using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("BreadBun")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BreadBun")]
[assembly: AssemblyTitle("BreadBun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BreadBunScrap
{
[BepInPlugin("perf.breadbunscrap", "BreadBun Scrap", "1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BreadBunMod : BaseUnityPlugin
{
private const string modGUID = "perf.breadbunscrap";
private const string modName = "BreadBun Scrap";
private const string modVersion = "1.0";
private readonly Harmony harmony = new Harmony("perf.breadbunscrap");
private static BreadBunMod Instance;
private ConfigEntry<int> configBreadBunRarity;
internal ManualLogSource mls;
public static AssetBundle BreadBunAssets;
private void Awake()
{
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Expected O, but got Unknown
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
BreadBunAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "breadbun"));
mls = Logger.CreateLogSource("perf.breadbunscrap");
mls.LogInfo((object)"Breadbun has finished baking [Version 1.0]...");
harmony.PatchAll(typeof(BreadBunMod));
configBreadBunRarity = ((BaseUnityPlugin)this).Config.Bind<int>("General", "BreadBun", 30, new ConfigDescription("How rare Breadbuns are to find. Lower values mean Buns spawn less often", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
Item val = BreadBunAssets.LoadAsset<Item>("Assets/BreadBunItem.asset");
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load breadbun prefab.");
return;
}
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Utilities.FixMixerGroups(val.spawnPrefab);
TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>();
val2.clearPreviousText = true;
val2.displayText = "He is a friend\n\n";
Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, -1);
Items.RegisterScrap(val, configBreadBunRarity.Value, (LevelTypes)(-1));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "BreadBun";
public const string PLUGIN_NAME = "BreadBun";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}