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Biodiversity

Expanding the flora and fauna of Lethal Company!

Date uploaded 2 weeks ago
Version 0.1.92
Download link super_fucking_cool_and_badass_team-Biodiversity-0.1.92.zip
Downloads 4567
Dependency string super_fucking_cool_and_badass_team-Biodiversity-0.1.92

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1

README

Biodiversity - What is it?



Biodiversity is a mod that aims to expand Lethal Company's current selection of enemies by adding variants of pre-existing entities and some original stuff along the way.

Their goal is to provide unique gameplay interactions and spice up the already present gameplay loop, along with aiding the player in some cases.

Currently adds:

  • 2 Enemy variants.
  • 3 Enemy adjacent entities
  • 2 Critter variants (simpler, environmental entities).
  • 1 Scrap item with 7 texture variations.
  • And more coming Soon™.

Entities

The Aloe - Bracken Variant

Spoilers
The Aloe is a neutral entity with AI similar to the Bracken's.



They spawn inside and target players based on their HP, so the lower it is the more interested she'll be in them. Once a player is caught by an Aloe, they'll be taken away and held captive in her favorite spot, where she'll nurse them back to health.
After or before being fully healed, you may free yourself by mashing space bar; Be careful though, as they won't let you escape that easily!

The way you counter them is the same as the Bracken's, so watch your back and run away as fast as you can!

Ogopogo - Earth Leviathan Variant

Spoilers
The Ogopogo are hostile entities which spawn in the water with similar behavioral patterns to Earth Leviathans.



They spawn at the bottom of Vow, March, and Adamance's bodies of water, and never route outside of those. Any player spotted near their general area will be targeted and promptly dragged underwater where its young, the Vermin, will eat away at them.

The only way to effectively counter them is to run away as soon as you hear their warning signal or hold onto an active stun device while it's snatching you.

Vermin, Prototax and Leaf boys - Critter Variants

Spoilers
Vermin, Prototax and Leaf boys are some of Biodiversity's more simple entities.


Vermin are the spawn of the Ogopogo, and come out during floods or after their parent Ogo has dragged prey into their nest.
Try smacking em!

Prototax are four legged fungi creatures related (non-biologically) to Spore lizards. Just like spore lizards, they wander around and remain passive, though Prototax will release spore clouds only when damaged.
Their spores are toxic, so leave them be!

Leaf boys are small, leaf-like organisms that like to run around and have fun during the early hours of the day.
They're quite timorous, so watch yourself around them at night! They might attract unwanted attention.

Items

Developer Scrap

We implemented these to commemorate members of our team and thank them for their hard work!

Nethersome's rubber duck
Rubber ducks made in the likeness of various characters from old propaganda, manufactured by Nethersome Industries.
There's 7 different designs!

Min value: 0
Max value: 100
Weight: 0lb
Rarity: 5







Roadmap - What can I expect from Biodiversity in the future?

We have big plans for the future, here's a rough outline of what's to come!

  • At least 4 more enemy variants.
  • A few more critter variants.
  • A few cool items.
  • More scrap items.
  • More environmental interactions.
  • Unique spawn mechanics.

Credits

Here's all of the wonderful people who helped make this possible!

bio-monty:

Director, project manager, lead concept artist, lead concept designer, texture painter, beta tester, sound guy, translator (Spanish), world's most annoying boss.

I do commissions :P
Twitter: https://x.com/phomtoonlink

s1ckboy:

Modeller, rigger, concept designer, sound designer, recruiter, overall reliable guy, the team secretary.

Lous Silva:

Lead coder, coder for the Aloe and the reworked critters.

Github: https://github.com/LouisSilva

loaforc:

Ex lead coder, original Honeyfeeder coder, original Prototax coder.

Github: https://github.com/LoafOrc

Ccode:

Lead coder for Ogopogo & Vermin, and Boom bird, beta-tester.

Github: https://github.com/Ccode-lang

TestAccount:

Item coder & original Leaf boy coder.

Github: https://github.com/Test-Account666/

Rolevote:

Original Wax soldier and item coder.

lordham:

Modeller, rigger, concept artist, concept designer, beta-tester.

Twitter: https://x.com/lordham6

Mist:

Modeller for Ogopogo and Wax soldier, rigger.

Discord: umisst

Meatball Demon:

Modeller, rigger, texture painter, animator.

Check out his stuff!
Twitch: https://www.twitch.tv/meat_ball_demon
Twitter: https://x.com/M3ATBALLD3MON

Bobilka:

Item modeller and texture painter.

Check out his work!
Tumblr: https://www.tumblr.com/blog/bilkathefried

Nethersome:

Lead critter animator and modeler.
Thanks to Gamexing for duck textures!

Check out his movement!
Youtube: https://www.youtube.com/@nethersome826

Siphonife:

Animator, animation and model consultant.

Check out Surfaced!
https://thunderstore.io/c/lethal-company/p/SurfacedTeam/Surfaced/

Shrki:

Animator, concept designer, worked on GiantSpecimens and on Aloe's animations!

Twitter: https://x.com/Sharky192
Youtube: https://www.youtube.com/@sharky9144
Go support them over on their ko-fi! https://ko-fi.com/shrki

Lydion:

The Ultimate Super Cool Epic and Awesome Lead Audio Designer™, Aloe, Honeyfeeder and Ogopogo sfxs.

Zaitoon:

Voice acting and source sfxs for Prototax and Leaf boy.

Deviantart: https://www.deviantart.com/zaitoon-tv

KryingKraken:

The beautiful art you've seen on this readme is by them!

Check out their work!
Twitter: https://x.com/KryingKraken

Translators - Our goats from around the globe.

FlotterOtter & TestAccount

German Translation (Coming soon!)

Monty, Lydion and his girlfriend

Spanish Translation (Coming soon!)

D4N9

Russian Translation (Coming soon!)

His Git-hub: https://github.com/D4N9-Twitch

Mooners - People who have made their moons compatible with our Ogopogo entity!

GenericGMD:

Support for Ogopogo on Generic Moons v5.

Check out his work and Generic Moons v5!
Twitter: https://x.com/GenericMattDev
Youtube: https://www.youtube.com/@genericgmd
GenericMoons: https://thunderstore.io/c/lethal-company/p/Generic_GMD/Generic_Moons/

Nikki:

Support for Ogopogo on Gorgonzola.

Check out her work and her cool ass moons!
Twitch: https://www.twitch.tv/nikkidarkmatter
Thunderstore: https://thunderstore.io/c/lethal-company/p/Nikki/

Vodka:

Support for Ogopogo on altMoon's Phaedra.

Check out their moon pack and their stuff!
Youtube: https://www.youtube.com/@vodkacorn
altMoons: https://thunderstore.io/c/lethal-company/p/vodkacorn/altMoons/

Our beloved ideas guys - Without these OGs Biodiversity would have never amassed such a following!

Masachriss - Amazing thread regular and original concept designer of the Aloe, name and lore debater.
Adrigamer64 - 2nd concept designer of the Aloe, overall nice guy and biology wizz.
Catguy - Original concept designer and artist of the ------ and other ideas.
Lunar - Thread regular and original concept designer of the Ogopogo.
Lordham - Thread regular and major contributor, love this dude.
Sniker - Original concept designer for a bunch of ideas in the thread.
Alli/Basil - Thread regular and resident Aloe lover.
SourceShard - Ideas for around 20 critter variants Meatball Demon - Ideas for a ton of future variants. Jacob5G - fuck you jacon

Special Thanks

FlameBurnt - For inspiring the concept of enemy families/variants, check out their socials! Twitter: https://x.com/FlameBurnt

Xu Xialolan - For creating Giant Specimens and inspiring the concept of Biodiversity.

Mushie and Sebu - For helping me come up with the first enemy variants (the three hoarding bugs).

Siphonife - For helping me and a ton of our team members figure out our tools, thank you so much!

Known Issues - Whoops :3

There are some problems with our entities that we'll look into fixing in the future, like:

  • Ogopogo is NOT supported on moons other than the ones in the default spawn rarity config. If you make him spawn there he'll be in places he's not supposed to be.
  • The Aloe's sound effects are currently broken, and upon snatching a player a duplicate of their head (which is actually the visor HUD element) appears in front of the player's camera. This will be looked into.

CHANGELOG

Version 0.2.0. - THE NOT WAX SOLDIER UPDATE

WE ARE OFFICIAL OUT OF THE PUBLIC BETA TEST PHASE! FEEL FREE TO RESET YOUR CONFIGS AS THERE HAVE BEEN A TON OF BALANCE CHANGES SINCE 0.1.3.! WE APPRECIATE YOUR PATIENCE, AND WE HOPE YOU ENJOY THIS UPDATE.

Aloe:

  • Finally fixed the sound issues.
  • KNOWN ISSUE (?): The player's visor hud appearing in front of the player's view during the Aloe's dragging, maybe, i think? idk :P !!!! Also other players may still be able to see duplicate bodies when you're getting dragged maybee

Version 0.1.92. - THE NOT WAX SOLDIER UPDATE (BETA)

THIS VERSION IS A PUBLIC BETA TEST!!! IF YOU DON'T WANT THE FEATURES ADDED YOU SHOULD DOWNGRADE TO 0.1.5., 0.1.4. OR 0.1.3. IMMEDIATELY!!!

Misc.

  • Finally Prototax global sound (Thank you Ccode!).
  • Fixed the Leaf boys' scream sound being desynced.
  • Some other cool fixes by Figo.
  • Added Kanie to the Ogopogo's defaults.
  • Added a new config for Ogopogo.
  • Removed peak mod PhysicsAPI as a dependency.
  • Removed Wax soldier.

Version 0.1.91. - THE NOT WAX SOLDIER UPDATE (BETA)

THIS VERSION IS A PUBLIC BETA TEST!!! IF YOU DON'T WANT THE FEATURES ADDED YOU SHOULD DOWNGRADE TO 0.1.5., 0.1.4. OR 0.1.3. IMMEDIATELY!!!

Misc.

  • Fixed networking issues.
  • Fixed typo in the Boom bird bestiary.
  • Removed Wax soldier.

KNOWN ISSUES I FORGOT TO WRITE ABOUT LAST TIME:

  • Aloe's terminal video files are brokey atm.
  • There's a duplicate helmet (the player's hud) that appears when the Aloe is dragging/healing the player.

Version 0.1.9. - THE NOT WAX SOLDIER UPDATE (BETA)

THIS VERSION IS A PUBLIC BETA TEST!!! IF YOU DON'T WANT THE FEATURES ADDED YOU SHOULD DOWNGRADE IMMEDIATELY!!!

Aloe:

  • Added config for its healing to deal damage instead.
  • Added config to change the max speed of the Aloe during all phases.
  • Added config to set whether the Aloe will detonate vanilla landmines and Surfaced seamines while kidnapping a player.
  • Removed the view width and view range configs from the Aloe because they are very misleading, and people shouldnt be touching them.
  • Fixed the Aloe's global fear effect.
  • The Aloe sounds now have a very very slight (random) variation in pitch.
  • The Aloe's map dot shouldn't be pink anymore.

KNOWN ISSUES: The Aloe's sounds are brokey right now

Upcoming changes for Leaf boys:

  • Reworked wandering.
  • Added spawn animation.
  • Added the following configs for the Leafboy: player forget time; scared speed multiplier; base movement speed; scary player distance.

KNOWN ISSUES: The Leaf boy's "yell" sound effects are host-only.

Upcoming changes for Prototax:

  • Reworked wandering.
  • Added spawn and idle animation.
  • Fixed global sound effect.

KNOWN ISSUES: The Prototax's "spew" sound is global.

Ogopogo:

  • Added a way to cheese the Ogopogo.
  • Fixed bug where it would wander under the ground due to elevation changes in areas with water.

Items:

  • Added new sound effects to the rubber duck.
  • Added a config for developer items.

Misc:

  • Added Boom birds.
  • Added Coil-crabs.
  • Removed Wax soldier.
  • Changed 99% of all debug logs to verbose logs which need the verbose logging setting in the config to be turned on to use.
  • Added spanish, german and russian translations.
  • Added another quote to the quotes list.
  • Fixed bug where the mod would produce an error if the Surfaced mod wasn't installed.

Version 0.1.5.

  • Readme update (hah)
  • Bug fixes and new content will come soon, I promise. For the time being, these are things I (Monty) am able to change from the github, and so I figured I'd drop this, I hope it's enough for the time being.
  • Balance changes to weights and damage values.
  • Added PhysicsAPI as a dependency to help on development of future enemies and items.

Version 0.1.4.

  • Added 0.1.3. changelog (fuck you power company)

Version 0.1.3.

Ogopogo:

  • Implemented blacklist to prevent wandering on certain moons (Thanks Ccode).
  • Fixed bug where Ogopogo would be able to grab people who are inside the ship. We implemented a check to "block" the grab if the grab box touches a ship-bound player.
  • Fixed a bug where Ogopogo would soft-lock players when the grab box touched two people at the same time.
  • Change default lose range from 70 to 60.
  • A buncha other bugfixes idk
Vermin:
  • Fixed them entirely.
  • Made them spawn on Ogopogo as opposed to their water origin.
  • Implemented Vermin moon blacklist, included Adamance and Dine by default since they "un-flood"
  • You can enable em in the defaults now :thumbsup:
Aloe:
  • Fixed neck IK script breaking like crazy and causing her to spaz out at times, sorry 'bout that!
  • Fixed typo caused by usage of a different english type which lead to logspam about Aloe's skin color.
  • Changed heal animation to make the Aloe look down.

Version 0.1.2.

Ogopogo:
  • Fixed Ogopogo spawning inside interiors with water, finally.
Aloe:
  • Fixed Aloe heads twitching a lot during the healing animation.
  • Increased the minimum health needed for Aloes to kidnap players.
  • Attempted a fix for health HUD bugs related to Aloe healing.
  • Made Aloe avoid players better during stalking phases.
Misc:
  • Made changes to the readme.
  • Removed debug feature that allowed the knife to harm the user.

Version 0.1.1.

Ogopogo:
  • Implemented a bandaid fix to prevent them from bothering people inside the facility. They now are unable to target players inside.
Vermin:
  • Fixed log spam for Vermin on flooded weather.
  • Disabled Vermin by default through the config file.
Prototax:
  • Fixed model clipping into the ground slightly on certain terrain.
  • Made hit and spore spew sound effect trigger eyeless dogs.
  • Fixed them spawning only at night (they now spawn during the day).
Leaf boy:
  • Fixed model floating above the ground.
  • Made all of its sound effects trigger eyeless dogs.
  • Fixed them spawning only at night (they now spawn during the day).
Added scrap item:
  • Nethersome's rubber duck.

Version 0.1.0.

Updated description to remove typo, whoops!

Version 0.0.1.

Released.