seechela-MoreBrutalLethalCompanyPlus icon

MoreBrutalLethalCompanyPlus

[V69] Balanced modpack that makes game slightly harder and still enjoyable and still keeping it in vanilla style!

CHANGELOG

MoreBrutalLethalCompanyPlus v7.0.1

๐Ÿž BUG FIXES

  • Forgot to update 3 mods.

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • NaturalSelectionLib: 0.6.6 โ†’ 0.6.7
  • AutoMessage: 1.0.1 โ†’ 2.0.1
  • loaforcsSoundAPI: 2.0.5 โ†’ 2.0.6

MoreBrutalLethalCompanyPlus v7.0.0

๐Ÿž BUG FIXES

  • Fixed a bug where the Light Eater could continue absorbing the ship even after takeoff.
  • Fixed index Out of Bounds errors when custom assets from other mods have an invalid buyItemIndex.
  • Fixed bug where Ogopogo would wander under the ground due to elevation changes in areas with water.
  • Fixed network error preventing people from joining lobbies.
  • Fixed Cruiser getting stuck in front of the building on Artifice.
  • Fixed Bunker Spider going through the doors.
  • Fixed Masked enemy held items not showing for non-host clients.
    • Fixed a NRE being thrown with PlayerAnimationEvent.
  • Fixed zap gun tutorial overlay.
  • Fixed a button flickering in the pause menu.
  • Fixed items not being set to "in the ship" on clients
  • Fixed discord activity detecting the loading screen as other game.
  • Fixed Snowfall VFX not working correctly.
  • Fixed keybinds being incorrectly set.
  • Fixed 'info [SYSTEM]' command not working.

โš™๏ธ PERFORMANCE & STABILITY

  • Improved performance during teleport usage and dungeon generation.
  • Optimized EnemyAICollisionDetect, PlayerPhysicsRegions, BridgeTrigger, DoorLock, QuicksandTrigger and SandSpiderWebTrap colliders.
  • Added caching of networked objects EntranceTeleport, VehicleController and Landmine.
  • Added caching of moon objects ItemDropship and RuntimeDungeon.

โœจ GAMEPLAY & MECHANICS

  • Bunker Spider:
    • Improved movement for clients.
      • Both position and movement should be relatively same on both ends.
      • More reliable and fleshed out movement.
      • Retains tilting and improved rotation.
  • Snowmen are now breakable by running them over with the Cruiser.
  • Reduced player count scrap value maximum scale from 1.3 > 1.15.
    • Meaning that the scrap value by player count will never multiply the global scrap value more than 1.1.
  • Increased starting quota from 380 > 520 credits.
  • Disabled quota maximum value.
  • Improved starship landing position on a lot of moons.
  • Zap gun Improvements & Balance:
    • Added an ability to temporarily stun Turrets, Mines, and Spike traps with the Zap gun depending on how long player zap them.
    • Added new animations & audio indications for when Mines or Spike traps are on cooldown.
    • Added an ability to hold open the closed big airlock*/*pressure doors facility doors while zapping.
      • Players and enemies will be killed by the big facility doors when they close.
    • Increased the time when the fire should start when zapping Forest giants from 3 > 5 seconds.
  • Worthless scrap will be keeped after full crew dies.
  • Masked enemies now spawn with masks:
    • Added an ability to grab the masks off of dead Masked enemies and sell them.
  • The ship's top-mounted floodlight now will be rotating upon landing.
    • Can be toggled with the button which is next to the lever on the ship.
  • Added more scrap types.
  • Increased the chance of Forest giants extinguishing them selves from 33% > 60%.
  • After apparatus being pulled out, all lights inside and outside will be disabled fully.
  • After taking apparatus out, self destruction sequence has a chance of 30% to start.
  • All players inside the factory will take decent amount of damage at the top of every hour after the apparatus is pulled out, damage will increase every hour.
    • Screen will be blurry inside the facility which will get worse every hour.
    • Apparatus value was significantly increased.
  • Belt bags stored items add half of their weight to the player.
  • Increased the chance of Easter Egg exploding from 16% > 25%.
    • Easter Eggs will only explode when thrown, no more exploding when dropping.
  • Masked's are now allowed to walk on the Company moon instead of just standing.
  • Reduced regeneration power outside the ship.

๐Ÿ“Š TIERS & SYSTEMS

  • Systems Overhaul:
    • Balanced hazards amount of SS tier and higher.
    • Slightly reduced scrap value multiplier on F, D and D+ moons.
    • Slightly increased the price of + moons.
      • C+ and C++ also now have a price.
    • Dungeon size increase is based on tiers instead of system.
    • Renamed Corruption Detected system to Thanatros.
      • Thanatros system all moons have Hell tier.
    • Some expensive ++ tier moons will be hidden in the system.
      • They will be displayed as - [ ??? ]
    • Re-assigned Moons in Systems.
      • Andromeda system:
        • Replaced Ocean moons with Tundra.
        • Added Rocky moon types.
      • Harmonia system:
        • Replaced Volcanic moons with Tundra.
        • Replaced Ocean moon types with Rocky.
        • Added Wasteland moon types.
      • Aquarius system:
        • Reduced system price to 800 credits.
        • Added Canyon moon types.
      • Pegasus system:
        • Replaced Volcanic moons with Valley.
        • Replaced Argon moons with Ocean.
        • Added Canyon, Wasteland and Tundra moon types.
      • Scorpius system:
        • Replaced Ocean moon types with Volcanic.
        • Replaced Tundra moon types with Argon.
        • Added Rocky moon types.
      • Gemini system:
        • Replaced Argon moon types with Canyon, Rocky and Wasteland.
        • Added Tundra moon types.
      • Taurus system:
        • Removed Tundra and Rocky moon types.
      • Cygnus system:
        • Added Valley moon types.

๐Ÿ† ENEMIES

  • Configured outside daytime enemies on all moons.
  • Added Boom Birds:
    • Baboon Hawk like troublemakers that malfunctions ship systems
      • Triggers ship malfunctions [ doors/lights/radar/walkies ].
      • Interacts with Radar Boosters to toggle lights/pings.
      • Runs away when injured or startled by loud noises
      • First spawned Boom Bird will become a leader, summoning backup.
      • Mostly spawn on Rocky, Wasteland, Canyon and Valley moons.
  • Added Coil-Crabs:
    • Walking explosive hazards that hunt players
      • Slowly pursues players while carrying explosive shells.
      • Charges targets and detonates.
      • Drops valuable shell scrap when killed.
      • Enhanced storm spawn rates.
      • Mostly spawn on Rocky and Canyon moons.
  • Added Spark Towers:
    • Defensive anomalies with Storm Forgotten Revenge
      • Detection:
        • Activates when players enter its radius.
        • Emits escalating electrical hum [ audio cue ] during charging phase.
      • Attack Phase:
        • Releases lightning blast after full charge.
          • Instant kill within inner radius.
          • 50% HP damage in outer radius.
        • Disables flashlights & walkie-talkies for 8s.
  • Added Tourists:
    • Explosive mannequins with a curiosity for chaos
      • Only moves when out of range of players visiblity, freezes if any player looks directly at it.
      • Direct triggers which will cause an explosion: Player contact, gunfire, enemy collisions.
      • Detonates nearby Tourists.
      • Dropping an shiny scrap item will override targeting.
  • Added Peepers to more moons.
    • Reduced Peeper weight from 7 > 5 lb.
    • Reduced minimum spawn groups.
    • Increased maximum spawn groups.
    • Reduced spawn chance globally.

โ˜ WEATHER

  • Dust Clouds is now a real weather that can occur on other moons [ Wasteland and Rocky moons ] than just Experimentation.
  • Reworked Weathers:
    • Balanced weather occurring on moons chances.
    • Weather is now based more on moon type [ Wasteland, Rocky, Valley... ] instead of moon tiers.
    • Only Wasteland, Rocky, Snowy and Valley moons will have Solar flare.
    • Only Wasteland and Rocky moons will have Heatwave.
    • Toxic Smog can be on A++, S++ and higher tier moons. Some other suitable moons will have this weather too.
    • Flooded can be on C++, B++, A++ and higher tier moons [ can't be on snowy moons ].
    • Blackout can occur on any moon. The higher the tier, the higher the chance of the weather occurring.
    • Weather no longer progresses or combines.

โš“ THE SHIP

  • Added cords that were behind the monitor and cord which was coming out of the keyboard on the terminal.
  • Removed boots by the suit rack.
  • Removed Air filter in the corner by the monitors.
  • Removed batteries strewn across the desk by the monitors.
  • Added a window to the roof.

๐Ÿ›’ ITEMS & STORE

  • Added Rifle, Revolver and Axe:
    • Rifle costs - 1000 credits.
      • Rifle magazine costs - 130 credits.
      • Chance of Rifle to slip from the player hands are 5%.
    • Revolver costs - 700 credits.
      • Revolver ammo costs - 50 credits.
      • Chance of Revolver to slip from the player hands are 10%.
    • Axe costs - 70 credits.
    • Sleight of Hand upgrade also works for Rifle and Revolver.
  • Added new item Deluminator:
    • After defeating Light Eater, on death it drops the Deluminator.
    • Players can absorb the energy from light sources, turrets and landmines.
    • Stored energy is converted into charges, which can later be released to reactivate light sources, turrets and landmines or even ship [ 200 charges for is required ].
  • Increased amount of upgrades that are shown in the store per quota from 8 > 10.
  • Radar-booster price increased from 90 > 110.

๐Ÿ”’ RESERVED SLOTS

  • Added buyable reserved slots.

    [ Thanks to Moroxide for Reserved Custom Position ]

    • Type 'reserved' to open Reserved Item Slots menu.
    • All reserved slots items have custom placement on players body.
    • Player can scroll through multiple slots with [ ALT ] button held.
    • Available reserved slots:
      • Flashlight - 420 credits - Use keybind [ F ]; Equip keybind [ X ]:
        • Flashlight.
        • Pro-Flashlight.
        • Elite-Flashlight.
        • Laster pointer.
      • Walkie-talkie - 400 credits - Use keybind [ R ]; Equip keybind [ C ]:
        • Walkie-talkie.
      • Spray paint - 350 credits - Equip keybind [ H ]:
        • Spray paint.
      • Key - 150 credits:
        • Key.
      • Weapons - 800 credits - Equip keybind [ T ]:
        • Shovel.
        • Stop sign.
        • Yield sign.
        • Kitchen knife.
        • Sledgehammer.
        • Pencil.
        • Pickaxe.
      • Firearms - 1000 credits - Equip keybind [ V ]:
        • Shotgun.
        • Revolver.
        • Rifle.
      • Ammo - 180 credits - Equip keybind [ U ]:
        • Magazine for Rifle.
        • Bullet for Revolver.
      • Battery - 120 credits:
        • Battery.
      • Utility - 900 credits - Equip keybind [ B ]:
        • Stun grenade.
        • Homemade flashbang.
        • Lockpicker.
        • TZP-Inhalant.
        • Extension ladder.
        • Zap gun.
        • Weed killer.
        • Boombox.
        • Jetpack.
        • Dynamite.
        • Big dynamite.
        • Motion tracker.
  • Changed TooManyEmotes keybind from [ T ] to [ Y ]

๐ŸŽจ VISUAL & AUDIO

  • Improved the quality of most Soul Devourer animations.
    • Devourers now appear as a large red dot on the ship radar.
  • Added a glowing effect to the Light Eater when it enters overcharge.
  • Changed ambient music with some piano, cello, and guitar.
  • Added a howling wind noise during Dust Clouds weather.
  • Improved Jester's wind-up with a faster crank animation to make it feel more intense.
  • Removed*/*added new cosmetics.
  • Loading screen now has a custom image added.
  • Reduced fog thickness slightly.

๐Ÿงญ UI & UX

  • The notification will show up when player tries to join the lobby.
  • Added more keybind information to the README.
  • The Zap gun will display mouse graphic tutorial only 2 times every session.
  • Loading Screen:
    • Can be minimized.
    • Can be moved.
    • Loading window will now appear in taskbar with Lethal Company.
    • Closing the loading window, the game will close also.

๐ŸŽ GIFT BOX CHANGES

  • There is a 80% chance of Gift box containing a scrap item.
  • There is a 10% chance of Gift box containing an another Gift box.
  • There is a 7% chance of Gift box being empty.
    • An empty Gift box will non-harmfully explode, attracting enemies.
  • There is a 20% chance of Gift box containing a buyable store item.
    • Gift box can contain Axe, Battery, Belt bag, Boombox, Bullet, Clipboard phonebook, Elite-Flashlight, Extension ladder, Flashlight, Lockpicker, Motion tracker, OxyBoost, Pro-flashlight, Rocket, Shell, Shovel, Spray paint, Stun grenade, TZP-Inhalant, Walkie-talkie and Weed killer.
    • Expensive store items are less likely to appear in Gift box than cheap store items in Gift box.
  • The minimum value required for a scrap item to be selected by the gift box is 10 credits.
  • The maximum value required for a scrap item to be selected by the gift box is 250 credits.
  • Common scrap items are more likey to appear from Gift box than rare scrap items.
  • There is 10% chance of the selected scrap item having the same scrap value as the Gift box itself.
  • There is 25% chance of more than 1 Gift boxes spawning in facility.
    • Maximum Gift boxes in facility are 3.
  • Increased the randomness spawning feeling between Gift boxes in the same position.

๐ŸŒ˜ MOON CHANGES

  • Removed vanilla moons improvements temporarily to fix de-syncs.

๐Ÿš€ UPGRADES

  • Removed Night Vision upgrade.

๐ŸŒŒ ADDITIONS

๐ŸŒ™ Added Moons:

  • Added new moon: Chronos.
    • Which system: Harmonia.
    • Risk Level: B++.

๐Ÿ‘พ Added Enemies:

  • Boom birds
  • Coil-crabs
  • Spark Towers
  • Tourists

๐Ÿ› ๏ธ Overall Added Mods:

  • AdditionalNetworking Experimental
  • Polished Plushies and Silly Scrap
  • Thighs Cosmetics
  • Sleight of Hand Piggy Variety patch
  • Piggys Variety Mod
  • Full Darkness
  • EntranceTeleportOptimization
  • BreakableSnowmen
  • 47Chronos
  • Moon Day Speed Multiplier Patcher
  • Generic Scraps
  • fiufkis Scrap Beta
  • ReservedJsonSlots
  • ReservedItemSlotCore
  • ReXuvination
  • ShipWindowsBeta
  • LethalRadiation
    • ILUtils
    • LCUtils
  • LC GiftBox Config
  • Ardies Ambient Music
  • NavMeshInCompany
  • DynamicJesterCrank
  • EasterEggFixes
    • EasterEggFixesPatch
  • WeightedBeltBag
  • LoadingScreen
  • Meltdown Chance
  • LethalAnomalies
  • VisorColorsCosmetics
  • Dusted

๐Ÿ—‘๏ธ REMOVALS

๐Ÿšซ Removed Moons:

  • Crystallum
  • CaltPrime
  • EchoReach
  • Beanies Moons

๐Ÿšซ Overall Removed Mods:

  • AdditionalNetworking
  • fiufkis Scrap
  • ApparatusFix
  • NeedyCats
  • TheThing
  • WeatherTweaks
  • MoreCounterplay
  • NiceChat
  • TerrasRebalance
  • Peeper
  • True Darkness client
  • PremiumScraps
  • ProtectConductiveItems
  • Atomics Cosmetics
  • Crystallum
  • EchoReach
  • CaltPrime
  • Beanies Moons
  • LandMineFartReverb
  • Lethal Trading Cards
  • TalkingHeads
  • Better Shotgun Tooltip
  • Shopping Cart
  • Custom Item Behaviour Library
  • PjonkGoose
  • BepInEx SplashScreen
  • HalloweenElevator
  • MapImprovements [ temporarily to fix main entrance de-syncs ]
  • LethalPipeRemoval
  • KillBind

๐Ÿšซ Disabled Mods: [ Mods that are disabled with DiffoZTweaks mod ]

  • ShipWindows
  • LethalSettings
  • TwitchChatAPI

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • LethalLib: 0.16.4 โ†’ 1.0.1
  • PathfindingLib: 0.0.14 โ†’ 0.1.1
  • LightEater: 1.0.4 โ†’ 1.0.7
  • LCCutscene: 1.0.0 โ†’ 2.0.1
  • SpiderPositionFix: 1.4.0 โ†’ 1.5.1
  • StoreTweaks: 0.0.3 โ†’ 0.0.4
  • NaturalSelectionLib: 0.6.6 โ†’ 0.6.7
  • Natural Selection: 0.2.6 โ†’ 0.3.0
  • WiseWeapons: 1.3.4 โ†’ 1.3.5
  • CustomStoryLogs: 1.4.6 โ†’ 1.5.0
  • Biodiversity: 0.1.4 โ†’ 0.2.0
  • RebalancedMoonsBeta: 1.13.1 โ†’ 1.14.1
  • Mirage: 1.24.0 โ†’ 1.25.1
  • MirageCore: 1.0.3 โ†’ 1.0.4
  • TerminalFormatter: 0.2.28 โ†’ 0.2.29
  • MrovLib: 0.2.24 โ†’ 0.2.26
  • LethalSponge: 1.1.8 โ†’ 1.1.9
  • loaforcsSoundAPI: 2.0.5 โ†’ 2.0.6
  • LethalPerformance: 1.0.1 โ†’ 1.1.5
  • SelfSortingStorage: 1.0.9 โ†’ 1.1.0
  • ButterFixes: 1.13.2 โ†’ 1.13.3
  • ScienceBird Tweaks: 3.1.8 โ†’ 4.1.5
  • DiFFoZTweaks: 1.2.2 โ†’ 1.4.0
  • Soul Devourer Enemy: 1.1.5 โ†’ 1.1.8
  • TooManyEmotes: 2.3.3 โ†’ 2.3.4
  • fiufkis Moons: 1.1.3 โ†’ 1.2.0
  • WeedKillerFixes: 1.1.1 โ†’ 1.1.2
  • HalloweenAction: 1.0.0 โ†’ 1.0.1
  • MeleeFixes: 1.4.0 โ†’ 1.4.1
  • StarlancerAIFix: 3.9.0 โ†’ 3.9.1
  • JetpackFixes: 1.5.2 โ†’ 1.5.3
  • BetterVehicleControls: 1.1.3 โ†’ 1.1.4

MoreBrutalLethalCompanyPlus v6.7.1

๐Ÿ”ง OVERALL FIXES

  • Fixed all scene bundles being loaded unnecessarily on lobby creation.
  • Fixed players disconnecting from lobby when another player connects.
  • Fixes a bug that can cause player bodies to be non-interactable on clients.
  • Fixed Vow ladder to actually work for clients.

โœจ NOTABLE CHANGES

  • Updated README.
  • Added Rocket store item back. :D

๐Ÿ‘พ SOUL DEVOURER ENEMY

  • When the monster is stunned it will enter a temporary shadow form to flee from the source.
  • Removed buggy pulse effect.
  • Fixed issues with animation transitions.
  • Fixed an issue where if the soul devourer has exactly 120 stamina it will just walk towards the player without entering any phases.

๐ŸŒŒ ADDITIONS

๐Ÿ› ๏ธ Overall Added Mods:

  • MoonEnemyVariety
  • Longer Days
  • RagdollDesyncFix
  • SolidLib

๐Ÿ—‘๏ธ REMOVALS

๐Ÿšซ Overall Removed Mods:

  • BepInEx MonoMod Debug Patcher
  • ExtraEnemyVariety
  • ScaredBaboon

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • Gloom: 3.1.0 โ†’ 3.1.1
  • Infernis: 5.1.0 โ†’ 3.1.2
  • Oldred: 3.1.0 โ†’ 3.1.1
  • Alcatras: 1.0.0 โ†’ 1.0.1
  • Polarus: 4.1.1 โ†’ 4.1.2
  • Asteroid-13: 4.1.1 โ†’ 4.1.2
  • Hyx: 1.0.1 โ†’ 1.0.2
  • StoreTweaks: 1.0.2 โ†’ 1.0.3
  • LLLHotreloadPatch: 1.0.0 โ†’ 1.0.1
  • Motra: 1.0.1 โ†’ 1.0.2
  • Calist: 1.0.1 โ†’ 1.0.2
  • Wither: 1.4.2 โ†’ 1.4.3
  • Pinnacle: 1.5.0 โ†’ 1.5.2
  • ScaledFallDamage: 1.0.3 โ†’ 1.0.5
  • JLL: 1.9.4 โ†’ 1.9.5
  • ScienceBird Tweaks: 1.0.3 โ†’ 1.0.5
  • Soul Devourer Enemy: 1.0.0 โ†’ 1.1.5
  • TooManyEmotes: 2.3.2 โ†’ 2.3.3
  • DiFFoZTweaks: 1.2.1 โ†’ 1.2.2
  • RebalancedMoonsBeta: 1.11.0 โ†’ 1.13.1

MoreBrutalLethalCompanyPlus v6.7.0

๐Ÿ”ง OVERALL FIXES

  • Fixed Brackens using stun sound effects from Eyeless dogs.
  • Fixed errors spamming when Hoarder Bugs spawn with phones.

โœจ NOTABLE CHANGES

  • Reverted April update changes.
  • Masked enemies holding items can now drop their items.
  • Reduced maximum of Batteries that can spawn from 2 > 1.
  • Increased time of dead bodies trying to become Zombies from 10 > 18 seconds.
  • Added Motion Tracker to the store.
    • Can be used to track movement of near entity.

๐Ÿ› STORE CHANGES

  • Removed Rocket from the store.
  • Increased Belt Bag price from 45 > 65 credits.
  • Increased Boombox price from 60 > 100 credits.
  • Increased Cat Food price from 5 > 7 credits.
  • Increased Explosive price from 140 > 170 credits.
  • Increased Geiger Counter price from 90 > 110 credits.
  • Increased Pro-flashlight price from 25 > 30 credits.
  • Increased Radar-booster price from 60 > 90 credits.
  • Increased Stun grenade price from 30 > 35 credits.
  • Increased Walkie-talkie price from 12 > 13 credits.
  • Reduced Double-Barreled Shotgun price from 900 > 700 credits.
  • Reduced Peeper price from 500 > 350 credits.
  • Reduced Flashlight price from 15 > 12 credits.
  • Reduced Night Vision Goggles price from 800 > 500 credits.
  • Reduced OxyBoost price from 70 > 50 credits.
  • Reduced Spray paint price from 50 > 45 credits.
  • Reduced Zap gun price from 400 > 350 credits.

๐ŸŒ˜ MOON CHANGES

  • Added lights to fire exits on some vanilla moons.
  • Enemies and stuff can fall on the Adamance and March bridge now.
  • Volition:
    • Adjusted Stormy & Eclipsed fog & darkness.
  • Vertigo:
    • Replaced old ladders with the vanilla ones.
    • Replaced stairs with more vanilla styled stars.
    • Fixed most of the cactus not dealing damage.
  • Submersion:
    • Replaced stairs with more vanilla styled stars.
  • Landslide:
    • Fixed nav-mesh
    • Fixed long loading times.
  • Hydro:
    • Reworked lighting
    • Re-painted terrain.
  • Collateral:
    • Replaced stairs with more vanilla styled stars.
    • Player now can interact with the Intercom in the side building.
  • Icebound:
    • Changed fire exit design.
    • Optimization.
  • Retinue:
    • Fixed inaccurate mesh colliders.
    • Fixed certain Reverb Trigger errors.
  • March:
    • Expanded multiple facilities.
    • Added more environmental detailing.
    • Added cabins to hide from Giants. [ 50% appearing ]
    • Added hilly terrain with cliffs, as well as a Fire Exit across the lake in the back right of the map. [ 50% appearing ]
  • Titan:
    • Reworked fog slightly.

๐ŸŒŒ ADDITIONS

๐Ÿ  New Interiors:

  • Tower

๐ŸŒ™ Added Moons:

  • Added new moon: Divide.
    • Which system: Gemini.
    • Risk Level: S.

๐Ÿ‘พ Added Enemies:

  • Soul Devourer
    • Disgusting skeletal giant.

๐Ÿ› ๏ธ Overall Added Mods:

  • StoreTweaks
  • PathfindingLagFix
  • Motion Tracker V3
  • Soul Devourer Enemy

๐Ÿ—‘๏ธ REMOVALS

๐Ÿšซ Overall Removed Mods:

  • ItemWeights
  • PathfindingLagFix Beta

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • EnemySoundFixes: 1.6.6 โ†’ 1.7.0
  • Mirage: 1.21.0 โ†’ 1.24.0
  • DiFFoZTweaks: 1.1.0 โ†’ 1.2.1
  • LethalPhones: 1.3.14 โ†’ 1.3.15
  • Kast: 1.1.0 โ†’ 1.1.1
  • MapImprovements: 0.9.7 โ†’ 0.9.8
  • WeatherRegistry: 0.5.5 โ†’ 0.5.7
  • RebalancedMoonsBeta: 1.9.0 โ†’ 1.11.0
  • BFLAP: 1.0.0 โ†’ 1.0.1
  • Generic Moons: 7.0.1 โ†’ 7.5.1
  • Generic Interiors: 2.0.0 โ†’ 2.0.2

MoreBrutalLethalCompanyPlus v6.6.7, "BACKUP"

โœจ NOTABLE CHANGES

  • Reverted back to V6.0.4 version.

MoreBrutalLethalCompanyPlus v6.6.6, "APRIL UPDATE"

๐Ÿ”ง FIXES

  • nothing

โœจ NOTABLE CHANGES

  • a lot

๐ŸŒŒ ADDITIONS

๐Ÿ› ๏ธ Overall Added Mods:

  • maybe like 3 or 9 or 12 mods, idk...

MoreBrutalLethalCompanyPlus v6.0.4, "FIXES, IMPROVEMENTS"

๐Ÿ”ง FIXES

  • Fixed Apparatus still playing sound when pulling it.
  • Fixed the main entrance being blocked because of the Generic Interiors and moon being laggy.
  • Fixed Fire Exits when being routed incorrectly, where entering one and then exiting will teleport you to a different location.
    • This bug only occurs on maps with more than one fire exit, and occurs more often for clients in multiplayer.
  • Fixed stingers playing when exiting the building after using the inverse teleporter.
    • Stingers now play when inverse teleporting in.

โœจ NOTABLE CHANGES

  • Masked enemies can now randomly spawn with an item in their hands with a chance 20%.
    • 1% chance that masked will spawn with the store item in their hands.
  • Updated the grenade model.
  • Smart Cupboard model was slightly changed so all shelves are the same size.
    • Exploded Stun Grenades are no longer accepted in the storage.
  • Dormant Old Birds can now be scanned on both sides of their body.
  • When player talks, players head starts getting slightly bigger.

๐ŸŒŸ LIGHT EATER CHANGES

  • Fixed an issue that allowed the Light Eater to absorb the ship's energy from a long distance.
  • Fixed errors that occurred during Stormy Weather.
  • Fixed an issue that forced the ship's door to close during takeoff.
  • Fixed a bug that made all Light Eaters vulnerable after defeating one.
  • The Light Eater can now absorb items from Belt Bags.
  • Added a bestiary entry for the Light Eater.

๐ŸŒ VANILLA MOONS IMPROVEMENTS

  • Fixed audio panning on outside lights.
  • Fixed fog cutting off at low points on March.
  • Added GPU instancing to some terrain materials.
  • Fixed grass material on Adamance.
  • All outside lights are now powered by the Apparatus.
  • Improved water material.
  • March fire exit was moved back to it's original location.
  • Grass materials on Adamance/Vow were adjusted and added a new snow texture to Titan.

๐Ÿข GENERIC INTERIORS

  • Storehouse:

    • Added four new posters.
    • Completely reworked the way posters are generated.
    • Added 4 more versions of the shutter door hallway, 3 of which are references to upturned.
    • Fixed corner hallway through Breakroom making carpet sounds.
    • Fixed Apparatus room hallway with wrong roof.
  • Backrooms:

    • Fixed the very rare issue of it not generating at all???

๐ŸŒŒ DISTINCT MOONS

  • Volition:

    • Many minor fixes outside.
    • Added a unique Mansion visual pass if it's the chosen interior.
  • Retinue:

    • Many minor fixes outside.
  • Detritus:

    • Fixed naturally spawned missile float.

๐ŸŒŒ ADDITIONS

๐Ÿ› ๏ธ Overall Added Mods:

  • TalkingHeads

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • LethalLib: 0.16.4 โ†’ 1.0.1
  • ApparatusFix: 0.0.1 โ†’ 0.0.3
  • SelfSortingStorage: 1.0.7 โ†’ 1.0.9
  • LightEater: 1.0.3 โ†’ 1.0.4
  • DiversityNoFloppy: 1.0.3 โ†’ 1.0.4
  • FurnitureLock: 1.4.1 โ†’ 1.4.2
  • WiseWeapons: 1.3.3 โ†’ 1.3.4
  • Storage Complex: 1.1.2 โ†’ 1.1.3
  • Beanies Moons: 1.1.3 โ†’ 1.1.4
  • RevisitStingers: 1.2.2 โ†’ 1.3.0
  • Generic Interiors: 1.6.4 โ†’ 2.0.0
  • DistinctMoonVariety: 2.0.3 โ†’ 2.1.2
  • RebalancedMoonsBeta: 1.18.10 โ†’ 1.9.0
  • ButteryFixes: 1.13.1 โ†’ 1.13.2
  • Mirage: 1.19.1 โ†’ 1.21.0
  • MapImprovements: 0.9.6 โ†’ 0.9.7

MoreBrutalLethalCompanyPlus v6.0.1, "IMPROVEMENTS, FIXES"

๐Ÿ”ง FIXES

  • Fixed Spike Trap null audio clip.
  • Fixed NRE when loading a save with Switchboard active.
  • Fixed having no windows and custom posters on starting a lobby second time. [ 18 ]
  • Hopefully fixed a bug that was causing to only record voices for hosts.
  • Fixed an issue with combined weathers resolving partial weathers incorrectly.
  • Fixed starting moons having Sub System interior [ Starting systems should not have this interior because it is large and the amount of scrap on the starting moons is low. ]

โœจ NOTABLE CHANGES

  • Adjusted the scrap price and dungeon size scaling to ensure the minimum values at 1 player and maximum values at 8+ players, resulting in a smoother progression.
    • Scrap value changes:
      • 1 Player: +30% [ no change ]
      • 2 Player: from +30% โ†’ +10%
      • 3 Player: from +15% โ†’ default
      • 4 Player: from default โ†’ -10%
      • 5 Player: from -15% โ†’ -20%
      • 6 Player: -30%
      • 7 Player: from -50% โ†’ -40%
      • 8+ Player: -50%
  • Slightly increased the game loading speed.
  • No more bonuses will be given when surviving as that mod was causing an issue. [ 18 ]
  • Updated the list of forest moons that Siren Head can spawn on.
  • Updated the list of green moons that don't consume oxygen.
  • Added back Elite Flashlight item to the store.
    • The Elite Flashlight has been edited to be more differentiated than the Pro Flashlight.
    • The Elite Flashlight costs 65 credits

โœจ VANILLA MOONS CHANGES

  • Adjusted Artifice visuals and navmesh a tiny bit.
  • Finalized Embrion heat distortion effect.
  • Fixed Embrion nodes being visible.
  • Fixed one light on offense always being powered.
  • Fixed roof collision on Vow.
  • Fixed Embrion fog volume cutting off at low points.
  • Fixed ambience not playing on Embrion.
  • Added AI nodes all over the left side of Embrion.

โœจ PINNACLE MOON CHANGES

  • Fixed a floating rock.
  • Some minor adjustments to terrain around rocks throughout the map.
  • Added offmesh link on the rock by the ship that leads you to where the item ship lands that way jumping off that ledge while being chased by an enemy is now more dangerous. They can now follow you.
  • Added two off mesh links at the bottom of the mountain to the top to fix an issue with Baboon hawks being stupid and walking into a wall endlessly.
  • Added / Changed several other off mesh links to hopefully make some pathfinding easier.
  • Fixed scaling on the train carts around the map.

๐ŸŒŒ ADDITIONS

๐Ÿ› ๏ธ Overall Added Mods:

  • EliteFlashlight

๐Ÿ—‘๏ธ REMOVALS

๐Ÿšซ Overall Removed Mods:

  • SurvivalBonus
  • FunnySuit

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • RebalancedMoonsBeta: 1.8.5 โ†’ 1.8.10
  • Pinnacle: 1.4.1 โ†’ 1.5.0
  • LethalSponge: 1.1.8 โ†’ 1.1.8
  • WeatherTweaks: 1.1.2 โ†’ 1.1.3
  • BFLAP: 0.6.5 โ†’ 1.0.0
  • NaturalSelectionLib: 0.6.5 โ†’ 0.6.6
  • WeatherRegistry: 0.5.4 โ†’ 0.5.5
  • LethalPhones: 1.3.13 โ†’ 1.3.14
  • ScienceBird Tweaks: 3.1.4 โ†’ 3.1.7
  • Better Shotgun Tooltip: 1.5.2 โ†’ 1.6.0
  • ExtraEnemyVariety: 1.10.1 โ†’ 1.11.0
  • SpikeTrapFixes: 1.1.2 โ†’ 1.2.0
  • StarlancerAIFix: 3.8.4 โ†’ 3.9.0
  • MrovLib: 0.2.23 โ†’ 0.2.24
  • Mirage: 1.19.0 โ†’ 1.19.1

MoreBrutalLethalCompanyPlus v6.0.0, "OVERHAUL, IMPROVEMENTS, FIXES"

๐Ÿ”ง FIXES

  • Fixed an issue with WeatherRegistry incorrectly restoring weathers after a lobby reload.
  • Fixed the bug with Forest Keepers instantly chasing players.
  • Fixed items growing when dropped in the Cruiser and shrinking when dropped in the elevator.
  • Fixed red foliage turning green.
  • Fixed apparatus.
  • Fixed a potential issue with placing items on shelves in multiplayer.
  • Fixed a vanilla bug that allows you to pick up items immediately after placing an item into a container.
  • Fixed ships door window not closing when landing.
  • Fixed player dying when entering Storage Complex fire exits.
  • Fixed items from new buyable cupboards jittering on landing by adding some patches to keep the cupboard parented to the ship.
  • Fixed an unintended side effect where players being converted to masked would drop their items.
  • Fixed lights on some moons disappearing based on camera angle after items have been rendered.
  • Fixed maneaters not crying when they spawn outside on modded moons.
  • Fixed reverb triggers to cover the ship entirely consistently across all vanilla moons.
  • Fixed up reverb and optimized triggers/ambience on various moons.
  • Fixed incorrect terrain collision on Offense.
  • Fixed Walker doors causing soft locks under different circumstances.
  • And more.

โœจ NOTABLE CHANGES

  • Significantly increasing performance.
    • Complete re-write of Lethal Company's main outline/posterization shader.
    • Reworked how Lethal Company hooks into Unity's Input System that fixes various input lag issues, including one where input lag would increase every time you loaded/started a game.
    • Some memory leak fixes.
    • Limited cosmetics that can player equip to 15.
  • Added caching of AudioListener, DepositItemsDesk, BeltBagInventoryUI, VehicleController, PlayerVoiceIngameSettings objects and ES3 files.
  • Loading screen will show up after launching the modpack.
  • Improved connection to the lobby.
  • Masked enemies can't no more come back alive multiple times.
  • Improved Spider movement.
  • Balanced Kidnapper Fox.
  • Added more emotes.
  • Infestations no longer override a moon's power level, and enemy spawn chances are no longer equalized.
  • Disabled Butler infestations.
  • Reduced Zap Gun's battery back to 22 seconds.
  • Balanced Toil-Head, Toil-Masked, Toil-Slayer, Manti-Slayer, Manti-Toil and Slayer-Masked spawn chances.
    • Increased the duration of the turret being disabled from the terminal from 7 > 10 seconds.
  • Reduced blood scale/pools.
  • Mimics are now harder to spot.
  • Ghost Girl no more isolates player.
  • Bracken will insta-kill player if they are alone.
  • Player now can push each other.
  • Players will get 20 credits when everybody will be alive after surviving the round.
  • Increased StarShip delivery sound effects volume to 150%.
  • Yippee is no more making any other strange voices, other than yippeeeeeeeee.
  • Significantly reduced entrance control system chance to activate on given day from 15% to 2%.
    • Blacklisted moons: Wither, Vow, Experimentation, Adamance, Integrity, Brutality.
  • Bracken will not be angered if apparatus will be taken.
  • Puffers will be less aggressive and territorial.
  • Doors will be destroyed when breaking them with the shovel or other instead of just opening.
  • Increased additional cupboard price from 100 to 180 credits.
  • Adjusted darkness and scan visibility slightly.
  • Added a throwable Frisbee scrap.
  • Changed main menu music to my custom.
  • Added a setting in main menu which allows to change main menu music [ space ] sound volume.
  • Added LethalPhones back.
    • Personal Phone charms and skins can be also changed in main menu.
  • After each round player will see his stats which can be seen in Splitstats.
  • Improved shotgun sound.
  • Added possibility of weathers being on The Company moon.
    • Dust Clouds, Rainy, Foggy, Blackout.
  • Health will regenerate slightly slower outside and inside the ship.
    • Increased regeneration limit.
  • Charger:
    • Chance of explosion was increased from 50% > 60%.
    • Range of explosion was increased from 4 to 5 meters.
    • Damage from explosion was increased from 20 > 60.
    • Enemy damage from explosion was increased from 2 > 3.
    • Reduced the chance of supercharge from 25% > 20%.
  • Adjusted combined weather scrap amount multiplier.
  • Replaced the Criss Cross emote with Rat Dance, and added the rat dance music.
  • Added a kill bind, [ Backspace ].
    • Helpful if the player is stuck somewhere.
  • Added a new ship upgrade, Smart Cupboard, can be bought in the store for 300 credits.
    • On the side of the Smart Cupboard can be found a storage box where players can store their tools and even scrap items.
    • The storage will sort these tools and put them on display in specific sections.
    • If player stores multiples copies of the same item, the storage will have them all 'visually' stacked on top of each other.
    • If player stores a big item in the storage box, it will be rescaled to fit nicely in the cupboard.
  • Added a Text-To-Speech feature.
    • Players now can talk through Text-To-Speech [ TTS ] by using the in-game chat.
  • Clock scrap will show the actual in-game day time.
    • Will show real life time when in orbit or The Company.
  • Slightly increased the rollover.

โš–๏ธ MODPACK BALANCE OVERHAUL

  • Fixed scrap value multipliers.
  • Balanced the minimum and maximum amount for turrets, mines and traps.
  • Added 12 custom moons to the systems.
  • Slightly increased chance for Battery to spawn.
  • Balanced player count scaling.
  • Assigned/increased some scrap items to the interiors they match their theme:
    • Haunted Mansion:
      • Antique Furniture.
    • Mineshaft:
      • Mining tools.
      • Explosives.
      • Rocks.
    • Toy Store:
      • Toys.
    • Storehouse:
      • Crates.
      • Damaged Shipping Containers.
    • Sector Beta:
      • Advanced Tech Debris.
      • Experimental Components.
      • Documents.
    • Castellum Carnis:
      • Bone Fragments.
      • Ritual Objects.
      • Bloody Tools.
    • Backrooms:
      • Posters.
    • Art Gallery:
      • Shattered Sculptures.
      • Paintings.
    • SubSystems:
      • Oil.
      • Conduit Pieces.
    • Storage Complex:
      • Metal Scrap.
      • Crates.
  • Edited all moons description:
    • Fixed some grammar issues and added additional information.
  • Increased the scrap list than can spawn on moons.
    • Possible issue fix where 4 or more same scrap spawn.
  • Balanced interior chances on moons.
    • Haunted Mansion is mostly on snowy moons.
    • Toy Store is on more moons but with less chance.
    • SectorBeta is on much more interiors than just only 1 moon.
    • Castellum Carnis is on slightly less moons but has the increased chance.
    • Art Gallery has smaller occurring chance.
    • Atlantean Citadel Aquatic is on more moons and slightly increased chance.
    • Rubber Room is on slightly less moons but has the increased chance.
    • SubSystems and Storage Complex were removed from starting moons as they are too big for the starting moons and overrall have slightly reduced chance.

๐Ÿ† TIERS

  • The higher the Tier, the more amount of enemies, scrap amount and hazards amount.
  • Starting moons have higher scrap value multiplier to compensate the small scrap amount.
    • Scrap value multiplier will slowly decrease in higher Tiers because of the significantly increased scrap amount.
  • Moons with Tier B**+** and above will have a price because of the increased scrap multiplier and scrap amount on + tiers.
  • S and next Tiers will have spawn speed slightly decreased.
  • S and next Tiers will have combined weathers. [ i hope ]
  • Starting Tiers will have less dangerous weathers.
  • F:
    • Loot - Minimal.
    • Threats - Minimal.
  • D:
    • Loot - Low.
    • Threats - Minimal.
  • D+:
    • Loot - Low+.
    • Threats - Low.
  • C:
    • Loot - Moderate.
    • Threats - Moderate.
  • C+:
    • Loot - Moderate+.
    • Threats - Moderate+.
  • C++:
    • Loot - Moderate++.
    • Threats - Moderate++.
  • B:
    • Loot - Good.
    • Threats - Noticable.
  • B+:
    • Loot - Good+.
    • Threats - Noticable+.
  • B++:
    • Loot - Good++.
    • Threats - Noticable++.
  • A:
    • Loot - High.
    • Threats - High.
  • A+:
    • Loot - High+.
    • Threats - High+.
  • A++:
    • Loot - High++.
    • Threats - High++.
  • S:
    • Loot - Excellent.
    • Threats - Extreme.
  • S+:
    • Loot - Excellent+.
    • Threats - Extreme+.
  • S++:
    • Loot - Excellent++.
    • Threats - Extreme++.
  • SS:
    • Loot - Superior.
    • Threats - Brutal.
  • SS+:
    • Loot - Superior+.
    • Threats - Brutal+.
  • SS++:
    • Loot - Superior++.
    • Threats - Brutal++.
  • SSS:
    • Loot - Ultimate.
    • Threats - Hellish.
  • ???:
    • Loot - Unpredictable.
    • Threats - Unknown.

๐Ÿš€ UPGRADES

  • Increased the chance of upgrades going on sale.
  • Upgrades will be randomized per quota:
    • 8 upgrades will always appear in the store.
    • Purchased upgrades will be always shown.
  • Changed some upgrades names to be more understandable.
  • Removed Efficient Engines upgrade as the prices for the moons are not too big.
  • Removed Locksmith upgrade.
  • Added Trap Disabler upgrade.
    • Will explode the traps.
  • Slightly increased the Beekeeper upgrade price.
  • Slightly increased the Barber Glasses upgrade price.
  • Increased the Firepower upgrade price.
  • Increased the Life Insurance upgrade price.
  • Reduced the Drop Pod Thursters upgrade price.
  • Reduced the Quick Transmitter upgrade price.
  • Reduced the Scrap Value Boost upgrade price.

๐Ÿ‘พ ENHANCED ENEMIES

  • All enemies will display a rank based on their dangerousness when player scans them.
  • Some enemies can be picked up and sold:
    • Tulip snake, Hoarding bug, Centipede, Peeper.

๐Ÿ“ž PHONES CHANGES

  • Added phone upgrade back.
  • Increased Phones price from 200 > 340 credits.
  • Increased Phonebook price from 10 > 15 credits.
  • Increased Swichboard price from 450 > 700 credits.

๐Ÿš™ CRUISER CHANGES

  • Added light and light switch in the cruiser storage area.
  • Cruiser scan node is no more visible through walls.

๐ŸŒ• MOON IMPROVEMENTS

  • Assurance main entrance pipe parkour to fire exit can now show up randomly.
  • Blocked Vain Shrouds near the ship on all vanilla moons.
  • Fixed cliff stretching on vanilla moons.
  • Vanilla moons have had their lighting touched up and most lights on the outside are now connected to the buildings main power.
  • Vow now has a rope ladder on the dam that must be released from the top to become accessible for the rest of the round.
  • Artifice and Embrion both have new unique main buildings.
  • Increased volumetric fog distance for better visuals.

๐Ÿฉธ CASTELLUM CARNIS INTERIOR CHANGES

  • Added two new flesh loot rooms.
    • Reduced the interior's max size due to the scale and chance of these rooms (15:18 โ†’ 13:16).
  • Added a new flesh labyrinth room to guarantee at least two fire exit spawns.
  • Added 6 extra scrap spawns similar to the Mineshaft.
  • Fixed "Landmines" (not "LandMines") not spawning in the interior.
  • Improved the smoothing on the spawner mouths to [slightly] blend in better with the walls.
  • Fixed the 'grass' of the "eye" room covering scrap icons.

๐Ÿ‚ WITHER MOON CHANGES

  • Removed the "night vision" lighting from certain parts of the map, clearing up an irritating glow.
  • Fixed a longstanding issue where players would incorrectly be transitioned to the interior while outside (which caused the sky to suddenly go dark).
  • Fixed some very minor incorrect footstep sounds.
  • Fixed some light flickering at the small forest enclosure.
  • Hopefully fixed apparatus rotation issues.
  • Fixed an occasional (but seemingly harmless) network error on save load, replacing it with a warning log.
  • Adjusted some baked lighting and mesh seams on the main structure.
  • Withered phone sound effect audio is slightly quieter.
  • Item RNG functions should now be initialized correctly, preventing an issue where picking them up would break your inventory permanently.
  • Items can no longer be picked up until they've all finished falling.
  • Items will no longer continue rotating even after hitting the ground.
  • Apparatus insertion now animates (relatively) smoothly.
  • After inserted, the apparatus now reflects the visual appearance of the apparatus used.
  • Added a subtle ongoing sound effect after it's inserted.

๐ŸŒŒ DISTINCT MOONS VARIETY CHANGES

  • Attenuation; Volition; Detritus; Retinue:
    • Optimization.
  • Attenuation:
    • Moon Redesign:
      • Opened up map playable space.
      • Added new intertwining routes.
      • Extended the tight crevice section.
      • Fence to Main is now destructable via Cruiser.
      • Added more general structures, rocks, and debris.
    • Fixed Main Entrance being partially submerged into the ground.
    • Removed unused Mesh Terrains.
  • Volition:
    • Turned the radio boombox into it's own item, the Radiobox.
      • It has worse audio range and lower volume than the normal boombox.
    • Added the dangerous bridge in the pit between Main and Fire Exit.
    • Redesigned Main & Side buildings.
    • Replaced most of the mushrooms in the ditch with different foiliage.
    • Adjusted Fog & Volume for Stormy & Eclipsed Weather.
    • Added new exclusive Insanity sounds.
    • Exterior lights are now tied to the Breaker Box.
  • Detritus:
    • Recolored the Crane.
    • Trimmed the Crane's ladder (no longer climbable).
    • Sunken Old Bird at the Main Entrance now only has a very low chance of being activated upon landing.
    • Reduced the value of the Mech Apparatus.
    • Added more LOD to objects around the map for performance.
    • Moved & Rewritten the Log.
  • Retinue:
    • Touched up on all the shipping crates, moved them around, and overall decreased how many there are.
    • Added LOD to a lot more objects in a effort to improve performance.
    • Fixed broken lighting during Eclipsed & Stormy.

๐Ÿ”ง SUB SYSTEM INTERIOR CHANGES

  • Fixed a few holes in the level geometry.
  • Increased the distance the Pipe pile in the entry room change.
  • Flooded weather floods the death pits with water.

๐ŸŒŒ ADDITIONS

๐Ÿ‘พ Added Enemies:

  • LightEater
    • Encountering: SS tier moons and above, lurking in the shadows of the dungeon.
    • Dangerousness: High.
    • Gradually plunges the environment into darkness.

๐Ÿ  New Interiors:

  • SectorBeta Interior

๐ŸŒ™ Added Moons:

  • Added new moon: Calist.

    • Which system: Scorpius.
    • Risk Level: S.
  • Added new moon: Gloom.

    • Which system: Taurus.
    • Risk Level: A++.
  • Added new moon: Gratar.

    • Which system: Harmonia.
    • Risk Level: B+.
  • Added new moon: Infernis.

    • Which system: ???.
    • Risk Level: S++.
  • Added new moon: Hyx.

    • Which system: ???.
    • Risk Level: ???.
  • Added new moon: Oldred.

    • Which system: Gemini.
    • Risk Level: S+.
  • Added new moon: Motra.

    • Which system: Cygnus.
    • Risk Level: SS.
  • Added new moon: Alcatras.

    • Which system: Pegasus.
    • Risk Level: A++.
  • Added new moon: Demetrica.

    • Which system: Scorpius.
    • Risk Level: A++.
  • Added new moon: Polarus.

    • Which system: Gemini.
    • Risk Level: A+.
  • Added new moon: Asteroid-13.

    • Which system: Andromeda.
    • Risk Level: B.
  • Added new moon: Nephrite.

    • Which system: Scorpius.
    • Risk Level: S.

๐Ÿ› ๏ธ Overall Added Mods:

  • DistinctEnemyVariety
  • ShipWindows
  • AdditionalNetworking
  • Loadstone
  • LethalPhones
  • Frisbee
  • Menu Music Control
  • SectorBeta Interior
  • PathfindingLagFix Beta
  • Enhanced Monsters
  • LethalStats
  • LethalSponge
  • DeadlyShotgun
  • CompanyWeathers
  • Calist
  • Gloom
  • Gratar
  • Infernis
  • Hyx
  • Oldred
  • Motra
  • Alcatras
  • Demetrica
  • Polarus
  • Asteroid-13
  • BepInEx SplashScreen
  • KillBind
  • LightEater
  • SelfSortingStorage
  • MelaniesVoice
  • DiffoZTweaks
  • AccurateClockItem
  • AntiFurnitureLuck

๐Ÿ—‘๏ธ REMOVALS

๐Ÿšช Removed Interiors:

  • Sector0 Interior
  • CozyOffice
  • Slaughterhouse

๐ŸŒ‘ Removed Moons:

  • Auralis
  • Triskelion
  • StarlancerZero
  • 127 Eden
  • Seichi
  • Aquatis
  • Gordion Sect0
  • Spectralis

๐Ÿšซ Overall Removed Mods:

  • Radiation Leak
  • ShipWindowsBeta
  • AdditionalNetworking Experimental
  • ViewExtension
  • StarlancerMoons
  • 127 Eden
  • Seichi
  • ChocoQuota
  • ImmovablePlayers
  • Nyx
  • ReservedUtilitySlot
  • Bracken Jammer
  • ReservedSprayPaintSlot
  • Aquatis
  • DimmingFlashlights
  • ReservedWalkieSlot
  • ReservedItemSlotCore
  • MoreCupboards
  • NoGrabDelay
  • Gordion Sect0
  • Sector0 Interior
  • Slaughterhouse
  • CozyOffice
  • XuMiscTools
    • No more needed.
  • LethalToolbox
    • No more needed.
  • FashionableCompany
  • Fashion Company
  • High Quota Fixes
    • Badly optimized.
  • FairAI
    • Badly optimized.
  • ZortMenuTheme
  • LoadstoneUnstableBeta
  • PathfindingLagFix
  • HornMoan
  • MolesterLootBug Fork
  • ShyGuySettings
  • RebalancedMineshaft
  • Orbits
  • SpookyCompany
  • Spectralis
  • JesterTimeout

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • MoreSuits: 1.3.1 โ†’ 1.5.2
  • WiseWeapons: 1.3.2 โ†’ 1.3.3
  • UpturnedVariety: 1.3.2 โ†’ 1.3.3
  • Stinky Beanies Moons: 1.0.8 โ†’ 1.1.3
  • Castellum Carnis: 1.0.5 โ†’ 1.1.0
  • AutoHookGenPatcher: 1.0.4 โ†’ 1.0.6
  • DetourContext Dispose Fix: 1.0.3 โ†’ 1.0.4
  • VentSpawnFix: 1.2.2 โ†’ 1.2.3
  • SpiderPositionFix: 1.2.1 โ†’ 1.4.0
  • GeneralImprovements: 1.4.8 โ†’ 1.4.11
  • CruiserImproved: 1.4.1 โ†’ 1.5.0
  • FinallyCorrectKeys: 1.5.0 โ†’ 1.6.0
  • EnemySoundFixes: 1.6.5 โ†’ 1.6.6
  • Sanguine: 1.0.0 โ†’ 1.0.2
  • DiversityNoFloppy: 1.0.2 โ†’ 1.0.3
  • BagConfig: 0.0.5 โ†’ 1.0.0
  • NoJumpDelay: 1.0.0 โ†’ 1.1.1
  • ArtificeBlizzard: 1.1.0 โ†’ 1.2.0
  • Atlas: 1.0.6 โ†’ 1.0.7
  • JLL: 1.9.1 โ†’ 1.9.3
  • ScienceBird Tweaks: 1.0.1 โ†’ 3.1.4
  • MrovWeathers: 0.0.5 โ†’ 0.0.6
  • MapImprovements: 0.9.5 โ†’ 0.9.6
  • PjonkGoose: 1.5.0 โ†’ 2.0.0
  • Moved Magnet Switch: 1.4.0 โ†’ 1.5.0
  • FunnySuit: 0.5.1 โ†’ 0.6.1
  • MaskFixes: 1.2.1 โ†’ 1.3.1
  • TerraMesh: 1.1.6 โ†’ 1.2.0
  • FurnitureLock: 1.3.9 โ†’ 1.4.1
  • SnowyWeeds: 1.4.0 โ†’ 1.4.1
  • MoreCupboards: 1.3.1 โ†’ 1.3.2
  • ClaySurgeonOverhaul: 1.3.5 โ†’ 1.3.9
  • Generic Interiors: 1.6.3 โ†’ 1.6.4
  • SubSystems Interior: 1.1.2 โ†’ 1.2.2
  • PremiumScraps: 2.3.1 โ†’ 2.3.5
  • AsyncLoggers: 2.1.3 โ†’ 2.1.4
  • loaforcsSoundAPI: 2.0.4 โ†’ 2.0.5
  • OpenBodyCams: 3.0.3 โ†’ 3.0.5
  • WesleyInteriors: 2.0.11 โ†’ 2.1.0
  • WeatherTweaks: 1.1.0 โ†’ 1.1.2
  • Storage Complex: 1.0.8 โ†’ 1.1.2
  • Beanies Moons: 1.0.7 โ†’ 1.0.8
  • WiseWeapons: 1.4.5 โ†’ 1.5.1
  • DistinctMoonVariety: 1.6.1 โ†’ 2.0.3
  • HotbarPlus: 1.8.3 โ†’ 1.8.5
  • WeatherRegistry: 0.4.3 โ†’ 0.5.4
  • Wither: 1.2.5 โ†’ 1.4.2
  • ButteRyBalance: 0.2.0 โ†’ 0.2.2
  • RuntimeIcons: 0.3.1 โ†’ 0.3.2
  • LethalPerformance: 0.5.1 โ†’ 1.0.1
  • ReservedItemSlotCore: 2.0.43 โ†’ 2.0.44
  • EGypt Moon: 2.0.22 โ†’ 2.0.23
  • LethalElementsBeta: 1.2.80 โ†’ 1.2.81
  • NightOfTheLivingMimic: 1.1.12 โ†’ 1.1.18
  • LethalLib: 0.16.2 โ†’ 0.16.4
  • TooManyEmotes: 2.2.14 โ†’ 2.3.2
  • ExtraEnemyVariety: 1.10.0 โ†’ 1.10.1
  • RebalancedMoonsBeta: 1.6.10 โ†’ 1.8.5
  • ButterFixes: 1.12.2 โ†’ 1.13.1
  • Mirage: 1.18.2 โ†’ 1.19.0
  • ButteryFixes: 1.12.1 โ†’ 1.12.2
  • MrovLib: 0.2.21 โ†’ 0.2.23
  • TestAccountVariety: 1.39.0 โ†’ 1.40.1
  • Lategame Upgrades: 3.12.1 โ†’ 3.12.2
  • Cruiser Additions: 1.4.5 โ†’ 1.4.6

MoreBrutalLethalCompanyPlus v5.1.0, "Fixes, Balance, Improvements"

๐Ÿ”ง FIXES

  • Fixed various lobby reload issues.
  • Fixed fog being inconsistent from vanilla moons.
  • Fixed fog cutting out abruptly at lower points in the map on Titan.
  • Fixed Blizzard ambience on Dine not covering the whole map.
  • Fixed trees on Dine magically growing leaves at certain distances (incorrect tree lods).
  • Fixed light placements on Dine's main entrance.
  • Fixed Titan not having blizzard audio.
  • Fixed a bug that caused distance pathfinding to get incorrect results when the jobs take a long time. This fixes a bug that could cause bracken to path in strange ways on Titan.
  • Fixed the terminal map rendering unnecessarily when TerminalStuff enables the terminal UI while not interacting with it.
  • Fixed flashlight bulb material always using the "dark" version even when it was turned on.
  • Fixed Masked enemies being tagged incorrectly.
    • Prevents error spam when walking in water.
  • Hopefully fixed the Elite Flashlight off model sometimes reverting to blue.
  • Earth Leviathans no longer trigger collision with each other (fixed potential lag?).
  • Fixed potential error spam from baboon hawks.
  • Fixed badges not appearing on corpses that aren't wearing the bee/bunny suits.
  • Fixed vents continuing to make noise after a monster spawns out of them.
  • Fixed nutcrackers using normal vent sounds (or vice versa - normal enemies using nutcracker vent sounds)
  • Fixed a bug with increasing foot trackers on repeated lobby reload. [ Snowfall ]
  • Fixed overly bright visuals in some cases. [ Snowfall ]
  • Fixed progressive weathers not working correctly.
  • Fixed NRE if the moon has a null spawn denial point.
  • Fixed item icons failing to render sometimes on slow GPUs.
  • Fixed furniture moving sounds when loading a save or respawning after being ejected.
  • Fixed bug when picking up the OxyBoost will increase the player's weight from 0 lbs to 21 lbs.
  • Fixed shrub LOD textures.
  • Fixed Offense compatibility issue with MapImprovements.
  • Fixed an issue where turret lights would be disabled during Blackout.
  • Fixed a bug where player couldn't leave the lobby.
  • Fixed quota rollover.
  • Fixed ship landing error.
  • Fixed weather effects re-enabling themselves in an infinite loop.
  • Fixed an issue with progressing weather effects not correctly enabling.
  • Fixed the slime spreading behavior.
  • Synced sound state for noise making animated objects. [ ToyRobot & Dentures ]
  • Fixed moon price being incorrect for some systems.
  • Fixed custom penalty settings being default instead of my custom balanced settings.
  • Fixed ladder being disappeared on vanilla moon.
  • Fixed buyable shotgun's Vector3 rotation.
  • Fixed a NRE when quitting a lobby as host when clients are still connected.
  • Added syncing to the rocket.
  • Fixed clients targets in the terminal being invalid initially after joining a game.

โœจ NOTABLE CHANGES

  • The purchased shotgun and ammo have a different name and texture than the vanilla one.
  • The purchased shotgun can fire twice as fast as the nutcracker's shotgun.
  • The purchased shotgun cannot misfire.
  • The purchased shotgun has a more understandable safety tooltip.
  • Added some new skins to the enemies.
  • Added ability to die early If you can't get out from under the water for a long time.
  • Replaced the axe model.
  • Added a bloody variant of the axe.
  • Major buffs to the grenade.
  • Removed Clipboard and Sticky note.
  • Balanced the weight for several scrap items.
  • Added even more tips.
  • Barbers will play the drumroll audio before they jump.
  • Reduced the intensity of the "sleepiness" filter when in proximity with a Barber.
  • Disabled Distance Culling.
  • Added 'view monitor' keyword that will open Map.
  • Returned funny cat videos to the terminal. lol
  • After leaving the ship, terminal screen will turn off after some time.
  • Reduced Football enemy spawn chance.
  • Balanced ghostCodes.
  • Increased spectator spooky sounds interval.
  • Added bullet tracers to the shotgun.
  • 25% chance that player will revive as a masked enemy, on player death.
  • Allowed any player to launch the ship, bypassing the host-only restriction.
  • Restored the elevator's jingles from v65-v68.
  • Removed the delay between picking up scrap or other items.
  • Added dynamic HDRI skyboxes to moons based on theme.
  • Slightly tweaked interior weights.
  • Added alternate steering wheel item skin.
  • Changed ships terminal colors.
  • Added enemy shuffler.
    • Enemies that could have but did spawn on a given day will be more likely to spawn the next day.
    • Selection chance boost increases every day the specific enemy was in the spawn pool but was not spawned.
  • Increased shotgun slip from the hands chance.
  • Added/replaced some monitors on the ship.
  • Added Weed Killer to the Spray Paint reserved utility slot.
  • Ship catwalk has consistent collision outside its railing, so players can always jump and stand on the edge of the catwalk.
  • Added a space to the DustClouds weather whenever it's displayed, making it Dust Clouds.
  • Ships windows changes:
    • Added a window on the ships roof.
    • Windows on the ship are more BeAutIFuL.
    • Changed space skybox to HDRI.
  • Added another Cupboard to the upgrades store page which costs 100 credits.
  • Slightly reduced darkness intensity.
  • Apparatus chances:
    • Deals damage to the player while held.
    • When dropped, the apparatus has a 5% chance of exploding and killing the player. Players are safe on the ship though.
    • If the player is at full health, they can hold the apparatus for up to 3 minutes before dying.
  • Increased a chance that dead bodies become mimics.
  • Increased Masked spawn chance.
  • Added a Twitch support to the NightOfTheLivingMimic mod for twitch streamers.
    • Chat integration, subscribe to events like Messages, Cheers, Subs, and Raids. [ check NightOfTheLivingMimic config. ]
  • Enabled/disabled some custom sounds.

โš–๏ธ MOON BALANCE OVERHAUL:

  • Each moon now has its own difficulty level, scrap range, enemy power (indoor, outdoor, night), and other attributes.
    • e.g., Orion: scrap and enemy power range
      • Experimentation: 6 to 8 scrap.
        • Enemy power: 12.
      • Vow: 5 to 9 scrap.
        • Enemy power: 14.
      • Adamance: 5 to 7 scrap.
        • Enemy power: 13.
      • Integrity: 6 to 9 scrap.
        • Enemy power: 15.
      • Brutality: 5 to 9 scrap.
        • Enemy power: 14.
  • Moons within the same system now vary in scrap amounts and enemy power.
  • Higher-tier systems now feature significantly increased challenges and rewards.
    • e.g., System Orion has dungeon size 1.1 on all moons and this value increases by 0.1 every next system.
  • Higher-tier systems now include scrap value multipliers [ e.g., 1.1x, 1.2x and 1.3x ] to balance progression.
    • e.g., 5 last systems have gradually increased scrap value multiplier.
  • Balanced price of the each moon inside the system.
  • 2 last systems have decreased spawn speed to 0.9.
  • At the starting system, hazards amount was reduced and will increase on each new system slowly.

โ›… WEATHER CHANGES:

  • New Weather: Blizzard: The ultimate test of endurance-survive the unforgiving fury of a full-blown blizzard.
    • Blizzard intensifies the challenges of snow accumulation, trails, freezing, and frozen water.
    • Howling winds constantly change direction, pushing players off course and chilling them to the bone.
    • Exposure to the wind slowly drains your health with frostbite damage-find cover to recover!
    • Periodically, the blizzard unleashes a devastating wave of cold, inflicting instant frostbite and sweeping away anyone caught in its path.
  • New Weather: Heatwave: Brace yourself for scorching temperatures that will push your endurance to the limit.
    • Extended exposure decreases your stamina and slows its regeneration.
    • Experience realistic heat haze effects that blur your vision.
    • The strength of the heatwave changes over time depending on sunlight intensity.
  • Completely changed the way depth buffer is captured on snowfall weather which led to better compatibility with other mods and reduction of visual snow leaking artifacts [ snow appearing in places where it shouldn't ].
  • Fixed a snowfall bug on some moons like Titan where snow was colliding with non existing objects.
  • Significantly improved performance of all VFX effects.
  • Snowfall can now freeze water again.

๐Ÿพ REVAMPED ENEMIES:

  • Bracken:
    • Will flicker and turn off all lights around at a default radius of 30 meters of him.
    • There's is 2 ways to anger the Bracken which are by turning back on lights with the breaker box or by taking the Apparatus.
    • Has a chance to turn off the breaker box.
    • When players are in the 30 meters radius of the Bracken, all their flashlights will dim. Radar boosters will turn off aswell.
  • Crawler:
    • On hit, crawlers will be slown then ramp back up to it's original speed.
  • Spider:
    • On hit, spiders will be slown then ramp back up to it's original speed.
  • Dress Girl:
    • Will haunt walkie talkies every 45 to 180 seconds
    • Has the ability to isolate players and give them hallucinations.
    • Will talk to the player during hauntings.
  • Puffer:
    • Are now more aggressive and territorial.
  • Baboon hawks:
    • Can get scared of loud sounds [ screaming ] and will run away.
  • Butler:
    • When bumping into the Butler, it will go into the Berserk mode.
    • Will attack faster.
  • Jester:
    • Reduced the average time before a Jester winds.

๐Ÿ›๏ธ STORE ITEMS TWEAKS:

  • Increased Shotgun Shell price from 20 > 45.
  • Reduced Shovel price from 30 > 25.
  • Increased Pro Flashlight price from 25 > 30.
  • Increased Stun Grenade price from 30 > 35.
  • Increased Zap Gun price from 400 > 500.
  • Increased Radar-booster price from 60 > 80.
  • Reduced Spray Paint price from 50 > 35.
  • Increased Belt bags capacity to 10.
  • In Belt bag players can only put inside tools, not scrap.
  • Increased TZP inhalant capacity from 22s > 34s.

๐ŸŒ• VANILLA MOONS IMPROVEMENTS:

  • Optimized navmeshes across all Vanilla moons.
  • Increased fog volume in Vow to extend down into the valley.
  • Collision on the pipe on Offense are easier to traverse over the support beams.
  • Terrain near the main entrance on Offense are a little less annoying to traverse when going back.
  • Filled some areas where you could get under the Titan's megastructure with snow
  • Updated Artifice terrain to match the original in-dev appearance.
    • Decreased default fog distance.'
  • Adamance:
    • Added an unique mineshaft environmental details to differentiate it from other forest moons.
      • Appearance is random.
    • Added an easier pathing to and from the Fire Exit, also adjusted it slightly.
      • Appearance is random.
  • Expanded Vow's Facility building, adding in a new area with Fire Exit through the alleyway.
    • Appearance is random.

๐Ÿ›’ BUY RATE BALANCE:

  • Increased buy rate Jackpot chance from 0.001 [ 1% ] > 0.005 [ 5% ]
  • Increased chance for the last day rate to be randomized within the 'Last Day Min/Max' range from 0.3 > 0.5
  • Reduced the minimum rate to occur on the last day of the deadline from 1 > 0.9.
  • Reduced the minimum rate the Company will buy your scrap for from 0.2 > 0.1. [ 10% ]

๐Ÿฉธ CASTELLUM CARNIS INTERIOR CHANGES:

  • Fixed the minimap hiders for the void room.
  • Tweaked one of the sounds in the void room.
  • Added +1 light spawn as preparation for an upcoming room.
  • Adjusted some lighting and animation speed in the two handed room to better match their respective weather.
  • Moved the scrap spawn in the horn rooms a smidge closer to its entrance.
  • Added content tags 'Bloody, Flesh, Living, Organic'.
  • Reduced the spiral hallway's weight for the start of the dungeon (0.75 โ†’ 0.55).
  • Adjusted the bone archetype's branch lengths (2:4 โ†’ 2:3).
  • Added minimap arrows for the spiral hallways to designate its vertical nature from similar tiles.
  • Added minimap hiders for the spiral hallway.
  • Darkened the bone texture for better scrap visibility on the ship minimap.
    • Does not affect rooms that use the bone texture for detailing.
  • Updated the flesh to bone tile with more detailing to better match its concept.
  • Slightly increased the chance of the nasal cavity room to extend.
  • Added minimap hiders for the "nasal cavity" room.
  • Fixed the mouth vents color on the minimap.
  • Fixed the lung forest room requiring you to jump to exit if you have too much weight.
  • Added a scrap spawn to the pit version of the flesh crossroads room and the entrance room.
  • Adjusted the various light fade distances to further improve optimization.

๐Ÿ’ฐ QUOTA TWEAKS:

  • Reduced Starting credits from 120 > 100.
  • Increased Starting quota from 300 > 380.
  • Adjusted rollover.

๐ŸŒŒ ADDITIONS

๐Ÿ  New Interiors:

  • SubSystems
  • Storage Complex

๐ŸŒ™ Added Moons:

  • Added new moon: Wither.

    • Which system: Harmonia.
    • Risk Level: C+.
  • Added new moon: CaltPrime.

    • Which system: Aquarius.
    • Risk Level: A++.

๐Ÿ‘พ Added Enemies:

  • Walker
    • An entity acting opposite to the Ghost Girl. The Walker is not a physical entity and lives to make their victims crazy.
  • Kidnapper Fox

๐Ÿ› ๏ธ Overall Added Mods:

  • YesFox
  • WeedKillerFixes
  • CustomPosters
  • LLLHotreloadPatch
  • loaforcsSoundAPI LethalCompany
  • Quasara
  • Tauralis
  • Scallg
  • Valunarion
  • Atomics Cosmetics
  • AdditionalNetworking Experimental
  • darmuhsTerminalVideos
  • Storage Complex
  • Atlas
  • NoGrabDelay
  • CaltPrime
  • YippeeTwo
  • LightsOut
  • SnowyWeeds
  • High Quota Fix
  • Wither
  • DiversityNoFloppy
  • Diversity
  • LCCutscene
  • GraphicsAPI
  • HexiShothunTweaks
  • HalloweenElevator
  • SubSystems Interior
  • ScaredBaboon
  • ScienceBird Tweaks
  • TwitchChatAPI
  • Radiation Leak
  • MoreCupboards
  • ShipWindowsBeta

๐Ÿ—‘๏ธ REMOVALS

๐Ÿšช Removed Interiors:

  • CabIn
  • Dantors Mental Hospital

๐ŸŒ‘ Removed Moons:

  • PoweredMoons:
    • Farungdalion.

๐Ÿšซ Overall Removed Mods:

  • CabIn
  • MaskedFixes
  • LethalPosters
  • PoweredMoons
  • AbsasCosmetics
  • Moon Day Speed Multiplier Patcher
  • SmallfryEnemy
  • AdditionalNetworking
  • YippeeMod
  • FairGiants
  • ScannableTools
  • BetterLadders
  • ButlerSettings
  • Dantors Mental Hospital
  • TestAccountFixes
  • LethalPhones
  • StoreRotationConfig

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • MaskFixes: 1.1.1 โ†’ 1.1.2
  • darmuhsTerminallStuff: 3.8.4 โ†’ 3.8.5
  • EliteFlashlight: 1.0.1 โ†’ 1.0.2
  • ButteRyBalance: 0.0.1 โ†’ 0.2.0
  • ButterFixes: 1.11.0 โ†’ 1.12.0
  • ReservedItemSlotCore: 2.0.42 โ†’ 2.0.43
  • LethalConfig: 1.4.5 โ†’ 1.4.6
  • Mirage: 1.18.0 โ†’ 1.18.2
  • LethalPhones: 1.2.3 โ†’ 1.3.8
  • Lategame Upgrades: 3.11.4 โ†’ 3.12.1
  • LethalElementsBeta: 1.2.71 โ†’ 1.2.80
  • Lategame Company Cruiser Upgrades: 1.1.3 โ†’ 1.1.4
  • HotbarPlus: 1.8.1 โ†’ 1.8.2
  • WeatherRegistry: 0.3.16 โ†’ 0.4.3
  • WeatherTweaks: 1.0.3 โ†’ 1.1.0
  • LethalFixes: 1.2.5 โ†’ 1.2.6
  • MrovWeathers: 0.0.3 โ†’ 0.0.4
  • ExtraEnemyVariety: 1.9.0 โ†’ 1.10.0
  • RuntimeIcons: 0.3.0 โ†’ 0.3.1
  • LCUltrawide Community: 1.1.3 โ†’ 1.2.2
  • FurnitureLock: 1.3.6 โ†’ 1.3.7
  • Oxygen: 1.6.3 โ†’ 1.6.4
  • FacilityMeltdown: 2.6.20 โ†’ 2.7.1
  • GeneralImprovements: 1.4.4 โ†’ 1.4.8
  • BuyableShoutgunPlus: 1.2.1 โ†’ 1.3.2
  • MeleeFixes: 1.3.1 โ†’ 1.3.2
  • TwoRadarMaps: 1.4.2 โ†’ 1.4.3
  • PathfindingLagFix: 2.1.0 โ†’ 2.1.1
  • Beanies Moons: 1.0.4 โ†’ 1.0.7
  • TerraMesh: 1.1.3 โ†’ 1.1.6
  • DungeonGenerationPlus: 1.3.4 โ†’ 1.4.1
  • Castellum Carnis: 1.0.4 โ†’ 1.0.5
  • EchoReach: 1.0.3 โ†’ 1.0.4
  • RebalancedMoonBeta: 1.5.10 โ†’ 1.6.10
  • 13Kast: 1.0.9 โ†’ 1.1.0
  • Castellum Carnis: 1.0.3 โ†’ 1.0.4
  • EnemySoundFixes: 1.6.5 โ†’ 1.6.5
  • LethalLevelLoader: 1.4.8 โ†’ 1.4.11
  • MapImprovements: 0.9.4 โ†’ 0.9.5
  • Sanguine: 0.9.9 โ†’ 1.0.0
  • Cruiser Additions: 1.4.4 โ†’ 1.4.5
  • WiseWeapons: 1.2.6 โ†’ 1.3.1
  • ZortMenuTheme: 1.0.0 โ†’ 1.0.1
  • LobbyImprovements: 1.0.8 โ†’ 1.0.9
  • TestAccountCore: 1.14.0 โ†’ 1.14.2
  • WiseWilderness: 1.1.2 โ†’ 1.1.4
  • FurnitureLock: 1.3.8 โ†’ 1.3.9
  • LethalResonance: 4.7.5 โ†’ 4.7.8
  • loaforcsSoundApi: 1.1.7 โ†’ 2.0.4
  • PremiumScraps: 2.3.0 โ†’ 2.3.1
  • OpenLib: 0.2.14 โ†’ 0.3.2
  • LethalConstellations: 0.3.0 โ†’ 0.3.2
  • MaskFixes: 1.1.2 โ†’ 1.2.1
  • BetterEXP: 2.6.0 โ†’ 2.6.2
  • Chameleon: 2.1.1 โ†’ 2.1.2
  • Orbits: 1.0.5 โ†’ 1.0.6
  • UpturnedVariety: 1.3.1 โ†’ 1.3.2
  • TestAccountVariety: 1.38.0 โ†’ 1.39.0
  • LethalCompany InputUtils: 0.7.7 โ†’ 0.7.10
  • TwoRadarMaps: 1.4.3 โ†’ 1.5.0

MoreBrutalLethalCompanyPlus v5.0.1, "Fixes"

๐Ÿ”ง FIXES

  • Forgot to update some mods in manifest.
  • Forgot to remove CoilHeadMod from manifest.
  • Forgot to change LC FastStartup from Lan > Online mode.
  • sowwy D:

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • FacilityMeltdown: 2.7.1 โ†’ 2.6.20
  • PathfindingLagFix: 1.6.0 โ†’ 2.1.0
  • Aquatis: 1.6.0 โ†’ 2.1.0

MoreBrutalLethalCompanyPlus v5.0.0

"Optimization, Balance, Fixes, Features"

๐Ÿ”ง FIXES

  • Terminal & Scanning:
    • Fixed terminal scan command including dead bodies in scrap counts.
    • Fixed scanning collected story logs and exploded landmines.
    • Fixed shotgun UI showing on everyoneโ€™s screen.
    • Fixed turning on the ammo indicator breaking the shotgun safety.
    • Fixed upper-case commands not being recognized.
    • Fixed shop item price de-sync.
  • Enemies & AI:
    • Fixed maneater clicking its mandibles when freshly spawning.
    • Fixed giants not stomping when ignited.
    • Fixed collision bugs with cruisers and players.
    • Fixed a strange bug where players regenerated to 100% health after taking non-lethal damage.
    • Fixed NeedyCats conflicting with TerminalFormatter.
    • Fixed a Vanilla bug where Masked go invisible when mimicking a player who dies.
  • Weather & Environment:
    • Fixed uncertain weather generation on Gordion.
    • Fixed floodlight brightness not reverting after Blackout weather.
    • Fixed dropship lights turning off during Blackout weather.
    • Fixed stormy weather re-targeting items already inside the ship.
  • Performance & Sounds:
    • Fixed store node lagging the game.
    • Fixed music not playing more than once per session.
    • Fixed cullfactory sometimes not unhiding cruiser items.
    • Fixed items emitting light and effects while in inventory but not held.
    • Fixed critical audio from Jetpack Warning not playing.
    • Fixed mineshaft doors muffling their own audio as if they were behind a wall.
  • Cruiser & Ship:
    • Fixed cruiser seat bugs:
      • Players can now use the scanner while seated.
      • Players are no longer immune to death pits while seated.
    • Fixed cruiser magnet lever being off initially if the ship lever was on when spawned.
    • Fixed terminal model not being visible on the shipโ€™s internal security camera.
    • Fixed soft-locks after pulling the lever.
  • Other:
    • Fixed Night Vision not working as expected due to mistake between initial and incremental values.
    • Fixed DoorBreach networking.
    • Corpse fixes:
      • Meteors no longer spawn Tragedy-masked bodies.
      • Fixed bee/bunny suit parts being visible on webbed bodies.
    • And more...

โœจ NOTABLE CHANGES

  • General Improvements:
    • Major optimization improvements.
    • Hot-Reload feature:
      • A new feature that dynamically loads and unloads custom moon AssetBundles as needed.
      • This significantly reduces RAM usage.
    • Enabled Distance Culling.
      • Objects that are 400 units far from the player will be culled.
        • Small performance boost.
    • Increased games resolution from 540p > 720p.
      • Shouldn't really decrease games performance.
    • Increased the default chance for stingers to play.
    • Phones:
      • New ship upgrade called Personal Phones:
        • After buying it, everyone will get a phone.
        • Player can take out his phone by clicking keybind [ Y ]
        • Player needs to hold keybind [ Z ] and click on the number on the phone and drag the number to the stopper to dial.
        • Phones ringtone can be customized in starting menu.
        • Phones will not take up an inventory slot, and do not require battery.
        • Phones are 'immersive' to use and may not be reliable under pressure.
        • Phone calls will transmit all noises around the player you are talking to.
        • Switch your phone to vibrate if you don't want monsters to hear how you are talking or switch it to the silent to ignore all your friends calls.
        • Player can receive calls from local fauna.
          • Hoarding Bugs have a small chance using their phones and calling a player
          • Maskeds have a chance that they will use their phones and call a player and copy the voice of the player they're mimicking.
      • New ship item called Phonebook Clipboard:
        • When loading a new save, Phonebook Clipboard will be next to the lever.
        • Phonebook Clipboard has all player contacts.
        • If player somehow lost it or sold it, it can be bought in the shop.
      • New ship upgrade called Switchboard:
        • Call your friends from the safety of the ship using The Company's patented new "Non-Rotary" dialing method!
        • Wear a headset to communicate hands-free.
        • Tired of the friend you are talking to? Transfer it to someone else.
        • Switchboard has it's own contact list.
    • Added 9 rare funny scrap, one of them are weapon. 4 rare vanilla weapon scrap and 31 basic vanilla themed scrap.
    • Added improved flashlight version called Elite Flashlight.
      • It's wider and has greater light distance and has a longer battery life than the Pro's flashlight.
    • Increased maximum number of simultaneously audible sounds from 256 > 512.
    • Added new menu music.
    • Reduced the noise/"graininess" visible in fog, and improves the definition of light shapes.
    • Removed Christmas scrap, suits and hazard, also reduced snowfall weather chance.
    • Bunkbed will be now stored at the start.
    • Added some alternate scrap skins:
      • Gift box [ purple & blue ]
      • Candy [ red w/ yellow marbling ]
      • Perfume bottle [ red, blue, black; +5 bottle shapes ]
      • Pill bottle [ red-orange ]
      • Mug [ blue steel ]
      • Control pad [ green ]
      • Plastic fish [ yellow & red ]
    • Players can now see how much ammo they hold in the shotgun.
    • If player will speak loudly enough while spectating, the person you are watching will hear a spooky ghost noise.
    • After pulling ship lever to land on the moon, tip HUD message will show up with random tips.
    • Balanced scrap spawn weights on each moon.
      • Some dungeons will have special scrap with increased or rare weight.
    • Balanced enemy spawn weights on each moon.
    • Ship doors can no longer kill enemies.
    • The game will now begin waiting for the dungeon to spawn sooner.
      • This should hopefully help reduce potential de-syncs.
    • Changed Wheelbarrow and Shopping Cart restrictions from ItemCount to TotalWeight:
      • 100 weight a Wheelbarrow & Shopping Cart can carry in items before it is considered full.
    • Replaced the Action Ambience audio with the variant from v67, the Halloween patch.
    • Increased range and intensity scan vision in the dark.
    • Optimized pathfinding.
    • Improved under-snow detection and blocked bees from spawning during snowy weather.
    • Interiors will have custom scrap assigned by them theme with a higher spawn chance.
    • Supercharger:
      • Increased supercharge chance from 10% > 25%.
      • Increased chance of explosion to 50%.
    • Disabled Mimic fire exit several possible imperfections.
    • Increased timer of how often does it try to become a zombie.
    • Ghost can't anymore call a drop ship.
    • Reduced the scale scrap value max value from 1.5 > 1.3.
      • Scrap value when playing with less than 4 people in the lobby maximum was reduced.
    • Reduced lag spikes:
      • When a new Barber spawns.
      • When Barbers accelerates hourly.
    • Re-implementation of WindowVariants:
      • Added several new varieties of windows for modded moons.
      • Windows no longer turn solid black when powered off.
    • Fall damage will now scale with carried weight.
  • Cosmetics & Visuals:
    • Added 4 cosmetics to maneaters:
      • Silly Outfit, Fancy Outfit, Evil Horns, Pacifier.
    • Added charred skin for giants burning to death.
    • Replaced vanilla dropship with Starship.
    • Added a map to the cruiser's control center.
    • When breaking a door it will just open instead of destroying.
    • Forest moons now have gray boulders instead of sandstone.
    • Added some funny suits.
  • Terminal & UI:
    • Modified the descriptions of vanilla moons and added a video preview to them.
    • Moons page was replaced with interactive catalogue menu.
    • Store page was replaced with interactive catalogue menu.
    • Enabled Minimap command.
    • Added bestiary and storage nodes.
    • Added decorations to the store page.
    • Spectator voting tip notification has been hidden.
    • Reworked performance report and fines animations.
    • Disabled restart command.
    • Terminal screen will be disabled if player is not in the ship.
    • Scan command will won't show the exact total value.
  • Weather:
    • Slightly reduced Snowfall weather happening chance.
    • Weather scrap multipliers were reworked.
    • Weathers no longer multiply scrap values, only amounts.
    • Increased scrap amount multipliers for Blackout, Cloudy, Eclipsed, Flooded, Foggy, Rainy, Stormy, and combined weathers.
    • Added new combined weather types:
      • Stormy + Rainy + Flooded + Eclipsed.
      • Stormy + Rainy + Flooded.
      • Stormy + Rainy + Eclipsed.
      • Stormy + Flooded.
  • Enemies & AI:
    • Circuit bees now defend their hive from anything too close and can set giants on fire.
    • Hygrodere damages creatures on contact (except Maneater) and consumes enemy corpses.
    • Removed enemy Kidnapper Fox:
      • Causing performance issues.
    • Earth Leviathan now targets creatures near it and can eat players inside the ship.

๐Ÿ› ๏ธ Systems Overhaul:

  • Reworked all systems and their moons, introducing a refined structure:
    • Orion: (Starting System):
      • Includes 5 beginner-friendly moons with Wasteland, Rocky, and Valley biomes.
    • Andromeda
      • Includes 6 moons with Canyon, Ocean and Valley biomes.
      • Price > 200.
    • Harmonia
      • Includes 6 moons with a with of Tundra, Rocky and Canyon biomes.
      • Price > 500.
    • Pegasus
      • Includes 7 moons with on Company, Ocean and Canyon biomes.
      • Price > 1000.
      • Each moon price > 50.
    • Scorpius
      • Includes 7 moons with Volcanic, Rocky and Argon biomes.
      • Price > 1800.
      • Each moon price > 100.
    • Gemini
      • Includes 7 moons with Ocean, Canyon and Tundra biomes.
      • Price > 3000.
      • Each moon price > 150.
    • Taurus
      • Includes 8 moons with on Wasteland, Argon and Valley biomes.
      • Price > 4500.
      • Each moon price > 200.
    • Aquarius
      • Includes 7 moons with Volcanic, Ocean and Company biomes.
      • Price > 6000.
      • Each moon price > 300.
    • Cygnus
      • Includes 9 moons with Argon, Canyon, Rocky and Tundra biomes.
      • Price > 8000.
      • Each moon price > 400.
    • CORRUPTION DETECTED
      • Includes 8 moons with all types of biomes.
      • Price > 9999.
      • Each moon price > 500.

๐Ÿ“ˆ Quota Overhaul:

  • Enabled partial rollover to reward players for exceeding quotas while preventing too fast progression.
  • Reduced deadline from 5 days > 4 days.
  • Reduced starting quota from 400 > 300.
  • Increased base increase from 200 > 250.
  • Increased curve sharpness from 2 > 4.

๐Ÿ“œ Contracts:

  • Added Contracts interactive terminal page:
    • Defusal Contract:
      • Look around the facility for a ticking bomb. Defuse it before the timer runs out or anyone near it might meet a gruesome fate.
      • A serial is shown on it. You will need this for the command lookup <serial> in the terminal which it will show the right sequence of wires you need to cut to defuse it.
    • Exterminator Contract:
      • A nest of hoarding bugs has been detected on this facility. Clear them out and destroy the nest.
        • A loot object will spawn after destroying it.
    • Extraction Contract:
      • A fellow employee has been reported missing in the facility. You will need to find him and escort them back to the ship for safety (and disciplinary action by The Company).

๐Ÿ’€ Enemy Improvements:

  • Circuit bees defend their hive from anything (excluding Manticoil and Eyeless Dogs) that gets too close. They're now deadly to every living being.
    • Small chance to set giants on fire.
  • Hygrodere cannot open doors.
  • Earth Leviathan targets creatures that come near it. Ignores small creatures.
    • Earth Leviathan eat players inside ship leaving the moon.
  • Forest Giant:
    • Stays on fire for a while after death.
    • Has a chance to extinguish itself.

๐Ÿ›ก๏ธ FairAI:

  • Can be targeted by turrets:
    • Masked.
    • Butler.
    • Singed Maneater.
  • Can be blown up on the mines:
    • Masked.
    • Hoarding bug.
    • Flowerman.
    • Butler.
    • Singed Maneater.

๐ŸŒŒ New Outside Objects:

  • Crystals:
    • Embrion
    • Crystallum
    • Olympus
    • Seichi
  • Ribcage:
    • Experimentation
    • March
    • Auralis
    • Flicker
    • Fremist
    • Frostfall
    • Collateral
    • Vertigo
    • EGypt
    • Ichor
    • Sector-0
    • Aquatis
    • Arcadia
    • Atlas Abyss
  • Snowman:
    • Snowy moons.

โš– Overall Rebalance:

  • The knife will deal damage faster.
  • Barbers will spawn in pairs, up to 8 total:
    • In mineshafts, they are limited to 1 total.
  • Butler:
    • Butlers have an increased chance to spawn in manor interiors.
    • When triggering a Butler to attack by bumping into it (rare chance), it will no longer "berserk", unless the offending player is alone.
    • Butlers will deal damage slower, as long as they haven't been attacked before. In singleplayer, this setting will also increase their HP from 2 to 3.
    • Randomized knife price:
      • On average, it will be significantly more valuable than $35, the vanilla price.
  • Coil-heads will begin "recharging" when they are stunned by stun grenades, radar boosters, or homemade flashbangs.
  • Jester:
    • Player can walk through Jesters once they begin winding up.
    • Slightly increased the average time before a Jester winds, in multiplayer.
  • Maneater:
    • Prevented the Maneater's ability to transform before it has been encountered by a player.
    • Eating scrap will permanently reduces the speed at which a Maneater transforms from crying.
    • Adult Maneaters will have far worse turning speed when turning.

๐ŸŒ• Rebalanced Moons:

  • Added new HDRI sky volumes to snowy moons.
  • Adamance's layout has been edited to be more Cruiser friendly.
  • Added custom interior lighting to Embrion and Titan.
  • Added slightly purple tinted fog to Embrion, and colder interior lighting on Titan.
  • Slightly increased starting moons enemy spawning speed.
  • Slightly increased min and max scrap values in starting systems.
  • Experimentation:
    • Filled the hole in the back of the alleyway with a fire exit.
  • Embrion:
    • Added large boulders for more "stealth" gameplay.
    • Added new sunset HDRI sky volume to Embrion.
  • March:
    • Added a rickety bridge. Stats are inbetween Adamance and Vow.
    • Has a water tower hinting at the back fire exit's location.
    • Left fire exit was moved to the right of the ship to create a more evenly distanced triangle of fire exits around the moon. It's also a slightly shorter walk.
  • Artifice:
    • Allowed access to the 4th warehouse.
    • Adjusted the dropship position.
    • Added in more nodes for AI pathfinding.
  • Assurance:
    • Modified the Main Entrance buidling, allowing access to the pipe to the Fire Exit through a bit of parkour.
  • Gordion:
    • Added more shipments, with some of them being open.
    • Limited the area with walls.
      • There is a chance 50% that it will choose vanilla Gordion or Improved.
  • Dine:
    • Replaced Rainy with Foggy.
    • Has two fire exits, one requiring an extension ladder or a jetpack.
    • Terrain was slightly edited to allow for an alternate route from the right fire exit.
    • Has guide light poles that go towards main, and the fence in the middle of the map was moved back so the moon is more cruiser friendly.

๐Ÿšช Entrance Control System:

  • Entrance Control System:
    • Players must enter through the main entrance and exit through fire exits when active.
    • Activation chance - 15%.
  • Dynamic Mode:
    • Activates on certain days when Entrance Controls are active.
    • Players can enter using any door but must exit through the opposite type of door used for entry.
    • Activation chance - 60%.
  • Corruption Mode:
    • Reverses default behavior. Players enter through fire exits and exit through the main entrance.
    • Activation chance - 5%.
  • Last player alive is always able to leave using any door.
  • Entrance controls are disabled for the first 10 days of new saves, allowing time to gather keys.
  • Entrance controls will turn off automatically if:
    • The moon is flooded.
    • The Apparatus has been taken.
    • The facility's power is turned off.

๐Ÿ›’ Shop Changes:

  • Reduced Shovel price from 40 > 30 credits.
  • Reduced Zap Gun price from 400 > 300 credits.
  • Reduced Extension Ladder price from 115 > 100 credits.
  • Reduced Cruiser price from 400 > 370 credits.
  • Added Firework Rocket item.
    • Price - 25 credits.
  • Added Explosive [ M67 Grenade ] item.
    • Price - 180 credits.
  • Added Switchboard upgrade.
    • Price - 450 credits.
  • Added Personal Phones item.
    • Price - 200 credits.
  • Added Elite Flashlight item.
    • Price - 90 credits.
  • Removed Handlamp from the store.

โšก Zap Gun Changes:

  • Zap Gun can set Forest Giants on fire.
  • Zap Gun will evaporate Hydrogare.

๐Ÿ”ซ Shotgun Changes:

  • If the shotgun slips out of your hands, it will not fire.
  • Reduced drop chance from 10% > 7%.

๐Ÿฉธ Castellum Carnis Interior Changes:

  • Added a unique ground light prop to the "void" room.
  • Added veins to the fire exit metal walls.
  • Fixed the normal map on some of the veins.
  • Fixed the main entrance and fire exit walls not having collision.
  • The "two handed" room skylight now changes with the time of day and weather.

๐Ÿฎ Siabudabu Moon Changes:

  • Reduced the verticies of the terrain to be more performance friendly.
  • Fixed the NavMesh issues and removed NavMesh in the non-playable areas.

๐ŸŒ€ Vacuity Moon Changes:

  • There will be only Desert season instead of Winter or Desert choosed randomly.

๐ŸŒŸ Starlancer Moons Changes:

  • Performance improvements on Auralis and StarlancerZero, small performance improvement on Triskelion.

๐Ÿ•ณ๏ธ Atlas Abyss Moon Changes:

  • Fixed Navmesh.
  • Removed AI jumping across pillars.
  • Fixed spawns being stuck under pallets.
  • Fixed unintended hiding spot.
  • Added more spots for enemies to climb on the ship.
  • Added moss spawns.

๐Ÿ‘‘ Olympus Moon Changes:

  • Increased the quality for some terrain textures.
  • Removed free additional loot at the easter egg place.
  • Added ReverbTriggers to Main Hall.

๐Ÿš๏ธ Storehouse Interior Changes:

  • Added Pedro (whatever that means.)
  • Reduced silly poster spawn chance.
  • Removed long shutter hallway tile.
  • Added chance for elevator shaft room to be a dead end.
  • Fixed incorrect stair and upper level audio for server room.
  • Finally fixed the elevator falling.

๐Ÿ—ป Seichi Moon Changes:

  • Removed Christmas stuff.
  • Temporarily removed Shisha.

๐ŸŒŒ ADDITIONS

๐Ÿ  New Interiors:

  • Slaughterhouse
  • Cabin
  • [CORRUPTION DETECTED]
  • Mental Hospital
  • Rubber Rooms
  • Atlantean Citadel Aquatic
  • Art Gallery

๐ŸŒ™ Added Moons:

  • Added new moon: Landslide.

    • Which system: Gemini.
    • Risk Level: B+.
  • Added new moon: Brutality.

    • Which system: Eridanus.
    • Risk Level: C+.
  • Added new moon: Frostfall.

    • Which system: Cygnus.
    • Risk Level: D.
  • Added new moon: Sanguine.

    • Which system: Andromeda.
    • Risk Level: C++.
  • Added new moon: EchoReach.

    • Which system: Lyra.
    • Risk Level: C.
  • Added new moon: Retinue.

    • Which system: Cepheus.
    • Risk Level: B.
  • Added new moon: Aquar.

    • Which system: Eridanus.
    • Risk Level: C+.
  • Added new moon: Scallg.

    • Which system: Orion.
    • Risk Level: A.
  • Added new moon: Quasara.

    • Which system: Centaurus.
    • Risk Level: A+.
  • Added new moon: Valunarion.

    • Which system: Draco.
    • Risk Level: S.
  • Added new moon: Ferangdalion.

    • Which system: Centaurus.
    • Risk Level: A+.
  • Added new moon: Aethon.

    • Which system: Orion.
    • Risk Level: D.
  • Added new moon: Prominance.

    • Which system: CORRUPTION DETECTED.
    • Risk Level: [ CORRUPTION DETECTED ].
  • Added new moon: Thallasic.

    • Which system: Aquarius.
    • Risk Level: A++.
  • Added new moon: Reign.

    • Which system: Harmonia.
    • Risk Level: C+.
  • Added new moon: Symbiosis.

    • Which system: Pegasus.
    • Risk Level: C++.
  • Added new moon: Veld.

    • Which system: CORRUPTION DETECTED.
    • Risk Level: [ CORRUPTION DETECTED ].
  • Added new moon: Desperation.

    • Which system: Cygnus.
    • Risk Level: S.

๐Ÿช“ Added Weapons:

  • Axe:
    • A classic metal axe with a wooden frame, can be found in the facility with with the value of 20 or more.
  • Metal Pipe:
    • Solid, heavy and rare, can be found in the facility with with the value of 100 or more.
  • Crowbar:
    • Slim, generic but iconic, can be found in the facility with the value of 60 or more.
  • M67 Grenade:
    • Tiny, deadly, and expensive, a buyable item with the price of 180.

๐Ÿช™ Added Scrap:

  • Smoke Detector
  • LethalBeacon
  • Premium Scrap:
    • Chocobo
    • The King
    • Crystal
    • Puppy Shark
    • Rupee
    • Ea nasir
    • Spoon
    • Stick
    • Square Steel
  • WiseWilderness:
    • Butler's Broom
    • Defective Headlight
    • Decapitated Head
    • Bloody Coil
    • Wooden Shako
  • fiufkis Scrap:
    • Book
    • Bottle
    • Cardboard Box
    • Car Tire
    • Chair
    • Despair
    • Picture
    • Pillow
    • Dr.Lethal
    • Magnet
    • Vent Cover
    • Meteorite
    • Cake
    • Candle
    • Moon Dew
    • Keyboard
    • Skull
    • Pumpkin
    • Cartridge
    • Desk Lamp
    • Ship Speaker
    • Stool
  • SlaughterhouseScraps:
    • Barbed wire.
    • Flamingo floatie.
    • Meat scale.
    • Pig painting.
    • Ritual mask.

๐Ÿ‘พ Added Enemies:

  • TheThing
    • Creature that lurks in the darkness.
  • Smallfry
    • Spawns outside the facility.

๐Ÿ› ๏ธ Overall Added Mods:

  • TerraMesh
  • Smoke Detector
  • Do We Need To Go Deeper
  • RebalancedMoonBeta
  • Piggys Reanimation
  • BabyManeater
  • SpookyCompany
  • fiufkis Scrap
  • WiseWilderness
  • WiseWeapons
  • Slaughterhouse
  • SlaughterhouseScraps
  • SmallFryEnemy
  • CruiserMap
  • Sanguine
  • EchoReach
  • FairAI
  • AutoMessage
  • HideNotifications
  • MapImprovements
  • TheThing
  • 17 Frostfall
  • WeatherTweaks
  • FunnySuit
  • Moon Day Speed Multiplier Patcher
  • PoweredMoons
  • Aquar
  • Natural Selection
  • NaturalSelectionLib
  • ItemWeights
  • HalloweenAction
  • StarshipDeliveryMod
  • Beanies Moons
  • Item Lights And Effects Fix
  • Orbits
  • Matty Fixes
  • PathfindingLib
  • ScaledFallDamage
  • UpturnedVariety
  • ZortMenuTheme
  • PremiumScraps
  • EliteFlashlight
  • LethalPhones
  • LethalBeacon
  • MaskedFixes
    • MaskedInvisFix
  • MaskFixes
  • ButteRyBalance

๐Ÿ—‘๏ธ REMOVALS

๐Ÿšช Removed Interiors:

  • Gray Apartments
  • USC Vortex
  • Tomb
  • Xen Interior

๐ŸŒ‘ Removed Moons:

  • altMoons:
    • Phaedra
    • Dirge
    • Pelagia
  • Infernis
  • Gratar
  • Asteroid-13
  • Oldred
  • Polarus
  • Cosmocos
  • Bomenoren
  • Celest

๐Ÿšซ Overall Removed Mods:

  • LessPopups
  • USC Vortex
  • USC Vortex Interiors
  • BetaWeatherTweaksBeta
  • Horrifying Bracken
  • JesterScreamRevamped
  • CustomSounds
  • LCSoundTool
  • PintoBoy
  • CoilHeadMod
  • TurretSettings
  • SnowyHolidayDropship
  • altMoons
  • Tomb
  • Tauralis [ in PoweredMoons pack ]
  • Gray Apartments Interior
  • Xen Interior
  • SnowPlaygrounds
  • SCP-966
  • SCP-500
  • ChristmasSuits
  • YesFox
  • KidnapperFoxSettings
  • SnowyWeeds
  • PriceTweaker
  • Motion Tracker V3
  • CreditCalculator
  • TerminalApi
  • UsualScrap
  • ScanRecolor
  • Wheelbarrow
  • Infernis
  • Gratar
  • Asteroid-13
  • Polarus
  • Oldred
  • Cosmocos
  • ChristmasSuits
  • 97 Bomenoren
  • ScarletDevilMansion
  • TonightWeDine
  • Celest
  • SaveItemRotations
  • Matty Fixes Experimental
  • BunkbedRevive
  • WeedKillerFixes
  • CruiserTerminal
  • CookieKnife

๐Ÿ“ฆ MOD UPDATES

(Old version โ†’ New version)

  • Castellum Carnis: 1.0.3 โ†’ 1.0.4
  • WinterLodge: 1.0.6 โ†’ 1.0.7
  • Generic Interiors: 1.6.0 โ†’ 1.6.3
  • Tomb: 0.2.9 โ†’ 0.3.0
  • Seichi: 0.9.11 โ†’ 0.9.14
  • Generic Moons: 6.2.0 โ†’ 7.0.1
  • MrovWeathers: 0.0.1 โ†’ 0.0.3
  • LethalElementsBeta: 1.2.60 โ†’ 1.2.71
  • TestAccountVariety: 1.37.0 โ†’ 1.38.0
  • LoadstoneUnstableBeta: 0.1.19 โ†’ 0.1.22
  • Useful Zap Gun: 0.3.2 โ†’ 0.4.2
  • SlipperyShotgun: 1.2.0 โ†’ 1.3.0
  • FacelessStalker: 1.1.9 โ†’ 1.2.0
  • Better Shotgun Tooltip: 1.4.0 โ†’ 1.5.0
  • EnemySoundFixes: 1.6.0 โ†’ 1.6.4
  • UsualScrap: 1.7.6 โ†’ 1.7.7
  • ScanRecolor: 1.1.2 โ†’ 1.1.5
  • GoodItemScan: 1.12.0 โ†’ 1.13.0
  • TestAccountCore: 1.13.1 โ†’ 1.14.0
  • ButteryFixes: 1.10.13 โ†’ 1.11.0
  • WeatherRegistry: 0.3.13 โ†’ 0.3.16
  • LethalFixes: 1.2.4 โ†’ 1.2.5
  • CullFactory: 1.6.2 โ†’ 1.7.0
  • Atlas Abyss: 1.2.3 โ†’ 1.2.6
  • NightOfTheLivingMimic: 1.0.3 โ†’ 1.0.16
  • DoorBreach: 1.2.1 โ†’ 1.4.0
  • MrovLib: 0.2.13 โ†’ 0.2.21
  • TerminalFormatter: 0.2.23 โ†’ 0.2.28
  • MalfunctioningDoors: 1.12.0 โ†’ 1.13.1
  • StoreRotationConfig: 2.5.0 โ†’ 2.5.1
  • Better Shotgun Tooltip: 1.5.0 โ†’ 1.5.2
  • FinallyCorrectKeys: 1.3.0 โ†’ 1.5.0
  • Tauralis: 1.0.6 โ†’ 1.0.7
  • Chameleon: 1.4.2 โ†’ 2.1.1
  • JetpackFixes: 1.5.0 โ†’ 1.5.2
  • DistinctMoonVariety: 1.5.0 โ†’ 1.6.1
  • CruiserTerminal: 1.1.1 โ†’ 1.1.2
  • NeedyCats: 1.2.2 โ†’ 1.2.3
  • DoorBreach: 1.3.0 โ†’ 1.3.1
  • SpiderPositionFix: 1.2.0 โ†’ 1.2.1
  • LethalLevelLoader: 1.3.13 โ†’ 1.4.8
  • DungeonGenerationPlus: 1.3.3 โ†’ 1.3.4
  • ScarletDevilMansion: 2.1.0 โ†’ 2.2.2
  • StarlancerMoons: 2.4.0 โ†’ 3.1.0
  • SnowyWeeds: 1.3.3 โ†’ 1.3.4
  • Mirage: 1.15.5 โ†’ 1.17.0
  • YesFox: 1.0.9 โ†’ 1.1.0
  • HexiBetterShotgunFixed: 1.0.0 โ†’ 1.0.1
  • OpenLib: 0.2.12 โ†’ 0.2.14
  • AdditionalNetworking: 2.1.2 โ†’ 2.1.3
  • ReservedItemSlotCore: 2.0.39 โ†’ 2.0.42
  • TransmitPunctuation: 1.0.2 โ†’ 1.0.3
  • HotbarPlus: 1.8.0 โ†’ 1.8.1
  • Lategame Company Cruiser Upgrades: 1.1.2 โ†’ 1.1.3
  • LobbyImprovements: 1.0.7 โ†’ 1.0.8
  • Cruiser Additions: 1.4.2 โ†’ 1.4.3
  • Lategame Upgrades: 3.11.0 โ†’ 3.11.4
  • JLL: 1.8.0 โ†’ 1.9.0
  • Celest: 1.1.4 โ†’ 1.1.5
  • WesleyInteriors: 1.6.2 โ†’ 2.0.11
  • Aquatis: 2.2.3 โ†’ 2.2.4
  • Olympus: 1.0.5 โ†’ 1.0.6
  • FixPluginTypesSerialization: 1.1.1 โ†’ 1.1.2
  • LethalConfig: 1.4.3 โ†’ 1.4.5
  • LethalPerformance: 0.5.0 โ†’ 0.5.1
  • LethalPipeRemoval: 1.7.6 โ†’ 1.8.0
  • BarberFixes: 1.2.2 โ†’ 1.3.0
  • fiufkis Moons: 1.1.2 โ†’ 1.1.3
  • CustomStoryLogs: 1.4.5 โ†’ 1.4.6
  • PathfindingLagFix: 1.4.0 โ†’ 2.1.0
  • Spectralis: 0.9.8 โ†’ 0.9.9
  • DarmuhsTerminallStuff: 3.7.7 โ†’ 3.8.4
  • Mirage: 1.17.0 โ†’ 1.18.0
  • EGypt: 2.0.21 โ†’ 2.0.22
  • BetterEXP: 2.5.2 โ†’ 2.6.0
  • ReservedWalkieSlot: 2.0.6 โ†’ 2.0.7
  • ReservedUtilitySlot: 1.0.6 โ†’ 1.0.7
  • ReservedSprayPaintSlot: 1.1.2 โ†’ 1.1.3
  • RevisitStingers: 1.2.1 โ†’ 1.2.2
  • Cruiser Additions: 1.4.3 โ†’ 1.4.4
  • Lethal Doors Fixed: 1.4.3 โ†’ 1.4.4