Enemies
Updated 2 months agoMimics
Mimics disguise themselves as a fire exit.
SPOILERS

- Spawns inside Facility and Mansion interiors only.
- The spawn chance is based on dungeon size and the number of real fire exits.
- When spawned, mimics perfectly blend with real doors, showing no visual or interaction based flaws.
- Entering a fake fire exit will result in an instant death.
- Spraying with a Spray Paint or doing other loud noises increases anger, triggering growls or attacks.
- Hitting the mimic will result in an instant death.
Peepers
They're not much of a threat by themselves, but together they could become a heavy burden.
SPOILERS

- Spawns mostly on Valley moons.
- When they see a player, they will run towards player and try to attach to them, adding weight to a player and slowing them down.
- Can be removed by hitting it with the shovel. Need to hit it again to kill it.
- Advantages:
- They can see Coil-Heads, which means a player can turn their back on Coil-Head and the Coil-Heads will not move. [ This might not work properly! ]
- Peepers can alert a player to an enemy near them.
Locker
The locker is a bit of a different enemy in that it represents more of a possible future obstacle when encountered as an experienced player.
SPOILERS

- The locker activates and charges at a player if they scan it having a clear line to the player up to a range of 90 meters.
- Activating from a scan has to propagate to the locker and matches the scan wave you see in game.
- At a maximum range of 90 meters it will take 3 seconds before activating.
- The locker responds to player flashlights when aimed at it and will charge at players even if the flashlight is lit in an offhand slot.
- The locker responds to player touch meaning getting stuck with it in a corner is generally a death sentence.
- The locker responds to held light sources in a 15 meter range.
- Crouching past the locker will not alert it.
- The locker can be stood on without activating it.
- Players caught in the charge are instantly killed.
- The locker can not be killed/destroyed by regular means.
- The locker can kill enemies while chasing.
- The locker can crush and destroy doors while chasing.
- The locker can crush and destroy turrets while chasing.
- The locker explodes mines it runs over while chasing.
- Crashing two lockers together will cause an explosion.
- The locker has a chance to reactivate after a chase and close in on the closest player - the chance of this happening is 35%.
Shy Guy (SCP-096)
A humanoid creature measuring approximately 2.38 meters in height.
SPOILERS

- Spawns of B+ and above tier moons.
- After spawning on the moon, it will wander around and sit down after a while.
- When a player looks at its face, it will start screaming for certain time and after that, it will start running towards a player who looked in its face, no matter where he is.
- Will stop and sit down after killing a player.
Ogopogo
The Ogopogo are hostile entities which spawn in the water with similar behavioral patterns to Earth Leviathans.
SPOILERS

- They spawn at the bottom of Vow, March, and Adamance water and never route outside of those.
- Any player spotted near their general area will be targeted and promptly dragged underwater.
- The only way to effectively counter them is to run away as soon as player hears their warning signal or hold onto an active stun device while it's snatching you.
OiiaCat
A cat that signs and dances... yeah... that's all. Is it?
SPOILERS

- Spawns on all tier moons with a very small chance.
- Players can hit OiiaCat 3 times to make it drop high value scrap.
- Staring at OiiaCat for too long will cause distortions. Lights may flicker, sounds become distorted, and players HUD might begin to glitch.
- After a random time typically 30–90 seconds of being looked at, OiiaCat shifts to an aggressive phase where it emits a deafening screech and instantly warps behind the player who last stared at it.
- After a kill, it vanishes completely.
The Cabinet
This strange looking piece of furniture hides something... unnatural inside.
SPOILERS

- Spawns on S and above tier moons with quite low chance.
- When spawned, it hides within its shell waiting for a player to walk by.
- Items can be placed on The Cabinet while it is hiding.
- If not looked at, The Cabinet will emerge and will start slowly moving to the nearbiest player through the facility keeping its distance.
- If player gets too close, The Cabinet hides until player leaves the area.
- If player tries to open cabinets doors, it gets angry.
- If player tries to hit The Cabinet, it gets angry.
- If player stares at The Cabinet for too long, it gets angry.
- When angry, The Cabinet charges fast, hunts down players it’s mad at, and kills them.
- The Cabinet grabs the body and eats it.
The Doctor
A genius mind, fragmented across machines, hunting from the shadows.
SPOILERS

- Spawns on Hell tier moons with a small chance.
- When spawned, The Doctor’s brain hides in a Vital System Center, controlling up to 2 robotic corpses scattered around the facility.
- These robots stand still, blocking paths or watching areas, until they detect a player.
- If a player is spotted during a robot’s scan [ every 2-8 seconds ], the robot chases them.
- If a player gets too close to a chasing robot, it attacks with a quick strike, dealing heavy damage.
- If a player picks up the Doctor’s eye item, The Doctor hijacks their view, showing robot positions but making them a target.
- If a player hits a robot twice, it drops a valuable item briefly shutting down before chasing again.
- If a player hits the Doctor’s brain, all robots get angry and chase the attacker.
- When angry, robots chase players relentlessly until they lose sight or the player gets too far away.
- Killing a robot causes a small explosion.
- Killing the brain triggers a big explosion, dropping a valuable Brain item.
- The Doctor’s heart item makes a heartbeat sound that gets louder and faster when closer to the brain, helping locate it.
- The Doctor’s brain item can summon a decoy that lures and damages nearby enemies with an explosion.
Toil-head, Toil-masked and Manti-coil.
Fucking evil turrets...
SPOILERS

- Spawns on all tier moons with a small chance.
- Toil-head:
- Turret spawns on the top of Coil-heads head with a small chance.
- Toil-masked:
- Turret spawns on the top of Masked head with a small chance.
- Manti-coil:
- Turret spawns on the top of Manticoils head with a small chance.
The Spark Tower.
A rusted, anomalous radio transmitter.
SPOILERS
- Spawns on Wasteland and Rocky moons with a small chance.
- The Spark Tower detects players within its effective range.
- When players enter its detection radius, The Spark Tower plays a warning audio cue and emits particles, signaling danger.
- If the detection threshold is reached, the tower charges up and releases lightning after 5 seconds, striking all players and Masked enemies in range.
- Lightning deals lethal damage via a small explosion [ 2.4m - kill radius, 5m - 50 damage radius ].
- After attacking, the tower cooldowns.
- Emits a distorted signal every 15 seconds, audible through nearby active walkie-talkies [ within 20m ].
The Tourist.
A crash test dummy infused with anomalous energy.
SPOILERS
- Spawns on Snowy moons with a small chance.
- The Tourist moves only when not looked at by players, mimicking Coil-Head behavior.
- Detects players and shiny scrap within a 30m range, prioritizing closer targets or those with higher interest value.
- Attracted to specific items like Flashlights (interest value 0.8 when active, 2 when off), Fancy Lamps (0.7), or Apparatus (0.5), with interest values adjusting based on item state (e.g., active Radar-boosters).
- In roaming state, it searches for targets, it moves toward a target at a speed of 8-10 m/s.
- When within 7m of its target, it enters stalking state, stopping movement and glowing with a red chest light.
- Stalking lasts up to 30 seconds before it loses interest and returns to Roaming, marking the item as checked to avoid re-targeting.
- Getting within too close, hitting it, or an enemy colliding with it triggers an explosion (very close - lethal damage, 10m - 50 damage), which can chain-react with nearby Tourists.
- Players can distract it by dropping shiny items before it enters stalking mode, but not after the red light appears.
Soul Devourer.
A living skull.
SPOILERS

- Spawns outside on most of the moons with a very small chance.
- When spawned, it will start wandering, waiting for players to approach.
- Getting too close to Soul Devourer will result in instant death.