelling them
- Credit body recovery bonus reduced from 65% to 30%
- Quota body recovery bonus reduced from 80% to 30%
- Solo player gets +10% scrap value
[ OXYGEN ]
- Oxygen doesn't consume on The Company
[ MOONS & SYSTEMS ]
- Brutality costs $50 credits to route
- Unlocked moons expire after 2 routes and revert to paid
[PINNED] tag shows in terminal for permanently discovered moons
- Meeting quota has 50% chance to grant a free unlock on a random paid moon with price β€ $100
- Moon sale chance increased from 15% to 25% per shuffle
- Maximum moon sale discount increased from 20% to 30%
- Quota discoveries now prioritize the cheapest undiscovered constellation for moon reveals
[ GAMEPLAY & MECHANICS ]
- Counterplays
- Jester
- items can be placed on top of it to delay/prevent popping
- Coilhead
- can be damaged and killed, with optional volatile explosion behavior
- Feiopar
- can be distracted by laser pointer and redirected more reliably
- Turret
- can be disabled by cutting their wires with a knife
- Some small sized enemies can be sold
[ FACILITY MELTDOWN ]
- Pulling apparatus has a chance to trigger a facility meltdown
- Meltdown chance scales by moon tier, 10% on F tier up to 90% on S++ tier
- Apparatus value scales the same way, worth more on harder moons
- 2 monsters spawn during meltdown
- Tweaked radiation damage
[ VISUAL & AUDIO ]
- Some unique scrap grab and drop sounds
- Scanned item holographic highlights
[ ENEMIES ]
[ MODS ]
- MoreCounterplay
- Biodiversity
- FacilityMeltdown
- PizzaProbabilityUpdated
- Enhanced Monsters
- 69 Kanie: 3.2.8 -> 3.2.9
- 3Bilge: 2.4.1 -> 2.4.2
- 615Noctis: 1.0.6 -> 1.0.7
- 312Fracture: 1.0.2 -> 1.0.3
- DungeonGenerationPlus: 1.5.0 -> 1.5.1
- DawnLib: 0.9.20 -> 0.9.21
- MajorityVote: 1.1.2 -> 1.1.3
- ScienceBird Tweaks: 4.7.3 -> 4.7.4
- Chameleon: 2.3.4 -> 2.4.2
- EnemySoundFixes: 1.9.9 -> 1.9.10
- TooManyEmotes: 2.3.15 -> 2.3.16
- UniqueItemSounds: 0.2.0 -> 0.2.1
- SpawnCycleFixes: 1.2.0 -> 1.2.2
- PathfindingLagFix: 2.4.1 -> 2.4.2
- MeleeFixes: 1.5.0 -> 1.5.1
- JetpackFixes: 1.6.1 -> 1.6.2
- ButteryFixes: 1.17.8 -> 1.17.10
- ButteRyBalance: 0.5.0 -> 0.6.1
- Configurable Quota: 1.2.0 -> 1.3.1
- Scandals Tweaks: 1.1.7 -> 1.1.8
- Vandal Electronics Scanvan 1.4.9 -> 1.5.2
- CullFactory 2.0.8 -> 2.0.9
- Raven Manor Interior 1.3.0 -> 1.3.1
- 412Fracture 1.0.3 -> 1.0.4
[v81.0.1] - 2026-05-11
Issues that are getting tracked for the next update.
[ x ] Fixed Β· [ ~ ] Maybe fixed Β· [ ] Not fixed
[ X ] Error on item drop
[ X ] Price of the apparatus is visible
[ X ] Emotes and suit racks are scrolling by two at a time
[ ] Refund option in store adds up every new lobby
[ X ] Constellations mixing together
[ ~ ] MissileTurrets tries to shoot through walls
[ ] Host sees Apparatus value, client doesn't
[ X ] When crouching player stands up instantly
[ X ] Some scrap may not de-spawn from moon when all crew dies
Report bugs on Discord
view map command not working
[ INTERIORS ]
[ MODS ]
- LethalCompany InputUtils: 0.4.0 -> 0.7.13
[v81.0.0] - 2026-05-11
Issues that are getting tracked for the next update.
[ x ] Fixed Β· [ ~ ] Maybe fixed Β· [ ] Not fixed
[ X ] Error on item drop
[ X ] Price of the apparatus is visible
[ X ] Emotes and suit racks are scrolling by two at a time
[ ] Refund option in store adds up every new lobby
[ X ] Constellations mixing together
[ ~ ] MissileTurrets tries to shoot through walls
[ ] Host sees Apparatus value, client doesn't
[ X ] When crouching player stands up instantly
[ X ] Some scrap may not de-spawn from moon when all crew dies
Report bugs on Discord
- Shutter switch interact icon being blank
- Monsters going through the ship
- Interior Liminal House lightbleeding
- Interior Storage Complex clipping and doors
- Depth of Field working incorrectly on objects that can be inspected
- Stun grenades & Easter egg damaging the Nuke scrap when dropped
- Nuke scrap particle effects looping
- Occasional culling issues in the sloped tile in the mineshaft interior
- Time Anomalies not syncing between clients on Chronos
- Cruiser suspension
- Cupboard doors under Greenhouse sink missing SFX
- Lockpicker playing drop sound when mounted to a door
- Landmines missing their far-away explosion SFX
- Missing quotes in "Found journal entry:" notification for the server host
- Enemies clipping through ships doors
- Presents only giving binoculars
- Crouching instantly makes player stand up
- Quota going up too much
- Emotes and suit racks scrolling by two at a time
- Several store items being 0 credits after lobby re-join
- Keys counting as scrap and spawning in large amounts
- Systems being duplicated on lobby re-join
- Entrances not showing [Near activity detected!] when enemies are behind doors ///
- Stingers being unable to play
- Speaker audio desyncing between clients at Gordion
- Lights for several tiles disable if breaker is disabled
- Commands
extend deadline, scrap insurance and contracts not working
- Maneater showing collider mesh when dropping them
- Static electricity particle on stormy weather rendering incorrectly from specific camera angles
- Shy Guy minor fixes
[ TECHNICAL ]
- Updated CustomLogoForMBLCP and MoreBrutalLCPosters logo
- Updated README
- Added to README customization, known issues and license sections
[ GAMEPLAY & MECHANICS ]
- Ship doors close after the lever is pulled
- Ship window shutters close when the ship doors close on departure
- Terminal command 'simulate' provides currently routed moon information if no level is provided
- Navigation malfunction can randomly occur after several days
- Vanilla utility slot has been disabled
- Furniture rotation mode uses hold left click + mouse movement instead of [ Q/E ] keys
- Placing furniture happens with left click instead of [ B ] key
- Furniture snapping can be increased or decreased with [ Q/E ] keys
- Spike trap alert sound is now muted when the trap is disabled
- Leaving the moon early requires 60% of players to vote
- Balanced some vanilla scrap values and weights
- Jetpack warms up to full speed after first taking off
- Jetpack has variable speed/handling based on weight
- Heavy weights significantly drop speed, but make it easier to control directional movement
- Re-balanced tiers
- Replaced always keep teleport player held item with an upgrade - Secure Carry
- Level 1 - Lets you keep basic stuff, Keys, Walkie-talkies, Spray paint, TZP-inhalant, Weed killer and Flashlights
- Level 2 - Lets you keep weapons, Shovels, Stun grenade and Zap gun
- Level 3 - Lets you keep expensive gear, Belt bag, Radar-booster, Lockpicker, Extension ladder and Jetpack
[ QUOTA ]
- Scrap no longer disappears from the ship on crew wipe
- Starting quota increased to 475 credits
- Quota base increase set to 165
- Curve sharpness set to 8.2 [ growth is smoother and less spikey ]
- Quota randomness variance reduced to 0.4 [ more consistent difficulty ]
- Quota increases by 8% for each dead player
- Credits get reduced by 15% for each dead player
- Recovering body forgives 65% of credit penalty and 80% of quota penalty
- Max credit penalty on crew wipe increased from 20% to 35%
- Max quota penalty on crew wipe reduced from 40% to 35%
- Additional scrap value above quota partially carries over to the next quota (25%)
- Added lategame quota control - Final level 9500, Final increase 2100 and Quota cap 18000
- Scrap loss on crew wipe increased (35% safe chance, 30% lose chance, up to 10 items)
- Equipment loss on crew wipe increased (35% chance, up to 2 items)
- Added per-constellation deadline settings
- Late systems now have tighter deadlines
[ BUY RATE ]
- Re-balanced Company buy rates
- Daily buy rate now rolls between 40% and 85%
- Last day pays between 90% and 105%
- Jackpot chance bumped to 3% on the last day, paying 130% to 160%
[ OXYGEN ]
- Re-balanced oxygen
- Increased oxygen drain outside and inside the facility
- Running now drains oxygen faster
- Increased fear and underwater oxygen drain
- OxyBoost was buffed and made more worth buying
- Ship auto-fill now only works when ship doors are closed and refills slower
[ MOONS & SYSTEMS ]
- Moons rotation is shuffled daily
- Each system has its default moon + 2 random free moons + 1 random paid moons every new day
- Land on a free moon twice and its permanently discovered and won't be re-shuffled
- Land on a paid moon once and its permanently discovered
- Discovering systems
- New systems unlock through moon landings, quota survival or specific moon visits
- Early systems - reach a quota count or visit enough unique moons
- Late systems - reach a quota count or visit enough unique moons or survive specific S-tier moons
- Discovering moons
- New Day Discoveries - 40% chance each new day to temporarily reveal an extra moon in current system
- Travel Discoveries - 50% chance when routing to a paid moon to discover a new moon in the same system
- Quota Discoveries - meeting quota can reveal new moons or entire systems permanently
- Moon prices re-balanced across all systems to work with the new rotation
- Moons have been re-assigned to their systems
- Paid moons have a chance to go on sale after each quota
- Embrion and Artifice are story-locked
- The Company lightning is darker
- Re-named ZYN-81 to ZYN-300
[ VISUAL & AUDIO ]
- Improved scanner smoothness and performance
[ CRUISER ]
- Costs $300 credits
- Reduced HP regeneration to make Weed killers more necessary
- Increased damage from collisions with enemies and walls
- Takes damage from crashing into trees
- Items on top of the Cruiser or in the back with the door open are lost when entering orbit
[ ENEMIES ]
- Reduced chance of second Hygrodeer spawning after first spawn
- The Cabinet
- Is stunnable
- Is immune to damage when hidden
[ WEATHER ]
- Black fog, Darkness and Blackout - increased spawn chance for Shy guy, Locker, Barber, Coil-head and Bracken enemies
- Cloudy - decreased spawn chance for Circuit Bees and Giant kiwi enemies
- Earthquakes - increased spawn chance for Earth leviathans enemy
- Eclipsed - increased spawn chance for Stop sign, Yield sign and Homemade flashbang scrap
- Flooded - removed Circuit Bees and Baboon Hawk enemies
- Hurricane - removed Circuit Bees, Manticoil, Roaming Locust and Baboon Hawk enemies
- Foggy - increased spawn chance for Girl, Cabinet, Butler, Barber, Shy guy and Locker enemies
[ INTERIORS ]
- Re-balanced interior assignments and occurring weights for all moons
- Balanced all interior sizes
- Deepmines and Mineshaft have an increased spawn chance for Maneater
- Mansion and Raven have an increased spawn chance for Girl, Cabinet, Butler, Barber, Nutcracker and Jester
- Several interiors have an increased spawn chance for their unique scrap
[ GAMEPLAY & MECHANICS ]
- Clock to death screen
- Replaced vanilla player cams with BodyCam
- Toggleable first person view when spectating - [ P ]
- Third person camera zooming using scroll wheel when spectating
- 1% chance of being blown up when using annoying scrap [ clown horn, hairdryer, remote, ... ]
- Dead body spawns next to the store scrap
- Some enemies can trigger landmines, be targeted by turrets and sink into quicksand
- Players are able to pick up any items before round start
- Hallucinations inside the facility, as insanity grows, players start hearing things that aren't there
[ VISUAL & AUDIO ]
- Rain drops on visor during the hurricane weather
- Unique Rubber Duck, Cookie mold pan and Perfume bottle grab and drop sound
- Body jitters when players are killed by a lightning strike due to the electric current
- Ability to scan players
- Ability to scan dropships
- More cosmetics
- New menu sounds
- 14 new menu music themes
- New landmine sounds
- New Old Bird sounds
- Jester theme music
- New All players dead sound
- New footstep sounds
- New ship sounds
- Ambient
- Quota
- Suit changing
- Scrap collecting
- New weather sounds
- Thunder
- Rain
- Lightning strike
[ WEATHERS ]
[ MOONS ]
- Incalescence
- Boreal
- Precipice
- Calamitous
- Verdance
- Rampart
- Taldor
- Ascension
- Dejection
- Row
- Kiln
- Hollowed
- Allure
- Thrive
- Kanie
- Bilge
- Phobos / Deimos
- Fracture
- Symbiosis
- Tauralis
- Sludgeld
- Valunarion
- Deluge
- Harvest
- Incineration
- Ignition
- ???
- ???
[ INTERIORS ]
- Castle [ NEW ]
- Abandoned Factory [ NEW ]
- Drains [ NEW ]
- Liminal House
- New tile
- New variations of some tiles
- Deepcore Mines
- New tiles
- New variations of some tiles
- New drill that reveals a valuable gem
- Activate it by flipping three special breakers and pulling the lever.
- Storage Complex
[ STORE ]
- Emergency Flare
- Pile of Glowsticks
- Scanvan
[ SCRAP ]
- Coffee pot
- Diamond
- Frying pan
- Pizza box
- Industrial Flashlight
- Abandoned Flashlight
- Abandoned Walkie-talkie
- Flip Lighter
- Cat
- Body pillow
- Bonsai tree
- Coffee creamer
- Egg timer
- Fire extinguisher
- Fire truck
- Fuzzy dice
- Lava lamp
- Light bulb
- Power drill
- Rocking horse
- Watering can
[ FURNITURE ]
- Blue carpet
- Red carpet
- Shelf
- Lamp
- Cabinet
- Freezer
- Drink freezer
- Hookah
[ MODS ]
- ScannableLuck
- Generic Interiors
- OpenBodyCams
- MonkeyInjectionLibrary
- LethalPresents [ by SoftDiamond ]
- SpawnCycleFixes
- ReservedCustomPosition
- DunGenReferenceFixer
- LethalMoonUnlocks
- BarberMaterialTweaks
- AlwaysPickup
- Mirage v81
- Vandal Electronics Scanvan
- FairAI
- WaterGunLib
- NeedyCats
- Remnants
- abandonedcompanyassetsfork
- KarmaForBeingAnnoying
- HookahPlace
- BasedDecorPlacement
- BetterSpectate
- DestroyItemInSlotFix
- MissileTurretsFork [ by Nikki ]
- TerminalConflictFix
- Valunarion
- Sludgeld
- Tauralis
- Observer
- BetterSprayPaint v80Fix
- 23 Symbiosis
- 412Fracture
- 3Bilge
- 69 Kanie
- Kenjis Moons
- Rampart
- Verdance
- Calamitous
- Precipice
- Boreal
- Incalescence
- Matty Fixes Experimental
- NightVisionConfig
- MajorityVote
- V70PoweredLights Fix
- InteriorFogConfig
- MineshaftRescaler
- CompanyMoonConfig
- LethalCompletionist
- Abandoned Factory
- PowerSounds
- SchizophreniaMod
- Scoopy Castle
- Kenjis Weathers
- Configurable Quota
- Moon Scrap Limits Patch
- LoadingInfo
- FontUpdate
[ FURNITURE ]
[ MOONS ]
- Release
- Extort
- Gratar
- Repress
- Calist
- Alcatras
- Asteroid-13
- Hyx
- Motra
- Polarus
- Aquatis
- Celest
- Vacuity
- Forsaken
- Sanguine
- Tunere
- Ichor
- Olympus
- Atlas Abyss
[ MODS ]
- CodeRebirthLib
- AntiFurnitureLuck
- Release
- Extort
- LethalPresents [ by Azim ]
- Dusted
- EnhancedLockpicker
- EnhancedRadarBooster
- LLLHotreloadPatch
- Loadstone
- SnowyWeeds
- YesFox
- RagdollDesyncFix
- SpawnableItems
- AntiSlimeCamp
- ItemTertiaryUse Conflict Solver
- V73dcfix
- VentSpawnFix
- RebalancedMoonsBeta
- WesleysInteriors
- LethalElementsTheta
- RadioFurnitureFixed
- Biodiversity
- Mirage
- SnatchinBracken
- Scary Coil Head
- CompanyWeathers
- ScannableTools
- LethalLevelLoaderUpdated
- CoronerMimicsFixEnUS
- Matty Fixes
- True Darkness client
- Custom Host Voting Power
- CustomStoryLogs
- Whiteboard
- Menu Music Control
- QuotaOverhaul
- CustomDeathPenalty
- ClassicSuitRestoration
- WaterAssetRestorer
- LCLocalFixes
- DissonanceVoiceSettings
- BuyRateSettings
- BagConfig
- EnemySkinRegistry
- EnemySkinKit
- Wesleys Skins
- MoonEnemyVariety
- ColorfulEnemyVariety
- LCCutscene
- SoftMaskKiller
- MissileTurretsFork [ by HQ_Team ]
- BepInEx: 5.4.2100 -> 5.4.2305
- MonoDetour BepInEx 5: 0.7.7 -> 0.7.13
- MonoDetour: 0.7.7 -> 0.7.13
- DetourContext Dispose Fix: 1.0.7 -> 1.0.9
- AutoHookGenPatcher: 1.0.9 -> 1.1.1
- LCUltrawide Community: 1.2.2 -> 1.3.1
- LunarConfig: 0.1.13 -> 0.3.14
- MoreCompany: 1.12.0 -> 1.14.0
- LethalLevelLoader: 1.4.11 -> 1.6.9
- LethalConstellations: 0.3.2 -> 0.3.3
- DawnLib: 0.5.8 -> 0.9.19
- LethalLib: 1.1.1 -> 1.2.0
- loaforcsSoundAPI: 2.0.8 -> 2.0.11
- MrovLib: 0.3.7 -> 0.4.3
- JLL: 1.9.9 -> 1.10.1
- LethalCompany InputUtils: 0.7.12 -> 0.7.13
- CustomStoryLogs: 1.5.3 -> 1.6.0 ///
- StaticNetcodeLib: 1.1.1 -> 1.2.0
- LethalNetworkAPI: 3.3.2 -> 3.3.3
- itolib: 0.6.1 -> 0.9.3
- Beanie Lib: 1.0.2 -> 1.0.8
- LegaFusionCore: 1.0.3 -> 1.1.1
- CullFactory: 2.0.3 -> 2.0.8
- WeatherRegistry: 0.7.5 -> 0.8.8
- WeatherTweaks: 1.1.7 -> 1.1.10
- Oxygen: 1.6.5 -> 1.6.7
- LethalSponge: 1.3.6 -> 1.4.3
- OpenLib: 0.4.1 -> 0.4.3
- darmuhsTerminalStuff: 3.9.0 -> 3.10.1
- TestAccountCore: 1.14.4 -> 1.18.0
- Interactive Terminal API: 1.2.0 -> 1.3.3
- AdditionalNetworking: 2.3.1 -> 2.4.1
- EntranceTeleportOptimizations: 2.3.1 -> 2.3.6
- LethalPerformance: 1.2.1 -> 1.2.5
- LobbyImprovements: 1.1.2 -> 1.1.3
- SimpleCompany: 1.0.0 -> 2.0.4
- TooManySuits: 2.0.2 -> 2.0.3
- ReservedItemSlotCore: 2.0.53 -> 2.0.55
- Combined Weather Toolkit: 1.0.2 -> 1.1.2
- Universal Radar: 1.2.3 -> 1.2.4
- ScienceBird Tweaks: 4.5.0 -> 4.7.3
- Lategame Upgrades: 3.12.9 -> 3.13.1
- NicheTweaks: 0.2.3 -> 0.4.1
- StarlancerAIFix: 3.11.1 -> 3.13.1
- EnemySoundFixes: 1.8.5 -> 1.9.9
- MaskedInvisFix: 0.0.2 -> 0.0.3
- LethalError: 1.0.3 -> 1.0.4
- PathfindingLagFix: 2.2.5 -> 2.4.0
- LethalFixes: 1.2.8 -> 1.3.3
- Matty Fixes: 1.1.35 -> 1.1.40
- ButteryFixes: 1.15.6 -> 1.17.8
- ButteRyBalance: 0.3.1 -> 0.5.0
- BarberFixes: 1.3.0 -> 1.3.1
- WeedKillerFixes: 1.1.2 -> 1.2.0
- SpiderPositionFix: 1.5.3 -> 1.6.3
- JetpackFixes: 1.5.4 -> 1.6.1
- MaskFixes: 1.5.2 -> 1.6.2
- MeleeFixes: 1.4.1 -> 1.5.0
- ChuxiaFixes: 1.0.3 -> 1.0.6
- SmartEnemyPathfinding: 0.0.3 -> 0.0.4
- RevisitStingers: 1.3.0 -> 1.3.1
- ReverbTriggerFix: 0.3.0 -> 0.4.0
- LCLocalFixes: 0.0.2 -> 0.0.5
- FinallyCorrectKeys: 1.6.0 -> 1.6.1
- CruiserImproved: 1.5.2 -> 1.5.4
- Cruiser Additions: 1.4.9 -> 1.4.10
- GoodItemScan: 1.14.0 -> 2.1.0
- TwoRadarMaps: 1.6.4 -> 1.6.5
- JetpackWarning: 2.2.0 -> 2.3.0
- BetterPaycheck: 0.9.0 -> 0.9.1
- BetterEXP: 2.6.2 -> 3.0.1
- Chameleon: 2.2.1 -> 2.3.4
- Advance Features: 1.1.0 -> 1.2.0
- BetterLaddersFixed: 2.1.0 -> 2.2.0
- ColorfulEnemyVariety: 2.3.2 -> 2.4.1
- CoronerIntegrations: 0.3.1 -> 0.6.0
- CoronerMimics: 1.0.1 -> 1.0.2
- Coroner: 2.3.0 -> 2.4.1
- Beanies Furniture: 1.0.0 -> 1.0.4
- TerrasScrap: 1.0.2 -> 81.2.2
- Mimics: 2.7.2 -> 2.7.4
- Locker: 1.6.2 -> 1.6.3
- Peepers: 1.0.4 -> 1.0.5
- TheDoctor: 1.0.4 -> 1.0.6
- Scopophobia: 1.3.1 -> 1.3.4
- ToilHead: 1.8.0 -> 1.9.1
- TheCabinet: 1.9.2 -> 1.12.1
- LethalAnomalies: 0.3.0 -> 0.3.1
- QuotaOverhaul: 1.4.5 -> 2.0.2
- TooManyEmotes: 1.3.13 -> 1.3.15
- Extend Deadline: 1.0.3 -> 1.0.4
- Thighs Cosmetics: 1.1.8 -> 1.1.9
- LethalHUD: 1.3.9 -> 1.5.2
- Lethal Nuke: 1.0.3 -> 1.1.4
- Lethal Doors Fixed: 1.2.0 -> 1.2.1
- CustomPosters: 4.0.2 -> 4.0.4
- Mirage: 1.28.0 -> 1.29.0
- NaturalHealthRegen: 0.1.2 -> 1.0.1
- Malfunctions: 0.10.2 -> 1.10.3
- Ardies Ambient Music: 4.1.2 -> 5.0.2
- LoadingTips: 1.1.7 -> 1.2.0
- GamblingMachineAtTheCompanyFork: 1.2.0 -> 1.3.0
- SelfSortingStorage: 1.4.5 -> 1.5.1
- DimmingFlashlights: 0.0.3 -> 0.0.6
- UniqueItemSounds: 0.1.4 -> 0.1.9
- Natural selection: 0.4.14 -> 0.4.19
- UpturnedVariety: 2.1.0 -> 2.3.0
- ShipWindows: 2.6.0 -> 2.9.0
- SlaughterhouseScraps: 0.9.0 -> 1.0.0
- Company Globes: 1.0.4 -> 1.1.1
- LethalPhones: 1.3.19 -> 1.3.23
- GeneralImprovements: 1.4.15 -> 1.5.5
- Fairer Fire Exits: 1.2.1 -> 2.0.0
- Advance Features: 1.2.0 -> 1.3.0
- LoadingScreen: 1.1.2 -> 1.1.4
- ReservedSlotPositionsForInventory: 1.0.1 -> 1.0.6
- WiseWilderness: 1.1.4 -> 2.0.0
- WiseWeapons: 1.3.6 -> 2.1.0
- CruiserImproved: 1.5.4 -> 1.5.5
- AmbientPackMusicFork: 1.0.1 -> 1.1.0
- MrovWeathers: 0.0.6 -> 0.0.7
- Wesleys Weathers: 1.2.8 -> 1.2.11
- Wesleys Ememy Variants: 1.2.1 -> 1.2.3
- Raven Manor Interior: 1.1.4 -> 1.3.0
- Storage Complex: 1.1.6 -> 1.2.2
- Deepcore Mines: 1.0.4 -> 1.0.6
- Liminal House: 1.1.3 -> 1.1.4
- RuntimeIcons BetterRotations: 1.1.9 -> 1.2.1
- Generic Scraps: 1.0.1 -> 1.0.2
- Generic Moons: 8.0.1 -> 9.2.2
- Wither: 2.0.2 -> 2.0.3
- 28Terra: 1.0.3 -> 1.3.1
- 01 Lua: 1.1.1 -> 1.2.4
- 42 Kiri: 1.1.8 -> 1.2.4
- Mazon moon: 2.4.0 -> 2.5.1
- 615Noctis: 0.2.3 -> 1.0.6
- 47Chronos: 2.0.2 -> 2.3.5
- Aquatis: 2.2.7 -> 2.2.8
- Sanguine: 1.0.3 -> 1.0.4
[v73.1.0] - 2025-12-09
π FIXED
- Gift box sync issue with joining players
- Cruiser horn pitch getting stuck
- Aquatis quicksand texture
- Maneater animation skip on target switch
- Several visual errors and clipping on Liminal House interior
- Scrap generating inside furniture on Raven Manor interior
- Ambience of Noctis playing indoors
- Clear day lightning being on Eclipsed and plants LoDs on Kiri moon
- Wither moon interiors having incorrect footsteps sounds
π§ CHANGED
βοΈ TECHNICAL
- Overhauled README.md and CHANGELOG.md
- Updated and made github page public
- Moved thunderstore wiki to github
- Count of how many players are playing the modpack live are visible in README.md and discord server
- Improved performance
β¨ GAMEPLAY & MECHANICS
- Turrets do less damage and slower fire rate but has a wider rotation range.
- LGU interactive hotkeys from WASD to arrows to match moons, store and systems pages
- Balanced out vanilla scraps and all store item weights
- Increased ships floodlight intensity in blackout and rotation speed slightly
- Reduced chance of Meteor shower occuring
- Meteor shower can no longer occur at the day start
- Reduced chance of Single item day occuring
π QUOTA
- Quota increase steepness balanced with scrap value and systems prices
- Quota randomness multiplier reduced to be a little less random quota increase
- Quota multiplies for each new player in the lobby if there are more than 2
- More than 12 players will not multiply the quota
- Quota multiplier =
1 + 0.18 * max(0, min(playerCount, 12) - 2)
- Quota will be increased by 3% for each dead player without recovering their body
- 12% is the max quota increase
- 2+ players must be dead to trigger quota increase
- Recovering a player's body reduces that body's penalty reduction by 85%
- Penalty =
12% * (deadPlayers / playerCount)
- Example: 16 players, 4 unrecovered deaths - penalty =
12% * (4/16) = 3%
- Credits will be reduced by 5% for each dead player without recovering their body
- 20% is the max that can be reduced
- Recovering players body will reduce the penalty by 90%
- Example: 16 players, 4 unrecovered deaths -
4/16 = 0.25, penalty = 20 * 0.25 = 5%
π TIERS & SYSTEMS
- Overall difficulty re-balanced
- Mostly reduced difficulty on lower tiers
- Updated constellations prices
- Reduced interior sizes on starting systems
- Reduced value multiplier on A tier and below
- Increased scrap amount across all tiers
- Increased Gift spawn chance
- Updated scrap list and their chances
π MOONS
- Optimization improvements done on Celest
- Changed the position of fire exit on Terra
- Terrain overhaul and skybox update on Chronos
π¨οΈ WEATHER
- Slightly re-balanced moons weather list
- Removed Hurricane from the Company
- Scrap amount/value multipliers work again
- Black Fog
- Occuring chance reduced from 43 > 22
- Reduced chance on Snowy moons
- Scrap value - Γ1.15
- Scrap amount - Γ0.95
- Blackout
- Reduced chance on Snowy moons
- Increased chance on Military, Argon moons
- Scrap value - Γ1.25
- Scrap amount - Γ0.9
- Earthquakes
- Reduced chance on Snowy moons
- Increased chance on Rocky moons
- Scrap value - Γ1.15
- Scrap amount - Γ0.9
- Hurricane
- Reduced chance on Valley moons
- Increased chance on Ocean moons
- Scrap value - Γ1.2
- Scrap amount - Γ0.85
- Flooded
- Occuring chance reduced from 50 > 40
- Reduced chance on Valley moons
- Increased chance on Ocean moons
- Scrap value - Γ1.15
- Scrap amount - Γ1.2
- Eclipsed
- Scrap value - Γ1.15
- Scrap amount - Γ1.2
- Foggy
- Scrap value - Γ1.08
- Scrap amount - Γ0.95
- Rainy
- Scrap value - Γ1.07
- Scrap amount - Γ0.95
- Stormy
- Reduced chance on Snowy moons
- Increased chance on Ocean moons
- Scrap value - Γ1.1
- Scrap amount - Γ0.9
πΎ ENEMIES
- Balanced outside and inside enemies probability curves, max count, power level and enemy HP
- Harder enemies spawn later in the day
- Less hard enemies spawn at the day start
- Re-balanced enemies spawn chance
π¨ VISUAL & AUDIO
- Enabled shadow casting on moons where it's disabled
- Scan command no more shows detailed information
- Improved some ships buyable furniture default positions when buying
- Removed LethalConfig button from main menu, the button is only available in lobby player list menu
π INTERIORS
- Liminal House
- Tile generation was improved
π ADDED
β¨ GAMEPLAY & MECHANICS
- Opening a gift there's a small chance that a low tier enemy will spawn
- Flashlight brightness start decreasing when reaching 30% battery
- Turrets that shoot missiles
- Bracken now drags grabbed players doing gradual damage toward a favorite spot instead of killing instantly
- Terminal command [ eject ] to restart lobby
- use with caution, may break the save file
- 1 extra hotbar slot for 1000 credits
- Radio with thousands of real radio stations as ship furniture upgrade for 60 credits
- 6 new vanilla styled furnitures
- Gambling machines to the Company moon
- During Flooded, Stormy, Rainy weather water appears indoors and level increases slowly
- Added Nuclear Bomb scrap starting from S tier
- Fully destroyed players body in radar will show 'No Signal!'
π¨ VISUAL & AUDIO
- Realistic visor effects
- Raindrops appear on visor during Rainy, Stormy and Flooded weather.
- Visor cracks when taking damage [ Level 1 - 75 HP or below, level 2 - 35 HP or below ]
- Level 2 crack increases oxygen consumption
- Physical visor rim around screen edges
- Visor cracks repair only on death
- Tools in the hotbar that are not chosen will be visible on the players equipment slots
- Ambient and music sounds
- Missing hit sound for Giant Sapsucker
- Global voice volume slider in lobby player list menu
π« OXYGEN
- Added oxygen consumption back
- Fixed previously oxygen being consumed very fast when running
- Before, 0.0025 was added to the base consumption and that's quite a big value, but now, only 0.0005 is added
- Players while walking on clear air moons ~15 minutes
- Players while running on clear air moons ~6 minutes
- Players while walking on toxic, cold and thin air moons ~13 minutes
- Players while running on toxic, cold and thin air moons ~5 minutes
π MOONS
-
Vacuity
- sun bleeds across the sand
- Which system: ZRC-81
- Risk Level: S
-
Forsaken
- mountain breathes steam
- Which system: WRH-118
- Risk Level: B
π INTERIORS
- Deep Sewers
- claustrophobic, water flooded tunnels
π¨οΈ WEATHERS
π οΈ MODS
- BetterSprayPaint
- GamblingMachineAtTheCompanyFork
- Vacuity Moon
- Lunas Moons
- Lethal Nuke
- QuotaOverhaul
- ReservedSlotPositionsForInventory
- RadioFurnitureFixed
- OopsAllFloodedFixed
- AmbientPackMusicFork
- Beanies Furniture
- Oxygen
- LethalElementsTheta
- ScannableTools
- Immersive Visor
- RNGConfigurator
- SnatchinBracken
- MissileTurretsFork
- DimmingFlashlights
- TurretSettings
- LethalPresents
ποΈ REMOVED
π« MODS
- MoreBlood
- BetterSprayPaintFIXED
- Piggys Variety Mod Fork
- ChocoQuota
- MelaniesVoice
- MeteorShowerChance
- TerminalFormatter
- EGypt
- 26 Feign
- Demetrica
- Oldred
- Infernis
- Gloom
- Asteroid-14
- Faith
- Core
- Etern
- Empra
- Cosmocos
- Crowd
- Makron
- Praetor
- Vigilance
- 3Bilge
- 81Deadlock
- Midnight Sanctuary
π¦ MOD UPDATES
(Old version -> New version)
- LethalLevelLoaderUpdated: 1.5.1 -> 1.5.5
- DawnLib: 0.4.3 -> 0.5.8
- OpenLib: 0.4.0 -> 0.4.1
- LunarConfig: 0.1.12 -> 0.1.13
- LCLocalFixes: 0.0.1 -> 0.0.2
- ButterFixes: 1.15.3 -> 1.15.6
- itolib: 0.6.0 -> 0.6.1
- MrovLib: 0.3.6 -> 0.3.7
- MonoDetour BepInEx 5: 0.7.5 -> 0.7.7
- MonoDetour: 0.7.5 -> 0.7.7
- UniqueItemSounds: 0.1.2 -> 0.1.4
- WeatherTweaks: 1.1.6 -> 1.1.7
- SelfSortingStorage: 1.4.2 -> 1.4.5
- ScienceBirdTweaks: 4.4.9 -> 4.5.0
- LethalSponge: 1.2.0 -> 1.3.6
- ChuxiaFixes: 1.0.1 -> 1.0.3
- Company Globes: 1.0.3 -> 1.0.4
- BagConfig: 1.0.0 -> 1.0.3
- NicheTweaks: 0.0.7 -> 0.2.3
- RuntimeIcons BetterRotations: 1.1.1 -> 1.1.9
- Lategame Upgrades: 3.12.8 -> 3.12.9
- LethalHUD: 1.3.4 -> 1.3.9
- EnemySoundFixes: 1.8.3 -> 1.8.5
- Chameleon: 2.2.0 -> 2.2.1
- FontUpdate: 0.8.1 -> 0.8.2
- WaterAssetRestorer: 1.0.1 -> 1.0.2
- Wesleys Weathers: 1.2.4 -> 1.2.8
- Wesleys Ememy Variants: 1.1.1 -> 1.2.1
- Polarus: 5.0.1 -> 5.0.2
- Alcatras: 2.0.1 -> 2.0.2
- Motra: 1.1.0 -> 1.1.1
- Hyx: 2.0.3 -> 2.0.4
- Calist: 2.0.3 -> 2.0.4
- Asteroid-13: 4.2.0 -> 4.2.1
- Release: 1.0.4 -> 1.0.5
- Extort: 1.0.3 -> 1.0.5
- Wither: 2.0.1 -> 2.0.2
- 42 Kiri: 1.1.4 -> 1.1.8
- 47Chronos: 1.2.0 -> 2.0.2
- 615Noctis: 0.2.1 -> 0.2.3
- 28Terra: 1.0.2 -> 1.0.3
- Aquatis: 2.2.6 -> 2.2.7
- Celest: 1.1.7 -> 1.1.8
- Mazon moon: 2.3.0 -> 2.4.0
- WesleysInteriors: 4.0.19 -> 4.1.12
- Raven Manor Interior: 1.1.3 -> 1.1.4
- Liminal House: 1.1.0 -> 1.1.3
MoreBrutalLethalCompanyPlus v73.0.1
π FIXES
- Fixed release version not having the updated configs.
- Removed 1 unnecessarily mod.
- Updated 2 mods that I missed somehow.
ποΈ OVERALL REMOVALS
π« Removed Mods:
π¦ MOD UPDATES
(Old version -> New version)
- Scrap Insurance: 1.0.2 -> 1.0.3
- Mirage: 1.27.0 -> 1.28.0
MoreBrutalLethalCompanyPlus v73.0.0
π FIXES
- Fixed lag and audio issue when entering/exiting ships reverb trigger.
- Fixed the Cabinet not being scannable after angering it by trying to open it.
- Fixed several issues for Shy guy.
- Fixed inventory weight resetting when dropping items with a tulip snake attached.
- Fixed a quite rare bug where player was not able to pull the lever to land the ship.
- Fixed possible soft-locks/crashes on modded moons.
- Fixed Divide moon having no nav-mesh.
- Fixed apparatus price being visible.
- Fixed the blood spillage effect getting stuck in spectator mode.
- Fixed Spider webs slowing down enemies that haven't finished vent animation, resulting in deformities.
- Fixed Bees and Spiders not being able to damage enemies.
- Fixed missing twist SFX when first inserting car key to ignition.
- Fixed gift boxes having increased spawn chances ever since.
- Scan command no more shows the exact total value.
- Fixed Snare Flea getting stuck on players head.
- Fixed UI scrolling issue.
- And various other minor fixes.
β¨ GAMEPLAY & MECHANICS
- Reduced sprinting speed on ladders.
- Pulling Apparatus out will disable all traps and hazards.
- Switching breaker power off will disable all traps and hazards.
- Reduced radiation damage which happens once apparatus is pulled out from 25 to 20.
- Reduced radiation increasing value every hour from 8 to 5.
- Fire exits spawn more far away from main entrance.
- Cruiser no more automatically gearbox switch between drive & reverse and doesn't automatically center wheel.
- Masked enemy can't hold any item anymore.
- Reduced Belt bag capacity from 10 to 7.
- Balanced store item prices.
- Balanced Medkit.
- Because of Gambling Machines removal, last day buy rate at company was slightly improved.
- Tweaked weight for some items.
- Extended deadline price was decreased from 500 to 350.
- Scrap insurance price was decreased from 650 to 300.
- Quota increases by 3% for every dead player that is not retrived.
- Fines for each dead player have been slighty more balanced.
- And various other minor changes that I forgot.
π TIERS & CONSTELLATIONS
- Renamed all constellations.
- Added 2 new constellation.
- Moons placement on constellations were rebalanced based on moons tier and constellation tag.
- Balanced interior curves, probability range, scrap value and amount multipliers, enemies list and their spawn chances and other stuff.
- Balaned Turrets and Traps amount on all tier moons.
- Constellation changes:
- AST-17 [ starting constellation ]
- Wasteland, Ocean, Canyon, Rocky.
- Contains - 5 moons.
- ARC-913
- Valley, Canyon, Rocky.
- Contains - 5 moons.
- OME-717
- Tundra, Wasteland, Valley.
- Contains - 5 moons.
- WRH-118
- Ocean, Valley, Canyon.
- Contains - 5 moons.
- ZYN-300
- Canyon, Valley, Ocean.
- Contains - 6 moons.
- ZRC-81
- Company, Valley, Ocean, Tundra.
- Contains - 6 moons.
- HYDR-57
- Wasteland, Valley, Canyon.
- Contains - 6 moons.
- STRM-501
- Argon, Canyon, Company, Wasteland, Valley.
- Contains - 6 moons.
- VLK-300
- Volcanic, Rocky, Canyon.
- Contains - 6 moons.
- CPHR-77
- Military, Canyon, Tundra, Rocky.
- Contains - 6 moons.
- NAV-42
- Tags - Tundra, Canyon, Valley, Rocky.
- Contains - 7 moons.
- SRB-1806
- Tags - Tundra, Argon.
- Contains - 6 moons.
- Removed tiers: D+, C+, C++, B+, B++, A+, A++, SS, SS+, SS++, SSS and Hell.
- Added new tier - E, goes after F tier.
π MOONS
- Removed bridge from March.
- Wither:
- Terrain has been entirely remodeled and repainted.
- Combined the spikes into a few large, abstract structures. Added more mountainous terrain and completely overhauled the desert rock formations.
- Added new decorative props.
- The apparatus insertion event has been significantly expanded.
- Added structural supports, wall decor, and reorganized main room furniture to the interior.
- Improved lighting with new lights and animated sequences, now connected to the interior's power system [ Breaker, apparatus ].
- Redrew posters, improved texture, added new posters and drawings.
- Added a pulley system to transport players and items to the upper catwalk.
- Added new buttons, textures, music and other stuff to elevator.
- Fixed all the stretched hover icons on the map.
- Fixed item dropship music starting before it's landed.
- Fixed some incorrect normals on small spotlight objects and door knobs.
- Fixed incorrectly set normal maps on some decals.
- Fixed fragile catwalk sometimes being able to be triggered two times at once.
Wither event rework spoilers
- A new endemic creature will be awakened after triggering the event on Wither.
- Improved apparatus insertion: new sound effects, textures, models, animations, and lights.
- Overhauled alarm sequence:
- Lights in the interior and at its three entrances are now also included.
- Lights now pulse their intensity in time with the horn.
- The pipe in the interior now ruptures, filling it with steam.
- The event must now be shut down manually using one of two breakers on the map.
- Large spikes will emerge from the ground outside.
- A 4th more valuable withered item reward can now be found by those able to traverse the new obstacles and reach it.
π INTERIORS
- Removed SubSystems due to a big hole in the big room tile.
- Removed Storehouse, Tower, and Liminal Facility.
πΎ ENEMIES
- Soul Devourer:
- Can't no more enter the facility.
- Reduced health from 6 > 3.
- Slightly reduced enemies speed.
- Increased enemies volume.
- Is now always in regular size.
- Removed Coil-crab.
- Removed Boom bird.
- Ogopogo:
- Added Ogopogo on more moons to spawn.
- Slightly reduced chance to spawn on March, Oldred and Artifice.
π OVERALL ADDITIONS
π Added Moons:
- Added new moon: Deadlock.
- Iron tracks circle a sleeping giant. The train hunts in silence.
- Which system: Orion.
- Risk Level: C+.
π οΈ Added Mods:
ποΈ OVERALL REMOVALS
π« Removed Mods:
- SectorBeta Interior
- TwitchChatAPI
- Lethal Weight Fix
- SubSystems Interior
- Generic Interiors
π¦ MOD UPDATES
(Old version -> New version)
- SkelaahsWildMoons: 2.5.5 -> 2.6.8
- Universal Radar: 1.0.10 -> 1.1.0
- ScienceBirdTweaks: 4.3.3 -> 4.4.0
- Wither: 1.4.3 -> 2.0.0
- OiiaCat: 1.3.1 -> 1.3.2
- Generic Scraps: 0.2.0 -> 1.0.0
- LethalHUD: 1.0.2 -> 1.0.4
- PathfindingLib: 1.0.1 -> 2.0.0
- Advance Features: 1.0.9 -> 1.0.10
- MrovLib: 0.3.1 -> 0.3.2
- WeatherRegistry: 0.6.1 -> 0.7.0
- SpiderPositionFix: 1.5.2 -> 1.5.3
MoreBrutalLethalCompanyPlus v72.1.2
π FIXES
- Hopefully fixed a bug where player couldn't land the ship or choose the moon after someone dying in the round.
- Disabled Remove Duplicate Enemies and Enemy shuffler in CC.
- Hopefully fixed sometimes soft-lock happening on Company moons when selling scrap.
β¨ GAMEPLAY & MECHANICS
- Oxygen reduced slower outside.
- Oxygen reduces inside slightly slower than outside.
- Oxygen no more reduces on Kanie, Faith, Mazon, Alcatras, Landslide, Terra and Motra.
- Slightly reduced oxygen decreasing while running.
- Increased Oxy boost increasion value.
- Dead Masked no more attempts to come back to life.
- Reduced chance of turret appearing on Masked, Manticoil and Coil-head.
- Turret's or miniguns don't spawn anymore on Masked and Manticoil.
- Removed cruiser upgrades.
- Replaced bodycam monitor screen with external camera.
- Players own player cam will be hidden.
π¨ VISUAL & AUDIO
- Improved scanning visuals.
π OVERALL ADDITIONS
π οΈ Added Mods:
ποΈ OVERALL REMOVALS
π« Removed Mods:
- BreakingBadHazmatSuit
- MoreMaterials
- Lategame Company Cruiser Upgrades
- Hold Scan Button
- ScanRecolor
- LoadstoneUnstableBeta
- NavMeshInCompany
- NightOfTheLivingMimic
- ScaledFallDamage
- SuperEgg
- EasterEggFixesPatch
- EasterEggFixes
- OpenBodyCams
π¦ MOD UPDATES
(Old version -> New version)
- Ardies Ambient Music: 4.1.1 -> 4.1.2
- CustomStoryLogs: 1.5.1 -> 1.5.2
- CompanyHauler: 1.0.3 -> 1.0.4
- FixPlayerName: 1.0.8 -> 1.0.9
- Lategame Upgrades: 3.12.3 -> 3.12.5
MoreBrutalLethalCompanyPlus v72.1.1
βοΈ OVERALL
- Final minor changes were made.
π οΈ Added Mods:
ποΈ OVERALL REMOVALS
π« Removed Mods:
π¦ MOD UPDATES
(Old version -> New version)
- Ardies Ambient Music: 4.1.1 -> 4.1.2
MoreBrutalLethalCompanyPlus v72.1.0
π FIXES
- Fixed Bunker spider turning around randomly when stationary.
- Fixed the Spark Towers having bright white parasite pixels on their texture.
- Fixed Bunker spider webs getting triggered on dead enemies.
- Fixed Bunker spider webs not stopping the audio.
- Hopefully fixed Hygrodeers being too fast.
- Hopefully fixed some enemies going through the ship.
- Fixed ship window shutter voice line and switch sound for landing breaking.
- Fixed discounts being removed on server relaunch.
- Fixed Hydrogers still sometimes opening doors.
- Fixed Nutcracker having a different shotgun blast sound than the buyable shotguns.
- Fixed new v70 interior tiles lights not disabling if breaker is disabled.
- Fixed entities pathing issues with some modded interiors.
- Fixed errors when opening the microwave near the fridge.
- Fixed desync between animation, audio, and items spinning.
- Fixed items being grabbable through the body of the microwave.
- Fixed items being placed under the plate in the microwave.
- Fixed items being placed "through" the fridge instead of on the shelves.
- Fixed some bugs with pop-up advertisements.
- Fixed incorrect discount being displayed on items for clients.
- Fixed suit ads failing to display.
- Fixed incorrect or unknown player names.
- Fixed players sometimes being stuck in the void if they time out.
- Fixed Giant sapsucker continuing to snore after being killed.
- Fixed fridge costing 150 credits instead of the displayed 225.
- And various other minor fixes.
βοΈ PERFORMANCE
- Performance was greatly improved by removing mods and tweaking configs.
- Optimized Snowfall weather.
β¨ GAMEPLAY & MECHANICS
- There is a 10% chance that fire exits will be barricaded with planks, which will block players from entering or exiting.
- To gain access to the barricaded fire exit, break the planks with any weapon.
- Reduced credits given by every new joined client from 40 > 20.
- Increased hosts spectators voting power from 25% > 50%.
- All items from Cruiser will be moved to the ship when going back to orbit.
- Flashlight:
- Flashlight will flicker on low battery [ 30% ].
- Flashlight will flicker harder on very low battery [ 5% ].
- Flashlight has a small chance to flicker on high insanity/fear.
- Balanced Solar flare malfunction chances.
- Balanced Snowfall frostbite damage.
- Increased meltdown chance from 50% > 70%.
- Increased maximum available players in lobby from 12 > 16.
- Increased sprint climbing speed.
- Increased chance of explosion when charging.
- Regeneration outside the ship is much slower.
- Lockpicker takes 7 seconds to lockpick the door.
- Reduced Coil-head speed of the head turning to the player to make it easier to avoid turrets on Coil-head.
- Disabled regeneration inside the facility.
- Significantly reduced regeneration speed outside the ship.
- Slightly reduced regeneration speed inside the ship.
- Last player alive no more gets multiplied regeneration speed.
- And various other minor changes.
𧨠LETHAL UPGRADES
- Upgrades now can only be bought with PC currency.
- To purchase single unit of PC or convert PC to credits, type PC in terminal.
- Added new upgrades.
- Increased the amount of upgrades that always appear in store from 10 > 12.
- Balanced cost of upgrades.
- Increased reward value when completing an contract.
π ITEMS & FURNITURE
- Added Hauler, 4-seater pickup truck to the store, which costs 530 credits.
- Added Medkit, can be used 3 time to heal 35 each time, costs 85 credits.
- Increased Lockpicker price from 45 > 60.
- Grenade was temporarily removed from the store.
π¨ VISUAL & AUDIO
- Rebalanced volume for ambient music.
- Added a subtly turning sound to turret.
- Improved sounds:
- Brackens sounds.
- Baboon sounds.
- Centipede sounds.
- Earth leviathan sounds.
- Masked sounds.
- Ship sounds.
- Facility meltdown sounds.
- Terminal sounds.
- Scanner sounds.
- Added the unused Baby Face song to the Cruiser radio.
- Adjusted landmines and radar boosters so they should be more visible on the v70+ radar.
- Ship's main panel buttons and knobs are interactable.
- Replaced starship with default dropship.
- Dropship is now scannable.
- Added interior fog back.
- Fog's density is randomized.
- Improved performance report UI.
- Improved spectator UI.
- When people talk, their avatars will bounce.
- Masked enemy has a chance wearing Tragedy mask instead of Comedy.
- Updated posters on the ship.
- Added cause of death for the Giant kiwi.
- Added new funny notes and causes of death.
- Added an additional suit similar to the brown suits in the game's announcement teaser.
- Added an additional skin variant for Boombox.
- Added 2 additional skin variant for Fancy lamp.
- Added 14 new emotes: APT, Jake Bug Dance, The Spark, Touch, Brokenhearted, Clix Groove, Fast Slow Disco, Firework, Image, Mr Brightside, Royals, Squeak Step, Still Into You and It's Ok I'm Ok.
πΎ ENEMIES
- Tourists no longer explode when colliding with entities if they're not being looked at.
- Bunker spider webs reduce enemy velocity when over target speed.
- Shy guy:
- Added an ability to break into the ship with an animation.
- Shy guy now can use fire exits to escape.
- Added a new painting item with 2 variants which are not recommended to pick up.
- Balanced Kidnapper fox spawn chances.
- Reduced Kidnapper fox chance to spawn on moons.
- Removed Kidnapper fox spawning on some moons.
π INTERIORS
- Slightly reduced almost all interior sizes.
- Balanced interior chances on all moons.
- Storehouse elevators can drop before the apparatus has even been pulled.
- Fixed the map radar on Art gallery and Rubber rooms.
- Art gallery:
- Fixed a bunch of navmesh issues.
- The gallery now generates smaller.
- The gallery now has a 50% chance to have an alternate look.
- Some visual changes.
- Added a bit of tile variation.
- Added 53cr3t5.
- Switched out the main entrance with the manor entrance.
- Reduced the amount of extra scrap spawned in glass displays
- Two openable safes will now spawn in the gallery.
- Rubber rooms:
- Spawned items on morgue trays will now be parented to it.
- Items are now more likely to spawn on morgue trays.
- Vents can now rarely spawn in the large rubber rooms.
- Changed lighting temperature in most rooms.
- Changed the lighting entirely for the eclipsed variant.
- Added a few new tiles.
- Fixed some weird generation issues.
- Added a subtle tell to the spooky door.
π TIERS
- Increased Hell tier scrap value multiplier from 0.3 > 0.4.
- Increased SSS tier scrap value multiplier from 0.5 > 0.6.
- Increased Hell tier enemy spawn speed from 0.4 > 0.6.
- Increased SSS tier enemy spawn speed from 0.6 > 0.7.
- Updated the list of scrap and their spawn weight for each tier.
- Rebalanced each tier enemy list and their chances.
- ++ tiers moons are now displayed as hidden.
π MOONS
- Balanced outside enemies chances on moons.
- Added radar contour maps to all moons.
- Improved Adamance visually.
- Gratar:
- Added a new factory room accessible through a new fire exit.
- Demetrica:
- Slightly reduced dense of fog on foggy weather.
- Calist:
- Reduced difficulty of parkour.
- Gloom:
- Increased fogs visibility.
- Kanie:
- Added a new mechanic - automatic door gate.
- Added an alternative exit from the landing zone
- Bilge:
- To improve visibility during the midday, extra lights have been added near the bottom platform.
- Changed Rend and Dine tiers from SS++ > SS+.
- Changed Infernis tier from A+ > A++.
- Moved Titan and Pinnacle from Thanatros to Cygnus system.
- Titan - SS++.
- Pinnacle - SS.
- Moved Asteroid-13 from Andromeda to Gemini system.
- Moved Calist from Scorpius to Cygnus system.
π OVERALL ADDITIONS
π Added Interiors:
-
Liminal House
- This place looks like home soft lighting, warm decor, even a sky outside the windows.
-
Fractured Complex
- Itβs quiet there. But not empty.
π Added Moons:
πΎ Added Enemies:
- Cat
- This creepy fella doesn't attack, it just stares and... sings?.
- The Cabinet
- This strange looking piece of furniture hides something... unnatural inside.
- The Doctor
- A genius mind, fragmented across machines, hunting from the shadows.
π οΈ Added Mods:
- AdditionalNetworking
- Scopophobia
- Universal Radar
- TheDoctor
- RadioBabyFace
- ClassicSuitRestoration
- LoadstoneUnstableBeta
- LobbyControl Experimental
- Entrance Blocker
- Company Hauler
- OiiaCat
- TheCabinet
- TurretSounds
- Liminal House
- Advance Features
- FlickeringFlashlight
- LevelMusicLib
- Asteroid-14 [ Hyve ]
- Faith
- Core
- Etern
- Empra
- Repress
- Cosmocos
- Mazon moon
- Makron moon
- Praetor moon
- LoadingTips
- InteriorNavMeshFixer
- FixPlayerName
- NetworkMetricsFix
- BetterLaddersFixed
- ScanRecolor
- LEBWeatherFix
- EnhancedLockpicker
ποΈ OVERALL REMOVALS
π« Removed Mods:
- AdditionalNetworking Experimental
- HygroDash
- Scopophobia
- SaveItemRotations
- Loadstone
- Polished Plushies and Silly Scrap
- SavePlayerVolume
- LobbyControl
- Live Reaction
- PSCP106
- SirenHead
- SpectatePreviousPlayer
- Item Lights And Effects Fix
- CruiserMap
- LethalStats
- Smoke Detector
- VoidLeak
- Do We Need To Go Deeper
- Groan Tube Scrap
- CountryRoadCreature
- WhoVoted
- StarlancerMusic
- JetpackHMD
- StarshipDeliveryMod
- TheEverRed
- FacelessStalker
- Piggys Reanimation
- Diversity
- GraphicsAPI
- DiversityNoFloppy
- fiufkis Moons
- 290 Summit
- Castellum Carnis
- Valunarion
- Tauralis
- Scallg
- TestAccountVariety
- Aquar
- Quasara
- 17 Frostfall
- AutomaticSignals
- WesleysInteriorsAddons
- LightEater
- Tyler1Bracken
- SlimeTamingFix
- SpectateDeathCause
- DoorlessStorage
- AlwaysHearActiveWalkies
- LethalBeacon
- AutoMessage
- PathfindingLagFix Beta
- BigMouth
- RemoveInteriorFog
π¦ MOD UPDATES
(Old version -> New version)
- StarlancerAIFix: 3.9.1 -> 3.11.1
- SubSystems Interior: 1.3.0 -> 1.4.0
- EnemySoundFixes: 1.8.0 -> 1.8.1
- WesleyInteriors: 2.1.0 -> 3.0.8
- JLL: 1.9.7 -> 1.9.8
- SkelaahsWildMoons: 2.3.4 -> 2.5.5
- DetourContext Dispose Fix: 1.0.4 -> 1.0.5
- AutoHookGenPatcher: 1.0.6 -> 1.0.7
- LobbyImprovements: 1.0.9 -> 1.1.1
- GeneralImprovements: 1.4.11 -> 1.4.13
- EnhancedRadarBooster: 1.7.1 -> 1.8.0
- SpiderPositionFix: 1.5.1 -> 1.5.2
- YesFox: 1.1.4 -> 1.1.5
- LethalAnomalies: 0.2.0 -> 0.2.1
- Generic Scraps: 0.1.2 -> 0.2.0
- Gratar: 4.1.0 -> 4.2.1
- Demetrica: 1.0.0 -> 2.0.0
- Alcatras: 1.0.1 -> 2.0.0
- Asteroid-13: 4.1.2 -> 4.2.0
- Polarus: 4.1.2 -> 5.0.1
- Motra: 1.0.2 -> 1.1.0
- Infernis: 5.1.2 -> 6.0.0
- Gloom: 3.1.1 -> 4.0.2
- Oldred: 3.1.1 -> 4.0.0
- Calist: 1.0.2 -> 2.0.2
- Hyx: 1.0.2 -> 2.0.2
- EntranceTeleportOptimization: 0.0.3 -> 0.0.5
- LethalPerformance: 1.1.6 -> 0.0.130
- NightOfTheLivingMimic: 1.1.21 -> 1.1.26
- MaskFixes: 1.4.0 -> 1.4.1
- SelfSortingStorage: 1.2.0 -> 1.2.1
- TwoRadarMaps: 1.6.0 -> 1.6.1
- CustomStoryLogs: 1.4.6 -> 1.5.1
- Cruiser Additons: 1.4.6 -> 1.4.9
- ColorfulEnemyVariety: 2.2.0 -> 2.2.1
- Coroner: 2.2.0 -> 2.3.0
- fiufkis Scrap Beta: 2.0.0 -> 2.0.2
- Ardies Ambient Music: 4.1.0 -> 4.1.2
- ScienceBird Tweaks: 4.3.2 -> 4.3.3
- UpturnedVariety: 2.0.0 -> 2.1.0
- ExperimentalEnemyInteractions: 0.5.9 -> 0.5.30
- ReservedItemSlotCore: 2.0.50 -> 2.0.52
- MonoDetour: 0.6.5 -> 0.6.14
- MonoDetour BepInEx 5: 0.6.5 -> 0.6.14
- 607 Tunere: 0.0.1 -> 0.0.2
- 93 Ichor: 0.0.1 -> 0.0.2
- TooManyEmotes: 2.3.6 -> 2.3.10
- WiseWeapons: 1.3.5 -> 1.3.6
- LobbyControl: 2.5.8 -> 2.5.9
- Wesleys Skins: 1.0.1 -> 1.0.2
- ReXuvination: 1.0.2 -> 1.1.0
- ButteRyBalance: 0.2.3 -> 0.2.4
- LoadingScreen: 1.0.8 -> 1.1.2
- loaforcsSoundAPI: 2.0.6 -> 2.0.8
- RebalancedMoonsBeta: 1.14.1 -> 1.15.6
- ButteryFixes: 1.14.3 -> 1.14.7
- PathfindingLib: 0.1.1 -> 1.0.1
- CruiserImproved: 1.5.0 -> 1.5.2
- Biodiversity: 0.2.5 -> 0.2.6
- Thigs Cosmetics: 1.1.5 -> 1.1.8
MoreBrutalLethalCompanyPlus v72.0.0, "v72 Support"
π FIXES
- Fixed an issue where client enters first in the dimension and make the dimension not spawn on others players [ SCP-106 ].
- Fixed sometimes escape dimension drop you out of the world [ SCP-106 ].
- Fixed bodies keep spawning even after the player has been revived, and the body isn't disposed of correctly.
- Fixed Giant Sapsucker death audio being globally audible.
- Fixed Clocks and Candy being unable to spawn.
- Fixed Gift box contents not being properly randomized.
- Fixed No signal! screen getting stuck and/or not appearing when it's supposed to.
- Fixed performance issues when watching radar on March, Titan, and Embrion.
- Fixed corpses created by Giant Sapsucker:
- Fixed excessive error spam.
- Fixed broken "explosion" physics for body parts.
- Corpse now wears the correct suit.
- Fixed dropped items not synchronizing their rotation for other players [ most notable for radar booster "headcam" ].
- Dropped items now make noise alerts for all clients [ fixes inconsistent detection behavior for some enemies ].
- Fixed door unlock sound playing twice.
- Fixed Radar booster's giant blue circle on advertisement pop-up.
- Fixed issue with grabbing items out of the microwave.
- Electric chair now burns corpses properly.
- Fixed harmony patch failure warning.
- Fixed everything breaking when interior names contained special characters.
- Fixed the lever being interactable shortly after pulling it and during the transition between days.
- Fixed Boom birds freaking out if another naturally spawned Boom bird is killed through unusual means.
- Fixed the radar malfunction's sound being audible from the interior.
- Fixed Coil-crab bodies render properly when inside the ship if the door is closed.
- Fixed rotation of Coil-shell item so that it's held properly.
- Fixed log spam when using radar boosters when an Ogopogo is active.
- Fixed Revolver and Rifle animation to work with v70.
- Fixed player own corpses not having the correct badges on the client.
- Fixed some small bugs with Sapsucker eggs.
- Fixed radar's exit path being unreliable for players in mineshafts.
- Fixed two sets of arms being visible for the local player on the ship camera.
- Fixed issues with vanilla weathers not enabling correctly in certain situations.
- Fixed effect overrides not having correct names.
- Adjusted weather colors to be displayed properly.
- Fixed contour map sometimes not appearing on moons that have one.
- Fixed error spam from Giant Sapsucker in multiplayer.
- Fixed some entities not being grabbable or being invisible for clients, and only visible on host side.
- Fixed NRE caused by re-joining a lobby after being kicked.
- Fixed rendering errors with Greenhouse doors in manor.
- Fixed a problem where the candy jar might still display as "Jar of pickles" in the drop prompt.
- Fixed some enemies being killable when they shouldn't be killable, like the Bees Clusters where kill function was force called by the Sapsuckers.
- Fixed weather scrap amount multipliers not working.
βοΈ PERFORMANCE, STABILITY & VERSIONING
- Optimized all base game collision types.
- Using new modpack versioning game version.minor.patch
β¨ GAMEPLAY & MECHANICS
- Adjusted health regeneration to be more balanced.
- Maximum health that players are allowed to regenerate up to is 80 HP.
- Battery scrap item now charges 15% instead of 25%.
- Increased the frequency of random weather in multiplayer.
- Lockpicker now lockpicks doors in 30 seconds instead of 16 seconds.
- Reduced Apparatus value from 220 credits > 140 credits.
- Scrap value multiplier on moons was reduced.
- The scrap value of dropped masks recovered from masked enemies has been reduced from 50 > 38 credits.
- Reduced the range in meters at which the Apparatus reduces phone connection quality from 50 > 35.
- Increased the damage that increases by at the top of each hour from 15 > 25.
- Disabled malfunction penalty. Malfunction chances no more increases when not recovering a player.
- Reduced lever malfunction chance from 3% > 1%.
- Increased meltdown occuring chance from 30% > 50%.
- Reduced damage increase amount each hour from 25 < 10.
- Reduced meteor shower occurring chance from 10% > 6%.
- Slightly increased fall damage multiplier.
- Hosts voting power will be equal to 25% of required total votes.
- Increased stamina consumption while sprinting, jumping and while being drunk.
- Slightly increased stamina regeneration while drunk.
- Slightly increased movement speed while drunk
- Slightly increased movement speed while limping.
- Reduced the amount of turrets on moons.
- Some store items can spawn on moons with a small chance.
- Slightly reduced max ships scan distance.
- Slightly reduced max main entrance scan distance.
- Adjusted enemy, scrap and interior shuffle.
- Increased darkness intensity.
π COMPANY BUY RATE
- Reduced jackpot rate chance from 5% > 3%.
- Jackpot rate can only happen on last day.
- Increased the chance of last day to be randomized within the 'Last day 85% <-> 105%' range instead of being the default 100% from 50% > 80%.
π QUOTA
- Reduced starting credits from 100 > 55.
- Reduced days to deadline from 4 > 3.
- Starting credits increases by 40 by every player.
- After quota reaches 2500, the base increase and curve sharpness are ignored and quota will increase by 300 credits.
- Starting quota was reduced from 520 > 220 credits.
- Base quota increase was reduced from 250 > 150.
- Reduced curve sharpness from 4 > 2.
- Increased rollover amount from 30% > 40%.
π« SHOTGUN
- Reduced tight pellet count from 3 > 2, less reliable close-range damage, more skill needed.
- Increased tight pellet angle from 2.5 > 5, wider spread reduces accuracy beyond 10 units.
- Slightly increased loose pellet count from 7 > 8, slightly more pellets to maintain potential, but less effective due to spread.
- Increased loose pellet angle from 10 > 20, much wider spread, nearly useless at range.
π ITEMS & FURNITURE
- Increased Lockpicker price from 20 > 45.
- Increased Pro-flashlight price from 25 > 50.
- Increased Stun grenade price from 30 > 65.
- Increased Boombox price from 60 > 120.
- Increased Jetpack price from 900 > 1200.
- Increased Radar-booster price from 60 > 145.
- Increased Motion tracker price from 210 > 365.
- Increased Axe price from 70 > 80.
- Increased M67 grenade price from 140 > 190.
- Increased Revolver price from 700 > 900.
- Increased Rifle price from 1000 > 2000.
- Increased Belt bag price from 45 > 75.
- Increased Cupboard price from 180 > 225.
- Increased Smart cupboard price from 200 > 470.
- Reduced Extension ladder price from 60 > 50.
- Increased Cruiser price from 400 > 550.
- Increased Phone price from 340 > 670.
- Increased Switchboard price from 700 > 1400.
π¨ VISUAL & AUDIO
- Expanded player names onto multiple lines, splitted themselves at better places, and generally display better.
- Improved lightning.
- Reduced fog quality from high > medium to improve performance.
- Slightly reduced visibility in Dust clouds.
- Reduced bodycam framerate from 25 > 15.
- Reduced the quality of bodycam to match internal and external camera quality.
- Player volumes are now saved between sessions.
- Added lightning sounds and particles to the spot where lightning will next hit.
- Snow music is more vanilla friendly.
- Added forest music which plays on all moons with the Valley tag.
- Added eclipse music.
- Added night music for each music set.
- All of the Original Music sets been remixed to give them more depth.
- Remastered the eclipse ambience and midday.
- Added skins for the Sapsucker.
- Removed the annoying 'Some saves files are incompatible' popup.
- live reaction :cat:
- Modded flashlights now have correct light position like vanilla flashlights.
- Added custom Monty's Quaint Little music for Cruiser.
- Increased the moons list of Mansion interiors fake window having a fake window picture based on moons tag [ Canyon, Pasture, Snowy, Valley and Beach ].
- Increased the moons list of Mineshaft interior having a moon based cave color [ Canyon, Snowy ].
- Removed look at this stupid and look at this smart.
πΎ ENEMIES
- SCP-106 changes:
- The trap now hits the player and drains their stamina when walked on. It will also teleport the player if their HP is under 40.
- Updated Red bees ignore blacklist.
- Spider changes:
- Increased chase speed slightly.
- Increased damage dealt to the player from 25 > 30.
- When bumping into the Butler, he will no longer berserk, unless the offending player is alone.
- Barber infestations can't happen anymore, only Masked infestations.
- Barber changes:
- Reduced proximity ambience volume slightly.
- Reduced screen effect intensity significantly.
- Earth leviathan can burrow through and emerge from more types of surfaces.
- Sould Devourer:
- Now it's much easier to escape from Soul Devourer.
- No longer bites through the ship and other barriers.
- Boom bird and Coil-crab spawn much rarer.
π INTERIOR CHANGES
- Removed Tower and Atlantean Citadel interiors.
- Reduced Castellum Carnis occuring chance on moons.
π MOON CHANGES
- Chronos:
- Fixed an issue with the video now showing in orbit.
- Temporarily removed Sierra, Cambrian, Fray, Temper and Prominance moons.
- Added new 4 moons.
β THE SHIP
- Smart Cupboard no longer accepts Maneater in the storage.
π OVERALL ADDITIONS
π Added Moons:
π οΈ Added Mods:
- SoftMaskKiller
- DoorlessStorage
- MonoDetour
- MonoDetour BepInEx 5
- ItemWeights
- SaveItemRotations
- Custom Host Voting Power
- BetterStamina
- MQLCTP
- CruiserTunes
- FlashlightToolLoader
- Live Reaction
- NaturalHealthRegen
- CompatibleSaves
ποΈ OVERALL REMOVALS
π« Removed Mods:
- PathfindingLagFix Beta
- 47Chronos
- EnhancedLockpicker
- LevelMusicLib
- UniTask
- HarvestMoons
- LethalRegeneration
- Natural selection
- 47Chronos
- LC GiftBox Config
- ShipWindowsBeta
- HalloweenAction
π¦ MOD UPDATES
(Old version -> New version)
- 47Chronos: 1.0.5 -> 1.1.0
- NestFix: 1.1.0 -> 1.2.0
- MoreCompany: 1.11.0 -> 1.11.2
- Mirage: 1.25.1 -> 1.25.2
- GoodItemScan: 1.13.0 -> 1.14.0
- TestAccountVariety: 1.40.1 -> 1.40.2
- TestAccountCore: 1.14.2 -> 1.14.3
- LethalLib: 1.0.3 -> 1.1.1
- OpenBodyCams: 3.0.5 -> 3.0.6
- TwoRadarMaps: 1.5.0 -> 1.6.0
- DoorBreach: 1.4.0 -> 1.4.4
- YesFox: 1.1.3 -> 1.1.4
- Sould Devourer Enemy: 1.2.0 -> 1.2.2
- Batteries: 1.1.1 -> 1.1.2
- ILUtils: 1.0.4 -> 1.0.5
- DistinctEnemyVariety: 1.1.1 -> 1.1.3
- MoonEnemyVariety: 1.0.1 -> 1.1.1
- Storage Complex: 1.1.3 -> 1.1.5
- Piggy Variety Mod: 1.4.1 -> 1.4.2
- DiFFoZTweaks: 1.4.0 -> 1.5.0
- MoreCupboards: 1.3.2 -> 1.4.0
- SelfSortingStorage: 1.1.2 -> 1.2.0
- LobbyControl: 2.5.6 -> 2.5.8
- ColorfulEnemyVariety: 2.1.1 -> 2.2.0
- ShipWindows: 1.11.0 -> 2.5.1
- Mimics: 2.6.4 -> 2.7.0
- TooManyEmotes: 2.3.4 -> 2.3.6
- ReservedItemSlotCore: 2.0.49 -> 2.0.50
- Chameleon: 2.1.2 -> 2.2.0
- LethalPerformance: 1.1.5 -> 1.1.6
- JLL: 1.9.5 -> 1.9.7
- LethalFixes: 1.2.6 -> 1.2.7
- SubSystems Interior: 1.2.2 -> 1.3.0
- Ardies Ambient Music: 3.0.1 -> 4.1.0
- Matty Fixes: 1.1.33 -> 1.1.35
- Enhanced Monsters: 1.3.9 -> 1.3.12
- ButteryFixes: 1.13.3 -> 1.14.3
- EnemySoundFixes: 1.7.0 -> 1.8.0
- EnemySkinKit: 1.3.4 -> 1.4.1
- MaskFixes: 1.3.1 -> 1.4.0
- EnemySkinRegistry: 1.4.6 -> 1.5.1
- SelfSortingStorage: 1.1.0 -> 1.1.2
- ReXuvination: 0.4.0 -> 1.0.2
- WeatherRegistry: 0.5.7 -> 0.6.1
- MrovLib: 0.2.27 -> 0.3.1
- Biodiversity: 0.2.1 -> 0.2.5
- ButteRyBalance: 0.2.2 -> 0.2.3
- UpturnedVariety: 1.4.0 -> 2.0.0
- NightOfTheLivingMimic: 1.1.18 -> 1.1.21
- LethalPhones: 1.3.15 -> 1.3.17
- LethalSponge: 1.1.9 -> 1.1.10
- ScienceBird Tweaks: 4.2.5 -> 4.3.2
- PSCP106: 1.0.1 -> 1.0.4
- Generic Interiors: 2.0.2 -> 2.1.0
- Polished Plushies and Silly Scrap: 1.0.2 -> 1.0.4
- TwitchChatAPI: 1.1.0 -> 2.0.0
- CustomPosters: 1.4.0 -> 2.0.0
- Lategame Upgrades: 3.12.2 -> 3.12.3
- StarlancerAIFix: 3.9.1 -> 3.10.0
- OdinSerializer: 2022.11.9 -> 2024.2.2700
MoreBrutalLethalCompanyPlus v7.1.1
π FIXES
MoreBrutalLethalCompanyPlus v7.1.0
π FIXES
- Fixed Coil-head staring at player after death when his model was not destroyed.
- Fixed Oxygen mod overlapping EladsHud and TooManyEmotes.
- Fixed issue where leaving the lobby and creating a new one would break the game.
- Fixed LoadingScreen having incorrect image.
- Fixed potential errors when triggering blackout via power outage.
- Fixed the issue of the flashlight sometimes becoming permanently dimmed. [ maybe? ]
- Fixed a bug where Siren Head caused the player to become immortal*?*.
- Fixed weight summation not adding correctly, resulting in a negative weight for the belt bag.
- Fixed missing hover tip.
- When starting a hold interaction before actually hovering over the interaction trigger, the hover tip will still display.
- Fixed the exhaust smoke from the cruiser and the smoke trail from the old birds, so that they would blend normally into the fog.
- Fixed the issue of the bridge collapsing and items floating in the air. Now, they will fall.
- Fixes an issue where mines would explode after being stepped on while deactivated then going outside.
βοΈ PERFORMANCE & STABILITY
- EnemyAICollisionDetect was optimized further by ensuring that enemies that typically don't collide with each other don't send each other callbacks unless they actually interact.
- Synced host's unlocked moons.
- Reverb triggers calculation now run only once when something enters their collider, not every frame.
β¨ GAMEPLAY & MECHANICS
- Changed some keybinds for reserved slots.
- Flashlight no longer dims when Bracken is nearby.
- Emergency exit lights will be ignored by the apparatus blackout.
- Disabled the player damaged animation if they are crouching.
- Added an ability to eject shells already in the shotgun by holding the reload button.
- Slightly reduced emote audio minimum and maximum distance values.
- Slightly reduced maximum emote audio volume value.
- Maskeds have a small chance of emoting on encounter.
- Now players can spectate the previous player in spectator mode.
- [ LMB ] Next player to spectate.
- [ RMB ] Previous player to spectate.
- Reduced maximum scrap scale value even more.
πΎ ENEMIES
- New enemy SCP-106:
- Corrosive elderly humanoid from a pocket dimension
- Wanders facility, searching for players, occasionally remaining motionless for extended periods.
- Places corrosive traps on the ground that send players to a pocket dimension if stepped on.
- Can phase through walls, teleporting to a random wall elsewhere in the facility.
- Spawns only on + and ++ tiers moons, starting from B+ tiers.
- Removed Football enemy.
- Soul Devourer:
- Will immediately anger when hit by a player.
- Ignores Eyeless dogges and Baboon hawk damage.
- When Jester winds, all players inside the facility will get mid-level fear and high-level fear when Jester is popped.
- Boom Bird:
- Are able to be killed by Earth Leviathans.
- Can get hurt by all damage sources.
- Added flight animation for when the ship takes off.
- Added a fallback for when Boom Birds become stuck upon spawning [ they will now despawn after 2 seconds with an animation ].
- Added sounds to the ship light malfunctions.
- Optimized.
- Coil-crab:
- Changed scan node to Coil-Crab.
- They're targettable by Old birds.
- They're killable by Earth Leviathans.
- Added an extra check for Ogopogo if the player is inside.
- Earth leviathans will leave behind patches of quicksand where they emerge and enter the ground.
- note that quicksand cannot appear on every type of surface
- Maneater:
- Hitting while it's transforming will cause it to immediately exit its state and become active.
- The maneater will move more quickly through doors.
- Slightly increased the speed of Hydrogary.
- All Barbers will play the drumroll audio before they are going to jump.
- Increased Walkers spawn chance.
π MOON CHANGES
- Chronos:
- Removed one of the Fire Exits.
- Added Time Anomalies, which sends the main clock forwards or backwards in time fixed the ship offmesh links.
β WEATHER
- Slightly reduced occuring Meteor Shower chance.
β THE SHIP
- Reworked each of the posters.
- The poster sizes have been improved so that they are not stretched.
- Added additional configuration buttons for Floodlight:
- Adjust the floodlight's speed button.
- Reset position button.
- Reduced visibility of floodlight on Blackout.
- Reduced floodlight range.
- Slightly reduced floodlight rotation speed.
- Added Clipboard back.
π ITEMS & STORE
- All prices of the items are default temporarily.
- Jetpack will explode any time player is flying too fast.
π¨ VISUAL & AUDIO
- Ardies snowy themed music will now play on all vanilla and modded moons with Tundra tag.
- Added Candy Jar alternate to Jar of Pickles.
- Scan nodes currently on screen are cleared when opening the belt bag's inventory to reduce visual clutter.
- Meltdown's Red lights now appear properly again.
- look at this stupid...
π OVERALL ADDITIONS
πΎ Added Enemies:
π οΈ Added Mods:
- PSCP106
- HydroDash
- JesterFearEffects
ποΈ OVERALL REMOVALS
πΎ Removed Enemies:
π« Removed Mods:
- CompanyCruiserFix
- LethalBestiary
- Football
- StoreTweaks
π¦ MOD UPDATES
(Old version -> New version)
- CoilHeadStare: 1.0.9 -> 1.1.0
- Oxygen: 1.6.4 -> 1.6.5
- StoreTweaks: 0.0.4 -> 0.0.5
- Biodiversity: 0.2.0 -> 0.2.1
- MrovLib: 0.2.26 -> 0.2.27
- ReXuvination: 0.3.0 -> 0.4.0
- CustomPosters: 1.3.5 -> 1.4.0
- UpturnedVariety: 1.3.3 -> 1.4.0
- Ardies Ambient Music: 3.0.0 -> 3.0.1
- LoadingScreen: 1.0.6 -> 1.0.8
- HalloweenAction: 1.0.1 -> 1.0.2
- ScienceBird Tweaks: 4.1.5 -> 4.2.5
- Soul Devourer Enemy: 1.1.8 -> 1.2.0
- WeightedBeltBag: 1.1.1 -> 1.1.2
- Thighs Cosmetics: 1.1.4 -> 1.1.5
- ColorfulEnemyVariety: 2.0.1 -> 2.1.1
- SirenHead: 2.0.3 -> 2.0.4
- LethalLib: 1.0.1 -> 1.0.3
- 47Chronos: 0.8.3 -> 1.0.5
MoreBrutalLethalCompanyPlus v7.0.1
π BUG FIXES
π¦ MOD UPDATES
(Old version -> New version)
- NaturalSelectionLib: 0.6.6 -> 0.6.7
- AutoMessage: 1.0.1 -> 2.0.1
- loaforcsSoundAPI: 2.0.5 -> 2.0.6
MoreBrutalLethalCompanyPlus v7.0.0
π BUG FIXES
- Fixed a bug where the Light Eater could continue absorbing the ship even after takeoff.
- Fixed index Out of Bounds errors when custom assets from other mods have an invalid buyItemIndex.
- Fixed bug where Ogopogo would wander under the ground due to elevation changes in areas with water.
- Fixed network error preventing people from joining lobbies.
- Fixed Cruiser getting stuck in front of the building on Artifice.
- Fixed Bunker Spider going through the doors.
- Fixed Masked enemy held items not showing for non-host clients.
- Fixed a NRE being thrown with PlayerAnimationEvent.
- Fixed zap gun tutorial overlay.
- Fixed a button flickering in the pause menu.
- Fixed items not being set to "in the ship" on clients
- Fixed discord activity detecting the loading screen as other game.
- Fixed Snowfall VFX not working correctly.
- Fixed keybinds being incorrectly set.
- Fixed 'info [SYSTEM]' command not working.
βοΈ PERFORMANCE & STABILITY
- Improved performance during teleport usage and dungeon generation.
- Optimized EnemyAICollisionDetect, PlayerPhysicsRegions, BridgeTrigger, DoorLock, QuicksandTrigger and SandSpiderWebTrap colliders.
- Added caching of networked objects EntranceTeleport, VehicleController and Landmine.
- Added caching of moon objects ItemDropship and RuntimeDungeon.
β¨ GAMEPLAY & MECHANICS
- Bunker Spider:
- Improved movement for clients.
- Both position and movement should be relatively same on both ends.
- More reliable and fleshed out movement.
- Retains tilting and improved rotation.
- Snowmen are now breakable by running them over with the Cruiser.
- Reduced player count scrap value maximum scale from 1.3 > 1.15.
- Meaning that the scrap value by player count will never multiply the global scrap value more than 1.1.
- Increased starting quota from 380 > 520 credits.
- Disabled quota maximum value.
- Improved starship landing position on a lot of moons.
- Zap gun Improvements & Balance:
- Added an ability to temporarily stun Turrets, Mines, and Spike traps with the Zap gun depending on how long player zap them.
- Added new animations & audio indications for when Mines or Spike traps are on cooldown.
- Added an ability to hold open the closed big airlock*/*pressure doors facility doors while zapping.
- Players and enemies will be killed by the big facility doors when they close.
- Increased the time when the fire should start when zapping Forest giants from 3 > 5 seconds.
- Worthless scrap will be keeped after full crew dies.
- Masked enemies now spawn with masks:
- Added an ability to grab the masks off of dead Masked enemies and sell them.
- The ship's top-mounted floodlight now will be rotating upon landing.
- Can be toggled with the button which is next to the lever on the ship.
- Added more scrap types.
- Increased the chance of Forest giants extinguishing them selves from 33% > 60%.
- After apparatus being pulled out, all lights inside and outside will be disabled fully.
- After taking apparatus out, self destruction sequence has a chance of 30% to start.
- All players inside the factory will take decent amount of damage at the top of every hour after the apparatus is pulled out, damage will increase every hour.
- Screen will be blurry inside the facility which will get worse every hour.
- Apparatus value was significantly increased.
- Belt bags stored items add half of their weight to the player.
- Increased the chance of Easter Egg exploding from 16% > 25%.
- Easter Eggs will only explode when thrown, no more exploding when dropping.
- Masked's are now allowed to walk on the Company moon instead of just standing.
- Reduced regeneration power outside the ship.
π TIERS & SYSTEMS
- Systems Overhaul:
- Balanced hazards amount of SS tier and higher.
- Slightly reduced scrap value multiplier on F, D and D+ moons.
- Slightly increased the price of + moons.
- C+ and C++ also now have a price.
- Dungeon size increase is based on tiers instead of system.
- Renamed Corruption Detected system to Thanatros.
- Thanatros system all moons have Hell tier.
- Some expensive ++ tier moons will be hidden in the system.
- They will be displayed as - [ ??? ]
- Re-assigned Moons in Systems.
- Andromeda system:
- Replaced Ocean moons with Tundra.
- Added Rocky moon types.
- Harmonia system:
- Replaced Volcanic moons with Tundra.
- Replaced Ocean moon types with Rocky.
- Added Wasteland moon types.
- Aquarius system:
- Reduced system price to 800 credits.
- Added Canyon moon types.
- Pegasus system:
- Replaced Volcanic moons with Valley.
- Replaced Argon moons with Ocean.
- Added Canyon, Wasteland and Tundra moon types.
- Scorpius system:
- Replaced Ocean moon types with Volcanic.
- Replaced Tundra moon types with Argon.
- Added Rocky moon types.
- Gemini system:
- Replaced Argon moon types with Canyon, Rocky and Wasteland.
- Added Tundra moon types.
- Taurus system:
- Removed Tundra and Rocky moon types.
- Cygnus system:
π ENEMIES
- Configured outside daytime enemies on all moons.
- Added Boom Birds:
- Baboon Hawk like troublemakers that malfunctions ship systems
- Triggers ship malfunctions [ doors/lights/radar/walkies ].
- Interacts with Radar Boosters to toggle lights/pings.
- Runs away when injured or startled by loud noises
- First spawned Boom Bird will become a leader, summoning backup.
- Mostly spawn on Rocky, Wasteland, Canyon and Valley moons.
- Added Coil-Crabs:
- Walking explosive hazards that hunt players
- Slowly pursues players while carrying explosive shells.
- Charges targets and detonates.
- Drops valuable shell scrap when killed.
- Enhanced storm spawn rates.
- Mostly spawn on Rocky and Canyon moons.
- Added Spark Towers:
- Defensive anomalies with Storm Forgotten Revenge
- Detection:
- Activates when players enter its radius.
- Emits escalating electrical hum [ audio cue ] during charging phase.
- Attack Phase:
- Releases lightning blast after full charge.
- Instant kill within inner radius.
- 50% HP damage in outer radius.
- Disables flashlights & walkie-talkies for 8s.
- Added Tourists:
- Explosive mannequins with a curiosity for chaos
- Only moves when out of range of players visiblity, freezes if any player looks directly at it.
- Direct triggers which will cause an explosion: Player contact, gunfire, enemy collisions.
- Detonates nearby Tourists.
- Dropping an shiny scrap item will override targeting.
- Added Peepers to more moons.
- Reduced Peeper weight from 7 > 5 lb.
- Reduced minimum spawn groups.
- Increased maximum spawn groups.
- Reduced spawn chance globally.
β WEATHER
- Dust Clouds is now a real weather that can occur on other moons [ Wasteland and Rocky moons ] than just Experimentation.
- Reworked Weathers:
- Balanced weather occurring on moons chances.
- Weather is now based more on moon type [ Wasteland, Rocky, Valley... ] instead of moon tiers.
- Only Wasteland, Rocky, Snowy and Valley moons will have Solar flare.
- Only Wasteland and Rocky moons will have Heatwave.
- Toxic Smog can be on A++, S++ and higher tier moons. Some other suitable moons will have this weather too.
- Flooded can be on C++, B++, A++ and higher tier moons [ can't be on snowy moons ].
- Blackout can occur on any moon. The higher the tier, the higher the chance of the weather occurring.
- Weather no longer progresses or combines.
β THE SHIP
- Added cords that were behind the monitor and cord which was coming out of the keyboard on the terminal.
- Removed boots by the suit rack.
- Removed Air filter in the corner by the monitors.
- Removed batteries strewn across the desk by the monitors.
- Added a window to the roof.
π ITEMS & STORE
- Added Rifle, Revolver and Axe:
- Rifle costs - 1000 credits.
- Rifle magazine costs - 130 credits.
- Chance of Rifle to slip from the player hands are 5%.
- Revolver costs - 700 credits.
- Revolver ammo costs - 50 credits.
- Chance of Revolver to slip from the player hands are 10%.
- Axe costs - 70 credits.
- Sleight of Hand upgrade also works for Rifle and Revolver.
- Added new item Deluminator:
- After defeating Light Eater, on death it drops the Deluminator.
- Players can absorb the energy from light sources, turrets and landmines.
- Stored energy is converted into charges, which can later be released to reactivate light sources, turrets and landmines or even ship [ 200 charges for is required ].
- Increased amount of upgrades that are shown in the store per quota from 8 > 10.
- Radar-booster price increased from 90 > 110.
π RESERVED SLOTS
- Added buyable reserved slots.
[ Thanks to Moroxide for Reserved Custom Position ]
- Type 'reserved' to open Reserved Item Slots menu.
- All reserved slots items have custom placement on players body.
- Player can scroll through multiple slots with [ ALT ] button held.
- Available reserved slots:
- Flashlight - 420 credits - Use keybind [ F ]; Equip keybind [ X ]:
- Flashlight.
- Pro-Flashlight.
- Elite-Flashlight.
- Laster pointer.
- Walkie-talkie - 400 credits - Use keybind [ R ]; Equip keybind [ C ]:
- Spray paint - 350 credits - Equip keybind [ H ]:
- Key - 150 credits:
- Weapons - 800 credits - Equip keybind [ T ]:
- Shovel.
- Stop sign.
- Yield sign.
- Kitchen knife.
- Sledgehammer.
- Pencil.
- Pickaxe.
- Firearms - 1000 credits - Equip keybind [ V ]:
- Shotgun.
- Revolver.
- Rifle.
- Ammo - 180 credits - Equip keybind [ U ]:
- Magazine for Rifle.
- Bullet for Revolver.
- Battery - 120 credits:
- Utility - 900 credits - Equip keybind [ B ]:
- Stun grenade.
- Homemade flashbang.
- Lockpicker.
- TZP-Inhalant.
- Extension ladder.
- Zap gun.
- Weed killer.
- Boombox.
- Jetpack.
- Dynamite.
- Big dynamite.
- Motion tracker.
- Changed TooManyEmotes keybind from [ T ] to [ Y ]
π¨ VISUAL & AUDIO
- Improved the quality of most Soul Devourer animations.
- Devourers now appear as a large red dot on the ship radar.
- Added a glowing effect to the Light Eater when it enters overcharge.
- Changed ambient music with some piano, cello, and guitar.
- Added a howling wind noise during Dust Clouds weather.
- Improved Jester's wind-up with a faster crank animation to make it feel more intense.
- Removed*/*added new cosmetics.
- Loading screen now has a custom image added.
- Reduced fog thickness slightly.
π§ UI & UX
- The notification will show up when player tries to join the lobby.
- Added more keybind information to the README.
- The Zap gun will display mouse graphic tutorial only 2 times every session.
- Loading Screen:
- Can be minimized.
- Can be moved.
- Loading window will now appear in taskbar with Lethal Company.
- Closing the loading window, the game will close also.
π GIFT BOX CHANGES
- There is a 80% chance of Gift box containing a scrap item.
- There is a 10% chance of Gift box containing an another Gift box.
- There is a 7% chance of Gift box being empty.
- An empty Gift box will non-harmfully explode, attracting enemies.
- There is a 20% chance of Gift box containing a buyable store item.
- Gift box can contain Axe, Battery, Belt bag, Boombox, Bullet, Clipboard phonebook, Elite-Flashlight, Extension ladder, Flashlight, Lockpicker, Motion tracker, OxyBoost, Pro-flashlight, Rocket, Shell, Shovel, Spray paint, Stun grenade, TZP-Inhalant, Walkie-talkie and Weed killer.
- Expensive store items are less likely to appear in Gift box than cheap store items in Gift box.
- The minimum value required for a scrap item to be selected by the gift box is 10 credits.
- The maximum value required for a scrap item to be selected by the gift box is 250 credits.
- Common scrap items are more likey to appear from Gift box than rare scrap items.
- There is 10% chance of the selected scrap item having the same scrap value as the Gift box itself.
- There is 25% chance of more than 1 Gift boxes spawning in facility.
- Maximum Gift boxes in facility are 3.
- Increased the randomness spawning feeling between Gift boxes in the same position.
π MOON CHANGES
- Removed vanilla moons improvements temporarily to fix de-syncs.
π UPGRADES
- Removed Night Vision upgrade.
π ADDITIONS
π Added Moons:
- Added new moon: Chronos.
- Which system: Harmonia.
- Risk Level: B++.
πΎ Added Enemies:
- Boom birds
- Coil-crabs
- Spark Towers
- Tourists
π οΈ Overall Added Mods:
- AdditionalNetworking Experimental
- Polished Plushies and Silly Scrap
- Thighs Cosmetics
- Sleight of Hand Piggy Variety patch
- Piggys Variety Mod
- Full Darkness
- EntranceTeleportOptimization
- BreakableSnowmen
- 47Chronos
- Moon Day Speed Multiplier Patcher
- Generic Scraps
- fiufkis Scrap Beta
- ReservedJsonSlots
- ReservedItemSlotCore
- ReXuvination
- ShipWindowsBeta
- LethalRadiation
- LC GiftBox Config
- Ardies Ambient Music
- NavMeshInCompany
- DynamicJesterCrank
- EasterEggFixes
- WeightedBeltBag
- LoadingScreen
- Meltdown Chance
- LethalAnomalies
- VisorColorsCosmetics
- Dusted
ποΈ REMOVALS
π« Removed Moons:
- Crystallum
- CaltPrime
- EchoReach
- Beanies Moons
π« Overall Removed Mods:
- AdditionalNetworking
- fiufkis Scrap
- ApparatusFix
- NeedyCats
- TheThing
- WeatherTweaks
- MoreCounterplay
- NiceChat
- TerrasRebalance
- Peeper
- True Darkness client
- PremiumScraps
- ProtectConductiveItems
- Atomics Cosmetics
- Crystallum
- EchoReach
- CaltPrime
- Beanies Moons
- LandMineFartReverb
- Lethal Trading Cards
- TalkingHeads
- Better Shotgun Tooltip
- Shopping Cart
- Custom Item Behaviour Library
- PjonkGoose
- BepInEx SplashScreen
- HalloweenElevator
- MapImprovements [ temporarily to fix main entrance de-syncs ]
- LethalPipeRemoval
- KillBind
π« Disabled Mods: [ Mods that are disabled with DiffoZTweaks mod ]
- ShipWindows
- LethalSettings
- TwitchChatAPI
π¦ MOD UPDATES
(Old version -> New version)
- LethalLib: 0.16.4 -> 1.0.1
- PathfindingLib: 0.0.14 -> 0.1.1
- LightEater: 1.0.4 -> 1.0.7
- LCCutscene: 1.0.0 -> 2.0.1
- SpiderPositionFix: 1.4.0 -> 1.5.1
- StoreTweaks: 0.0.3 -> 0.0.4
- NaturalSelectionLib: 0.6.6 -> 0.6.7
- Natural Selection: 0.2.6 -> 0.3.0
- WiseWeapons: 1.3.4 -> 1.3.5
- CustomStoryLogs: 1.4.6 -> 1.5.0
- Biodiversity: 0.1.4 -> 0.2.0
- RebalancedMoonsBeta: 1.13.1 -> 1.14.1
- Mirage: 1.24.0 -> 1.25.1
- MirageCore: 1.0.3 -> 1.0.4
- TerminalFormatter: 0.2.28 -> 0.2.29
- MrovLib: 0.2.24 -> 0.2.26
- LethalSponge: 1.1.8 -> 1.1.9
- loaforcsSoundAPI: 2.0.5 -> 2.0.6
- LethalPerformance: 1.0.1 -> 1.1.5
- SelfSortingStorage: 1.0.9 -> 1.1.0
- ButterFixes: 1.13.2 -> 1.13.3
- ScienceBird Tweaks: 3.1.8 -> 4.1.5
- DiFFoZTweaks: 1.2.2 -> 1.4.0
- Soul Devourer Enemy: 1.1.5 -> 1.1.8
- TooManyEmotes: 2.3.3 -> 2.3.4
- fiufkis Moons: 1.1.3 -> 1.2.0
- WeedKillerFixes: 1.1.1 -> 1.1.2
- HalloweenAction: 1.0.0 -> 1.0.1
- MeleeFixes: 1.4.0 -> 1.4.1
- StarlancerAIFix: 3.9.0 -> 3.9.1
- JetpackFixes: 1.5.2 -> 1.5.3
- BetterVehicleControls: 1.1.3 -> 1.1.4
MoreBrutalLethalCompanyPlus v6.7.1
π§ OVERALL FIXES
- Fixed all scene bundles being loaded unnecessarily on lobby creation.
- Fixed players disconnecting from lobby when another player connects.
- Fixes a bug that can cause player bodies to be non-interactable on clients.
- Fixed Vow ladder to actually work for clients.
β¨ NOTABLE CHANGES
- Updated README.
- Added Rocket store item back. :D
πΎ SOUL DEVOURER ENEMY
- When the monster is stunned it will enter a temporary shadow form to flee from the source.
- Removed buggy pulse effect.
- Fixed issues with animation transitions.
- Fixed an issue where if the soul devourer has exactly 120 stamina it will just walk towards the player without entering any phases.
π ADDITIONS
π οΈ Overall Added Mods:
- MoonEnemyVariety
- Longer Days
- RagdollDesyncFix
- SolidLib
ποΈ REMOVALS
π« Overall Removed Mods:
- BepInEx MonoMod Debug Patcher
- ExtraEnemyVariety
- ScaredBaboon
π¦ MOD UPDATES
(Old version -> New version)
- Gloom: 3.1.0 -> 3.1.1
- Infernis: 5.1.0 -> 3.1.2
- Oldred: 3.1.0 -> 3.1.1
- Alcatras: 1.0.0 -> 1.0.1
- Polarus: 4.1.1 -> 4.1.2
- Asteroid-13: 4.1.1 -> 4.1.2
- Hyx: 1.0.1 -> 1.0.2
- StoreTweaks: 1.0.2 -> 1.0.3
- LLLHotreloadPatch: 1.0.0 -> 1.0.1
- Motra: 1.0.1 -> 1.0.2
- Calist: 1.0.1 -> 1.0.2
- Wither: 1.4.2 -> 1.4.3
- Pinnacle: 1.5.0 -> 1.5.2
- ScaledFallDamage: 1.0.3 -> 1.0.5
- JLL: 1.9.4 -> 1.9.5
- ScienceBird Tweaks: 1.0.3 -> 1.0.5
- Soul Devourer Enemy: 1.0.0 -> 1.1.5
- TooManyEmotes: 2.3.2 -> 2.3.3
- DiFFoZTweaks: 1.2.1 -> 1.2.2
- RebalancedMoonsBeta: 1.11.0 -> 1.13.1