SoothingClassicalEscapeMusic
Plays soothing classical music when the early ship leave alert appears to calm your nerves
Date uploaded | 2 months ago |
Version | 1.2.0 |
Download link | steelwirecage-SoothingClassicalEscapeMusic-1.2.0.zip |
Downloads | 2891 |
Dependency string | steelwirecage-SoothingClassicalEscapeMusic-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5BGN-PizzaTowerEscapeMusic
Plays music from Pizza Tower when the early ship leave alert appears
Preferred version: 2.4.0loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea... (v62)
Preferred version: 2.6.19README
Soothing Classical Escape Music
Are you unsatisfied by the high-octane, adrenaline-inducing escape music mods? Would you rather listen to some relaxing classical music by Bach, Schubert and Debussy? Then this is the mod for you!
The music will trigger when the ship leaving early notification appears or when you take out the apparatus. It will also play when you die after the formerly mentioned notification.
The icon is clickbait btw there is no Mozart here :(
Track Conditions
- Ship leaving early notification:
Bach - Cello Suite No.1
- Eclipsed/Stormy:
Chopin - Nocturne op 9 No 2
- You died tragically while escaping:
Debussy - Clair de Lune
- Apparatus pulled:
Schubert - Ave Maria
Notes
The death music will only play after the ship leaving early notification, NOT for pulling the apparatus.
IMPORTANT!!!
You will need to edit one of the configs so the apparatus music plays properly. The steps are outlined here:
USING MODLOADER
- Run the game once to generate configs
- Open your profile on your modloader
- Go to "Config Editor"
- Search for "BepInEx\config\me.loaforc.facilitymeltdown.Client.cfg" and press "Open File"
- Find [Audio] (should be right at the beginning) and change "MusicVolume = 100" to "MusicVolume = 0"
MANUAL
- Run the game once to generate configs
- In your file explorer, go to [...>SteamLibrary>steamapps>common>LethalCompany>BepInEx>config]
- Open the file called "me.loaforc.facilitymeltdown.Client.cfg"
- Find [Audio] (should be right at the beginning) and change "MusicVolume = 100" to "MusicVolume = 0"
Credits
Credit to BGN and loaforc for the PizzaTowerEscapeMusic mod and the FacilityMeltdown mod respectively -- both of which I have used in this mod.
Known Issues
Death music may continue to play after landing the ship.
CHANGELOG
1.2.0
Mod is now dependent on FacilityMeltdown for real.
Previous version fixed the ship leaving early music and the death music but not the apparatus music, so i changed Default.json to what it was before.
1.1.3
Removed FacilityMeltdown plugin and PizzaTowerEscapeMusic plugin from the mod and made them dependencies. I suspect that the .dll file refuses to run properly if not in the correct folder or something...
I also changed some names, edited Default.json and made it as similar to the example custom mod as possible. Replaced the part of my butchered Frankenstein Default.json that makes the apparatus music play with an additional edited Apparatus.json file.
If this doesn't work then I am being deliberately sabotaged. I swear...
1.1.2
Removed the DefaultScripts and DefaultMusic folders from the mod. Hopefully it's actually fixed now.
1.1.1
Fixed changelog (i put 1.0.1 for previous version instead of 1.1.0)
Added note to README telling people to change their configs
1.1.0
Hopefully fixed
Music was not playing after I downloaded it with a mod manager. This was probably because I also had PizzaTowerEscapeMusic downloaded as well, since I tested it with the fresh file and it worked fine. Added that as a note in the README.
Replaced Lacrimosa with Ave Maria because the former was too quiet and I couldn't get it louder without adding lots of clipping. I also increased the volume of most of the songs because they were too quiet.
Also I forgot to add the dependencies so now that should be fixed.
1.0.0
Initial release There could be an issue with the escape music continuing to play after death, but I don't know yet because I need an assistant for that. All my "assistants" are asleep...