using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using PacManDog.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PacManDog")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PacManDog")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("11ecdc4c-2730-4bd5-851e-e4abaaf2505f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PacManDog
{
[BepInPlugin("PacManDog", "Pac Man Dog", "1.2.3")]
public class PacManDogBase : BaseUnityPlugin
{
private const string modGUID = "PacManDog";
private const string modName = "Pac Man Dog";
private const string modVersion = "1.2.3";
private readonly Harmony harmony = new Harmony("PacManDog");
private static PacManDogBase Instance;
internal ManualLogSource mls;
internal static AudioClip[] newScreamSFX;
internal static AudioClip[] newKillPlayerSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("PacManDog");
mls.LogInfo((object)"PacManDog is loading.");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "PacManDog.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "pacmansounds";
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newScreamSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/pacmanchasingghosts.mp3");
newKillPlayerSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/pacmandeath.mp3");
harmony.PatchAll(typeof(MouthDogAIPatch));
mls.LogInfo((object)"PacManDog is loaded.");
}
}
}
namespace PacManDog.Patches
{
[HarmonyPatch(typeof(MouthDogAI))]
internal class MouthDogAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void mouthDogAudioPatch(ref AudioClip ___screamSFX, ref AudioClip ___killPlayerSFX)
{
AudioClip val = PacManDogBase.newScreamSFX[0];
___screamSFX = val;
AudioClip val2 = PacManDogBase.newKillPlayerSFX[0];
___killPlayerSFX = val2;
}
}
}