using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCVR.UI;
using Microsoft.CodeAnalysis;
using ShipLoot.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("LCVR")]
[assembly: IgnoresAccessChecksTo("Newtonsoft.Json")]
[assembly: IgnoresAccessChecksTo("ShipLoot")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("UnityEngine")]
[assembly: AssemblyCompany("slenered.SLVRF")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShipLoot VR Fix")]
[assembly: AssemblyTitle("slenered.SLVRF")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ShipLoot_VR_Fix
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("slenered.SLVRF", "ShipLoot VR Fix", "1.0.0")]
public class ShipLoot_VR_Fix : BaseUnityPlugin
{
internal static class VRHUDPatch
{
[HarmonyPatch(typeof(VRHUD), "Awake")]
[HarmonyPostfix]
private static void getVRHUD(VRHUD __instance)
{
Instance.VRHUD = __instance;
Instance.Logger.LogInfo((object)"Retrieving VR HUD");
}
[HarmonyPatch(typeof(HudManagerPatcher), "CopyValueCounter")]
[HarmonyPostfix]
private static void PatchShipLoot()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
HudManagerPatcher._totalCounter.transform.SetParent(((Component)Instance.VRHUD.PitchLockedCanvas).transform, false);
Vector3 localPosition = HudManagerPatcher._totalCounter.transform.localPosition;
Quaternion localRotation = HudManagerPatcher._totalCounter.transform.localRotation;
HudManagerPatcher._totalCounter.transform.localPosition = new Vector3(localPosition.x - 360f, -270f, localPosition.z + 85f);
HudManagerPatcher._totalCounter.transform.localRotation = new Quaternion(localRotation.x + 0f, localRotation.y + 0.03f, localRotation.z + 0f, localRotation.w);
HudManagerPatcher._totalCounter.transform.localScale = Vector3.one * 1.5f;
Instance.Logger.LogInfo((object)"Patched ShipLoot UI");
}
}
private static ShipLoot_VR_Fix Instance { get; set; }
private ManualLogSource Logger { get; set; }
private static Harmony? Harmony { get; set; }
private VRHUD VRHUD { get; set; }
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Harmony = new Harmony("slenered.SLVRF");
try
{
Harmony.PatchAll(typeof(VRHUDPatch));
}
catch (Exception ex)
{
Logger.LogError((object)("Failed to patch fix; '" + ex.Message + "'\n" + ex.StackTrace));
}
Logger.LogInfo((object)"slenered.SLVRF v1.0.0 has loaded!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "slenered.SLVRF";
public const string PLUGIN_NAME = "ShipLoot VR Fix";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}