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Date uploaded | 11 months ago |
Version | 0.5.5 |
Download link | sfDesat-Orion-0.5.5.zip |
Downloads | 71142 |
Dependency string | sfDesat-Orion-0.5.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4README
Orion
Reports indicate that this moon was home to an advanced civilization. Current status is unknown.
Known Bugs
- When trying the land the game will hang for a bit.
- Quicksand is invisible
- RickArg-Helmet_Cameras causes an instant crash
If you want to report a bug, please open a new issue on my github page.
Orion made by sfDesat
Watergate made by HolographicWings (Included in LethalExpansion)
CHANGELOG
[2.1] The Vanilla Update
-
2.1.4
- Fixed ambient sounds in dungeons
-
2.1.3
- New Developer(Tolian)
- Performance optimization
- Compatibility with the Hypick-BetterShotgun mod added
- desynchronisation problems fixed
- AudioReverbTrigger spam fixed
- OutsideAIPoints adjustment
-
2.1.1
- New info description
- New level description
- Adjusted Risk Level to S+
- Added Facility Meltdown support
- Increased amount of OutsideAINodes
- Adjusted Daytime Creature Spawn chance
-
2.1.0
- v50 support
- Audio
- Adjusted Audio Triggers
- Added High Wind sound
- Creatures
- Adjusted Outside Creature spawn curve
- Increased Outside Enemy Power 8 > 10
- Removed Hydrogere
- Added the Butler
- Lowered Blind Dog spawn weight 20 > 10
- Interior
- Reduced Factory size 2.4 > 2.2
- Adjusted Landmine spawnrate
- Adjusted Turret spawnrate
- Added Spiketraps
- Adjusted min-max scrap, 25-35
- Reduced max total scrap value 4500 > 4000
- Lighting
- Adjusted the sun visuals
- Removed Rainy weather
- Removed Stormy weather
- Adjusted colors
- New Starmap
- New Quicksand texture
- Enviroment
- Added rolling fog
- Fixed entrance teleport rotation
- Removed Preview video
- Performance optimization
- Reduced Filesize
[2.0] The Visuals Update
-
2.0.2
- Improved Starmap
-
2.0.1
- Reduced file size
- Fixed skybox not being applied
-
2.0.0
Ported to LethalLevelLoader
- Loading times are reduced
- Dependencies changes
- Removed LethalExpansion Dependency
- Removed ExpansionAssets Dependency
- Added LethalLevelLoader Dependency
Lighting and Fog
- Fog changes
- New Volumetric system
- Changes to color
- Cloud changes
- Changes to color
- Increased density
- New sky
- New physics based system
- Added a night sky
- Added dynamic time of day system
- New lighting
- New physics based sun
- Changes to color
- Shadow changes
- Changes to color
Creatures and Scrap
- Scrap pool has been adjusted.
- Removed Pumpkin spawnchance
Other
- Added bloom effect
- Added Stormy weather
- Added LevelTags: sfDesat, Wasteland, Desert (for modders)
- Updated Description
- Fixed long loading bug
- Fixed dropship item position
- Fixed the ship's radar
- Fixed numerous other bugs
Credits
- Audio Knight - Stomping Bugs
- IAmBatby - Stomping Bugs & Porting to LLL
[1.0] Release
-
1.3.0
- Removed LethalExpansionCore dependency and added a note in the Descripion
- Added ExpansionAssets as dependency
- Reduced File size
- Optimizations
- Fixed Quicksand (Thanks Audio Knight)
- Added Rainy weather
- Adjusted some rocks
- Fixed navmesh
- Outside enemies spawn later
-
1.2.3
- Added LethalExpansionCore as a temporary dependency (to fix incompatibilities)
- Updated Description (new discord server)
-
1.2.1
- New Discord Link
- Lowered the price 800 > 750
- Changed Description
- Lowered max indoor enemies 24 > 22
- Check out my newest planet here
-
1.2.0
- Increased cost 650 > 800
- Decreased Factory Size 2.5 > 2.4
- Indoor/Outdoor Enemies spawn later in the day
- Added a wiki
- Added a planet preview
- Added some subtle post processing
- Fixed dropship landing in the ground
- Fixed the navmesh
-
1.1.4
- Disabled Eclipsed Weather
- Disabled Rainy Weather
- Disabled Stormy Weather
-
1.1.3
- Added back the second fire exit
- Fixed clipping issue
- Enemies spawn a bit later
- Removed templatemod as dependency
- Added internal name to description
-
1.1.2
- Temporarily disabled the second fire exit to hopefully fix compatibility with modded interiors
-
1.1.1
- New link to tutorials
-
1.1.0
- Changed ship position
- Terrain changes
- Added some props
- Giant spawnrate increased
- Enemies can spawn earlier
-
1.0.3
- Updated terminal description
- Updated modpage description
- Increased price 500 > 650 to better reflect the moons difficulty
-
1.0.2
- More enemies can spawn
- Enemies can spawn earlier
- More sandworms (drop and run!)
- Factory size increased 2.2 > 2.5
- Fixed weird shadows cast by doors
- More scrap spawns
-
1.0.1
- Small performance optimization
- It no longer rains inside.
- Added some props
- Adjusted buildings around Entrance C
- Increased facility size 2.0 > 2.2
- Increased price 300 > 500
-
1.0.0
Massive rebuild. Everything has changed.