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Date uploaded 10 months ago
Version 0.2.1
Download link sfDesat-Celest-0.2.1.zip
Downloads 554216
Dependency string sfDesat-Celest-0.2.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4
sfDesat-ViewExtension-1.1.0 icon
sfDesat-ViewExtension

Increases the view distance

Preferred version: 1.1.0

README

Celest Status Report

Screenshot_1 The Bunker Complex (photo taken by Drone-4)

Celest Scrap Retrieval Program

Objective: Secure valuable scraps from the bunker complex nestled within the valley on the planet Celest.

Status: Reports indicate scattered scraps within the bunker complex, surrounded by a red forest and inhabited by unique fauna, including Blind Dogs and various bird species.

Terrain Analysis: Celest, a planet with a distinct red forest surrounding a vast valley, presents a visually striking but hazardous environment. The designated landing spot is within the valley, providing a relatively sheltered area for operations. However, the red forest's dense foliage and the rugged terrain within the valley demand careful navigation.

Hazards:

Bunker Complex: The primary target for scrap retrieval is the bunker complex, located within the valley. Reports suggest the presence of unknown creatures within, raising the hazard level to B. The nature and severity of these creatures are uncertain, emphasizing the need for caution during operations.

Celestial Avifauna: Various bird species inhabit Celest, adding an additional layer of complexity to the environment. Their behavior may range from curious observation to potential interference with the mission. Detailed observations and caution are advised during interactions.

Blind Dogs: Wandering the planetary surface, Blind Dogs rely on acute hearing to navigate. Exercise extreme caution, as disturbance may provoke defensive behavior. Strategic planning is essential to avoid encounters with these creatures.

Conclusion: Celest presents a hazardous yet potentially rewarding environment for scrap retrieval. The success of the mission relies on careful navigation through the red forest, strategic entry into the bunker complex, and efficient retrieval of valuable scraps. Stay vigilant against the Blind Dogs, monitor the celestial avifauna, and exercise caution within the bunker complex.

End of Report

The internal name is '28 Celest' (for modded interiors).
If you want to give feedback, you can use my github page or join the discord server.

Check out my other planets here or download my modpacks.

Want to support me? Buy me a coffee ❤️.

Want to create your own moon? Tutorials are here.

CHANGELOG

[1.1] The Vanilla Update

  • 1.1.4

    • Fixed ambient sounds in dungeons
  • 1.1.3

    • New Developer(Tolian)
    • Performance optimization
    • Compatibility with the Hypick-BetterShotgun mod added
    • desynchronisation problems fixed
    • AudioReverbTrigger spam fixed
    • OutsideAIPoints adjustment
  • 1.1.2

    • New info description
    • New level description
    • Adjusted Risk Level to B
    • Increased the distance that can be explored, moved colliders
    • Adjusted NavMesh
  • 1.1.1

    • Added Facility Meltdown support
    • Increased amount of OutsideAINodes
    • Increased Outside Enemy Power 10 > 11
    • Lowered Blind Dog spawn weight 25 > 20
    • Replaced Forest Giants with Old Birds (weight = 5)
    • 1.2.1 > 1.2.2 Updated LethalLevelLoader
  • 1.1.0

    • v50 support
    • Audio
      • Added High Wind sound
      • Adjusted ReverbTriggers
    • Creatures
      • Removed Baboon hawks from Outside Enemies
      • Added Tulipsnakes in Outside Enemies (weight = 60)
      • Lowered BlindDog weight 60 > 25
      • Increased Outside Enemy Power 7 > 10
      • Added spike traps
    • Lighting
      • Reduced sun intensity
      • New Starmap
      • Adjusted sun animation
      • Adjusted Time To Arrive 1 > 3
    • New Quicksand texture
    • Enviroment
      • Added props
      • Adjusted prop positions
    • Improved performance

[1.0] Release

  • 1.0.7

    • Adjusted color of the leaves
    • Adjusted Water visuals
    • Added new underwater effect
    • Added props along the route
    • Removed duplicate Facility dungeon flow
    • Optimized water shader
    • Reduced file size
  • 1.0.6

    • Added LevelTags: sfDesat, Forest, Valley (for modders)
    • Adjusted color of the leaves
    • Removed a tree near the ship
    • Improved occlusion culling
  • 1.0.5

    • Fixed the problematic NightSkyPlugin again
  • 1.0.4

    • Added extra trees
    • Adjusted leaves
    • Adjusted colors
    • Fixed the NightSkyPlugin console error
    • Fixed terrain aroun the main entrance
    • Improved performance
  • 1.0.3

    • Fixed a bug where NightSkyPlugin couldn't find the correct Volume
  • 1.0.2

    • Added custom Stormy weather skybox
    • Added custom Eclipsed weather skybox
    • Added more rocks
    • Adjusted some tree locations
    • Adjusted main entrance position
    • Fixed fog for trees and grass
    • Fixed water not interacting with player
    • Fixed water transparency issues
    • Fixed underwater rendering
    • Fixed Night Sky Plugin console error
    • Improved performance
    • Improved occlusion culling
  • 1.0.1

    • Fixed water performance issue
    • Fixed fence hitbox
    • Fixed starmap during weather
    • Fixed invisible quicksand
    • Fixed navmesh issue
  • 1.0.0

    Ported to LethalLevelLoader

    • Loading times are reduced
    • Dependencies changes
      • Removed LethalExpansion Dependency
      • Added ViewExtension Dependency
      • Added LethalLevelLoader Dependency

    Lighting and Fog

    • Fog changes
      • New Volumetric system
      • Changes to color
      • Added distant fog
    • New clouds
      • New cloud system
      • Changes to color
      • Added dynamic time of day system
      • Added wind
    • New sky
      • New physics based system
      • Added a night sky
      • Added dynamic time of day system
    • New lighting
      • New physics based sun
      • Changes to color
      • Added a moon
    • Shadow changes
      • Changes to color

    Water

    • Added water
    • New underwater effect

    Creatures and Scrap

    • Scrap pool has been adjusted.
    • Outside Creature pool has been adjusted.

    Enviroment

    • Reworked the entire layout
    • New terrain
    • Added new buildings
    • Added more rocks
    • Added more grass
    • Increased grass density
    • Fixed grass transparency issues
    • Changes to tree and grass color

    Other

    • Added bloom effect
    • Updated Description
    • Updated modpage image
    • Fixed the ship's radar

    Credits

    • Audio Knight - Stomping Bugs
    • IAmBatby - Stomping Bugs & Help porting to LLL

[BETA] Pre-Release

  • 0.2.1

    • Added LethalExpansionCore as a temporary dependency (to fix incompatibilities)
    • Updated Description (new discord server)
  • 0.2.0

    • Added subtle paths to lower the chances of getting lost
    • Indoor Enemies spawn earlier
    • Indoor Enemies power increase
    • Indoor Enemies spawn pool changed
    • Added more grass
    • Added more trees
    • Added slight Film Grain effect
    • Bees spawn less
    • Removed flooded weather type
    • Hazard Level is now B
    • Decreased facility size 1.5 > 1.4
  • 0.1.0

    • First release of the mod