Enemies

Updated a month ago

Mimics

Mimics disguise themselves as a fire exit.

Mimic SPOILER Mimics
  • To make sure it's not a mimic:
    • The player should try holding [ E ] for a second, maybe 2, to see if anything unusual appears.
    • Player can try hitting it with a shovel to see if it makes a sound. If it does, it's a mimic.

Peepers

They spawn outside of the facility. They're not much of a threat by themselves, but together they could become a heavy burden.

Peepers SPOILER Peepers
  • When they see a player, they will run towards them and jump on them, adding weight to a player and slowing them down.
  • Can be killed with anything.
  • If it's on the player, it can be removed by hitting it with the shovel. After it fall of player needs to hit it again to kill it.
  • Advantages:
    • They can see Coil-Heads, which means a player can turn their back on Coil-Head and the Coil-Heads will not move. [ This might not work properly! ]
    • Peepers can alert a player to an enemy near them.

Locker

The locker is a bit of a different enemy in that it represents more of a possible future obstacle when encountered as an experienced player.

Video Preview / Spoiler

Locker SPOILER Locker
  • The locker activates and charges at a player if they scan it having a clear line to the player up to a range of 90 meters.
  • Activating from a scan has to propagate to the locker and matches the scan wave you see in game.
  • At a maximum range of 90 meters it will take 3 seconds before activating.
  • The locker responds to player flashlights when aimed at it and will charge at players even if the flashlight is lit in an offhand slot.
  • The locker responds to player touch meaning getting stuck with it in a corner is generally a death sentence.
  • The locker responds to held light sources in a 15 meter range.
  • Crouching past the locker will not alert it.
  • The locker can be stood on without activating it.
  • Players caught in the charge are instantly killed.
  • The locker can not be killed/destroyed by regular means.
  • The locker can kill enemies while chasing.
  • The locker can crush and destroy doors while chasing.
  • The locker can crush and destroy turrets while chasing.
  • The locker explodes mines it runs over while chasing.
  • Crashing two lockers together will cause an explosion.
  • The locker has a chance to reactivate after a chase and close in on the closest player - the chance of this happening is 50%.

Shy Guy (SCP-096)

Fully custom enemy behavior and animation. Spawns outside and inside.

Shy Guy SPOILER Shy Guy
  • After spawning on the moon, it will wander around and sit down after a while.
  • Can leave the facility.
  • When a player looks in its face, it will start screaming for 30 seconds and after this time, it will start running faster than a player for a player who looked in its face.
  • Will stop and sit down after killing a player.

VileVendingMachine

A dangerous but entirely passive entity. At no point will it chase you down or kill you of its own volition. It's your own greed that will cause your death when interacting with it.

VileVendingMachine SPOILER VileVendingMachine
  • Players can trade in any scrap for a unique item that's worth more.
  • It has a chance of grabbing you, killing you and turning you into a Company Cola instead.

Football

An entity that wants to play Simon Says.

Football SPOILER Footballs
  • It will start chasing the player who grabbed the Toy Train scrap.
  • If the player wants to live, he must do everything she says.

SCP-966

In order to see the monster, the player must buy the night vision goggles from the shop. It can also be seen briefly whenever the player scans around.

SCP-966 SPOILER SCP-966
  • Roaming phase:
    • It will walk around until it detects a player. If the player's stamina is above 10, it will enter the tiering phase. If the player's stamina is below 10, it will enter the chase phase.
  • Tiering phase:
    • It will follow the player around, adding 52 lbs to its weight. If the player's stamina drops below 20%, SCP966 will enter the chase phase.
  • Chase Phase:
    • When in the stalking phase, it will stalk the player until they die or leave the building. It will then switch back to the roaming phase.

Siren Head

An enemy which looks like a tree can spawn only on forest moons outside.

Siren Head SPOILER Siren Head
  • Siren Head acts like a tree.
  • After seeing a player, it's walking speed will increase.
  • It will eat a player like a normal giant.

CountryRoadCreature

Roams around looking for a player inside the facility.

CountryRoadCreature SPOILER CountryRoadCreature
  • If he sees a player, he will stop and look at him for a couple of seconds while playing with lights around.
  • He will run towards the player after a couple of seconds. He will come back to search phase if he cannot see the player anymore.
  • If he collides a player at any time, he will grab him and kill him.
  • It have an angry gauge. More angry he is, faster he is.
  • His angry gauge increases when he sees a player. He also gets max angry gauge when he kills a player.
  • Angry gauge never decrease.
  • You can hit the creature to stun it for a few moment, but this will make his angry gauge to max. If you hit him while he is killing a player, it frees the player.

Ogopogo

The Ogopogo are hostile entities which spawn in the water with similar behavioral patterns to Earth Leviathans.

Ogopogo SPOILER Ogopogo
  • They spawn at the bottom of Vow, March, and Adamance's bodies of water, and never route outside of those. Any player spotted near their general area will be targeted and promptly dragged underwater where its young, the Vermin, will eat away at them.
  • The only way to effectively counter them is to run away as soon as you hear their warning signal or hold onto an active stun device while it's snatching you.

Vermin

Vermin are the spawn of the Ogopogo.

Vermin SPOILER
  • They come out during floods or after their parent Ogopogo has dragged prey into their nest.
  • Player can hit them with the shovel.

BigMouth

A monster that doesn't really look like one.

BigMouth SPOILER BigMouth
  • Hides as a Teeth scrap.
  • As the player approaches the scrap, it will grow larger and run towards the player.
  • Will stop running after the player has walked away from it.
  • Can be killed.

PjonkGoose

Goose which comes with her own, totally unique looking scrap.

PjonkGoose SPOILER PjonkGoose
  • Can spawn inside the facility.
  • Sits on it's Golden Egg defending it.
  • If a player take the egg, it will be angry and go after the player.
  • Can leave the facility.

Slenderman

Mysterious pages have appeared inside the facility.

Slenderman SPOILER Slenderman
  • When a page is picked up, the Faceless Stalker (Slenderman) will spawn and select a player to haunt.
  • It stalks by appearing in places where it has eye contact with the haunted player but outside their FOV, marked by an occasional deep bass sound.
  • Only the stalked player can see the stalker during stalking, but everyone can see it during a chase.
  • Looking at the stalker can make it disappear or trigger a chase, depending on the distance.
  • During a chase, other players can intercept the stalker to change its focus.
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