Emergency Dice Updated
Last ray of hope in a hopeless situation?
Last updated | 14 hours ago |
Total downloads | 247888 |
Total rating | 17 |
Categories | Mods Misc Client-side Server-side Equipment Items Monsters |
Dependency string | slayer6409-Emergency_Dice_Updated-1.6.5 |
Dependants | 123 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Emergency Dice
This mod adds new items (equipment and scrap)
Emergency Die
Updated version of: https://thunderstore.io/c/lethal-company/p/Theronguard/Emergency_Dice/ Their Github Repo: https://github.com/Theronguard/Emergency-Dice
Check out that mod if you don't want my changes!
This is an item you can buy from the store. It is a one time use only die, which teleports you to the ship with all your items. But, not always.
- Rolling 6 will return you to the ship with all the crewmates standing near you (they need to be very close).
- Rolling 4 or 5 will return you to the ship.
- Rolling 3 will cause a mixed effect.
- Rolling 2 will cause something bad to happen.
- You don't want to roll a 1.
API
You can now add your own dice effects in your own mods there is an example mod on how to do that here: https://github.com/slayer6409/Dice-Addon
The Gambler
A new scrap item with rolling outcomes similar to the Emergency die, but with a larger pool of postivie effects and a bigger chance for a bad outcome.
- Rolling 6 will cause a Great effect.
- Rolling 5 will cause a Good effect.
- Rolling 4 will cause either a Good or a Mixed effect.
- Rolling 3 will cause a Bad effect.
- Rolling 2 will cause either a Bad or an Awful effect.
- Rolling 1 will cause an Awful effect.
You can either sell it, or use it.
Chronos
Similar to The Gambler. Has a higher chance of getting a great effect, but the outcomes change when the time passes. As the night comes, the chances to roll a bad/awful effect increase.
It's probably better to use it earlier in the day, but this can make your whole day troublesome.
- Rolling 6 will cause a Great effect.
- Rolling 5 will cause a Good or a Great effect.
- Rolling 4 will cause either a Bad, Good or a Great effect.
- Rolling 3 will cause a Bad effect.
- Rolling 2 will cause either a Bad or an Awful effect.
- Rolling 1 will cause an Awful effect.
You can either sell it, or use it.
The Sacrificer
Guarantees a return to the ship, and a bad/awful effect.
- Rolling 6 will cause a Bad effect.
- Rolling 5 will cause a Bad effect.
- Rolling 4 will cause a Bad effect.
- Rolling 3 will cause a Bad or an Awful effect.
- Rolling 2 will cause an Awful effect.
- Rolling 1 will cause two Awful effects.
The Saint
This one will never roll a bad or an awful effect. It's the rarest die in this mod, so don't expect to see it a lot.
- Rolling 6 will show you a menu from which you can select any Effect.
- Rolling 5 will cause a Great effect.
- Rolling 4 will cause a Good effect.
- Rolling 3 will cause a Good effect.
- Rolling 2 will cause a Good effect.
- Rolling 1 will waste the die.
Rusty
Spawns scrap. Only scrap. Higher rolls mean more scrap. Has negative outcomes.
- Rolling 6 will spawn 7-8 scrap. Or special scrap effects
- Rolling 5 will spawn 5-6 scrap
- Rolling 4 will spawn 3-4 scrap.
- Rolling 3 will spawn 1-2 scrap.
- Rolling 2 will cause a Bad effect.
- Rolling 1 will cause an Awful effect
Features a ton of Dice Roll Events
Too Many to list out here, check the config to get a list of them!
Config
Be sure to check out the plugin's config file. It is called EmergencyDice.cfg and it should be generated when you run the game with the mod for the first time.
You can modify which effects you want or not, or change some other settings.
The [Allowed Effects] tab in the config syncs with all the clients, meaning that only server needs to disable/enable effects.
Spawn rates are also serverside only, so no need to worry about having everyone syncing up their values with the host.
Emergency die shop alias
Some mods (like Lethal Things mod) might use conflicting item names in the shop. To solve this I added few aliases for the emergency die in the shop.
Try these aliases in the shop:
- emergencydie
- dice
- die
- edie
Chat commands
I included some chat commands in the mod, mainly for myself to ease debugging. If you want to use them you have to set
"Allow chat commands = true"
in the config.
To spawn dice use:
- ~edice dice num
where num is an id of the die. ID's start from 1.
If you want to force an effect, use
- ~edice effect effectName or
- ~edice menu
Custom Events
I have made Custom Events as a config option so if you wanted enemies inside or outside to spawn or if you want a bunch of a specific items to spawn you can now do that.
Just set the amount of custom events in the config, launch the game and close it to generate the configs. Then just input the name of the enemy or item depending on what one you do.
To get the item name or enemy name, turn on DebugLogging and for items pick it up, and for enemies launch to a planet, and it will list out every enemy name.
Special thanks
Thanks to everyone who participates on github - for the suggestions, and bug reporting!