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Emergency Dice Updated
Last ray of hope in a hopeless situation?
CHANGELOG
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1.0.0
- Released
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1.1.0
- Added new effects
- Added new functionality to the Emergency Die (rolling 6 now teleports you and your crewmates)
- Bug Fixes
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1.1.2
- New effects
- Bug fixes
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1.1.3
- New negative effects
- Bug fixes
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1.1.4
- New effect
- Restored an
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1.1.5
- New negative effects
- New positive effect (spawns a shotgun)
- bugfixes?
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1.1.6
- Forgot to turn off the debug mode again
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1.1.7
- God help me. Made new effect in 1.1.5 and forgot to add it to the die pool, so it was essentially useless.
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1.1.8
- As of this update, check out my github for any version changes: https://github.com/Theronguard/Emergency-Dice/
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1.2.0
- I have temporarily ported this to v55 with a few changes
- Neck Break can go further
- Config options for changing the force of Hypershake
- Config option for random dice spin time
- Config option for use of Gambler and Cronos outside
- Maybe something else, I honestly don't remember, it is 8am and I need sleep
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1.2.1
- Some bugfixes
- Added new Event "Random Item from Shop"
- Might make it multiple events where great variant gives 2-4 items and good variant gives 1
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1.2.2
- Added a new event "Random Items from Shop" as a great variant that gives 2-4 items
- Moved Random Item from shop to Good instead of great
- Alarm Text :D
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1.2.3
- Possible fix for dice not working for clients
- Switched the GUID back so Brutal Company Minus Events can work again
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1.2.4
- Removed the config option for random dice spin time in hopes that it was that that broke the dice networking
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1.2.5
- Turns out I am a bit dumb and didn't know how netcode worked in regards to modding.
- Added back the random dice spin time
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1.2.7
- Added 8 new Dice Rolls
- Added integration with Lethal Things for Teleporter Traps
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1.2.8
- Fixes a few things
- Added a config option to change how rolls are shown to you
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1.2.9
- Added a Invisible Teleporter Trap Event
1.2.10
- Changed Readme to add the original creator's plugin github