
MoreBrutalLethalCompanyPlus
Balanced modpack that makes game harder and funnier! [V49]
Date uploaded | a year ago |
Version | 1.5.6 |
Download link | seechela-MoreBrutalLethalCompanyPlus-1.5.6.zip |
Downloads | 1511 |
Dependency string | seechela-MoreBrutalLethalCompanyPlus-1.5.6 |
This mod requires the following mods to function

seechela-MoreBrutalLethalCompanyMain
It contains all core mods to work for MoreBrutalLethalCompanyPlus! Highly recommended to download MoreBrutalLethalCompanyPlus!
Preferred version: 2.3.3
seechela-MoreBrutalLCCosmetics
For better experience download MoreBrutalLethalCompanyPlus! Contains all cosmetic mods for MoreBrutalLethalCompanyPlus!
Preferred version: 2.2.2
seechela-MoreBrutalLCMoons
It contains all moons mods for MoreBrutalLethalCompanyPlus! Highly recommended to download MoreBrutalLethalCompanyPlus!
Preferred version: 2.3.2
seechela-CustomLogoForMBLCP
Replaces default Lethal Company logo to custom *[ For MoreBrutalLethalCompanyPlus ]*
Preferred version: 1.1.3
seechela-MoreBrutalLCPosters
It contains all posters to for MoreBrutalLethalCompanyPlus! Highly recommended to download MoreBrutalLethalCompanyPlus!
Preferred version: 1.1.2README
Join my discord server and write to the support channel if you have any problems playing with my modpack.
[ v1.5.6 ] Balanced modpack that has 100+ mods that makes game harder and funnier!
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Recommended to play with 2 to 8 people!
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Enemies spawn a bit often!
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Has 100+ suits!
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Has 50+ cosmetics!
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More items to buy!
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100+ emotions!
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3 modded moons!
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2 new dungeons
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New sounds!
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More scrap!
And much more!
GAME CHANGING
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Automaticly landing at company building when deadline reaches 0 days
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Turn on flashlight with key [ F ]
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Reworked masked enemy
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Masked enemy learned how to mimic the voices of your friends
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Your coworkers or you may disappear into the Backrooms
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Maybe now taking the apparatus out isn't such a great idea
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Moons with active weather will contain scrap with higher value
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New insanity mechanics
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There's a ghost in the terminal and it's sending random broadcast codes to mess with the facility
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Flashlights get dimmer as the battery gets low
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Monsters can die on landmines
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Your friends cry for help as they get dragged away by the Bracken
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You can see total value of all scrap in ship
Not all game changing mechanics/features are listed.
MOONS
- Kast [ Is not seen in terminal but it works, just type it in terminal ]
- SecretLabs
- Wateridge [ Is not seen in terminal but it works, just type it in terminal ]
KEYBINDS
- Flashlight [ F ]
- BetterEmotes [ T ]
- TooManyEmotes [ Y ] or [ ` ]
- TooManySuits | Next Page [ N ] | Back Page [ B ]
- AdvancedCompany | Nightvision [ F ] | Headmounted [ F ]
DOWNLOAD INSTRUCTION
Download r2modman, in r2modman choose game Lethal Company and make profile named however you want, go to section Online and type in search bar MoreBrutalLethalCompanyPlus and download!
WARNING
DO NOT UPDATE MODS! Updating mods can break your game a little so wait when i update modpack!
CHANGELOG
MoreBrutalLethalCompanyPlus v72.0.0, "v72 Support"
🐞 FIXES
- Fixed an issue where client enters first in the dimension and make the dimension not spawn on others players [ SCP-106 ].
- Fixed sometimes escape dimension drop you out of the world [ SCP-106 ].
- Fixed bodies keep spawning even after the player has been revived, and the body isn't disposed of correctly.
- Fixed Giant Sapsucker death audio being globally audible.
- Fixed Clocks and Candy being unable to spawn.
- Fixed Gift box contents not being properly randomized.
- Fixed No signal! screen getting stuck and/or not appearing when it's supposed to.
- Fixed performance issues when watching radar on March, Titan, and Embrion.
- Fixed corpses created by Giant Sapsucker:
- Fixed excessive error spam.
- Fixed broken "explosion" physics for body parts.
- Corpse now wears the correct suit.
- Fixed dropped items not synchronizing their rotation for other players [ most notable for radar booster "headcam" ].
- Dropped items now make noise alerts for all clients [ fixes inconsistent detection behavior for some enemies ].
- Fixed door unlock sound playing twice.
- Fixed Radar booster's giant blue circle on advertisement pop-up.
- Fixed issue with grabbing items out of the microwave.
- Electric chair now burns corpses properly.
- Fixed harmony patch failure warning.
- Fixed everything breaking when interior names contained special characters.
- Fixed the lever being interactable shortly after pulling it and during the transition between days.
- Fixed Boom birds freaking out if another naturally spawned Boom bird is killed through unusual means.
- Fixed the radar malfunction's sound being audible from the interior.
- Fixed Coil-crab bodies render properly when inside the ship if the door is closed.
- Fixed rotation of Coil-shell item so that it's held properly.
- Fixed log spam when using radar boosters when an Ogopogo is active.
- Fixed Revolver and Rifle animation to work with v70.
- Fixed player own corpses not having the correct badges on the client.
- Fixed some small bugs with Sapsucker eggs.
- Fixed radar's exit path being unreliable for players in mineshafts.
- Fixed two sets of arms being visible for the local player on the ship camera.
- Fixed issues with vanilla weathers not enabling correctly in certain situations.
- Fixed effect overrides not having correct names.
- Adjusted weather colors to be displayed properly.
- Fixed contour map sometimes not appearing on moons that have one.
- Fixed error spam from Giant Sapsucker in multiplayer.
- Fixed some entities not being grabbable or being invisible for clients, and only visible on host side.
- Fixed NRE caused by re-joining a lobby after being kicked.
- Fixed rendering errors with Greenhouse doors in manor.
- Fixed a problem where the candy jar might still display as "Jar of pickles" in the drop prompt.
- Fixed some enemies being killable when they shouldn't be killable, like the Bees Clusters where kill function was force called by the Sapsuckers.
- Fixed weather scrap amount multipliers not working.
⚙️ PERFORMANCE, STABILITY & VERSIONING
- Optimized all base game collision types.
- Using new modpack versioning game version.minor.patch
✨ GAMEPLAY & MECHANICS
- Adjusted health regeneration to be more balanced.
- Maximum health that players are allowed to regenerate up to is 80 HP.
- Battery scrap item now charges 15% instead of 25%.
- Increased the frequency of random weather in multiplayer.
- Lockpicker now lockpicks doors in 30 seconds instead of 16 seconds.
- Reduced Apparatus value from 220 credits > 140 credits.
- Scrap value multiplier on moons was reduced.
- The scrap value of dropped masks recovered from masked enemies has been reduced from 50 > 38 credits.
- Reduced the range in meters at which the Apparatus reduces phone connection quality from 50 > 35.
- Increased the damage that increases by at the top of each hour from 15 > 25.
- Disabled malfunction penalty. Malfunction chances no more increases when not recovering a player.
- Reduced lever malfunction chance from 3% > 1%.
- Increased meltdown occuring chance from 30% > 50%.
- Reduced damage increase amount each hour from 25 < 10.
- Reduced meteor shower occurring chance from 10% > 6%.
- Slightly increased fall damage multiplier.
- Hosts voting power will be equal to 25% of required total votes.
- Increased stamina consumption while sprinting, jumping and while being drunk.
- Slightly increased stamina regeneration while drunk.
- Slightly increased movement speed while drunk
- Slightly increased movement speed while limping.
- Reduced the amount of turrets on moons.
- Some store items can spawn on moons with a small chance.
- Slightly reduced max ships scan distance.
- Slightly reduced max main entrance scan distance.
- Adjusted enemy, scrap and interior shuffle.
- Increased darkness intensity.
📈 COMPANY BUY RATE
- Reduced jackpot rate chance from 5% > 3%.
- Jackpot rate can only happen on last day.
- Increased the chance of last day to be randomized within the 'Last day 85% <-> 105%' range instead of being the default 100% from 50% > 80%.
📊 QUOTA
- Reduced starting credits from 100 > 55.
- Reduced days to deadline from 4 > 3.
- Starting credits increases by 40 by every player.
- After quota reaches 2500, the base increase and curve sharpness are ignored and quota will increase by 300 credits.
- Starting quota was reduced from 520 > 220 credits.
- Base quota increase was reduced from 250 > 150.
- Reduced curve sharpness from 4 > 2.
- Increased rollover amount from 30% > 40%.
🔫 SHOTGUN
- Reduced tight pellet count from 3 > 2, less reliable close-range damage, more skill needed.
- Increased tight pellet angle from 2.5 > 5, wider spread reduces accuracy beyond 10 units.
- Slightly increased loose pellet count from 7 > 8, slightly more pellets to maintain potential, but less effective due to spread.
- Increased loose pellet angle from 10 > 20, much wider spread, nearly useless at range.
🛒 ITEMS & FURNITURE
- Increased Lockpicker price from 20 > 45.
- Increased Pro-flashlight price from 25 > 50.
- Increased Stun grenade price from 30 > 65.
- Increased Boombox price from 60 > 120.
- Increased Jetpack price from 900 > 1200.
- Increased Radar-booster price from 60 > 145.
- Increased Motion tracker price from 210 > 365.
- Increased Axe price from 70 > 80.
- Increased M67 grenade price from 140 > 190.
- Increased Revolver price from 700 > 900.
- Increased Rifle price from 1000 > 2000.
- Increased Belt bag price from 45 > 75.
- Increased Cupboard price from 180 > 225.
- Increased Smart cupboard price from 200 > 470.
- Reduced Extension ladder price from 60 > 50.
- Increased Cruiser price from 400 > 550.
- Increased Phone price from 340 > 670.
- Increased Switchboard price from 700 > 1400.
🎨 VISUAL & AUDIO
- Expanded player names onto multiple lines, splitted themselves at better places, and generally display better.
- Improved lightning.
- Reduced fog quality from high > medium to improve performance.
- Slightly reduced visibility in Dust clouds.
- Reduced bodycam framerate from 25 > 15.
- Reduced the quality of bodycam to match internal and external camera quality.
- Player volumes are now saved between sessions.
- Added lightning sounds and particles to the spot where lightning will next hit.
- Snow music is more vanilla friendly.
- Added forest music which plays on all moons with the Valley tag.
- Added eclipse music.
- Added night music for each music set.
- All of the Original Music sets been remixed to give them more depth.
- Remastered the eclipse ambience and midday.
- Added skins for the Sapsucker.
- Removed the annoying 'Some saves files are incompatible' popup.
- live reaction :cat:
- Modded flashlights now have correct light position like vanilla flashlights.
- Added custom Monty's Quaint Little music for Cruiser.
- Increased the moons list of Mansion interiors fake window having a fake window picture based on moons tag [ Canyon, Pasture, Snowy, Valley and Beach ].
- Increased the moons list of Mineshaft interior having a moon based cave color [ Canyon, Snowy ].
- Removed look at this stupid and look at this smart.
👾 ENEMIES
- SCP-106 changes:
- The trap now hits the player and drains their stamina when walked on. It will also teleport the player if their HP is under 40.
- Updated Red bees ignore blacklist.
- Spider changes:
- Increased chase speed slightly.
- Increased damage dealt to the player from 25 > 30.
- When bumping into the Butler, he will no longer berserk, unless the offending player is alone.
- Barber infestations can't happen anymore, only Masked infestations.
- Barber changes:
- Reduced proximity ambience volume slightly.
- Reduced screen effect intensity significantly.
- Earth leviathan can burrow through and emerge from more types of surfaces.
- Sould Devourer:
- Now it's much easier to escape from Soul Devourer.
- No longer bites through the ship and other barriers.
- Boom bird and Coil-crab spawn much rarer.
🏠 INTERIOR CHANGES
- Removed Tower and Atlantean Citadel interiors.
- Reduced Castellum Carnis occuring chance on moons.
🌘 MOON CHANGES
- Chronos:
- Fixed an issue with the video now showing in orbit.
- Temporarily removed Sierra, Cambrian, Fray, Temper and Prominance moons.
- Added new 4 moons.
⚓ THE SHIP
- Smart Cupboard no longer accepts Maneater in the storage.
🌌 OVERALL ADDITIONS
🌙 Added Moons:
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Added new moon: Acheron.
- Which system: Cygnus.
- Risk Level: SSS.
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Added new moon: Bilge.
- Which system: Aquarius.
- Risk Level: B++.
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Added new moon: Kanie.
- Which system: Harmonia.
- Risk Level: C++.
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Added new moon: The Ever Red.
- Which system: Orion.
- Risk Level: C.
🛠️ Added Mods:
- SoftMaskKiller
- DoorlessStorage
- MonoDetour
- MonoDetour BepInEx 5
- ItemWeights
- SaveItemRotations
- Custom Host Voting Power
- BetterStamina
- MQLCTP
- CruiserTunes
- FlashlightToolLoader
- Live Reaction
- NaturalHealthRegen
- CompatibleSaves
🗑️ OVERALL REMOVALS
🚫 Removed Mods:
- PathfindingLagFix Beta
- 47Chronos
- EnhancedLockpicker
- LevelMusicLib
- UniTask
- HarvestMoons
- LethalRegeneration
- Natural selection
- NaturalSelectionLib
- 47Chronos
- LC GiftBox Config
- ILUtils
- LCUtils
- ShipWindowsBeta
- HalloweenAction
📦 MOD UPDATES
(Old version → New version)
- 47Chronos: 1.0.5 → 1.1.0
- NestFix: 1.1.0 → 1.2.0
- MoreCompany: 1.11.0 → 1.11.2
- Mirage: 1.25.1 → 1.25.2
- GoodItemScan: 1.13.0 → 1.14.0
- TestAccountVariety: 1.40.1 → 1.40.2
- TestAccountCore: 1.14.2 → 1.14.3
- LethalLib: 1.0.3 → 1.1.1
- OpenBodyCams: 3.0.5 → 3.0.6
- TwoRadarMaps: 1.5.0 → 1.6.0
- DoorBreach: 1.4.0 → 1.4.4
- YesFox: 1.1.3 → 1.1.4
- Sould Devourer Enemy: 1.2.0 → 1.2.2
- Batteries: 1.1.1 → 1.1.2
- ILUtils: 1.0.4 → 1.0.5
- DistinctEnemyVariety: 1.1.1 → 1.1.3
- MoonEnemyVariety: 1.0.1 → 1.1.1
- Storage Complex: 1.1.3 → 1.1.5
- Piggy Variety Mod: 1.4.1 → 1.4.2
- DiFFoZTweaks: 1.4.0 → 1.5.0
- MoreCupboards: 1.3.2 → 1.4.0
- SelfSortingStorage: 1.1.2 → 1.2.0
- LobbyControl: 2.5.6 → 2.5.8
- ColorfulEnemyVariety: 2.1.1 → 2.2.0
- ShipWindows: 1.11.0 → 2.5.1
- Mimics: 2.6.4 → 2.7.0
- TooManyEmotes: 2.3.4 → 2.3.6
- ReservedItemSlotCore: 2.0.49 → 2.0.50
- Chameleon: 2.1.2 → 2.2.0
- LethalPerformance: 1.1.5 → 1.1.6
- JLL: 1.9.5 → 1.9.7
- LethalFixes: 1.2.6 → 1.2.7
- SubSystems Interior: 1.2.2 → 1.3.0
- Ardies Ambient Music: 3.0.1 → 4.1.0
- Matty Fixes: 1.1.33 → 1.1.35
- Enhanced Monsters: 1.3.9 → 1.3.12
- ButteryFixes: 1.13.3 → 1.14.3
- EnemySoundFixes: 1.7.0 → 1.8.0
- EnemySkinKit: 1.3.4 → 1.4.1
- MaskFixes: 1.3.1 → 1.4.0
- EnemySkinRegistry: 1.4.6 → 1.5.1
- SelfSortingStorage: 1.1.0 → 1.1.2
- ReXuvination: 0.4.0 → 1.0.2
- WeatherRegistry: 0.5.7 → 0.6.1
- MrovLib: 0.2.27 → 0.3.1
- Biodiversity: 0.2.1 → 0.2.5
- ButteRyBalance: 0.2.2 → 0.2.3
- UpturnedVariety: 1.4.0 → 2.0.0
- NightOfTheLivingMimic: 1.1.18 → 1.1.21
- LethalPhones: 1.3.15 → 1.3.17
- LethalSponge: 1.1.9 → 1.1.10
- ScienceBird Tweaks: 4.2.5 → 4.3.2
- PSCP106: 1.0.1 → 1.0.4
- Generic Interiors: 2.0.2 → 2.1.0
- Polished Plushies and Silly Scrap: 1.0.2 → 1.0.4
- TwitchChatAPI: 1.1.0 → 2.0.0
- CustomPosters: 1.4.0 → 2.0.0
- Lategame Upgrades: 3.12.2 → 3.12.3
- StarlancerAIFix: 3.9.1 → 3.10.0
- OdinSerializer: 2022.11.9 → 2024.2.2700
MoreBrutalLethalCompanyPlus v7.1.1
🐞 FIXES
- Updated MBLCM. -_-
MoreBrutalLethalCompanyPlus v7.1.0
🐞 FIXES
- Fixed Coil-head staring at player after death when his model was not destroyed.
- Fixed Oxygen mod overlapping EladsHud and TooManyEmotes.
- Fixed issue where leaving the lobby and creating a new one would break the game.
- Fixed LoadingScreen having incorrect image.
- Fixed potential errors when triggering blackout via power outage.
- Fixed the issue of the flashlight sometimes becoming permanently dimmed. [ maybe? ]
- Fixed a bug where Siren Head caused the player to become immortal*?*.
- Fixed weight summation not adding correctly, resulting in a negative weight for the belt bag.
- Fixed missing hover tip.
- When starting a hold interaction before actually hovering over the interaction trigger, the hover tip will still display.
- Fixed the exhaust smoke from the cruiser and the smoke trail from the old birds, so that they would blend normally into the fog.
- Fixed the issue of the bridge collapsing and items floating in the air. Now, they will fall.
- Fixes an issue where mines would explode after being stepped on while deactivated then going outside.
⚙️ PERFORMANCE & STABILITY
- EnemyAICollisionDetect was optimized further by ensuring that enemies that typically don't collide with each other don't send each other callbacks unless they actually interact.
- Synced host's unlocked moons.
- Reverb triggers calculation now run only once when something enters their collider, not every frame.
✨ GAMEPLAY & MECHANICS
- Changed some keybinds for reserved slots.
- check README!
- Flashlight no longer dims when Bracken is nearby.
- Emergency exit lights will be ignored by the apparatus blackout.
- Disabled the player damaged animation if they are crouching.
- Added an ability to eject shells already in the shotgun by holding the reload button.
- Slightly reduced emote audio minimum and maximum distance values.
- Slightly reduced maximum emote audio volume value.
- Maskeds have a small chance of emoting on encounter.
- Now players can spectate the previous player in spectator mode.
- [ LMB ] Next player to spectate.
- [ RMB ] Previous player to spectate.
- Reduced maximum scrap scale value even more.
👾 ENEMIES
- New enemy SCP-106:
- Corrosive elderly humanoid from a pocket dimension
- Wanders facility, searching for players, occasionally remaining motionless for extended periods.
- Places corrosive traps on the ground that send players to a pocket dimension if stepped on.
- Can phase through walls, teleporting to a random wall elsewhere in the facility.
- Spawns only on + and ++ tiers moons, starting from B+ tiers.
- Corrosive elderly humanoid from a pocket dimension
- Removed Football enemy.
- Soul Devourer:
- Will immediately anger when hit by a player.
- Ignores Eyeless dogges and Baboon hawk damage.
- When Jester winds, all players inside the facility will get mid-level fear and high-level fear when Jester is popped.
- Boom Bird:
- Are able to be killed by Earth Leviathans.
- Can get hurt by all damage sources.
- Added flight animation for when the ship takes off.
- Added a fallback for when Boom Birds become stuck upon spawning [ they will now despawn after 2 seconds with an animation ].
- Added sounds to the ship light malfunctions.
- Optimized.
- Coil-crab:
- Changed scan node to Coil-Crab.
- They're targettable by Old birds.
- They're killable by Earth Leviathans.
- Added an extra check for Ogopogo if the player is inside.
- Earth leviathans will leave behind patches of quicksand where they emerge and enter the ground.
- note that quicksand cannot appear on every type of surface
- Maneater:
- Hitting while it's transforming will cause it to immediately exit its state and become active.
- The maneater will move more quickly through doors.
- Slightly increased the speed of Hydrogary.
- All Barbers will play the drumroll audio before they are going to jump.
- Increased Walkers spawn chance.
🌘 MOON CHANGES
- Chronos:
- Removed one of the Fire Exits.
- Added Time Anomalies, which sends the main clock forwards or backwards in time fixed the ship offmesh links.
☁ WEATHER
- Slightly reduced occuring Meteor Shower chance.
⚓ THE SHIP
- Reworked each of the posters.
- The poster sizes have been improved so that they are not stretched.
- Added additional configuration buttons for Floodlight:
- Adjust the floodlight's speed button.
- Reset position button.
- Reduced visibility of floodlight on Blackout.
- Reduced floodlight range.
- Slightly reduced floodlight rotation speed.
- Added Clipboard back.
🛒 ITEMS & STORE
- All prices of the items are default temporarily.
- Jetpack will explode any time player is flying too fast.
🎨 VISUAL & AUDIO
- Ardies snowy themed music will now play on all vanilla and modded moons with Tundra tag.
- Added Candy Jar alternate to Jar of Pickles.
- Scan nodes currently on screen are cleared when opening the belt bag's inventory to reduce visual clutter.
- Meltdown's Red lights now appear properly again.
- look at this stupid...
🌌 OVERALL ADDITIONS
👾 Added Enemies:
- SCP-106
🛠️ Added Mods:
- PSCP106
- HydroDash
- JesterFearEffects
🗑️ OVERALL REMOVALS
👾 Removed Enemies:
- Football
🚫 Removed Mods:
- CompanyCruiserFix
- LethalBestiary
- Football
- StoreTweaks
📦 MOD UPDATES
(Old version → New version)
- CoilHeadStare: 1.0.9 → 1.1.0
- Oxygen: 1.6.4 → 1.6.5
- StoreTweaks: 0.0.4 → 0.0.5
- Biodiversity: 0.2.0 → 0.2.1
- MrovLib: 0.2.26 → 0.2.27
- ReXuvination: 0.3.0 → 0.4.0
- CustomPosters: 1.3.5 → 1.4.0
- UpturnedVariety: 1.3.3 → 1.4.0
- Ardies Ambient Music: 3.0.0 → 3.0.1
- LoadingScreen: 1.0.6 → 1.0.8
- HalloweenAction: 1.0.1 → 1.0.2
- ScienceBird Tweaks: 4.1.5 → 4.2.5
- Soul Devourer Enemy: 1.1.8 → 1.2.0
- WeightedBeltBag: 1.1.1 → 1.1.2
- Thighs Cosmetics: 1.1.4 → 1.1.5
- ColorfulEnemyVariety: 2.0.1 → 2.1.1
- SirenHead: 2.0.3 → 2.0.4
- LethalLib: 1.0.1 → 1.0.3
- 47Chronos: 0.8.3 → 1.0.5
MoreBrutalLethalCompanyPlus v7.0.1
🐞 BUG FIXES
- Forgot to update 3 mods.
📦 MOD UPDATES
(Old version → New version)
- NaturalSelectionLib: 0.6.6 → 0.6.7
- AutoMessage: 1.0.1 → 2.0.1
- loaforcsSoundAPI: 2.0.5 → 2.0.6
MoreBrutalLethalCompanyPlus v7.0.0
🐞 BUG FIXES
- Fixed a bug where the Light Eater could continue absorbing the ship even after takeoff.
- Fixed index Out of Bounds errors when custom assets from other mods have an invalid buyItemIndex.
- Fixed bug where Ogopogo would wander under the ground due to elevation changes in areas with water.
- Fixed network error preventing people from joining lobbies.
- Fixed Cruiser getting stuck in front of the building on Artifice.
- Fixed Bunker Spider going through the doors.
- Fixed Masked enemy held items not showing for non-host clients.
- Fixed a NRE being thrown with PlayerAnimationEvent.
- Fixed zap gun tutorial overlay.
- Fixed a button flickering in the pause menu.
- Fixed items not being set to "in the ship" on clients
- Fixed discord activity detecting the loading screen as other game.
- Fixed Snowfall VFX not working correctly.
- Fixed keybinds being incorrectly set.
- Fixed 'info [SYSTEM]' command not working.
⚙️ PERFORMANCE & STABILITY
- Improved performance during teleport usage and dungeon generation.
- Optimized EnemyAICollisionDetect, PlayerPhysicsRegions, BridgeTrigger, DoorLock, QuicksandTrigger and SandSpiderWebTrap colliders.
- Added caching of networked objects EntranceTeleport, VehicleController and Landmine.
- Added caching of moon objects ItemDropship and RuntimeDungeon.
✨ GAMEPLAY & MECHANICS
- Bunker Spider:
- Improved movement for clients.
- Both position and movement should be relatively same on both ends.
- More reliable and fleshed out movement.
- Retains tilting and improved rotation.
- Improved movement for clients.
- Snowmen are now breakable by running them over with the Cruiser.
- Reduced player count scrap value maximum scale from 1.3 > 1.15.
- Meaning that the scrap value by player count will never multiply the global scrap value more than 1.1.
- Increased starting quota from 380 > 520 credits.
- Disabled quota maximum value.
- Improved starship landing position on a lot of moons.
- Zap gun Improvements & Balance:
- Added an ability to temporarily stun Turrets, Mines, and Spike traps with the Zap gun depending on how long player zap them.
- Added new animations & audio indications for when Mines or Spike traps are on cooldown.
- Added an ability to hold open the closed big airlock*/*pressure doors facility doors while zapping.
- Players and enemies will be killed by the big facility doors when they close.
- Increased the time when the fire should start when zapping Forest giants from 3 > 5 seconds.
- Worthless scrap will be keeped after full crew dies.
- Masked enemies now spawn with masks:
- Added an ability to grab the masks off of dead Masked enemies and sell them.
- The ship's top-mounted floodlight now will be rotating upon landing.
- Can be toggled with the button which is next to the lever on the ship.
- Added more scrap types.
- Increased the chance of Forest giants extinguishing them selves from 33% > 60%.
- After apparatus being pulled out, all lights inside and outside will be disabled fully.
- After taking apparatus out, self destruction sequence has a chance of 30% to start.
- All players inside the factory will take decent amount of damage at the top of every hour after the apparatus is pulled out, damage will increase every hour.
- Screen will be blurry inside the facility which will get worse every hour.
- Apparatus value was significantly increased.
- Belt bags stored items add half of their weight to the player.
- Increased the chance of Easter Egg exploding from 16% > 25%.
- Easter Eggs will only explode when thrown, no more exploding when dropping.
- Masked's are now allowed to walk on the Company moon instead of just standing.
- Reduced regeneration power outside the ship.
📊 TIERS & SYSTEMS
- Systems Overhaul:
- Balanced hazards amount of SS tier and higher.
- Slightly reduced scrap value multiplier on F, D and D+ moons.
- Slightly increased the price of + moons.
- C+ and C++ also now have a price.
- Dungeon size increase is based on tiers instead of system.
- Renamed Corruption Detected system to Thanatros.
- Thanatros system all moons have Hell tier.
- Some expensive ++ tier moons will be hidden in the system.
- They will be displayed as - [ ??? ]
- Re-assigned Moons in Systems.
- Andromeda system:
- Replaced Ocean moons with Tundra.
- Added Rocky moon types.
- Harmonia system:
- Replaced Volcanic moons with Tundra.
- Replaced Ocean moon types with Rocky.
- Added Wasteland moon types.
- Aquarius system:
- Reduced system price to 800 credits.
- Added Canyon moon types.
- Pegasus system:
- Replaced Volcanic moons with Valley.
- Replaced Argon moons with Ocean.
- Added Canyon, Wasteland and Tundra moon types.
- Scorpius system:
- Replaced Ocean moon types with Volcanic.
- Replaced Tundra moon types with Argon.
- Added Rocky moon types.
- Gemini system:
- Replaced Argon moon types with Canyon, Rocky and Wasteland.
- Added Tundra moon types.
- Taurus system:
- Removed Tundra and Rocky moon types.
- Cygnus system:
- Added Valley moon types.
- Andromeda system:
🐆 ENEMIES
- Configured outside daytime enemies on all moons.
- Added Boom Birds:
- Baboon Hawk like troublemakers that malfunctions ship systems
- Triggers ship malfunctions [ doors/lights/radar/walkies ].
- Interacts with Radar Boosters to toggle lights/pings.
- Runs away when injured or startled by loud noises
- First spawned Boom Bird will become a leader, summoning backup.
- Mostly spawn on Rocky, Wasteland, Canyon and Valley moons.
- Baboon Hawk like troublemakers that malfunctions ship systems
- Added Coil-Crabs:
- Walking explosive hazards that hunt players
- Slowly pursues players while carrying explosive shells.
- Charges targets and detonates.
- Drops valuable shell scrap when killed.
- Enhanced storm spawn rates.
- Mostly spawn on Rocky and Canyon moons.
- Walking explosive hazards that hunt players
- Added Spark Towers:
- Defensive anomalies with Storm Forgotten Revenge
- Detection:
- Activates when players enter its radius.
- Emits escalating electrical hum [ audio cue ] during charging phase.
- Attack Phase:
- Releases lightning blast after full charge.
- Instant kill within inner radius.
- 50% HP damage in outer radius.
- Disables flashlights & walkie-talkies for 8s.
- Releases lightning blast after full charge.
- Detection:
- Defensive anomalies with Storm Forgotten Revenge
- Added Tourists:
- Explosive mannequins with a curiosity for chaos
- Only moves when out of range of players visiblity, freezes if any player looks directly at it.
- Direct triggers which will cause an explosion: Player contact, gunfire, enemy collisions.
- Detonates nearby Tourists.
- Dropping an shiny scrap item will override targeting.
- Explosive mannequins with a curiosity for chaos
- Added Peepers to more moons.
- Reduced Peeper weight from 7 > 5 lb.
- Reduced minimum spawn groups.
- Increased maximum spawn groups.
- Reduced spawn chance globally.
☁ WEATHER
- Dust Clouds is now a real weather that can occur on other moons [ Wasteland and Rocky moons ] than just Experimentation.
- Reworked Weathers:
- Balanced weather occurring on moons chances.
- Weather is now based more on moon type [ Wasteland, Rocky, Valley... ] instead of moon tiers.
- Only Wasteland, Rocky, Snowy and Valley moons will have Solar flare.
- Only Wasteland and Rocky moons will have Heatwave.
- Toxic Smog can be on A++, S++ and higher tier moons. Some other suitable moons will have this weather too.
- Flooded can be on C++, B++, A++ and higher tier moons [ can't be on snowy moons ].
- Blackout can occur on any moon. The higher the tier, the higher the chance of the weather occurring.
- Weather no longer progresses or combines.
⚓ THE SHIP
- Added cords that were behind the monitor and cord which was coming out of the keyboard on the terminal.
- Removed boots by the suit rack.
- Removed Air filter in the corner by the monitors.
- Removed batteries strewn across the desk by the monitors.
- Added a window to the roof.
🛒 ITEMS & STORE
- Added Rifle, Revolver and Axe:
- Rifle costs - 1000 credits.
- Rifle magazine costs - 130 credits.
- Chance of Rifle to slip from the player hands are 5%.
- Revolver costs - 700 credits.
- Revolver ammo costs - 50 credits.
- Chance of Revolver to slip from the player hands are 10%.
- Axe costs - 70 credits.
- Sleight of Hand upgrade also works for Rifle and Revolver.
- Rifle costs - 1000 credits.
- Added new item Deluminator:
- After defeating Light Eater, on death it drops the Deluminator.
- Players can absorb the energy from light sources, turrets and landmines.
- Stored energy is converted into charges, which can later be released to reactivate light sources, turrets and landmines or even ship [ 200 charges for is required ].
- Increased amount of upgrades that are shown in the store per quota from 8 > 10.
- Radar-booster price increased from 90 > 110.
🔒 RESERVED SLOTS
- Added buyable reserved slots.
[ Thanks to Moroxide for Reserved Custom Position ]
- Type 'reserved' to open Reserved Item Slots menu.
- All reserved slots items have custom placement on players body.
- Player can scroll through multiple slots with [ ALT ] button held.
- Available reserved slots:
- Flashlight - 420 credits - Use keybind [ F ]; Equip keybind [ X ]:
- Flashlight.
- Pro-Flashlight.
- Elite-Flashlight.
- Laster pointer.
- Walkie-talkie - 400 credits - Use keybind [ R ]; Equip keybind [ C ]:
- Walkie-talkie.
- Spray paint - 350 credits - Equip keybind [ H ]:
- Spray paint.
- Key - 150 credits:
- Key.
- Weapons - 800 credits - Equip keybind [ T ]:
- Shovel.
- Stop sign.
- Yield sign.
- Kitchen knife.
- Sledgehammer.
- Pencil.
- Pickaxe.
- Firearms - 1000 credits - Equip keybind [ V ]:
- Shotgun.
- Revolver.
- Rifle.
- Ammo - 180 credits - Equip keybind [ U ]:
- Magazine for Rifle.
- Bullet for Revolver.
- Battery - 120 credits:
- Battery.
- Utility - 900 credits - Equip keybind [ B ]:
- Stun grenade.
- Homemade flashbang.
- Lockpicker.
- TZP-Inhalant.
- Extension ladder.
- Zap gun.
- Weed killer.
- Boombox.
- Jetpack.
- Dynamite.
- Big dynamite.
- Motion tracker.
- Flashlight - 420 credits - Use keybind [ F ]; Equip keybind [ X ]:
- Changed TooManyEmotes keybind from [ T ] to [ Y ]
🎨 VISUAL & AUDIO
- Improved the quality of most Soul Devourer animations.
- Devourers now appear as a large red dot on the ship radar.
- Added a glowing effect to the Light Eater when it enters overcharge.
- Changed ambient music with some piano, cello, and guitar.
- Added a howling wind noise during Dust Clouds weather.
- Improved Jester's wind-up with a faster crank animation to make it feel more intense.
- Removed*/*added new cosmetics.
- Loading screen now has a custom image added.
- Reduced fog thickness slightly.
🧭 UI & UX
- The notification will show up when player tries to join the lobby.
- Added more keybind information to the README.
- The Zap gun will display mouse graphic tutorial only 2 times every session.
- Loading Screen:
- Can be minimized.
- Can be moved.
- Loading window will now appear in taskbar with Lethal Company.
- Closing the loading window, the game will close also.
🎁 GIFT BOX CHANGES
- There is a 80% chance of Gift box containing a scrap item.
- There is a 10% chance of Gift box containing an another Gift box.
- There is a 7% chance of Gift box being empty.
- An empty Gift box will non-harmfully explode, attracting enemies.
- There is a 20% chance of Gift box containing a buyable store item.
- Gift box can contain Axe, Battery, Belt bag, Boombox, Bullet, Clipboard phonebook, Elite-Flashlight, Extension ladder, Flashlight, Lockpicker, Motion tracker, OxyBoost, Pro-flashlight, Rocket, Shell, Shovel, Spray paint, Stun grenade, TZP-Inhalant, Walkie-talkie and Weed killer.
- Expensive store items are less likely to appear in Gift box than cheap store items in Gift box.
- The minimum value required for a scrap item to be selected by the gift box is 10 credits.
- The maximum value required for a scrap item to be selected by the gift box is 250 credits.
- Common scrap items are more likey to appear from Gift box than rare scrap items.
- There is 10% chance of the selected scrap item having the same scrap value as the Gift box itself.
- There is 25% chance of more than 1 Gift boxes spawning in facility.
- Maximum Gift boxes in facility are 3.
- Increased the randomness spawning feeling between Gift boxes in the same position.
🌘 MOON CHANGES
- Removed vanilla moons improvements temporarily to fix de-syncs.
🚀 UPGRADES
- Removed Night Vision upgrade.
🌌 ADDITIONS
🌙 Added Moons:
- Added new moon: Chronos.
- Which system: Harmonia.
- Risk Level: B++.
👾 Added Enemies:
- Boom birds
- Coil-crabs
- Spark Towers
- Tourists
🛠️ Overall Added Mods:
- AdditionalNetworking Experimental
- Polished Plushies and Silly Scrap
- Thighs Cosmetics
- Sleight of Hand Piggy Variety patch
- Piggys Variety Mod
- Full Darkness
- EntranceTeleportOptimization
- BreakableSnowmen
- 47Chronos
- Moon Day Speed Multiplier Patcher
- Generic Scraps
- fiufkis Scrap Beta
- ReservedJsonSlots
- ReservedItemSlotCore
- ReXuvination
- ShipWindowsBeta
- LethalRadiation
- ILUtils
- LCUtils
- LC GiftBox Config
- Ardies Ambient Music
- NavMeshInCompany
- DynamicJesterCrank
- EasterEggFixes
- EasterEggFixesPatch
- WeightedBeltBag
- LoadingScreen
- Meltdown Chance
- LethalAnomalies
- VisorColorsCosmetics
- Dusted
🗑️ REMOVALS
🚫 Removed Moons:
- Crystallum
- CaltPrime
- EchoReach
- Beanies Moons
🚫 Overall Removed Mods:
- AdditionalNetworking
- fiufkis Scrap
- ApparatusFix
- NeedyCats
- TheThing
- WeatherTweaks
- MoreCounterplay
- NiceChat
- TerrasRebalance
- Peeper
- True Darkness client
- PremiumScraps
- ProtectConductiveItems
- Atomics Cosmetics
- Crystallum
- EchoReach
- CaltPrime
- Beanies Moons
- LandMineFartReverb
- Lethal Trading Cards
- TalkingHeads
- Better Shotgun Tooltip
- Shopping Cart
- Custom Item Behaviour Library
- PjonkGoose
- BepInEx SplashScreen
- HalloweenElevator
- MapImprovements [ temporarily to fix main entrance de-syncs ]
- LethalPipeRemoval
- KillBind
🚫 Disabled Mods: [ Mods that are disabled with DiffoZTweaks mod ]
- ShipWindows
- LethalSettings
- TwitchChatAPI
📦 MOD UPDATES
(Old version → New version)
- LethalLib: 0.16.4 → 1.0.1
- PathfindingLib: 0.0.14 → 0.1.1
- LightEater: 1.0.4 → 1.0.7
- LCCutscene: 1.0.0 → 2.0.1
- SpiderPositionFix: 1.4.0 → 1.5.1
- StoreTweaks: 0.0.3 → 0.0.4
- NaturalSelectionLib: 0.6.6 → 0.6.7
- Natural Selection: 0.2.6 → 0.3.0
- WiseWeapons: 1.3.4 → 1.3.5
- CustomStoryLogs: 1.4.6 → 1.5.0
- Biodiversity: 0.1.4 → 0.2.0
- RebalancedMoonsBeta: 1.13.1 → 1.14.1
- Mirage: 1.24.0 → 1.25.1
- MirageCore: 1.0.3 → 1.0.4
- TerminalFormatter: 0.2.28 → 0.2.29
- MrovLib: 0.2.24 → 0.2.26
- LethalSponge: 1.1.8 → 1.1.9
- loaforcsSoundAPI: 2.0.5 → 2.0.6
- LethalPerformance: 1.0.1 → 1.1.5
- SelfSortingStorage: 1.0.9 → 1.1.0
- ButterFixes: 1.13.2 → 1.13.3
- ScienceBird Tweaks: 3.1.8 → 4.1.5
- DiFFoZTweaks: 1.2.2 → 1.4.0
- Soul Devourer Enemy: 1.1.5 → 1.1.8
- TooManyEmotes: 2.3.3 → 2.3.4
- fiufkis Moons: 1.1.3 → 1.2.0
- WeedKillerFixes: 1.1.1 → 1.1.2
- HalloweenAction: 1.0.0 → 1.0.1
- MeleeFixes: 1.4.0 → 1.4.1
- StarlancerAIFix: 3.9.0 → 3.9.1
- JetpackFixes: 1.5.2 → 1.5.3
- BetterVehicleControls: 1.1.3 → 1.1.4
MoreBrutalLethalCompanyPlus v6.7.1
🔧 OVERALL FIXES
- Fixed all scene bundles being loaded unnecessarily on lobby creation.
- Fixed players disconnecting from lobby when another player connects.
- Fixes a bug that can cause player bodies to be non-interactable on clients.
- Fixed Vow ladder to actually work for clients.
✨ NOTABLE CHANGES
- Updated README.
- Added Rocket store item back. :D
👾 SOUL DEVOURER ENEMY
- When the monster is stunned it will enter a temporary shadow form to flee from the source.
- Removed buggy pulse effect.
- Fixed issues with animation transitions.
- Fixed an issue where if the soul devourer has exactly 120 stamina it will just walk towards the player without entering any phases.
🌌 ADDITIONS
🛠️ Overall Added Mods:
- MoonEnemyVariety
- Longer Days
- RagdollDesyncFix
- SolidLib
🗑️ REMOVALS
🚫 Overall Removed Mods:
- BepInEx MonoMod Debug Patcher
- ExtraEnemyVariety
- ScaredBaboon
📦 MOD UPDATES
(Old version → New version)
- Gloom: 3.1.0 → 3.1.1
- Infernis: 5.1.0 → 3.1.2
- Oldred: 3.1.0 → 3.1.1
- Alcatras: 1.0.0 → 1.0.1
- Polarus: 4.1.1 → 4.1.2
- Asteroid-13: 4.1.1 → 4.1.2
- Hyx: 1.0.1 → 1.0.2
- StoreTweaks: 1.0.2 → 1.0.3
- LLLHotreloadPatch: 1.0.0 → 1.0.1
- Motra: 1.0.1 → 1.0.2
- Calist: 1.0.1 → 1.0.2
- Wither: 1.4.2 → 1.4.3
- Pinnacle: 1.5.0 → 1.5.2
- ScaledFallDamage: 1.0.3 → 1.0.5
- JLL: 1.9.4 → 1.9.5
- ScienceBird Tweaks: 1.0.3 → 1.0.5
- Soul Devourer Enemy: 1.0.0 → 1.1.5
- TooManyEmotes: 2.3.2 → 2.3.3
- DiFFoZTweaks: 1.2.1 → 1.2.2
- RebalancedMoonsBeta: 1.11.0 → 1.13.1
MoreBrutalLethalCompanyPlus v6.7.0
🔧 OVERALL FIXES
- Fixed Brackens using stun sound effects from Eyeless dogs.
- Fixed errors spamming when Hoarder Bugs spawn with phones.
✨ NOTABLE CHANGES
- Reverted April update changes.
- Masked enemies holding items can now drop their items.
- Reduced maximum of Batteries that can spawn from 2 > 1.
- Increased time of dead bodies trying to become Zombies from 10 > 18 seconds.
- Added Motion Tracker to the store.
- Can be used to track movement of near entity.
🛍 STORE CHANGES
- Removed Rocket from the store.
- Increased Belt Bag price from 45 > 65 credits.
- Increased Boombox price from 60 > 100 credits.
- Increased Cat Food price from 5 > 7 credits.
- Increased Explosive price from 140 > 170 credits.
- Increased Geiger Counter price from 90 > 110 credits.
- Increased Pro-flashlight price from 25 > 30 credits.
- Increased Radar-booster price from 60 > 90 credits.
- Increased Stun grenade price from 30 > 35 credits.
- Increased Walkie-talkie price from 12 > 13 credits.
- Reduced Double-Barreled Shotgun price from 900 > 700 credits.
- Reduced Peeper price from 500 > 350 credits.
- Reduced Flashlight price from 15 > 12 credits.
- Reduced Night Vision Goggles price from 800 > 500 credits.
- Reduced OxyBoost price from 70 > 50 credits.
- Reduced Spray paint price from 50 > 45 credits.
- Reduced Zap gun price from 400 > 350 credits.
🌘 MOON CHANGES
- Added lights to fire exits on some vanilla moons.
- Enemies and stuff can fall on the Adamance and March bridge now.
- Volition:
- Adjusted Stormy & Eclipsed fog & darkness.
- Vertigo:
- Replaced old ladders with the vanilla ones.
- Replaced stairs with more vanilla styled stars.
- Fixed most of the cactus not dealing damage.
- Submersion:
- Replaced stairs with more vanilla styled stars.
- Landslide:
- Fixed nav-mesh
- Fixed long loading times.
- Hydro:
- Reworked lighting
- Re-painted terrain.
- Collateral:
- Replaced stairs with more vanilla styled stars.
- Player now can interact with the Intercom in the side building.
- Icebound:
- Changed fire exit design.
- Optimization.
- Retinue:
- Fixed inaccurate mesh colliders.
- Fixed certain Reverb Trigger errors.
- March:
- Expanded multiple facilities.
- Added more environmental detailing.
- Added cabins to hide from Giants. [ 50% appearing ]
- Added hilly terrain with cliffs, as well as a Fire Exit across the lake in the back right of the map. [ 50% appearing ]
- Titan:
- Reworked fog slightly.
🌌 ADDITIONS
🏠 New Interiors:
- Tower
🌙 Added Moons:
- Added new moon: Divide.
- Which system: Gemini.
- Risk Level: S.
👾 Added Enemies:
- Soul Devourer
- Disgusting skeletal giant.
🛠️ Overall Added Mods:
- StoreTweaks
- PathfindingLagFix
- Motion Tracker V3
- Soul Devourer Enemy
🗑️ REMOVALS
🚫 Overall Removed Mods:
- ItemWeights
- PathfindingLagFix Beta
📦 MOD UPDATES
(Old version → New version)
- EnemySoundFixes: 1.6.6 → 1.7.0
- Mirage: 1.21.0 → 1.24.0
- DiFFoZTweaks: 1.1.0 → 1.2.1
- LethalPhones: 1.3.14 → 1.3.15
- Kast: 1.1.0 → 1.1.1
- MapImprovements: 0.9.7 → 0.9.8
- WeatherRegistry: 0.5.5 → 0.5.7
- RebalancedMoonsBeta: 1.9.0 → 1.11.0
- BFLAP: 1.0.0 → 1.0.1
- Generic Moons: 7.0.1 → 7.5.1
- Generic Interiors: 2.0.0 → 2.0.2
MoreBrutalLethalCompanyPlus v6.6.7, "BACKUP"
✨ NOTABLE CHANGES
- Reverted back to V6.0.4 version.
MoreBrutalLethalCompanyPlus v6.6.6, "APRIL UPDATE"
🔧 FIXES
- nothing
✨ NOTABLE CHANGES
- a lot
🌌 ADDITIONS
🛠️ Overall Added Mods:
- maybe like 3 or 9 or 12 mods, idk...
MoreBrutalLethalCompanyPlus v6.0.4, "FIXES, IMPROVEMENTS"
🔧 FIXES
- Fixed Apparatus still playing sound when pulling it.
- Fixed the main entrance being blocked because of the Generic Interiors and moon being laggy.
- Fixed Fire Exits when being routed incorrectly, where entering one and then exiting will teleport you to a different location.
- This bug only occurs on maps with more than one fire exit, and occurs more often for clients in multiplayer.
- Fixed stingers playing when exiting the building after using the inverse teleporter.
- Stingers now play when inverse teleporting in.
✨ NOTABLE CHANGES
- Masked enemies can now randomly spawn with an item in their hands with a chance 20%.
- 1% chance that masked will spawn with the store item in their hands.
- Updated the grenade model.
- Smart Cupboard model was slightly changed so all shelves are the same size.
- Exploded Stun Grenades are no longer accepted in the storage.
- Dormant Old Birds can now be scanned on both sides of their body.
- When player talks, players head starts getting slightly bigger.
🌟 LIGHT EATER CHANGES
- Fixed an issue that allowed the Light Eater to absorb the ship's energy from a long distance.
- Fixed errors that occurred during Stormy Weather.
- Fixed an issue that forced the ship's door to close during takeoff.
- Fixed a bug that made all Light Eaters vulnerable after defeating one.
- The Light Eater can now absorb items from Belt Bags.
- Added a bestiary entry for the Light Eater.
🌍 VANILLA MOONS IMPROVEMENTS
- Fixed audio panning on outside lights.
- Fixed fog cutting off at low points on March.
- Added GPU instancing to some terrain materials.
- Fixed grass material on Adamance.
- All outside lights are now powered by the Apparatus.
- Improved water material.
- March fire exit was moved back to it's original location.
- Grass materials on Adamance/Vow were adjusted and added a new snow texture to Titan.
🏢 GENERIC INTERIORS
-
Storehouse:
- Added four new posters.
- Completely reworked the way posters are generated.
- Added 4 more versions of the shutter door hallway, 3 of which are references to upturned.
- Fixed corner hallway through Breakroom making carpet sounds.
- Fixed Apparatus room hallway with wrong roof.
-
Backrooms:
- Fixed the very rare issue of it not generating at all???
🌌 DISTINCT MOONS
-
Volition:
- Many minor fixes outside.
- Added a unique Mansion visual pass if it's the chosen interior.
-
Retinue:
- Many minor fixes outside.
-
Detritus:
- Fixed naturally spawned missile float.
🌌 ADDITIONS
🛠️ Overall Added Mods:
- TalkingHeads
📦 MOD UPDATES
(Old version → New version)
- LethalLib: 0.16.4 → 1.0.1
- ApparatusFix: 0.0.1 → 0.0.3
- SelfSortingStorage: 1.0.7 → 1.0.9
- LightEater: 1.0.3 → 1.0.4
- DiversityNoFloppy: 1.0.3 → 1.0.4
- FurnitureLock: 1.4.1 → 1.4.2
- WiseWeapons: 1.3.3 → 1.3.4
- Storage Complex: 1.1.2 → 1.1.3
- Beanies Moons: 1.1.3 → 1.1.4
- RevisitStingers: 1.2.2 → 1.3.0
- Generic Interiors: 1.6.4 → 2.0.0
- DistinctMoonVariety: 2.0.3 → 2.1.2
- RebalancedMoonsBeta: 1.18.10 → 1.9.0
- ButteryFixes: 1.13.1 → 1.13.2
- Mirage: 1.19.1 → 1.21.0
- MapImprovements: 0.9.6 → 0.9.7
MoreBrutalLethalCompanyPlus v6.0.1, "IMPROVEMENTS, FIXES"
🔧 FIXES
- Fixed Spike Trap null audio clip.
- Fixed NRE when loading a save with Switchboard active.
- Fixed having no windows and custom posters on starting a lobby second time. [ 18 ]
- Hopefully fixed a bug that was causing to only record voices for hosts.
- Fixed an issue with combined weathers resolving partial weathers incorrectly.
- Fixed starting moons having Sub System interior [ Starting systems should not have this interior because it is large and the amount of scrap on the starting moons is low. ]
✨ NOTABLE CHANGES
- Adjusted the scrap price and dungeon size scaling to ensure the minimum values at 1 player and maximum values at 8+ players, resulting in a smoother progression.
- Scrap value changes:
- 1 Player: +30% [ no change ]
- 2 Player: from +30% → +10%
- 3 Player: from +15% → default
- 4 Player: from default → -10%
- 5 Player: from -15% → -20%
- 6 Player: -30%
- 7 Player: from -50% → -40%
- 8+ Player: -50%
- Scrap value changes:
- Slightly increased the game loading speed.
- No more bonuses will be given when surviving as that mod was causing an issue. [ 18 ]
- Updated the list of forest moons that Siren Head can spawn on.
- Updated the list of green moons that don't consume oxygen.
- Added back Elite Flashlight item to the store.
- The Elite Flashlight has been edited to be more differentiated than the Pro Flashlight.
- The Elite Flashlight costs 65 credits
✨ VANILLA MOONS CHANGES
- Adjusted Artifice visuals and navmesh a tiny bit.
- Finalized Embrion heat distortion effect.
- Fixed Embrion nodes being visible.
- Fixed one light on offense always being powered.
- Fixed roof collision on Vow.
- Fixed Embrion fog volume cutting off at low points.
- Fixed ambience not playing on Embrion.
- Added AI nodes all over the left side of Embrion.
✨ PINNACLE MOON CHANGES
- Fixed a floating rock.
- Some minor adjustments to terrain around rocks throughout the map.
- Added offmesh link on the rock by the ship that leads you to where the item ship lands that way jumping off that ledge while being chased by an enemy is now more dangerous. They can now follow you.
- Added two off mesh links at the bottom of the mountain to the top to fix an issue with Baboon hawks being stupid and walking into a wall endlessly.
- Added / Changed several other off mesh links to hopefully make some pathfinding easier.
- Fixed scaling on the train carts around the map.
🌌 ADDITIONS
🛠️ Overall Added Mods:
- EliteFlashlight
🗑️ REMOVALS
🚫 Overall Removed Mods:
- SurvivalBonus
- FunnySuit
📦 MOD UPDATES
(Old version → New version)
- RebalancedMoonsBeta: 1.8.5 → 1.8.10
- Pinnacle: 1.4.1 → 1.5.0
- LethalSponge: 1.1.8 → 1.1.8
- WeatherTweaks: 1.1.2 → 1.1.3
- BFLAP: 0.6.5 → 1.0.0
- NaturalSelectionLib: 0.6.5 → 0.6.6
- WeatherRegistry: 0.5.4 → 0.5.5
- LethalPhones: 1.3.13 → 1.3.14
- ScienceBird Tweaks: 3.1.4 → 3.1.7
- Better Shotgun Tooltip: 1.5.2 → 1.6.0
- ExtraEnemyVariety: 1.10.1 → 1.11.0
- SpikeTrapFixes: 1.1.2 → 1.2.0
- StarlancerAIFix: 3.8.4 → 3.9.0
- MrovLib: 0.2.23 → 0.2.24
- Mirage: 1.19.0 → 1.19.1
MoreBrutalLethalCompanyPlus v6.0.0, "OVERHAUL, IMPROVEMENTS, FIXES"
🔧 FIXES
- Fixed an issue with WeatherRegistry incorrectly restoring weathers after a lobby reload.
- Fixed the bug with Forest Keepers instantly chasing players.
- Fixed items growing when dropped in the Cruiser and shrinking when dropped in the elevator.
- Fixed red foliage turning green.
- Fixed apparatus.
- Fixed a potential issue with placing items on shelves in multiplayer.
- Fixed a vanilla bug that allows you to pick up items immediately after placing an item into a container.
- Fixed ships door window not closing when landing.
- Fixed player dying when entering Storage Complex fire exits.
- Fixed items from new buyable cupboards jittering on landing by adding some patches to keep the cupboard parented to the ship.
- Fixed an unintended side effect where players being converted to masked would drop their items.
- Fixed lights on some moons disappearing based on camera angle after items have been rendered.
- Fixed maneaters not crying when they spawn outside on modded moons.
- Fixed reverb triggers to cover the ship entirely consistently across all vanilla moons.
- Fixed up reverb and optimized triggers/ambience on various moons.
- Fixed incorrect terrain collision on Offense.
- Fixed Walker doors causing soft locks under different circumstances.
- And more.
✨ NOTABLE CHANGES
- Significantly increasing performance.
- Complete re-write of Lethal Company's main outline/posterization shader.
- Reworked how Lethal Company hooks into Unity's Input System that fixes various input lag issues, including one where input lag would increase every time you loaded/started a game.
- Some memory leak fixes.
- Limited cosmetics that can player equip to 15.
- Added caching of AudioListener, DepositItemsDesk, BeltBagInventoryUI, VehicleController, PlayerVoiceIngameSettings objects and ES3 files.
- Loading screen will show up after launching the modpack.
- Improved connection to the lobby.
- Masked enemies can't no more come back alive multiple times.
- Improved Spider movement.
- Balanced Kidnapper Fox.
- Added more emotes.
- Infestations no longer override a moon's power level, and enemy spawn chances are no longer equalized.
- Disabled Butler infestations.
- Reduced Zap Gun's battery back to 22 seconds.
- Balanced Toil-Head, Toil-Masked, Toil-Slayer, Manti-Slayer, Manti-Toil and Slayer-Masked spawn chances.
- Increased the duration of the turret being disabled from the terminal from 7 > 10 seconds.
- Reduced blood scale/pools.
- Mimics are now harder to spot.
- Ghost Girl no more isolates player.
- Bracken will insta-kill player if they are alone.
- Player now can push each other.
- Players will get 20 credits when everybody will be alive after surviving the round.
- Increased StarShip delivery sound effects volume to 150%.
- Yippee is no more making any other strange voices, other than yippeeeeeeeee.
- Significantly reduced entrance control system chance to activate on given day from 15% to 2%.
- Blacklisted moons: Wither, Vow, Experimentation, Adamance, Integrity, Brutality.
- Bracken will not be angered if apparatus will be taken.
- Puffers will be less aggressive and territorial.
- Doors will be destroyed when breaking them with the shovel or other instead of just opening.
- Increased additional cupboard price from 100 to 180 credits.
- Adjusted darkness and scan visibility slightly.
- Added a throwable Frisbee scrap.
- Changed main menu music to my custom.
- Added a setting in main menu which allows to change main menu music [ space ] sound volume.
- Added LethalPhones back.
- Personal Phone charms and skins can be also changed in main menu.
- After each round player will see his stats which can be seen in Splitstats.
- Improved shotgun sound.
- Added possibility of weathers being on The Company moon.
- Dust Clouds, Rainy, Foggy, Blackout.
- Health will regenerate slightly slower outside and inside the ship.
- Increased regeneration limit.
- Charger:
- Chance of explosion was increased from 50% > 60%.
- Range of explosion was increased from 4 to 5 meters.
- Damage from explosion was increased from 20 > 60.
- Enemy damage from explosion was increased from 2 > 3.
- Reduced the chance of supercharge from 25% > 20%.
- Adjusted combined weather scrap amount multiplier.
- Replaced the Criss Cross emote with Rat Dance, and added the rat dance music.
- Added a kill bind, [ Backspace ].
- Helpful if the player is stuck somewhere.
- Added a new ship upgrade, Smart Cupboard, can be bought in the store for 300 credits.
- On the side of the Smart Cupboard can be found a storage box where players can store their tools and even scrap items.
- The storage will sort these tools and put them on display in specific sections.
- If player stores multiples copies of the same item, the storage will have them all 'visually' stacked on top of each other.
- If player stores a big item in the storage box, it will be rescaled to fit nicely in the cupboard.
- Added a Text-To-Speech feature.
- Players now can talk through Text-To-Speech [ TTS ] by using the in-game chat.
- Clock scrap will show the actual in-game day time.
- Will show real life time when in orbit or The Company.
- Slightly increased the rollover.
⚖️ MODPACK BALANCE OVERHAUL
- Fixed scrap value multipliers.
- Balanced the minimum and maximum amount for turrets, mines and traps.
- Added 12 custom moons to the systems.
- Slightly increased chance for Battery to spawn.
- Balanced player count scaling.
- Assigned/increased some scrap items to the interiors they match their theme:
- Haunted Mansion:
- Antique Furniture.
- Mineshaft:
- Mining tools.
- Explosives.
- Rocks.
- Toy Store:
- Toys.
- Storehouse:
- Crates.
- Damaged Shipping Containers.
- Sector Beta:
- Advanced Tech Debris.
- Experimental Components.
- Documents.
- Castellum Carnis:
- Bone Fragments.
- Ritual Objects.
- Bloody Tools.
- Backrooms:
- Posters.
- Art Gallery:
- Shattered Sculptures.
- Paintings.
- SubSystems:
- Oil.
- Conduit Pieces.
- Storage Complex:
- Metal Scrap.
- Crates.
- Haunted Mansion:
- Edited all moons description:
- Fixed some grammar issues and added additional information.
- Increased the scrap list than can spawn on moons.
- Possible issue fix where 4 or more same scrap spawn.
- Balanced interior chances on moons.
- Haunted Mansion is mostly on snowy moons.
- Toy Store is on more moons but with less chance.
- SectorBeta is on much more interiors than just only 1 moon.
- Castellum Carnis is on slightly less moons but has the increased chance.
- Art Gallery has smaller occurring chance.
- Atlantean Citadel Aquatic is on more moons and slightly increased chance.
- Rubber Room is on slightly less moons but has the increased chance.
- SubSystems and Storage Complex were removed from starting moons as they are too big for the starting moons and overrall have slightly reduced chance.
🏆 TIERS
- The higher the Tier, the more amount of enemies, scrap amount and hazards amount.
- Starting moons have higher scrap value multiplier to compensate the small scrap amount.
- Scrap value multiplier will slowly decrease in higher Tiers because of the significantly increased scrap amount.
- Moons with Tier B**+** and above will have a price because of the increased scrap multiplier and scrap amount on + tiers.
- S and next Tiers will have spawn speed slightly decreased.
- S and next Tiers will have combined weathers. [ i hope ]
- Starting Tiers will have less dangerous weathers.
- F:
- Loot - Minimal.
- Threats - Minimal.
- D:
- Loot - Low.
- Threats - Minimal.
- D+:
- Loot - Low+.
- Threats - Low.
- C:
- Loot - Moderate.
- Threats - Moderate.
- C+:
- Loot - Moderate+.
- Threats - Moderate+.
- C++:
- Loot - Moderate++.
- Threats - Moderate++.
- B:
- Loot - Good.
- Threats - Noticable.
- B+:
- Loot - Good+.
- Threats - Noticable+.
- B++:
- Loot - Good++.
- Threats - Noticable++.
- A:
- Loot - High.
- Threats - High.
- A+:
- Loot - High+.
- Threats - High+.
- A++:
- Loot - High++.
- Threats - High++.
- S:
- Loot - Excellent.
- Threats - Extreme.
- S+:
- Loot - Excellent+.
- Threats - Extreme+.
- S++:
- Loot - Excellent++.
- Threats - Extreme++.
- SS:
- Loot - Superior.
- Threats - Brutal.
- SS+:
- Loot - Superior+.
- Threats - Brutal+.
- SS++:
- Loot - Superior++.
- Threats - Brutal++.
- SSS:
- Loot - Ultimate.
- Threats - Hellish.
- ???:
- Loot - Unpredictable.
- Threats - Unknown.
🚀 UPGRADES
- Increased the chance of upgrades going on sale.
- Upgrades will be randomized per quota:
- 8 upgrades will always appear in the store.
- Purchased upgrades will be always shown.
- Changed some upgrades names to be more understandable.
- Removed Efficient Engines upgrade as the prices for the moons are not too big.
- Removed Locksmith upgrade.
- Added Trap Disabler upgrade.
- Will explode the traps.
- Slightly increased the Beekeeper upgrade price.
- Slightly increased the Barber Glasses upgrade price.
- Increased the Firepower upgrade price.
- Increased the Life Insurance upgrade price.
- Reduced the Drop Pod Thursters upgrade price.
- Reduced the Quick Transmitter upgrade price.
- Reduced the Scrap Value Boost upgrade price.
👾 ENHANCED ENEMIES
- All enemies will display a rank based on their dangerousness when player scans them.
- Some enemies can be picked up and sold:
- Tulip snake, Hoarding bug, Centipede, Peeper.
📞 PHONES CHANGES
- Added phone upgrade back.
- Increased Phones price from 200 > 340 credits.
- Increased Phonebook price from 10 > 15 credits.
- Increased Swichboard price from 450 > 700 credits.
🚙 CRUISER CHANGES
- Added light and light switch in the cruiser storage area.
- Cruiser scan node is no more visible through walls.
🌕 MOON IMPROVEMENTS
- Assurance main entrance pipe parkour to fire exit can now show up randomly.
- Blocked Vain Shrouds near the ship on all vanilla moons.
- Fixed cliff stretching on vanilla moons.
- Vanilla moons have had their lighting touched up and most lights on the outside are now connected to the buildings main power.
- Vow now has a rope ladder on the dam that must be released from the top to become accessible for the rest of the round.
- Artifice and Embrion both have new unique main buildings.
- Increased volumetric fog distance for better visuals.
🩸 CASTELLUM CARNIS INTERIOR CHANGES
- Added two new flesh loot rooms.
- Reduced the interior's max size due to the scale and chance of these rooms (15:18 → 13:16).
- Added a new flesh labyrinth room to guarantee at least two fire exit spawns.
- Added 6 extra scrap spawns similar to the Mineshaft.
- Fixed "Landmines" (not "LandMines") not spawning in the interior.
- Improved the smoothing on the spawner mouths to [slightly] blend in better with the walls.
- Fixed the 'grass' of the "eye" room covering scrap icons.
🍂 WITHER MOON CHANGES
- Removed the "night vision" lighting from certain parts of the map, clearing up an irritating glow.
- Fixed a longstanding issue where players would incorrectly be transitioned to the interior while outside (which caused the sky to suddenly go dark).
- Fixed some very minor incorrect footstep sounds.
- Fixed some light flickering at the small forest enclosure.
- Hopefully fixed apparatus rotation issues.
- Fixed an occasional (but seemingly harmless) network error on save load, replacing it with a warning log.
- Adjusted some baked lighting and mesh seams on the main structure.
- Withered phone sound effect audio is slightly quieter.
- Item RNG functions should now be initialized correctly, preventing an issue where picking them up would break your inventory permanently.
- Items can no longer be picked up until they've all finished falling.
- Items will no longer continue rotating even after hitting the ground.
- Apparatus insertion now animates (relatively) smoothly.
- After inserted, the apparatus now reflects the visual appearance of the apparatus used.
- Added a subtle ongoing sound effect after it's inserted.
🌌 DISTINCT MOONS VARIETY CHANGES
- Attenuation; Volition; Detritus; Retinue:
- Optimization.
- Attenuation:
- Moon Redesign:
- Opened up map playable space.
- Added new intertwining routes.
- Extended the tight crevice section.
- Fence to Main is now destructable via Cruiser.
- Added more general structures, rocks, and debris.
- Fixed Main Entrance being partially submerged into the ground.
- Removed unused Mesh Terrains.
- Moon Redesign:
- Volition:
- Turned the radio boombox into it's own item, the Radiobox.
- It has worse audio range and lower volume than the normal boombox.
- Added the dangerous bridge in the pit between Main and Fire Exit.
- Redesigned Main & Side buildings.
- Replaced most of the mushrooms in the ditch with different foiliage.
- Adjusted Fog & Volume for Stormy & Eclipsed Weather.
- Added new exclusive Insanity sounds.
- Exterior lights are now tied to the Breaker Box.
- Turned the radio boombox into it's own item, the Radiobox.
- Detritus:
- Recolored the Crane.
- Trimmed the Crane's ladder (no longer climbable).
- Sunken Old Bird at the Main Entrance now only has a very low chance of being activated upon landing.
- Reduced the value of the Mech Apparatus.
- Added more LOD to objects around the map for performance.
- Moved & Rewritten the Log.
- Retinue:
- Touched up on all the shipping crates, moved them around, and overall decreased how many there are.
- Added LOD to a lot more objects in a effort to improve performance.
- Fixed broken lighting during Eclipsed & Stormy.
🔧 SUB SYSTEM INTERIOR CHANGES
- Fixed a few holes in the level geometry.
- Increased the distance the Pipe pile in the entry room change.
- Flooded weather floods the death pits with water.
🌌 ADDITIONS
👾 Added Enemies:
- LightEater
- Encountering: SS tier moons and above, lurking in the shadows of the dungeon.
- Dangerousness: High.
- Gradually plunges the environment into darkness.
🏠 New Interiors:
- SectorBeta Interior
🌙 Added Moons:
-
Added new moon: Calist.
- Which system: Scorpius.
- Risk Level: S.
-
Added new moon: Gloom.
- Which system: Taurus.
- Risk Level: A++.
-
Added new moon: Gratar.
- Which system: Harmonia.
- Risk Level: B+.
-
Added new moon: Infernis.
- Which system: ???.
- Risk Level: S++.
-
Added new moon: Hyx.
- Which system: ???.
- Risk Level: ???.
-
Added new moon: Oldred.
- Which system: Gemini.
- Risk Level: S+.
-
Added new moon: Motra.
- Which system: Cygnus.
- Risk Level: SS.
-
Added new moon: Alcatras.
- Which system: Pegasus.
- Risk Level: A++.
-
Added new moon: Demetrica.
- Which system: Scorpius.
- Risk Level: A++.
-
Added new moon: Polarus.
- Which system: Gemini.
- Risk Level: A+.
-
Added new moon: Asteroid-13.
- Which system: Andromeda.
- Risk Level: B.
-
Added new moon: Nephrite.
- Which system: Scorpius.
- Risk Level: S.
🛠️ Overall Added Mods:
- DistinctEnemyVariety
- ShipWindows
- AdditionalNetworking
- Loadstone
- LethalPhones
- Frisbee
- Menu Music Control
- SectorBeta Interior
- PathfindingLagFix Beta
- Enhanced Monsters
- LethalStats
- LethalSponge
- DeadlyShotgun
- CompanyWeathers
- Calist
- Gloom
- Gratar
- Infernis
- Hyx
- Oldred
- Motra
- Alcatras
- Demetrica
- Polarus
- Asteroid-13
- BepInEx SplashScreen
- KillBind
- LightEater
- SelfSortingStorage
- MelaniesVoice
- DiffoZTweaks
- AccurateClockItem
- AntiFurnitureLuck
🗑️ REMOVALS
🚪 Removed Interiors:
- Sector0 Interior
- CozyOffice
- Slaughterhouse
🌑 Removed Moons:
- Auralis
- Triskelion
- StarlancerZero
- 127 Eden
- Seichi
- Aquatis
- Gordion Sect0
- Spectralis
🚫 Overall Removed Mods:
- Radiation Leak
- ShipWindowsBeta
- AdditionalNetworking Experimental
- ViewExtension
- StarlancerMoons
- 127 Eden
- Seichi
- ChocoQuota
- ImmovablePlayers
- Nyx
- ReservedUtilitySlot
- Bracken Jammer
- ReservedSprayPaintSlot
- Aquatis
- DimmingFlashlights
- ReservedWalkieSlot
- ReservedItemSlotCore
- MoreCupboards
- NoGrabDelay
- Gordion Sect0
- Sector0 Interior
- Slaughterhouse
- CozyOffice
- XuMiscTools
- No more needed.
- LethalToolbox
- No more needed.
- FashionableCompany
- Fashion Company
- High Quota Fixes
- Badly optimized.
- FairAI
- Badly optimized.
- ZortMenuTheme
- LoadstoneUnstableBeta
- PathfindingLagFix
- HornMoan
- MolesterLootBug Fork
- ShyGuySettings
- RebalancedMineshaft
- Orbits
- SpookyCompany
- Spectralis
- JesterTimeout
📦 MOD UPDATES
(Old version → New version)
- MoreSuits: 1.3.1 → 1.5.2
- WiseWeapons: 1.3.2 → 1.3.3
- UpturnedVariety: 1.3.2 → 1.3.3
- Stinky Beanies Moons: 1.0.8 → 1.1.3
- Castellum Carnis: 1.0.5 → 1.1.0
- AutoHookGenPatcher: 1.0.4 → 1.0.6
- DetourContext Dispose Fix: 1.0.3 → 1.0.4
- VentSpawnFix: 1.2.2 → 1.2.3
- SpiderPositionFix: 1.2.1 → 1.4.0
- GeneralImprovements: 1.4.8 → 1.4.11
- CruiserImproved: 1.4.1 → 1.5.0
- FinallyCorrectKeys: 1.5.0 → 1.6.0
- EnemySoundFixes: 1.6.5 → 1.6.6
- Sanguine: 1.0.0 → 1.0.2
- DiversityNoFloppy: 1.0.2 → 1.0.3
- BagConfig: 0.0.5 → 1.0.0
- NoJumpDelay: 1.0.0 → 1.1.1
- ArtificeBlizzard: 1.1.0 → 1.2.0
- Atlas: 1.0.6 → 1.0.7
- JLL: 1.9.1 → 1.9.3
- ScienceBird Tweaks: 1.0.1 → 3.1.4
- MrovWeathers: 0.0.5 → 0.0.6
- MapImprovements: 0.9.5 → 0.9.6
- PjonkGoose: 1.5.0 → 2.0.0
- Moved Magnet Switch: 1.4.0 → 1.5.0
- FunnySuit: 0.5.1 → 0.6.1
- MaskFixes: 1.2.1 → 1.3.1
- TerraMesh: 1.1.6 → 1.2.0
- FurnitureLock: 1.3.9 → 1.4.1
- SnowyWeeds: 1.4.0 → 1.4.1
- MoreCupboards: 1.3.1 → 1.3.2
- ClaySurgeonOverhaul: 1.3.5 → 1.3.9
- Generic Interiors: 1.6.3 → 1.6.4
- SubSystems Interior: 1.1.2 → 1.2.2
- PremiumScraps: 2.3.1 → 2.3.5
- AsyncLoggers: 2.1.3 → 2.1.4
- loaforcsSoundAPI: 2.0.4 → 2.0.5
- OpenBodyCams: 3.0.3 → 3.0.5
- WesleyInteriors: 2.0.11 → 2.1.0
- WeatherTweaks: 1.1.0 → 1.1.2
- Storage Complex: 1.0.8 → 1.1.2
- Beanies Moons: 1.0.7 → 1.0.8
- WiseWeapons: 1.4.5 → 1.5.1
- DistinctMoonVariety: 1.6.1 → 2.0.3
- HotbarPlus: 1.8.3 → 1.8.5
- WeatherRegistry: 0.4.3 → 0.5.4
- Wither: 1.2.5 → 1.4.2
- ButteRyBalance: 0.2.0 → 0.2.2
- RuntimeIcons: 0.3.1 → 0.3.2
- LethalPerformance: 0.5.1 → 1.0.1
- ReservedItemSlotCore: 2.0.43 → 2.0.44
- EGypt Moon: 2.0.22 → 2.0.23
- LethalElementsBeta: 1.2.80 → 1.2.81
- NightOfTheLivingMimic: 1.1.12 → 1.1.18
- LethalLib: 0.16.2 → 0.16.4
- TooManyEmotes: 2.2.14 → 2.3.2
- ExtraEnemyVariety: 1.10.0 → 1.10.1
- RebalancedMoonsBeta: 1.6.10 → 1.8.5
- ButterFixes: 1.12.2 → 1.13.1
- Mirage: 1.18.2 → 1.19.0
- ButteryFixes: 1.12.1 → 1.12.2
- MrovLib: 0.2.21 → 0.2.23
- TestAccountVariety: 1.39.0 → 1.40.1
- Lategame Upgrades: 3.12.1 → 3.12.2
- Cruiser Additions: 1.4.5 → 1.4.6
MoreBrutalLethalCompanyPlus v5.1.0, "Fixes, Balance, Improvements"
🔧 FIXES
- Fixed various lobby reload issues.
- Fixed fog being inconsistent from vanilla moons.
- Fixed fog cutting out abruptly at lower points in the map on Titan.
- Fixed Blizzard ambience on Dine not covering the whole map.
- Fixed trees on Dine magically growing leaves at certain distances (incorrect tree lods).
- Fixed light placements on Dine's main entrance.
- Fixed Titan not having blizzard audio.
- Fixed a bug that caused distance pathfinding to get incorrect results when the jobs take a long time. This fixes a bug that could cause bracken to path in strange ways on Titan.
- Fixed the terminal map rendering unnecessarily when TerminalStuff enables the terminal UI while not interacting with it.
- Fixed flashlight bulb material always using the "dark" version even when it was turned on.
- Fixed Masked enemies being tagged incorrectly.
- Prevents error spam when walking in water.
- Hopefully fixed the Elite Flashlight off model sometimes reverting to blue.
- Earth Leviathans no longer trigger collision with each other (fixed potential lag?).
- Fixed potential error spam from baboon hawks.
- Fixed badges not appearing on corpses that aren't wearing the bee/bunny suits.
- Fixed vents continuing to make noise after a monster spawns out of them.
- Fixed nutcrackers using normal vent sounds (or vice versa - normal enemies using nutcracker vent sounds)
- Fixed a bug with increasing foot trackers on repeated lobby reload. [ Snowfall ]
- Fixed overly bright visuals in some cases. [ Snowfall ]
- Fixed progressive weathers not working correctly.
- Fixed NRE if the moon has a null spawn denial point.
- Fixed item icons failing to render sometimes on slow GPUs.
- Fixed furniture moving sounds when loading a save or respawning after being ejected.
- Fixed bug when picking up the OxyBoost will increase the player's weight from 0 lbs to 21 lbs.
- Fixed shrub LOD textures.
- Fixed Offense compatibility issue with MapImprovements.
- Fixed an issue where turret lights would be disabled during Blackout.
- Fixed a bug where player couldn't leave the lobby.
- Fixed quota rollover.
- Fixed ship landing error.
- Fixed weather effects re-enabling themselves in an infinite loop.
- Fixed an issue with progressing weather effects not correctly enabling.
- Fixed the slime spreading behavior.
- Synced sound state for noise making animated objects. [ ToyRobot & Dentures ]
- Fixed moon price being incorrect for some systems.
- Fixed custom penalty settings being default instead of my custom balanced settings.
- Fixed ladder being disappeared on vanilla moon.
- Fixed buyable shotgun's Vector3 rotation.
- Fixed a NRE when quitting a lobby as host when clients are still connected.
- Added syncing to the rocket.
- Fixed clients targets in the terminal being invalid initially after joining a game.
✨ NOTABLE CHANGES
- The purchased shotgun and ammo have a different name and texture than the vanilla one.
- The purchased shotgun can fire twice as fast as the nutcracker's shotgun.
- The purchased shotgun cannot misfire.
- The purchased shotgun has a more understandable safety tooltip.
- Added some new skins to the enemies.
- Added ability to die early If you can't get out from under the water for a long time.
- Replaced the axe model.
- Added a bloody variant of the axe.
- Major buffs to the grenade.
- Removed Clipboard and Sticky note.
- Balanced the weight for several scrap items.
- Added even more tips.
- Barbers will play the drumroll audio before they jump.
- Reduced the intensity of the "sleepiness" filter when in proximity with a Barber.
- Disabled Distance Culling.
- Added 'view monitor' keyword that will open Map.
- Returned funny cat videos to the terminal. lol
- After leaving the ship, terminal screen will turn off after some time.
- Reduced Football enemy spawn chance.
- Balanced ghostCodes.
- Increased spectator spooky sounds interval.
- Added bullet tracers to the shotgun.
- 25% chance that player will revive as a masked enemy, on player death.
- Allowed any player to launch the ship, bypassing the host-only restriction.
- Restored the elevator's jingles from v65-v68.
- Removed the delay between picking up scrap or other items.
- Added dynamic HDRI skyboxes to moons based on theme.
- Slightly tweaked interior weights.
- Added alternate steering wheel item skin.
- Changed ships terminal colors.
- Added enemy shuffler.
- Enemies that could have but did spawn on a given day will be more likely to spawn the next day.
- Selection chance boost increases every day the specific enemy was in the spawn pool but was not spawned.
- Increased shotgun slip from the hands chance.
- Added/replaced some monitors on the ship.
- Added Weed Killer to the Spray Paint reserved utility slot.
- Ship catwalk has consistent collision outside its railing, so players can always jump and stand on the edge of the catwalk.
- Added a space to the DustClouds weather whenever it's displayed, making it Dust Clouds.
- Ships windows changes:
- Added a window on the ships roof.
- Windows on the ship are more BeAutIFuL.
- Changed space skybox to HDRI.
- Added another Cupboard to the upgrades store page which costs 100 credits.
- Slightly reduced darkness intensity.
- Apparatus chances:
- Deals damage to the player while held.
- When dropped, the apparatus has a 5% chance of exploding and killing the player. Players are safe on the ship though.
- If the player is at full health, they can hold the apparatus for up to 3 minutes before dying.
- Increased a chance that dead bodies become mimics.
- Increased Masked spawn chance.
- Added a Twitch support to the NightOfTheLivingMimic mod for twitch streamers.
- Chat integration, subscribe to events like Messages, Cheers, Subs, and Raids. [ check NightOfTheLivingMimic config. ]
- Enabled/disabled some custom sounds.
⚖️ MOON BALANCE OVERHAUL:
- Each moon now has its own difficulty level, scrap range, enemy power (indoor, outdoor, night), and other attributes.
- e.g., Orion: scrap and enemy power range
- Experimentation: 6 to 8 scrap.
- Enemy power: 12.
- Vow: 5 to 9 scrap.
- Enemy power: 14.
- Adamance: 5 to 7 scrap.
- Enemy power: 13.
- Integrity: 6 to 9 scrap.
- Enemy power: 15.
- Brutality: 5 to 9 scrap.
- Enemy power: 14.
- Experimentation: 6 to 8 scrap.
- e.g., Orion: scrap and enemy power range
- Moons within the same system now vary in scrap amounts and enemy power.
- Higher-tier systems now feature significantly increased challenges and rewards.
- e.g., System Orion has dungeon size 1.1 on all moons and this value increases by 0.1 every next system.
- Higher-tier systems now include scrap value multipliers [ e.g., 1.1x, 1.2x and 1.3x ] to balance progression.
- e.g., 5 last systems have gradually increased scrap value multiplier.
- Balanced price of the each moon inside the system.
- 2 last systems have decreased spawn speed to 0.9.
- At the starting system, hazards amount was reduced and will increase on each new system slowly.
⛅ WEATHER CHANGES:
- New Weather: Blizzard: The ultimate test of endurance-survive the unforgiving fury of a full-blown blizzard.
- Blizzard intensifies the challenges of snow accumulation, trails, freezing, and frozen water.
- Howling winds constantly change direction, pushing players off course and chilling them to the bone.
- Exposure to the wind slowly drains your health with frostbite damage-find cover to recover!
- Periodically, the blizzard unleashes a devastating wave of cold, inflicting instant frostbite and sweeping away anyone caught in its path.
- New Weather: Heatwave: Brace yourself for scorching temperatures that will push your endurance to the limit.
- Extended exposure decreases your stamina and slows its regeneration.
- Experience realistic heat haze effects that blur your vision.
- The strength of the heatwave changes over time depending on sunlight intensity.
- Completely changed the way depth buffer is captured on snowfall weather which led to better compatibility with other mods and reduction of visual snow leaking artifacts [ snow appearing in places where it shouldn't ].
- Fixed a snowfall bug on some moons like Titan where snow was colliding with non existing objects.
- Significantly improved performance of all VFX effects.
- Snowfall can now freeze water again.
🐾 REVAMPED ENEMIES:
- Bracken:
- Will flicker and turn off all lights around at a default radius of 30 meters of him.
- There's is 2 ways to anger the Bracken which are by turning back on lights with the breaker box or by taking the Apparatus.
- Has a chance to turn off the breaker box.
- When players are in the 30 meters radius of the Bracken, all their flashlights will dim. Radar boosters will turn off aswell.
- Crawler:
- On hit, crawlers will be slown then ramp back up to it's original speed.
- Spider:
- On hit, spiders will be slown then ramp back up to it's original speed.
- Dress Girl:
- Will haunt walkie talkies every 45 to 180 seconds
- Has the ability to isolate players and give them hallucinations.
- Will talk to the player during hauntings.
- Puffer:
- Are now more aggressive and territorial.
- Baboon hawks:
- Can get scared of loud sounds [ screaming ] and will run away.
- Butler:
- When bumping into the Butler, it will go into the Berserk mode.
- Will attack faster.
- Jester:
- Reduced the average time before a Jester winds.
🛍️ STORE ITEMS TWEAKS:
- Increased Shotgun Shell price from 20 > 45.
- Reduced Shovel price from 30 > 25.
- Increased Pro Flashlight price from 25 > 30.
- Increased Stun Grenade price from 30 > 35.
- Increased Zap Gun price from 400 > 500.
- Increased Radar-booster price from 60 > 80.
- Reduced Spray Paint price from 50 > 35.
- Increased Belt bags capacity to 10.
- In Belt bag players can only put inside tools, not scrap.
- Increased TZP inhalant capacity from 22s > 34s.
🌕 VANILLA MOONS IMPROVEMENTS:
- Optimized navmeshes across all Vanilla moons.
- Increased fog volume in Vow to extend down into the valley.
- Collision on the pipe on Offense are easier to traverse over the support beams.
- Terrain near the main entrance on Offense are a little less annoying to traverse when going back.
- Filled some areas where you could get under the Titan's megastructure with snow
- Updated Artifice terrain to match the original in-dev appearance.
- Decreased default fog distance.'
- Adamance:
- Added an unique mineshaft environmental details to differentiate it from other forest moons.
- Appearance is random.
- Added an easier pathing to and from the Fire Exit, also adjusted it slightly.
- Appearance is random.
- Added an unique mineshaft environmental details to differentiate it from other forest moons.
- Expanded Vow's Facility building, adding in a new area with Fire Exit through the alleyway.
- Appearance is random.
🛒 BUY RATE BALANCE:
- Increased buy rate Jackpot chance from 0.001 [ 1% ] > 0.005 [ 5% ]
- Increased chance for the last day rate to be randomized within the 'Last Day Min/Max' range from 0.3 > 0.5
- Reduced the minimum rate to occur on the last day of the deadline from 1 > 0.9.
- Reduced the minimum rate the Company will buy your scrap for from 0.2 > 0.1. [ 10% ]
🩸 CASTELLUM CARNIS INTERIOR CHANGES:
- Fixed the minimap hiders for the void room.
- Tweaked one of the sounds in the void room.
- Added +1 light spawn as preparation for an upcoming room.
- Adjusted some lighting and animation speed in the two handed room to better match their respective weather.
- Moved the scrap spawn in the horn rooms a smidge closer to its entrance.
- Added content tags 'Bloody, Flesh, Living, Organic'.
- Reduced the spiral hallway's weight for the start of the dungeon (0.75 → 0.55).
- Adjusted the bone archetype's branch lengths (2:4 → 2:3).
- Added minimap arrows for the spiral hallways to designate its vertical nature from similar tiles.
- Added minimap hiders for the spiral hallway.
- Darkened the bone texture for better scrap visibility on the ship minimap.
- Does not affect rooms that use the bone texture for detailing.
- Updated the flesh to bone tile with more detailing to better match its concept.
- Slightly increased the chance of the nasal cavity room to extend.
- Added minimap hiders for the "nasal cavity" room.
- Fixed the mouth vents color on the minimap.
- Fixed the lung forest room requiring you to jump to exit if you have too much weight.
- Added a scrap spawn to the pit version of the flesh crossroads room and the entrance room.
- Adjusted the various light fade distances to further improve optimization.
💰 QUOTA TWEAKS:
- Reduced Starting credits from 120 > 100.
- Increased Starting quota from 300 > 380.
- Adjusted rollover.
🌌 ADDITIONS
🏠 New Interiors:
- SubSystems
- Storage Complex
🌙 Added Moons:
-
Added new moon: Wither.
- Which system: Harmonia.
- Risk Level: C+.
-
Added new moon: CaltPrime.
- Which system: Aquarius.
- Risk Level: A++.
👾 Added Enemies:
- Walker
- An entity acting opposite to the Ghost Girl. The Walker is not a physical entity and lives to make their victims crazy.
- Kidnapper Fox
🛠️ Overall Added Mods:
- YesFox
- WeedKillerFixes
- CustomPosters
- LLLHotreloadPatch
- loaforcsSoundAPI LethalCompany
- Quasara
- Tauralis
- Scallg
- Valunarion
- Atomics Cosmetics
- AdditionalNetworking Experimental
- darmuhsTerminalVideos
- Storage Complex
- Atlas
- NoGrabDelay
- CaltPrime
- YippeeTwo
- LightsOut
- SnowyWeeds
- High Quota Fix
- Wither
- DiversityNoFloppy
- Diversity
- LCCutscene
- GraphicsAPI
- HexiShothunTweaks
- HalloweenElevator
- SubSystems Interior
- ScaredBaboon
- ScienceBird Tweaks
- TwitchChatAPI
- Radiation Leak
- MoreCupboards
- ShipWindowsBeta
🗑️ REMOVALS
🚪 Removed Interiors:
- CabIn
- Dantors Mental Hospital
🌑 Removed Moons:
- PoweredMoons:
- Farungdalion.
🚫 Overall Removed Mods:
- CabIn
- MaskedFixes
- LethalPosters
- PoweredMoons
- AbsasCosmetics
- Moon Day Speed Multiplier Patcher
- SmallfryEnemy
- AdditionalNetworking
- YippeeMod
- FairGiants
- ScannableTools
- BetterLadders
- ButlerSettings
- Dantors Mental Hospital
- TestAccountFixes
- LethalPhones
- StoreRotationConfig
📦 MOD UPDATES
(Old version → New version)
- MaskFixes: 1.1.1 → 1.1.2
- darmuhsTerminallStuff: 3.8.4 → 3.8.5
- EliteFlashlight: 1.0.1 → 1.0.2
- ButteRyBalance: 0.0.1 → 0.2.0
- ButterFixes: 1.11.0 → 1.12.0
- ReservedItemSlotCore: 2.0.42 → 2.0.43
- LethalConfig: 1.4.5 → 1.4.6
- Mirage: 1.18.0 → 1.18.2
- LethalPhones: 1.2.3 → 1.3.8
- Lategame Upgrades: 3.11.4 → 3.12.1
- LethalElementsBeta: 1.2.71 → 1.2.80
- Lategame Company Cruiser Upgrades: 1.1.3 → 1.1.4
- HotbarPlus: 1.8.1 → 1.8.2
- WeatherRegistry: 0.3.16 → 0.4.3
- WeatherTweaks: 1.0.3 → 1.1.0
- LethalFixes: 1.2.5 → 1.2.6
- MrovWeathers: 0.0.3 → 0.0.4
- ExtraEnemyVariety: 1.9.0 → 1.10.0
- RuntimeIcons: 0.3.0 → 0.3.1
- LCUltrawide Community: 1.1.3 → 1.2.2
- FurnitureLock: 1.3.6 → 1.3.7
- Oxygen: 1.6.3 → 1.6.4
- FacilityMeltdown: 2.6.20 → 2.7.1
- GeneralImprovements: 1.4.4 → 1.4.8
- BuyableShoutgunPlus: 1.2.1 → 1.3.2
- MeleeFixes: 1.3.1 → 1.3.2
- TwoRadarMaps: 1.4.2 → 1.4.3
- PathfindingLagFix: 2.1.0 → 2.1.1
- Beanies Moons: 1.0.4 → 1.0.7
- TerraMesh: 1.1.3 → 1.1.6
- DungeonGenerationPlus: 1.3.4 → 1.4.1
- Castellum Carnis: 1.0.4 → 1.0.5
- EchoReach: 1.0.3 → 1.0.4
- RebalancedMoonBeta: 1.5.10 → 1.6.10
- 13Kast: 1.0.9 → 1.1.0
- Castellum Carnis: 1.0.3 → 1.0.4
- EnemySoundFixes: 1.6.5 → 1.6.5
- LethalLevelLoader: 1.4.8 → 1.4.11
- MapImprovements: 0.9.4 → 0.9.5
- Sanguine: 0.9.9 → 1.0.0
- Cruiser Additions: 1.4.4 → 1.4.5
- WiseWeapons: 1.2.6 → 1.3.1
- ZortMenuTheme: 1.0.0 → 1.0.1
- LobbyImprovements: 1.0.8 → 1.0.9
- TestAccountCore: 1.14.0 → 1.14.2
- WiseWilderness: 1.1.2 → 1.1.4
- FurnitureLock: 1.3.8 → 1.3.9
- LethalResonance: 4.7.5 → 4.7.8
- loaforcsSoundApi: 1.1.7 → 2.0.4
- PremiumScraps: 2.3.0 → 2.3.1
- OpenLib: 0.2.14 → 0.3.2
- LethalConstellations: 0.3.0 → 0.3.2
- MaskFixes: 1.1.2 → 1.2.1
- BetterEXP: 2.6.0 → 2.6.2
- Chameleon: 2.1.1 → 2.1.2
- Orbits: 1.0.5 → 1.0.6
- UpturnedVariety: 1.3.1 → 1.3.2
- TestAccountVariety: 1.38.0 → 1.39.0
- LethalCompany InputUtils: 0.7.7 → 0.7.10
- TwoRadarMaps: 1.4.3 → 1.5.0
MoreBrutalLethalCompanyPlus v5.0.1, "Fixes"
🔧 FIXES
- Forgot to update some mods in manifest.
- Forgot to remove CoilHeadMod from manifest.
- Forgot to change LC FastStartup from Lan > Online mode.
- sowwy D:
📦 MOD UPDATES
(Old version → New version)
- FacilityMeltdown: 2.7.1 → 2.6.20
- PathfindingLagFix: 1.6.0 → 2.1.0
- Aquatis: 1.6.0 → 2.1.0