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sfDesat-Orion-0.4.1 icon

Orion

Adds a new moon, good luck.

Date uploaded 11 months ago
Version 0.4.1
Download link sfDesat-Orion-0.4.1.zip
Downloads 6653
Dependency string sfDesat-Orion-0.4.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4

README

Orion

Reports indicate that this moon is home to an advanced civilization.

Screenshot_1

Orion made by sfDesat
Watergate made by HolographicWings (Included in LethalExpansion)

This mod is very much a work in progress.

[Known Bugs]
Currently a bug causes a long loading screen when landing on the moon.

If you want to leave feedback please refer to my Github Page.
! This version uses a new loader. If you update from v0.0.7 or lower please reinstall LethalExpansion !

CHANGELOG

[2.1] The Vanilla Update

  • 2.1.4

    • Fixed ambient sounds in dungeons
  • 2.1.3

    • New Developer(Tolian)
    • Performance optimization
    • Compatibility with the Hypick-BetterShotgun mod added
    • desynchronisation problems fixed
    • AudioReverbTrigger spam fixed
    • OutsideAIPoints adjustment
  • 2.1.1

    • New info description
    • New level description
    • Adjusted Risk Level to S+
    • Added Facility Meltdown support
    • Increased amount of OutsideAINodes
    • Adjusted Daytime Creature Spawn chance
  • 2.1.0

    • v50 support
    • Audio
      • Adjusted Audio Triggers
      • Added High Wind sound
    • Creatures
      • Adjusted Outside Creature spawn curve
      • Increased Outside Enemy Power 8 > 10
      • Removed Hydrogere
      • Added the Butler
      • Lowered Blind Dog spawn weight 20 > 10
    • Interior
      • Reduced Factory size 2.4 > 2.2
      • Adjusted Landmine spawnrate
      • Adjusted Turret spawnrate
      • Added Spiketraps
      • Adjusted min-max scrap, 25-35
      • Reduced max total scrap value 4500 > 4000
    • Lighting
      • Adjusted the sun visuals
      • Removed Rainy weather
      • Removed Stormy weather
      • Adjusted colors
      • New Starmap
    • New Quicksand texture
    • Enviroment
      • Added rolling fog
      • Fixed entrance teleport rotation
    • Removed Preview video
    • Performance optimization
    • Reduced Filesize

[2.0] The Visuals Update

  • 2.0.2

    • Improved Starmap
  • 2.0.1

    • Reduced file size
    • Fixed skybox not being applied
  • 2.0.0

    Ported to LethalLevelLoader

    • Loading times are reduced
    • Dependencies changes
      • Removed LethalExpansion Dependency
      • Removed ExpansionAssets Dependency
      • Added LethalLevelLoader Dependency

    Lighting and Fog

    • Fog changes
      • New Volumetric system
      • Changes to color
    • Cloud changes
      • Changes to color
      • Increased density
    • New sky
      • New physics based system
      • Added a night sky
      • Added dynamic time of day system
    • New lighting
      • New physics based sun
      • Changes to color
    • Shadow changes
      • Changes to color

    Creatures and Scrap

    • Scrap pool has been adjusted.
    • Removed Pumpkin spawnchance

    Other

    • Added bloom effect
    • Added Stormy weather
    • Added LevelTags: sfDesat, Wasteland, Desert (for modders)
    • Updated Description
    • Fixed long loading bug
    • Fixed dropship item position
    • Fixed the ship's radar
    • Fixed numerous other bugs

    Credits

    • Audio Knight - Stomping Bugs
    • IAmBatby - Stomping Bugs & Porting to LLL

[1.0] Release

  • 1.3.0

    • Removed LethalExpansionCore dependency and added a note in the Descripion
    • Added ExpansionAssets as dependency
    • Reduced File size
    • Optimizations
    • Fixed Quicksand (Thanks Audio Knight)
    • Added Rainy weather
    • Adjusted some rocks
    • Fixed navmesh
    • Outside enemies spawn later
  • 1.2.3

    • Added LethalExpansionCore as a temporary dependency (to fix incompatibilities)
    • Updated Description (new discord server)
  • 1.2.1

    • New Discord Link
    • Lowered the price 800 > 750
    • Changed Description
    • Lowered max indoor enemies 24 > 22
    • Check out my newest planet here
  • 1.2.0

    • Increased cost 650 > 800
    • Decreased Factory Size 2.5 > 2.4
    • Indoor/Outdoor Enemies spawn later in the day
    • Added a wiki
    • Added a planet preview
    • Added some subtle post processing
    • Fixed dropship landing in the ground
    • Fixed the navmesh
  • 1.1.4

    • Disabled Eclipsed Weather
    • Disabled Rainy Weather
    • Disabled Stormy Weather
  • 1.1.3

    • Added back the second fire exit
    • Fixed clipping issue
    • Enemies spawn a bit later
    • Removed templatemod as dependency
    • Added internal name to description
  • 1.1.2

    • Temporarily disabled the second fire exit to hopefully fix compatibility with modded interiors
  • 1.1.1

    • New link to tutorials
  • 1.1.0

    • Changed ship position
    • Terrain changes
    • Added some props
    • Giant spawnrate increased
    • Enemies can spawn earlier
  • 1.0.3

    • Updated terminal description
    • Updated modpage description
    • Increased price 500 > 650 to better reflect the moons difficulty
  • 1.0.2

    • More enemies can spawn
    • Enemies can spawn earlier
    • More sandworms (drop and run!)
    • Factory size increased 2.2 > 2.5
    • Fixed weird shadows cast by doors
    • More scrap spawns
  • 1.0.1

    • Small performance optimization
    • It no longer rains inside.
    • Added some props
    • Adjusted buildings around Entrance C
    • Increased facility size 2.0 > 2.2
    • Increased price 300 > 500
  • 1.0.0
    Massive rebuild. Everything has changed.