Decompiled source of RealisticGasLeak v0.1.0

BepInEx/plugins/RealisticGasLeak.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RuntimeNetcodeRPCValidator;
using TMPro;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("RealisticGasLeak")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RealisticGasLeak")]
[assembly: AssemblyTitle("RealisticGasLeak")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RealisticGasLeak
{
	public static class FlashlightPatch
	{
		private static ManualLogSource logger = Logger.CreateLogSource("FlashlightPatch");

		[HarmonyPatch(typeof(FlashlightItem), "ItemActivate")]
		[HarmonyPrefix]
		public static void Prefix(FlashlightItem __instance)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			if (((TMP_Text)HUDManager.Instance.statusEffectText).alpha > 0f)
			{
				logger.LogInfo((object)"should explode");
				PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
				SerializableVector3 position = new SerializableVector3(((Component)localPlayerController).transform.position);
				SmkNetworkManager._instance.SpawnExplosionServerRpc(position);
				localPlayerController.KillPlayer(((Component)localPlayerController).transform.position + Vector3.up + Vector3.back * 2f, true, (CauseOfDeath)3, 0);
			}
			else
			{
				logger.LogInfo((object)"nah");
			}
		}
	}
	public class SmkNetworkManager : NetworkBehaviour
	{
		public static SmkNetworkManager _instance;

		private static ManualLogSource logger = Logger.CreateLogSource("NetworkPatch");

		private void Awake()
		{
			_instance = this;
		}

		[ServerRpc(RequireOwnership = false)]
		public void SpawnExplosionServerRpc(SerializableVector3 position)
		{
			SpawnExplosionClientRpc(position);
		}

		[ClientRpc]
		private void SpawnExplosionClientRpc(SerializableVector3 position)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			SpawnExplosion(position.ToVector3() + Vector3.up);
		}

		public void SpawnExplosion(Vector3 explosionPosition, float damageRadius = 6f, float minDamage = 50f, float maxDamage = 100f)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ac: Expected O, but got Unknown
			//IL_02ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Expected O, but got Unknown
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Expected O, but got Unknown
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Expected O, but got Unknown
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_0248: Unknown result type (might be due to invalid IL or missing references)
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			Object.Instantiate<GameObject>(StartOfRound.Instance.explosionPrefab, explosionPosition, Quaternion.Euler(-90f, 0f, 0f), RoundManager.Instance.mapPropsContainer.transform).SetActive(true);
			float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, explosionPosition);
			if (num < 14f)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
			}
			else if (num < 25f)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
			}
			Collider[] array = Physics.OverlapSphere(explosionPosition, damageRadius, 2621448, (QueryTriggerInteraction)2);
			Collider[] array2 = array;
			foreach (Collider val in array2)
			{
				float num2 = Vector3.Distance(explosionPosition, ((Component)val).transform.position);
				if (num2 > 4f && Physics.Linecast(explosionPosition, ((Component)val).transform.position + Vector3.up * 0.3f, 256, (QueryTriggerInteraction)1))
				{
					continue;
				}
				if (((Component)val).gameObject.layer == 3)
				{
					PlayerControllerB component = ((Component)val).gameObject.GetComponent<PlayerControllerB>();
					if ((Object)component != (Object)null && ((NetworkBehaviour)component).IsOwner)
					{
						float num3 = Mathf.Lerp(minDamage, maxDamage, num2 / damageRadius);
						component.DamagePlayer(Mathf.RoundToInt(num3), true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					}
				}
				else if (((Component)val).gameObject.layer == 21)
				{
					Landmine componentInChildren = ((Component)val).gameObject.GetComponentInChildren<Landmine>();
					if ((Object)componentInChildren != (Object)null && !componentInChildren.hasExploded && num2 < damageRadius)
					{
						logger.LogInfo((object)"Setting off other mine");
						componentInChildren.ExplodeMineServerRpc();
					}
				}
				else if (((Component)val).gameObject.layer == 19)
				{
					EnemyAICollisionDetect componentInChildren2 = ((Component)val).gameObject.GetComponentInChildren<EnemyAICollisionDetect>();
					if ((Object)componentInChildren2 != (Object)null && ((NetworkBehaviour)componentInChildren2.mainScript).IsOwner && num2 < damageRadius * 0.75f)
					{
						componentInChildren2.mainScript.HitEnemyOnLocalClient(6, default(Vector3), (PlayerControllerB)null, false);
					}
				}
			}
			int num4 = ~LayerMask.GetMask(new string[1] { "Colliders" });
			array = Physics.OverlapSphere(explosionPosition, 10f, num4);
			for (int j = 0; j < array.Length; j++)
			{
				Rigidbody component2 = ((Component)array[j]).GetComponent<Rigidbody>();
				if ((Object)component2 != (Object)null)
				{
					component2.AddExplosionForce(70f, explosionPosition, 10f);
				}
			}
		}
	}
	[Serializable]
	public class SerializableVector3
	{
		public float x;

		public float y;

		public float z;

		public SerializableVector3(Vector3 vec3)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			x = vec3.x;
			y = vec3.y;
			z = vec3.z;
		}

		public Vector3 ToVector3()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			return new Vector3(x, y, z);
		}
	}
	[BepInPlugin("RealisticGasLeak", "RealisticGasLeak", "1.0.0")]
	[BepInDependency("NicholaScott.BepInEx.RuntimeNetcodeRPCValidator", "0.2.5")]
	public class Plugin : BaseUnityPlugin
	{
		private NetcodeValidator netcodeValidator;

		private void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			netcodeValidator = new NetcodeValidator("RealisticGasLeak");
			netcodeValidator.PatchAll();
			netcodeValidator.BindToPreExistingObjectByBehaviour<SmkNetworkManager, Terminal>();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin RealisticGasLeak is loaded!");
			Harmony.CreateAndPatchAll(typeof(FlashlightPatch), "RealisticGasLeak");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "RealisticGasLeak";

		public const string PLUGIN_NAME = "RealisticGasLeak";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}