Emergency Dice Updated
Last ray of hope in a hopeless situation?
CHANGELOG
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1.7.3
- Changed revive to just be the new better method
- Added Dependency for LethalCompany InputUtils to set the Debug Menu Keybind easier
- Fixed some events
- Fixed some issues with things
- New Config option for if Dice Explode
- Made the crab on the Surfaced Die actually on top now
- You can now add multiple objects to events, such as "Spring,Flowerman" for an enemy event that spawns both of them
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- It works for enemies, traps, and items!
- Changed README
- New Friendly event
- Fixed Emergency Die and Sacrificer sometimes erroring on certain maps
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1.7.2
- Reverted back to 1.7.0
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1.7.1
- I Apparently broke things
- So this is irrelevant
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1.7.0
- Added a better way to move traps
- Added more events
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1.6.6
- Fixed Meteors
- Added more to blame glitch (from glitch)
- Fixed The Emergency Dice not generating its config
- Testing out a new Revive Method (can be enabled in the config settings)
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1.6.5
- Fixed Same scrap different dice
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1.6.4
- Possible fix for unchained
- Other Fixes with spawning in objects
- New Events
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1.6.3
- Fixed some issues
- Added a Alarm curse new sfx option
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1.6.2
- Added a bunch of new effects (mostly surfaced for the new die)
- Fixed Select Effect menu favorites to actually be sorted now
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1.6.1
- Networker is now public to allow for easier dice effect making
- IEBerthas >:D
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1.6.0
- Added a surfaced die! Thank you so much Rodrigo for the model!
- The surfaced die, only has surfaced events unless you don't have surfaced installed which it just goes to random
- Added a new Surfaced Event
- Added a surfaced die! Thank you so much Rodrigo for the model!
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1.5.24
- Changed some debug menu stuff
- Blame Glitch is worse thanks to glitch
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1.5.23
- Disabled Where did my friends go in an attempt to fix stuff
- Fixed Ghost codes and Hoarding bugs doing wierd things with the dice
- Added an API so mod developers can add their own dice effects to their own mods!
- Possibly Fixed some other issues
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1.5.22
- Screaming in the void hoping it will fix things
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1.5.21
- Fixed some things
- IDK what else I did tbh
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1.5.20
- Possibly Fixed a ton of issues
- Glitch I swear if you break things...
- I will have to fix them I guess...
- Glitch I swear if you break things...
- Possibly Fixed a ton of issues
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1.5.19
- Maybe hopefully possibly fixed gambler?!?
- Bomb Collars Event(s)???
- Code Rebirth Event(s)???
- >:D
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1.5.18
- Added 2 Diversity Effects for the new Diversity Update
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- Chaos if you want you can choose the names/tooltips for the effects (just message me on discord)
- Debug Menu Changes
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1.5.17
- Accidentally left the DebugMode on when Patching
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1.5.16
- Possible fix for Surprise Egg and Egg Boots
- Actually fixed Jaws Sound this time
- Scary
- >:D
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1.5.15
- Possible fix for burger flippers
- Flinger Should now work correctly for all players
- Tulip Trapeze spawns on a random player now
- Debug menu now has Spawn Shop Items
- Added Beyblade mode for Flinger
- Chronos(roll 3) and Sacrificer (roll 6) can now spawned mixed effects
- Apparently Little Company checks don't work for some reason, so there is a config to turn off all sized based things with one click
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1.5.14
- Added Little Company checks to disable size based things for compatibility
- Added Where did my friends go
- Fixed scrolling with the selection menu
- Fixed Mine and a Hard Place to be not on the host only
- I might remove gambler and re-make it from scratch (with a potentially new name) if this doesn't work
- Fixed audio of Can I pet that Dog and Jaws
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1.5.13
- Added Spicy Nuggies Event (suggested by Lizzie)
- Added the ability to favorite things in the effect/debug menu by Right-Clicking them
- Debug menu can now spawn items, monsters, and traps! Items and Traps spawn on you, and monsters spawn inside if you are inside, outside if you are outside.
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- It is off by default since it might act weird at first until I know it works fine (It is 5am when I made this lol) (This was mainly so I can test things easier lol)
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- Also Apparently spawning enemies outside (that aren't meant there) might not have AI correctly without Starlancer AIFix or something similar (same with inside dog)
- Fixed Burger Flippers and Flinger (Probably)
- Fixed some things (I don't remember lol)
- Dev Stuff pt 2
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1.5.12
- Fix for spawning items
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1.5.11
- Added a favorite system to the select/debug menu
- Possible fix for things
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1.5.10
- Possible fix for gambler again again again again
- Added Event Stuffing for Days
- Added Event Size Switcher
- Added Event Burger Flippers
- Added Event Flinger
- Added Event Between a Mine and a Hard Place
- Made Drunk only effect the roller like it was supposed to
- Fixed Sound effects
- Fixed Size Difference not fixing for other people
- Dev stuff
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1.5.9
- Possible fix for egg boots not working on clients
- Possible fix for gambler again
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- Still no idea why this is happening
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1.5.8
- Possible Fix for Revive Removing UI and maybe a fix for flying dice
- Added Event Blame Glitch (Off by Default xD)
- Added a new Debug menu option in the config
- Added Experimental Custom Trap Event Support
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- It's Experimental since they sometimes spawn in weird places (Working on fixing it)
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1.5.7
- Tulip Trapeze (Thanks al3m33da for the Idea)
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1.5.6
- Added Egg Boots Effect (Thanks to MelanieMelicious for the Idea)
- Added in Custom Items Events and Custom Enemies Events Support (View the Readme for how to do them)
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1.5.5
- Removed Speedy Boomba since it was causing issues (It will be back later)
- Fixed Surprise Egg/Surprise Flash for Clients
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1.5.4
- New Events: Speedy Boomba(Lethal Things), Crates (CodeRebirth), Tornado (CodeRebirth), Egg Fountain, Flashbang Fountain, Can I pet that Dawg
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1.5.3
- Possibly fixed floating dice
- New Events 21 Gun Salute, The Shining, Merry Christmas (Thanks A Glitched NPC for the Ideas)
- New Events Eggs, SmolTakey (Requires Takey Plush mod), and Same Scrap Different Dice
- Added a config option to change the Emergency Die Price
- Added a config option to add the Emergency Die as a scrap item
- Added a config option for hypershake to have a timer
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1.5.2
- Removed the FixRenderer since it shouldn't be needed anymore
- Disabled Terminal Lockout until I can fix it
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1.5.1
- Fixed the Changelog and Readme
- Fixed item weight not being updated properly with Heavy and Light Burden
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1.5.0
- Added 6 New Dice Rolls with Surfaced (Whoops name error)
- Added a New Dice Roll with LCTarotCards
- Fixed some other bugs (probably)
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1.4.10
- I hope pt 3
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1.4.9
- I hope pt 2
- Fixed healing removing health if you were over 100
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1.4.8
- Fixed Null Reference error with EntranceTeleportPatch (I hope)
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1.4.7
- Possible fix for dice not rendering when going through the facility doors
- Added a new config option for displaying the results of dice rolls in chat
- Possible fix for Item Duplicator errors
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1.4.6
- Possible Fix for not spawning scrap from rusty again (hopefully it works this time lol)
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1.4.5
- Possible Fix for not spawning scrap
- Fixed Display Results not showing up if ALL was selected
- Added new random tooltips for dice effects
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1.4.4
- Possible Fix for Shotgun not spawning (in a kind of weird way)
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1.4.3
- Made the SFX of Emergency Meeting not so loud
- Fixed the sprite for Emergency Meeting
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1.4.2
- Added Emergency Meeting SFX and Sprite
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1.4.1
- Changed how the visor is toggled to account for other mods
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1.4.0
- Changed how the config variables were handled
- Added a compatability for LethalConfig
- Possible Fix for shotgun not appearing for everyone
- Possible better config syncing (It worked fine in lan mode on 2 pcs, so hopefully there isn't any trouble)
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1.3.7
- Added new events: Invisible Enemies, Emergency Meeting, Terminal Lockout
- Possible fix for purge not killing enemies
- Added a config option for Become Small that allows different ways to revert
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1.3.6
- Fixed size not reverting on leave
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1.3.5
- Added new events: Meteors and Become Small
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1.3.4
- Added a new event Barbers
- Fixed a line of code that accidentally got deleted (whoops)
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1.3.3
- Fixed a blank config issue with lethal performance
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1.3.2
- Fixed Heavy and Light burden to not bug your weight/movement
- Added config options to make NeckSpin and NeckBreak less Awful
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1.3.1
- Fixed NeckSpin to actually work not based on framerate (I forgot to multiply by Time.DeltaTime xD)
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1.3.0
- Added a bunch of new Rolls and Rolls with other mods, LCOffice and LethalMon
- Possible fix for hud disappearing when revived pt.2
- Fixed Item Dupe event not working right
- Fixed/Replaced a lot of code that disappeared for some reason
- Optimized a bit of code (especially with spawning in Teleporter traps cuz I am still learning lol)
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1.2.11
- Possibly fixed Shotgun not spawning for people
- Added a new effect Headspin
- Possible fix for hud disappearing when revived
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1.2.10
- Changed Readme to add the original creator's plugin GitHub
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1.2.9
- Added an Invisible Teleporter Trap Event
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1.2.8
- Fixes a few things
- Added a config option to change how rolls are shown to you
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1.2.7
- Added 8 new Dice Rolls
- Added integration with Lethal Things for Teleporter Traps
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1.2.5
- Turns out I am a bit dumb and didn't know how netcode worked in regard to modding.
- Added back the random dice spin time
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1.2.4
- Removed the config option for random dice spin time in hopes that it was that that broke the dice networking
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1.2.3
- Possible fix for dice not working for clients
- Switched the GUID back so Brutal Company Minus Events can work again
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1.2.2
- Added a new event "Random Items from Shop" as a great variant that gives 2-4 items
- Moved Random Item from shop to Good instead of great
- Alarm Text :D
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1.2.1
- Some bugfixes
- Added new Event "Random Item from Shop"
- Might make it multiple events where great variant gives 2-4 items and good variant gives 1
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1.2.0
- I have temporarily ported this to v55 with a few changes
- Neck Break can go further
- Config options for changing the force of Hypershake
- Config option for random dice spin time
- Config option for use of Gambler and Chronos outside
- Maybe something else, I honestly don't remember, it is 8am and I need sleep
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1.1.8
- As of this update, check out my GitHub for any version changes: https://github.com/Theronguard/Emergency-Dice/
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1.1.7
- God help me. Made new effect in 1.1.5 and forgot to add it to the die pool, so it was essentially useless.
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1.1.6
- Forgot to turn off the debug mode again
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1.1.5
- New negative effects
- New positive effect (spawns a shotgun)
- bugfixes?
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1.1.4
- New effect
- Restored an
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1.1.3
- New negative effects
- Bug fixes
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1.1.2
- New effects
- Bug fixes
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1.1.0
- Added new effects
- Added new functionality to the Emergency Die (rolling 6 now teleports you and your crewmates)
- Bug Fixes
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1.0.0
- Released