Date uploaded | 10 months ago |
Version | 1.1.0 |
Download link | sfDesat-Aquatis-1.1.0.zip |
Downloads | 447728 |
Dependency string | sfDesat-Aquatis-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4README
Aquatis Status Report
The beached ship (photo taken by Drone-2)
Aquatis Scrap Retrieval Program
Objective: Secure valuable scraps from the bunker complex on Aquatis.
Status: Reports indicate scattered scraps within the bunker complex on Aquatis, located on a small island.
Terrain Analysis: Aquatis, primarily a water planet with scattered islands, offers a relatively safe environment compared to other company issued landing locations. The island features greenery in the form of bushes and palm trees. A beached ship and hatches around the island mark points of interest for exploration.
Hazards:
Bunker Complex: The bunker complex, located underneath the island, is the primary target for scrap retrieval. While the exact contents are unknown, reports suggest potential hazards within, with uncertainty regarding the nature and severity.
Surrounding Environment:
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Big Birds: Some large birds inhabit the island and may pose a threat if cornered or encountered in large groups. Exercise caution during interactions.
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Stonegiants (Uncertain): Rare and uncertain reports suggest the occasional presence of stonegiants. Although potentially dangerous, encounters with these creatures are exceptionally rare and unconfirmed.
Conclusion: Aquatis presents a significantly less hazardous environment compared to other company issued landing locations. Focus on the retrieval of scraps from the bunker complex on the small island. Exercise caution with the local wildlife, particularly the big birds. Success in this mission relies on strategic navigation and efficient retrieval within the bunker.
End of Report
The internal name is '112 Aquatis' (for modded interiors, enable LethalExpansionCore for compatibilty).
If you want to give feedback, you can use my github page or join the discord server.
Check out my other planets here or download my modpacks.
Want to support me? Buy me a coffee ❤️.
Want to create your own moon? Tutorials are here.
CHANGELOG
[2.2] The Creature Update
-
2.2.3
- Fixed ambient sounds in dungeons
-
2.2.2
- New Developer(Tolian)
- Performance optimization
- Compatibility with the Hypick-BetterShotgun mod added
- desynchronisation problems fixed
- AudioReverbTrigger spam fixed
- OutsideAIPoints adjustment
-
2.2.1
- New info description
- New level description
- Added Facility Meltdown support
- Adjusted Risk Level to D
- Increased amount of OutsideAINodes
- Decreased amount of crabs
- Fixed crab audio problems
- Fixed outside items having a value of 0
-
2.2.0
- v50 support
- Audio
- Adjusted Audio Triggers
- Added Ocean sound
- Added High Wind sound
- Fixed tree sounding like grass
- Creatures
- Added Crabs
- Adjusted Outside Creature spawn curve
- Baboonhawks spawn max is now 6
- Increased Forestgiant spawn weight 3 > 4
- Adjusted NavMesh
- Lighting
- Added Eclipsed weather
- Sunset is a little earlier
- New Starmap
- New Quicksand texture
- Enviroment
- Ship has moved slightly
- Added scaffolding
[2.1] The Vanilla Update
- 2.1.0
- Performance
- Increased performance
- Reduced filesize
- Improved occlusion
- Clouds
- Increased amount of clouds
- Added an extra cloud layer
- Lighting
- Reduced moon brightness
- Adjusted colors
- Added Stormy weather
- Added Rainy weather
- Palm tree
- Increased leave density
- Adjusted colors
- Bushes
- Increased bush density
- Adjusted colors
- Some bushes have moved
- Adjusted grass
- Some rocks have moved
- The bridge can now collapse
- Water
- Increased wave size
- Adjusted colors
- New underwater effect
- Removed preview video
- Added easter eggs
- Added small details
- Performance
[2.0] The Visual Update
-
2.0.4
- Fixed day-night cycle
-
2.0.3
- Fixed interior lighting
-
2.0.2
- Fixed water inside the facility
- Fixed water level outside
- Fixed rocks pop-in
- Increased shadow distance
- Touched up terrain textures
- Added LevelTags: sfDesat, Ocean (for modders)
-
2.0.1
- Fixed Facility dungeon weight
- Fixed floating grass
- Added random noise to grass shape
- Increased grass view distance
- Touched up terrain textures
-
2.0.0
Ported to LethalLevelLoader
- Loading times are reduced
- Dependencies changes
- Removed LethalExpansion Dependency
- Removed ExpansionAssets Dependency
- Added ViewExtension Dependency
Lighting and Fog
- Fog changes
- New Volumetric system
- Changes to color
- Added distant fog
- New clouds
- New Volumetric system
- Changes to color
- Added dynamic time of day system
- Added wind
- New sky
- New physics based system
- Added a night sky
- Added dynamic time of day system
- New lighting
- New physics based sun
- Changes to color
- Added a moon
- Shadow changes
- Changes to color
- Adjusted grass shadow
- Adjusted palm tree shadow
Water
- New water system
- New underwater effect
- Fixed reflections
Enviroment
- Added coconuts
- Added distant rocks
- Added more grass
- Increased grass density
- Fixed grass transparency issues
- Fixed shipwreck texture quality
Other
- Lowered ship's landing position
- Added bloom effect
- Fixed the ship's radar
- Moved the main entrance slightly
Credits
- Audio Knight - Stomping Bugs
- IAmBatby - Stomping Bugs & Help porting to LLL
[1.0] Release
-
1.1.2
- Added ExpansionAssets as required bundle
-
1.1.1
- Fixed quicksand (Thanks Audio Knight)
- Removed Eclipsed weather
- Added Rainy weather
- Significant file size reduction
- Optimizations
-
1.1.0
- Disabled Rainy weather
- Fixed floating dropship (not the items)
- Added more rocks
- Made the grass more dense
- Adjusted Scannodes
- Adjusted Navmesh
- Adjusted clipping
- Indoor enemies spawn later
- Outdoor enemies have a lower change of spawning early
-
1.0.1
- Removed a patch of grass from the water
- Fixed some rocks popping in
-
1.0.0
- Models now use the correct footstep sounds
- Mansion interior can no longer generate
- Water is more difficult to traverse
- Adjusted the entrance
- Terrain Changes
- Added more Rocks
- Added Grass
- Added more Bushes
- Removed the ladder
- Giants spawn rate decreased
- Changes to Daytime Creature spawn rate
- Scrap value is lower
- Scrap spawn rate is higher
- Outside Objects can no longer spawn
- Clouds have been adjusted
- Added ExpansionAssets Dependency
- Updated Description (new discord server)
[BETA] Pre-Release
-
0.4.2
- Slightly increased scrap spawnrate
- Slightly increased enemy spawnrate
- Removed Foggy weather
- Removed templatemod as dependency
- Added internal name to description
-
0.4.1
- New link to tutorials
-
0.4.0
- Added an extra island
- Changed some terrain
- Added a bridge
- Removed the wreckage entrance
- Added a new entrance
- Slightly adjusted some spawning rates
- Updated modpage description
-
0.3.4
- Adjusted distant fog
- Updated modpage description
- Updated terminal description
- Added planet preview
-
0.3.3
- Performance optimizations
- Decreased loading time
- Adjusted shadows
- Adjusted clouds
- Adjusted Scrap spawn
- Adjusted Enemies spawn
- It no longer rains inside
- Hazard level is now D
-
0.3.2
- Added a ladder
- Added an entrance on the wreckage
- Changed some bushes
- Added some rocks
- Changed some spawning
-
0.3.1
- Compatibility with RickArg-Helmet_Camera has been fixed
-
0.3.0
- Increase Daytime Creature spawn rate
- Adjusted the water
- Adjusted the fog
- Adjusted dungeon size
- Changed Scrap spawn rate
- Changed Enemy spawn rate
- Forest Giants can now spawn
- Sun is no longer purple
- Time of day now advances correctly
- Dropship now works correctly
- Performance optimization
-
0.2.0
- Increased dungeon size
- Changed Scrap spawn rate
- Changed Enemy spawn rate
- Added a new scan node
- Terrain changes
- Added bushes
- Added rocks
- Added trees
- Landing ship location changed
- Updated icon
-
0.1.0
- Uploaded first itteration of the moon