using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCViewbob")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCViewbob")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a607b541-19ef-4d5e-a9a0-4907a90c9f2e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCViewbob
{
[BepInPlugin("snet0.lcviewbobfix", "Viewbob Fix", "1.1")]
internal class LCViewbobFix : BaseUnityPlugin
{
internal static ManualLogSource Log;
public const string pluginGuid = "snet0.lcviewbobfix";
public const string pluginName = "Viewbob Fix";
public const string pluginVersion = "1.1";
private static Harmony _harmony = new Harmony("snet0.lcviewbobfix");
public void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
}
}
namespace LCViewbob.Patches
{
[HarmonyPatch(typeof(PlayerControllerB), "SpawnPlayerAnimation")]
internal class AnimPatch
{
private static AnimationClip walkClip;
private static AnimationClip sprintClip;
private static AnimationClip crouchWalkClip;
private static AnimationClip walkSidewaysClip;
private static AnimationClip walkTiredClip;
private static AssetBundle animBundle;
private static void Postfix()
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Expected O, but got Unknown
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Expected O, but got Unknown
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Expected O, but got Unknown
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Expected O, but got Unknown
if ((Object)(object)animBundle == (Object)null)
{
animBundle = AssetBundle.LoadFromFile(Path.Combine(Paths.PluginPath, "ViewbobAnimationPatch"));
if ((Object)(object)animBundle == (Object)null)
{
LCViewbobFix.Log.LogError((object)"Failed to load AssetBundle");
return;
}
walkClip = (AnimationClip)animBundle.LoadAsset("WalkNoBob");
sprintClip = (AnimationClip)animBundle.LoadAsset("SprintNoBob");
crouchWalkClip = (AnimationClip)animBundle.LoadAsset("CrouchWalkNoBob");
walkSidewaysClip = (AnimationClip)animBundle.LoadAsset("WalkSidewaysNoBob");
walkTiredClip = (AnimationClip)animBundle.LoadAsset("WalkTiredNoBob");
LCViewbobFix.Log.LogInfo((object)"Loaded animation clips");
}
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
if ((Object)(object)localPlayerController == (Object)null)
{
LCViewbobFix.Log.LogError((object)"playerController is null");
return;
}
Animator componentInChildren = ((Component)localPlayerController).GetComponentInChildren<Animator>();
if ((Object)(object)componentInChildren == (Object)null || ((Object)componentInChildren).name != "metarig")
{
LCViewbobFix.Log.LogDebug((object)"animator is not metarig, skipping");
return;
}
LCViewbobFix.Log.LogInfo((object)("Found animator: " + ((Object)componentInChildren).name + ". Patching animations"));
AnimatorOverrideController val = new AnimatorOverrideController(componentInChildren.runtimeAnimatorController);
val["Walk"] = walkClip;
val["Sprint"] = sprintClip;
val["CrouchWalk"] = crouchWalkClip;
val["WalkSideways"] = walkSidewaysClip;
val["WalkTired"] = walkTiredClip;
componentInChildren.runtimeAnimatorController = (RuntimeAnimatorController)(object)val;
}
}
}