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Decompiled source of ShipLoot VR Fix v1.0.0
slenered.SLVRF.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LCVR.UI; using Microsoft.CodeAnalysis; using ShipLoot.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("LCVR")] [assembly: IgnoresAccessChecksTo("Newtonsoft.Json")] [assembly: IgnoresAccessChecksTo("ShipLoot")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("UnityEngine")] [assembly: AssemblyCompany("slenered.SLVRF")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ShipLoot VR Fix")] [assembly: AssemblyTitle("slenered.SLVRF")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShipLoot_VR_Fix { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("slenered.SLVRF", "ShipLoot VR Fix", "1.0.0")] public class ShipLoot_VR_Fix : BaseUnityPlugin { internal static class VRHUDPatch { [HarmonyPatch(typeof(VRHUD), "Awake")] [HarmonyPostfix] private static void getVRHUD(VRHUD __instance) { Instance.VRHUD = __instance; Instance.Logger.LogInfo((object)"Retrieving VR HUD"); } [HarmonyPatch(typeof(HudManagerPatcher), "CopyValueCounter")] [HarmonyPostfix] private static void PatchShipLoot() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) HudManagerPatcher._totalCounter.transform.SetParent(((Component)Instance.VRHUD.PitchLockedCanvas).transform, false); Vector3 localPosition = HudManagerPatcher._totalCounter.transform.localPosition; Quaternion localRotation = HudManagerPatcher._totalCounter.transform.localRotation; HudManagerPatcher._totalCounter.transform.localPosition = new Vector3(localPosition.x - 360f, -270f, localPosition.z + 85f); HudManagerPatcher._totalCounter.transform.localRotation = new Quaternion(localRotation.x + 0f, localRotation.y + 0.03f, localRotation.z + 0f, localRotation.w); HudManagerPatcher._totalCounter.transform.localScale = Vector3.one * 1.5f; Instance.Logger.LogInfo((object)"Patched ShipLoot UI"); } } private static ShipLoot_VR_Fix Instance { get; set; } private ManualLogSource Logger { get; set; } private static Harmony? Harmony { get; set; } private VRHUD VRHUD { get; set; } private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Harmony = new Harmony("slenered.SLVRF"); try { Harmony.PatchAll(typeof(VRHUDPatch)); } catch (Exception ex) { Logger.LogError((object)("Failed to patch fix; '" + ex.Message + "'\n" + ex.StackTrace)); } Logger.LogInfo((object)"slenered.SLVRF v1.0.0 has loaded!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "slenered.SLVRF"; public const string PLUGIN_NAME = "ShipLoot VR Fix"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }