using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCStaminaFix.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCStaminaFix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCStaminaFix")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c3e2aa72-10af-489d-bb40-07f4b7fc5bd8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCStaminaFix
{
[BepInPlugin("sunsetos.lcstaminafix", "lcstaminafix", "1.0.1")]
public class LCStaminaFix : BaseUnityPlugin
{
public const string PLUGIN_GUID = "sunsetos.lcstaminafix";
public const string PLUGIN_NAME = "lcstaminafix";
public const string PLUGIN_VERSION = "1.0.1";
private readonly Harmony harmony = new Harmony("sunsetos.lcstaminafix");
private static LCStaminaFix Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("sunsetos.lcstaminafix");
mls.LogInfo((object)"sunsetos.lcstaminafix is here");
harmony.PatchAll(typeof(StaminaFix));
harmony.PatchAll(typeof(LCStaminaFix));
}
}
}
namespace LCStaminaFix.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class StaminaFix
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void Postfix(ref float ___sprintMeter, ref bool ___isSprinting, ref bool ___isWalking, ref float ___sprintTime)
{
if (!___isSprinting && !___isWalking)
{
___sprintMeter = Mathf.Clamp(___sprintMeter + 0.08f * Time.deltaTime - Time.deltaTime / (___sprintTime + 4f), 0f, 1f);
}
else if (!___isSprinting & ___isWalking)
{
___sprintMeter = Mathf.Clamp(___sprintMeter + 0.07f * Time.deltaTime - Time.deltaTime / (___sprintTime + 9f), 0f, 1f);
}
}
}
}