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Date uploaded 7 months ago
Version 0.5.3
Download link sfDesat-Orion-0.5.3.zip
Downloads 22903
Dependency string sfDesat-Orion-0.5.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4

README

Orion

Reports indicate that this moon was home to an advanced civilization.

Screenshot_1

[Warning]
Currently a bug causes a long loading screen when landing on the moon.

Orion made by sfDesat
Watergate made by HolographicWings (Included in LethalExpansion)

If you want to leave feedback please refer to my Github Page

CHANGELOG

[2.1] The Vanilla Update

  • 2.1.4

    • Fixed ambient sounds in dungeons
  • 2.1.3

    • New Developer(Tolian)
    • Performance optimization
    • Compatibility with the Hypick-BetterShotgun mod added
    • desynchronisation problems fixed
    • AudioReverbTrigger spam fixed
    • OutsideAIPoints adjustment
  • 2.1.1

    • New info description
    • New level description
    • Adjusted Risk Level to S+
    • Added Facility Meltdown support
    • Increased amount of OutsideAINodes
    • Adjusted Daytime Creature Spawn chance
  • 2.1.0

    • v50 support
    • Audio
      • Adjusted Audio Triggers
      • Added High Wind sound
    • Creatures
      • Adjusted Outside Creature spawn curve
      • Increased Outside Enemy Power 8 > 10
      • Removed Hydrogere
      • Added the Butler
      • Lowered Blind Dog spawn weight 20 > 10
    • Interior
      • Reduced Factory size 2.4 > 2.2
      • Adjusted Landmine spawnrate
      • Adjusted Turret spawnrate
      • Added Spiketraps
      • Adjusted min-max scrap, 25-35
      • Reduced max total scrap value 4500 > 4000
    • Lighting
      • Adjusted the sun visuals
      • Removed Rainy weather
      • Removed Stormy weather
      • Adjusted colors
      • New Starmap
    • New Quicksand texture
    • Enviroment
      • Added rolling fog
      • Fixed entrance teleport rotation
    • Removed Preview video
    • Performance optimization
    • Reduced Filesize

[2.0] The Visuals Update

  • 2.0.2

    • Improved Starmap
  • 2.0.1

    • Reduced file size
    • Fixed skybox not being applied
  • 2.0.0

    Ported to LethalLevelLoader

    • Loading times are reduced
    • Dependencies changes
      • Removed LethalExpansion Dependency
      • Removed ExpansionAssets Dependency
      • Added LethalLevelLoader Dependency

    Lighting and Fog

    • Fog changes
      • New Volumetric system
      • Changes to color
    • Cloud changes
      • Changes to color
      • Increased density
    • New sky
      • New physics based system
      • Added a night sky
      • Added dynamic time of day system
    • New lighting
      • New physics based sun
      • Changes to color
    • Shadow changes
      • Changes to color

    Creatures and Scrap

    • Scrap pool has been adjusted.
    • Removed Pumpkin spawnchance

    Other

    • Added bloom effect
    • Added Stormy weather
    • Added LevelTags: sfDesat, Wasteland, Desert (for modders)
    • Updated Description
    • Fixed long loading bug
    • Fixed dropship item position
    • Fixed the ship's radar
    • Fixed numerous other bugs

    Credits

    • Audio Knight - Stomping Bugs
    • IAmBatby - Stomping Bugs & Porting to LLL

[1.0] Release

  • 1.3.0

    • Removed LethalExpansionCore dependency and added a note in the Descripion
    • Added ExpansionAssets as dependency
    • Reduced File size
    • Optimizations
    • Fixed Quicksand (Thanks Audio Knight)
    • Added Rainy weather
    • Adjusted some rocks
    • Fixed navmesh
    • Outside enemies spawn later
  • 1.2.3

    • Added LethalExpansionCore as a temporary dependency (to fix incompatibilities)
    • Updated Description (new discord server)
  • 1.2.1

    • New Discord Link
    • Lowered the price 800 > 750
    • Changed Description
    • Lowered max indoor enemies 24 > 22
    • Check out my newest planet here
  • 1.2.0

    • Increased cost 650 > 800
    • Decreased Factory Size 2.5 > 2.4
    • Indoor/Outdoor Enemies spawn later in the day
    • Added a wiki
    • Added a planet preview
    • Added some subtle post processing
    • Fixed dropship landing in the ground
    • Fixed the navmesh
  • 1.1.4

    • Disabled Eclipsed Weather
    • Disabled Rainy Weather
    • Disabled Stormy Weather
  • 1.1.3

    • Added back the second fire exit
    • Fixed clipping issue
    • Enemies spawn a bit later
    • Removed templatemod as dependency
    • Added internal name to description
  • 1.1.2

    • Temporarily disabled the second fire exit to hopefully fix compatibility with modded interiors
  • 1.1.1

    • New link to tutorials
  • 1.1.0

    • Changed ship position
    • Terrain changes
    • Added some props
    • Giant spawnrate increased
    • Enemies can spawn earlier
  • 1.0.3

    • Updated terminal description
    • Updated modpage description
    • Increased price 500 > 650 to better reflect the moons difficulty
  • 1.0.2

    • More enemies can spawn
    • Enemies can spawn earlier
    • More sandworms (drop and run!)
    • Factory size increased 2.2 > 2.5
    • Fixed weird shadows cast by doors
    • More scrap spawns
  • 1.0.1

    • Small performance optimization
    • It no longer rains inside.
    • Added some props
    • Adjusted buildings around Entrance C
    • Increased facility size 2.0 > 2.2
    • Increased price 300 > 500
  • 1.0.0
    Massive rebuild. Everything has changed.