using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using LethalCompanyCompass;
using MelonLoader;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalCompanyCompass")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany(null)]
[assembly: AssemblyProduct("LethalCompanyCompass")]
[assembly: AssemblyCopyright("Created by squidypal")]
[assembly: AssemblyTrademark(null)]
[assembly: ComVisible(false)]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: NeutralResourcesLanguage("en")]
[assembly: MelonInfo(typeof(global::LethalCompanyCompass.LethalCompanyCompass), "LethalCompanyCompass", "1.0.0", "squidypal", null)]
[assembly: MelonGame(null, null)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalCompanyCompass;
public static class BuildInfo
{
public const string Name = "LethalCompanyCompass";
public const string Author = "squidypal";
public const string Company = null;
public const string Version = "1.0.0";
public const string DownloadLink = null;
}
public class LethalCompanyCompass : MelonMod
{
private GameObject player;
private GameObject textGameObject;
private TextMeshProUGUI textMesh;
private float fadeDuration = 1f;
private bool isFadingIn;
private bool fade = false;
public override void OnSceneWasInitialized(int buildIndex, string sceneName)
{
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Expected O, but got Unknown
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Expected O, but got Unknown
if (!(sceneName == "MainMenu") && !(sceneName == "InitScene") && !(sceneName == "InitSceneLaunchOptions"))
{
player = ((Component)StartOfRound.Instance.localPlayerController).gameObject;
if ((Object)(object)textGameObject == (Object)null)
{
textGameObject = new GameObject("TextMeshPro Object");
}
if ((Object)(object)textMesh == (Object)null)
{
textMesh = textGameObject.AddComponent<TextMeshProUGUI>();
}
((TMP_Text)textMesh).text = "Your Text Here";
((TMP_Text)textMesh).fontSize = 36f;
textGameObject.transform.SetParent(GameObject.Find("Systems/UI/Canvas").transform, false);
((Object)textGameObject.transform).name = "Compass Text";
textGameObject.transform.localPosition = new Vector3(-340f, 210f, 0f);
((Graphic)textMesh).color = new Color(0.87f, 0.43f, 0.12f);
((Graphic)textMesh).material = new Material(Shader.Find("TextMeshPro/Distance Field"));
}
}
private string GetDirection(float yRotation)
{
yRotation = (yRotation + 360f) % 360f;
if (yRotation <= 30f || yRotation > 330f)
{
return "North";
}
if (yRotation <= 60f)
{
return "North East";
}
if (yRotation <= 120f)
{
return "East";
}
if (yRotation <= 150f)
{
return "South East";
}
if (yRotation <= 210f)
{
return "South";
}
if (yRotation <= 240f)
{
return "South West";
}
if (yRotation <= 300f)
{
return "West";
}
return "North West";
}
public override void OnUpdate()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)player == (Object)null)
{
if (!fade || ((Graphic)textMesh).color.a > 0f)
{
TriggerFade(fadeIn: false);
}
return;
}
if (((Graphic)textMesh).color.a < 1f)
{
TriggerFade(fadeIn: true);
}
Quaternion rotation = player.transform.rotation;
float y = ((Quaternion)(ref rotation)).eulerAngles.y;
string direction = GetDirection(y);
((TMP_Text)textGameObject.GetComponent<TextMeshProUGUI>()).text = direction;
}
public void TriggerFade(bool fadeIn)
{
isFadingIn = fadeIn;
MelonCoroutines.Start(FadeText());
}
private IEnumerator FadeText()
{
fade = true;
float targetAlpha = (isFadingIn ? 1f : 0f);
Color currentColor = ((Graphic)textMesh).color;
float startAlpha = currentColor.a;
for (float t = 0f; t < 1f; t += Time.deltaTime / fadeDuration)
{
Color newColor = new Color(currentColor.r, currentColor.g, currentColor.b, Mathf.Lerp(startAlpha, targetAlpha, t));
((Graphic)textMesh).color = newColor;
yield return null;
}
((Graphic)textMesh).color = new Color(currentColor.r, currentColor.g, currentColor.b, targetAlpha);
fade = false;
}
}