using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Dreamscapes_Ship_Intro.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Dreamscapes Ship Intro")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Dreamscapes Ship Intro")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("def10996-39a3-4a29-8471-a02b7b79f031")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Dreamscapes_Ship_Intro
{
[BepInPlugin("silverninjastar.ShipIntroBase", "Dreamscapes Ship Intro Mod", "1.0.0.0")]
public class ShipIntroBase : BaseUnityPlugin
{
private const string modGUID = "silverninjastar.ShipIntroBase";
private const string modName = "Dreamscapes Ship Intro Mod";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("silverninjastar.ShipIntroBase");
private static ShipIntroBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("silverninjastar.ShipIntroBase");
mls.LogInfo((object)"Dreamscapes Ship Intro Mod is active!");
harmony.PatchAll(typeof(ShipIntroBase));
harmony.PatchAll(typeof(StartOfRoundSFX));
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("Dreamscapes Ship Intro.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "dreamscapes");
if ((Object)(object)Bundle != (Object)null)
{
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
mls.LogInfo((object)"~~~ Loaded trance ~~~");
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
}
}
}
namespace Dreamscapes_Ship_Intro.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundSFX
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(StartOfRound __instance)
{
__instance.shipIntroSpeechSFX = ShipIntroBase.SoundFX[0];
}
}
}