super_fucking_cool_and_badass_team-Biodiversity icon

Biodiversity

Expanding the fauna of Lethal Company!

Last updated 2 months ago
Total downloads 157707
Total rating 29 
Categories Mods Items Monsters
Dependency string super_fucking_cool_and_badass_team-Biodiversity-0.1.3
Dependants 168 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1

README

Biodiversity - What is it?



Biodiversity is a mod that aims to expand Lethal Company's current selection of enemies by adding variants of pre-existing entities and some original stuff along the way.

Their goal is to provide unique gameplay interactions and spice up the already present gameplay loop, along with aiding the player in some cases.

Currently adds:

  • 2 Enemy variants.
  • 1 Sub-entity.
  • 2 Critter variants (simpler, environmental entities).
  • And more coming Soon™.

Entities

The Aloe - Bracken Variant

Spoilers
The Aloe is a neutral entity with AI similar to the Bracken's.



They spawn inside and target players based on their HP, so the lower it is the more interested she'll be in them. Once a player is caught by an Aloe, they'll be taken away and held captive in her favorite spot, where she'll nurse them back to health.
The way you counter her is the same as the Bracken's, so watch your back!

Ogopogo - Earth Leviathan Variant

Spoilers
The Ogopogo are hostile entities with similar behavioral patterns to Earth Leviathans.



They spawn at the bottom of Vow, March, and Adamance's bodies of water, and never route outside of those. Any player spotted near their general area will be targeted and promptly dragged underwater where its young, the Vermin, will eat away at them.
The only way to effectively counter Ogopogi is to run away as soon as you hear their warning signal or hold onto an active stun device while it's snatching you.

Vermin, Prototax and Leaf boys - Critter Variants

Spoilers
Vermin, Prototax and Leaf boys are some of Biodiversity's more simple entities.


Vermin are the spawn of the Ogopogo, and come out during floods or after their parent Ogo has dragged prey into their nest.
Try smacking em!

Prototax are four legged fungi creatures related (non-biologically) to Spore lizards. Just like spore lizards, they wander around and release spores when threatened.
Their spores are toxic, so leave them be!

Leaf boys are small, leaf-like organisms that like to run around and have fun during the early hours of the day.
They're quite timorous, so watch yourself around them at night! They might attract unwanted attention.

Roadmap - What can I expect from Biodiversity in the future?


We have big plans for the future, here's a rough outline of what's to come!

  • At least 4 more enemy variants.
  • A few more critter variants.
  • A few cool items.
  • More environmental interactions.
  • Unique spawn mechanics.

Credits

Here's all of the wonderful people who helped make this possible!

bio-monty:

Director, project manager, lead concept artist, lead concept designer, texture painter, beta tester, sound guy, translator (Spanish), world's most annoying boss.

I do commissions :P
Twitter: https://x.com/phomtoonlink

s1ckboy:

Modeller, rigger, concept designer, sound designer, recruiter, overall reliable guy, the team secretary.

loaforc:

Lead coder, Honeyfeeder coder, Prototax coder, spawn mechanics coder.

Github: https://github.com/LoafOrc

Lous Silva:

Lead coder for the Aloe.

Github: https://github.com/LouisSilva

Ccode:

Lead coder for Ogopogo & Vermin, beta-tester.

Github: https://github.com/Ccode-lang

RoleVote:

Lead coder for the Wax Soldier, scrap coder, beta-tester.

Youtube: https://www.youtube.com/@rolevote
Donations: https://ko-fi.com/rolevote

TestAccount:

Leaf boy & item coder.

Github: https://github.com/Test-Account666/

lordham:

Modeller, rigger, concept artist, concept designer, beta-tester.

Twitter: https://x.com/lordham6

Mist:

Modeller, rigger.

Discord: umisst

Meatball Demon:

Modeller, rigger, texture painter, animator.

Check out his stuff!
Twitch: https://www.twitch.tv/meat_ball_demon
Twitter: https://x.com/M3ATBALLD3MON

Bobilka:

Item modeller and texture painter.

Check out his work!
Tumblr: https://www.tumblr.com/blog/bilkathefried

Nethersome:

Lead critter animator and modeler.
Thanks to Gamexing for duck textures!

Check out his movement!
Youtube: https://www.youtube.com/@nethersome826

Siphonife:

Animator, animation and model consultant.

Check out Surfaced!
https://thunderstore.io/c/lethal-company/p/SurfacedTeam/Surfaced/

Shrki:

Animator, concept designer, worked on GiantSpecimens and on Aloe's animations!

Twitter: https://x.com/Sharky192
Youtube: https://www.youtube.com/@sharky9144
Go support them over on their ko-fi! https://ko-fi.com/shrki

Lydion:

The Ultimate Super Cool Epic and Awesome Lead Audio Designer™, Aloe, Honeyfeeder and Ogopogo sfxs.

Zaitoon:

Critter sound effects, Prototax and Leaf boy sfxs.

Deviantart: https://www.deviantart.com/zaitoon-tv

KryingKraken:

The beautiful art you've seen on this readme is by them!

Check out their work!
Twitter: https://x.com/KryingKraken

GenericGMD:

Support for Ogopogo on Generic Moons v5.

Check out his work and Generic Moons v5!
Twitter: https://x.com/GenericMattDev
Youtube: https://www.youtube.com/@genericgmd
GenericMoons: https://thunderstore.io/c/lethal-company/p/Generic_GMD/Generic_Moons/

Nikki:

Support for Ogopogo on Gorgonzola.

Check out her work and her cool ass moons!
Twitch: https://www.twitch.tv/nikkidarkmatter
Thunderstore: https://thunderstore.io/c/lethal-company/p/Nikki/

Translators - Our goats from around the globe.

FlotterOtter & TestAccount

German Translation (WIP)

Monty, Lydion and his girlfriend

Spanish Translation (WIP)

Our beloved ideas guys - Without these OGs Biodiversity would have never amassed such a following!

Masachriss - Amazing thread regular and original concept designer of the Aloe, name and lore debater.
Adrigamer64 - 2nd concept designer of the Aloe, overall nice guy and biology wizz.
Catguy - Original concept designer and artist of the ------ and other ideas.
Lunar - Thread regular and original concept designer of the Ogopogo.
Lordham - Thread regular and major contributor, love this dude.
Sniker - Original concept designer for a bunch of ideas in the thread.
Alli/Basil - Thread regular and resident Aloe lover.
SourceShard - Ideas for around 20 critter variants

Special Thanks

FlameBurnt - For inspiring the concept of enemy families/variants, check out their socials! Twitter: https://x.com/FlameBurnt

Xu Xialolan - For creating Giant Specimens and inspiring the concept of Biodiversity.

Mushie and Sebu - For helping me come up with the first enemy variants (the three hoarding bugs).

Siphonife - For helping me and a ton of our team members figure out our tools, thank you so much!

Known Issues - Whoops :3

There are some problems with our entities that we'll look into fixing in the future, like:

  • Ogopogo can wander into the ground on certain spots on Vow.
  • Ogopogo is NOT supported on moons other than the ones in the default spawn rarity config. If you make him spawn there he'll be in places he's not supposed to be.
  • Ogopogo is able to spawn in interiors with water (Mineshaft, Chizra Temple, etc.) except for Liminal Pools. This is an oversight, and we'll work on fixing it for future versions; as a temporary fix, we made Ogopogo invisible for players inside and prevented them from aggroing to anyone who is.
  • Vermin are kind of broken at the moment, so we've decided to disable them by default now via me.biodiversity.ogopogo.cfg. They no longer log spam like in previous versions, but they spawn inside the ground and are mostly a non-factor, generally they just take away from night time power level by being there so yeah :P.