CHANGELOG

  • 1.7.3

    • Changed revive to just be the new better method
    • Added Dependency for LethalCompany InputUtils to set the Debug Menu Keybind easier
    • Fixed some events
    • Fixed some issues with things
    • New Config option for if Dice Explode
    • Made the crab on the Surfaced Die actually on top now
    • You can now add multiple objects to events, such as "Spring,Flowerman" for an enemy event that spawns both of them
      • It works for enemies, traps, and items!
    • Changed README
    • New Friendly event
    • Fixed Emergency Die and Sacrificer sometimes erroring on certain maps
  • 1.7.2

    • Reverted back to 1.7.0
  • 1.7.1

    • I Apparently broke things
    • So this is irrelevant
  • 1.7.0

    • Added a better way to move traps
    • Added more events
  • 1.6.6

    • Fixed Meteors
    • Added more to blame glitch (from glitch)
    • Fixed The Emergency Dice not generating its config
    • Testing out a new Revive Method (can be enabled in the config settings)
  • 1.6.5

    • Fixed Same scrap different dice
  • 1.6.4

    • Possible fix for unchained
    • Other Fixes with spawning in objects
    • New Events
  • 1.6.3

    • Fixed some issues
    • Added a Alarm curse new sfx option
  • 1.6.2

    • Added a bunch of new effects (mostly surfaced for the new die)
    • Fixed Select Effect menu favorites to actually be sorted now
  • 1.6.1

    • Networker is now public to allow for easier dice effect making
    • IEBerthas >:D
  • 1.6.0

    • Added a surfaced die! Thank you so much Rodrigo for the model!
      • The surfaced die, only has surfaced events unless you don't have surfaced installed which it just goes to random
    • Added a new Surfaced Event
  • 1.5.24

    • Changed some debug menu stuff
    • Blame Glitch is worse thanks to glitch
  • 1.5.23

    • Disabled Where did my friends go in an attempt to fix stuff
    • Fixed Ghost codes and Hoarding bugs doing wierd things with the dice
    • Added an API so mod developers can add their own dice effects to their own mods!
    • Possibly Fixed some other issues
  • 1.5.22

    • Screaming in the void hoping it will fix things
  • 1.5.21

    • Fixed some things
    • IDK what else I did tbh
  • 1.5.20

    • Possibly Fixed a ton of issues
      • Glitch I swear if you break things...
        • I will have to fix them I guess...
  • 1.5.19

    • Maybe hopefully possibly fixed gambler?!?
    • Bomb Collars Event(s)???
    • Code Rebirth Event(s)???
    • >:D
  • 1.5.18

    • Added 2 Diversity Effects for the new Diversity Update
      • Chaos if you want you can choose the names/tooltips for the effects (just message me on discord)
    • Debug Menu Changes
  • 1.5.17

    • Accidentally left the DebugMode on when Patching
  • 1.5.16

    • Possible fix for Surprise Egg and Egg Boots
    • Actually fixed Jaws Sound this time
    • Scary
    • >:D
  • 1.5.15

    • Possible fix for burger flippers
    • Flinger Should now work correctly for all players
    • Tulip Trapeze spawns on a random player now
    • Debug menu now has Spawn Shop Items
    • Added Beyblade mode for Flinger
    • Chronos(roll 3) and Sacrificer (roll 6) can now spawned mixed effects
    • Apparently Little Company checks don't work for some reason, so there is a config to turn off all sized based things with one click
  • 1.5.14

    • Added Little Company checks to disable size based things for compatibility
    • Added Where did my friends go
    • Fixed scrolling with the selection menu
    • Fixed Mine and a Hard Place to be not on the host only
    • I might remove gambler and re-make it from scratch (with a potentially new name) if this doesn't work
    • Fixed audio of Can I pet that Dog and Jaws
  • 1.5.13

    • Added Spicy Nuggies Event (suggested by Lizzie)
    • Added the ability to favorite things in the effect/debug menu by Right-Clicking them
    • Debug menu can now spawn items, monsters, and traps! Items and Traps spawn on you, and monsters spawn inside if you are inside, outside if you are outside.
      • It is off by default since it might act weird at first until I know it works fine (It is 5am when I made this lol) (This was mainly so I can test things easier lol)
      • Also Apparently spawning enemies outside (that aren't meant there) might not have AI correctly without Starlancer AIFix or something similar (same with inside dog)
    • Fixed Burger Flippers and Flinger (Probably)
    • Fixed some things (I don't remember lol)
    • Dev Stuff pt 2
  • 1.5.12

    • Fix for spawning items
  • 1.5.11

    • Added a favorite system to the select/debug menu
    • Possible fix for things
  • 1.5.10

    • Possible fix for gambler again again again again
    • Added Event Stuffing for Days
    • Added Event Size Switcher
    • Added Event Burger Flippers
    • Added Event Flinger
    • Added Event Between a Mine and a Hard Place
    • Made Drunk only effect the roller like it was supposed to
    • Fixed Sound effects
    • Fixed Size Difference not fixing for other people
    • Dev stuff
  • 1.5.9

    • Possible fix for egg boots not working on clients
    • Possible fix for gambler again
      • Still no idea why this is happening
  • 1.5.8

    • Possible Fix for Revive Removing UI and maybe a fix for flying dice
    • Added Event Blame Glitch (Off by Default xD)
    • Added a new Debug menu option in the config
    • Added Experimental Custom Trap Event Support
      • It's Experimental since they sometimes spawn in weird places (Working on fixing it)
  • 1.5.7

    • Tulip Trapeze (Thanks al3m33da for the Idea)
  • 1.5.6

    • Added Egg Boots Effect (Thanks to MelanieMelicious for the Idea)
    • Added in Custom Items Events and Custom Enemies Events Support (View the Readme for how to do them)
  • 1.5.5

    • Removed Speedy Boomba since it was causing issues (It will be back later)
    • Fixed Surprise Egg/Surprise Flash for Clients
  • 1.5.4

    • New Events: Speedy Boomba(Lethal Things), Crates (CodeRebirth), Tornado (CodeRebirth), Egg Fountain, Flashbang Fountain, Can I pet that Dawg
  • 1.5.3

    • Possibly fixed floating dice
    • New Events 21 Gun Salute, The Shining, Merry Christmas (Thanks A Glitched NPC for the Ideas)
    • New Events Eggs, SmolTakey (Requires Takey Plush mod), and Same Scrap Different Dice
    • Added a config option to change the Emergency Die Price
    • Added a config option to add the Emergency Die as a scrap item
    • Added a config option for hypershake to have a timer
  • 1.5.2

    • Removed the FixRenderer since it shouldn't be needed anymore
    • Disabled Terminal Lockout until I can fix it
  • 1.5.1

    • Fixed the Changelog and Readme
    • Fixed item weight not being updated properly with Heavy and Light Burden
  • 1.5.0

    • Added 6 New Dice Rolls with Surfaced (Whoops name error)
    • Added a New Dice Roll with LCTarotCards
    • Fixed some other bugs (probably)
  • 1.4.10

    • I hope pt 3
  • 1.4.9

    • I hope pt 2
    • Fixed healing removing health if you were over 100
  • 1.4.8

    • Fixed Null Reference error with EntranceTeleportPatch (I hope)
  • 1.4.7

    • Possible fix for dice not rendering when going through the facility doors
    • Added a new config option for displaying the results of dice rolls in chat
    • Possible fix for Item Duplicator errors
  • 1.4.6

    • Possible Fix for not spawning scrap from rusty again (hopefully it works this time lol)
  • 1.4.5

    • Possible Fix for not spawning scrap
    • Fixed Display Results not showing up if ALL was selected
    • Added new random tooltips for dice effects
  • 1.4.4

    • Possible Fix for Shotgun not spawning (in a kind of weird way)
  • 1.4.3

    • Made the SFX of Emergency Meeting not so loud
    • Fixed the sprite for Emergency Meeting
  • 1.4.2

    • Added Emergency Meeting SFX and Sprite
  • 1.4.1

    • Changed how the visor is toggled to account for other mods
  • 1.4.0

    • Changed how the config variables were handled
    • Added a compatability for LethalConfig
    • Possible Fix for shotgun not appearing for everyone
    • Possible better config syncing (It worked fine in lan mode on 2 pcs, so hopefully there isn't any trouble)
  • 1.3.7

    • Added new events: Invisible Enemies, Emergency Meeting, Terminal Lockout
    • Possible fix for purge not killing enemies
    • Added a config option for Become Small that allows different ways to revert
  • 1.3.6

    • Fixed size not reverting on leave
  • 1.3.5

    • Added new events: Meteors and Become Small
  • 1.3.4

    • Added a new event Barbers
    • Fixed a line of code that accidentally got deleted (whoops)
  • 1.3.3

    • Fixed a blank config issue with lethal performance
  • 1.3.2

    • Fixed Heavy and Light burden to not bug your weight/movement
    • Added config options to make NeckSpin and NeckBreak less Awful
  • 1.3.1

    • Fixed NeckSpin to actually work not based on framerate (I forgot to multiply by Time.DeltaTime xD)
  • 1.3.0

    • Added a bunch of new Rolls and Rolls with other mods, LCOffice and LethalMon
    • Possible fix for hud disappearing when revived pt.2
    • Fixed Item Dupe event not working right
    • Fixed/Replaced a lot of code that disappeared for some reason
    • Optimized a bit of code (especially with spawning in Teleporter traps cuz I am still learning lol)
  • 1.2.11

    • Possibly fixed Shotgun not spawning for people
    • Added a new effect Headspin
    • Possible fix for hud disappearing when revived
  • 1.2.10

    • Changed Readme to add the original creator's plugin GitHub
  • 1.2.9

    • Added an Invisible Teleporter Trap Event
  • 1.2.8

    • Fixes a few things
    • Added a config option to change how rolls are shown to you
  • 1.2.7

    • Added 8 new Dice Rolls
    • Added integration with Lethal Things for Teleporter Traps
  • 1.2.5

    • Turns out I am a bit dumb and didn't know how netcode worked in regard to modding.
    • Added back the random dice spin time
  • 1.2.4

    • Removed the config option for random dice spin time in hopes that it was that that broke the dice networking
  • 1.2.3

    • Possible fix for dice not working for clients
    • Switched the GUID back so Brutal Company Minus Events can work again
  • 1.2.2

    • Added a new event "Random Items from Shop" as a great variant that gives 2-4 items
    • Moved Random Item from shop to Good instead of great
    • Alarm Text :D
  • 1.2.1

    • Some bugfixes
    • Added new Event "Random Item from Shop"
      • Might make it multiple events where great variant gives 2-4 items and good variant gives 1
  • 1.2.0

    • I have temporarily ported this to v55 with a few changes
    • Neck Break can go further
    • Config options for changing the force of Hypershake
    • Config option for random dice spin time
    • Config option for use of Gambler and Chronos outside
    • Maybe something else, I honestly don't remember, it is 8am and I need sleep
  • 1.1.8

  • 1.1.7

    • God help me. Made new effect in 1.1.5 and forgot to add it to the die pool, so it was essentially useless.
  • 1.1.6

    • Forgot to turn off the debug mode again
  • 1.1.5

    • New negative effects
    • New positive effect (spawns a shotgun)
    • bugfixes?
  • 1.1.4

    • New effect
    • Restored an
  • 1.1.3

    • New negative effects
    • Bug fixes
  • 1.1.2

    • New effects
    • Bug fixes
  • 1.1.0

    • Added new effects
    • Added new functionality to the Emergency Die (rolling 6 now teleports you and your crewmates)
    • Bug Fixes
  • 1.0.0

    • Released