Decompiled source of tbhCreatureReplacementMod v1.0.2

snrk.tbhCreature.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using On;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("snrk.tbhCreature")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("tbhcreatureHoarderbug")]
[assembly: AssemblyTitle("snrk.tbhCreature")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace YippeeBugMod
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "snrk.tbhCreature";

		public const string PLUGIN_NAME = "tbh Creature Hoarding Bug Replacement Mod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
	[BepInPlugin("snrk.tbhCreature", "tbh Creature Hoarding Bug Replacement Mod", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static GameObject YipeeBug;

		public static AudioClip[] YIPEE;

		public static AudioClip YIPEEAngry;

		public static Texture2D tbhcreature;

		public static Texture2D tbhcreatureGlowTex;

		public static Material tbhcreatureMat;

		public static Material defaultMaterial;

		public static ConfigEntry<bool> useGlowTextures;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"tbh Creature Hoarding Bug Replacement Mod v1.0.0 loaded!");
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "tbhcreature");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			YipeeBug = val.LoadAsset<GameObject>("assets/yipeebug/tbhcreature.prefab");
			YIPEE = (AudioClip[])(object)new AudioClip[1] { val.LoadAsset<AudioClip>("assets/yipeebug/yippee.wav") };
			YIPEEAngry = val.LoadAsset<AudioClip>("assets/yipeebug/yippee.wav");
			tbhcreature = val.LoadAsset<Texture2D>("assets/yipeebug/tbhcreature.png");
			tbhcreatureGlowTex = val.LoadAsset<Texture2D>("assets/yipeebug/tbhcreatureGlow.png");
			tbhcreatureMat = val.LoadAsset<Material>("assets/yipeebug/tbhcreatureMat.mat");
			useGlowTextures = ((BaseUnityPlugin)this).Config.Bind<bool>("tbhcreature", "GlowingEyesTexture", false, "Swap the eyes for a variant that glows in the dark. True = Glowing texture, False = Default");
			SkinnedMeshRenderer componentInChildren = YipeeBug.GetComponentInChildren<SkinnedMeshRenderer>();
			if ((Object)(object)componentInChildren != (Object)null)
			{
				defaultMaterial = ((Renderer)componentInChildren).sharedMaterial;
			}
			SkinnedMeshRenderer[] componentsInChildren = YipeeBug.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			SkinnedMeshRenderer[] array = componentsInChildren;
			foreach (SkinnedMeshRenderer val2 in array)
			{
				if (useGlowTextures.Value)
				{
					((Renderer)val2).material = tbhcreatureMat;
				}
				else if ((Object)(object)defaultMaterial != (Object)null)
				{
					((Renderer)val2).material = defaultMaterial;
				}
				((Component)val2).gameObject.layer = LayerMask.NameToLayer("Enemies");
			}
		}
	}
}
namespace YippeeBugMod.YippeeBug.Patches
{
	[HarmonyPatch(typeof(HoarderBugAI), "Start")]
	internal class HoarderBugPatch
	{
		private static void Postfix(HoarderBugAI __instance)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Expected O, but got Unknown
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Expected O, but got Unknown
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Expected O, but got Unknown
			//IL_0222: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_0246: Unknown result type (might be due to invalid IL or missing references)
			//IL_0295: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			Transform headLookTarget = __instance.headLookTarget;
			if ((Object)(object)headLookTarget != (Object)null)
			{
				headLookTarget.localPosition = Vector3.zero;
			}
			Transform val = ((Component)__instance).transform.Find("HoarderBugModel");
			object obj;
			if ((Object)(object)val == (Object)null)
			{
				obj = null;
			}
			else
			{
				Transform val2 = val.Find("Cube");
				obj = (((Object)(object)val2 != (Object)null) ? ((Component)val2).GetComponent<SkinnedMeshRenderer>() : null);
			}
			Transform val3 = val.Find("Cube.001");
			if ((Object)(object)val3 != (Object)null)
			{
				Transform val4 = Plugin.YipeeBug.transform.Find("Cube.001");
				if ((Object)(object)val4 != (Object)null)
				{
					GameObject val5 = Object.Instantiate<GameObject>(((Component)val4).gameObject);
					((Object)val5).name = "Cube.001";
					val5.transform.SetParent(val3.parent);
					val5.transform.localPosition = val3.localPosition;
					val5.transform.localRotation = val3.localRotation;
					val5.transform.localScale = val3.localScale;
					Object.Destroy((Object)(object)((Component)val3).gameObject);
					Debug.Log((object)"replaced 'Cube.001' with 'Cube.001'.");
				}
				else
				{
					Debug.LogWarning((object)"'Cube.001' not found in the prefab.");
				}
			}
			else
			{
				Debug.LogWarning((object)"'Cube.001' not found in the model hierarchy.");
			}
			SkinnedMeshRenderer val6 = (SkinnedMeshRenderer)obj;
			object obj2;
			if ((Object)(object)val == (Object)null)
			{
				obj2 = null;
			}
			else
			{
				Transform val7 = val.Find("AnimContainer");
				obj2 = (((Object)(object)val7 != (Object)null) ? val7.Find("Armature") : null);
			}
			Transform val8 = (Transform)obj2;
			if (!((Object)val6 == (Object)null) && ((Renderer)val6).enabled)
			{
				((Renderer)val6).enabled = false;
				Renderer[] componentsInChildren = ((Component)val8).gameObject.GetComponentsInChildren<Renderer>();
				Renderer[] array = componentsInChildren;
				foreach (Renderer val9 in array)
				{
					val9.enabled = false;
				}
				GameObject val10 = Object.Instantiate<GameObject>(Plugin.YipeeBug);
				val10.transform.SetParent(val);
				val10.transform.localPosition = Vector3.zero;
				val10.transform.localRotation = Quaternion.identity;
				val10.transform.localScale = Vector3.one;
				Transform val11 = val10.transform.Find("tbhcreature");
				Transform val12 = val10.transform.Find("HoarderBug/HoarderBugModel/AnimContainer/Armature");
				val12.SetParent(val8.parent, true);
				((Component)val12).transform.localScale = ((Component)val8).transform.localScale;
				((Component)val12).transform.localRotation = ((Component)val8).transform.localRotation;
				((Component)val12).transform.localPosition = ((Component)val8).transform.localPosition;
				SkinnedMeshRenderer component = ((Component)val11).GetComponent<SkinnedMeshRenderer>();
				if (Plugin.useGlowTextures.Value)
				{
					((Renderer)component).material = Plugin.tbhcreatureMat;
				}
				else if ((Object)(object)Plugin.defaultMaterial != (Object)null)
				{
					((Renderer)component).material = Plugin.defaultMaterial;
				}
				component.rootBone = val12;
				GameObject yipeeBug = Plugin.YipeeBug;
				Transform val13 = ((Component)__instance).transform.Find("HoarderBugModel/AnimContainer/Armature");
				if ((Object)(object)val13 != (Object)null)
				{
					Debug.Log((object)("[BoneReset] Resetting all bones for: " + ((Object)val13).name));
					ResetBones(val13);
				}
				else
				{
					Debug.LogWarning((object)"[BoneReset] Root bone not found. Cannot reset bones.");
				}
				((Object)val8).name = "old-Armature";
				__instance.chitterSFX = Plugin.YIPEE;
				__instance.angryVoiceSFX = Plugin.YIPEEAngry;
				((Component)((Component)__instance).transform).GetComponentInChildren<ScanNodeProperties>().headerText = "tbh creature";
			}
		}

		private static void ResetBones(Transform bone)
		{
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Expected O, but got Unknown
			if ((Object)(object)bone == (Object)null)
			{
				return;
			}
			if (((Object)bone).name == "Chest" || ((Object)bone).name == "Head")
			{
				bone.localRotation = Quaternion.identity;
				bone.localPosition = new Vector3(0f, 0.01586331f, 0f);
				Debug.Log((object)("[BoneReset] Bone: " + ((Object)bone).name + " - Position preserved, rotation reset."));
			}
			else
			{
				bone.localPosition = Vector3.zero;
				bone.localRotation = Quaternion.identity;
				Debug.Log((object)("[BoneReset] Bone: " + ((Object)bone).name + " - Position and rotation reset."));
			}
			foreach (Transform item in bone)
			{
				Transform bone2 = item;
				ResetBones(bone2);
			}
		}
	}
}
namespace tbhcreatureHoarderbug
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "snrk.tbhCreature";

		public const string PLUGIN_NAME = "tbhcreatureHoarderbug";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace tbhcreatureHoarderbug.Hooks
{
	public class ExampleTVPatch
	{
		internal static void SwitchTVPatch(orig_SwitchTVLocalClient original, TVScript self)
		{
			StartOfRound.Instance.shipRoomLights.SetShipLightsBoolean(self.tvOn);
			original.Invoke(self);
		}
	}
}