CHANGELOG
[2.2] The Creature Update
-
2.2.3
- Fixed ambient sounds in dungeons
-
2.2.2
- New Developer(Tolian)
- Performance optimization
- Compatibility with the Hypick-BetterShotgun mod added
- desynchronisation problems fixed
- AudioReverbTrigger spam fixed
- OutsideAIPoints adjustment
-
2.2.1
- New info description
- New level description
- Added Facility Meltdown support
- Adjusted Risk Level to D
- Increased amount of OutsideAINodes
- Decreased amount of crabs
- Fixed crab audio problems
- Fixed outside items having a value of 0
-
2.2.0
- v50 support
- Audio
- Adjusted Audio Triggers
- Added Ocean sound
- Added High Wind sound
- Fixed tree sounding like grass
- Creatures
- Added Crabs
- Adjusted Outside Creature spawn curve
- Baboonhawks spawn max is now 6
- Increased Forestgiant spawn weight 3 > 4
- Adjusted NavMesh
- Lighting
- Added Eclipsed weather
- Sunset is a little earlier
- New Starmap
- New Quicksand texture
- Enviroment
- Ship has moved slightly
- Added scaffolding
[2.1] The Vanilla Update
- 2.1.0
- Performance
- Increased performance
- Reduced filesize
- Improved occlusion
- Clouds
- Increased amount of clouds
- Added an extra cloud layer
- Lighting
- Reduced moon brightness
- Adjusted colors
- Added Stormy weather
- Added Rainy weather
- Palm tree
- Increased leave density
- Adjusted colors
- Bushes
- Increased bush density
- Adjusted colors
- Some bushes have moved
- Adjusted grass
- Some rocks have moved
- The bridge can now collapse
- Water
- Increased wave size
- Adjusted colors
- New underwater effect
- Removed preview video
- Added easter eggs
- Added small details
- Performance
[2.0] The Visual Update
-
2.0.4
- Fixed day-night cycle
-
2.0.3
- Fixed interior lighting
-
2.0.2
- Fixed water inside the facility
- Fixed water level outside
- Fixed rocks pop-in
- Increased shadow distance
- Touched up terrain textures
- Added LevelTags: sfDesat, Ocean (for modders)
-
2.0.1
- Fixed Facility dungeon weight
- Fixed floating grass
- Added random noise to grass shape
- Increased grass view distance
- Touched up terrain textures
-
2.0.0
Ported to LethalLevelLoader
- Loading times are reduced
- Dependencies changes
- Removed LethalExpansion Dependency
- Removed ExpansionAssets Dependency
- Added ViewExtension Dependency
Lighting and Fog
- Fog changes
- New Volumetric system
- Changes to color
- Added distant fog
- New clouds
- New Volumetric system
- Changes to color
- Added dynamic time of day system
- Added wind
- New sky
- New physics based system
- Added a night sky
- Added dynamic time of day system
- New lighting
- New physics based sun
- Changes to color
- Added a moon
- Shadow changes
- Changes to color
- Adjusted grass shadow
- Adjusted palm tree shadow
Water
- New water system
- New underwater effect
- Fixed reflections
Enviroment
- Added coconuts
- Added distant rocks
- Added more grass
- Increased grass density
- Fixed grass transparency issues
- Fixed shipwreck texture quality
Other
- Lowered ship's landing position
- Added bloom effect
- Fixed the ship's radar
- Moved the main entrance slightly
Credits
- Audio Knight - Stomping Bugs
- IAmBatby - Stomping Bugs & Help porting to LLL
[1.0] Release
-
1.1.2
- Added ExpansionAssets as required bundle
-
1.1.1
- Fixed quicksand (Thanks Audio Knight)
- Removed Eclipsed weather
- Added Rainy weather
- Significant file size reduction
- Optimizations
-
1.1.0
- Disabled Rainy weather
- Fixed floating dropship (not the items)
- Added more rocks
- Made the grass more dense
- Adjusted Scannodes
- Adjusted Navmesh
- Adjusted clipping
- Indoor enemies spawn later
- Outdoor enemies have a lower change of spawning early
-
1.0.1
- Removed a patch of grass from the water
- Fixed some rocks popping in
-
1.0.0
- Models now use the correct footstep sounds
- Mansion interior can no longer generate
- Water is more difficult to traverse
- Adjusted the entrance
- Terrain Changes
- Added more Rocks
- Added Grass
- Added more Bushes
- Removed the ladder
- Giants spawn rate decreased
- Changes to Daytime Creature spawn rate
- Scrap value is lower
- Scrap spawn rate is higher
- Outside Objects can no longer spawn
- Clouds have been adjusted
- Added ExpansionAssets Dependency
- Updated Description (new discord server)
[BETA] Pre-Release
-
0.4.2
- Slightly increased scrap spawnrate
- Slightly increased enemy spawnrate
- Removed Foggy weather
- Removed templatemod as dependency
- Added internal name to description
-
0.4.1
- New link to tutorials
-
0.4.0
- Added an extra island
- Changed some terrain
- Added a bridge
- Removed the wreckage entrance
- Added a new entrance
- Slightly adjusted some spawning rates
- Updated modpage description
-
0.3.4
- Adjusted distant fog
- Updated modpage description
- Updated terminal description
- Added planet preview
-
0.3.3
- Performance optimizations
- Decreased loading time
- Adjusted shadows
- Adjusted clouds
- Adjusted Scrap spawn
- Adjusted Enemies spawn
- It no longer rains inside
- Hazard level is now D
-
0.3.2
- Added a ladder
- Added an entrance on the wreckage
- Changed some bushes
- Added some rocks
- Changed some spawning
-
0.3.1
- Compatibility with RickArg-Helmet_Camera has been fixed
-
0.3.0
- Increase Daytime Creature spawn rate
- Adjusted the water
- Adjusted the fog
- Adjusted dungeon size
- Changed Scrap spawn rate
- Changed Enemy spawn rate
- Forest Giants can now spawn
- Sun is no longer purple
- Time of day now advances correctly
- Dropship now works correctly
- Performance optimization
-
0.2.0
- Increased dungeon size
- Changed Scrap spawn rate
- Changed Enemy spawn rate
- Added a new scan node
- Terrain changes
- Added bushes
- Added rocks
- Added trees
- Landing ship location changed
- Updated icon
-
0.1.0
- Uploaded first itteration of the moon