using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ConfigurableLockpicker.Patches;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ConfigurableLockpicker")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes The Lockpicker time configurable")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ConfigurableLockpicker")]
[assembly: AssemblyTitle("ConfigurableLockpicker")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ConfigurableLockpicker
{
internal class Networker : NetworkBehaviour
{
public static Networker Instance { get; private set; }
public override void OnNetworkSpawn()
{
Instance = this;
((NetworkBehaviour)this).OnNetworkSpawn();
}
public override void OnNetworkDespawn()
{
((NetworkBehaviour)this).OnNetworkDespawn();
if ((Object)(object)Instance == (Object)(object)this)
{
Instance = null;
}
}
[ServerRpc(RequireOwnership = false)]
public void LockDoorServerRpc(ulong lockpickID, ulong doorID)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2090514130u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, lockpickID);
BytePacker.WriteValueBitPacked(val2, doorID);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2090514130u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
LockDoorClientRpc(lockpickID, doorID);
}
}
}
[ClientRpc]
public void LockDoorClientRpc(ulong lockpickID, ulong doorID)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4089986782u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, lockpickID);
BytePacker.WriteValueBitPacked(val2, doorID);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4089986782u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
Plugin.CustomLogger.LogWarning((object)$"[ClientRpc] LockDoorClientRpc called on client {NetworkManager.Singleton.LocalClientId}");
if (NetworkManager.Singleton.SpawnManager.SpawnedObjects.TryGetValue(lockpickID, out var value) && NetworkManager.Singleton.SpawnManager.SpawnedObjects.TryGetValue(doorID, out var value2))
{
LockPicker componentInChildren = ((Component)value).gameObject.GetComponentInChildren<LockPicker>();
DoorLock componentInChildren2 = ((Component)value2).gameObject.GetComponentInChildren<DoorLock>();
if (Object.op_Implicit((Object)(object)componentInChildren) && Object.op_Implicit((Object)(object)componentInChildren2))
{
LockpickerPatch.startLocking(componentInChildren, componentInChildren2);
}
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_Networker()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(2090514130u, new RpcReceiveHandler(__rpc_handler_2090514130));
NetworkManager.__rpc_func_table.Add(4089986782u, new RpcReceiveHandler(__rpc_handler_4089986782));
}
private static void __rpc_handler_2090514130(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong lockpickID = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref lockpickID);
ulong doorID = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref doorID);
target.__rpc_exec_stage = (__RpcExecStage)1;
((Networker)(object)target).LockDoorServerRpc(lockpickID, doorID);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_4089986782(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong lockpickID = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref lockpickID);
ulong doorID = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref doorID);
target.__rpc_exec_stage = (__RpcExecStage)2;
((Networker)(object)target).LockDoorClientRpc(lockpickID, doorID);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "Networker";
}
}
[BepInPlugin("Slayer6409.ConfigurableLockpicker", "Configurable_Lockpicker", "0.0.2")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "Slayer6409.ConfigurableLockpicker";
private const string modName = "Configurable_Lockpicker";
private const string modVersion = "0.0.2";
public static ConfigEntry<float> LockpickTime;
public static ConfigEntry<bool> Relock;
public static ConfigEntry<float> RelockTime;
private readonly Harmony harmony = new Harmony("Slayer6409.ConfigurableLockpicker");
public static ManualLogSource CustomLogger;
public static GameObject NetworkerPrefab;
public static AssetBundle LoadedAssets;
public void configStuff()
{
LockpickTime = ((BaseUnityPlugin)this).Config.Bind<float>("Lockpicker", "Time", 10f, "How long should the lockpicker take");
Relock = ((BaseUnityPlugin)this).Config.Bind<bool>("Lockpicker", "Relock", true, "Should the lockpicker be able to re-lock doors?");
RelockTime = ((BaseUnityPlugin)this).Config.Bind<float>("Lockpicker", "Relock Time", 5f, "How long should it take to re-lock doors?");
}
private void Awake()
{
LoadedAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "configurablelockpicker"));
NetcodeWeaver();
NetworkerPrefab = LoadedAssets.LoadAsset<GameObject>("Networker");
NetworkerPrefab.AddComponent<Networker>();
CustomLogger = Logger.CreateLogSource("Slayer6409.ConfigurableLockpicker");
configStuff();
harmony.PatchAll();
NetworkPrefabs.RegisterNetworkPrefab(NetworkerPrefab);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Configurable Lockpicker is loaded!");
}
private static void NetcodeWeaver()
{
try
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
catch (Exception)
{
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ConfigurableLockpicker";
public const string PLUGIN_NAME = "ConfigurableLockpicker";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace ConfigurableLockpicker.Patches
{
[HarmonyPatch(typeof(DoorLock))]
public class DoorlockPatch
{
[HarmonyPatch(typeof(DoorLock), "Awake")]
[HarmonyPostfix]
public static void AwakePostfix(DoorLock __instance)
{
__instance.maxTimeLeft = Plugin.LockpickTime.Value;
__instance.lockPickTimeLeft = Plugin.LockpickTime.Value;
}
[HarmonyPatch(typeof(DoorLock), "Update")]
[HarmonyPostfix]
public static void UpdatePostfix(DoorLock __instance)
{
if (__instance.isLocked && __instance.isPickingLock && __instance.lockPickTimeLeft > Plugin.LockpickTime.Value)
{
__instance.lockPickTimeLeft = Plugin.LockpickTime.Value;
}
}
}
[HarmonyPatch(typeof(GameNetworkManager))]
internal class GameNetworkManagerPatch
{
[HarmonyPostfix]
[HarmonyPatch("Start")]
public static void AddPrefab(ref GameNetworkManager __instance)
{
((Component)__instance).GetComponent<NetworkManager>().AddNetworkPrefab(Plugin.NetworkerPrefab);
}
}
[HarmonyPatch(typeof(LockPicker))]
public class LockpickerPatch
{
[HarmonyPatch(typeof(LockPicker), "ItemActivate")]
[HarmonyPostfix]
public static void ItemActivatePostfix(LockPicker __instance)
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
if (!Plugin.Relock.Value)
{
return;
}
FieldInfo field = typeof(LockPicker).GetField("hit", BindingFlags.Instance | BindingFlags.NonPublic);
RaycastHit val = (RaycastHit)field.GetValue(__instance);
if (!((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null) && !((Object)(object)((RaycastHit)(ref val)).transform == (Object)null))
{
DoorLock component = ((Component)((RaycastHit)(ref val)).transform).GetComponent<DoorLock>();
if (!((Object)(object)component == (Object)null) && !component.isLocked)
{
Networker.Instance.LockDoorServerRpc(((NetworkBehaviour)__instance).NetworkObject.NetworkObjectId, ((NetworkBehaviour)component).NetworkObject.NetworkObjectId);
}
}
}
public static void startLocking(LockPicker __instance, DoorLock door)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
Transform parent = ((Vector3.Distance(door.lockPickerPosition.position, ((Component)__instance).transform.position) < Vector3.Distance(door.lockPickerPosition2.position, ((Component)__instance).transform.position)) ? door.lockPickerPosition : door.lockPickerPosition2);
if ((Object)(object)((GrabbableObject)__instance).playerHeldBy != (Object)null)
{
((GrabbableObject)__instance).playerHeldBy.DiscardHeldObject(true, ((NetworkBehaviour)door).NetworkObject, Vector3.zero, false);
((Component)__instance).transform.SetParent(parent);
}
__instance.lockPickerAudio.PlayOneShot(__instance.finishPickingLockClips[Random.Range(0, __instance.finishPickingLockClips.Length)]);
__instance.armsAnimator.SetBool("mounted", true);
__instance.armsAnimator.SetBool("picking", true);
__instance.currentlyPickingDoor = door;
((GrabbableObject)__instance).grabbable = false;
((GrabbableObject)__instance).grabbableToEnemies = false;
((MonoBehaviour)Networker.Instance).StartCoroutine(LockWait(__instance, door));
}
private static IEnumerator LockWait(LockPicker __instance, DoorLock door)
{
Plugin.CustomLogger.LogWarning((object)"LockWait");
float waitTime = Plugin.RelockTime.Value;
float elapsed = 0f;
while (elapsed < waitTime)
{
if ((Object)(object)__instance == (Object)null || (Object)(object)door == (Object)null || door.isLocked || (Object)(object)((Component)door).gameObject == (Object)null)
{
yield break;
}
elapsed += Time.deltaTime;
float remainingTime = waitTime - elapsed;
door.doorTrigger.hoverTip = $"Locking in {Mathf.CeilToInt(remainingTime)}s";
yield return null;
}
StopPicking(__instance, door);
}
public static void StopPicking(LockPicker __instance, DoorLock door)
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
Plugin.CustomLogger.LogWarning((object)"StopPicking");
__instance.lockPickerAudio.PlayOneShot(__instance.finishPickingLockClips[Random.Range(0, __instance.finishPickingLockClips.Length)]);
__instance.armsAnimator.SetBool("mounted", false);
__instance.armsAnimator.SetBool("picking", false);
((GrabbableObject)__instance).grabbable = true;
((GrabbableObject)__instance).grabbableToEnemies = true;
__instance.currentlyPickingDoor = null;
((Component)__instance).transform.SetParent((Transform)null);
((GrabbableObject)__instance).startFallingPosition = ((Component)__instance).transform.position;
((GrabbableObject)__instance).FallToGround(false, false, default(Vector3));
door.LockDoor(30f);
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPostfix]
[HarmonyPatch("Start")]
public static void InstantiateNetworker(StartOfRound __instance)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
GameObject val = Object.Instantiate<GameObject>(Plugin.NetworkerPrefab, Vector3.zero, Quaternion.identity);
val.GetComponent<NetworkObject>().Spawn(true);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}