Decompiled source of BetterSprayPaint v2.1.0

BepInEx/plugins/BetterSprayPaint.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BetterSprayPaint;
using BetterSprayPaint.NetcodePatcher;
using BetterSprayPaint.Ngo;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("BetterSprayPaint")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("2.1.0.0")]
[assembly: AssemblyInformationalVersion("2.1.0+f4722062fa02d1fd072a45a498c675c020563572")]
[assembly: AssemblyProduct("BetterSprayPaint")]
[assembly: AssemblyTitle("BetterSprayPaint")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
internal class QuietLogSource : ILogSource, IDisposable
{
	private ManualLogSource innerLog;

	private static readonly TimeSpan baseRecentLogTimeout = TimeSpan.FromMilliseconds(5000.0);

	private Dictionary<string, (DateTime, int)> recentLogs = new Dictionary<string, (DateTime, int)>();

	private int logsSuppressed;

	private int lastReportedLogsSuppressed;

	private bool suppressLogs = true;

	private const int minimumBeforeSuppressal = 5;

	public string SourceName { get; }

	public event EventHandler<LogEventArgs> LogEvent
	{
		add
		{
			innerLog.LogEvent += value;
		}
		remove
		{
			innerLog.LogEvent -= value;
		}
	}

	public QuietLogSource(string sourceName)
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Expected O, but got Unknown
		innerLog = new ManualLogSource(sourceName);
		SourceName = sourceName;
	}

	public void Dispose()
	{
		innerLog.Dispose();
	}

	private object AddStackTrace(object data)
	{
		if (data is string arg)
		{
			StackTrace arg2 = new StackTrace(3, fNeedFileInfo: true);
			return $"{arg}\n{arg2}";
		}
		return data;
	}

	public void Log(LogLevel level, object data, bool addStackTrace = false)
	{
		//IL_014e: Unknown result type (might be due to invalid IL or missing references)
		if (recentLogs.Count > 30)
		{
			KeyValuePair<string, (DateTime, int)>[] array = recentLogs.Where<KeyValuePair<string, (DateTime, int)>>((KeyValuePair<string, (DateTime, int)> kvp) => DateTime.UtcNow - kvp.Value.Item1 > baseRecentLogTimeout).ToArray();
			foreach (KeyValuePair<string, (DateTime, int)> keyValuePair in array)
			{
				recentLogs.Remove(keyValuePair.Key);
			}
		}
		if (data is string key)
		{
			if (recentLogs.TryGetValue(key, out var value))
			{
				TimeSpan timeSpan = ((value.Item2 < 100) ? baseRecentLogTimeout : (baseRecentLogTimeout * 2.0));
				if (DateTime.UtcNow - value.Item1 > timeSpan)
				{
					recentLogs[key] = (DateTime.UtcNow, (value.Item2 > 5) ? 5 : 0);
				}
				else
				{
					recentLogs[key] = (value.Item1, value.Item2 + 1);
					if (value.Item2 >= 5)
					{
						logsSuppressed++;
						if (suppressLogs)
						{
							return;
						}
					}
				}
			}
			else
			{
				recentLogs.Add(key, (DateTime.UtcNow, 0));
			}
		}
		innerLog.Log(level, addStackTrace ? AddStackTrace(data) : data);
		if (suppressLogs && logsSuppressed > lastReportedLogsSuppressed)
		{
			innerLog.LogInfo((object)$"{logsSuppressed - lastReportedLogsSuppressed} duplicate logs suppressed");
			lastReportedLogsSuppressed = logsSuppressed;
		}
	}

	public void LogInfo(object data)
	{
		Log((LogLevel)16, data);
	}

	public void LogError(object data, bool addStackTrace = true)
	{
		Log((LogLevel)2, data, addStackTrace);
	}

	public void LogWarning(object data, bool addStackTrace = true)
	{
		Log((LogLevel)4, data, addStackTrace);
	}

	public void LogLoud(string data)
	{
		for (int i = 0; i < 25; i++)
		{
			Log((LogLevel)16, $"{data} ({i})");
		}
	}
}
internal interface INetVar : IDisposable
{
	void Synchronize();

	static INetVar[] GetAllNetVars(object self)
	{
		object self2 = self;
		return (from field in self2.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
			where typeof(INetVar).IsAssignableFrom(field.FieldType)
			select (INetVar)field.GetValue(self2)).ToArray();
	}
}
internal class NetVar<T> : INetVar, IDisposable where T : IEquatable<T>
{
	public readonly NetworkVariable<T> networkVariable;

	private bool deferPending = true;

	private T deferredValue;

	private T _localValue;

	private readonly bool isGlued;

	private readonly Action<T>? setGlued;

	private readonly Func<T>? getGlued;

	private readonly Func<T, T>? validate;

	private readonly Func<bool> inControl;

	private readonly Action<T> SetOnServer;

	private readonly OnValueChangedDelegate<T>? onChange;

	private T localValue
	{
		get
		{
			return _localValue;
		}
		set
		{
			if (isGlued)
			{
				setGlued(value);
			}
			_localValue = value;
		}
	}

	public T Value
	{
		get
		{
			Synchronize();
			return localValue;
		}
		set
		{
			if (inControl())
			{
				deferPending = false;
				if (validate != null)
				{
					value = validate(value);
				}
				if (!EqualityComparer<T>.Default.Equals(localValue, value))
				{
					T prevValue = localValue;
					localValue = value;
					SetOnServer(value);
					OnChange(prevValue, value);
				}
			}
		}
	}

	public NetVar(out NetworkVariable<T> networkVariable, Action<T> SetOnServer, Func<bool> inControl, T initialValue = default(T), OnValueChangedDelegate<T>? onChange = null, Action<T>? setGlued = null, Func<T>? getGlued = null, Func<T, T>? validate = null)
	{
		isGlued = setGlued != null && getGlued != null;
		this.setGlued = setGlued;
		this.getGlued = getGlued;
		this.validate = validate;
		this.onChange = onChange;
		this.SetOnServer = SetOnServer;
		this.inControl = inControl;
		this.networkVariable = new NetworkVariable<T>(initialValue, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);
		networkVariable = this.networkVariable;
		_localValue = initialValue;
		localValue = initialValue;
		deferredValue = initialValue;
		NetworkVariable<T> obj = networkVariable;
		obj.OnValueChanged = (OnValueChangedDelegate<T>)(object)Delegate.Combine((Delegate?)(object)obj.OnValueChanged, (Delegate?)(object)(OnValueChangedDelegate<T>)delegate(T prevValue, T currentValue)
		{
			if (!EqualityComparer<T>.Default.Equals(localValue, currentValue))
			{
				Synchronize();
				OnChange(prevValue, currentValue);
			}
		});
	}

	public void ServerSet(T value)
	{
		if (validate != null)
		{
			value = validate(value);
		}
		networkVariable.Value = value;
	}

	public void SetDeferred(T value)
	{
		deferredValue = value;
	}

	private void OnChange(T prevValue, T currentValue)
	{
		if (onChange != null)
		{
			onChange.Invoke(prevValue, currentValue);
		}
	}

	public void UpdateDeferred()
	{
		if (inControl() && deferPending)
		{
			Value = deferredValue;
		}
		deferPending = false;
	}

	public void Synchronize()
	{
		if (!inControl())
		{
			localValue = networkVariable.Value;
			deferPending = false;
		}
		else if (isGlued)
		{
			Value = getGlued();
		}
		else
		{
			Value = localValue;
		}
	}

	public void Dispose()
	{
		((NetworkVariableBase)networkVariable).Dispose();
	}
}
public class SprayPaintItemExt : MonoBehaviour
{
	public SprayPaintItem instance;

	public SprayPaintItemNetExt net;

	public DecalProjector previewDecal;

	private List<Action> cleanupActions = new List<Action>();

	private float previewFadeFactor = 1f;

	private Vector3 previewOriginalScale = Vector3.oneVector;

	public bool ItemActive()
	{
		if (net.HeldByLocalPlayer && net.InActiveSlot)
		{
			return Patches.CanUseItem(((GrabbableObject)instance).playerHeldBy);
		}
		return false;
	}

	public void Awake()
	{
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Expected O, but got Unknown
		instance = ((Component)this).GetComponent<SprayPaintItem>();
		net = instance.NetExt();
		GameObject val = Object.Instantiate<GameObject>(instance.sprayPaintPrefab);
		previewDecal = val.GetComponent<DecalProjector>();
		Object.DontDestroyOnLoad((Object)(object)val);
		previewDecal.material = new Material(net.baseDecalMaterial);
		((Behaviour)previewDecal).enabled = true;
		((Object)val).name = "PreviewDecal";
		val.SetActive(true);
		ActionSubscriptionBuilder actionSubscriptionBuilder = new ActionSubscriptionBuilder(cleanupActions, () => ItemActive());
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintEraseModifier, delegate
		{
			if (SessionData.AllowErasing)
			{
				net.IsErasing = true;
			}
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintErase, delegate
		{
			if (SessionData.AllowErasing)
			{
				net.IsErasing = true;
			}
			((GrabbableObject)instance).UseItemOnClient(true);
		}, delegate
		{
			((GrabbableObject)instance).UseItemOnClient(false);
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintNextColor, delegate
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (SessionData.AllowColorChange)
			{
				int num2 = net.ColorPalette.FindIndex((Color color) => color == net.CurrentColor);
				num2 = net.posmod(++num2, net.ColorPalette.Count);
				((MonoBehaviour)this).StartCoroutine(net.ChangeColorCoroutine(net.ColorPalette[num2]));
			}
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintPreviousColor, delegate
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (SessionData.AllowColorChange)
			{
				int num = net.ColorPalette.FindIndex((Color color) => color == net.CurrentColor);
				num = net.posmod(--num, net.ColorPalette.Count);
				((MonoBehaviour)this).StartCoroutine(net.ChangeColorCoroutine(net.ColorPalette[num]));
			}
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintColor1, delegate
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			if (SessionData.AllowColorChange)
			{
				int index4 = net.posmod(0, net.ColorPalette.Count);
				((MonoBehaviour)this).StartCoroutine(net.ChangeColorCoroutine(net.ColorPalette[index4]));
			}
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintColor2, delegate
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			if (SessionData.AllowColorChange)
			{
				int index3 = net.posmod(1, net.ColorPalette.Count);
				((MonoBehaviour)this).StartCoroutine(net.ChangeColorCoroutine(net.ColorPalette[index3]));
			}
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintColor3, delegate
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			if (SessionData.AllowColorChange)
			{
				int index2 = net.posmod(2, net.ColorPalette.Count);
				((MonoBehaviour)this).StartCoroutine(net.ChangeColorCoroutine(net.ColorPalette[index2]));
			}
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintColor4, delegate
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			if (SessionData.AllowColorChange)
			{
				int index = net.posmod(3, net.ColorPalette.Count);
				((MonoBehaviour)this).StartCoroutine(net.ChangeColorCoroutine(net.ColorPalette[index]));
			}
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintIncreaseSize, (object _, CallbackContext _) => ((MonoBehaviour)this).StartCoroutine(net.ChangeSizeCoroutine()), delegate(object _, CallbackContext _, Coroutine? coroutine)
		{
			((MonoBehaviour)this).StopCoroutine(coroutine);
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintDecreaseSize, (object _, CallbackContext _) => ((MonoBehaviour)this).StartCoroutine(net.ChangeSizeCoroutine()), delegate(object _, CallbackContext _, Coroutine? coroutine)
		{
			((MonoBehaviour)this).StopCoroutine(coroutine);
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintSize01, delegate
		{
			net.PaintSize = 0.1f;
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintSize1, delegate
		{
			net.PaintSize = 1f;
		});
		actionSubscriptionBuilder.Subscribe(Plugin.inputActions.SprayPaintSize2, delegate
		{
			net.PaintSize = 2f;
		});
	}

	public void Update()
	{
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)previewDecal == (Object)null || (Object)(object)((Component)previewDecal).gameObject == (Object)null || (Object)(object)previewDecal.material == (Object)null)
		{
			return;
		}
		bool flag = false;
		if (ItemActive())
		{
			Vector3 position = ((Component)((GrabbableObject)instance).playerHeldBy.gameplayCamera).transform.position;
			Vector3 forward = ((Component)((GrabbableObject)instance).playerHeldBy.gameplayCamera).transform.forward;
			if (Patches.RaycastCustom(new Ray(position, forward), out var sprayHit, SessionData.Range, net.sprayPaintMask, (QueryTriggerInteraction)2, instance))
			{
				Patches.PositionSprayPaint(instance, ((Component)previewDecal).gameObject, sprayHit, setColor: false);
				previewOriginalScale = ((Component)previewDecal).transform.localScale;
				flag = true;
			}
		}
		Color currentColor = net.CurrentColor;
		float num = (Mathf.Sin(Time.timeSinceLevelLoad * 6f) + 1f) * 0.2f + 0.2f;
		previewFadeFactor = Utils.Lexp(previewFadeFactor, flag ? 1f : 0f, 15f * Time.deltaTime);
		previewDecal.material.color = new Color(Mathf.Lerp(currentColor.r, Math.Min(currentColor.r + 0.35f, 1f), num), Mathf.Lerp(currentColor.g, Math.Min(currentColor.g + 0.35f, 1f), num), Mathf.Lerp(currentColor.b, Math.Min(currentColor.b + 0.35f, 1f), num), Mathf.Clamp(Plugin.SprayPreviewOpacity, 0f, 1f) * previewFadeFactor);
		((Component)previewDecal).transform.localScale = previewOriginalScale * previewFadeFactor;
	}

	public void OnDestroy()
	{
		foreach (Action cleanupAction in cleanupActions)
		{
			cleanupAction();
		}
		Object.Destroy((Object)(object)previewDecal);
	}
}
namespace BetterSprayPaint
{
	[HarmonyPatch]
	internal class Patches
	{
		[CompilerGenerated]
		private sealed class <<_AddSprayPaintLocal>g__Transpiler|18_0>d : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			private IEnumerable<CodeInstruction> instructions;

			public IEnumerable<CodeInstruction> <>3__instructions;

			private bool <foundMinNextDecalDistance>5__2;

			private bool <foundRaycastCall>5__3;

			private IEnumerator<CodeInstruction> <>7__wrap3;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <<_AddSprayPaintLocal>g__Transpiler|18_0>d(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 3u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<>7__wrap3 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Expected O, but got Unknown
				//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Expected O, but got Unknown
				//IL_0104: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<foundMinNextDecalDistance>5__2 = false;
						<foundRaycastCall>5__3 = false;
						<>7__wrap3 = instructions.GetEnumerator();
						<>1__state = -3;
						break;
					case 1:
						<>1__state = -3;
						break;
					case 2:
						<>1__state = -3;
						<>2__current = new CodeInstruction(OpCodes.Call, (object)raycastCustom);
						<>1__state = 3;
						return true;
					case 3:
						<>1__state = -3;
						break;
					case 4:
						<>1__state = -3;
						break;
					}
					if (<>7__wrap3.MoveNext())
					{
						CodeInstruction current = <>7__wrap3.Current;
						if (!<foundMinNextDecalDistance>5__2 && current.opcode == OpCodes.Ldc_R4 && (float)current.operand == 0.175f)
						{
							<foundMinNextDecalDistance>5__2 = true;
							<>2__current = new CodeInstruction(OpCodes.Ldc_R4, (object)0.001f);
							<>1__state = 1;
							return true;
						}
						if (!<foundRaycastCall>5__3 && current.opcode == OpCodes.Call && current.operand == physicsRaycast)
						{
							<foundRaycastCall>5__3 = true;
							<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
							<>1__state = 2;
							return true;
						}
						<>2__current = current;
						<>1__state = 4;
						return true;
					}
					<>m__Finally1();
					<>7__wrap3 = null;
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap3 != null)
				{
					<>7__wrap3.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<<_AddSprayPaintLocal>g__Transpiler|18_0>d <<_AddSprayPaintLocal>g__Transpiler|18_0>d;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<<_AddSprayPaintLocal>g__Transpiler|18_0>d = this;
				}
				else
				{
					<<_AddSprayPaintLocal>g__Transpiler|18_0>d = new <<_AddSprayPaintLocal>g__Transpiler|18_0>d(0);
				}
				<<_AddSprayPaintLocal>g__Transpiler|18_0>d.instructions = <>3__instructions;
				return <<_AddSprayPaintLocal>g__Transpiler|18_0>d;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		[CompilerGenerated]
		private sealed class <_transpiler_AddWeedKillerSkip>d__13 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			private MethodInfo original;

			public MethodInfo <>3__original;

			private CodeInstruction instruction;

			public CodeInstruction <>3__instruction;

			private Label <label>5__2;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <_transpiler_AddWeedKillerSkip>d__13(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Expected O, but got Unknown
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007f: Expected O, but got Unknown
				//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00aa: Expected O, but got Unknown
				//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d0: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<label>5__2 = default(Label);
					<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>2__current = new CodeInstruction(OpCodes.Ldfld, (object)typeof(SprayPaintItem).GetField("isWeedKillerSprayBottle"));
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					<>2__current = new CodeInstruction(OpCodes.Brfalse_S, (object)<label>5__2);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -1;
					<>2__current = new CodeInstruction(OpCodes.Jmp, (object)original);
					<>1__state = 4;
					return true;
				case 4:
				{
					<>1__state = -1;
					CodeInstruction val = CodeInstructionExtensions.WithLabels(instruction, new Label[1] { <label>5__2 });
					<>2__current = val;
					<>1__state = 5;
					return true;
				}
				case 5:
					<>1__state = -1;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<_transpiler_AddWeedKillerSkip>d__13 <_transpiler_AddWeedKillerSkip>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<_transpiler_AddWeedKillerSkip>d__ = this;
				}
				else
				{
					<_transpiler_AddWeedKillerSkip>d__ = new <_transpiler_AddWeedKillerSkip>d__13(0);
				}
				<_transpiler_AddWeedKillerSkip>d__.instruction = <>3__instruction;
				<_transpiler_AddWeedKillerSkip>d__.original = <>3__original;
				return <_transpiler_AddWeedKillerSkip>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		[CompilerGenerated]
		private sealed class <transpiler_AddSprayPaintLocal>d__11 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			private IEnumerable<CodeInstruction> instructions;

			public IEnumerable<CodeInstruction> <>3__instructions;

			private bool <foundMinNextDecalDistance>5__2;

			private bool <foundRaycastCall>5__3;

			private bool <addedWeedKillerSkip>5__4;

			private IEnumerator<CodeInstruction> <>7__wrap4;

			private IEnumerator<CodeInstruction> <>7__wrap5;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <transpiler_AddSprayPaintLocal>d__11(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if ((uint)(num - -4) <= 1u || (uint)(num - 1) <= 4u)
				{
					try
					{
						if (num == -4 || num == 1)
						{
							try
							{
							}
							finally
							{
								<>m__Finally2();
							}
						}
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<>7__wrap4 = null;
				<>7__wrap5 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c7: Expected O, but got Unknown
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Expected O, but got Unknown
				//IL_0195: Unknown result type (might be due to invalid IL or missing references)
				//IL_019f: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<foundMinNextDecalDistance>5__2 = false;
						<foundRaycastCall>5__3 = false;
						<addedWeedKillerSkip>5__4 = false;
						<>7__wrap4 = instructions.GetEnumerator();
						<>1__state = -3;
						goto IL_01f6;
					case 1:
						<>1__state = -4;
						goto IL_00d9;
					case 2:
						<>1__state = -3;
						goto IL_01f6;
					case 3:
						<>1__state = -3;
						<>2__current = new CodeInstruction(OpCodes.Call, (object)raycastCustom);
						<>1__state = 4;
						return true;
					case 4:
						<>1__state = -3;
						goto IL_01f6;
					case 5:
						{
							<>1__state = -3;
							goto IL_01f6;
						}
						IL_01f6:
						if (<>7__wrap4.MoveNext())
						{
							CodeInstruction current = <>7__wrap4.Current;
							if (!<addedWeedKillerSkip>5__4)
							{
								<addedWeedKillerSkip>5__4 = true;
								<>7__wrap5 = _transpiler_AddWeedKillerSkip(current, typeof(Patches).GetMethod("original_AddSprayPaintLocal")).GetEnumerator();
								<>1__state = -4;
								goto IL_00d9;
							}
							if (!<foundMinNextDecalDistance>5__2 && current.opcode == OpCodes.Ldc_R4 && (float)current.operand == 0.175f)
							{
								<foundMinNextDecalDistance>5__2 = true;
								<>2__current = new CodeInstruction(OpCodes.Ldc_R4, (object)0.001f);
								<>1__state = 2;
								return true;
							}
							if (!<foundRaycastCall>5__3 && current.opcode == OpCodes.Call && current.operand == physicsRaycast)
							{
								<foundRaycastCall>5__3 = true;
								<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
								<>1__state = 3;
								return true;
							}
							<>2__current = current;
							<>1__state = 5;
							return true;
						}
						<>m__Finally1();
						<>7__wrap4 = null;
						return false;
						IL_00d9:
						if (<>7__wrap5.MoveNext())
						{
							CodeInstruction current2 = <>7__wrap5.Current;
							<>2__current = current2;
							<>1__state = 1;
							return true;
						}
						<>m__Finally2();
						<>7__wrap5 = null;
						goto IL_01f6;
					}
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap4 != null)
				{
					<>7__wrap4.Dispose();
				}
			}

			private void <>m__Finally2()
			{
				<>1__state = -3;
				if (<>7__wrap5 != null)
				{
					<>7__wrap5.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<transpiler_AddSprayPaintLocal>d__11 <transpiler_AddSprayPaintLocal>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<transpiler_AddSprayPaintLocal>d__ = this;
				}
				else
				{
					<transpiler_AddSprayPaintLocal>d__ = new <transpiler_AddSprayPaintLocal>d__11(0);
				}
				<transpiler_AddSprayPaintLocal>d__.instructions = <>3__instructions;
				return <transpiler_AddSprayPaintLocal>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		[CompilerGenerated]
		private sealed class <transpiler_ItemInteractLeftRight>d__24 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			private IEnumerable<CodeInstruction> instructions;

			public IEnumerable<CodeInstruction> <>3__instructions;

			private bool <foundShakeRestoreAmount>5__2;

			private bool <addedWeedKillerSkip>5__3;

			private IEnumerator<CodeInstruction> <>7__wrap3;

			private IEnumerator<CodeInstruction> <>7__wrap4;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <transpiler_ItemInteractLeftRight>d__24(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if ((uint)(num - -4) <= 1u || (uint)(num - 1) <= 2u)
				{
					try
					{
						if (num == -4 || num == 1)
						{
							try
							{
							}
							finally
							{
								<>m__Finally2();
							}
						}
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<>7__wrap3 = null;
				<>7__wrap4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0140: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<foundShakeRestoreAmount>5__2 = false;
						<addedWeedKillerSkip>5__3 = false;
						<>7__wrap3 = instructions.GetEnumerator();
						<>1__state = -3;
						goto IL_016f;
					case 1:
						<>1__state = -4;
						goto IL_00ca;
					case 2:
						<>1__state = -3;
						goto IL_016f;
					case 3:
						{
							<>1__state = -3;
							goto IL_016f;
						}
						IL_016f:
						if (<>7__wrap3.MoveNext())
						{
							CodeInstruction current = <>7__wrap3.Current;
							if (!<addedWeedKillerSkip>5__3)
							{
								<addedWeedKillerSkip>5__3 = true;
								<>7__wrap4 = _transpiler_AddWeedKillerSkip(current, typeof(Patches).GetMethod("original_ItemInteractLeftRight")).GetEnumerator();
								<>1__state = -4;
								goto IL_00ca;
							}
							if (!<foundShakeRestoreAmount>5__2 && current.opcode == OpCodes.Ldc_R4 && (float)current.operand == 0.15f)
							{
								<foundShakeRestoreAmount>5__2 = true;
								<>2__current = new CodeInstruction(OpCodes.Call, (object)typeof(Patches).GetMethod("_shakeRestoreAmount"));
								<>1__state = 2;
								return true;
							}
							<>2__current = current;
							<>1__state = 3;
							return true;
						}
						<>m__Finally1();
						<>7__wrap3 = null;
						return false;
						IL_00ca:
						if (<>7__wrap4.MoveNext())
						{
							CodeInstruction current2 = <>7__wrap4.Current;
							<>2__current = current2;
							<>1__state = 1;
							return true;
						}
						<>m__Finally2();
						<>7__wrap4 = null;
						goto IL_016f;
					}
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap3 != null)
				{
					<>7__wrap3.Dispose();
				}
			}

			private void <>m__Finally2()
			{
				<>1__state = -3;
				if (<>7__wrap4 != null)
				{
					<>7__wrap4.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<transpiler_ItemInteractLeftRight>d__24 <transpiler_ItemInteractLeftRight>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<transpiler_ItemInteractLeftRight>d__ = this;
				}
				else
				{
					<transpiler_ItemInteractLeftRight>d__ = new <transpiler_ItemInteractLeftRight>d__24(0);
				}
				<transpiler_ItemInteractLeftRight>d__.instructions = <>3__instructions;
				return <transpiler_ItemInteractLeftRight>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		[CompilerGenerated]
		private sealed class <transpiler_LateUpdate>d__15 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			private IEnumerable<CodeInstruction> instructions;

			public IEnumerable<CodeInstruction> <>3__instructions;

			private bool <foundTankCapacityDivisor>5__2;

			private bool <addedWeedKillerSkip>5__3;

			private IEnumerator<CodeInstruction> <>7__wrap3;

			private IEnumerator<CodeInstruction> <>7__wrap4;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <transpiler_LateUpdate>d__15(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if ((uint)(num - -4) <= 1u || (uint)(num - 1) <= 2u)
				{
					try
					{
						if (num == -4 || num == 1)
						{
							try
							{
							}
							finally
							{
								<>m__Finally2();
							}
						}
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<>7__wrap3 = null;
				<>7__wrap4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0140: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<foundTankCapacityDivisor>5__2 = false;
						<addedWeedKillerSkip>5__3 = false;
						<>7__wrap3 = instructions.GetEnumerator();
						<>1__state = -3;
						goto IL_016f;
					case 1:
						<>1__state = -4;
						goto IL_00ca;
					case 2:
						<>1__state = -3;
						goto IL_016f;
					case 3:
						{
							<>1__state = -3;
							goto IL_016f;
						}
						IL_016f:
						if (<>7__wrap3.MoveNext())
						{
							CodeInstruction current = <>7__wrap3.Current;
							if (!<addedWeedKillerSkip>5__3)
							{
								<addedWeedKillerSkip>5__3 = true;
								<>7__wrap4 = _transpiler_AddWeedKillerSkip(current, typeof(Patches).GetMethod("original_LateUpdate")).GetEnumerator();
								<>1__state = -4;
								goto IL_00ca;
							}
							if (!<foundTankCapacityDivisor>5__2 && current.opcode == OpCodes.Ldc_R4 && (float)current.operand == 25f)
							{
								<foundTankCapacityDivisor>5__2 = true;
								<>2__current = new CodeInstruction(OpCodes.Call, (object)typeof(Patches).GetMethod("TankCapacity"));
								<>1__state = 2;
								return true;
							}
							<>2__current = current;
							<>1__state = 3;
							return true;
						}
						<>m__Finally1();
						<>7__wrap3 = null;
						return false;
						IL_00ca:
						if (<>7__wrap4.MoveNext())
						{
							CodeInstruction current2 = <>7__wrap4.Current;
							<>2__current = current2;
							<>1__state = 1;
							return true;
						}
						<>m__Finally2();
						<>7__wrap4 = null;
						goto IL_016f;
					}
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap3 != null)
				{
					<>7__wrap3.Dispose();
				}
			}

			private void <>m__Finally2()
			{
				<>1__state = -3;
				if (<>7__wrap4 != null)
				{
					<>7__wrap4.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<transpiler_LateUpdate>d__15 <transpiler_LateUpdate>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<transpiler_LateUpdate>d__ = this;
				}
				else
				{
					<transpiler_LateUpdate>d__ = new <transpiler_LateUpdate>d__15(0);
				}
				<transpiler_LateUpdate>d__.instructions = <>3__instructions;
				return <transpiler_LateUpdate>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		public static HashSet<string> CompanyCruiserColliderBlacklist = new HashSet<string> { "Meshes/DoorLeftContainer/Door/DoorTrigger", "CollisionTriggers/Cube", "PushTrigger", "Triggers/ItemDropRegion", "Triggers/BackPhysicsRegion", "Triggers/LeftShelfPlacementCollider/bounds", "Triggers/RightShelfPlacementCollider/bounds", "VehicleBounds", "InsideTruckNavBounds" };

		private static MethodInfo physicsRaycast = typeof(Physics).GetMethod("Raycast", new Type[5]
		{
			typeof(Ray),
			typeof(RaycastHit).MakeByRefType(),
			typeof(float),
			typeof(int),
			typeof(QueryTriggerInteraction)
		});

		private static MethodInfo raycastCustom = typeof(Patches).GetMethod("RaycastCustom");

		[HarmonyPrefix]
		[HarmonyPatch(typeof(StartOfRound), "EndOfGame")]
		public static void EndOfGame()
		{
			foreach (GameObject sprayPaintDecal in SprayPaintItem.sprayPaintDecals)
			{
				if ((Object)(object)sprayPaintDecal != (Object)null && !sprayPaintDecal.activeInHierarchy)
				{
					Object.Destroy((Object)(object)sprayPaintDecal);
				}
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(SprayPaintItem), "LateUpdate")]
		public static void LateUpdate(SprayPaintItem __instance, ref float ___sprayCanTank, ref float ___sprayCanShakeMeter, ref AudioSource ___sprayAudio, bool ___isSpraying)
		{
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.isWeedKillerSprayBottle)
			{
				return;
			}
			__instance.Ext();
			SprayPaintItemNetExt sprayPaintItemNetExt = __instance.NetExt();
			if ((Object)(object)sprayPaintItemNetExt == (Object)null)
			{
				return;
			}
			if (SessionData.InfiniteTank)
			{
				___sprayCanTank = 1f;
			}
			__instance.maxSprayPaintDecals = Plugin.MaxSprayPaintDecals;
			__instance.sprayIntervalSpeed = 0.01f * sprayPaintItemNetExt.PaintSize;
			if (SessionData.ShakingNotNeeded)
			{
				___sprayCanShakeMeter = 1f;
			}
			___sprayAudio.volume = Plugin.Volume;
			if (sprayPaintItemNetExt.HeldByLocalPlayer && sprayPaintItemNetExt.ShakeMeter.Value != ___sprayCanShakeMeter)
			{
				sprayPaintItemNetExt.UpdateShakeMeterServerRpc(___sprayCanShakeMeter);
			}
			else
			{
				___sprayCanShakeMeter = sprayPaintItemNetExt.ShakeMeter.Value;
			}
			NetworkObjectReference value;
			if (sprayPaintItemNetExt.HeldByLocalPlayer)
			{
				value = sprayPaintItemNetExt.PlayerHeldBy.Value;
				if (((NetworkObjectReference)(ref value)).NetworkObjectId != ((NetworkBehaviour)((GrabbableObject)__instance).playerHeldBy).NetworkObjectId)
				{
					sprayPaintItemNetExt.SetPlayerHeldByServerRpc(new NetworkObjectReference(((NetworkBehaviour)((GrabbableObject)__instance).playerHeldBy).NetworkObject));
					goto IL_00f8;
				}
			}
			value = sprayPaintItemNetExt.PlayerHeldBy.Value;
			NetworkObject val = default(NetworkObject);
			if (((NetworkObjectReference)(ref value)).TryGet(ref val, (NetworkManager)null))
			{
				((GrabbableObject)__instance).playerHeldBy = ((Component)val).GetComponent<PlayerControllerB>();
			}
			goto IL_00f8;
			IL_00f8:
			if (sprayPaintItemNetExt.HeldByLocalPlayer)
			{
				sprayPaintItemNetExt.IsErasing = Plugin.inputActions.SprayPaintEraseModifier.IsPressed() || Plugin.inputActions.SprayPaintErase.IsPressed();
			}
			if (___isSpraying && (___sprayCanTank <= 0f || ___sprayCanShakeMeter <= 0f))
			{
				sprayPaintItemNetExt.UpdateParticles();
				__instance.StopSpraying();
				PlayCanEmptyEffect(__instance, ___sprayCanTank <= 0f);
			}
			if (!((Object)(object)((GrabbableObject)__instance).playerHeldBy != (Object)null) || !Plugin.ShorterShakeAnimation)
			{
				return;
			}
			Animator playerBodyAnimator = ((GrabbableObject)__instance).playerHeldBy.playerBodyAnimator;
			AnimatorClipInfo[] currentAnimatorClipInfo = playerBodyAnimator.GetCurrentAnimatorClipInfo(2);
			for (int i = 0; i < currentAnimatorClipInfo.Length; i++)
			{
				AnimatorClipInfo val2 = currentAnimatorClipInfo[i];
				if (((Object)((AnimatorClipInfo)(ref val2)).clip).name == "ShakeItem")
				{
					AnimatorStateInfo currentAnimatorStateInfo = playerBodyAnimator.GetCurrentAnimatorStateInfo(2);
					if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime > 0.1f)
					{
						playerBodyAnimator.Play("HoldOneHandedItem");
					}
				}
			}
		}

		public static void EraseSprayPaintAtPoint(SprayPaintItem __instance, Vector3 pos)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			foreach (GameObject sprayPaintDecal in SprayPaintItem.sprayPaintDecals)
			{
				if ((Object)(object)sprayPaintDecal != (Object)null && Vector3.Distance(sprayPaintDecal.transform.position, pos) < Mathf.Max(0.15f, 0.5f * __instance.NetExt().PaintSize))
				{
					sprayPaintDecal.SetActive(false);
				}
			}
		}

		public static bool EraseSprayPaintLocal(SprayPaintItem __instance, Vector3 sprayPos, Vector3 sprayRot, out RaycastHit sprayHit)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (RaycastCustom(new Ray(sprayPos, sprayRot), out sprayHit, SessionData.Range, __instance.NetExt().sprayPaintMask, (QueryTriggerInteraction)2, __instance))
			{
				EraseSprayPaintAtPoint(__instance, ((RaycastHit)(ref sprayHit)).point);
				return true;
			}
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(SprayPaintItem), "TrySpraying")]
		public static bool TrySpraying(SprayPaintItem __instance, ref bool __result, ref RaycastHit ___sprayHit, ref float ___sprayCanShakeMeter)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.isWeedKillerSprayBottle)
			{
				return true;
			}
			SprayPaintItemNetExt sprayPaintItemNetExt = __instance.NetExt();
			Vector3 position = ((Component)GameNetworkManager.Instance.localPlayerController.gameplayCamera).transform.position;
			Vector3 forward = ((Component)GameNetworkManager.Instance.localPlayerController.gameplayCamera).transform.forward;
			sprayPaintItemNetExt.UpdateParticles();
			if (SessionData.AllowErasing && sprayPaintItemNetExt.IsErasing)
			{
				if (EraseSprayPaintLocal(__instance, position, forward, out var sprayHit))
				{
					__result = true;
					sprayPaintItemNetExt.EraseServerRpc(((RaycastHit)(ref sprayHit)).point);
				}
				return false;
			}
			if (AddSprayPaintLocal(__instance, position, forward))
			{
				__result = true;
				sprayPaintItemNetExt.SprayServerRpc(position, forward);
			}
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(SprayPaintItem), "ItemActivate")]
		public static void ItemActivate(SprayPaintItem __instance)
		{
			if (!__instance.isWeedKillerSprayBottle)
			{
				__instance.NetExt().UpdateParticles();
			}
		}

		public static bool RaycastCustom(Ray ray, out RaycastHit sprayHit, float _distance, int layerMask, QueryTriggerInteraction queryTriggerInteraction, SprayPaintItem __instance)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB playerHeldBy = ((GrabbableObject)__instance).playerHeldBy;
			GameObject val = null;
			if ((Object)(object)playerHeldBy != (Object)null && (Object)(object)((Component)playerHeldBy).gameObject != (Object)null)
			{
				val = ((Component)playerHeldBy).gameObject;
			}
			else
			{
				Plugin.log.LogWarning("Player GameObject is null");
			}
			bool result = false;
			RaycastHit val2 = default(RaycastHit);
			float num = SessionData.Range + 1f;
			int num2 = 1073742336;
			RaycastHit[] array = Physics.RaycastAll(ray, SessionData.Range, layerMask | num2, queryTriggerInteraction);
			for (int i = 0; i < array.Length; i++)
			{
				RaycastHit val3 = array[i];
				int num3 = 1 << ((Component)((RaycastHit)(ref val3)).collider).gameObject.layer;
				if ((Object)(object)val != (Object)null && ((RaycastHit)(ref val3)).transform.IsChildOf(val.transform))
				{
					continue;
				}
				if ((num3 & layerMask) == 0)
				{
					if ((num3 & num2) == 0)
					{
						continue;
					}
					Transform val4 = ((Component)((RaycastHit)(ref val3)).collider).gameObject.transform.GetAncestors().FirstOrDefault((Func<Transform, bool>)((Transform go) => ((Object)go).name.StartsWith("CompanyCruiser")));
					if ((Object)(object)val4 == (Object)null)
					{
						continue;
					}
					string path = ((Component)((RaycastHit)(ref val3)).collider).gameObject.transform.GetPath(val4);
					if (CompanyCruiserColliderBlacklist.Contains(path))
					{
						continue;
					}
				}
				if ((!((RaycastHit)(ref val3)).collider.isTrigger || !((Object)((RaycastHit)(ref val3)).collider).name.Contains("Trigger")) && ((RaycastHit)(ref val3)).distance < num)
				{
					num = ((RaycastHit)(ref val3)).distance;
					val2 = val3;
					result = true;
				}
			}
			sprayHit = val2;
			if (!SessionData.ClientsCanPaintShip)
			{
				bool flag = (Object)(object)((GrabbableObject)__instance).playerHeldBy != (Object)null && ((GrabbableObject)__instance).playerHeldBy.isHostPlayerObject;
				if ((((Object)(object)((RaycastHit)(ref sprayHit)).collider != (Object)null && ((Component)((RaycastHit)(ref sprayHit)).collider).transform.IsChildOf(StartOfRound.Instance.elevatorTransform)) || (Object)(object)RoundManager.Instance.mapPropsContainer == (Object)null) && !flag)
				{
					result = false;
				}
			}
			return result;
		}

		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(SprayPaintItem), "AddSprayPaintLocal")]
		public static bool original_AddSprayPaintLocal(object instance, Vector3 sprayPos, Vector3 sprayRot)
		{
			throw new NotImplementedException("stub");
		}

		[IteratorStateMachine(typeof(<transpiler_AddSprayPaintLocal>d__11))]
		[HarmonyTranspiler]
		[HarmonyPatch(typeof(SprayPaintItem), "AddSprayPaintLocal")]
		private static IEnumerable<CodeInstruction> transpiler_AddSprayPaintLocal(IEnumerable<CodeInstruction> instructions)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <transpiler_AddSprayPaintLocal>d__11(-2)
			{
				<>3__instructions = instructions
			};
		}

		public static float TankCapacity()
		{
			if (SessionData.InfiniteTank)
			{
				return 25f;
			}
			return SessionData.TankCapacity;
		}

		[IteratorStateMachine(typeof(<_transpiler_AddWeedKillerSkip>d__13))]
		private static IEnumerable<CodeInstruction> _transpiler_AddWeedKillerSkip(CodeInstruction instruction, MethodInfo original)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <_transpiler_AddWeedKillerSkip>d__13(-2)
			{
				<>3__instruction = instruction,
				<>3__original = original
			};
		}

		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(SprayPaintItem), "LateUpdate")]
		public static void original_LateUpdate(object instance)
		{
			throw new NotImplementedException("stub");
		}

		[IteratorStateMachine(typeof(<transpiler_LateUpdate>d__15))]
		[HarmonyTranspiler]
		[HarmonyPatch(typeof(SprayPaintItem), "LateUpdate")]
		private static IEnumerable<CodeInstruction> transpiler_LateUpdate(IEnumerable<CodeInstruction> instructions)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <transpiler_LateUpdate>d__15(-2)
			{
				<>3__instructions = instructions
			};
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPostfix]
		public static void Player_Update_Postfix(PlayerControllerB __instance)
		{
			if (__instance.IsLocalPlayer())
			{
				Plugin.UpdateSessionData();
			}
		}

		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(PlayerControllerB), "CanUseItem")]
		public static bool CanUseItem(object instance)
		{
			throw new NotImplementedException("stub");
		}

		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(SprayPaintItem), "AddSprayPaintLocal")]
		public static bool _AddSprayPaintLocal(object instance, Vector3 sprayPos, Vector3 sprayRot)
		{
			Transpiler(null);
			return false;
			[IteratorStateMachine(typeof(<<_AddSprayPaintLocal>g__Transpiler|18_0>d))]
			static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <<_AddSprayPaintLocal>g__Transpiler|18_0>d(-2)
				{
					<>3__instructions = instructions
				};
			}
		}

		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(SprayPaintItem), "PlayCanEmptyEffect")]
		public static void PlayCanEmptyEffect(object instance, bool isEmpty)
		{
			throw new NotImplementedException("stub");
		}

		public static void PositionSprayPaint(SprayPaintItem instance, GameObject gameObject, RaycastHit sprayHit, bool setColor = true)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			gameObject.transform.forward = -((RaycastHit)(ref sprayHit)).normal;
			gameObject.transform.position = ((RaycastHit)(ref sprayHit)).point;
			if (((Component)((RaycastHit)(ref sprayHit)).collider).gameObject.layer == 11 || ((Component)((RaycastHit)(ref sprayHit)).collider).gameObject.layer == 8 || ((Component)((RaycastHit)(ref sprayHit)).collider).gameObject.layer == 0)
			{
				if (((Component)((RaycastHit)(ref sprayHit)).collider).transform.IsChildOf(StartOfRound.Instance.elevatorTransform) || (Object)(object)RoundManager.Instance.mapPropsContainer == (Object)null)
				{
					gameObject.transform.SetParent(StartOfRound.Instance.elevatorTransform, true);
				}
				else
				{
					gameObject.transform.SetParent(RoundManager.Instance.mapPropsContainer.transform, true);
				}
			}
			DecalProjector component = gameObject.GetComponent<DecalProjector>();
			((Behaviour)component).enabled = true;
			SprayPaintItemNetExt sprayPaintItemNetExt = instance.NetExt();
			component.drawDistance = Plugin.DrawDistance;
			if (setColor)
			{
				component.material = sprayPaintItemNetExt.DecalMaterialForColor(sprayPaintItemNetExt.CurrentColor);
			}
			component.scaleMode = (DecalScaleMode)1;
			gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
			Vector3 lossyScale = gameObject.transform.lossyScale;
			gameObject.transform.localScale = new Vector3(1f / lossyScale.x * sprayPaintItemNetExt.PaintSize, 1f / lossyScale.y * sprayPaintItemNetExt.PaintSize, 1f);
		}

		public static bool AddSprayPaintLocal(SprayPaintItem instance, Vector3 sprayPos, Vector3 sprayRot)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			if (SprayPaintItem.sprayPaintDecalsIndex - SprayPaintItem.sprayPaintDecals.Count > 1)
			{
				SprayPaintItem.sprayPaintDecals.AddRange((IEnumerable<GameObject>)(object)new GameObject[SprayPaintItem.sprayPaintDecalsIndex - 2 - SprayPaintItem.sprayPaintDecals.Count]);
			}
			bool num = _AddSprayPaintLocal(instance, sprayPos, sprayRot);
			if (num && SprayPaintItem.sprayPaintDecals.Count > SprayPaintItem.sprayPaintDecalsIndex)
			{
				GameObject gameObject = SprayPaintItem.sprayPaintDecals[SprayPaintItem.sprayPaintDecalsIndex];
				RaycastHit value = Traverse.Create((object)instance).Field<RaycastHit>("sprayHit").Value;
				PositionSprayPaint(instance, gameObject, value);
			}
			return num;
		}

		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(SprayPaintItem), "ItemInteractLeftRight")]
		public static void original_ItemInteractLeftRight(object instance, bool right)
		{
			throw new NotImplementedException("stub");
		}

		public static float _shakeRestoreAmount()
		{
			return SessionData.ShakeEfficiency;
		}

		[IteratorStateMachine(typeof(<transpiler_ItemInteractLeftRight>d__24))]
		[HarmonyTranspiler]
		[HarmonyPatch(typeof(SprayPaintItem), "ItemInteractLeftRight")]
		private static IEnumerable<CodeInstruction> transpiler_ItemInteractLeftRight(IEnumerable<CodeInstruction> instructions)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <transpiler_ItemInteractLeftRight>d__24(-2)
			{
				<>3__instructions = instructions
			};
		}
	}
	[BepInPlugin("taffyko.BetterSprayPaint", "BetterSprayPaint", "2.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private delegate bool ParseConfigValue<T>(string input, out T output);

		public const string modGUID = "taffyko.BetterSprayPaint";

		public const string modName = "BetterSprayPaint";

		public const string modVersion = "2.1.0";

		internal static Harmony harmony;

		internal static QuietLogSource log;

		internal static List<Action> cleanupActions;

		internal static List<Action> sceneChangeActions;

		internal static PluginInputActions inputActions;

		public static bool AllowErasing { get; private set; }

		public static bool AllowColorChange { get; private set; }

		public static bool InfiniteTank { get; private set; }

		public static float TankCapacity { get; private set; }

		public static float ShakeEfficiency { get; private set; }

		public static bool ShakingNotNeeded { get; private set; }

		public static float Volume { get; private set; }

		public static float MaxSize { get; private set; }

		public static float Range { get; private set; }

		public static bool ShorterShakeAnimation { get; private set; }

		public static int MaxSprayPaintDecals { get; private set; }

		public static float DrawDistance { get; private set; }

		public static float SprayPreviewOpacity { get; private set; }

		public static bool ClientsCanPaintShip { get; private set; }

		static Plugin()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Expected O, but got Unknown
			harmony = new Harmony("taffyko.BetterSprayPaint");
			cleanupActions = new List<Action>();
			sceneChangeActions = new List<Action>();
			inputActions = new PluginInputActions();
			log = new QuietLogSource("BetterSprayPaint");
			Logger.Sources.Add((ILogSource)(object)log);
		}

		private void Awake()
		{
			log.LogInfo("Loading taffyko.BetterSprayPaint");
			ConfigInit();
			harmony.PatchAll(Assembly.GetExecutingAssembly());
		}

		private void OnDestroy()
		{
		}

		public static void UpdateSessionData()
		{
			SessionData instance = SessionData.instance;
			if ((Object)(object)instance != (Object)null && ((NetworkBehaviour)instance).IsServer)
			{
				instance.allowErasing.Value = AllowErasing;
				instance.allowColorChange.Value = AllowColorChange;
				instance.infiniteTank.Value = InfiniteTank;
				instance.tankCapacity.Value = TankCapacity;
				instance.shakeEfficiency.Value = ShakeEfficiency;
				instance.shakingNotNeeded.Value = ShakingNotNeeded;
				instance.range.Value = Range;
				instance.maxSize.Value = MaxSize;
				instance.clientsCanPaintShip.Value = ClientsCanPaintShip;
			}
		}

		private void ConfigInit()
		{
			((BaseUnityPlugin)this).Config.Bind<string>("README", "README", "", "All config values are text-based, as a workaround to make it possible for default values to change in future updates.\r\n\r\nSee https://github.com/taffyko/LCNiceChat/issues/3 for more information.\r\n\r\nIf you enter an invalid value, it will change back to \"default\" when the game starts.");
			ConfEntry("General", "AllowErasing", defaultValue: true, "When enabled, players can erase spray paint. (Note: With default controls, erasing is done by holding E and LMB at the same time)", bool.TryParse, hostControlled: true);
			ConfEntry("General", "AllowColorChange", defaultValue: true, "When enabled, players can control the color of their spray paint.", bool.TryParse, hostControlled: true);
			ConfEntry("General", "InfiniteTank", defaultValue: true, "When enabled, the spray can has infinite uses.", bool.TryParse, hostControlled: true);
			ConfEntry("General", "TankCapacity", 30f, "Amount of time (in seconds) that each can may spray for before running out (Has no effect when InfiniteTank is enabled.)", float.TryParse, 30f, hostControlled: true);
			ConfEntry("General", "ShakeEfficiency", 0.3f, "The percentage to restore on the \"shake meter\" each time the can is shaken.", float.TryParse, 0.15f, hostControlled: true);
			ConfEntry("General", "ShakingNotNeeded", defaultValue: false, "When enabled, the can never needs to be shaken.", bool.TryParse, hostControlled: true);
			ConfEntry("General", "MaxSize", 2f, "The maximum size of spray paint that players are allowed to create.", float.TryParse, hostControlled: true);
			ConfEntry("General", "Range", 7f, "The maximum distance that players can spray.", float.TryParse, 7f, hostControlled: true);
			ConfEntry("General", "ClientsCanPaintShip", defaultValue: true, "When disabled, only the host can paint on or within the ship.", bool.TryParse, hostControlled: true);
			ConfEntry("Client-side", "Volume", 0.1f, "Volume of spray paint sound effects.", float.TryParse, 1f);
			ConfEntry("Client-side", "ShorterShakeAnimation", defaultValue: true, "Whether to shorten the can-shaking animation.", bool.TryParse);
			ConfEntry("Client-side", "MaxSprayPaintDecals", 4000, "The maximum amount of spray paint decals that can exist at once. When the limit is reached, spray paint decals will start to disappear, starting with the oldest.", int.TryParse, 1000);
			ConfEntry("Client-side", "DrawDistance", 35f, "The maximum distance from which spray paint decals can be seen (Only applies to new spray paint drawn after the setting was changed, if changed mid-game).", float.TryParse, 20f);
			ConfEntry("Client-side", "SprayPreviewOpacity", 0.5f, "Opacity of the preview highlighting where spray paint will land when sprayed. Set to 0 to disable the preview altogether.", float.TryParse);
		}

		private static bool NoopParse(string input, out string output)
		{
			output = input;
			return true;
		}

		private void ConfEntry<T>(string category, string name, T defaultValue, string description, ParseConfigValue<T> tryParse, bool hostControlled = false)
		{
			ConfEntryInternal(category, name, defaultValue, description, tryParse, hostControlled);
		}

		private void ConfEntry<T>(string category, string name, T defaultValue, string description, ParseConfigValue<T> tryParse, T vanillaValue, bool hostControlled = false)
		{
			ConfEntryInternal(category, name, defaultValue, description, tryParse, hostControlled, ConfEntryToString(vanillaValue));
		}

		private void ConfEntryInternal<T>(string category, string name, T defaultValue, string description, ParseConfigValue<T> tryParse, bool hostControlled = false, string? vanillaValueText = null)
		{
			ParseConfigValue<T> tryParse2 = tryParse;
			T defaultValue2 = defaultValue;
			PropertyInfo property = typeof(Plugin).GetProperty(name);
			string text = "[default: " + ConfEntryToString(defaultValue2) + "]\n" + description;
			text += (hostControlled ? "\n(This setting is overridden by the lobby host)" : "\n(This setting's effect applies to you only)");
			if (vanillaValueText != null)
			{
				text = text + "\n(The original value of this setting in the base-game is " + vanillaValueText + ")";
			}
			ConfigEntry<string> config = ((BaseUnityPlugin)this).Config.Bind<string>(category, name, "default", text);
			if (string.IsNullOrEmpty(config.Value))
			{
				config.Value = "default";
			}
			T output;
			bool flag = tryParse2(config.Value, out output) && config.Value != "default";
			property.SetValue(null, flag ? output : defaultValue2);
			if (!flag)
			{
				config.Value = "default";
			}
			EventHandler loadConfig = delegate
			{
				T output2;
				bool flag2 = tryParse2(config.Value, out output2) && config.Value != "default";
				property.SetValue(null, flag2 ? output2 : defaultValue2);
			};
			config.SettingChanged += loadConfig;
			cleanupActions.Add(delegate
			{
				config.SettingChanged -= loadConfig;
				property.SetValue(null, defaultValue2);
			});
		}

		private string ConfEntryToString(object? value)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			if (value == null)
			{
				return "null";
			}
			Type type = value.GetType();
			if (type == typeof(float))
			{
				return $"{(float)value:0.0#####}";
			}
			if (type == typeof(Color))
			{
				return "#" + ColorUtility.ToHtmlStringRGBA((Color)value);
			}
			return value.ToString();
		}
	}
	public class PluginInputActions : LcInputActions
	{
		[InputAction("<Keyboard>/e", Name = "Spray Paint Erase Modifier", ActionId = "SprayPaintEraseModifier", GamepadPath = "<Gamepad>/dpad/up")]
		public InputAction? SprayPaintEraseModifier { get; set; }

		[InputAction("", Name = "Spray Paint Erase", ActionId = "SprayPaintErase")]
		public InputAction? SprayPaintErase { get; set; }

		[InputAction("<Keyboard>/t", Name = "Spray Paint Next Color", ActionId = "SprayPaintNextColor")]
		public InputAction? SprayPaintNextColor { get; set; }

		[InputAction("", Name = "Spray Paint Previous Color", ActionId = "SprayPaintPreviousColor")]
		public InputAction? SprayPaintPreviousColor { get; set; }

		[InputAction("", Name = "Spray Paint Color 1", ActionId = "SprayPaintColor1")]
		public InputAction? SprayPaintColor1 { get; set; }

		[InputAction("", Name = "Spray Paint Color 2", ActionId = "SprayPaintColor2")]
		public InputAction? SprayPaintColor2 { get; set; }

		[InputAction("", Name = "Spray Paint Color 3", ActionId = "SprayPaintColor3")]
		public InputAction? SprayPaintColor3 { get; set; }

		[InputAction("", Name = "Spray Paint Color 4", ActionId = "SprayPaintColor4")]
		public InputAction? SprayPaintColor4 { get; set; }

		[InputAction("<Keyboard>/equals", Name = "Spray Paint Increase Size", ActionId = "SprayPaintIncreaseSize")]
		public InputAction? SprayPaintIncreaseSize { get; set; }

		[InputAction("<Keyboard>/minus", Name = "Spray Paint Decrease Size", ActionId = "SprayPaintDecreaseSize")]
		public InputAction? SprayPaintDecreaseSize { get; set; }

		[InputAction("", Name = "Spray Paint Set Size 0.1", ActionId = "SprayPaintSize01")]
		public InputAction? SprayPaintSize01 { get; set; }

		[InputAction("", Name = "Spray Paint Set Size 1.0", ActionId = "SprayPaintSize1")]
		public InputAction? SprayPaintSize1 { get; set; }

		[InputAction("", Name = "Spray Paint Set Size 2.0", ActionId = "SprayPaintSize2")]
		public InputAction? SprayPaintSize2 { get; set; }
	}
	public class ActionSubscriptionBuilder
	{
		public List<Action> cleanupActions;

		public Func<bool> active;

		public ActionSubscriptionBuilder(List<Action> cleanupActions, Func<bool> active)
		{
			this.cleanupActions = cleanupActions;
			this.active = active;
			base..ctor();
		}

		public void Subscribe(InputAction? action, EventHandler<CallbackContext> onStart, EventHandler<CallbackContext>? onStop = null)
		{
			EventHandler<CallbackContext> onStart2 = onStart;
			EventHandler<CallbackContext> onStop2 = onStop;
			Subscribe(action, delegate(object sender, CallbackContext e)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				onStart2(sender, e);
				return null;
			}, (onStop2 == null) ? null : ((Action<object, CallbackContext, object>)delegate(object sender, CallbackContext e, object? ret)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				onStop2(sender, e);
			}));
		}

		public void Subscribe<T>(InputAction? action, Func<object, CallbackContext, T> onStart, Action<object, CallbackContext, T?>? onStop = null)
		{
			Func<object, CallbackContext, T> onStart2 = onStart;
			Action<object, CallbackContext, T?> onStop2 = onStop;
			InputAction action2 = action;
			if (action2 == null)
			{
				Plugin.log.LogWarning("Subscribe called with null InputAction");
				return;
			}
			EventInfo startedEvent = typeof(InputAction).GetEvent("started");
			EventInfo canceledEvent = typeof(InputAction).GetEvent("canceled");
			T ret = default(T);
			bool actionHeld = false;
			Action<CallbackContext> startHandler = delegate(CallbackContext e)
			{
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				if (active())
				{
					actionHeld = true;
					ret = onStart2(this, e);
				}
			};
			Action<CallbackContext> cancelHandler = delegate(CallbackContext e)
			{
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				if (actionHeld && onStop2 != null)
				{
					onStop2(this, e, ret);
					actionHeld = false;
				}
			};
			startedEvent.AddEventHandler(action2, startHandler);
			cleanupActions.Add(delegate
			{
				startedEvent.RemoveEventHandler(action2, startHandler);
			});
			canceledEvent.AddEventHandler(action2, cancelHandler);
			cleanupActions.Add(delegate
			{
				canceledEvent.RemoveEventHandler(action2, cancelHandler);
			});
		}
	}
	public static class Utils
	{
		[CompilerGenerated]
		private sealed class <GetAncestors>d__1 : IEnumerable<Transform>, IEnumerable, IEnumerator<Transform>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private Transform <>2__current;

			private int <>l__initialThreadId;

			private Transform self;

			public Transform <>3__self;

			private bool includeSelf;

			public bool <>3__includeSelf;

			private Transform <current>5__2;

			Transform IEnumerator<Transform>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <GetAncestors>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<current>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<current>5__2 = self;
					if (!includeSelf)
					{
						<current>5__2 = self.parent;
					}
					break;
				case 1:
					<>1__state = -1;
					<current>5__2 = <current>5__2.parent;
					break;
				}
				if ((Object)(object)<current>5__2 != (Object)null)
				{
					<>2__current = <current>5__2;
					<>1__state = 1;
					return true;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<Transform> IEnumerable<Transform>.GetEnumerator()
			{
				<GetAncestors>d__1 <GetAncestors>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<GetAncestors>d__ = this;
				}
				else
				{
					<GetAncestors>d__ = new <GetAncestors>d__1(0);
				}
				<GetAncestors>d__.self = <>3__self;
				<GetAncestors>d__.includeSelf = <>3__includeSelf;
				return <GetAncestors>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<Transform>)this).GetEnumerator();
			}
		}

		public static string GetPath(this Transform current, Transform? relativeTo = null)
		{
			if ((Object)(object)current == (Object)(object)relativeTo)
			{
				return "";
			}
			if ((Object)(object)current.parent == (Object)null)
			{
				return "/" + ((Object)current).name;
			}
			string path = current.parent.GetPath(relativeTo);
			if (path == "")
			{
				return ((Object)current).name;
			}
			return path + "/" + ((Object)current).name;
		}

		[IteratorStateMachine(typeof(<GetAncestors>d__1))]
		public static IEnumerable<Transform> GetAncestors(this Transform self, bool includeSelf = true)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <GetAncestors>d__1(-2)
			{
				<>3__self = self,
				<>3__includeSelf = includeSelf
			};
		}

		public static bool IsLocalPlayer(this PlayerControllerB? player)
		{
			if ((Object)(object)player != (Object)null)
			{
				return (Object)(object)player == (Object)(object)StartOfRound.Instance?.localPlayerController;
			}
			return false;
		}

		public static SprayPaintItemNetExt NetExt(this SprayPaintItem instance)
		{
			SprayPaintItemNetExt component = ((Component)instance).GetComponent<SprayPaintItemNetExt>();
			if ((Object)(object)component == (Object)null)
			{
				Plugin.log.LogError("SprayPaintItem.Ext() is null");
			}
			return component;
		}

		public static SprayPaintItemExt Ext(this SprayPaintItem instance)
		{
			SprayPaintItemExt sprayPaintItemExt = ((Component)instance).GetComponent<SprayPaintItemExt>();
			if ((Object)(object)sprayPaintItemExt == (Object)null)
			{
				sprayPaintItemExt = ((Component)instance).gameObject.AddComponent<SprayPaintItemExt>();
			}
			return sprayPaintItemExt;
		}

		public static PlayerNetExt? NetExt(this PlayerControllerB? instance)
		{
			PlayerNetExt result = default(PlayerNetExt);
			if ((Object)(object)instance != (Object)null && ((Component)instance).TryGetComponent<PlayerNetExt>(ref result))
			{
				return result;
			}
			return null;
		}

		public static void SyncWithNetworkObject(this NetworkBehaviour networkBehaviour, NetworkObject? networkObject)
		{
			networkObject = networkObject ?? networkBehaviour.NetworkObject;
			if (!networkObject.ChildNetworkBehaviours.Contains(networkBehaviour))
			{
				networkObject.ChildNetworkBehaviours.Add(networkBehaviour);
			}
			networkBehaviour.UpdateNetworkProperties();
		}

		public static float Lexp(float a, float b, float t)
		{
			return a + (b - a) * (1f - Mathf.Exp(0f - t));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "BetterSprayPaint";

		public const string PLUGIN_NAME = "BetterSprayPaint";

		public const string PLUGIN_VERSION = "2.1.0";
	}
}
namespace BetterSprayPaint.Ngo
{
	public class PlayerNetExt : NetworkBehaviour
	{
		internal NetworkVariable<float> paintSize;

		internal NetVar<float> PaintSize;

		private INetVar[] netVars = Array.Empty<INetVar>();

		public PlayerControllerB instance => ((Component)this).GetComponent<PlayerControllerB>();

		[ServerRpc(RequireOwnership = false)]
		private void SetPaintSizeServerRpc(float value)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(58249432u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref value, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 58249432u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					base.__rpc_exec_stage = (__RpcExecStage)0;
					PaintSize.ServerSet(value);
				}
			}
		}

		private PlayerNetExt()
		{
			PaintSize = new NetVar<float>(out paintSize, SetPaintSizeServerRpc, () => instance.IsLocalPlayer(), 1f, null, null, null, (float value) => Mathf.Clamp(value, 0.1f, SessionData.MaxSize));
			netVars = INetVar.GetAllNetVars(this);
		}

		public override void OnNetworkSpawn()
		{
			((NetworkBehaviour)this).OnNetworkSpawn();
		}

		private void Update()
		{
			INetVar[] array = netVars;
			for (int i = 0; i < array.Length; i++)
			{
				array[i].Synchronize();
			}
		}

		public override void OnNetworkDespawn()
		{
			((NetworkBehaviour)this).OnNetworkDespawn();
			INetVar[] array = netVars;
			for (int i = 0; i < array.Length; i++)
			{
				array[i].Dispose();
			}
		}

		protected override void __initializeVariables()
		{
			if (paintSize == null)
			{
				throw new Exception("PlayerNetExt.paintSize cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)paintSize).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)paintSize, "paintSize");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)paintSize);
			((NetworkBehaviour)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(58249432u, new RpcReceiveHandler(__rpc_handler_58249432), "SetPaintSizeServerRpc");
			((NetworkBehaviour)this).__initializeRpcs();
		}

		private static void __rpc_handler_58249432(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				float paintSizeServerRpc = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref paintSizeServerRpc, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((PlayerNetExt)(object)target).SetPaintSizeServerRpc(paintSizeServerRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "PlayerNetExt";
		}
	}
	internal static class NgoHelper
	{
		internal static List<Action> cleanupActions = new List<Action>();

		internal static GameObject? prefabContainer = null;

		private static List<(Type custom, Type native, Type? excluded)> BehaviourBindings { get; } = new List<(Type, Type, Type)>();


		internal static void RegisterPrefab<T>(GameObject prefab, string name) where T : MonoBehaviour
		{
			GameObject prefab2 = prefab;
			prefab2.AddComponent<T>();
			((Object)prefab2).hideFlags = (HideFlags)61;
			prefab2.transform.SetParent(prefabContainer.transform);
			NetworkObject obj = prefab2.AddComponent<NetworkObject>();
			string s = "taffyko.BetterSprayPaint." + name;
			byte[] value = MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(s));
			obj.GlobalObjectIdHash = BitConverter.ToUInt32(value, 0);
			NetworkManager.Singleton.AddNetworkPrefab(prefab2);
			cleanupActions.Add(delegate
			{
				MonoBehaviour[] array = (MonoBehaviour[])(object)Resources.FindObjectsOfTypeAll<T>();
				array = array;
				foreach (MonoBehaviour obj2 in array)
				{
					NetworkManager.Singleton.RemoveNetworkPrefab(prefab2);
					Object.Destroy((Object)(object)((Component)obj2).gameObject);
				}
			});
		}

		internal static void AddScriptToInstances<TCustomBehaviour, TNativeBehaviour>(bool updatePrefabs = false, Type? excluded = null) where TCustomBehaviour : NetworkBehaviour where TNativeBehaviour : NetworkBehaviour
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			TNativeBehaviour[] array = Resources.FindObjectsOfTypeAll<TNativeBehaviour>();
			foreach (TNativeBehaviour val in array)
			{
				if ((excluded != null && ((object)val).GetType().IsInstanceOfType(excluded)) || (Object)(object)((Component)(object)val).gameObject.GetComponent<TCustomBehaviour>() != (Object)null)
				{
					continue;
				}
				Scene scene = ((Component)(object)val).gameObject.scene;
				bool flag = !((Scene)(ref scene)).IsValid();
				if (flag && updatePrefabs)
				{
					NetworkPrefabs prefabs = NetworkManager.Singleton.NetworkConfig.Prefabs;
					NetworkObject networkObject = ((Component)(object)val).gameObject.GetComponent<NetworkObject>();
					NetworkPrefab val2 = prefabs.m_Prefabs.Find((NetworkPrefab p) => p.SourcePrefabGlobalObjectIdHash == networkObject.GlobalObjectIdHash);
					foreach (NetworkPrefabsList networkPrefabsList in prefabs.NetworkPrefabsLists)
					{
						networkPrefabsList.Remove(val2);
					}
					NetworkManager.Singleton.RemoveNetworkPrefab(((Component)(object)val).gameObject);
					if (val2 != null)
					{
						_ = val2.SourcePrefabGlobalObjectIdHash;
						prefabs.NetworkPrefabOverrideLinks.Remove(val2.SourcePrefabGlobalObjectIdHash);
					}
					if (val2 != null)
					{
						_ = val2.TargetPrefabGlobalObjectIdHash;
						prefabs.OverrideToNetworkPrefab.Remove(val2.TargetPrefabGlobalObjectIdHash);
					}
				}
				((NetworkBehaviour)(object)((Component)(object)val).gameObject.AddComponent<TCustomBehaviour>()).SyncWithNetworkObject(((Component)(object)val).gameObject.GetComponent<NetworkObject>());
				if (flag && updatePrefabs)
				{
					NetworkManager.Singleton.AddNetworkPrefab(((Component)(object)val).gameObject);
				}
			}
		}

		internal static void RegisterScriptWithExistingPrefab<TCustomBehaviour, TNativeBehaviour>(Type? excluded = null) where TCustomBehaviour : NetworkBehaviour where TNativeBehaviour : NetworkBehaviour
		{
			Type excluded2 = excluded;
			AddScriptToInstances<TCustomBehaviour, TNativeBehaviour>(updatePrefabs: true, excluded2);
			UnityAction<Scene, LoadSceneMode> handler = delegate
			{
				AddScriptToInstances<TCustomBehaviour, TNativeBehaviour>(updatePrefabs: false, excluded2);
			};
			SceneManager.sceneLoaded += handler;
			cleanupActions.Add(delegate
			{
				SceneManager.sceneLoaded -= handler;
				TNativeBehaviour[] array = Resources.FindObjectsOfTypeAll<TNativeBehaviour>();
				for (int i = 0; i < array.Length; i++)
				{
					Object.Destroy((Object)(object)((Component)(object)array[i]).gameObject.GetComponent<TCustomBehaviour>());
				}
			});
			BindToPreExistingObjectByBehaviourPatch<TCustomBehaviour, TNativeBehaviour>(excluded2);
		}

		private static void RegisterCustomScripts()
		{
			NgoHelper.RegisterPrefab<SessionData>(SessionData.prefab, "SessionData");
			NetworkManager.Singleton.OnServerStarted += SessionData.ServerSpawn;
			cleanupActions.Add(delegate
			{
				NetworkManager.Singleton.OnServerStarted -= SessionData.ServerSpawn;
			});
			NetworkManager.Singleton.OnClientStopped += SessionData.Despawn;
			cleanupActions.Add(delegate
			{
				NetworkManager.Singleton.OnClientStopped -= SessionData.Despawn;
			});
			NgoHelper.RegisterScriptWithExistingPrefab<SprayPaintItemNetExt, SprayPaintItem>((Type?)null);
			NgoHelper.RegisterScriptWithExistingPrefab<PlayerNetExt, PlayerControllerB>((Type?)null);
		}

		public static void BindToPreExistingObjectByBehaviourPatch<TCustomBehaviour, TNativeBehaviour>(Type? excluded = null) where TCustomBehaviour : NetworkBehaviour where TNativeBehaviour : NetworkBehaviour
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Expected O, but got Unknown
			Type typeFromHandle = typeof(TCustomBehaviour);
			Type typeFromHandle2 = typeof(TNativeBehaviour);
			BehaviourBindings.Add((typeFromHandle, typeFromHandle2, excluded));
			MethodInfo methodInfo = null;
			try
			{
				methodInfo = typeFromHandle2.GetMethod("Awake", BindingFlags.Instance);
			}
			catch (Exception)
			{
			}
			if (methodInfo != null)
			{
				MethodBase methodBase = AccessTools.Method(typeFromHandle2, "Awake", (Type[])null, (Type[])null);
				HarmonyMethod val = new HarmonyMethod(typeof(NgoHelper), "BindBehaviourOnAwake", (Type[])null);
				Plugin.harmony.Patch(methodBase, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			}
		}

		internal static void BindBehaviourOnAwake(NetworkBehaviour __instance, MethodBase __originalMethod)
		{
			MethodBase __originalMethod2 = __originalMethod;
			Type type = ((object)__instance).GetType();
			Component val = default(Component);
			foreach (var item in BehaviourBindings.Where<(Type, Type, Type)>(((Type custom, Type native, Type excluded) obj) => (obj.native == __originalMethod2.DeclaringType || type == obj.native) && (obj.excluded == null || !type.IsInstanceOfType(obj.excluded))))
			{
				if (!((Component)__instance).gameObject.TryGetComponent(item.Item1, ref val))
				{
					Component obj2 = ((Component)__instance).gameObject.AddComponent(item.Item1);
					((NetworkBehaviour)(object)((obj2 is NetworkBehaviour) ? obj2 : null)).SyncWithNetworkObject(((Component)__instance).gameObject.GetComponent<NetworkObject>());
				}
			}
		}

		internal static void NetcodeInit()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			if ((Object)(object)prefabContainer != (Object)null)
			{
				throw new Exception("Ran NetcodeInit() more than once");
			}
			prefabContainer = new GameObject();
			prefabContainer.SetActive(false);
			((Object)prefabContainer).hideFlags = (HideFlags)61;
			Object.DontDestroyOnLoad((Object)(object)prefabContainer);
			RegisterCustomScripts();
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			for (int i = 0; i < types.Length; i++)
			{
				MethodInfo[] methods = types[i].GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				foreach (MethodInfo methodInfo in methods)
				{
					if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}

		public static GameObject? FindBuiltinPrefabByScript<T>() where T : MonoBehaviour
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			GameObject result = null;
			T[] array = Resources.FindObjectsOfTypeAll<T>();
			foreach (T val in array)
			{
				Scene scene = ((Component)(object)val).gameObject.scene;
				if (!((Scene)(ref scene)).IsValid())
				{
					result = ((Component)(object)val).gameObject;
					break;
				}
			}
			return result;
		}

		public static void NetcodeUnload()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Expected O, but got Unknown
			Plugin.log.LogInfo("Unloading NGO for BetterSprayPaint");
			NetworkManager singleton = NetworkManager.Singleton;
			if (singleton != null && ((Behaviour)singleton).isActiveAndEnabled && (Object)(object)prefabContainer != (Object)null)
			{
				foreach (Transform item in prefabContainer.transform)
				{
					Transform val = item;
					NetworkManager.Singleton.RemoveNetworkPrefab(((Component)val).gameObject);
					Object.Destroy((Object)(object)((Component)val).gameObject);
				}
				Object.Destroy((Object)(object)prefabContainer);
			}
			foreach (Action cleanupAction in cleanupActions)
			{
				cleanupAction();
			}
			cleanupActions.Clear();
		}
	}
	[HarmonyPatch]
	internal class NetcodeInitPatch
	{
		private static bool loaded;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		public static void GameNetworkManagerStart(GameNetworkManager __instance)
		{
			if (!loaded && (Object)(object)NetworkManager.Singleton != (Object)null)
			{
				if ((Object)(object)NgoHelper.prefabContainer == (Object)null)
				{
					NgoHelper.NetcodeInit();
				}
				loaded = true;
			}
		}
	}
	public class SessionData : NetworkBehaviour
	{
		internal static GameObject prefab = new GameObject("SessionData");

		internal static SessionData? instance = null;

		internal NetworkVariable<bool> allowColorChange = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		internal NetworkVariable<bool> allowErasing = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		internal NetworkVariable<bool> infiniteTank = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		internal NetworkVariable<float> tankCapacity = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		internal NetworkVariable<float> shakeEfficiency = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		internal NetworkVariable<bool> shakingNotNeeded = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		internal NetworkVariable<float> range = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		internal NetworkVariable<float> maxSize = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		internal NetworkVariable<bool> clientsCanPaintShip = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public static bool AllowColorChange => instance?.allowColorChange?.Value ?? Plugin.AllowColorChange;

		public static bool AllowErasing => instance?.allowErasing?.Value ?? Plugin.AllowErasing;

		public static bool InfiniteTank => instance?.infiniteTank?.Value ?? Plugin.InfiniteTank;

		public static float TankCapacity => instance?.tankCapacity?.Value ?? Plugin.TankCapacity;

		public static float ShakeEfficiency => instance?.shakeEfficiency?.Value ?? Plugin.ShakeEfficiency;

		public static bool ShakingNotNeeded => instance?.shakingNotNeeded?.Value ?? Plugin.ShakingNotNeeded;

		public static float Range => instance?.range?.Value ?? Plugin.Range;

		public static float MaxSize => instance?.maxSize?.Value ?? Plugin.MaxSize;

		public static bool ClientsCanPaintShip => instance?.clientsCanPaintShip?.Value ?? Plugin.ClientsCanPaintShip;

		public override void OnNetworkSpawn()
		{
			instance = ((Component)this).GetComponent<SessionData>();
		}

		public override void OnDestroy()
		{
			instance = null;
		}

		internal static void ServerSpawn()
		{
			if (NetworkManager.Singleton.IsServer && (Object)(object)instance == (Object)null)
			{
				Object.Instantiate<GameObject>(prefab).GetComponent<NetworkObject>().Spawn(false);
			}
		}

		internal static void Despawn(bool _)
		{
			SessionData? sessionData = instance;
			Object.Destroy((Object)(object)((sessionData != null) ? ((Component)sessionData).gameObject : null));
		}

		protected override void __initializeVariables()
		{
			if (allowColorChange == null)
			{
				throw new Exception("SessionData.allowColorChange cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)allowColorChange).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)allowColorChange, "allowColorChange");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)allowColorChange);
			if (allowErasing == null)
			{
				throw new Exception("SessionData.allowErasing cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)allowErasing).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)allowErasing, "allowErasing");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)allowErasing);
			if (infiniteTank == null)
			{
				throw new Exception("SessionData.infiniteTank cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)infiniteTank).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)infiniteTank, "infiniteTank");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)infiniteTank);
			if (tankCapacity == null)
			{
				throw new Exception("SessionData.tankCapacity cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)tankCapacity).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)tankCapacity, "tankCapacity");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)tankCapacity);
			if (shakeEfficiency == null)
			{
				throw new Exception("SessionData.shakeEfficiency cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)shakeEfficiency).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)shakeEfficiency, "shakeEfficiency");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)shakeEfficiency);
			if (shakingNotNeeded == null)
			{
				throw new Exception("SessionData.shakingNotNeeded cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)shakingNotNeeded).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)shakingNotNeeded, "shakingNotNeeded");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)shakingNotNeeded);
			if (range == null)
			{
				throw new Exception("SessionData.range cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)range).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)range, "range");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)range);
			if (maxSize == null)
			{
				throw new Exception("SessionData.maxSize cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)maxSize).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)maxSize, "maxSize");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)maxSize);
			if (clientsCanPaintShip == null)
			{
				throw new Exception("SessionData.clientsCanPaintShip cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)clientsCanPaintShip).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)clientsCanPaintShip, "clientsCanPaintShip");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)clientsCanPaintShip);
			((NetworkBehaviour)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			((NetworkBehaviour)this).__initializeRpcs();
		}

		protected internal override string __getTypeName()
		{
			return "SessionData";
		}
	}
	public class SprayPaintItemNetExt : NetworkBehaviour
	{
		[CompilerGenerated]
		private sealed class <ChangeColorCoroutine>d__40 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public SprayPaintItemNetExt <>4__this;

			public Color color;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ChangeColorCoroutine>d__40(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				//IL_0062: Unknown result type (might be due to invalid IL or missing references)
				//IL_006c: Expected O, but got Unknown
				int num = <>1__state;
				SprayPaintItemNetExt sprayPaintItemNetExt = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					sprayPaintItemNetExt.CurrentColor = color;
					sprayPaintItemNetExt.UpdateParticles();
					if (Traverse.Create((object)sprayPaintItemNetExt.instance).Field("sprayCanTank").GetValue<float>() > 0f)
					{
						sprayPaintItemNetExt.sprayCanColorChangeParticle.Play();
						<>2__current = (object)new WaitForSeconds(0.1f);
						<>1__state = 1;
						return true;
					}
					break;
				case 1:
					<>1__state = -1;
					sprayPaintItemNetExt.sprayCanColorChangeParticle.Stop();
					break;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <ChangeSizeCoroutine>d__41 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public SprayPaintItemNetExt <>4__this;

			private bool <increase>5__2;

			private bool <decrease>5__3;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]