Date uploaded | 10 months ago |
Version | 1.2.2 |
Download link | sfDesat-Orion-1.2.2.zip |
Downloads | 7215 |
Dependency string | sfDesat-Orion-1.2.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4README
Orion Status Report
The Church (photo taken by Drone-6)
Orion Scrap Retrieval Program
Objective: Secure valuable scraps, focusing on the abandoned church.
Status: Reports indicate scattered scraps within Orion's broken structures, with a concentration in the hazardous church.
Terrain Analysis: Orion's vast desert landscape presents challenges, including uneven ground on the lunar surface demanding careful navigation and deteriorating structures posing risks during exploration. Frequent and sudden sandstorms can reduce visibility and hinder movement. The relentless, burning sun adds an additional environmental challenge.
Hazards:
Abandoned Church Interior: The church structure may exhibit compromised integrity, necessitating cautious exploration. Dim lighting within the church may impede operations, requiring specialized visibility aids. Reports suggest the presence of individuals, taken over by a mysterious mask, posing an unforeseen threat during scrap retrieval.
Surrounding Environment: Colossal sandworms roam the lunar surface, leaving unpredictable trails. Stone giants, massive dogs, and masked individuals under the influence of a mysterious mask patrol intermittently, adding an element of unpredictability. The relentless heat from the burning sun further intensifies the environmental hazards.
Conclusion: Retrieving scraps within the church poses a multifaceted challenge, demanding meticulous planning and a highly skilled team. Success hinges on strategic navigation and proactive mitigation of potential hazards.
End of Report
The internal name is '43 Orion' (for modded interiors).
If you want to give feedback, you can use my github page or join the discord. (mod-releases > Orion / Aquatis / Celest)
Check out my other planets here or download my modpacks.
Want to support me? Buy me a coffee ❤️.
Want to create your own moon? Tutorials are here.
CHANGELOG
[2.1] The Vanilla Update
-
2.1.4
- Fixed ambient sounds in dungeons
-
2.1.3
- New Developer(Tolian)
- Performance optimization
- Compatibility with the Hypick-BetterShotgun mod added
- desynchronisation problems fixed
- AudioReverbTrigger spam fixed
- OutsideAIPoints adjustment
-
2.1.1
- New info description
- New level description
- Adjusted Risk Level to S+
- Added Facility Meltdown support
- Increased amount of OutsideAINodes
- Adjusted Daytime Creature Spawn chance
-
2.1.0
- v50 support
- Audio
- Adjusted Audio Triggers
- Added High Wind sound
- Creatures
- Adjusted Outside Creature spawn curve
- Increased Outside Enemy Power 8 > 10
- Removed Hydrogere
- Added the Butler
- Lowered Blind Dog spawn weight 20 > 10
- Interior
- Reduced Factory size 2.4 > 2.2
- Adjusted Landmine spawnrate
- Adjusted Turret spawnrate
- Added Spiketraps
- Adjusted min-max scrap, 25-35
- Reduced max total scrap value 4500 > 4000
- Lighting
- Adjusted the sun visuals
- Removed Rainy weather
- Removed Stormy weather
- Adjusted colors
- New Starmap
- New Quicksand texture
- Enviroment
- Added rolling fog
- Fixed entrance teleport rotation
- Removed Preview video
- Performance optimization
- Reduced Filesize
[2.0] The Visuals Update
-
2.0.2
- Improved Starmap
-
2.0.1
- Reduced file size
- Fixed skybox not being applied
-
2.0.0
Ported to LethalLevelLoader
- Loading times are reduced
- Dependencies changes
- Removed LethalExpansion Dependency
- Removed ExpansionAssets Dependency
- Added LethalLevelLoader Dependency
Lighting and Fog
- Fog changes
- New Volumetric system
- Changes to color
- Cloud changes
- Changes to color
- Increased density
- New sky
- New physics based system
- Added a night sky
- Added dynamic time of day system
- New lighting
- New physics based sun
- Changes to color
- Shadow changes
- Changes to color
Creatures and Scrap
- Scrap pool has been adjusted.
- Removed Pumpkin spawnchance
Other
- Added bloom effect
- Added Stormy weather
- Added LevelTags: sfDesat, Wasteland, Desert (for modders)
- Updated Description
- Fixed long loading bug
- Fixed dropship item position
- Fixed the ship's radar
- Fixed numerous other bugs
Credits
- Audio Knight - Stomping Bugs
- IAmBatby - Stomping Bugs & Porting to LLL
[1.0] Release
-
1.3.0
- Removed LethalExpansionCore dependency and added a note in the Descripion
- Added ExpansionAssets as dependency
- Reduced File size
- Optimizations
- Fixed Quicksand (Thanks Audio Knight)
- Added Rainy weather
- Adjusted some rocks
- Fixed navmesh
- Outside enemies spawn later
-
1.2.3
- Added LethalExpansionCore as a temporary dependency (to fix incompatibilities)
- Updated Description (new discord server)
-
1.2.1
- New Discord Link
- Lowered the price 800 > 750
- Changed Description
- Lowered max indoor enemies 24 > 22
- Check out my newest planet here
-
1.2.0
- Increased cost 650 > 800
- Decreased Factory Size 2.5 > 2.4
- Indoor/Outdoor Enemies spawn later in the day
- Added a wiki
- Added a planet preview
- Added some subtle post processing
- Fixed dropship landing in the ground
- Fixed the navmesh
-
1.1.4
- Disabled Eclipsed Weather
- Disabled Rainy Weather
- Disabled Stormy Weather
-
1.1.3
- Added back the second fire exit
- Fixed clipping issue
- Enemies spawn a bit later
- Removed templatemod as dependency
- Added internal name to description
-
1.1.2
- Temporarily disabled the second fire exit to hopefully fix compatibility with modded interiors
-
1.1.1
- New link to tutorials
-
1.1.0
- Changed ship position
- Terrain changes
- Added some props
- Giant spawnrate increased
- Enemies can spawn earlier
-
1.0.3
- Updated terminal description
- Updated modpage description
- Increased price 500 > 650 to better reflect the moons difficulty
-
1.0.2
- More enemies can spawn
- Enemies can spawn earlier
- More sandworms (drop and run!)
- Factory size increased 2.2 > 2.5
- Fixed weird shadows cast by doors
- More scrap spawns
-
1.0.1
- Small performance optimization
- It no longer rains inside.
- Added some props
- Adjusted buildings around Entrance C
- Increased facility size 2.0 > 2.2
- Increased price 300 > 500
-
1.0.0
Massive rebuild. Everything has changed.