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super_fucking_cool_and_badass_team-Biodiversity-0.1.2 icon

Biodiversity

Expanding the flora and fauna of Lethal Company!

Date uploaded 3 months ago
Version 0.1.2
Download link super_fucking_cool_and_badass_team-Biodiversity-0.1.2.zip
Downloads 40958
Dependency string super_fucking_cool_and_badass_team-Biodiversity-0.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1

README

Biodiversity - What is it?



Biodiversity is a mod that aims to expand Lethal Company's current selection of enemies by adding variants of pre-existing entities and some original stuff along the way.

Their goal is to provide unique gameplay interactions and spice up the already present gameplay loop, along with aiding the player in some cases.

Currently adds:

  • 2 Enemy variants.
  • 1 Sub-entity (currently disabled by default).
  • 2 Critter variants (simpler, environmental entities).
  • 1 Scrap item with 7 texture variations.
  • And more coming Soon™.

Entities

The Aloe - Bracken Variant

Spoilers
The Aloe is a neutral entity with AI similar to the Bracken's.



They spawn inside and target players based on their HP, so the lower it is the more interested she'll be in them. Once a player is caught by an Aloe, they'll be taken away and held captive in her favorite spot, where she'll nurse them back to health.
After or before being fully healed, you may free yourself by mashing space bar; Be careful though, as they won't let you escape that easily!

The way you counter them is the same as the Bracken's, so watch your back and run away as fast as you can!

Ogopogo - Earth Leviathan Variant

Spoilers
The Ogopogo are hostile entities which spawn in the water with similar behavioral patterns to Earth Leviathans.



They spawn at the bottom of Vow, March, and Adamance's bodies of water, and never route outside of those. Any player spotted near their general area will be targeted and promptly dragged underwater where its young, the Vermin, will eat away at them.
The only way to effectively counter them is to run away as soon as you hear their warning signal or hold onto an active stun device while it's snatching you.

Vermin, Prototax and Leaf boys - Critter Variants

Spoilers
Vermin, Prototax and Leaf boys are some of Biodiversity's more simple entities.


Vermin are the spawn of the Ogopogo, and come out during floods or after their parent Ogo has dragged prey into their nest.
Try smacking em!

Prototax are four legged fungi creatures related (non-biologically) to Spore lizards. Just like spore lizards, they wander around and remain passive, though Prototax will release spore clouds only when damaged.
Their spores are toxic, so leave them be!

Leaf boys are small, leaf-like organisms that like to run around and have fun during the early hours of the day.
They're quite timorous, so watch yourself around them at night! They might attract unwanted attention.

Items

Developer Scrap

We implemented these to commemorate members of our team and thank them for their hard work!

Nethersome's rubber duck
Rubber ducks made in the likeness of various characters from old propaganda, manufactured by Nethersome Industries.
There's 7 different designs!

Min value: 0
Max value: 100
Weight: 0lb
Rarity: 5







Roadmap - What can I expect from Biodiversity in the future?

We have big plans for the future, here's a rough outline of what's to come!

  • At least 4 more enemy variants.
  • A few more critter variants.
  • A few cool items.
  • More scrap items.
  • More environmental interactions.
  • Unique spawn mechanics.

Credits

Here's all of the wonderful people who helped make this possible!

bio-monty:

Director, project manager, lead concept artist, lead concept designer, texture painter, beta tester, sound guy, translator (Spanish), world's most annoying boss.

I do commissions :P
Twitter: https://x.com/phomtoonlink

s1ckboy:

Modeller, rigger, concept designer, sound designer, recruiter, overall reliable guy, the team secretary.

loaforc:

Lead coder, Honeyfeeder coder, Prototax coder, spawn mechanics coder.

Github: https://github.com/LoafOrc

Lous Silva:

Lead coder for the Aloe.

Github: https://github.com/LouisSilva

Ccode:

Lead coder for Ogopogo & Vermin, beta-tester.

Github: https://github.com/Ccode-lang

RoleVote:

Lead coder for the Wax Soldier, scrap coder, beta-tester.

Youtube: https://www.youtube.com/@rolevote
Donations: https://ko-fi.com/rolevote

TestAccount:

Leaf boy & item coder.

Github: https://github.com/Test-Account666/

lordham:

Modeller, rigger, concept artist, concept designer, beta-tester.

Twitter: https://x.com/lordham6

Mist:

Modeller, rigger.

Discord: umisst

Meatball Demon:

Modeller, rigger, texture painter, animator.

Check out his stuff!
Twitch: https://www.twitch.tv/meat_ball_demon
Twitter: https://x.com/M3ATBALLD3MON

Bobilka:

Item modeller and texture painter.

Check out his work!
Tumblr: https://www.tumblr.com/blog/bilkathefried

Nethersome:

Lead critter animator and modeler.
Thanks to Gamexing for duck textures!

Check out his movement!
Youtube: https://www.youtube.com/@nethersome826

Siphonife:

Animator, animation and model consultant.

Check out Surfaced!
https://thunderstore.io/c/lethal-company/p/SurfacedTeam/Surfaced/

Shrki:

Animator, concept designer, worked on GiantSpecimens and on Aloe's animations!

Twitter: https://x.com/Sharky192
Youtube: https://www.youtube.com/@sharky9144
Go support them over on their ko-fi! https://ko-fi.com/shrki

Lydion:

The Ultimate Super Cool Epic and Awesome Lead Audio Designer™, Aloe, Honeyfeeder and Ogopogo sfxs.

Zaitoon:

Critter sound effects, Prototax and Leaf boy sfxs.

Deviantart: https://www.deviantart.com/zaitoon-tv

KryingKraken:

The beautiful art you've seen on this readme is by them!

Check out their work!
Twitter: https://x.com/KryingKraken

GenericGMD:

Support for Ogopogo on Generic Moons v5.

Check out his work and Generic Moons v5!
Twitter: https://x.com/GenericMattDev
Youtube: https://www.youtube.com/@genericgmd
GenericMoons: https://thunderstore.io/c/lethal-company/p/Generic_GMD/Generic_Moons/

Nikki:

Support for Ogopogo on Gorgonzola.

Check out her work and her cool ass moons!
Twitch: https://www.twitch.tv/nikkidarkmatter
Thunderstore: https://thunderstore.io/c/lethal-company/p/Nikki/

Translators - Our goats from around the globe.

FlotterOtter & TestAccount

German Translation (WIP)

Monty, Lydion and his girlfriend

Spanish Translation (WIP)

Our beloved ideas guys - Without these OGs Biodiversity would have never amassed such a following!

Masachriss - Amazing thread regular and original concept designer of the Aloe, name and lore debater.
Adrigamer64 - 2nd concept designer of the Aloe, overall nice guy and biology wizz.
Catguy - Original concept designer and artist of the ------ and other ideas.
Lunar - Thread regular and original concept designer of the Ogopogo.
Lordham - Thread regular and major contributor, love this dude.
Sniker - Original concept designer for a bunch of ideas in the thread.
Alli/Basil - Thread regular and resident Aloe lover.
SourceShard - Ideas for around 20 critter variants

Special Thanks

FlameBurnt - For inspiring the concept of enemy families/variants, check out their socials! Twitter: https://x.com/FlameBurnt

Xu Xialolan - For creating Giant Specimens and inspiring the concept of Biodiversity.

Mushie and Sebu - For helping me come up with the first enemy variants (the three hoarding bugs).

Siphonife - For helping me and a ton of our team members figure out our tools, thank you so much!

Known Issues - Whoops :3

There are some problems with our entities that we'll look into fixing in the future, like:

  • Ogopogo can wander into the ground on certain spots on Vow.
  • Ogopogo is NOT supported on moons other than the ones in the default spawn rarity config. If you make him spawn there he'll be in places he's not supposed to be.
  • Vermin are kind of broken at the moment, so we've decided to disable them by default now via me.biodiversity.ogopogo.cfg. They no longer log spam like in previous versions, but they spawn inside the ground and are mostly a non-factor, generally they just take away from night time power level by being there so yeah :P.
  • Prototax's spew sound effect is currently global, but only for the host? Really weird bug.
  • Prototax's spew fog can sometimes not be seen by clients.

CHANGELOG

Version 0.1.2.

Ogopogo:
  • Fixed Ogopogo spawning inside interiors with water, finally.
Aloe:
  • Fixed Aloe heads twitching a lot during the healing animation.
  • Increased the minimum health needed for Aloes to kidnap players.
  • Attempted a fix for health HUD bugs related to Aloe healing.
  • Made Aloe avoid players better during stalking phases.
Misc:
  • Made changes to the readme.
  • Removed debug feature that allowed the knife to harm the user.

Version 0.1.1.

Ogopogo:
  • Implemented a bandaid fix to prevent them from bothering people inside the facility. They now are unable to target players inside.
Vermin:
  • Fixed log spam for Vermin on flooded weather.
  • Disabled Vermin by default through the config file.
Prototax:
  • Fixed model clipping into the ground slightly on certain terrain.
  • Made hit and spore spew sound effect trigger eyeless dogs.
  • Fixed them spawning only at night (they now spawn during the day).
Leaf boy:
  • Fixed model floating above the ground.
  • Made all of its sound effects trigger eyeless dogs.
  • Fixed them spawning only at night (they now spawn during the day).
Added scrap item:
  • Nethersome's rubber duck.

Version 0.1.0.

Updated description to remove typo, whoops!

Version 0.0.1.

Released.