CHANGELOG

Version 0.1.4.

  • Added 0.1.3. changelog (fuck you power company)

Version 0.1.3.

Ogopogo:

  • Implemented blacklist to prevent wandering on certain moons (Thanks Ccode).
  • Fixed bug where Ogopogo would be able to grab people who are inside the ship. We implemented a check to "block" the grab if the grab box touches a ship-bound player.
  • Fixed a bug where Ogopogo would soft-lock players when the grab box touched two people at the same time.
  • Change default lose range from 70 to 60.
  • A buncha other bugfixes idk
Vermin:
  • Fixed them entirely.
  • Made them spawn on Ogopogo as opposed to their water origin.
  • Implemented Vermin moon blacklist, included Adamance and Dine by default since they "un-flood"
  • You can enable em in the defaults now :thumbsup:
Aloe:
  • Fixed neck IK script breaking like crazy and causing her to spaz out at times, sorry 'bout that!
  • Fixed typo caused by usage of a different english type which lead to logspam about Aloe's skin color.
  • Changed heal animation to make the Aloe look down.

Version 0.1.2.

Ogopogo:
  • Fixed Ogopogo spawning inside interiors with water, finally.
Aloe:
  • Fixed Aloe heads twitching a lot during the healing animation.
  • Increased the minimum health needed for Aloes to kidnap players.
  • Attempted a fix for health HUD bugs related to Aloe healing.
  • Made Aloe avoid players better during stalking phases.
Misc:
  • Made changes to the readme.
  • Removed debug feature that allowed the knife to harm the user.

Version 0.1.1.

Ogopogo:
  • Implemented a bandaid fix to prevent them from bothering people inside the facility. They now are unable to target players inside.
Vermin:
  • Fixed log spam for Vermin on flooded weather.
  • Disabled Vermin by default through the config file.
Prototax:
  • Fixed model clipping into the ground slightly on certain terrain.
  • Made hit and spore spew sound effect trigger eyeless dogs.
  • Fixed them spawning only at night (they now spawn during the day).
Leaf boy:
  • Fixed model floating above the ground.
  • Made all of its sound effects trigger eyeless dogs.
  • Fixed them spawning only at night (they now spawn during the day).
Added scrap item:
  • Nethersome's rubber duck.

Version 0.1.0.

Updated description to remove typo, whoops!

Version 0.0.1.

Released.