using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("JellyJamMadness")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JellyJamMadness")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f4957b33-0535-4113-88c1-e378a5fc3e2f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace JellyJamMadness
{
[BepInPlugin("JellyJam.MadnessMod", "JellyJamMadness Mod", "1.0.0.0")]
public class ModBase : BaseUnityPlugin
{
private const string modGUID = "JellyJam.MadnessMod";
private const string modName = "JellyJamMadness Mod";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("JellyJam.MadnessMod");
private static ModBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("JellyJam.MadnessMod");
mls.LogInfo((object)"The JellyJam mod has started");
harmony.PatchAll();
}
}
}
namespace JellyJamMadness.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
public static Vector3 savedPos = Vector3.zero;
public static GameObject managerObject;
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePatch(ref float ___sprintMeter, ref Transform ___thisPlayerBody, ref float ___movementSpeed, ref float ___jumpForce, ref float ___grabDistance)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
___sprintMeter += 0.01f;
___thisPlayerBody.localScale = new Vector3(0.2f, 0.2f, 0.2f);
___movementSpeed = 1.8f;
___jumpForce = 6f;
___grabDistance = 1f;
}
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void FindObject(ref float ___jumpForce)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
GameObject[] rootGameObjects = ((Scene)(ref activeScene)).GetRootGameObjects();
GameObject[] array = rootGameObjects;
foreach (GameObject val in array)
{
if (val.GetComponent<RoundManager>() != null)
{
managerObject = val;
___jumpForce = 100f;
}
}
}
}
internal class ItemDropship
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePatch(ref float ___shipTimer)
{
___shipTimer = 0f;
}
}
[HarmonyPatch(typeof(RoundManager))]
internal class RoundManager
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void UpdatePatch()
{
}
}
}